History VideoGame / YuGiOhTheDuelistsOfTheRoses

29th Sep '16 7:20:33 PM lalalei2001
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* TheAllSeeingAI: While most ''Yu-Gi-Oh!'' games in the pre-DS era were rife with this anyway, Pegasus--a frequent offender where this trope is concerned--was likely intentional given the powers of his [[MagicalEye Millennium Eye]]. As such, [[ArtificialBrilliance Pegasus is one of the few CPU opponents who doesn't regularly fall for the player's traps and bluffs]], instead carefully calculating terrain and card effects before making his move.

to:

* TheAllSeeingAI: While most ''Yu-Gi-Oh!'' games in the pre-DS era were rife with this anyway, Pegasus--a frequent offender where this trope is concerned--was likely intentional given the powers of his [[MagicalEye Millennium Eye]]. As such, [[ArtificialBrilliance Pegasus is one of the few CPU opponents who doesn't regularly fall for the player's traps and bluffs]], instead carefully calculating terrain and card effects before making his move.
16th Aug '16 8:25:31 PM lalalei2001
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* TheAllSeeingAI: While most ''Yu-Gi-Oh!'' games in the pre-DS era were rife with this anyway, Pegasus--a frequent offender where this trope is concerned--was likely intentional given the powers of his [[MagicalEye Millennium Eye]]. As such, [[ArtificialBrilliance Pegasus is one of the few CPU opponents who doesn't regularly fall for the player's traps and bluffs]], instead carefully calculating terrain and (facedown) card effects before making his move.

to:

* TheAllSeeingAI: While most ''Yu-Gi-Oh!'' games in the pre-DS era were rife with this anyway, Pegasus--a frequent offender where this trope is concerned--was likely intentional given the powers of his [[MagicalEye Millennium Eye]]. As such, [[ArtificialBrilliance Pegasus is one of the few CPU opponents who doesn't regularly fall for the player's traps and bluffs]], instead carefully calculating terrain and (facedown) card effects before making his move.



* GreaterScopeVillain: [[spoiler:Manawyddan fab Llyr.]]

to:

* GreaterScopeVillain: [[spoiler:Manawyddan fab Llyr.]]Llyr]] is the final boss, and Seto's goals in both campaigns revolve around unsealing him.
27th Jul '16 11:05:10 AM lalalei2001
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Added DiffLines:

* DirtyCoward: Bonz and Bakura use very low deck costs to force you to use weaker monsters. If you lose to Bakura, he lampshades it and asks if you think him a coward.
19th Jul '16 9:55:52 PM DrakeClawfang
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** [[https://en.wikipedia.org/wiki/Thomas_Stanley,_1st_Earl_of_Derby Christian Rosenkreuz]] has nothing to do with the Wars of the Roses or Richard III, and according to legends lived 50+ years before the Wars of the Roses. However, as the Fridge page for the game goes into detail on, the symbolisms behind the Order of the Rose Cross Rosenkreuz founded, Seto's motives in this game, and the acknowledgment this is AlternateHistory, actually make Rosenkreuz's presence surprisingly appropriate.

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** [[https://en.wikipedia.org/wiki/Thomas_Stanley,_1st_Earl_of_Derby org/wiki/Christian_Rosenkreuz Christian Rosenkreuz]] has nothing to do with the Wars of the Roses or Richard III, and according to legends lived 50+ years before the Wars of the Roses. However, as the Fridge page for the game goes into detail on, the symbolisms behind the Order of the Rose Cross Rosenkreuz founded, Seto's motives in this game, and the acknowledgment this is AlternateHistory, actually make Rosenkreuz's presence surprisingly appropriate.
19th Jul '16 7:01:56 PM lalalei2001
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Gameplay is quite different from other ''Yu-Gi-Oh!'' games. Players control a Deck Leader on a large tiled board, and can only play one card a turn on a square adjacent to their Deck Leader. Once in play their cards, be they Monster, Magic or Trap, can move around the board freely until an opponent's card moves against them, revealing the Monster or activating the Magic or Trap effect.

The tiled board can be terraformed with Field Cards, with appropriate power boosts given for monsters battling on them. Players move their cards around the board, attacking opposing monsters or attacking the opposing Deck Leader directly, to deplete the opponent's Life Points. Otherwise the usual EarlyInstallmentWeirdness of the early ''Yu-Gi-Oh!'' video games, particularly freely fusing cards into new ones and using power-up cards on monsters they shouldn't effect, is in play.

to:

Gameplay is quite different from other most ''Yu-Gi-Oh!'' games. Players control a Deck Leader on a large tiled board, and can only play one card a turn on a square adjacent to their Deck Leader. Once in play their cards, be they Monster, Magic or Trap, can move around the board freely until an opponent's card moves against them, revealing the Monster or activating the Magic or Trap effect.

The tiled board can be terraformed with Field Cards, with appropriate power boosts given for monsters battling on them. Players move their cards around the board, attacking opposing monsters or attacking the opposing Deck Leader directly, to deplete the opponent's Life Points. Otherwise the usual EarlyInstallmentWeirdness of the early ''Yu-Gi-Oh!'' video games, particularly freely fusing cards into new ones and using power-up cards on monsters they shouldn't effect, affect, is in play.
11th May '16 1:11:14 AM X2X
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Added DiffLines:

* TheAllSeeingAI: While most ''Yu-Gi-Oh!'' games in the pre-DS era were rife with this anyway, Pegasus--a frequent offender where this trope is concerned--was likely intentional given the powers of his [[MagicalEye Millennium Eye]]. As such, [[ArtificialBrilliance Pegasus is one of the few CPU opponents who doesn't regularly fall for the player's traps and bluffs]], instead carefully calculating terrain and (facedown) card effects before making his move.
29th Jan '16 5:47:01 PM lalalei2001
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** The end of the Lancastrian campaign has a message from ''Forbidden Memories''[='=] Priest Seto, who tells his descendants to keep seeking the Card Guardian, implying that [[spoiler:Manawyddan fab Llyr]] is the wrong one.

to:

** The end of the Lancastrian campaign has a message from ''Forbidden Memories''[='=] Memories''' Priest Seto, who tells his descendants to keep seeking the Card Guardian, implying that [[spoiler:Manawyddan fab Llyr]] is the wrong one.
21st Jan '16 1:24:09 PM X2X
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** The end of the Lancastrian campaign has a message from Forbidden Memories' Priest Seto, who tells his descendants to keep seeking the Card Guardian, implying that [[spoiler:Manawyddan fab Llyr]] is the wrong one.

to:

** The end of the Lancastrian campaign has a message from Forbidden Memories' ''Forbidden Memories''[='=] Priest Seto, who tells his descendants to keep seeking the Card Guardian, implying that [[spoiler:Manawyddan fab Llyr]] is the wrong one.



* HaveANiceDeath: Losing to an opponent in story mode will have them comment on your defeat.

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* HaveANiceDeath: Losing to an opponent in story mode Story Mode will have them comment on your defeat.



* WearingAFlagOnYourHead: Keith, as always, but in the absence of America, he wears a Union Jack on his head. Which didn't exist then either, but then again, neither did slot machines or dragons with revolvers for heads.

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* WearingAFlagOnYourHead: Keith, as always, but in the absence of America, he wears a Union Jack on his head. [[AnachronismStew Which didn't exist then either, either]], [[RuleOfCool but then again, neither did slot machines or dragons with revolvers for heads.heads]].
20th Jan '16 3:44:15 PM lalalei2001
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* VillainHasAPoint: Seto's argument for why you should join the Yorkists is a pretty good one: The Lancastrians were losing the war badly enough that they needed to summon you, so they really aren't in much of a position to gather the Rose Cards and send you back to your time.

to:

* VillainHasAPoint: Seto's argument for why you should join the Yorkists is a pretty good one: one. The Lancastrians were losing the war badly enough that they needed to summon you, so they really aren't in much of a position to gather the Rose Cards and send you back to your time.time. What's more, he offers to let you decide your own fate, while Simon is convinced you'll join his side without much coercion.
2nd Jan '16 10:45:54 AM lalalei2001
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Added DiffLines:

* HaveANiceDeath: Losing to an opponent in story mode will have them comment on your defeat.
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