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Fixed typos.


* InstantWinCondition: A level is beaten when you uncover all safe tiles. This gets ofd in ''World of Virus'', where you're supposed to cure the virus and the flags are replaced with pills, suggesting that those virus=covered places don't get cured.

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* InstantWinCondition: A level is beaten when you uncover all safe tiles. This gets ofd odd in ''World of Virus'', where you're supposed to cure the virus and the flags are replaced with pills, suggesting that those virus=covered places don't get cured.



* ShownTheirWork: The world map in ''World of Virus'' is accurate to the COVID-10 outbreak rates in May 2020, seemingly when it was being developed.

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* ShownTheirWork: The world map in ''World of Virus'' is accurate to the COVID-10 COVID-19 outbreak rates in May 2020, seemingly when it was being developed.
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Fixed typos.


* NonIndicativeDiffiuclty: The difficulties given to levels are rather inconsistent in ''World of Mines'' as they only take sizes into account. Canada is considered "Extreme" despite its odd design full of islands leads to frequent guessing, while Canada is considered "Crazy" (a step above "Extreme") despite its design being much more straightforward, with only one island, simply because it's giant.

to:

* NonIndicativeDiffiuclty: NonIndicativeDifficulty: The difficulties given to levels are rather inconsistent in ''World of Mines'' as they only take sizes into account. Canada is considered "Extreme" despite its odd design full of islands leads to frequent guessing, while Canada is considered "Crazy" (a step above "Extreme") despite its design being much more straightforward, with only one island, simply because it's giant.



* UnlockableDfficultyLevels: ''World of Virus'' has three difficulties: Easy, Normal, and Hard, with each of them unlocked as you beat the previous one.

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* UnlockableDfficultyLevels: UnlockableDifficultyLevels: ''World of Virus'' has three difficulties: Easy, Normal, and Hard, with each of them unlocked as you beat the previous one.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wov2103.png]]

''World of Mines'' is a PuzzleGame for smartphones by Cogoo released in 2018 as part of a landmine clearing initiative. It's a ''VideoGame/{{Minesweeper}}'' clone where you have to uncover every tile, but the game takes place in 177 real countries with three unlockable maps for cities in three countries.

A sequel called ''World of Virus'' was released in 2020, at the height of the UsefulNotes/COVID19Pandemic, with mines replaced with viruses, flags being replaced with pills, and the objective is curing the world.
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!!This game provides examples of:
* InstantWinCondition: A level is beaten when you uncover all safe tiles. This gets ofd in ''World of Virus'', where you're supposed to cure the virus and the flags are replaced with pills, suggesting that those virus=covered places don't get cured.
* LevelMapDisplay: A mini map of the level is placed in the top left corner.
* LuckBasedMission: Happens sometimes when it's impossible to tell where to tap and where the mines are. It's actually more common thanks to the existence of countries with islands, as you are practically forced to guess where mines are on them.
* MarathonLevel: Some of the larger or more complex levels. Russia is the longest, with its complex design, 297 mines, and 2,435 tiles.
* {{Microtransactions}}: You can pay to earn stars in the original, which can be spent on palettes and level packs.
* MissionPackSequel: ''World of Virus'' is pretty similar to the first game, just with a different theme.
* NonIndicativeDiffiuclty: The difficulties given to levels are rather inconsistent in ''World of Mines'' as they only take sizes into account. Canada is considered "Extreme" despite its odd design full of islands leads to frequent guessing, while Canada is considered "Crazy" (a step above "Extreme") despite its design being much more straightforward, with only one island, simply because it's giant.
* NoPlotNoProblem: ''World of Mines'' doesn't actually have a plot.
* NotDrawnToScale: Level sizes tend to be inadequate or bizarre, presumably for balancing purposes. Germany has 767 tiles while Russia has 2,435 tiles, but on the world map, it's clear one is much bigger than the other.
* OneHitPointWonder: Setting off one mine causes the player to lose, unless they're willing to watch an ad and continue.
* ThePlague: ''World of Mines'' has you deal with a red virus that spread all over the world by clearing safe tiles and putting pills on virus tiles. Due to the game's release window, it's clear the virus is meant to be UsefulNotes/COVID19.
* ProlongedVideoGameSequel: Downplayed. ''World of Virus'' has more levels than ''World of Mines'' as there are three difficulties to play them. ''World of Mines'' however has three smaller unlockable level sets for cities in three countries.
* ShownTheirWork: The world map in ''World of Virus'' is accurate to the COVID-10 outbreak rates in May 2020, seemingly when it was being developed.
* {{Tilesweeper}}: ''World of Mines'' takes ''Minesweeper'' to a global scale by making its boards shaped like real countries and cities. The general formula is the same as the original as you still have to uncover all safe tiles and avoid/flag mines based on numbers on them, but some maps can be even larger than the Expert map (just check out Russia's 2000+ tiles) or have islands that lead to potential guessing. ''World of Virus'' replaces mines with viruses and flags with pills, but it's otherwise the same shebang.
* UnlockableDfficultyLevels: ''World of Virus'' has three difficulties: Easy, Normal, and Hard, with each of them unlocked as you beat the previous one.
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