Follow TV Tropes

Following

History VideoGame / YuGiOhReshefOfDestruction

Go To

OR

Is there an issue? Send a MessageReason:
None


* GiantSpaceFleaFromNowhere: The Chevaliers. In their introduction, they simply say that Master Chevalsky turned them into what they are. That's all you get from them, and that makes them even more creepy.

to:

* GiantSpaceFleaFromNowhere: The Chevaliers. In their introduction, they simply say Chevaliers have no backstory other than that Master Chevalsky turned them into what they are. That's all you get from them, and that makes them even more creepy.are.



* GottaCatchThemAll: The Millennium Items are needed to free the Egyptian God Cards.

to:

* GottaCatchThemAll: The All seven Millennium Items are needed to free the Egyptian God Cards.



** Obtaining the power of Ra's Phoenix Mode requires you to input a password at Grandpa's shop. The password is not hinted at at all in the game aside from Marik saying there must be a secret behind its power, and must be found online. The password is [[spoiler:51404976]] and only takes effect after you defeat Paradox in China.

to:

** Obtaining the power of Ra's Phoenix Mode requires you to input a password at Grandpa's shop. The password is not hinted at at all in the game aside from Marik saying there must be a secret behind its power, and must be found online.was only officially revealed on the Japanese website for the game. The password is [[spoiler:51404976]] and only takes effect after you defeat Paradox in China.



* PaperThinDisguise: As Sol Chevalsky, Pegasus ties his hair back, wears an eyepatch, and take on a PunnyName alias. Nobody recognizes him until you get the Millennium Eye and see Chevalsky instead of Pegasus, cluing the cast into who he is.

to:

* PaperThinDisguise: As Sol Chevalsky, Pegasus ties his hair back, wears an eyepatch, and take takes on a PunnyName alias. Nobody recognizes him until you get the Millennium Eye and see Chevalsky instead of Pegasus, cluing the cast into who he is.
Is there an issue? Send a MessageReason:
None


* AchillesHeel: Despite being overpowered, Slifer the Sky Dragon and The Winged Dragon of Ra have their weaknesses. Slifer can be trapped by Dragon Capture Jar, while Ra's ATK and DEF are greatly reduced if you're playing on a Sea Field. Also, Ra's Battle Mode is overshadowed by Perfect Machine King who gets 1000 ATK and DEF for each Machine monster on the field, including Ra and itself. Also, Ra and Obelisk can get powered down a lot by cards such as Spellbinding Circle, destroyed by a stronger monster or removed by another Ra/Obelisk’s destruction effect.

to:

* AchillesHeel: Despite being overpowered, Slifer the Sky Dragon and The Winged Dragon of Ra have their weaknesses. Slifer can be trapped by Dragon Capture Jar, while Ra's ATK and DEF are greatly reduced if you're playing on a Sea Field. Also, Ra's Battle Mode is overshadowed by Perfect Machine King who gets 1000 ATK and DEF for each Machine monster on the field, including Ra and itself. Also, Slifer, Ra and Obelisk can get powered down a lot by cards such as Spellbinding Circle, Shadow Spell, destroyed by a stronger monster or removed by another Ra/Obelisk’s destruction effect.
Is there an issue? Send a MessageReason:
Added that the God Cards can be removed by another Ra/Obelisk’s destruction effect to Achilles Heel


* AchillesHeel: Despite being overpowered, Slifer the Sky Dragon and The Winged Dragon of Ra have their weaknesses. Slifer can be trapped by Dragon Capture Jar, while Ra's ATK and DEF are greatly reduced if you're playing on a Sea Field. Also, Ra's Battle Mode is overshadowed by Perfect Machine King who gets 1000 ATK and DEF for each Machine monster on the field, including Ra and itself. Also, Ra and Obelisk can get powered down a lot by cards such as Spellbinding Circle or get destroyed by a stronger monster.

to:

* AchillesHeel: Despite being overpowered, Slifer the Sky Dragon and The Winged Dragon of Ra have their weaknesses. Slifer can be trapped by Dragon Capture Jar, while Ra's ATK and DEF are greatly reduced if you're playing on a Sea Field. Also, Ra's Battle Mode is overshadowed by Perfect Machine King who gets 1000 ATK and DEF for each Machine monster on the field, including Ra and itself. Also, Ra and Obelisk can get powered down a lot by cards such as Spellbinding Circle or get Circle, destroyed by a stronger monster.monster or removed by another Ra/Obelisk’s destruction effect.
Is there an issue? Send a MessageReason:
Added that Helpoemer can destroy God Cards if they’re in the hand.


* PurposelyOverpowered: The Egyptian God Cards, with the exception of the Winged Dragon of Ra's Sphere Mode. All of them, except Ra's Sphere Mode, have extremely powerful effects and 4000 ATK and 4000 DEF. The God Cards are excluded from the ElementalRockPaperScissors, and they're immune against destruction effects, even if you're holding them in the hand. To top it all off, they cost no Deck capacity, so including them in the Deck frees up space for your stronger cards. And unlike in ''The Sacred Cards'', the Egyptian God Cards won't activate any destruction Trap Cards. And The Winged Dragon of Ra's Phoenix Mode is the GameBreaker due to avoiding AwesomeButImpractical. This becomes {{Justified}}, as the game proceeds to pit you against [[TheComputerIsACheatingBastard a cheating AI]] in its final chapter, with opponents that start with over 8,000 Life Points in addition to their habits of spamming GameBreaker cards that the player is normally only allowed 1 of.

to:

* PurposelyOverpowered: The Egyptian God Cards, with the exception of the Winged Dragon of Ra's Sphere Mode. All of them, except Ra's Sphere Mode, have extremely powerful effects and 4000 ATK and 4000 DEF. The God Cards are excluded from the ElementalRockPaperScissors, and they're immune against unaffected by destruction effects, effects (aside from Helpoemer), even if you're holding them in the hand. To top it all off, they cost no Deck capacity, so including them in the Deck frees up space for your stronger cards. And unlike in ''The Sacred Cards'', the Egyptian God Cards won't activate any destruction Trap Cards. And The Winged Dragon of Ra's Phoenix Mode is the GameBreaker due to avoiding AwesomeButImpractical. This becomes {{Justified}}, as the game proceeds to pit you against [[TheComputerIsACheatingBastard a cheating AI]] in its final chapter, with opponents that start with over 8,000 Life Points in addition to their habits of spamming GameBreaker cards that the player is normally only allowed 1 of.
Is there an issue? Send a MessageReason:
Added info about another difficulty spike in the game.

Added DiffLines:

** The game’s difficulty is upped again when [[spoiler: Slifer the Sky Dragon is turned back to stone, as you can’t use Slifer for some time]].
Is there an issue? Send a MessageReason:
Added info to ‘Achilles Heel’ and ‘Loads and Loads of loading’.


* AchillesHeel: Despite being overpowered, Slifer the Sky Dragon and The Winged Dragon of Ra have their weaknesses. Slifer can be trapped by Dragon Capture Jar, while Ra's ATK and DEF are greatly reduced if you're playing on a Sea Field. Also, Ra's Battle Mode is overshadowed by Perfect Machine King who gets 1000 ATK and DEF for each Machine monster on the field, including Ra and itself.

to:

* AchillesHeel: Despite being overpowered, Slifer the Sky Dragon and The Winged Dragon of Ra have their weaknesses. Slifer can be trapped by Dragon Capture Jar, while Ra's ATK and DEF are greatly reduced if you're playing on a Sea Field. Also, Ra's Battle Mode is overshadowed by Perfect Machine King who gets 1000 ATK and DEF for each Machine monster on the field, including Ra and itself. Also, Ra and Obelisk can get powered down a lot by cards such as Spellbinding Circle or get destroyed by a stronger monster.



* LoadsAndLoadsOfLoading: This is one of the earliest ''Yu-Gi-Oh'' video games to incorporate continuous effects, so every time a card is played or a monster attacks, the game takes about two-three seconds to visually scan the field for any effects it needs to resolve, and will then do so if it finds one. You may want to hold off adding Slifer the Sky Dragon to your deck, because if you summon him, when that auto-scan goes off, it will find Slifer, notify you of his effect and resolve it, even if there's nothing new about the state of said effect.

to:

* LoadsAndLoadsOfLoading: This is one of the earliest ''Yu-Gi-Oh'' video games to incorporate continuous effects. Whenever a player makes a move, the game always checks to see if there are any permanent card effects that may need to be resolved and explained, even if there are no permanent effects active on the field or there's nothing new about the state of said effects, so every time a card is played or a monster attacks, the game takes about two-three seconds to visually scan the field for any effects it needs to resolve, and will then do so if it finds one. You may want to hold off adding Slifer the Sky Dragon to your deck, because if you summon him, when that auto-scan goes off, it will find Slifer, notify you of his effect and resolve it, even if there's nothing new about the state of said effect.
Is there an issue? Send a MessageReason:
None


* NPCRoadblock: The Neo Ghouls will block off Domino Station indefinitely until you get help from other duelists.

to:

* NPCRoadblock: The Neo Ghouls will block off Domino Station and the Egypt Exhibition indefinitely until you get help from other duelists.

Added: 201

Changed: 217

Is there an issue? Send a MessageReason:
None


* OhCrap: It takes 2 Millennium Items to revive a God Card's power. Once you get six, you think that things will be good, right? [[spoiler: Nope. The Gods return to stone after that.]]

to:

* OhCrap: It takes 2 Millennium Items to revive a God Card's power. Once NPCRoadblock: The Neo Ghouls will block off Domino Station indefinitely until you get six, you think that things will be good, right? [[spoiler: Nope. The Gods return to stone after that.]]help from other duelists.


Added DiffLines:

* YourPrincessIsInAnotherCastle: It takes 2 Millennium Items to revive a God Card's power. Once you get six, you think Ra will resurrect as well. [[spoiler: Nope. The Gods return to stone after that]].
Is there an issue? Send a MessageReason:
None


* BonusDungeon: The Hall of Eternity, where you can battle Yami Yugi, Yami Marik, Yami Bakura, the mind-controlled Joey, Noah Kaiba, Pegasus, Shadi, and Paradox (Simon Muran, not [[Anime/YuGiOhBondsBeyondTime Paradox the time traveler]]).

to:

* BonusDungeon: The Hall of Eternity, where you can battle Yami Yugi, Yami Marik, Yami Bakura, the mind-controlled Joey, Noah Kaiba, Pegasus, Shadi, and Paradox (Simon Muran, not [[Anime/YuGiOhBondsBeyondTime Paradox the time traveler]]). Also a BrutalBonusLevel, as these opponents start with at least 30,000 LP and won't hesitate to cheat.



** The game starts to get hard around the time you Board the Duel Express.

to:

** The game When you board the Duel Express, the game's difficulty starts to get hard around rise, especially since it's the first time you Board you're forced to feel the Duel Express.full brunt of your LP carrying over between games.



** Shortly after expelling the Neo Ghouls from Domino City, Tristan qualifies. His deck has only undergone a few minor upgrades so he's still as easy to beat as he was in the beginning of the game, but his ante rewards include staple cards like Megamorph or Invisible Wire, which are very cost-efficient.

to:

** Shortly after expelling the Neo Ghouls from Domino City, Tristan qualifies. His deck has only undergone a few minor upgrades so he's still as easy to beat as he was in the beginning of the game, but his ante rewards include staple cards like Megamorph or Invisible Wire, which are very cost-efficient.reasonably powerful for their Deck cost and have good sale values.



* PressXToDie: Challenging the Duel Computer in the [=KaibaCorp=] building lets the player pick between three difficulty settings. Selecting "Expert" pits the player against an opponent with cards on par with those of the ''final boss''. This can be done very early in the game.

to:

* PressXToDie: Challenging the Duel Computer in the [=KaibaCorp=] building lets the player pick between three difficulty settings. Selecting "Expert" pits the player against an opponent with cards on par with those of used by the ''final boss''. This can be done very early in the game.



* WakeupCallBoss: Panik, and the Millennium Guardian shortly afterward.

to:

* WakeupCallBoss: Panik, Panik is your first opponent who starts with an automatic Field spell in effect (Yami, which will get used a ''lot'' in this game), and the Millennium Guardian shortly afterward.you'll have to start wising up to monster types and attributes to keep up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TrapMaster:
** Keeping consistency with his anime playstyle, Odion's deck now features a ''lot'' of Traps to support his few monster cards.
** The player themselves might take up this trope when it comes to [[ArtificialStupidity exploiting the AI]] and overcoming the sheer difference in monster quality between them and their opponent.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The game starts to get hard around the time you Board the Duel Express.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**The AI activates magic every chance it gets, so if you suspect the opponent has a monster control card face-down on the field, you can trick them into stealing one of your weaker monsters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**If the AI has any magic/traps in their hand, they will always place them face-down on the field straight away as long as their magic/trap zone isn't used up. Therefore, you can play magic/trap destruction cards such as Harpie's Feather Duster and Heavy Storm to destroy some of your opponent's cards before they get a chance to use them.

Added: 468

Changed: 309

Is there an issue? Send a MessageReason:
None


* TheArtifact: In ''The Sacred Cards'' there were numerous Ritual Monsters who needed specific tribute monsters on the field and Ritual Spells to be summoned, but the tradeoff was that all Ritual Monsters were Divine Attribute, unable to be countered by any other Attribute. In this game the Ritual Monsters remain but their Ritual Spells (barring three) are removed, thus a seemingly random collection of otherwise normal monsters exist in the game that are designated Divine and have an exorbitant deck cost for no apparent reason.

to:

* TheArtifact: In ''The Sacred Cards'' there were numerous Ritual Monsters who needed specific tribute monsters on the field and Ritual Spells to be summoned, but the tradeoff was that all Ritual Monsters in exchange these monsters were Divine Attribute, unable to be countered by any other Attribute. In this game the Ritual Monsters remain but their Ritual Spells (barring three) are removed, thus a seemingly random collection of otherwise normal monsters exist in the game that are designated Divine and have an exorbitant deck cost for no apparent reason.



* BoringButPractical: Life-gaining Spells do nothing to help you defeat the opponent quicker, but when your Life Points carry over to the next Duel, you're going to need them to survive multiple opponents in a row. Their low cost also frees up more deck capacity to run stronger cards.

to:

* BoringButPractical: BoringButPractical:
** Mammoth Graveyard has an average 1200/800 statline, but its perpetual effect of powering down your opponent's monsters lets it, and the rest of your deck, win a lot of straight fights in the midgame.
**
Life-gaining Spells do nothing to help you defeat the opponent quicker, but when your Life Points carry over to the next Duel, you're going to need them to survive multiple opponents in a row. Their low cost also frees up more deck capacity to run stronger cards.
Is there an issue? Send a MessageReason:
None


* AudienceSurrogate: Your character represents you and is best friends with Yugi and Joey as eh ebcomes a better duelist.

to:

* AudienceSurrogate: Your character represents you and is best friends with Yugi and Joey as eh ebcomes he becomes a better duelist.

Added: 75

Changed: 1086

Is there an issue? Send a MessageReason:
trimmign soems tuff and deletign a non-example whcihw as for the original trope title, Wasted Song


* TheArtifact: In ''The Sacred Cards'' there were numerous Ritual Monsters who needed specific tribute monsters on the field and their Ritual Spells to be summoned, but the tradeoff was that all Ritual Monsters were Divine Attribute, unable to be countered by any other Attribute. In this game the Ritual Monsters remain but their Ritual Spells (barring three) are removed, thus a seemingly random collection of otherwise normal monsters exist in the game that are designated Divine and have an exorbitant deck cost for no apparent reason.

to:

* TheArtifact: In ''The Sacred Cards'' there were numerous Ritual Monsters who needed specific tribute monsters on the field and their Ritual Spells to be summoned, but the tradeoff was that all Ritual Monsters were Divine Attribute, unable to be countered by any other Attribute. In this game the Ritual Monsters remain but their Ritual Spells (barring three) are removed, thus a seemingly random collection of otherwise normal monsters exist in the game that are designated Divine and have an exorbitant deck cost for no apparent reason.



* AudienceSurrogate: Your character represents you and is best friends with Yugi and Joey.

to:

* AudienceSurrogate: Your character represents you and is best friends with Yugi and Joey.Joey as eh ebcomes a better duelist.



* BonusDungeon: The Hall of Eternity, where you can battle Yami Yugi, Yami Marik, Yami Bakura, Dark ''Joey/Jounouchi'', Noah Kaiba, Pegasus, Shadi, and Paradox (Simon Muran, not [[Anime/YuGiOhBondsBeyondTime Paradox the time traveler]]).

to:

* BonusDungeon: The Hall of Eternity, where you can battle Yami Yugi, Yami Marik, Yami Bakura, Dark ''Joey/Jounouchi'', the mind-controlled Joey, Noah Kaiba, Pegasus, Shadi, and Paradox (Simon Muran, not [[Anime/YuGiOhBondsBeyondTime Paradox the time traveler]]).



** The computer ignores the card limitations. It's frustrating that the computer can have three copies each of GameBreaker cards like Torrential Tribute, Swords of the Revealing Light, Raigeki, Harpie's Feather Duster, Pot of Greed, Monster Reborn and/or Change of Heart while you can have only 1 copy of each in your deck. This becomes more visible with endgame opponents or those in the BonusDungeon.
** Your opponents have infinite deck capacity and Duelist level, letting them quickly scale past what the player can feasibly accomplish, on top of access former Ritual monsters that are kept unavailable to the player[[note]]Barring ''really extensive'' LevelGrinding[[/note]] due to their deck cost of ''999''.

to:

** The computer ignores the card limitations. It's frustrating that the computer can limitations, Lategame duelists will have three copies each of GameBreaker cards like Torrential Tribute, Swords of the Revealing Light, Raigeki, Harpie's Feather Duster, Pot of Greed, Monster Reborn and/or Change of Heart while you can have only 1 copy of each in your deck. This becomes more visible with endgame opponents or those in the BonusDungeon.
** Your opponents have infinite deck capacity and Duelist level, letting them quickly scale past what the player can feasibly accomplish, on top of access former Ritual having Divine monsters that are kept unavailable to the player[[note]]Barring ''really extensive'' LevelGrinding[[/note]] due to their with a deck cost of ''999''.



** Serenity in the Kaibaman show. It's just a show act, but you have to duel against Leichter... while Joey does nothing.

to:

** Serenity gets kidnapped by the Big Five in the Kaibaman show. It's just a show act, show, but you have to duel against Leichter... while Joey does nothing.Leichter anyway.



** By the time you duel Marik, the game starts to lose all semblance of being fair. Expect opponents that come after him to begin to break the rules.

to:

** By the time you duel Marik, the game starts to lose all semblance of being fair. Expect who's already a tough fight, opponents that come after him to begin to break the rules.rules. They have more starting LP than you have and use game-breaking cards.



* TheDragon: Sol Chevalsky is this to Reshef.

to:

* TheDragon: Sol Chevalsky is this to Reshef.Reshef, working to revive him while also attacking the player when he can.



* EasterEgg: By inputting [[http://www.youtube.com/watch?v=6n5qsVFF6jM a certain code at Grandpa's Shop]], [[spoiler: Reshef becomes [[VideoGame/GanbareGoemon Goemon Impact]]]].

to:

* EasterEgg: By inputting [[http://www.[[https://www.youtube.com/watch?v=6n5qsVFF6jM a certain code at Grandpa's Shop]], [[spoiler: Reshef becomes [[VideoGame/GanbareGoemon Goemon Impact]]]].



* EleventhHourRanger: Obelisk the Tormentor is the last Egyptian God Card and the last overall that you get in the main story.
** [[spoiler:Yami Yugi]] reappears before you duel Reshef.

to:

* EleventhHourRanger: EleventhHourRanger:
**
Obelisk the Tormentor is the last Egyptian God Card and the last overall that you get in the main story.
** [[spoiler:Yami Yugi]] reappears to encourage you before you duel Reshef.



* EyepatchOfPower: Sol Chevalsky sports one.

to:

* EyepatchOfPower: Sol Chevalsky sports one.a golden eyepatch.



* ICannotSelfTerminate[=/=]HeroicSacrifice: [[spoiler:Pegasus]] does this to seal Reshef away, asking the player character to perform the ritual since he can't do it himself.

to:

* ICannotSelfTerminate[=/=]HeroicSacrifice: ICannotSelfTerminate: [[spoiler:Pegasus]] does this sacrifices himself to seal Reshef away, asking the player character to perform the ritual since he can't do it himself.



* TheLoad: Téa and Serenity. Though, you have to visit the Kaibaman show because Serenity wants to watch it. But Téa has nothing to do with the plot, though there is a sidequest about her. However, you can't even duel them.

to:

* TheLoad: Téa and Serenity. Though, you have to visit the Kaibaman show because Serenity wants to watch it. But Téa has nothing to do with the plot, though there is a sidequest about her. However, have minor sidequests where they need help, and you can't even duel them.



* LongSongShortScene: [[https://www.youtube.com/watch?v=OJBViFL568c Chevalsky's castle]] runs about 4 minutes long. In the endgame you can reach him in 10 ''seconds''. Ditto with Mai's [[https://www.youtube.com/watch?v=c1OBfhTZnZg theme]], which is heard twice and never again.

to:

* LongSongShortScene: [[https://www.youtube.com/watch?v=OJBViFL568c Chevalsky's castle]] runs about 4 minutes long. In the endgame you can reach him in 10 ''seconds''. Ditto with Mai's [[https://www.youtube.com/watch?v=c1OBfhTZnZg theme]], which is heard twice and never again.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ZergRush: Arkana uses this tactic on Mai, overwhelming her with endless duels against the Neo Ghouls by the time the player arrives. Keith's Ghouls later try this on Kaiba, with less success.
Is there an issue? Send a MessageReason:
None


* UnexpectedCharacter: [[spoiler:Bandit Keith]] being the leader of the Neo Ghouls, as he disappeared midway through ''The Sacred Cards'' and vanished outright in the anime. The manual reveals the twist right away.

Added: 532

Changed: 373

Removed: 282

Is there an issue? Send a MessageReason:
None


* BoringButPractical: Life-gaining Spells do nothing to help you defeat the opponent quicker, but when your Life Points carry over to the next Duel, you're going to need them to survive multiple opponents in a row. Their low cost also frees up more deck capacity to run stronger cards.



** Duke Devlin, who doesn't even consider himself a duelist, is one of the toughest opponents early on and can even give you trouble in the endgame. His lategame strategy revolves around using Soul of the Pure, Hourglass of Life, and Darkness Approaches to repeatedly power up his monsters and heal the LP cost for its effects, while picking off your stronger monsters with effects rather than battle. He also carries cards like Raigeki, which wipes out your field.

to:

** Duke Devlin, who doesn't even consider himself a duelist, is one of the toughest opponents early on and can even give you trouble in the endgame. His lategame strategy revolves around using Soul of the Pure, Hourglass of Life, and Darkness Approaches to repeatedly power up his monsters and heal off the LP cost for its effects, while picking off your stronger monsters with effects rather than battle. He also carries cards like Raigeki, which wipes out your field.



* PurposelyOverpowered: The Egyptian God Cards, with the exception of the Winged Dragon of Ra's Sphere Mode. All of them, except Ra's Sphere Mode, have extremely powerful effects and 4000 ATK and 4000 DEF. The God Cards are excluded from the ElementalRockPaperScissors, and they're immune against destruction effects, even if you're holding them in the hand. To top it all off, they cost no Deck capacity, so including them in the Deck frees up space for your stronger cards. And unlike in ''The Sacred Cards'', the Egyptian God Cards won't activate any destruction Trap Cards. And The Winged Dragon of Ra's Phoenix Mode is the GameBreaker due to avoiding AwesomeButImpractical.
** Justified, as the game proceeds to pit you against [[TheComputerIsACheatingBastard a cheating AI]] in its final chapter, with opponents that start with over 8,000 Life Points in addition to their habits of spamming GameBreaker cards that the player is normally only allowed 1 of.

to:

* PurposelyOverpowered: The Egyptian God Cards, with the exception of the Winged Dragon of Ra's Sphere Mode. All of them, except Ra's Sphere Mode, have extremely powerful effects and 4000 ATK and 4000 DEF. The God Cards are excluded from the ElementalRockPaperScissors, and they're immune against destruction effects, even if you're holding them in the hand. To top it all off, they cost no Deck capacity, so including them in the Deck frees up space for your stronger cards. And unlike in ''The Sacred Cards'', the Egyptian God Cards won't activate any destruction Trap Cards. And The Winged Dragon of Ra's Phoenix Mode is the GameBreaker due to avoiding AwesomeButImpractical.
** Justified,
AwesomeButImpractical. This becomes {{Justified}}, as the game proceeds to pit you against [[TheComputerIsACheatingBastard a cheating AI]] in its final chapter, with opponents that start with over 8,000 Life Points in addition to their habits of spamming GameBreaker cards that the player is normally only allowed 1 of.



* UnskilledButStrong: Joey's deck has stronger Monster cards than Yugi's, but weaker summons.

to:

* UnskilledButStrong: UnskilledButStrong:
**
Joey's deck has stronger Monster cards than Yugi's, but weaker summons.summons.
** In general, mid- to lategame opponents have monsters stronger than the player can hope to attain without extensive grinding, but are saddled by their ArtificialStupidity.

Added: 1617

Changed: 2193

Removed: 179

Is there an issue? Send a MessageReason:
None


* TheArtifact: In ''The Sacred Cards'' there were numerous Ritual Monsters who needed specific tribute monsters on the field and their Ritual Spells to be summoned, but the tradeoff was that all Ritual Monsters were Divine Attribute, unable to be countered by any other Attribute. In this game the Ritual Monsters remain but their Ritual Spells are removed, thus a seemingly random collection of otherwise normal monsters exist in the game that are designated Divine and have an exorbitant deck cost for no apparent reason.

to:

* TheArtifact: In ''The Sacred Cards'' there were numerous Ritual Monsters who needed specific tribute monsters on the field and their Ritual Spells to be summoned, but the tradeoff was that all Ritual Monsters were Divine Attribute, unable to be countered by any other Attribute. In this game the Ritual Monsters remain but their Ritual Spells (barring three) are removed, thus a seemingly random collection of otherwise normal monsters exist in the game that are designated Divine and have an exorbitant deck cost for no apparent reason.



* TheComputerIsACheatingBastard: The computer ignores the card limitations. It's frustrating that the computer can have three copies each of GameBreaker cards like Torrential Tribute, Swords of the Revealing Light, Raigeki, Harpie's Feather Duster, Pot of Greed, Monster Reborn and/or Change of Heart while you can have only 1 copy of each in your deck. This becomes more visible with endgame opponents or those in the BonusDungeon.

to:

* TheComputerIsACheatingBastard: TheComputerIsACheatingBastard:
**
The computer ignores the card limitations. It's frustrating that the computer can have three copies each of GameBreaker cards like Torrential Tribute, Swords of the Revealing Light, Raigeki, Harpie's Feather Duster, Pot of Greed, Monster Reborn and/or Change of Heart while you can have only 1 copy of each in your deck. This becomes more visible with endgame opponents or those in the BonusDungeon.BonusDungeon.
** Your opponents have infinite deck capacity and Duelist level, letting them quickly scale past what the player can feasibly accomplish, on top of access former Ritual monsters that are kept unavailable to the player[[note]]Barring ''really extensive'' LevelGrinding[[/note]] due to their deck cost of ''999''.



* DamselInDistress: Ishizu gets kidnapped near the end of the game.

to:

* DamselInDistress: DamselInDistress:
**
Ishizu gets kidnapped near the end of the game.



* DifficultySpike: Once you hit Canada the already difficult game because ''very'' hard, as enemies have cards much stronger than yours and there aren't fast ways to level grind and catch up.

to:

* DifficultySpike: DifficultySpike:
**
Once you hit Canada the already difficult game because ''very'' hard, as enemies have cards much stronger than yours and there aren't fast ways to level grind and catch up.keep up.
** By the time you duel Marik, the game starts to lose all semblance of being fair. Expect opponents that come after him to begin to break the rules.



* ElementalRockPaperScissors: For example, a Fiend--no matter how weak--can destroy any Dream monster, no matter how strong. This becomes ''a lifesaver'' because it's one of the easiest ways to win the game, as most opponents will use monsters with the same attribute between them. Your opponent uses largely Darkness cards? Stack your deck with Dream cards and a few traps and spells to stop attacks and destroy monsters in case they get out a monster that isn't Darkness, and you win.

to:

* ElementalRockPaperScissors: For example, a Fiend--no Fiend -- no matter how weak--can weak -- can destroy any Dream monster, no matter how strong. This becomes ''a lifesaver'' because it's one of the easiest ways to win the game, as most opponents will use monsters with the same attribute between them. Your opponent uses largely Darkness Shadow cards? Stack your deck with Dream cards and a few traps and spells to stop attacks and destroy monsters in case they get out a monster that isn't Darkness, Shadow, and you win.win. Only [[NonElemental Divine]] monsters are exempt from this.



* GiantSpaceFleaFromNowhere:
** The Chevaliers. In their introduction, they simply say that Master Chevalsky turned them into what they are. That's all you get from them, and that makes them even more creepy.

to:

* GiantSpaceFleaFromNowhere:
**
GiantSpaceFleaFromNowhere: The Chevaliers. In their introduction, they simply say that Master Chevalsky turned them into what they are. That's all you get from them, and that makes them even more creepy.



* GuideDangIt: Obtaining the power of Ra's Phoenix Mode requires you to input a password at Grandpa's shop. The password is not hinted at at all in the game aside from Marik saying there must be a secret behind its power, and must be found online. The password is [[spoiler:51404976]] and only takes effect after you defeat Paradox in China.

to:

* GuideDangIt: GuideDangIt:
**
Obtaining the power of Ra's Phoenix Mode requires you to input a password at Grandpa's shop. The password is not hinted at at all in the game aside from Marik saying there must be a secret behind its power, and must be found online. The password is [[spoiler:51404976]] and only takes effect after you defeat Paradox in China.



* HeelFaceTurn: Marik Ishtar actually gets to show his one off in this game, which he couldn't do in the previous one.

to:

* HeelFaceTurn: Marik Ishtar actually gets to show his one off in this game, which he couldn't do in the previous one.



* JerkWithAHeartOfGold: Weevil is portrayed as this. He gives up Insect Queen to help the player and decides to show up to greet the player ([[IWasJustPassingThrough but he keeps insisting that it's to get his card back]]).

to:

* JerkWithAHeartOfGold: JerkWithAHeartOfGold:
**
Weevil is portrayed as this. He gives up Insect Queen to help the player and decides to show up to greet the player ([[IWasJustPassingThrough but he keeps insisting that it's to get his card back]]).



* NintendoHard: This is perhaps one of the hardest ''Yu-Gi-Oh'' video games out there Opponents have much stronger monsters than yours, in the late game they exploit Field Cards to give them 30% power boosts, they will use cards to wipe out your field, and run them in threes. On your end, it takes a ''lot'' of LevelGrinding to increase your duelist level so you can use better cards, the money you win is pitiful so you'll rarely be able to afford to buy any new cards thus relying on spoils of duels, and your opening deck flat sucks. And then in the late game, opponents have more than 8,000 Life Points, and you're subjected to {{Boss Rush}}es. In this game your Life Points don't reset after a duel, you need to visit a PC to recharge them, and thus in said Boss Rushes you need to complete them using 8,000 Life Points for all opponents. The above ElementalRockPaperScissors strategy? You ''need'' to do this, because if you try to take a late-game opponent on in a proper duel without doing it, you will get crushed.

to:

* NintendoHard: This is perhaps one of the hardest ''Yu-Gi-Oh'' video games out there there. Opponents have much stronger monsters than yours, even starting each duel with a Field effect in place that suits their specialty, and begin to blatantly cheat in the late game they exploit Field Cards to give them 30% power boosts, they will use cards to wipe out your field, and run them in threes.endgame. On your end, it takes a ''lot'' of LevelGrinding to increase your duelist level so you can use better cards, the money you win is pitiful so you'll rarely be able to afford to buy any new cards thus relying on spoils of duels, and your opening deck flat sucks. And then in the late game, opponents have more than 8,000 Life Points, and you're subjected to {{Boss Rush}}es. In this game your Life Points don't reset after a duel, you need to visit a PC to recharge them, and thus in said Boss Rushes you need to complete them using 8,000 Life Points for all opponents. The above ElementalRockPaperScissors strategy? You ''need'' to do this, because if you try to take a late-game opponent on in a proper duel without doing it, you will get crushed.



** Justified, as the game proceeds to pit you against [[TheComputerIsACheatingBastard a cheating AI]] in its final chapter. Compared to [[MarathonLevel Paradox's trial]], which pits the player against 5 Millennium Guardians, each with 3000 LP, and followed by Paradox himself with 8000, the player is suddenly expected to fend off 3 Chevaliers, [[RulesAreForHumans each with 10,000 LP, followed by another minor antagonist with 15,000]], without the ability to save and restore his life points. Chevalsky himself has 20,000 LP and Reshef has 40,000 LP ''and'' the three Egyptian God Cards[[note]]Reshef has the Battle Mode version of Ra, but not the Phoenix Mode[[/note]], in addition to their habits of spamming GameBreaker cards that the player is normally only allowed 1 of.

to:

** Justified, as the game proceeds to pit you against [[TheComputerIsACheatingBastard a cheating AI]] in its final chapter. Compared to [[MarathonLevel Paradox's trial]], which pits the player against 5 Millennium Guardians, each chapter, with 3000 LP, and followed by Paradox himself opponents that start with 8000, the player is suddenly expected to fend off 3 Chevaliers, [[RulesAreForHumans each with 10,000 LP, followed by another minor antagonist with 15,000]], without the ability to save and restore his life points. Chevalsky himself has 20,000 LP and Reshef has 40,000 LP ''and'' the three Egyptian God Cards[[note]]Reshef has the Battle Mode version of Ra, but not the Phoenix Mode[[/note]], over 8,000 Life Points in addition to their habits of spamming GameBreaker cards that the player is normally only allowed 1 of.
Is there an issue? Send a MessageReason:
None


* NintendoHard: This is perhaps one of the hardest ''Yu-Gi-Oh'' video games out there, no joke. Opponents have much stronger monsters than yours, in the late game they exploit Field Cards to give them 30% power boosts, they will use cards to wipe out your field, and run them in threes. On your end, it takes a ''lot'' of LevelGrinding to increase your duelist level so you can use better cards, the money you win is pitiful so you'll rarely be able to afford to buy any new cards thus relying on spoils of duels, and your opening deck flat sucks. And then in the late game, opponents have more than 8,000 Life Points, and you're subjected to {{Boss Rush}}es -- in this game your Life Points don't reset after a duel, you need to visit a PC to recharge them, and thus in said Boss Rushes you need to complete them using 8,000 Life Points for all opponents. The above ElementalRockPaperScissors strategy? You ''need'' to do this, because if you try to take a late-game opponent on in a proper duel without doing it, you will get crushed.

to:

* NintendoHard: This is perhaps one of the hardest ''Yu-Gi-Oh'' video games out there, no joke. there Opponents have much stronger monsters than yours, in the late game they exploit Field Cards to give them 30% power boosts, they will use cards to wipe out your field, and run them in threes. On your end, it takes a ''lot'' of LevelGrinding to increase your duelist level so you can use better cards, the money you win is pitiful so you'll rarely be able to afford to buy any new cards thus relying on spoils of duels, and your opening deck flat sucks. And then in the late game, opponents have more than 8,000 Life Points, and you're subjected to {{Boss Rush}}es -- in Rush}}es. In this game your Life Points don't reset after a duel, you need to visit a PC to recharge them, and thus in said Boss Rushes you need to complete them using 8,000 Life Points for all opponents. The above ElementalRockPaperScissors strategy? You ''need'' to do this, because if you try to take a late-game opponent on in a proper duel without doing it, you will get crushed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Nerf}}: Compared to ''VideoGame/YuGiOhTheSacredCards'', shop prices have been increased ''tenfold'', selling a card only gets you ''5%'' of the card's price as opposed to 50%, and opponents now give a ''tenth'' of the Deck Capacity you'd normally get from defeating them. This makes LevelGrinding and MoneyGrinding really tedious. Certain potent cards also had their deck cost increased, but not by much.
Is there an issue? Send a MessageReason:
None


* AchillesHeel: Despite being overpowered, Slifer the Sky Dragon and The Winged Dragon of Ra have their weaknesses. Slifer can be trapped by Dragon Capture Jar, while Ra's ATK and DEF are reduced if you're playing on a Sea Field. Also, Ra's Battle Mode is overshadowed by Perfect Machine King who gets 1000 ATK and DEF for each Machine monster on the field, including Ra and itself.

to:

* AchillesHeel: Despite being overpowered, Slifer the Sky Dragon and The Winged Dragon of Ra have their weaknesses. Slifer can be trapped by Dragon Capture Jar, while Ra's ATK and DEF are greatly reduced if you're playing on a Sea Field. Also, Ra's Battle Mode is overshadowed by Perfect Machine King who gets 1000 ATK and DEF for each Machine monster on the field, including Ra and itself.

Added: 304

Changed: 248

Is there an issue? Send a MessageReason:
None


* TheArtifact: In ''The Sacred Cards'' there were numerous Ritual Monsters who needed specific tribute monsters on the field and their Ritual Spells to be summoned, but the tradeoff was that all Ritual Monsters were Divine Attribute, unable to be countered by any other Attribute. In this game the Ritual Monsters remain but their Ritual Spells are removed, thus a seemingly random collection of otherwise normal monsters exist in the game that are designated Divine for no apparent reason.

to:

* TheArtifact: In ''The Sacred Cards'' there were numerous Ritual Monsters who needed specific tribute monsters on the field and their Ritual Spells to be summoned, but the tradeoff was that all Ritual Monsters were Divine Attribute, unable to be countered by any other Attribute. In this game the Ritual Monsters remain but their Ritual Spells are removed, thus a seemingly random collection of otherwise normal monsters exist in the game that are designated Divine and have an exorbitant deck cost for no apparent reason.



** After the Neo Ghouls leave town, every NPC in Domino becomes a very hard match, especially Hanasaki.

to:

** After the Neo Ghouls leave town, every NPC in Domino becomes can be rematched with upgraded Decks. Hanasaki, in particular, experiences a very hard match, especially Hanasaki.great spike in power.



** In ''The Sacred Cards'', an exploit to quickly increase duelist level was to fight a boss-type duelist that rewards 30 deck points, and then forces you to face another boss right after (Ishizu and Kaiba are a good example). Fight the second boss with no ante and lose on purpose, and you'll respawn in your house still up the 30 deck points you won. Go back, face the first boss again, beat them, lose to the second, and repeat for quick level grinding. The developers seemed to have been made aware of this exploit, because when fighting any opponent who can be fought multiple times, they give you only one deck point.

to:

** In ''The Sacred Cards'', an exploit to quickly increase duelist level was to fight a boss-type duelist that rewards 30 deck points, and then forces you to face another boss right after (Ishizu and Kaiba are a good example). Fight the second boss with no ante and lose on purpose, and you'll respawn in your house still up retaining the 30 deck points you won. Go back, face the first boss again, beat them, lose to the second, and repeat for quick level grinding. The developers seemed to have been made aware of this exploit, because when fighting any opponent who can be fought multiple times, they give you only one deck point.



** Later, the Millennium Guardians in China in Chapter 7. They ''very'' often drop the Divine-attribute monsters that sell for 2000 each, and also give you cards afterwards that you can farm and sell. While they lack Mako's thematic deck to exploit, they each only have 3000 Life Points, so if you can get the hang of beating them, once again they provide a steady source of reliable income.

to:

** Later, the Millennium Guardians in China in Chapter 7. They ''very'' often drop the Divine-attribute monsters that sell for 2000 each, and also give you cards afterwards that you can farm and sell. sell, on top of the third Guardian always giving you Giant Soldier of Stone that sells for a pretty penny. While they lack Mako's thematic deck to exploit, they each only have 3000 Life Points, so if you can get the hang of beating them, once again they provide a steady source of reliable income.income.
** Shortly after expelling the Neo Ghouls from Domino City, Tristan qualifies. His deck has only undergone a few minor upgrades so he's still as easy to beat as he was in the beginning of the game, but his ante rewards include staple cards like Megamorph or Invisible Wire, which are very cost-efficient.

Added: 100

Changed: 97

Is there an issue? Send a MessageReason:
None


** Several minor characters from the early manga appear as duelists, with Hanasaki even driving off a Neo Ghoul by himself. The Millennium Guardians appeared for only a page in the manga, but are given greater roles here.

to:

** Several minor characters from the early manga appear as duelists, with Hanasaki even driving off a Neo Ghoul by himself.
**
The Millennium Guardians appeared for only a page in the manga, but are given greater roles here.

Added: 277

Changed: 147

Is there an issue? Send a MessageReason:
None


* ButThouMust: When Bandit Keith takes Ishizu hostage, refusing to hand over the Millennium Items will have him threaten her and move you back to the choice box.

to:

* ButThouMust: ButThouMust:
**
When Bandit Keith takes Ishizu hostage, refusing to hand over the Millennium Items will have him threaten her and move you back to the choice box.box.
** Refusing Ishizu's request to seal the God Cards has her warn you about becoming like Pegasus and moving back until you agree.

Added: 355

Changed: 218

Is there an issue? Send a MessageReason:
None


* AscendedExtra: Several minor characters from the early manga appear as duelists, with Hanasaki even driving off a Neo Ghoul by himself. The Millennium Guardians appeared for only a page in the manga, but are given greater roles here.

to:

* AscendedExtra: AscendedExtra:
**
Several minor characters from the early manga appear as duelists, with Hanasaki even driving off a Neo Ghoul by himself. The Millennium Guardians appeared for only a page in the manga, but are given greater roles here.here.
** Compared to their minor roles in ''The Sacred Cards'', Yugi and Joey get a lot more to do and tag along for a majority of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ADayInTheLimelight: Since Yami Yugi is missing, Yugi duels on his own frequently.
Is there an issue? Send a MessageReason:
None


* AscendedExtra: Several minor characters from the early manga appear as duelists, with Hanasaki even driving off a Neo Ghoul by himself. The Millennium Guardians also appeared for only a page in the manga, but are given greater roles here.

to:

* AscendedExtra: Several minor characters from the early manga appear as duelists, with Hanasaki even driving off a Neo Ghoul by himself. The Millennium Guardians also appeared for only a page in the manga, but are given greater roles here.
Is there an issue? Send a MessageReason:
Recreating page in properly capitalized namespace.

Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/yugioh_reshef_of_destruction_frontcover_large_3MjwsO311CZqM3c_5240.jpg]]

->Someone's got to embark on a dangerous mission to find Yami Yugi and save the world from destruction -- and all eyes are on ''you''!
-->-- '''The manual'''

''Yu-Gi-Oh! Reshef of Destruction'' is a ''Franchise/YuGiOh'' video game for the UsefulNotes/GameBoyAdvance, and a sequel to ''VideoGame/YuGiOhTheSacredCards''. It is an AlternateContinuity to the ''Anime/YuGiOh'' anime, taking place shortly after the Virtual World arc with Noah; thus, it can be considered an alternate story for season 4.

The plot starts off when the Millennium Puzzle goes missing. Your character, along with Yugi and Joey, sets out to find it. And it appears other Millennium Items are also missing. The group soon finds the cause: a man named "Sol Chevalsky/Taiyou Tenma" plans to resurrect Reshef, an Ancient Egyptian SealedEvilInACan. The only cards powerful enough to stop him are the Egyptian God Cards, but they have been sealed in stone. To awaken their power and seal Reshef away, you must collect the Millennium Items.

And it's not going to be easy. Another thing about this game? It's NintendoHard with LoadsAndLoadsOfLoading. Despite this, for some fans the story is enough to keep going, and it makes an interesting alternative to the Atlantis arc of the anime.

-----
!!''Yu-Gi-Oh! Reshef of Destruction'' provides examples of:

* AchillesHeel: Despite being overpowered, Slifer the Sky Dragon and The Winged Dragon of Ra have their weaknesses. Slifer can be trapped by Dragon Capture Jar, while Ra's ATK and DEF are reduced if you're playing on a Sea Field. Also, Ra's Battle Mode is overshadowed by Perfect Machine King who gets 1000 ATK and DEF for each Machine monster on the field, including Ra and itself.
* ActionGirl: Mai Valentine and Rebecca Hawkins, who are the only named female duelists in the game. You can't duel Téa, Serenity, or Ishizu.
* AdaptationalBadass: Bandit Keith is at his best in this game. In the manga, he was a washed-up has-been who lost to a rookie in spite of cheating, and the anime version of him was cooler but not by a large margin. In this game he [[spoiler:leads the Neo Ghouls in taking over Domino, kidnapping Ishizu, and seizing the Winged Dragon of Ra, which he then duels the player with]]. Even after he loses the duel, he then [[spoiler:gets you to hand over Slifer anyway, and is only defeated when Ra fries him with lightning]]. And ''even then'', he's promptly possessed by Reshef, gets back up, and [[spoiler:breaks the Millennium Puzzle, which lets Para and Dox steal the pieces and capture Yami Yugi]].
* AdaptationalHeroism: The Big Five, while still not particularly ''good'' people, are not the villains that they were in the anime, and are even accepted back into Kaiba Corp as low-level employees as a result.
* AlternateContinuity: To the anime, specifically season 4.
* AmbidextrousSprite: Averted with Yugi, Yami Yugi, Bandit Keith and the Puppeteer of Doom, who have unique left/right poses and walking animations.
* ArcVillain: [[spoiler:Bandit Keith]] and the Neo Ghouls invade the town of Domino for a few chapters before moving back to the main threat, Chevalsky and Reshef.
* ArtificialBrilliance: The AI will frequently use stalling tactics, multiplying monsters, and clever spells and trap cards, clearing the field if need be to stop you.
* ArtificialStupidity:
** The computer will always attack your cards if they are face down in defense mode unless their monsters have 0 Attack. This will happen even if you use a card to cover up previously seen monsters. Once you get an advantage on an opponent, you can keep setting defensive monsters to bait them into attack into your Traps and/or keeping their monsters in attack mode. They will also always attack with their monsters in order of strength, letting you bait them into having their strongest monster attack your defending monster with an Attribute advantage over it.
** The AI will use power-up cards on their monster, several if they have them, even if said power-ups are not enough to beat your monster. Expect to see them use two Equip cards on a newly summoned monster, then you attack to find out it's still a thousand points weaker than yours.
** If you use a card effect to see your opponent's hand, the AI will prioritize using cards you haven't seen, even if the card they just drew is worse than what they already had. Further, they play monsters in order of deck cost. If you control a Forest monster and your opponent has a hand with one weak Fire monster and three strong Wind monsters, they will continue to summon their Wind monsters.
** For the first turn of a match, if the AI scans your hand and sees you have an attribute advantage monster, they'll usually place their monster in face-up attack mode, letting you see which monster to use (though they sometimes play traps along with it).
* TheArtifact: In ''The Sacred Cards'' there were numerous Ritual Monsters who needed specific tribute monsters on the field and their Ritual Spells to be summoned, but the tradeoff was that all Ritual Monsters were Divine Attribute, unable to be countered by any other Attribute. In this game the Ritual Monsters remain but their Ritual Spells are removed, thus a seemingly random collection of otherwise normal monsters exist in the game that are designated Divine for no apparent reason.
* AscendedExtra: Several minor characters from the early manga appear as duelists, with Hanasaki even driving off a Neo Ghoul by himself. The Millennium Guardians also appeared for only a page in the manga, but are given greater roles here.
* AudienceSurrogate: Your character represents you and is best friends with Yugi and Joey.
* AwesomeButImpractical: Many powerful cards that require two or three tributes. Due to the level difference between your deck and opponents' decks, cards that only require one tribute are the safest option.
* BackFromTheDead: The Winged Dragon of Ra's Phoenix Mode, Vampire Lord, Different Dimension Dragon, and Dark Flare Knight can return to the field after they're send to the graveyard. Discarding them from the hand is a very powerful move to summon strong monsters.
* BadassInDistress: Because the Millennium Puzzle is taken, Yami Yugi ends up captured, and the plot centers on getting it back to call him out. He drops the DistressBall ''fast'' when he's rescued, however, [[spoiler:as he unleashes the power of Ra on Bandit Keith and incinerates him with a lightning bolt]].
* BigBad: Reshef is the main villain of the game and the ultimate force the heroes must defeat.
* BigBadEnsemble: Sol Chelvalsky and Bandit Keith. While the former is the BigBad of the whole story, the latter interrupts your battle against him by attacking you and Domino City with the Neo Ghouls. [[spoiler:Then it turns out Reshef himself was controlling Sol/Pegasus and is the ''real'' BigBad.]]
* BigBadWannabe: Bandit Keith is a threat, but he's mostly a distraction from your efforts to stop Sol from reviving Reshef.
* BittersweetEnding: Reshef has been sealed away once more and Keith and the Neo Ghouls have fled, but Ishizu says Reshef may one day rise again, and [[spoiler:Pegasus was sealed away with Reshef to stop his return]]. The Egyptian God Cards are hidden away to prevent such a recursion.
* BonusBoss:
** Three in the main story, all optional. If you visit Italy before beating the Paradox Brothers in China, you'll duel Jean-Claude Magnum a second time, who has a better deck than the first time. Second, at another part of the game, Tea is standing at the town square. If you talk to her, you'll have to deal with Johnny Steps and then Krump, one after another.
** The Hall of Eternity duelists begin the game with anywhere between 30,000 to 60,000 Life Points, have their Decks stuffed to the gills with game-breaking cards, and give immense deck capacity rewards and powerful cards should you somehow beat them.
* BonusDungeon: The Hall of Eternity, where you can battle Yami Yugi, Yami Marik, Yami Bakura, Dark ''Joey/Jounouchi'', Noah Kaiba, Pegasus, Shadi, and Paradox (Simon Muran, not [[Anime/YuGiOhBondsBeyondTime Paradox the time traveler]]).
* BossInMookClothing:
** After the Neo Ghouls leave town, every NPC in Domino becomes a very hard match, especially Hanasaki.
** Duke Devlin, who doesn't even consider himself a duelist, is one of the toughest opponents early on and can even give you trouble in the endgame. His lategame strategy revolves around using Soul of the Pure, Hourglass of Life, and Darkness Approaches to repeatedly power up his monsters and heal the LP cost for its effects, while picking off your stronger monsters with effects rather than battle. He also carries cards like Raigeki, which wipes out your field.
* BrainwashedAndCrazy:
** [[spoiler:After being kidnapped, the next time you see Mokuba, he's been brainwashed by Reshef. Kaiba won't duel him, so your character does instead.]]
** The ending reveals [[spoiler:Pegasus has been under Reshef's influence the whole time]].
* BroadStrokes: While the game is mostly based on the anime, several manga characters appear, leading to oddities like the Puppeteer of Doom from the manga and the Mimic of Doom from the anime existing in the same world.
* ButThouMust: When Bandit Keith takes Ishizu hostage, refusing to hand over the Millennium Items will have him threaten her and move you back to the choice box.
* CallingYourAttacks: Yugi, Joey, and Kaiba order their signature cards to attack if they manage to summon them.
* CastFromHitPoints: The Hourglass of Life strengthens your monsters' Attack and Defense by 500 at the cost of 1,000 Life Points.
* ChuckCunninghamSyndrome: Ryou Bakura is the only character to not appear or get mentioned at all, with Yami Bakura appearing in a storyline cameo and a postgame dungeon.
* TheComicallySerious: Mako, who refuses to duel Strings because he's weird.
-->'''Mako:''' Can you do something about this person? I lack the skill to deal with such weirdness.
* TheComputerIsACheatingBastard: The computer ignores the card limitations. It's frustrating that the computer can have three copies each of GameBreaker cards like Torrential Tribute, Swords of the Revealing Light, Raigeki, Harpie's Feather Duster, Pot of Greed, Monster Reborn and/or Change of Heart while you can have only 1 copy of each in your deck. This becomes more visible with endgame opponents or those in the BonusDungeon.
* ConfusionFu: Marik's deck uses lots of strong monsters with varied attributes, so the usual strategy of filling your deck with monsters of a beneficial attribute won't work against him.
* ContinuityPorn:
** Almost every character from the first three seasons shows up, particularly Pegasus's lackeys from season 1 and the manga.
** The Big Five are back and ask Mokuba for work. He provides them a job as Kaiba Land entertainers dressed up as their Deck Masters from the anime.
** Many characters from the manga appear as [=NPCs=], with Hanasaki in particular getting to dress up as Zombire to kick out a Neo Ghoul.
* CoversAlwaysLie: Yugi/Yami Yugi isn't the playable character, though he does tag along for the majority of the game.
* DamageIsFire: All card battles end with destroyed cards bursting into flames, no matter what element destroyed it.
* DamselInDistress: Ishizu gets kidnapped near the end of the game.
** Serenity in the Kaibaman show. It's just a show act, but you have to duel against Leichter... while Joey does nothing.
* ADarkerMe: The dark duelists Chevalsky crystallizes retain their personalities and represent them at their worst.
* DemonicPossession:
** After you defeat [[spoiler:Bandit Keith]] in a duel, Reshef possesses him and makes him get back up. The added power makes [[spoiler:Keith]] too dangerous to duel again, and he quickly gains the upper hand.
** At the end of the game, you learn [[spoiler: Pegasus is possessed by the spirit of Reshef]].
* DevelopersForesight: If you beat the game without resurrecting Ra's Phoenix Mode, its Battle Mode will free [[spoiler:Pegasus]] and seal Reshef instead.
* DidYouJustPunchOutCthulhu: You're able to beat Reshef the Dark Being in a duel, though he still tries one last attack to avoid being sealed away.
* DifficultySpike: Once you hit Canada the already difficult game because ''very'' hard, as enemies have cards much stronger than yours and there aren't fast ways to level grind and catch up.
* DismantledMacGuffin: The Millennium Puzzle is eventually broken into pieces. Para and Dox steal some of them, preventing you from saving Yami Yugi.
* DistressedDude: Mokuba gets kidnapped late in the game.
* TheDragon: Sol Chevalsky is this to Reshef.
* DragonInChief: Sol leads the villains who want to kill/defeat the protagonist.
* EarlyBirdBoss: Rebecca, appearing in the beginning at a time when your cards are even more limited than usual.
* EasterEgg: By inputting [[http://www.youtube.com/watch?v=6n5qsVFF6jM a certain code at Grandpa's Shop]], [[spoiler: Reshef becomes [[VideoGame/GanbareGoemon Goemon Impact]]]].
* {{Egopolis}}: Seto Kaiba's stage show, Kaibaland.
* ElementalRockPaperScissors: For example, a Fiend--no matter how weak--can destroy any Dream monster, no matter how strong. This becomes ''a lifesaver'' because it's one of the easiest ways to win the game, as most opponents will use monsters with the same attribute between them. Your opponent uses largely Darkness cards? Stack your deck with Dream cards and a few traps and spells to stop attacks and destroy monsters in case they get out a monster that isn't Darkness, and you win.
* EleventhHourRanger: Obelisk the Tormentor is the last Egyptian God Card and the last overall that you get in the main story.
** [[spoiler:Yami Yugi]] reappears before you duel Reshef.
* TheEndOrIsIt: Ishizu says Reshef will ''probably'' never rise again, and the last thing you see before the credits is [[spoiler: Pegasus's ruined castle, then the still shot of him from the opening with the evil grin]].
* EpicFail: When dueling [[spoiler: Bandit Keith]], he can and will tribute three monsters to summon the Winged Dragon of Ra... in ''Sphere Mode''. A Divine Monster with 0 Attack and Defense. This is even funnier if beforehand, his monsters had been defeating you. (Even worse, a Divine Monster cannot defeat any other monster using the Attribute advantage house rules, making it ''completely'' worthless.)
* EvilIsBurningHot: Among the first things seen in the story are shots of Reshef and Chevalsky surrounded by fire.
* EvilVersusEvil: Bandit Keith and the Neo Ghouls vs Sol Chevalsky and his servants.
* EyepatchOfPower: Sol Chevalsky sports one.
* FaceHeelTurn: The Big Five, when Rare Hunter defeats Kaibaman. But when you defeat him, the Big Five [[HeelFaceTurn become good again.]]
* FakeUltimateHero: Kaibaman (who's actually Roland) is unbeatable in his stage show, but when he runs into the Rare Hunter and really duels, you have to bail him out.
* FightingAShadow: The illusions of [[spoiler:Espa Roba, Bonz, Weevil, Rex, Mako, and Mai]].
* ForcedLevelGrinding: The Deck Capacity and money gain rate in this game is reduced to a tenth of its predecessor's, making it very difficult to actually ''use'' the new strong cards that you've just won without spending some time repeatedly dueling whoever's available.
* FusionDance: Inverted with Dark Flare Knight. In the real life game, he's a fusion of Dark Magician and Flame Swordsman. In this game, when the Dark Flare Knight is send to the graveyard, it [[CameBackStrong Comes Back Strong]] as Mirage Knight, and when the turn ends, he's de-fused into his original two forms. The game itself has no Fusion Monsters.
* GettingCrapPastTheRadar: Mai's Harpie Ladies are not censored when she calls them out in cutscenes, and neither is their ultimate attack, "Harpies' Triangle Ecstasy."
* GiantSpaceFleaFromNowhere:
** The Chevaliers. In their introduction, they simply say that Master Chevalsky turned them into what they are. That's all you get from them, and that makes them even more creepy.
* GodOfEvil: Reshef is a Dark Being who plots to create a world of darkness and destruction.
* GottaCatchThemAll: The Millennium Items are needed to free the Egyptian God Cards.
* GuideDangIt: Obtaining the power of Ra's Phoenix Mode requires you to input a password at Grandpa's shop. The password is not hinted at at all in the game aside from Marik saying there must be a secret behind its power, and must be found online. The password is [[spoiler:51404976]] and only takes effect after you defeat Paradox in China.
** The Robot Monkey sidequest triggers by visiting the game shop, then Domino Pier, and finally visiting [=KaibaCorp=]. If you fail to activate it by the time you defeat the Paradox Brothers in China, you miss out on the sidequest for the rest of the game.
* HeelFaceTurn: Marik Ishtar actually gets to show his one off in this game, which he couldn't do in the previous one.
* HeroicBystander: When the Neo Ghouls attack Domino City, everyone is either panicking or losing badly to the thugs... except minor manga character Hanasaki, who dresses up as the superhero Zombire to stop them. ''He actually manages to take one out''.
* HopeSpot: The Neo Ghouls have been defeated and all the Millennium Items are back! Then [[spoiler: Bandit Keith breaks the Millennium Puzzle, a piece of it gets stolen, and Mokuba gets kidnapped.]] But the Egyptian God Cards are back to normal.
* HopelessSuitor: Jean-Claude Magnum tries to propose to Mai again, dueling the player for her hand in marriage when she backs out of dueling him.
* HostageForMacGuffin: Bandit Keith holds Ishizu hostage to force you to hand over the Millennium Items. When you then defeat him in a duel, he ups the ante and orders you to hand over your Egyptian God Cards.
* ICannotSelfTerminate[=/=]HeroicSacrifice: [[spoiler:Pegasus]] does this to seal Reshef away, asking the player character to perform the ritual since he can't do it himself.
* InfoDump: Ishizu drops the entire plot on you in the first two minutes.
* JerkWithAHeartOfGold: Weevil is portrayed as this. He gives up Insect Queen to help the player and decides to show up to greet the player ([[IWasJustPassingThrough but he keeps insisting that it's to get his card back]]).
** Rex Raptor as well, following up from his portrayal in the previous game.
* KillEmAll: The Final Destiny card obliterates everything on the field and in both hands. The Egyptian God Cards are immune to this effect, so it is possible to use this card as free field and hand wipe. Even without them, it has a low Deck Cost and can be used to turn the duel into a top-decking war if things go wrong for you.
* TheLoad: Téa and Serenity. Though, you have to visit the Kaibaman show because Serenity wants to watch it. But Téa has nothing to do with the plot, though there is a sidequest about her. However, you can't even duel them.
* LoadsAndLoadsOfLoading: This is one of the earliest ''Yu-Gi-Oh'' video games to incorporate continuous effects, so every time a card is played or a monster attacks, the game takes about two-three seconds to visually scan the field for any effects it needs to resolve, and will then do so if it finds one. You may want to hold off adding Slifer the Sky Dragon to your deck, because if you summon him, when that auto-scan goes off, it will find Slifer, notify you of his effect and resolve it, even if there's nothing new about the state of said effect.
* LongSongShortScene: [[https://www.youtube.com/watch?v=OJBViFL568c Chevalsky's castle]] runs about 4 minutes long. In the endgame you can reach him in 10 ''seconds''. Ditto with Mai's [[https://www.youtube.com/watch?v=c1OBfhTZnZg theme]], which is heard twice and never again.
* MacGuffin: The Millennium Items are required to resurrect the Egyptian God Cards, which are required to defeat Reshef.
* MacGuffinDeliveryService: Bandit Keith lets you collect the Millennium Items, then holds Ishizu hostage to force you to hand them over.
* MadeOfIron: Bandit Keith is fried by Ra's lightning and gets right back up [[spoiler:after being possessed by Reshef]].
* MagikarpPower: The Winged Dragon of Ra has 0 Attack and Defense when you first receive it. It takes a plot-relevant battle to make it useful.
* MarathonLevel:
** After Domino Station is taken over by the Neo Ghouls, you face five of them in succession. Thankfully, they don't have as many Life Points as a regular duelist, 2,000 LP in fact.
** A similar thing happens with the Millennium Guardians and Paradox in China. The five Millennium Guardians have 3,000 LP, but they are stronger than the Neo Ghouls, and Paradox is stronger and he has 8,000 LP.
** The Chevaliers in the final dungeon have 10,000 LP. There are only three, but then you have to duel either Panik or Mimic of Doom, both of them having 15,000 LP.
* MeaningfulName: Sol Chevalsky's name can be broken as such: Sol (Latin word for sun) + Cheval (French for Horse) and Sky. There you have "Sun Skyhorse".
* MightyGlacier: Slifer the Sky Dragon can easily have 11500 ATK, even if you're not enhancing it with other effects, but its effect causes LoadsAndLoadsOfLoading. It's also a Juggernaut, since it's nearly impossible to destroy it in battle.
* {{Mooks}}:
** The Neo Ghouls, led by [[spoiler:Bandit Keith]].
** The Millennium Guardians, led by Paradox.
** And the Chevaliers, led by Sol Chevalsky.
* MrExposition:
** Ishizu, who dumps the plot on you in the first 2 minutes.
** If you examine a painting of Shadi in Chevalsky's castle, Shadi himself appears and explains what happened in the backstory.
* NearVillainVictory: Both Reshef and Bandit Keith come very close to winning; Keith loses because the Winged Dragon of Ra refused to awaken for him and fried him with lightning when he forced you to hand Slifer over. Reshef only loses because Yugi, Joey, and Kaiba team up and weaken him to the point where he's ''barely'' beatable. Even after you win, he then [[spoiler:tries to take over Pegasus completely]] and almost succeeds anyway.
* NiceHat: The protagonist has a blue baseball cap.
* NiceJobBreakingItHero: The ritual to revive Reshef involves [[spoiler: sacrificing the spirits and negative energies of defeated duelists]]. Meaning all those duels you fought in the game were ''helping'' him... as well as the duels you likely lost to get that far.
* NintendoHard: This is perhaps one of the hardest ''Yu-Gi-Oh'' video games out there, no joke. Opponents have much stronger monsters than yours, in the late game they exploit Field Cards to give them 30% power boosts, they will use cards to wipe out your field, and run them in threes. On your end, it takes a ''lot'' of LevelGrinding to increase your duelist level so you can use better cards, the money you win is pitiful so you'll rarely be able to afford to buy any new cards thus relying on spoils of duels, and your opening deck flat sucks. And then in the late game, opponents have more than 8,000 Life Points, and you're subjected to {{Boss Rush}}es -- in this game your Life Points don't reset after a duel, you need to visit a PC to recharge them, and thus in said Boss Rushes you need to complete them using 8,000 Life Points for all opponents. The above ElementalRockPaperScissors strategy? You ''need'' to do this, because if you try to take a late-game opponent on in a proper duel without doing it, you will get crushed.
* NoFairCheating:
** In ''The Sacred Cards'', an exploit to quickly increase duelist level was to fight a boss-type duelist that rewards 30 deck points, and then forces you to face another boss right after (Ishizu and Kaiba are a good example). Fight the second boss with no ante and lose on purpose, and you'll respawn in your house still up the 30 deck points you won. Go back, face the first boss again, beat them, lose to the second, and repeat for quick level grinding. The developers seemed to have been made aware of this exploit, because when fighting any opponent who can be fought multiple times, they give you only one deck point.
** Also, due to the way the game stores its data, resetting after losing a duel or turning the game off mid-duel will often see you start the match next time with the same opening hand. Though this can be used to your advantage since you know what to expect now. Some canny players have even used it to swap out their opening hands.
* NonActionBigBad: Due to being sealed away for the majority of the game, Reshef works through others.
* NormallyIWouldBeDeadNow: After you defeat [[spoiler:Bandit Keith]] in a duel, Yami Yugi fries him with lightning. Reshef immediately possesses him and makes him get back up, though after he's ''done'' using him he passes out.
* NotSoHarmlessVillain:
** Bandit Keith. In the manga and anime, he wasn't a major threat. In the game he steals the Millennium Puzzle, thus disabling Yami Yugi, and has the Winged Dragon of Ra on his side. [[spoiler: Well, except said Dragon is in Sphere Mode]]. Also, he usurps control of the Ghouls from Marik, who controlled ''him'' in the anime.
** Towards the end of the game, Panik and the Mimic of Doom realize that just because they lost a duel, it doesn't mean they can't keep dueling until they win. Joey steps in to hold them off while you and Yugi escape.
* OhCrap: It takes 2 Millennium Items to revive a God Card's power. Once you get six, you think that things will be good, right? [[spoiler: Nope. The Gods return to stone after that.]]
* OneHitKill: Reshef has 40,000 LP, so if he pulls out the Winged Dragon of Ra's Point-to-Point Transfer ability, no matter how many Life Points you have you ''will'' die.
* PaperThinDisguise: As Sol Chevalsky, Pegasus ties his hair back, wears an eyepatch, and take on a PunnyName alias. Nobody recognizes him until you get the Millennium Eye and see Chevalsky instead of Pegasus, cluing the cast into who he is.
* PeninsulaOfPowerLeveling:
** Mako Tsunami in Chapter 4. He's the first theme duelist who you can rematch at will, and he stays true to that theme, which is Water monsters. With a deck stacked with Thunder monsters, you can take him out with minimal difficulty.[[note]]Of course he still has a few non-Water monsters to cause trouble, but unless you get unlucky and he opens with them in his hand, by the time he draws them you'll have enough of an advantage that it's too little too late.[[/note]] He drops Umi, Power of Kaishin, and plenty of high-level Water monsters. Grinding against him lets you build your own Water deck with good cards for it, and anything you don't want can be sold for good cash, especially Fortress Whale, which nets a cool 2,000 bucks at the card shop.
** Later, the Millennium Guardians in China in Chapter 7. They ''very'' often drop the Divine-attribute monsters that sell for 2000 each, and also give you cards afterwards that you can farm and sell. While they lack Mako's thematic deck to exploit, they each only have 3000 Life Points, so if you can get the hang of beating them, once again they provide a steady source of reliable income.
* PermanentlyMissableContent: If you fail to activate the Robot Monkey sidequest, it's gone forever from that playthrough, and you can't duel the monkey in the Game Shop. Thankfully, any cards they would give you can still be obtained normally, and the robot monkey's payouts aren't all that impressive despite being an unlockable repeatable opponent.
* PhysicalGod: The Egyptian God Cards can attack duelists in real life, as can Reshef.
* ThePowerOfFriendship: A recurring theme is the connection between duelists and friends.
* PowerTrio: The main character, Yugi, and Joey.
** The Egyptian God Cards are the Monster Card variant.
* PressXToDie: Challenging the Duel Computer in the [=KaibaCorp=] building lets the player pick between three difficulty settings. Selecting "Expert" pits the player against an opponent with cards on par with those of the ''final boss''. This can be done very early in the game.
* PurposelyOverpowered: The Egyptian God Cards, with the exception of the Winged Dragon of Ra's Sphere Mode. All of them, except Ra's Sphere Mode, have extremely powerful effects and 4000 ATK and 4000 DEF. The God Cards are excluded from the ElementalRockPaperScissors, and they're immune against destruction effects, even if you're holding them in the hand. To top it all off, they cost no Deck capacity, so including them in the Deck frees up space for your stronger cards. And unlike in ''The Sacred Cards'', the Egyptian God Cards won't activate any destruction Trap Cards. And The Winged Dragon of Ra's Phoenix Mode is the GameBreaker due to avoiding AwesomeButImpractical.
** Justified, as the game proceeds to pit you against [[TheComputerIsACheatingBastard a cheating AI]] in its final chapter. Compared to [[MarathonLevel Paradox's trial]], which pits the player against 5 Millennium Guardians, each with 3000 LP, and followed by Paradox himself with 8000, the player is suddenly expected to fend off 3 Chevaliers, [[RulesAreForHumans each with 10,000 LP, followed by another minor antagonist with 15,000]], without the ability to save and restore his life points. Chevalsky himself has 20,000 LP and Reshef has 40,000 LP ''and'' the three Egyptian God Cards[[note]]Reshef has the Battle Mode version of Ra, but not the Phoenix Mode[[/note]], in addition to their habits of spamming GameBreaker cards that the player is normally only allowed 1 of.
* QuirkyMinibossSquad:
** The elite Neo Ghouls: Rare Hunter, Arkana, Strings, Lumis and Umbra.
** Chevalsky's lackeys: Panik, Puppeteer of Doom, Mimic of Doom, the brothers Para and Dox, [[spoiler:the illusions of Espa Roba, Bonz, Rex, Weevil, Mako and Mai]], and [[spoiler:the brainwashed Mokuba]].
* RevengeBeforeReason: Bandit Keith is so obsessed with beating Pegasus he doesn't care about Reshef or the threat he poses.
* SavePoint: The computer at your house, which also refills lost Life Points.
* SaveScumming: The NoFairCheating feature above can be turned into a strategy if you can pinpoint where the duel went wrong and try something different.
* SealedEvilInACan: Reshef was sealed in a stone tablet. [[spoiler:He's sealed again in the ending]].
* SealedGoodInACan: The Egyptian God Cards. [[spoiler:Happens again in the story, then you resurrect them again, and then Ishizu seals them again in the epilogue. Fortunately, the last time doesn't affect your cards]].
* SealedInAPersonShapedCan: Averted. Tristan is believed to be trapped in a Monkey Robot by Kaiba or Reshef, but he is just absent, and the weak Monkey Robot is ''coincidentally'' as weak as Tristan.
* SequelDifficultySpike: ''The Sacred Cards'' was pretty easy. There were a few spikes of difficulty and the end bosses could be tough, but overall it wasn't much challenge. This game on the other hand is as NintendoHard as any of the old NES games.
* ShipTease: Mai and Joey as a couple is teased in the ending. Jean-Claude Magnum tries to marry Mai again, but she tells him she already has someone special, and leaves to check on him.
* SixthRanger: Espa Roba, Mai, Bonz, Weevil, Rex and Mako will protect Domino City against the Neo Ghouls if you help them. Also, [[spoiler:you get their signature cards after winning against them in the rematches]].
* SmugSnake: Several of Chevalsky's lackeys, as well as the Neo Ghouls.
* SNKBoss: Reshef has 40,000 LP, all three Egyptian God Cards, some of the strongest monsters in the game besides, and runs Limited cards like Torrential Tribute, Pot of Greed, and Swords of Revealing Light in threes. He can also see your hand.
* SpannerInTheWorks: Bandit Keith's meddling wasn't expected, but in the long run [[InSpiteOfANail it doesn't accomplish much]].
* SpoilerOpening: The unskippable introductory cutscene shows that Pegasus, now sporting a new look, resurrected Reshef.
* StoryboardingTheApocalypse: The first vision received from the Millennium Items is from the future-telling Millennium Necklace. It shows Reshef burning the world, and Yami Yugi, to the ground.
* SuddenlyVoiced: Yugi, Joey and Kaiba speak, but only when you duel them.
* TakeOverTheWorld: The Neo Ghouls plan to do this. They start with taking over Domino City.
* TakenForGranite: The ritual to revive Reshef has the side effect of turning the Egyptian God Cards to stone, rendering them useless until they can be restored.
* ThatManIsDead: Sol Chevalsky claims this about himself. "I am no longer Pegasus. I am Sol Chevalsky!"
* ThisIsUnforgivable: In the endgame, Yugi tells Para and Dox he will never forgive them for [[spoiler:stealing the Millennium Puzzle pieces]].
* TrialAndErrorGameplay: Dueling some opponents can come down to learning their deck and inserting counters specifically for them.
* WeakButSkilled:
** Yugi's deck has weak Monster cards but more powerful summons.
** The player themselves must become this to win the game. Unless you spend ''days'' level grinding, you'll never have half the deck capacity or duelist level needed to fill your deck with the top-level monsters the AI opponents will. But you'll learn to make due with low-level monsters with good effects, good Spell and Trap support for them, and exploiting the game's ArtificialStupidity and ElementalRockPaperScissors mechanic to manipulate the field to your advantage.
* UnexpectedCharacter: [[spoiler:Bandit Keith]] being the leader of the Neo Ghouls, as he disappeared midway through ''The Sacred Cards'' and vanished outright in the anime. The manual reveals the twist right away.
* UnskilledButStrong: Joey's deck has stronger Monster cards than Yugi's, but weaker summons.
* UltimateUniverse: The game features both manga-exclusive and anime-exclusive characters, referencing events from both continuities as well as its prequel game.
* TheVoiceless: Reshef only speaks in ellipses.
* WakeupCallBoss: Panik, and the Millennium Guardian shortly afterward.
* WarmupBoss: Tristan, who has only very weak Monster Cards. In the late game, dueling him becomes worth your time as he gives out good cards with no change in his deck.
* WhatHappenedToTheMouse: Unlike the rest of Chevalsky's lackeys, the Puppeteer of Doom is only seen once, near the very start of the game. He's neither seen nor mentioned after that.
* YouShallNotPass: Joey and Yugi do this on the way to Chevalsky's castle, leaving you alone by the time you reach him. Joey takes on Panik and the Mimic of Doom at the same time by himself, and Yugi does the same with Para and Dox.
----

Top