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Its technological simplicity also contributed, and was an early, somewhat accidental example of "designing for the broadest hardware spec" - the game's only real requirements were 512KB of system RAM, 2 megabytes of hard drive space, the ability of the PC to run in 16-color, 25-line, 80-column text mode (which was generally standard on any graphics adapter from CGA on), and the ability to run MS-DOS 5.0 - which, generally, meant a 286 or better. In practical terms, this meant that any PC from five or six years prior to the game's release could run the game, at a time when PC games tended to ''push'' hardware rather than work on compatibility with older hardware. The ability for basically anyone to play the game if they'd purchased a IBM-compatible in the previous decade was deeply appreciated by many users and contributed to the game's (comparatively) huge sales in the early 1990s.
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Up To Eleven is a defunct trope


* BeatingADeadPlayer: If you die, the game's animation speeds up and any enemies and traps on the screen will continue attacking your icon [[UpToEleven at superspeed]].

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* BeatingADeadPlayer: If you die, the game's animation speeds up and any enemies and traps on the screen will continue attacking your icon [[UpToEleven at superspeed]].superspeed.
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* TimeLimit: Individual levels ('boards') can limit the amount of time a player can spend on them and send you back to where you entered if it runs out.

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* TimeLimit: TimedMission: Individual levels ('boards') can limit the amount of time a player can spend on them and send you back to where you entered if it runs out.

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  • Official world tropes


* ExcusePlot: Most of the official worlds' plots amount to, "collect the purple keys"--or, in the case of ''City of ZZT'', "get a key and a ticket to the next train out of town". How much of the plot of ''your'' world is this, of course, is up to you, the designer.



* LockedDoor: The original episodes revolve around getting purple keys to reach the final area.

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* LockedDoor: The original episodes revolve around getting purple Locked doors with colored keys to reach are a puzzle supported by the final area.engine by default. If you don't want the defaults, of course, you can use ZZT-OOP to script your own.


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!!Tropes associated with the four official worlds:
* BilingualBonus: The jail in ''City of ZZT'' includes a prisoner who only speaks Spanish. Translating it reveals an admission from Tim Sweeney that [[SelfDeprecation he's not good at writing in Spanish]].
* CityNoir: The eponymous ''City of ZZT'' is introduced as the "home of smog, crime and endless bureaucracy", which is why you must escape from it. On top of that, the city is filled with all manner of deadly obstacles and [[CorruptPolitician the mayor is openly corrupt]].
* CorruptPolitician: The Mayor of the ''City of ZZT'' will not help you unless you give him a 100-gem bribe to fund his re-election campaign.
* TheDevilIsALoser: [[spoiler:In ''Caves of ZZT'', saying "yes" to the Devil's challenge causes him to give up without a fight.]]
* ExcusePlot: ''Town'' and ''Caves'' amount to, "explore this place and collect the purple keys", while ''Dungeons'' is "you've been thrown into the dungeons, collect the purple keys to escape". ''City'' is "this city is awful, get a key and ticket for the next train out of town".
* HeroicMime: The player has no dialog in any official game.
* InvisibleMonsters: Traversing through Hell in ''Caves of ZZT'' requires fighting an invisible demon.
* LockedDoor: ''Town'', ''Caves'' and ''Dungeons'' revolve around collecting purple keys to open the doors to the final area. ''City'' requires only a single purple key, but you need some other items to board the train as well.
* KleptomaniacHero: Collecting one of the purple keys in ''Town of ZZT'' requires the player to [[BankRobbery rob a bank]]. They also cannot access the Stock Room in the Armory unless they trick the Guardian of the Key into shoving their key out the door so they can steal it.
* OddballInTheSeries: ''City of ZZT'' is the only official world that does not involve collecting purple keys to reach your goal; instead, you must collect a variety of other items to enable your escape from the city by train, courtesy of the engine's flag system. It also makes the heaviest use of ZZT-OOP in general, including a puzzle that involves piloting a robot with a separate control panel, while the other worlds make only minor use of scripting in comparison.
* SchmuckBait: The Alpha in ''Dungeons of ZZT'' is preceded by a series of one-word scrolls saying, "If you touch the Alpha, you will die", which is exactly what happens.
* ShoutOut: Asking the Vendor in the ''Town of ZZT'' Armory for "Advice" will result in them quoting "Stairway to Heaven" by Music/LedZeppelin.
* ToHellAndBack: In ''Caves of ZZT'', the player must go to Hell to get one of the purple keys, and then escape with their life.
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* AlienGeometries: The target boards (screens) whenever you walk off a board in each cardinal direction are only defined for that specific board. This means a designer can make one board link to another, but then have the second board either not link back to the first or even link to a different board altogether, allowing for non-Euclidean level design. It's also possible to make a board loop in on itself for extra effect.
** In older worlds, it was more common for this to happen ''by accident'', because the built-in editor does not automatically link boards when you connect one board to another. This means you need to set both ends of the exit individually, or else you can end up with a one-way exit that can often render a world UnwinnableByMistake. By contrast, modern editors will link board exits by default, and even indicate if the board exits reciprocate (with a command or option to either fix it if they don't, or undo it to invoke this trope).
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The success of ''ZZT'' was such that it allowed Tim Sweeney to fund further game development, and build up his company into what is today known as Creator/EpicGames. Decades after its peak, ''ZZT'', now {{freeware}}, maintains a small but healthy community of both enthusiasts and new creators alike, creating new worlds to this very day. External editors such as [=KevEdit=] and [=ZEdit2=] now make it easier than ever to make new games for the engine, and the emulator ''[[https://zeta.asie.pl/ Zeta]]'' allows the game to be played on modern computers, including in your web browser. In 2020, a fan reverse-engineered the ''ZZT'' source code, which Sweeney admitted to have lost, and released the recreated result under the MIT License with his blessing as "[[https://github.com/asiekierka/reconstruction-of-zzt The Reconstruction of ZZT]]", allowing anyone to create their own fork of the engine customized to their liking. The [[https://museumofzzt.com/ Museum of ZZT]] is the current hub of the community, dedicated to not only documenting the game's history (with over 3,000 games hosted as of this writing), but publishing new worlds.

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The success of ''ZZT'' was such that it allowed Tim Sweeney to fund further game development, and build up his company into what is today known as Creator/EpicGames. Decades after its peak, ''ZZT'', now {{freeware}}, maintains a small but healthy community of both enthusiasts and new creators alike, creating new worlds to this very day. External editors such as [=KevEdit=] and [=ZEdit2=] now make it easier than ever to make new games for the engine, and the emulator ''[[https://zeta.asie.pl/ Zeta]]'' allows the game to be played on modern computers, including in your web browser. In 2020, a fan reverse-engineered the ''ZZT'' to reconstruct its source code, which Sweeney admitted to have lost, and released the recreated result under the MIT License with his blessing as "[[https://github.com/asiekierka/reconstruction-of-zzt The Reconstruction of ZZT]]", allowing anyone to create their own fork of the engine customized to their liking. The [[https://museumofzzt.com/ Museum of ZZT]] is the current hub of the community, dedicated to not only documenting the game's history (with over 3,000 games hosted as of this writing), but publishing new worlds.
Is there an issue? Send a MessageReason:
None


The success of ''ZZT'' was such that it allowed Tim Sweeney to fund further game development, and build up his company into what is today known as Creator/EpicGames. Decades after its peak, ''ZZT'', now {{freeware}}, maintains a small but healthy community of both enthusiasts and new creators alike, creating new worlds to this very day. External editors such as [=KevEdit=] and [=ZEdit2=] now make it easier than ever to make new games for the engine, and the emulator ''[[https://zeta.asie.pl/ Zeta]]'' allows the game to be played on modern computers, including in your web browser. In 2020, a fan recreated the ''ZZT'' source code, which Sweeney admitted to have lost, and released the result under the MIT License with his blessing as "[[https://github.com/asiekierka/reconstruction-of-zzt The Reconstruction of ZZT]]", allowing anyone to create their own fork of the engine customized to their liking. The [[https://museumofzzt.com/ Museum of ZZT]] is the current hub of the community, dedicated to not only documenting the game's history (with over 3,000 games hosted as of this writing), but publishing new worlds.

to:

The success of ''ZZT'' was such that it allowed Tim Sweeney to fund further game development, and build up his company into what is today known as Creator/EpicGames. Decades after its peak, ''ZZT'', now {{freeware}}, maintains a small but healthy community of both enthusiasts and new creators alike, creating new worlds to this very day. External editors such as [=KevEdit=] and [=ZEdit2=] now make it easier than ever to make new games for the engine, and the emulator ''[[https://zeta.asie.pl/ Zeta]]'' allows the game to be played on modern computers, including in your web browser. In 2020, a fan recreated reverse-engineered the ''ZZT'' source code, which Sweeney admitted to have lost, and released the recreated result under the MIT License with his blessing as "[[https://github.com/asiekierka/reconstruction-of-zzt The Reconstruction of ZZT]]", allowing anyone to create their own fork of the engine customized to their liking. The [[https://museumofzzt.com/ Museum of ZZT]] is the current hub of the community, dedicated to not only documenting the game's history (with over 3,000 games hosted as of this writing), but publishing new worlds.
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* GameMaker: The world editor and the ZZT-OOP scripting language effectively makes the game into this.
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%%* DialogueTree: An option for characters.
%%* ExcusePlot: Most of the scenarios.

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%%* * DialogueTree: An option for characters.
%%*
These feature in the official worlds, and the user can create their own using ZZT-OOP, scripting both the possible responses and what they will do.
*
ExcusePlot: Most of the scenarios.official worlds' plots amount to, "collect the purple keys"--or, in the case of ''City of ZZT'', "get a key and a ticket to the next train out of town". How much of the plot of ''your'' world is this, of course, is up to you, the designer.



* NintendoHard: The game tells you from the start that you'll need to [[SaveScumming save a lot.]]

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* NintendoHard: The game tells official worlds tell you from the start that you'll need to [[SaveScumming save a lot.]]



%%* SpaceFillingPath: This is a problem in some games.

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%%* * SpaceFillingPath: This is a problem Ping Pong Paths appeared so frequently in some games.older and lower-quality games that numerous "help" worlds designed to help with game development urged designers not to use them. ''[[https://museumofzzt.com/file/z/syndrome.zip ZZT Syndromes]]'' in particular forces the player to step on all the tiles in a Ping Pong Path to emphasize this [[spoiler:until the tutor lets you off the hook by carving a path straight through it]].

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Revised article body (now up to date)


'''ZZT''' is a action/puzzler created by Creator/EpicGames in 1991. Running entirely in text mode, it is basically their answer to Creator/ApogeeSoftware's ''VideoGame/KingdomOfKroz'' series. It consists of three games (or rather, three scenarios for the same game), as well as the sequel Super ZZT, which is essentially the same but in a scrolling lower-resolution screen with a few extra objects. A ZZT fan named Alexis Janson later released ''[=MegaZeux=]'', a SpiritualSequel to ZZT that massively improves on the extensibility of ZZT's engine.

It is best known for its editor, allowing users to create their own games. It uses a simple programming language that can be used to make objects do whatever you want. This is one of the earliest games with a modding community, and literally thousands of such games can be found on the 'net.

ZZT was very popular in its heyday and there is still a sizable ZZT community, [[ThePiratesWhoDontDoAnything though they rarely make games or even talk about ZZT...]] Back in the day, the community cranked out great games such as Teen Priest, Burger Joint and Evil Sorcerer's Party. They also have [[http://zzt.org/cliches/ their own tropes page]] .

ZZT became {{freeware|Games}} several years ago. However, because the source code no longer exists, the copyright and ordering information can't be removed from inside the game. Recently, [[http://zzt.org/fora/viewtopic.php?f=4&t=3687 someone acquired the rights to the game from Tim Sweeney]] with the stated intention of a remake. Additionally, in 2020 the game was reverse engineered byte for byte by fans, and the results have been released under the MIT License and is available as on [[https://github.com/asiekierka/reconstruction-of-zzt GitHub]].

A download of the game can be found [[https://museumofzzt.com/zzt/ here]] on the Museum of ZZT, which is dedicated to archiving ZZT worlds and preserving the game's history. For those wanting to play on modern OS's without dealing with [=DosBOX=], there is a wrapper called [[https://zeta.asie.pl/ Zeta]] which emulates just enough of a DOS-compatible system to run the original executable.

to:

'''ZZT''' '''''ZZT''''' is a action/puzzler an MS-DOS shareware computer game created by Creator/EpicGames in 1991. Running entirely in text mode, it is basically their answer to Creator/ApogeeSoftware's ''VideoGame/KingdomOfKroz'' series. It consists of three games (or rather, three scenarios for the same game), as well as the sequel Super ZZT, which is essentially the same but in a scrolling lower-resolution screen with a few extra objects. A ZZT fan named Alexis Janson later Tim Sweeney and released ''[=MegaZeux=]'', a SpiritualSequel to ZZT that massively improves on January 15th, 1991 under the extensibility one-man label of ZZT's engine.

It is best known for
Potomac Computer Systems. Across a series of four worlds, with ''Town of ZZT'' as the shareware world, the player controls a white-on-blue smiley face in a world on a tile-based grid, in which it can move and shoot in four directions, use torches to light its editor, allowing users to create their own games. It uses a simple programming language that can be used to make way in dark places, and touch objects do whatever you want. This is one of the earliest games to interact with a modding community, and literally thousands of such games can be found on them. Even by the 'net.

ZZT was very popular in its heyday and there is still a sizable ZZT community, [[ThePiratesWhoDontDoAnything though they rarely make games or even talk about ZZT...]] Back in the day, the community cranked out great games such as Teen Priest, Burger Joint and Evil Sorcerer's Party. They also have [[http://zzt.org/cliches/ their own tropes page]] .

ZZT became {{freeware|Games}} several years ago. However, because the source code no longer exists, the copyright and ordering information can't be removed from inside the game. Recently, [[http://zzt.org/fora/viewtopic.php?f=4&t=3687 someone acquired the rights to the game from Tim Sweeney]] with the stated intention
standards of a remake. Additionally, in 2020 1991, the game was reverse engineered byte technologically simple, exclusively using text-mode color graphics and PC speaker sound.

What it had unlike other games, however, was its selling point: an internal world editor. Simply by pressing the "E" key on the main menu, the player could begin creating their own worlds. Not only could they place all the items, creatures, terrains, and other elements they saw in the official worlds, but they could use a simple scripting language, ZZT-OOP, to program "objects" to do whatever they wished. The combination of ''ZZT'''s abstract graphics and ease of use allowed players of any age group, from children to adults, to create and share their own games regardless of skill level, contributing to its explosive success in the shareware era.

The success of ''ZZT'' was such that it allowed Tim Sweeney to fund further game development, and build up his company into what is today known as Creator/EpicGames. Decades after its peak, ''ZZT'', now {{freeware}}, maintains a small but healthy community of both enthusiasts and new creators alike, creating new worlds to this very day. External editors such as [=KevEdit=] and [=ZEdit2=] now make it easier than ever to make new games
for byte by fans, the engine, and the results have been released under the MIT License and is available as on [[https://github.com/asiekierka/reconstruction-of-zzt GitHub]].

A download of the game can be found [[https://museumofzzt.com/zzt/ here]] on the Museum of ZZT, which is dedicated to archiving ZZT worlds and preserving the game's history. For those wanting to play on modern OS's without dealing with [=DosBOX=], there is a wrapper called [[https://zeta.
emulator ''[[https://zeta.asie.pl/ Zeta]] Zeta]]'' allows the game to be played on modern computers, including in your web browser. In 2020, a fan recreated the ''ZZT'' source code, which emulates just enough of a DOS-compatible system Sweeney admitted to run have lost, and released the original executable.
result under the MIT License with his blessing as "[[https://github.com/asiekierka/reconstruction-of-zzt The Reconstruction of ZZT]]", allowing anyone to create their own fork of the engine customized to their liking. The [[https://museumofzzt.com/ Museum of ZZT]] is the current hub of the community, dedicated to not only documenting the game's history (with over 3,000 games hosted as of this writing), but publishing new worlds.

A sequel, ''Super ZZT'', was released in October 1991, with new features such as an expanded board size, a scrolling viewport, special "stone" items that enable custom HUD displays, and the ability to place items in more colors than what the ''ZZT'' editor could provide without fanmade workarounds. However, it fared worse than its predecessor on account of its squished display and the fact that the editor was locked away by default unless the user ran the game with the command line argument "/e". Even now, there are much fewer ''Super ZZT'' worlds compared to ''ZZT'' worlds, though it is slowly growing as the years go by.
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ZZT became {{freeware|Games}} several years ago. However, because the source code no longer exists, the copyright and ordering information can't be removed from inside the game. Recently, [[http://zzt.org/fora/viewtopic.php?f=4&t=3687 someone acquired the rights to the game from Tim Sweeney]] with the stated intention of a remake. Additionally, in 2020 the game was reverse engineered byte for byte by fans, and the results have been released under the MIT License and is available on [[https://github.com/asiekierka/reconstruction-of-zzt GitHub]].

A download of the game can be found [[https://museumofzzt.com/zzt/ here]] on the Museum of ZZT, which is dedicated to archiving ZZT worlds and preserving the game's history.

to:

ZZT became {{freeware|Games}} several years ago. However, because the source code no longer exists, the copyright and ordering information can't be removed from inside the game. Recently, [[http://zzt.org/fora/viewtopic.php?f=4&t=3687 someone acquired the rights to the game from Tim Sweeney]] with the stated intention of a remake. Additionally, in 2020 the game was reverse engineered byte for byte by fans, and the results have been released under the MIT License and is available as on [[https://github.com/asiekierka/reconstruction-of-zzt GitHub]].

A download of the game can be found [[https://museumofzzt.com/zzt/ here]] on the Museum of ZZT, which is dedicated to archiving ZZT worlds and preserving the game's history.
history. For those wanting to play on modern OS's without dealing with [=DosBOX=], there is a wrapper called [[https://zeta.asie.pl/ Zeta]] which emulates just enough of a DOS-compatible system to run the original executable.
Is there an issue? Send a MessageReason:
None


'''ZZT''' is a action/puzzler created by Creator/EpicGames in 1991. Running entirely in text mode, it is basically their answer to Creator/ApogeeSoftware's ''VideoGame/KingdomOfKroz'' series. It consists of three games (or rather, three scenarios for the same game), as well as the sequel Super ZZT, which is essentially the same but in a scrolling lower-resolution screen with a few extra objects. A ZZT fan named Alexis Janson later released VideoGame/MegaZeux, a SpiritualSequel to ZZT that massively improves on the extensibility of ZZT's engine.

to:

'''ZZT''' is a action/puzzler created by Creator/EpicGames in 1991. Running entirely in text mode, it is basically their answer to Creator/ApogeeSoftware's ''VideoGame/KingdomOfKroz'' series. It consists of three games (or rather, three scenarios for the same game), as well as the sequel Super ZZT, which is essentially the same but in a scrolling lower-resolution screen with a few extra objects. A ZZT fan named Alexis Janson later released VideoGame/MegaZeux, ''[=MegaZeux=]'', a SpiritualSequel to ZZT that massively improves on the extensibility of ZZT's engine.

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ZZT became {{freeware|Games}} several years ago. However, because the source code no longer exists, the copyright and ordering information can't be removed from inside the game. Recently, [[http://zzt.org/fora/viewtopic.php?f=4&t=3687 someone acquired the rights to the game from Tim Sweeney]] with the stated intention of a remake.

to:

ZZT became {{freeware|Games}} several years ago. However, because the source code no longer exists, the copyright and ordering information can't be removed from inside the game. Recently, [[http://zzt.org/fora/viewtopic.php?f=4&t=3687 someone acquired the rights to the game from Tim Sweeney]] with the stated intention of a remake. Additionally, in 2020 the game was reverse engineered byte for byte by fans, and the results have been released under the MIT License and is available on [[https://github.com/asiekierka/reconstruction-of-zzt GitHub]].

A download of the game can be found [[https://museumofzzt.com/zzt/ here]] on the Museum of ZZT, which is dedicated to archiving ZZT worlds and preserving the game's history.



%%* ASCIIArt

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%%* ASCIIArt* ASCIIArt: By virtue of running entirely in text mode.



%%* TenSecondFlashlight: Torches

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%%* * TenSecondFlashlight: TorchesThe torches, which only last for a few seconds before burning out.

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commented out zces


%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.




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* ASCIIArt

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* %%* ASCIIArt



* DialogueTree: An option for characters.
* ExcusePlot: Most of the scenarios.

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* %%* DialogueTree: An option for characters.
* %%* ExcusePlot: Most of the scenarios.



* SpaceFillingPath: This is a problem in some games.

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* %%* SpaceFillingPath: This is a problem in some games.



* TenSecondFlashlight: Torches

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* %%* TenSecondFlashlight: Torches
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* PowerUpMotif: Collecting an energizer (which provides temporary invincibility) causes the player to flash and also plays a jaunty tune. When the tune finishes, the energizer effect also stops.

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* PowerUpMotif: Collecting an energizer (which provides temporary invincibility) causes the player to flash and also plays a jaunty tune.tune—an arrangement of the Surfaris' "Wipeout". When the tune finishes, the energizer effect also stops.
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None


'''ZZT''' is a action/puzzler created by Creator/EpicGames. Running entirely in text mode, it is basically their answer to Creator/ApogeeSoftware's ''VideoGame/KingdomOfKroz'' series. It consists of three games (or rather, three scenarios for the same game), as well as the sequel Super ZZT, which is essentially the same but in a scrolling lower-resolution screen with a few extra objects. A ZZT fan named Alexis Janson later released VideoGame/MegaZeux, a SpiritualSequel to ZZT that massively improves on the extensibility of ZZT's engine.

to:

'''ZZT''' is a action/puzzler created by Creator/EpicGames.Creator/EpicGames in 1991. Running entirely in text mode, it is basically their answer to Creator/ApogeeSoftware's ''VideoGame/KingdomOfKroz'' series. It consists of three games (or rather, three scenarios for the same game), as well as the sequel Super ZZT, which is essentially the same but in a scrolling lower-resolution screen with a few extra objects. A ZZT fan named Alexis Janson later released VideoGame/MegaZeux, a SpiritualSequel to ZZT that massively improves on the extensibility of ZZT's engine.



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Added time limit. This option was rarely used but could make a level cruelly hard

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* TimeLimit: Individual levels ('boards') can limit the amount of time a player can spend on them and send you back to where you entered if it runs out.
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added link that someone got the rights to the game


ZZT became {{freeware|Games}} several years ago. However, because the source code no longer exists, the copyright and ordering information can't be removed from inside the game.

to:

ZZT became {{freeware|Games}} several years ago. However, because the source code no longer exists, the copyright and ordering information can't be removed from inside the game. Recently, [[http://zzt.org/fora/viewtopic.php?f=4&t=3687 someone acquired the rights to the game from Tim Sweeney]] with the stated intention of a remake.

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added tropes page and beatigadeadplayer


ZZT was very popular in its heyday and there is still a sizable ZZT community, [[ThePiratesWhoDontDoAnything though they rarely make games or even talk about ZZT...]] Back in the day, the community cranked out great games such as Teen Priest, Burger Joint and Evil Sorcerer's Party.

to:

ZZT was very popular in its heyday and there is still a sizable ZZT community, [[ThePiratesWhoDontDoAnything though they rarely make games or even talk about ZZT...]] Back in the day, the community cranked out great games such as Teen Priest, Burger Joint and Evil Sorcerer's Party.
Party. They also have [[http://zzt.org/cliches/ their own tropes page]] .


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* BeatingADeadPlayer: If you die, the game's animation speeds up and any enemies and traps on the screen will continue attacking your icon [[UpToEleven at superspeed]].

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Added image.


ZZT is a action/puzzler created by Creator/EpicGames. Running entirely in text mode, it is basically their answer to Creator/ApogeeSoftware's ''VideoGame/KingdomOfKroz'' series. It consists of three games (or rather, three scenarios for the same game), as well as the sequel Super ZZT, which is essentially the same but in a scrolling lower-resolution screen with a few extra objects. A ZZT fan named Alexis Janson later released VideoGame/MegaZeux, a SpiritualSequel to ZZT that massively improves on the extensibility of ZZT's engine.

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ZZT [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zzt.png]]
'''ZZT'''
is a action/puzzler created by Creator/EpicGames. Running entirely in text mode, it is basically their answer to Creator/ApogeeSoftware's ''VideoGame/KingdomOfKroz'' series. It consists of three games (or rather, three scenarios for the same game), as well as the sequel Super ZZT, which is essentially the same but in a scrolling lower-resolution screen with a few extra objects. A ZZT fan named Alexis Janson later released VideoGame/MegaZeux, a SpiritualSequel to ZZT that massively improves on the extensibility of ZZT's engine.
Is there an issue? Send a MessageReason:
None


ZZT is a action/puzzler created by EpicGames. Running entirely in text mode, it is basically their answer to Creator/ApogeeSoftware's ''VideoGame/KingdomOfKroz'' series. It consists of three games (or rather, three scenarios for the same game), as well as the sequel Super ZZT, which is essentially the same but in a scrolling lower-resolution screen with a few extra objects. A ZZT fan named Alexis Janson later released VideoGame/MegaZeux, a SpiritualSequel to ZZT that massively improves on the extensibility of ZZT's engine.

to:

ZZT is a action/puzzler created by EpicGames.Creator/EpicGames. Running entirely in text mode, it is basically their answer to Creator/ApogeeSoftware's ''VideoGame/KingdomOfKroz'' series. It consists of three games (or rather, three scenarios for the same game), as well as the sequel Super ZZT, which is essentially the same but in a scrolling lower-resolution screen with a few extra objects. A ZZT fan named Alexis Janson later released VideoGame/MegaZeux, a SpiritualSequel to ZZT that massively improves on the extensibility of ZZT's engine.
Is there an issue? Send a MessageReason:


ZZT is a action/puzzler created by EpicGames. Running entirely in text mode, it is basically their answer to ApogeeSoftware's ''VideoGame/KingdomOfKroz'' series. It consists of three games (or rather, three scenarios for the same game), as well as the sequel Super ZZT, which is essentially the same but in a scrolling lower-resolution screen with a few extra objects. A ZZT fan named Alexis Janson later released VideoGame/MegaZeux, a SpiritualSequel to ZZT that massively improves on the extensibility of ZZT's engine.

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ZZT is a action/puzzler created by EpicGames. Running entirely in text mode, it is basically their answer to ApogeeSoftware's Creator/ApogeeSoftware's ''VideoGame/KingdomOfKroz'' series. It consists of three games (or rather, three scenarios for the same game), as well as the sequel Super ZZT, which is essentially the same but in a scrolling lower-resolution screen with a few extra objects. A ZZT fan named Alexis Janson later released VideoGame/MegaZeux, a SpiritualSequel to ZZT that massively improves on the extensibility of ZZT's engine.
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* ExcusePlot: most of the scenarios

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* ExcusePlot: most Most of the scenariosscenarios.
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The creator of Mega Zeux is transgender, and became known as Alexis quite some time ago


ZZT is a action/puzzler created by EpicGames. Running entirely in text mode, it is basically their answer to ApogeeSoftware's ''VideoGame/KingdomOfKroz'' series. It consists of three games (or rather, three scenarios for the same game), as well as the sequel Super ZZT, which is essentially the same but in a scrolling lower-resolution screen with a few extra objects. A ZZT fan named Gregory Janson later released VideoGame/MegaZeux, a SpiritualSequel to ZZT that massively improves on the extensibility of ZZT's engine.

to:

ZZT is a action/puzzler created by EpicGames. Running entirely in text mode, it is basically their answer to ApogeeSoftware's ''VideoGame/KingdomOfKroz'' series. It consists of three games (or rather, three scenarios for the same game), as well as the sequel Super ZZT, which is essentially the same but in a scrolling lower-resolution screen with a few extra objects. A ZZT fan named Gregory Alexis Janson later released VideoGame/MegaZeux, a SpiritualSequel to ZZT that massively improves on the extensibility of ZZT's engine.
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ZZT is a action/puzzler created by EpicGames. Running entirely in text mode, it is basically their answer to ApogeeSoftware's ''VideoGame/KingdomOfKroz'' series. It consists of three games (or rather, three scenarios for the same game), as well as the sequel Super ZZT, which is essentially the same but in a scrolling lower-resolution screen with a few extra objects. A ZZT fan named Gregory Janson later released MegaZeux, a SpiritualSequel to ZZT that massively improves on the extensibility of ZZT's engine.

to:

ZZT is a action/puzzler created by EpicGames. Running entirely in text mode, it is basically their answer to ApogeeSoftware's ''VideoGame/KingdomOfKroz'' series. It consists of three games (or rather, three scenarios for the same game), as well as the sequel Super ZZT, which is essentially the same but in a scrolling lower-resolution screen with a few extra objects. A ZZT fan named Gregory Janson later released MegaZeux, VideoGame/MegaZeux, a SpiritualSequel to ZZT that massively improves on the extensibility of ZZT's engine.
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* FunWithAcronyms: [[XtremeKoolLetterz Though ZZT didn't originally stand for anything]], it has been joked that it means "Zoo of Zero Tolerance".

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* FunWithAcronyms: [[XtremeKoolLetterz [[WordPureeTitle Though ZZT didn't originally stand for anything]], it has been joked that it means "Zoo of Zero Tolerance".
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ZZT is a action/puzzler created by EpicGames. Running entirely in text mode, it is basically their answer to {{Apogee}}'s KingdomOfKroz series. It consists of three games (or rather, three scenarios for the same game), as well as the sequel Super ZZT, which is essentially the same but in a scrolling lower-resolution screen with a few extra objects. A ZZT fan named Gregory Janson later released MegaZeux, a SpiritualSequel to ZZT that massively improves on the extensibility of ZZT's engine.

to:

ZZT is a action/puzzler created by EpicGames. Running entirely in text mode, it is basically their answer to {{Apogee}}'s KingdomOfKroz ApogeeSoftware's ''VideoGame/KingdomOfKroz'' series. It consists of three games (or rather, three scenarios for the same game), as well as the sequel Super ZZT, which is essentially the same but in a scrolling lower-resolution screen with a few extra objects. A ZZT fan named Gregory Janson later released MegaZeux, a SpiritualSequel to ZZT that massively improves on the extensibility of ZZT's engine.

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Changed: 125

Removed: 96

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Who Forgot The Lights is when the creator himself makes the game too dark.


ZZT became [[FreewareGames freeware]] several years ago. However, because the source code no longer exists, the copyright and ordering information can't be removed from inside the game.

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ZZT became [[FreewareGames freeware]] {{freeware|Games}} several years ago. However, because the source code no longer exists, the copyright and ordering information can't be removed from inside the game.



* DialogTree: An option for characters.

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* DialogTree: BlackoutBasement: Some screens are dark, requiring the use of a torch to have limited sight.
* DialogueTree:
An option for characters.



* UnWinnable: it's possible to end up in e.g. a position where you need ammunition, but with none left.
* WhoForgotTheLights: Some screens are dark, requiring the use of a torch to have limited sight.

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* UnWinnable: {{Unwinnable}}: it's possible to end up in e.g. a position where you need ammunition, but with none left.
* WhoForgotTheLights: Some screens are dark, requiring the use of a torch to have limited sight.
left.
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Added DiffLines:


ZZT became [[FreewareGames freeware]] several years ago. However, because the source code no longer exists, the copyright and ordering information can't be removed from inside the game.


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* DialogTree: An option for characters.


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* LockedDoor: The original episodes revolve around getting purple keys to reach the final area.
* NintendoHard: The game tells you from the start that you'll need to [[SaveScumming save a lot.]]


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* RespawnPoint: Some rooms are set up so the player warps to where they entered whenever they are hurt.


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* TenSecondFlashlight: Torches


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* WhoForgotTheLights: Some screens are dark, requiring the use of a torch to have limited sight.
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Added DiffLines:

* PowerUpMotif: Collecting an energizer (which provides temporary invincibility) causes the player to flash and also plays a jaunty tune. When the tune finishes, the energizer effect also stops.

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