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* AllThereInTheManual: This game is virtually disconnected from the original ''Wonder Boy'' game except for a mention in the localized manual for the Master System port as the event having taken place eleven years prior. The citizens of Monster Land somehow heard the tale, and call the hero by the legendary title "Wonder Boy" (the manual also mentions that his moniker in the home ports, "Tom-Tom", is actually a childhood nickname). Now a teenager, Wonder Boy (real name Bock Lee Temjin) is summoned to save the kingdom. While there is no indication of this in the original Arcade version, both characters were reaffirmed as [[RetCon one in the same]] in the manual for ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy III: The Dragon's Trap]]''.

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* AllThereInTheManual: This game is virtually disconnected from the original ''Wonder Boy'' game except for a mention in the localized manual for of the Master System port as the event having taken place eleven years prior. The citizens of Monster Land somehow heard the tale, and call the hero by the legendary title "Wonder Boy" (the manual also mentions that his moniker in the home ports, "Tom-Tom", is actually a childhood nickname). Now a teenager, Wonder Boy (real name Bock Lee Temjin) is summoned to save the kingdom. While there is no indication of this in the original Arcade version, both characters were reaffirmed as [[RetCon one in the same]] in the manual for ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy III: The Dragon's Trap]]''.

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'''''Wonder Boy in Monster Land''''' is the second game in the "Franchise/WonderBoy" series. A departure from the original ''VideoGame/WonderBoy'', rather than being a standard platformer like the original, ''Monster Land'' employed a more action RPG-like approach to its game design, allowing the player to equip his characters with swords, spells and various pieces of armor. The player controls a young lad named Bocke Lee Temjin as he sets out to rescue his homeland of Wonder Land, which has been taken over by an army of monsters led by an evil dragon.

''Monster Land'' was originally released in Japan as an arcade game in 1987, before getting an international release for the MasterSystem in 1989. The Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan, making it the first game in the "Monster World" sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}.

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'''''Wonder Boy in Monster Land''''' Land''''', is the second game in the "Franchise/WonderBoy" series. A departure from the original ''VideoGame/WonderBoy'', rather than being a standard platformer like the original, ''Monster Land'' employed a more action RPG-like approach to its game design, allowing the player to equip his characters with swords, spells and various pieces of armor. The player controls a young lad named Bocke Lee Temjin as he sets out to rescue his homeland of Wonder Land, which has been taken over by an army of monsters led by an evil dragon.

''Monster Land'' It was originally released in Japan as an a 1987 arcade game called '''''Wonder Boy: Monster Land''''' in 1987, before getting Japan, with an international release for the MasterSystem in 1989. The Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan, making it the first game in the "Monster World" sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}.


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* BonusBoss: In the Master System version, the eighth round (which in itself is an exclusive area with its own end boss) is home to a secret boss known as the Wizard. Defeating him yields nine Lightning Bolt spells, which may definitely come in handy later on.
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* AllThereInTheManual: This game is virtually disconnected from the original ''Wonder Boy'' game except for a mention in the localized manual for the Master System port as the event having taken place eleven years prior. The citizens of Monster Land somehow heard the tale, and call the hero by the legendary title "Wonder Boy" (the manual also mentions that his moniker in the home ports, "Tom-Tom", is actually a childhood nickname). Now a teenager, Wonder Boy (real name Bock Lee Temjin) is summoned to save the kingdom.

to:

* AllThereInTheManual: This game is virtually disconnected from the original ''Wonder Boy'' game except for a mention in the localized manual for the Master System port as the event having taken place eleven years prior. The citizens of Monster Land somehow heard the tale, and call the hero by the legendary title "Wonder Boy" (the manual also mentions that his moniker in the home ports, "Tom-Tom", is actually a childhood nickname). Now a teenager, Wonder Boy (real name Bock Lee Temjin) is summoned to save the kingdom. While there is no indication of this in the original Arcade version, both characters were reaffirmed as [[RetCon one in the same]] in the manual for ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy III: The Dragon's Trap]]''.



* SpellMyNameWithAnS: The hero's name. The arcade game spells his full name as "Bocke Lee Temjin" (with "Book the Hero", the name given in the instruction card, being his nickname) in the casting roll, while the manual for the Master System version spells it "Bock Lee Temjin" (removing the "e" from "Bocke"). Some of the enemies have their names spelled differently as well, most notably the final boss of the game - which was originally called the Mechanic Dragon, and called the MEKA dragon, Meka Dragon and Mecha Dragon in later sources such as ''The Dragon's Trap''.

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* SpellMyNameWithAnS: The hero's name. The arcade game spells his full name as "Bocke Lee Temjin" (with "Book the Hero", the name given in the instruction card, being his nickname) in the casting roll, while the manual for the Master System version spells it "Bock Lee Temjin" (removing the "e" from "Bocke"). Some of the enemies have their names spelled differently as well, most notably the final boss of the game - which was originally called the Mechanic Dragon, and called the MEKA dragon, Meka Dragon, MEKA Dragon and Mecha Dragon in later sources such as ''The Dragon's Trap''.

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* AllThereInTheManual: This game is virtually disconnected from the original ''Wonder Boy'' game except for a mention in the localized manual for the Master System port as the event having taken place eleven years prior. The citizens of Monster Land somehow heard the tale, and call the hero (who is referred by his home port name "Tom-Tom") by the title "Wonder Boy" (incidentally, his original Arcade name).

to:

* AllThereInTheManual: This game is virtually disconnected from the original ''Wonder Boy'' game except for a mention in the localized manual for the Master System port as the event having taken place eleven years prior. The citizens of Monster Land somehow heard the tale, and call the hero (who is referred by his home port name "Tom-Tom") by the legendary title "Wonder Boy" (incidentally, (the manual also mentions that his original Arcade name).moniker in the home ports, "Tom-Tom", is actually a childhood nickname). Now a teenager, Wonder Boy (real name Bock Lee Temjin) is summoned to save the kingdom.



* RoboticReveal: The FinalBoss.

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* RoboticReveal: [[spoiler:RoboticReveal: The FinalBoss.]]


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* [[spoiler:SpoiledByTheManual: The Master System manual calls the main enemy the MEKA dragon - and it's not a stretch to assume "MEKA" might stand for "mechanical".]]
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* SpellMyNameWithAnS: The hero's name. The arcade game spells his full name as "Bocke Lee Temjin" (with "Book the Hero", the name given in the instruction card, being his nickname) in the casting roll, while the manual for the Master System version spells it "Bock Lee Temjin" (removing the "e" from "Bocke"). Some of the enemies have their names spelled differently as well, most notably the final boss of the game - which was originally called the Mechanic Dragon, and called the MEKA dragon, Meka Dragon and Mecha Dragon in later sources such as ''Dragon's Trap''.

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* SpellMyNameWithAnS: The hero's name. The arcade game spells his full name as "Bocke Lee Temjin" (with "Book the Hero", the name given in the instruction card, being his nickname) in the casting roll, while the manual for the Master System version spells it "Bock Lee Temjin" (removing the "e" from "Bocke"). Some of the enemies have their names spelled differently as well, most notably the final boss of the game - which was originally called the Mechanic Dragon, and called the MEKA dragon, Meka Dragon and Mecha Dragon in later sources such as ''Dragon's ''The Dragon's Trap''.

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* AmericanKirbyIsHardcore: Contrast the image above (the Japanese box art) with the [[http://upload.wikimedia.org/wikipedia/en/7/71/Monster_Land_for_the_Master_System_cover_artwork.jpg American version]] of the Master System version of the game, featuring a more realistically proportioned Wonder Boy in full plate grinning wildly while cutting down a knight.

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* AmericanKirbyIsHardcore: Contrast the image above (the Japanese box art) with the [[http://upload.wikimedia.org/wikipedia/en/7/71/Monster_Land_for_the_Master_System_cover_artwork.jpg American version]] of the Master System version of the game, featuring a more realistically proportioned Wonder Boy hero in full plate grinning wildly while cutting down a knight.knight.
* AllThereInTheManual: This game is virtually disconnected from the original ''Wonder Boy'' game except for a mention in the localized manual for the Master System port as the event having taken place eleven years prior. The citizens of Monster Land somehow heard the tale, and call the hero (who is referred by his home port name "Tom-Tom") by the title "Wonder Boy" (incidentally, his original Arcade name).



* SpellMyNameWithAnS: The hero's name. The arcade game spells his full name as "Bocke Lee Temjin" (with "Book the Hero", the name given in the instruction card, being his nickname) in the casting roll, while the manual for the Master System version spells it "Bock Lee Temjin" (removing the "e" from "Bocke"). Some of the enemies have their names spelled differently as well.

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* SpellMyNameWithAnS: The hero's name. The arcade game spells his full name as "Bocke Lee Temjin" (with "Book the Hero", the name given in the instruction card, being his nickname) in the casting roll, while the manual for the Master System version spells it "Bock Lee Temjin" (removing the "e" from "Bocke"). Some of the enemies have their names spelled differently as well.well, most notably the final boss of the game - which was originally called the Mechanic Dragon, and called the MEKA dragon, Meka Dragon and Mecha Dragon in later sources such as ''Dragon's Trap''.
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* ShockingSwerve: Surprise!! The final boss is actually a robot. Possibly from space.
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* ShockingSwerve: Surprise!! The final boss is actually a robot. Possibly from space.

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* LoadsAndLoadsOfLoading: When completing a world on the Amiga port.

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* LoadsAndLoadsOfLoading: When completing a world on the Amiga port. port.
* LostForever: Since there was almost no ability to backtrack in the game, failing to find one of the secret areas in the ChainOfDeals sidequest basically made the entire quest impossible to complete. A particularly egregious example considering that the reward for the quest was either a bell (which chimed when you were going the right way in the final dungeon, making the whole thing ''significantly'' easier) or a ruby (which automatically defeated the final boss's first form).



* SpellMyNameWithAnS: The hero's name. The arcade game spells his full name as "Bocke Lee Temjin" (with "Book the Hero", the name given in the instruction card, being his nickname) in the casting roll, while the manual for the Master System version spells it "Bock Lee Temjin" (removing the "e" from "Bocke"). Some of the enemies have their names spell differently as well.

to:

* SpellMyNameWithAnS: The hero's name. The arcade game spells his full name as "Bocke Lee Temjin" (with "Book the Hero", the name given in the instruction card, being his nickname) in the casting roll, while the manual for the Master System version spells it "Bock Lee Temjin" (removing the "e" from "Bocke"). Some of the enemies have their names spell spelled differently as well.
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* AmericanKirbyIsHardcore: Contrast the image above (the Japanese box art) with the [[http://upload.wikimedia.org/wikipedia/en/7/71/Monster_Land_for_the_Master_System_cover_artwork.jpg American version]] featuring a more realistically proportioned Wonder Boy in full plate grinning wildly while cutting down a knight.

to:

* AmericanKirbyIsHardcore: Contrast the image above (the Japanese box art) with the [[http://upload.wikimedia.org/wikipedia/en/7/71/Monster_Land_for_the_Master_System_cover_artwork.jpg American version]] version]] of the Master System version of the game, featuring a more realistically proportioned Wonder Boy in full plate grinning wildly while cutting down a knight.
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* AmericanKirbyIsHardcore: Contrast the image above (the Japanese box art) with the [[http://upload.wikimedia.org/wikipedia/en/7/71/Monster_Land_for_the_Master_System_cover_artwork.jpg American version]] featuring a more realistically proportioned Wonder Boy in full plate grinning wildly while cutting down a knight.
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--> [[AWinnerIsYou War is over]]

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--> [[AWinnerIsYou War is over]]over
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* DivorcedInstallment: ''Saiyuki World'', the Famicom version.
** DolledUpInstallment: The PC Engine version became a game based on the ''{{Bikkuriman}}'' series of trading stickers. And in Brazil, the SMS version had Wonder Boy replaced with the protagonist of local comic ''MonicasGang''.
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* TheGrimReaper: The first boss, who later has a {{palette swap}} that steals your gold.



* StealthPun: The Grim Reaper and its upgraded version Gold Collector. The certainties of death and taxes come to mind.
* TheGrimReaper: The first boss, who later has a {{palette swap}} that steals your gold.

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* StealthPun: The Grim Reaper and its upgraded version Gold Collector. The certainties of death and taxes come to mind.
* TheGrimReaper: The first boss, who later has a {{palette swap}} that steals your gold.
mind.
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* StealthPun: The Grim Reaper and its upgraded version Gold Collector. The certainties of death and taxes come to mind.
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* NintendoHard: Within the Sega Master System version, the bosses can be killed in just a few hits each, but you only have one life no continues, unless you gain more lives through score. Wherein the PSN version the bosses are much much more difficult but you have unlimited continues, take your pick.

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* NintendoHard: Within the Sega Master System version, the bosses can be killed in just a few hits each, but you only have one life no continues, unless you gain more lives through score. Wherein the PSN Arcade version the bosses are much much more difficult but you have unlimited continues, take your pick.
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* NintendoHard

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* NintendoHardNintendoHard: Within the Sega Master System version, the bosses can be killed in just a few hits each, but you only have one life no continues, unless you gain more lives through score. Wherein the PSN version the bosses are much much more difficult but you have unlimited continues, take your pick.
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** DolledUpInstallment: The PC Engine version became a game based on the ''{{Bikkuriman}}'' series of trading stickers.

to:

** DolledUpInstallment: The PC Engine version became a game based on the ''{{Bikkuriman}}'' series of trading stickers. And in Brazil, the SMS version had Wonder Boy replaced with the protagonist of local comic ''MonicasGang''.
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''Monster Land'' was originally released in Japan as an arcade game in 1987, before getting an international release for the MasterSystem in 1989. The Japanese Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan, making it the first game in the "Monster World" sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}.

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''Monster Land'' was originally released in Japan as an arcade game in 1987, before getting an international release for the MasterSystem in 1989. The Japanese Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan, making it the first game in the "Monster World" sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}.
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''Monster Land'' was originally released in Japan as an arcade game in 1987, before getting an international release for the MasterSystem in 1989 under the title of '''''Super Wonder Boy: Monster World''''' in Japan[[hottip:*:it was still called ''Wonder Boy in Monster Land'' everywhere else]], starting the "Monster World" sub-series of "Wonder Boy" games. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}.

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''Monster Land'' was originally released in Japan as an arcade game in 1987, before getting an international release for the MasterSystem in 1989 under the title of 1989. The Japanese Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan[[hottip:*:it was still called ''Wonder Boy Japan, making it the first game in Monster Land'' everywhere else]], starting the "Monster World" sub-series of "Wonder Boy" games.sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}.
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''Monster Land'' was originally released in Japan as an arcade game in 1987, before getting an international release for the MasterSystem in 1989 under the title of '''''Super Wonder Boy: Monster World''''' in Japan[[hottip:*:it was still called ''Wonder Boy in Monster Land'' everywhere else]]). Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}.

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''Monster Land'' was originally released in Japan as an arcade game in 1987, before getting an international release for the MasterSystem in 1989 under the title of '''''Super Wonder Boy: Monster World''''' in Japan[[hottip:*:it was still called ''Wonder Boy in Monster Land'' everywhere else]]).else]], starting the "Monster World" sub-series of "Wonder Boy" games. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}.
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''Monster Land'' was originally released in Japan as an arcade game in 1987, before getting an international release for the MasterSystem in 1989 (which was titled '''''Super Wonder Boy: Monster World''''' in Japan). Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}.

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''Monster Land'' was originally released in Japan as an arcade game in 1987, before getting an international release for the MasterSystem in 1989 (which was titled under the title of '''''Super Wonder Boy: Monster World''''' in Japan).Japan[[hottip:*:it was still called ''Wonder Boy in Monster Land'' everywhere else]]). Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}.

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The second game in the ''Franchise/WonderBoy'' series. When an evil Dragon and his monster minions invade the land, a young warrior named Bocke Lee Temjin is asked to defeat him, a quest he accepts.

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The '''''Wonder Boy in Monster Land''''' is the second game in the ''Franchise/WonderBoy'' "Franchise/WonderBoy" series. When an evil Dragon A departure from the original ''VideoGame/WonderBoy'', rather than being a standard platformer like the original, ''Monster Land'' employed a more action RPG-like approach to its game design, allowing the player to equip his characters with swords, spells and his monster minions invade the land, various pieces of armor. The player controls a young warrior lad named Bocke Lee Temjin is asked as he sets out to defeat him, a quest he accepts.rescue his homeland of Wonder Land, which has been taken over by an army of monsters led by an evil dragon.

''Monster Land'' was originally released in Japan as an arcade game in 1987, before getting an international release for the MasterSystem in 1989 (which was titled '''''Super Wonder Boy: Monster World''''' in Japan). Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}.
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* SpellMyNameWithAnS: The hero's name. The arcade game spells his full name as "Bocke Lee Temjin" (with "Book the Hero", the name given in the instruction card, being his nickname) in the casting roll, while the manual for the Master System version spells it "Bock Lee Temjin" (removing the "e" from "Bocke"). Some of the enemies have their names spell differently as well.

to:

* SpellMyNameWithAnS: The hero's name. The arcade game spells his full name as "Bocke Lee Temjin" (with "Book the Hero", the name given in the instruction card, being his nickname) in the casting roll, while the manual for the Master System version spells it "Bock Lee Temjin" (removing the "e" from "Bocke"). Some of the enemies have their names spell differently as well.well.
* TheGrimReaper: The first boss, who later has a {{palette swap}} that steals your gold.
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* PaletteSwap: Some of the monsters, such as the knights and the kongs, have recolored variants.

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* PaletteSwap: Some Three of the monsters, such as bosses, notably the knights Grim Reaper, Knight, and Giant Kong, as well as some of the kongs, mooks, have recolored variants.variants, sometimes with different attacks.
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--> War is over

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--> [[AWinnerIsYou War is overover]]
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--> He may come from star.

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--> [[GiantSpaceFleaFromNowhere He may come from star.]]



--> But be careful. More tests wait for you.
--> Bye! MONSTER LAND. So long.

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--> But But, be careful. More tests wait for you.
--> Bye! MONSTER LAND.LAND . So long.
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** Thankfully, the Wii Virtual Console release of the Arcade edition does away with all that and gives us a proper translation which does not end as such:
--> War is over
--> [[GiantSpaceFleaFromNowhere DRAGON was robot]]
--> He may come from star.
--> We regained our peace.
--> [[AndThereWasMuchRejoicing People will be happy.]]
--> But be careful. More tests wait for you.
--> Bye! MONSTER LAND. So long.
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!!Tropes in ''Monster Land'':
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[[quoteright:293:http://static.tvtropes.org/pmwiki/pub/images/Wonder_Boy_II_Art_01_a_9540.jpg]]
[[caption-width-right:293:Bocke Lee Temjin, as depicted in ''Wonder Boy in Monster Land''.]]
The second game in the ''Franchise/WonderBoy'' series. When an evil Dragon and his monster minions invade the land, a young warrior named Bocke Lee Temjin is asked to defeat him, a quest he accepts.
* BlindIdiotTranslation: Some versions suffered from this. For example, the Amiga version used: "3 gold get." The English version of the arcade game (which was actually a pirated release) was barely intelligible.
* BossRush: The FinalDungeon, at least in the arcade version.
* ChainOfDeals: One of the subquests.
* CountrySwitch: Playing the Japanese version, ''Super Wonder Boy: Monster World'', on a western Master System will change the game's title and language. However, the translation displayed is completely different from the one in the official western version and the title is even slightly different (''Super Wonder Boy: Monster Land''). [[DifficultyByRegion The Japanese version is also harder.]]
* DegradedBoss: Many of the key and sword guardians, especially in the FinalDungeon.
* DivorcedInstallment: ''Saiyuki World'', the Famicom version.
** DolledUpInstallment: The PC Engine version became a game based on the ''{{Bikkuriman}}'' series of trading stickers.
* FinalDeath: The arcade version disables continues in the final dungeon. Some ports, including the Amiga and SMS, have no continues at all.
* GuideDangIt: The sub-quests and hidden items, including the [[InfinityPlusOneSword final sword upgrade]].
* LifeMeter: Yours is a series of hearts, while the enemy has a colored dot. Some ports removed the dot.
* LoadsAndLoadsOfLoading: When completing a world on the Amiga port.
* KingMook: The Myconid Master (giant version of the mushroom mooks), Giant Kong (giant ape), Kraken (giant squid) and King Demon (a promoted version of those one-horned ogre monsters).
* TheMaze: The {{final dungeon}}. Incorrect paths return you a few screens or possibly back to start.
* MarketBasedTitle: A bit of a confusing example. The original arcade game was simply titled ''Wonder Boy: Monster Land'' in Japan and it became ''Super Wonder Boy: Monster World'' when ported to the Mark III. Overseas, the Master System version was released as ''Wonder Boy '''in''' Monster World'', but the Japanese cartridges feature an early build of the English version titled ''Super Wonder Boy: Monster Land'' and some cartridge labels even misprinted the title as ''Super Wonder Boy: Super Monster Land''. The home computer ports by Activision were released under the name of ''Super Wonder Boy in Monster Land'' on their packaging, but the actual in-game title varies between versions.
* MercyInvincibility: The arcade version prevents damage, but still applies {{Knockback}} when you hit a projectile or monster.
* NintendoHard
* PaletteSwap: Some of the monsters, such as the knights and the kongs, have recolored variants.
* PopQuiz: The Sphinx PuzzleBoss.
* RoboticReveal: The FinalBoss.
** [[spoiler:OneWingedAngel: the RoboticReveal takes place when the boss is defeated for the first time. Then you have to fight it again.]]
* SpellMyNameWithAnS: The hero's name. The arcade game spells his full name as "Bocke Lee Temjin" (with "Book the Hero", the name given in the instruction card, being his nickname) in the casting roll, while the manual for the Master System version spells it "Bock Lee Temjin" (removing the "e" from "Bocke"). Some of the enemies have their names spell differently as well.

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