History VideoGame / XMenChildrenOfTheAtom

29th Apr '16 5:20:04 PM Ramidel
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* MightyGlacier: Juggernaut is as unstoppably strong as he is in the comics, but he moves rather slowly and purposefully here.
23rd Apr '16 1:46:04 PM Blazer
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* DespairEventHorizon: Virtually every ending has Magneto question why they fought him and ask to join his Acolytes. When they refuse, Magneto's response is always to leave him to his fate, which is going up with Avalon.
16th Mar '16 11:03:48 AM AnotherGamer
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* SNKBoss: '''Magneto'''. His AI is complete bullshit and seeks to royally piss you off at the worst time possible. He can fly away well out of your characters' reach and assault them with an extremely fast, damaging projectile. He has another move where he sends in four magnetic balls that are ''unblockable'' and home in on you, and when he catches them he can do whatever he wants. His super hits off-the-ground and unlike in other games reaches the top of the screen vertically, plus does ridiculous damage and it's very hard to avoid it. He's really fast, does a ton of damage with just a few blows, he is really difficult to get inside of and just has everything.

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* SNKBoss: '''Magneto'''. His AI is complete bullshit and seeks to royally piss you off at the worst time possible. He can fly away well out of your characters' reach and assault them with an extremely fast, damaging projectile. He has another move where he sends in four magnetic balls that are ''unblockable'' and home in on you, and when he catches them he can do whatever he wants. His super hits off-the-ground and unlike in other games reaches the top of the screen vertically, plus does ridiculous damage and it's very hard to avoid it. He's really fast, does a ton of damage with just a few blows, he is really difficult to get inside of and just has everything.everything, including a rapidly regenerating super meter and a shield that makes him completely invincible, as described above.
21st Feb '16 8:33:31 PM Magmortar75
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* EarlyInstallmentWeirdness: This game is often times a completely different animal from every Marvel fighting game Capcom would later make.
** The game in general is slower-paced and shows more ''Franchise/StreetFighter'' roots in the combat; although it had chain combos, they were much more awkward, and it had many restrictions placed in the combat system as a whole that prevent the game being played quite as crazily as later entries. If one puts ''a lot'' of time into the game, a lot of the craziness will be there, but in somewhat different of a fashion than later Marvel games.
** The ManaMeter is completely different. Whiffing normal moves does not fill it like it does in every pre-''[=MvC3=]'' game (although special whiffs still fill it). Escaping throws and off-the-ground hits, normal abilities in all later games, instead ''cost meter'' here; this is particularly dangerous in this game because of how insane the throw damage is at times. Some characters wouldn't even just tech throws, they would instead ''counter'' throw the opponent during their throw attempt. Many characters have "X-Abilities" usable with only half of the meter, some of these (such as flight for Storm and Sentinel) later become standard moves.
** Characters get dizzied insanely quickly; often any even small combo will dizzy. ''Marvel Super Heroes'' would also have a dizzy mechanic, and indeed dizzy combos were still possible, but they were made much harder and games after that would generally only dizziness to something of a ComboBreaker mechanic used after utterly long combos.
** Launchers share very little in common with later games. After hitting with a launcher, you have to input a regular super jump motion to cancel it instead of just tapping up, and they often hit at an angle making a follow-up much less straight forward to do unless you have the opponent cornered.
** Although some of the later games have weight systems, it is ''much'' more significant in this game, making it so several combos only work on certain characters and the effects of launching are completely different.
** There is no [[VideoGame/StreetFighterAlpha Alpha Counter]]-like mechanic; instead, one of the alternate uses for each character's super is that they can all be used as counters.
** The characters have much fewer moves in general and many of the fighters that showed up in later games prior to ''[=MvC2=]'' have completely different movelist. Wolverine for example only has his Berserker Barrage as a super, has a HealingFactor move all his later incarnations lack, and has a much more limited chain combo system.
** Several of the stages can actually change over time, such as breaking floors or having destroyable obstacles, actually significantly affecting the combat sometimes. ''MSH'' would make only one stage non-standard and all the other games would generally try to make battles on certain stages indistinguishable from one another.
** There is a sudden death mechanic activated when a match is effectively tied at the end.
14th Jan '16 8:22:53 PM zealots
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* BarrierWarrior: One of Magneto's most frustrating moves. He can erect an electromagnetic barrier at will which makes up completely invulnerable.

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* BarrierWarrior: One of Magneto's most frustrating moves. He can erect an electromagnetic barrier at will which makes up him completely invulnerable.



* HighlyVisibleNinja: Psylocke. Silver Samurai's stage also has background ninjas in bright purple that ninja teleport in and out.

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* HighlyVisibleNinja: Psylocke. Psylocke again. Silver Samurai's stage also has background ninjas in bright purple that ninja teleport in and out.periodically SmokeOut.



* PrgamaticAdaptation: ''Children of the Atom's'' storyline is a LighterAndSofter retelling of the ''[[http://marvel.com/comics/events/249/fatal_attractions Fatal Attractions]]'' story, reusing its basic premise and adding in a throwaway line in the manual about Magneto recruiting mutant villains to justify the presence of characters like Omega Red and the Juggernaut.

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* PrgamaticAdaptation: PragmaticAdaptation: ''Children of the Atom's'' storyline is a LighterAndSofter retelling of the ''[[http://marvel.com/comics/events/249/fatal_attractions Fatal Attractions]]'' story, reusing its basic premise and adding in a throwaway line in the manual about Magneto recruiting mutant villains to justify the presence of characters like Omega Red and the Juggernaut.



* {{Stripperiffic}}: In the ladies' side, we have Psylocke. And in the men's side, if one is feeling crazy, [[HuskyRusskie Colossus].

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* {{Stripperiffic}}: In the ladies' side, we have Psylocke. And in the men's side, if one is feeling crazy, [[HuskyRusskie Colossus].Colossus]].
14th Jan '16 8:19:11 PM zealots
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* BarrierWarrior: One of Magneto's most frustrating moves. He can erect an electromagnetic barrier at will which makes up completely invulnerable.



* BloodKnight: Akuma



* EverythingsBetterWithDinosaurs: In Wolverine's stage, Savage Land.
* GratuitousNinja: Psylocke



* HighlyVisibleNinja: Psylocke. Silver Samurai's stage also has background ninjas in bright purple that ninja teleport in and out.



* PrgamaticAdaptation: ''Children of the Atom's'' storyline is a LighterAndSofter retelling of the ''[[http://marvel.com/comics/events/249/fatal_attractions Fatal Attractions]]'' story, reusing its basic premise and adding in a throwaway line in the manual about Magneto recruiting mutant villains to justify the presence of characters like Omega Red and the Juggernaut.



* {{Stripperiffic}}: In the ladies' side, we have Psylocke. And in the men's side, if one is feeling crazy, Colossus.

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* SpaceBase: Avalon, Magneto's space station and stage for the FinalBoss fight with him. It was a pretty revolutionary stage for its day too, cycling through four different backgrounds to represent Magneto pulling the battlefield into different levels of Avalon.
* {{Stripperiffic}}: In the ladies' side, we have Psylocke. And in the men's side, if one is feeling crazy, Colossus.[[HuskyRusskie Colossus].


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* TurnsRed: Juggernaut's super.
26th Dec '15 3:04:42 PM N8han11
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* SNKBoss: '''Magneto'''. His AI is complete bullshit and seeks to royally piss you off at the worst time possible. He can fly away well out of your characters' reach and assault them with an extremely fast, damaging projectile. He has another move where he sends in four magnetic balls that are ''unblockable'' and home in on you, and when he catches them he can do whatever he wants. His super hits off-the-ground and unlike in other games reaches the top of the screen vertically, plus does ridiculous damage and it's very hard to avoid it. He's really fast, does a ton of damage with just a few blows, he is really difficult to get inside of and just has everything.\\
\\
To make things even '''''MORE''''' insulting, his throw allows him to follow-up with pretty much anything since it freezes you. Plus, his super meter fills automatically and he has a full bar in seconds to spend on flight, Magnetic Shockwave or a ''force field where he is COMPLETELY INVULNERABLE'' to attacks for a set period of time.

to:

* SNKBoss: '''Magneto'''. His AI is complete bullshit and seeks to royally piss you off at the worst time possible. He can fly away well out of your characters' reach and assault them with an extremely fast, damaging projectile. He has another move where he sends in four magnetic balls that are ''unblockable'' and home in on you, and when he catches them he can do whatever he wants. His super hits off-the-ground and unlike in other games reaches the top of the screen vertically, plus does ridiculous damage and it's very hard to avoid it. He's really fast, does a ton of damage with just a few blows, he is really difficult to get inside of and just has everything.\\
\\
To make things even '''''MORE''''' insulting, his throw allows him to follow-up with pretty much anything since it freezes you. Plus, his super meter fills automatically and he has a full bar in seconds to spend on flight, Magnetic Shockwave or a ''force field where he is COMPLETELY INVULNERABLE'' to attacks for a set period of time.



* WhenAllYouHaveIsAHammer: All of Cyclops' moves (in this game and the later ones he appears in) are basically various forms of optic blasts.
** Not entirely true: Cyclops had two special attacks that didn't use his optic blasts- Cyclone Kick, a spin kick attack that was fairly similar to Ryu's Hurricane Kick, and Charging Tackle, a running grapple that ended with an elbow drop.

to:

* WhenAllYouHaveIsAHammer: All Many of Cyclops' moves (in this game and the later ones he appears in) are basically various forms of optic blasts.
** Not entirely true: Cyclops had two special attacks that didn't use his optic blasts- Cyclone Kick, a spin kick attack that was fairly similar to Ryu's Hurricane Kick, and Charging Tackle, a running grapple that ended with an elbow drop.
blasts.
15th Dec '15 10:08:37 PM zealots
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** The Acolytes Exodus, Delgado and the Kleinstock brothers Sven and Harlan all cameo in every character's ending (a fifth Acolyte, Anne-Marie, was to be included too, but he was DummiedOut for reasons unknown).

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** The Acolytes Exodus, Delgado and the Kleinstock brothers Sven and Harlan all cameo in every character's ending (a ending. A fifth Acolyte, Anne-Marie, was to be included too, but he she was DummiedOut for reasons unknown).unknown.
15th Dec '15 9:48:30 PM zealots
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** The Acolytes Exodus, Delgado and the Kleinstock brothers Sven and Harlan all cameo in every character's ending (a fifth Acolyte, Anne-Marie, was to be included too, but was cut for reasons unknown).

to:

** The Acolytes Exodus, Delgado and the Kleinstock brothers Sven and Harlan all cameo in every character's ending (a fifth Acolyte, Anne-Marie, was to be included too, but he was cut DummiedOut for reasons unknown).
15th Dec '15 9:47:30 PM zealots
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* AdaptationalHeroism: Colossus was actually a member of Magneto's Acolytes at the point in time in the comics when this game was released, and while the game's code shows references to this story arc were originally going to be included (he was going to have the option of choosing whether or not to join up with Magneto, apparently) they were ultimately DummiedOut and he decisively rejects Magneto in the final product.



* TheCameo: Many characters make appearances in the endings and stages, such as the Professor X, Mojo and Jean Grey.

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* TheCameo: Many characters make appearances in Several:
** The Acolytes Exodus, Delgado and
the endings Kleinstock brothers Sven and stages, such Harlan all cameo in every character's ending (a fifth Acolyte, Anne-Marie, was to be included too, but was cut for reasons unknown).
** Forge cameos in Storm's ending.
** Jean Grey cameos in Cyclops's and Wolverine's endings.
** Mojo cameos in Spiral's ending and
as the an ice sculpture in Iceman's ending.
**
Professor X, Mojo and Jean Grey.X cameos directly in Colossus's ending, as well as appearing as the last sprite in the credits roll.


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* LadyMacbeth: Spiral's ending sees her talk Mojo into launching a new show, "[[AlienInvasion The Fall of Earth]]".


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* MacGuffin: As usual, Omega Red is hunting for the Carbonadum Synthesizer to stabilize his mutant death factor. His ending has him find it laying hilariously out in the open in a random Avalon hallway.
* MythologyGag: Mojo makes a joke about [[VideoGame/XMen2CloneWars cloning everyone]] in Spiral's ending.
* PunchClockVillain: Spiral references this trope directly in her ending, telling Magneto it's NothingPersonal and that she's just doing her job. Is it her fault she enjoys it?
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.XMenChildrenOfTheAtom