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* {{Bizarrchitecture}}: The city of Piedup from the third game is a lot more vertical than your average city would be. It's handwaved by the manual as having been built as an experiment in space conservation, though this doesn't really explain how a city of houses on wooden platforms is able to support a massive castle on top without collapsing under its own weight.
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* {{Bizarrchitecture}}: The city of Piedup from the third game is a lot more vertical than your average city would be. It's handwaved by the manual as having been built as an experiment in space conservation, though this doesn't really explain how a city of houses on wooden platforms is able to support a massive castle on top without collapsing under its own weight. Special mention should go to the throne room, which is only accessible through a passage in the deepest part of the dungeon, requires four gems to open, and has can only be scaled through magical levitation.
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* HopelessBossFight: The dungeon guardian in the third game (behind the door where the game begins) is impossible to defeat with starting equipment. In order to get into the undercity, Kuros needs to slip past him as a thief.
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* RaceLift: For whatever reason, Kuros' skin tone darkens for each level of the thieves guild he obtains.
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* WeCanRuleTogether: Malkil makes this offer to Kuros at the end of the third game. If Kuros accepts, [[SchmuckBait it results]] in a NonStandardGameOver.
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* DeathIsASlapOnTheWrist: While the sequels averted this, the original game was very forgiving regarding death. You come back to life on the exact spot at which you died, unless it was a boss fight, in which case you restart the boss fight. "Game Over" and continuing is treated as nothing more than just coming back to life again, could be done infinitely but would reset your score to zero.
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* DeathIsASlapOnTheWrist: DeathIsASlapOnTheWrist:
** While the sequels averted this, the original game was very forgiving regarding death. You come back to life on the exact spot at which you died, unless it was a boss fight, in which case you restart the boss fight. "Game Over" and continuing is treated as nothing more than just coming back to life again, could be done infinitely but would reset your score tozero.zero.
** Killing Malkil doesn't seem to hinder him much more than being reduced to a temporarily weakened spirit.
** While the sequels averted this, the original game was very forgiving regarding death. You come back to life on the exact spot at which you died, unless it was a boss fight, in which case you restart the boss fight. "Game Over" and continuing is treated as nothing more than just coming back to life again, could be done infinitely but would reset your score to
** Killing Malkil doesn't seem to hinder him much more than being reduced to a temporarily weakened spirit.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/46995_ironsword_wizards_warriors_ii_nes_front_cover.jpg]][[caption-width-right:350:[[LadyNotAppearingInThisGame Fabio Not Appearing In This Game]]]]
Released in 1987 by Acclaim, developed by British company Creator/{{Rare}}, ''Wizards and Warriors'' features KnightInShiningArmor Kuros hopping through the kingdom, in search of his beloved (and nameless) [[SaveThePrincess Princess]], abducted by token EvilSorcerer Malkil. Along the way, he'll rescue any OTHER [[DamselInDistress Damsels in Distress]] he happens to stumble over, along with picking up a variety of magical odds and ends.
Released in 1987 by Acclaim, developed by British company Creator/{{Rare}}, ''Wizards and Warriors'' features KnightInShiningArmor Kuros hopping through the kingdom, in search of his beloved (and nameless) [[SaveThePrincess Princess]], abducted by token EvilSorcerer Malkil. Along the way, he'll rescue any OTHER [[DamselInDistress Damsels in Distress]] he happens to stumble over, along with picking up a variety of magical odds and ends.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/46995_ironsword_wizards_warriors_ii_nes_front_cover.jpg]][[caption-width-right:350:[[LadyNotAppearingInThisGame Fabio Not Appearing In in This Game]]]]
Released in 1987 byAcclaim, Creator/{{Acclaim}}, developed by British company Creator/{{Rare}}, ''Wizards and Warriors'' features KnightInShiningArmor Kuros hopping through the kingdom, in search of his beloved (and nameless) [[SaveThePrincess Princess]], abducted by token EvilSorcerer Malkil. Along the way, he'll rescue any OTHER [[DamselInDistress Damsels in Distress]] he happens to stumble over, along with picking up a variety of magical odds and ends.
Released in 1987 by
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Kuros and Malkil were also regular characters on the cartoon segment of ''WesternAnimation/VideoPower'', with the latter himself also appearing on the ''WesternAnimation/CaptainNTheGameMaster'' episode "Nightmare on Mother Brain's Street.
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Kuros and Malkil were also regular characters on the cartoon segment of ''WesternAnimation/VideoPower'', with the latter himself also appearing on the ''WesternAnimation/CaptainNTheGameMaster'' episode "Nightmare on Mother Brain's Street.
Street".
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* AutoScrollingLevel: All of the thief class challenges in the third game involve puzzling through an auto scrolling platform section.
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* AutoScrollingLevel: All of the thief Thief class challenges in the third game involve puzzling through an auto scrolling auto-scrolling platform section.
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* CriticalAnnoyance: Getting low on health will trigger a musical ditty that will not stop.
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* CriticalAnnoyance: Getting low on health in the first game will trigger a musical ditty that will not stop.stop, even during the "Continue" screen.
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* EverythingTryingToKillYou: Subverted in the third game. Fewer enemies will try to kill you if you're correctly dressed in the relevant area; A knight in the castle, a thief in the city, and a wizard in the underworld will attract a lot less attention than, say, a knight in the underworld, a thief in the castle, or a wizard in the city. Lampshaded by the manual
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* EverythingTryingToKillYou: Subverted in the third game. Fewer enemies will try to kill you if you're correctly dressed in the relevant area; A knight in the castle, a thief in the city, and a wizard in the underworld will attract a lot less attention than, say, a knight in the underworld, a thief in the castle, or a wizard in the city. Lampshaded by the manualmanual:
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** The final level in the first game. Bribing the knight guarding the door to Malkil requires 100 gems. Only about 65 are are out in the open which requires [[RandomDrop killing countless enemies to randomly drop]] the 35 gems necessary to proceed. [[spoiler: Or finding the well-hidden secret rooms.]]
** The platforming elements in this game can range from tricky (numerous sloped areas) to downright hellish. Be prepared to lose a lot of lives trying to land perfectly on every floating platform in the 3rd wizard trial in ''W&W 3''.
** The platforming elements in this game can range from tricky (numerous sloped areas) to downright hellish. Be prepared to lose a lot of lives trying to land perfectly on every floating platform in the 3rd wizard trial in ''W&W 3''.
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** The final level in the first game. Bribing the knight guarding the door to Malkil requires 100 gems. Only about 65 are are out in the open which requires [[RandomDrop killing countless enemies to randomly drop]] the 35 gems necessary to proceed. [[spoiler: Or finding the well-hidden secret rooms.]]
** The platforming elements in thisgame series can range from tricky (numerous sloped areas) to downright hellish. Be prepared to lose a lot of lives trying to land perfectly on every floating platform in the 3rd wizard trial in ''W&W 3''.
** The platforming elements in this
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* ItemGet: Kuros will triumphantly raise the different class trophies above his head in the third game.
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* ItemGet: ItemGet:
** Kuros will triumphantly raise the different class trophies above his head in the third game.
** Kuros will triumphantly raise the different class trophies above his head in the third game.
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* StockMoneyBag: Dollar signed bags are commonly found. These also increase the score.
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** In the first and second game, whenever you open a chest, you'll get a screen with a detailed picture of what you find within, accompanied by a gliding harp sound effect. This gets particularly cool in the second game when, after defeating the final elemental boss, the next level starts with the detailed picture of a blade and "You got '''The Ironsword'''".
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** The final level in the first game. Bribing the knight guarding the door to Malkil requires 100 gems. Only about 65 are are out in the open which requires [[RandomDrop killing countless enemies to randomly drop]] the 35 gems necessary to proceed.
to:
** The final level in the first game. Bribing the knight guarding the door to Malkil requires 100 gems. Only about 65 are are out in the open which requires [[RandomDrop killing countless enemies to randomly drop]] the 35 gems necessary to proceed. [[spoiler: Or finding the well-hidden secret rooms.]]
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** The four animal guardians in ''Ironsword'' really want their golden objects back.
** Although in two of the cases said guardians appear to be [[JustifiedTrope too large]] to [[FridgeLogic leave the room they occupy]].
** Although in two of the cases said guardians appear to be [[JustifiedTrope too large]] to [[FridgeLogic leave the room they occupy]].
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** The four animal guardians in ''Ironsword'' really want their golden objects back.
**back. Although in two of the cases said guardians appear to be [[JustifiedTrope too large]] to [[FridgeLogic leave the room they occupy]].
**
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* GainaxEnding: For the third game. Malkil explodes, leaving a PortalDoor. Kuros jumps into it and ends up in the future.
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* GainaxEnding: For the third game. Malkil explodes, leaving a PortalDoor. Kuros jumps into it and ends up in the future.future, with the implication that he'll be fighting Malkil throughout time.
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* GiveMeYourInventoryItem: Give Me Your Gems: The knight guarding the door to the boss in each level can only be placated by handing over the indicated amount of money. [[InvincibleMinorMook No, you can't kill him, no matter how much you may want to]]. But, the gems aren't actually subtracted from the player's total.
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* GiveMeYourInventoryItem: [[GiveMeYourInventoryItem Give Me Your Gems: Gems]]: The knight guarding the door to the boss in each level can only be placated by handing over the indicated amount of money. [[InvincibleMinorMook No, you can't kill him, no matter how much you may want to]]. But, the gems aren't actually subtracted from the player's total.
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* LetteredSequel: The UsefulNotes/GameBoy title is ''X'' even though it was released third chronologically.
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* LetteredSequel: The UsefulNotes/GameBoy title is ''X'' even though it was released third chronologically.chronologically (because the third game starts ''immediately'' after the second game, messing up the chronology a bit).
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* MultiMeleeMaster: Kuros, while primarily [[HeroesPreferSwords being a sword wielding knight]], can make use of other weapons, such as daggers, staffs and axes. In the third game, he even wields three different types of sword.
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* MultiMeleeMaster: Kuros, while primarily [[HeroesPreferSwords being a sword wielding knight]], can make use of other weapons, such as daggers, staffs and axes. In the third game, he even wields three four different types of sword.sword: the shortsword, the longsword, and the Silver Sword as the Knight (level 0, 1 and 3 respectively) and a short dagger-sword as the Thief.
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* NintendoHard: The first isn't particularly hard due to infinite continues. The sequels, respectively, give you two continues, and NO continues.
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* NintendoHard: The first isn't particularly hard due to infinite continues. The sequels, respectively, give you two continues, continues[[labelnote:*]]One of which is ''removed'' after the third level even if you haven't used it yet![[/labelnote]], and NO continues.
* SortingAlgorithmOfWeaponEffectiveness: In the second game, you start with a rather puny, weak sword, and get progressively longer, more powerful swords until you finally assemble the Ironsword, the best weapon in the game[[note]]Not because of the size, but rather because of the fact that it can shoot infinite projectiles without draining your magic[[/note]]. However, this trope is subverted in the third level (the level after the Air Elemental battle), where, if you stockpile enough money, you can get the Diamond Sword, which is as big as the Ironsword and does the most damage in the game. It's possible to lose it by buying a weaker weapon, but if you can keep it, it will carry you through the next 6 levels easily enough, after which you'll have the Ironsword.
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* TraumaInducedAmnesia: Kuros loses his memory in the third game's intro when Malkil blasts him off the top of a mountain.
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* TraumaInducedAmnesia: Kuros loses his memory in the third game's intro when Malkil blasts him off the top of a mountain. He still remembers enough to want to fight Malkil.
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** One at the end of each level. They're even labeled as such.
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** One at the end of each level.level in the first game. They're even labeled as such.
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* ContemptibleCover: The boxart of the second game features Fabio in barbarian garb.
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* ContemptibleCover: The boxart of the second game features Fabio in barbarian garb. Kuros is fully-armored and sports a beard.
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* {{Stripperiffic}}: The princess and the maidens in the first game are dressed in a bra and panties and nothing else. Justified in that they're prisoners and they've apparently been hanging from the ceiling for quite a long time by the time you get to them.
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* TheFaceless: Played straight in the first two games, as Kuros is always wearing a helmet. The Knight and wizard classes of the third game also play it straight, being helmeted and hooded, respectively, but overall subverted by Kuros' thief appearance, which depicts him as sporting a beard. He's also shown helmetless in the intro after Malkil blasts him off the top of the mountain and when he acquires a shortsword from a creature that attempts to ambush him.
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* EverythingTryingToKillYou: Subverted in the third game. Fewer enemies will try to kill you if you're correctly dressed in the relevant area; A knight in the castle, a thief in the city, and a wizard in the underworld will attract a lot less attention than, say, a knight in the underworld, a thief in the castle, or a wizard in the city.
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* EverythingTryingToKillYou: Subverted in the third game. Fewer enemies will try to kill you if you're correctly dressed in the relevant area; A knight in the castle, a thief in the city, and a wizard in the underworld will attract a lot less attention than, say, a knight in the underworld, a thief in the castle, or a wizard in the city. Lampshaded by the manual
--> If Kuros doesn't go around brandishing his sword like some sort of macho man, they'll probably leave him alone.
--> If Kuros doesn't go around brandishing his sword like some sort of macho man, they'll probably leave him alone.
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* FallingDamage: Kuros will not take fall damage but long falls will stun him for a few moments.
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* FallingDamage: FallingDamage:
** Kuros will not take fall damage but long falls will stun him for a fewmoments.moments.
** Falls in the third game cause damage. Curiously, he falls from the top of a mountain in the intro sequence with only memory loss as the only issue.
** Kuros will not take fall damage but long falls will stun him for a few
** Falls in the third game cause damage. Curiously, he falls from the top of a mountain in the intro sequence with only memory loss as the only issue.
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** In order to undergo guild tests, Kuros must first find that guild's statue. Justified in that the statue is actually part of the trial as the boss.
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* TraumaInducedAmnesia: Kuros loses his memory in the third game's intro when Malkil blasts him off the top of a mountain.
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* AbilityRequiredToProceed: Defeating Malkil in the third game requires the Level 3 Wizard's levitation ability to scale the tower, the Level 3 Thief's skeleton key to open the doors, and the Level 3 Knight's Silversword to actually fight Malkil. Of course, Kuros needs to already be level 2 in each guild to undertake the level 3 tests and level 1 to undertake the level 2 tests. There are also various obstacles in the game that require each ability to clear.
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Kuros and Malkil were also regular characters on the cartoon segment of ''WesternAnimation/VideoPower''.
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Kuros and Malkil were also regular characters on the cartoon segment of ''WesternAnimation/VideoPower''.
''WesternAnimation/VideoPower'', with the latter himself also appearing on the ''WesternAnimation/CaptainNTheGameMaster'' episode "Nightmare on Mother Brain's Street.
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* [[GiveMeYourInventoryItem Give Me Your Gems]]: The knight guarding the door to the boss in each level can only be placated by handing over the indicated amount of money. [[InvincibleMinorMook No, you can't kill him, no matter how much you may want to]].
** Coincidentally, this only appeases the guard, since the gems aren't actually subtracted from the player's total.
** Coincidentally, this only appeases the guard, since the gems aren't actually subtracted from the player's total.
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* [[GiveMeYourInventoryItem GiveMeYourInventoryItem: Give Me Your Gems]]: Gems: The knight guarding the door to the boss in each level can only be placated by handing over the indicated amount of money. [[InvincibleMinorMook No, you can't kill him, no matter how much you may want to]].
** Coincidentally, this only appeases the guard, sinceto]]. But, the gems aren't actually subtracted from the player's total.
** Coincidentally, this only appeases the guard, since
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* HitPoints: In the first game:
** Kuros's health is measured in red symbols.
** The boss's health is measured in blue symbols.
** Kuros's health is measured in red symbols.
** The boss's health is measured in blue symbols.
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* LifeMeter: In the first game:
** Kuros's is indicated on the left bottom of the screen, labeled "LIFE", using red symbols.
** The boss's is indicated to the right of Kuros's Life meter, but is in blue symbols and labeled "EVIL".
** Kuros's is indicated on the left bottom of the screen, labeled "LIFE", using red symbols.
** The boss's is indicated to the right of Kuros's Life meter, but is in blue symbols and labeled "EVIL".
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Released in 1987 by Acclaim, developed by British company {{Rare}}, ''Wizards and Warriors'' features KnightInShiningArmor Kuros hopping through the kingdom, in search of his beloved (and nameless) [[SaveThePrincess Princess]], abducted by token EvilSorcerer Malkil. Along the way, he'll rescue any OTHER [[DamselInDistress Damsels in Distress]] he happens to stumble over, along with picking up a variety of magical odds and ends.
to:
Released in 1987 by Acclaim, developed by British company {{Rare}}, Creator/{{Rare}}, ''Wizards and Warriors'' features KnightInShiningArmor Kuros hopping through the kingdom, in search of his beloved (and nameless) [[SaveThePrincess Princess]], abducted by token EvilSorcerer Malkil. Along the way, he'll rescue any OTHER [[DamselInDistress Damsels in Distress]] he happens to stumble over, along with picking up a variety of magical odds and ends.
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The other games in this series are ''Ironsword: Wizards and Warriors II'', released for the NES in 1989, ''Fortress of Fear: Wizards and Warriors X'', released for the GameBoy in 1990, and ''Wizards and Warriors III: Kuros: Visions of Power'', for the NES in 1992.
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The other games in this series are ''Ironsword: Wizards and Warriors II'', released for the NES in 1989, ''Fortress of Fear: Wizards and Warriors X'', released for the GameBoy UsefulNotes/GameBoy in 1990, and ''Wizards and Warriors III: Kuros: Visions of Power'', for the NES in 1992.
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* LetteredSequel: The GameBoy title is ''X'' even though it was released third chronologically.
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* LetteredSequel: The GameBoy UsefulNotes/GameBoy title is ''X'' even though it was released third chronologically.
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* EverythingTryingToKillYou: Subverted in the third game. Fewer enemies will try to kill you if you're correctly dressed in the relevant area; A knight in the castle, a thief in the city, and a wizard in the underworld will attract a lot less attention than, say, a knight in the underworld, a thief in the castle, or a wizard in the city.
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* EvilSorcerer: Malkil.
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* EvilSorcerer: Malkil.Malkil uses a lot of magic throughout the series and is the villain for Kuros to defeat.
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* NamesToRunAwayFromReallyFast: Malkil.
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* NamesToRunAwayFromReallyFast: Malkil.Malkil, whose name basically means "Bad kill".
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* UselessUsefulStealth: See above about the Cloak of Darkness.
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* UselessUsefulStealth: See above about the The Cloak of Darkness.Darkness doesn't actually make Kuros invisible to enemies; it makes Kuros invisible to ''the player''.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/46995_ironsword_wizards_warriors_ii_nes_front_cover.jpg]][[caption-width-right:350:[[LadyNotAppearingInThisGame Fabio Not Appearing In This Game]]]]
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* DismantledMacGuffin: The titular Ironsword of the second game is in four separate pieces, recovered through the first four stages and then used to great effect in the last stage.
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* HyperactiveMetabolism:
** Food typically heals in all of the games.
** Not so much in the second game, since small chickens will restore health, [[DeathByGluttony but large chickens can kill a weakened Kuros]].
** Food typically heals in all of the games.
** Not so much in the second game, since small chickens will restore health, [[DeathByGluttony but large chickens can kill a weakened Kuros]].
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* HyperactiveMetabolism:
**HyperactiveMetabolism: Food typically heals in all of the games.
** Not so much in the second game, since small chickens will restore health, [[DeathByGluttony but large chickens can kill a weakened Kuros]].games.
**
** Not so much in the second game, since small chickens will restore health, [[DeathByGluttony but large chickens can kill a weakened Kuros]].
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* GainaxEnding: For the third game. Malkil explodes, leaving a GiantSwirlyThing. Kuros jumps into it and ends up in the future.
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* GainaxEnding: For the third game. Malkil explodes, leaving a GiantSwirlyThing.PortalDoor. Kuros jumps into it and ends up in the future.
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** This is much more apparent in ''Ironsword'', since many of the items collected do absolutely '''nothing''' to improve Kuros' abilities, [[CosmeticReward they just change his appearance.]]
to:
** This is much more apparent in ''Ironsword'', since many of the items collected do absolutely '''nothing''' to improve Kuros' abilities, [[CosmeticReward [[CosmeticAward they just change his appearance.]]
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* SkeletonKey: The level three thief ability in the third game is a skeleton key which "will let you into any door you like!"
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* SkeletonKey: The third level of the Thief gets one of these. With it, Kuros can open any door or brown window.
to:
* SkeletonKey: The third level of the Thief in the third game gets one of these. With it, Kuros can open any door or brown window.window.
* SlouchOfVillainy: When Malkil is found at the end of the third game the villain is reclined very comfortably on an oversized throne.
* SlouchOfVillainy: When Malkil is found at the end of the third game the villain is reclined very comfortably on an oversized throne.
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* AutoScrollingLevel: All of the class challenges in the third game involve puzzling through an auto scrolling platform section.
to:
* AutoScrollingLevel: All of the thief class challenges in the third game involve puzzling through an auto scrolling platform section.
* CirclingBirdies: Kuros will either get a halo of stars when killed or just have a sound effect happen depending on the game.
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* [[LadyNotAppearinginThisGame Fabio-Not-Appearing-In-This-Game]]: Fabio depicts Kuros as a barbarian on the second game's cover despite Kuros ingame actually being a knight.
to:
* [[LadyNotAppearinginThisGame Fabio-Not-Appearing-In-This-Game]]: Fabio depicts FallingDamage: Kuros as will not take fall damage but long falls will stun him for a barbarian on the second game's cover despite Kuros ingame actually being a knight.few moments.
* LevitatingLotusPosition: Wizard Kuros can gain altitude this way in the third game.
* MasterOfUnlocking: Kuros becomes one with his thief class in the third game with the help of a crowbar and a SkeletonKey.
* MasterOfUnlocking: Kuros becomes one with his thief class in the third game with the help of a crowbar and a SkeletonKey.
* SkeletonKey: The level three thief ability in the third game is a skeleton key which "will let you into any door you like!"
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* YourPrincessIsInAnotherCastle: The first game has plenty of damsels for you to rescue, though.
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* YourPrincessIsInAnotherCastle: The first game has and third games have plenty of damsels for you to rescue, though.
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Released in 1987 by Acclaim, developed by British company {{Rare}}, ''Wizards and Warriors'' features KnightInShiningArmor Kuros hopping through the kingdom, in search of his beloved (and nameless) [[SaveThePrincess Princess]], abducted by token EvilSorcerer Malkil. Along the way, he'll rescue any OTHER [[DamselInDistress Damsels in Distress]] he happens to stumble over, along with picking up a variety of magical odds and ends, [[PowerupLetdown some of which may prove more useful than others]].
''Wizards and Warriors'' is essentially a platformer with dungeon-crawler elements and mild RPG elements. Players had to roam through large levels looking for enough gems to pay their way to a boss fight, and could collect keys, treasure, and special items along the way, while dealing with a 5-item inventory limit (with specific items using specific slots).
Would go on to spawn two NES sequels and one for the GameBoy. Kuros and Malkil were also regular characters on the cartoon segment of ''WesternAnimation/VideoPower''.
''Wizards and Warriors'' is essentially a platformer with dungeon-crawler elements and mild RPG elements. Players had to roam through large levels looking for enough gems to pay their way to a boss fight, and could collect keys, treasure, and special items along the way, while dealing with a 5-item inventory limit (with specific items using specific slots).
Would go on to spawn two NES sequels and one for the GameBoy. Kuros and Malkil were also regular characters on the cartoon segment of ''WesternAnimation/VideoPower''.
to:
Released in 1987 by Acclaim, developed by British company {{Rare}}, ''Wizards and Warriors'' features KnightInShiningArmor Kuros hopping through the kingdom, in search of his beloved (and nameless) [[SaveThePrincess Princess]], abducted by token EvilSorcerer Malkil. Along the way, he'll rescue any OTHER [[DamselInDistress Damsels in Distress]] he happens to stumble over, along with picking up a variety of magical odds and ends, [[PowerupLetdown some of which may prove more useful than others]].
ends.
''Wizards and Warriors'' isessentially a platformer with both dungeon-crawler elements and mild RPG elements. Players had have to roam through large levels looking for enough gems to pay their way to a boss fight, fight and could collect keys, treasure, and special items along the way, while dealing with a 5-item inventory limit (with specific items using specific slots).
Would go on to spawn two NES sequelslimited inventory.
The other games in this series are ''Ironsword: Wizards andone Warriors II'', released for the GameBoy. NES in 1989, ''Fortress of Fear: Wizards and Warriors X'', released for the GameBoy in 1990, and ''Wizards and Warriors III: Kuros: Visions of Power'', for the NES in 1992.
Kuros and Malkil were also regular characters on the cartoon segment of ''WesternAnimation/VideoPower''.
''Wizards and Warriors'' is
Would go on to spawn two NES sequels
The other games in this series are ''Ironsword: Wizards and
Kuros and Malkil were also regular characters on the cartoon segment of ''WesternAnimation/VideoPower''.
* AutoScrollingLevel: All of the class challenges in the third game involve puzzling through an auto scrolling platform section.
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* ContemptibleCover: The boxart of the second game features... uh... Fabio. No kidding.
* CoversAlwaysLie: The cover artwork for all four games depict Kuros as a half-naked barbarian, despite the fact that he's a KnightInShiningArmor in the games. Likewise, Malkil appears on the cover of the first game as an ashen-skinned EvilOverlooker but when you get to him he's a bearded wizard with bright sky-blue robes. He finally gets the "shadowy sorcerer" look in the Gameboy game, ''Fortress of Fear''.
* CriticalAnnoyance: Getting low on health will trigger a musical ditty that most likely will cause you to promptly leap to your death.
* CoversAlwaysLie: The cover artwork for all four games depict Kuros as a half-naked barbarian, despite the fact that he's a KnightInShiningArmor in the games. Likewise, Malkil appears on the cover of the first game as an ashen-skinned EvilOverlooker but when you get to him he's a bearded wizard with bright sky-blue robes. He finally gets the "shadowy sorcerer" look in the Gameboy game, ''Fortress of Fear''.
* CriticalAnnoyance: Getting low on health will trigger a musical ditty that most likely will cause you to promptly leap to your death.
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* ColonCancer: The title of the third game: ''Wizards and Warriors III: Kuros: Visions of Power''.
* ContemptibleCover: The boxart of the second gamefeatures... uh... Fabio. No kidding.
features Fabio in barbarian garb.
* CoversAlwaysLie: The cover artwork for all fourgames titles depict Kuros as a half-naked barbarian, despite the fact that he's a KnightInShiningArmor in the games. Likewise, Malkil appears on the cover of the first game as an ashen-skinned EvilOverlooker but when you get to him he's a bearded wizard with bright sky-blue robes. He finally gets the "shadowy sorcerer" look in the Gameboy game, ''Fortress of Fear''.
* CriticalAnnoyance: Getting low on health will trigger a musical ditty thatmost likely will cause you to promptly leap to your death.not stop.
* ContemptibleCover: The boxart of the second game
* CoversAlwaysLie: The cover artwork for all four
* CriticalAnnoyance: Getting low on health will trigger a musical ditty that
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* DirectionallySolidPlatforms: Sometimes.
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* GiantSpider: One of the bosses.
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* GiantSpider: One of the bosses.bosses in the first game.
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* KnightInShiningArmor: Kuros, though he's always shown as a barbarian type in cover art. [[WesternAnimation/VideoPower And on TV]].
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* ItemGet: Kuros will triumphantly raise the different class trophies above his head in the third game.
* KnightInShiningArmor: Kuros, though he's always shown as a barbarian type in coverart. art [[WesternAnimation/VideoPower And and on TV]].TV]].
* LetteredSequel: The GameBoy title is ''X'' even though it was released third chronologically.
* KnightInShiningArmor: Kuros, though he's always shown as a barbarian type in cover
* LetteredSequel: The GameBoy title is ''X'' even though it was released third chronologically.
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** Kuros wields the Brightsword in W&W1, then the titular Ironsword in the sequel once it is assembled.
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** Kuros wields the Brightsword in W&W1, ''W&W 1'', then the titular Ironsword in the sequel once it is assembled.
* NumberedSequels: The NES games play this trope straight with some ColonCancer.
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* YourPrincessIsInAnotherCastle: We've got plenty of damsels for you to rescue, though.
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* YourPrincessIsInAnotherCastle: We've got The first game has plenty of damsels for you to rescue, though.