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* {{Foreshadowing}}: Grapefruit is the sister of Dori, the pilot of the Type-B, and uses [[AttackDrones laser drones]], much like [[spoiler: the TrueFinalBoss form (in the first phase at least) of GREEN ORANGE who is the "sister" of the AI Erasure.]]
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It is TheFuture. Earth is under threat by a giant alien fleet, codenamed GREEN ORANGE. Most of Earth's defenses have been subverted...including your intended craft, the experimental prototype fighter GRAPEFRUIT. All that's left is two secondary fighters, the Type-B Decker-type piloted by Mido and the Type-C Rybb-type piloted by Dori, which can be selected by a single player or piloted by two players at once.

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It is TheFuture. Earth is under threat by a giant alien fleet, codenamed GREEN ORANGE. Most of Earth's defenses have been subverted...including your intended craft, the experimental prototype fighter GRAPEFRUIT. All that's left is two secondary fighters, the Type-B Type-C Decker-type piloted by Mido and the Type-C Type-B Rybb-type piloted by Dori, which can be selected by a single player or piloted by two players at once.

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It is TheFuture. Earth is under threat by a giant alien fleet, codenamed GREEN ORANGE. Most of Earth's defenses have been subverted...including your intended craft, the experimental prototype fighter GRAPEFRUIT. All that's left is two secondary fighters, the Type-B Decker-type piloted by Minna and the Type-C Rybb-type piloted by Doris, which can be selected by a single player or piloted by two players at once.

to:

It is TheFuture. Earth is under threat by a giant alien fleet, codenamed GREEN ORANGE. Most of Earth's defenses have been subverted...including your intended craft, the experimental prototype fighter GRAPEFRUIT. All that's left is two secondary fighters, the Type-B Decker-type piloted by Minna Mido and the Type-C Rybb-type piloted by Doris, Dori, which can be selected by a single player or piloted by two players at once.



* AlternateUniverse: A number are featured in 2-4 [[spoiler: as the LotusEaterMachine trapping the players glitches out]], including pinball, classic [=JRPG=], and dating sim versions of the protagonists. Also featured in the Steam trading cards, which feature alternate versions of the protagonists with different names, though always beginning with "Mi-" and "Do-".



* LotusEaterMachine: [[spoiler:Should you accept the powerup given to you by GREEN ORANGE it will trap you in a dream strangely reminiscent of ''VideoGame/DonPachi''. Destroying the powerup at the end of the stage will allow Mido's sister to interrupt and help her break out of the dream]].

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* LotusEaterMachine: [[spoiler:Should you accept the powerup given to you by GREEN ORANGE it will trap you in a dream strangely reminiscent of ''VideoGame/DonPachi''. Destroying the powerup at the end of the stage will allow Mido's sister Grapefruit to interrupt and help her the protagonists break out of the dream]].dream]].
* MusicalThemeNaming: Mido and Dori are named from the Solfa music education method.



* TennisBoss: If the player is using a sword in Zeroranger mode, then the boss of 2-3 will start flinging a spherical projectile during its later stages that the player can reflect back. The boss however will attempt to do the same.

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* TennisBoss: If the player is using a sword in Zeroranger Zero Ranger mode, then the boss of 2-3 will start flinging a spherical projectile during its later stages that the player can reflect back. The boss however will attempt to do the same.

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It is TheFuture. Earth is under threat by a giant alien fleet, codenamed GREEN ORANGE. Most of Earth's defenses have been subverted...including your intended craft, the experimental prototype fighter GRAPEFRUIT. All that's left is two secondary fighters, with which you and a friend are going to have to take on the entire armada.

to:

It is TheFuture. Earth is under threat by a giant alien fleet, codenamed GREEN ORANGE. Most of Earth's defenses have been subverted...including your intended craft, the experimental prototype fighter GRAPEFRUIT. All that's left is two secondary fighters, with the Type-B Decker-type piloted by Minna and the Type-C Rybb-type piloted by Doris, which you and can be selected by a friend are going to have to take on the entire armada.single player or piloted by two players at once.


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* DiscardAndDraw: Zero Ranger mode can deal a lot of damage and block projectiles, but comes at the cost of only having a single attack with incredibly short range.


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* FallenHero: Grapefruit was an AcePilot who betrayed the Earth to join GREEN ORANGE.
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* DuelBoss: Grapefruit in stages 1-3 and 2-3 [[spoiler: especially when using Zero Ranger mode on Grapefruit on 2-3, making her take the player seriously.]]
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* TennisBoss: If the player is using a sword in Zeroranger mode, then the boss of 2-3 will start flinging a spherical projectile during its later stages that the player can reflect back. The boss however will attempt to do the same.

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Shout Out now has its own page.


* ShoutOut: To practically every shmup ever released, and more media besides.
** The first miniboss is the Vic Viper from {{VideoGame/Gradius}}.
** The second miniboss is the [[VideoGame/RType R9]], complete with Force.
** The buildings in the first stage retract into the ground, similarly to those in [[Anime/NeonGenesisEvangelion Tokyo-3]].
** The pre-boss warning screen displays esoteric tips on how to beat them like ''VideoGame/RadiantSilvergun''.
*** Two of the tips you get for the stage 4 boss is "[[Anime/TengenToppaGurrenLagann Touch the untouchable, Break the unbreakable]].
*** Keeping up with the Gurren Lagann references, one of the possible weapons the Zero Ranger mode can use is a huge drill.
** One of the bosses is a blatant nod to one of the last bosses of ''VideoGame/ChoRenSha68k''.
** Should you [[spoiler:accept the powerup given by the computer at the core of GREEN ORANGE]], you will be allowed to play a version of the game that heavily takes its mechanics from the ''VideoGame/DonPachi'' series.
** The last boss of the second stage at the second loop is a pretty clear nod to the Giant Warriors from ''Manga/NausicaaOfTheValleyOfTheWind''.
** The mysterious monk fought at the end of the BossRush in stage 1-4 uses mechanics very similar to the Sans battle from VideoGame/{{Undertale}}. [[spoiler:Becomes even more blatant after defeating the final boss - on repeat playthroughs, the monk is replaced by a skeleton with a glowing blue eye.]]

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* ShoutOut: To practically every shmup ever released, and more media besides.
**
ReferenceOverdosed: The first miniboss game is the Vic Viper from {{VideoGame/Gradius}}.
** The second miniboss is the [[VideoGame/RType R9]], complete
loaded with Force.
** The buildings in the first stage retract into the ground, similarly
numerous references to those in [[Anime/NeonGenesisEvangelion Tokyo-3]].
** The pre-boss warning screen displays esoteric tips on how to beat them like ''VideoGame/RadiantSilvergun''.
*** Two of the tips you get for the stage 4 boss is "[[Anime/TengenToppaGurrenLagann Touch the untouchable, Break the unbreakable]].
*** Keeping up with the Gurren Lagann references, one of the possible weapons the Zero Ranger mode can use is a huge drill.
** One of the bosses is a blatant nod to one of the last bosses of ''VideoGame/ChoRenSha68k''.
** Should you [[spoiler:accept the powerup given by the computer at the core of GREEN ORANGE]], you will be allowed to play a version of the game that heavily takes its mechanics from the ''VideoGame/DonPachi'' series.
** The last boss of the second stage at the second loop is a pretty clear nod to the Giant Warriors from ''Manga/NausicaaOfTheValleyOfTheWind''.
** The mysterious monk fought at the end of the BossRush in stage 1-4 uses mechanics very similar to the Sans battle from VideoGame/{{Undertale}}. [[spoiler:Becomes even more blatant after defeating the final boss - on repeat playthroughs, the monk is replaced by a skeleton with a glowing blue eye.]]
both games, anime and more.
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* AbusivePrecursors: [[spoiler:The first humans stole the power of the Lotus Jewel, the source of all life, and used it to create an artificial god to help them destroy their enemies. Fearful of retaliation for their sin, they sent the god out to space to destroy everything it could see. The god gradually went insane over the long years, and eventually returned to Earth as GREEN ORANGE to destroy humanity as well.]]


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* AIIsACrapshoot: "Erasure," the supercomputer coordinating the allied forces, has been hijacked by GREEN ORANGE and turns all its fighters against the player. [[spoiler:In truth it's acting of its own free will - it's GREEN ORANGE's "sister," who was separated from it when humanity stole the power of the Lotus Jewel.]]


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* EarnYourHappyEnding: [[spoiler:The game's initial run ends on a PyrrhicVictory, as GREEN ORANGE successfully exterminates life on Earth even after its leader is defeated. The AI Erasure gives the player the chance to go back in time to GREEN ORANGE's creation and neutralize it at that point instead. If the player succeeds and then beats the game again on an altered timeline, the Earth is saved and the pilot is able to return home.]]
* GenericDoomsdayVillain: GREEN ORANGE initially comes off as this, but lategame events shows there's more to it than meets the eye. Played straight with [[spoiler:the Great Oppressor, which replaces GREEN ORANGE in the new timeline.]]
* GoldenEnding: Reaching the very final boss with all eight continues grants the player additional text about the history of the universe and GREEN ORANGE itself.


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* LetsGetDangerous: On the second loop, [[spoiler:using Zero Ranger mode against Grapefruit has her finally take you seriously. She starts by cutting the starship that was meant to destroy her clean in half.]]
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** The mysterious monk fought at the end of the BossRush in stage 1-4 uses mechanics very similar to the Sans battle from {{Undertale}}. [[spoiler:Becomes even more blatant after defeating the final boss - on repeat playthroughs, the monk is replaced by a skeleton with a glowing blue eye.]]

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** The mysterious monk fought at the end of the BossRush in stage 1-4 uses mechanics very similar to the Sans battle from {{Undertale}}.VideoGame/{{Undertale}}. [[spoiler:Becomes even more blatant after defeating the final boss - on repeat playthroughs, the monk is replaced by a skeleton with a glowing blue eye.]]
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* LotusEaterMachine: [[spoiler:Should you accept the powerup given to you by central computer it will trap you in a dream strangely reminiscent of ''VideoGame/DonPachi''. Destorying the powerup at the end of the stage will allow Mido's sister to interrupt and help her break pt of the dream]].

to:

* LotusEaterMachine: [[spoiler:Should you accept the powerup given to you by central computer GREEN ORANGE it will trap you in a dream strangely reminiscent of ''VideoGame/DonPachi''. Destorying Destroying the powerup at the end of the stage will allow Mido's sister to interrupt and help her break pt out of the dream]].



** The pre boss warning screen displays esoteric tips on how to beat them like ''VideoGame/RadiantSilvergun''.

to:

** The pre boss pre-boss warning screen displays esoteric tips on how to beat them like ''VideoGame/RadiantSilvergun''.



* TakingYouWithMe: ORANGE's final form will spent her last life bar frantically unleashing area-of-effect attacks as her health depletes of its own accord.

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* TakingYouWithMe: Primeval Fighter ORANGE's final form will spent her last life bar frantically unleashing area-of-effect attacks as her health depletes of its own accord.



* WithThisHerring: The player ships start out without their secondary weapons, have no bombs, and can't access [[HumongousMecha ZeroRanger]] mode before a certain plot event occurs. They are expected to take on both the alien and subverted human forces by themselves.

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* WithThisHerring: The player ships start out without their secondary weapons, have no bombs, and can't access [[HumongousMecha ZeroRanger]] Zero Ranger]] mode before a certain plot event occurs. They are expected to take on both the alien and subverted human forces by themselves.
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** The mysterious monk fought at the end of the BossRush in stage 1-4 uses mechanics very similar to the Sans battle from {{Undertale.}} [[spoiler:Becomes even more blatant after defeating the final boss - on repeat playthroughs, the monk is replaced by a skeleton with a glowing blue eye.]]

to:

** The mysterious monk fought at the end of the BossRush in stage 1-4 uses mechanics very similar to the Sans battle from {{Undertale.}} {{Undertale}}. [[spoiler:Becomes even more blatant after defeating the final boss - on repeat playthroughs, the monk is replaced by a skeleton with a glowing blue eye.]]
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* MissionControlIsOffItsMeds: Starting in the game's second chapter, the text scroll preceding each boss becomes slowly more corrupt and jumbled, and the formerly-encouraging messages and hints displayed after losing the game mostly become trivia about the color orange.


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** The mysterious monk fought at the end of the BossRush in stage 1-4 uses mechanics very similar to the Sans battle from {{Undertale.}} [[spoiler:Becomes even more blatant after defeating the final boss - on repeat playthroughs, the monk is replaced by a skeleton with a glowing blue eye.]]
* TakingYouWithMe: ORANGE's final form will spent her last life bar frantically unleashing area-of-effect attacks as her health depletes of its own accord.
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None


** Should you [[spoiler:accept the powerup given by the computer at the core of GREEN ORANGE]], you will be allowed to play a version of the game that heavily takes it's mechanics from the ''VideoGame/DonPachi'' series.

to:

** Should you [[spoiler:accept the powerup given by the computer at the core of GREEN ORANGE]], you will be allowed to play a version of the game that heavily takes it's its mechanics from the ''VideoGame/DonPachi'' series.
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None

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* ThisIsADrill: One of the possible weapons the [=ZeroRanger=] mode can use is a huge drill that grows larger the more it deals damage.
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* LotusEaterMachine: [[spoiler:Should you accept the powerup given to you by central computer it will trap you in a dream strangely reminiscent of ''VideoGame/DonPachi''. Destorying the powerup at the end of the stage will allow Mido's sister to interrupt and help her break pt of the dream]].


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** Should you [[spoiler:accept the powerup given by the computer at the core of GREEN ORANGE]], you will be allowed to play a version of the game that heavily takes it's mechanics from the ''VideoGame/DonPachi'' series.
** The last boss of the second stage at the second loop is a pretty clear nod to the Giant Warriors from ''Manga/NausicaaOfTheValleyOfTheWind''.
Is there an issue? Send a MessageReason:
None

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** One of the bosses is a blatant nod to one of the last bosses of ''VideoGame/ChoRenSha68k''.
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None


*** Keeping up with the Gurren Lagann references, the B-Type ships Zero Ranger mode uses a huge drill as it's main weapon.

to:

*** Keeping up with the Gurren Lagann references, one of the B-Type ships possible weapons the Zero Ranger mode uses can use is a huge drill as it's main weapon.drill.
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* WithThisHerring: The player ships start out without their secondary weapons, have no bombs, and can't access [[HumongousMecha ZeroRanger]] mode before a certain plot event occurs. They are expected to take on both the alien and subverted human forces by themselves.

to:

* WithThisHerring: The player ships start out without their secondary weapons, have no bombs, and can't access [[HumongousMecha ZeroRanger]] mode before a certain plot event occurs. They are expected to take on both the alien and subverted human forces by themselves.themselves.
----
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The game is also known for having one of the perhaps most well known ''VideoGame/{{Fraxy}}'' boss creators at the helm.



* BodyMotifs: Eyes are a recurring visual motif in enemy design.
* DeliberatelyMonochrome: [=ZeroRanger=]'s color palette is limited to black, white, and various shades of green and orange.
* HumongousMecha: [[spoiler:[[TitleDrop ZeroRanger]] mode]]

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* BodyMotifs: Eyes and skulls are a recurring visual motif in enemy design.
* DeletionAsPunishment: [[spoiler:Should you die fighting the TrueFinalBoss you will lose all your progress and will have to start over from the beginning. You are given ample warning of the consequences of failure beforehand though]].
* DeliberatelyMonochrome: [=ZeroRanger=]'s color palette is limited to black, white, and various shades of green and orange.
orange. It is also possible to change it to other hues in the main menu.
* HumongousMecha: [[spoiler:[[TitleDrop [[TitleDrop ZeroRanger]] mode]]mode.



** The pre boss warning screen displays esoteric tips on how to beat them like ''VideoGame/RadiantSilvergun''.
*** Two of the tips you get for the stage 4 boss is "[[Anime/TengenToppaGurrenLagann Touch the untouchable, Break the unbreakable]].
*** Keeping up with the Gurren Lagann references, the B-Type ships Zero Ranger mode uses a huge drill as it's main weapon.



* WithThisHerring: The player ships start out without their secondary weapons, have no bombs, and can't access [[spoiler:[[HumongousMecha ZeroRanger]] mode]] before a certain plot event occurs. They are expected to take on both the alien and subverted human forces by themselves.

to:

* WithThisHerring: The player ships start out without their secondary weapons, have no bombs, and can't access [[spoiler:[[HumongousMecha [[HumongousMecha ZeroRanger]] mode]] mode before a certain plot event occurs. They are expected to take on both the alien and subverted human forces by themselves.
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* ArcWords: "May you attain enlightenment."
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* DeliberatelyMonochrome: [=ZeroRanger=]'s color palette is limited to black, white, and various shades of green and orange.
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** The second miniboss is the [[VideoGame/RType R9]], complete with Force.
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Per Handling Spoilers, you're not allowed to hide trope names in a list of trope examples.


* [[spoiler:HumongousMecha]]: [[spoiler:[[TitleDrop ZeroRanger]] mode]]

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* [[spoiler:HumongousMecha]]: HumongousMecha: [[spoiler:[[TitleDrop ZeroRanger]] mode]]

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* ShoutOut: To practically every shmup ever released.

to:

* ShoutOut: To practically every shmup ever released.released, and more media besides.


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** The buildings in the first stage retract into the ground, similarly to those in [[Anime/NeonGenesisEvangelion Tokyo-3]].
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Released on September 28, 2018, Zero Ranger is a vertical ShootEmUp by System Erasure.

to:

Released on September 28, 2018, Zero Ranger [=ZeroRanger=] is a vertical ShootEmUp by System Erasure.



!!ZeroRanger contains examples of the following tropes:

to:

!!ZeroRanger !![=ZeroRanger=] contains examples of the following tropes:



* WithThisHerring: The player ships start out without their secondary weapons, have no bombs, and initially can't access [[spoiler:[[HumongousMecha ZeroRanger]] mode.]] They are expected to take on both the alien and subverted human forces by themselves.

to:

* WithThisHerring: The player ships start out without their secondary weapons, have no bombs, and initially can't access [[spoiler:[[HumongousMecha ZeroRanger]] mode.]] mode]] before a certain plot event occurs. They are expected to take on both the alien and subverted human forces by themselves.
Is there an issue? Send a MessageReason:
None


* WithThisHerring: The player ships lack all their secondary weapons, have no bombs, and initially can't access [[spoiler:[[HumongousMecha ZeroRanger]] mode.]] They are expected to take on both the alien and subverted human forces by themselves.

to:

* WithThisHerring: The player ships lack all start out without their secondary weapons, have no bombs, and initially can't access [[spoiler:[[HumongousMecha ZeroRanger]] mode.]] They are expected to take on both the alien and subverted human forces by themselves.

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Changed: 26

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It is TheFuture. Earth is under threat by a giant alien fleet, codenamed GREEN ORANGE. Most of Earth's defenses have been subverted, including the experimental prototype fighter GRAPEFRUIT. All that's left is two secondary fighters, with which you and a friend are going to have to take on the entire armada.

to:

It is TheFuture. Earth is under threat by a giant alien fleet, codenamed GREEN ORANGE. Most of Earth's defenses have been subverted, subverted...including your intended craft, the experimental prototype fighter GRAPEFRUIT. All that's left is two secondary fighters, with which you and a friend are going to have to take on the entire armada.



* UnexpectedGameplayChange: At one point, you will be expected to [[spoiler:play some pinball, of all things.]]

to:

* UnexpectedGameplayChange: At one point, you will be expected to [[spoiler:play some pinball, of all things.]]]]
* WithThisHerring: The player ships lack all their secondary weapons, have no bombs, and initially can't access [[spoiler:[[HumongousMecha ZeroRanger]] mode.]] They are expected to take on both the alien and subverted human forces by themselves.
Is there an issue? Send a MessageReason:
Started the page. Still banging my head against this game's difficulty; feel free to contribute whatever you can!

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->''This is the story of a fighter who wanted to become...''

Released on September 28, 2018, Zero Ranger is a vertical ShootEmUp by System Erasure.

It is TheFuture. Earth is under threat by a giant alien fleet, codenamed GREEN ORANGE. Most of Earth's defenses have been subverted, including the experimental prototype fighter GRAPEFRUIT. All that's left is two secondary fighters, with which you and a friend are going to have to take on the entire armada.

So far, so standard. But as you fight, dying and restarting and learning more and more about GREEN ORANGE, the stranger the story becomes...

This page is under construction; feel free to contribute!

!!ZeroRanger contains examples of the following tropes:

* BodyMotifs: Eyes are a recurring visual motif in enemy design.
* [[spoiler:HumongousMecha]]: [[spoiler:[[TitleDrop ZeroRanger]] mode]]
* ShoutOut: To practically every shmup ever released.
** The first miniboss is the Vic Viper from {{VideoGame/Gradius}}.
* UnexpectedGameplayChange: At one point, you will be expected to [[spoiler:play some pinball, of all things.]]

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