History VideoGame / WizardsandWarriors

11th Mar '17 6:50:25 AM xcountryguy
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%%* BeatingADeadPlayer

to:

%%* BeatingADeadPlayer* BeatingADeadPlayer: Enemies will not stop attacking and diving at the corpse of Kuros during and after his death throes.



* BoomerangComeback: The Dagger and Ax in the first game.

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* BoomerangComeback: BoomerangComeback:
**
The Dagger and Ax in the first game.



* CoversAlwaysLie: The cover artwork for all four games depict Kuros as a half-naked barbarian, despite the fact that he's a KnightInShiningArmor in the games. Likewise, Malkil appears on the cover of the first game as an ashen-skinned EvilOverlooker, but when you get to him he's a bearded wizard with bright sky-blue robes. He finally gets the "shadowy sorcerer" look in the Gameboy game, ''Fortress of Fear''.

to:

* CoversAlwaysLie: The cover artwork for all four games depict Kuros as a half-naked barbarian, despite the fact that he's a KnightInShiningArmor in the games. Likewise, Malkil appears on the cover of the first game as an ashen-skinned EvilOverlooker, EvilOverlooker but when you get to him he's a bearded wizard with bright sky-blue robes. He finally gets the "shadowy sorcerer" look in the Gameboy game, ''Fortress of Fear''.



* DamselInDistress: One at the end of each level. They're even labeled as such.

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* DamselInDistress: DamselInDistress:
**
One at the end of each level. They're even labeled as such.



* DeathIsASlapOnTheWrist: While the sequels averted this, the original game was very forgiving regarding death. You come back to life on the exact spot at which you died, unless it was a boss fight, in which case you restart the boss fight. "Game Over" and continuing is treated as nothing more than just coming back to life again, and could be done infinitely.
** Although your score is reset to 0.
* DepartmentOfRedundancyDepartment: Feather Of Feather Fall, anyone?

to:

* DeathIsASlapOnTheWrist: While the sequels averted this, the original game was very forgiving regarding death. You come back to life on the exact spot at which you died, unless it was a boss fight, in which case you restart the boss fight. "Game Over" and continuing is treated as nothing more than just coming back to life again, and could be done infinitely.
** Although
infinitely but would reset your score is reset to 0.
zero.
* DepartmentOfRedundancyDepartment: Feather Of Feather Fall, anyone?Fall.



* TheDragon: A literal example in the third game, as one of the four gems required to enter Malkil's keep is carried by a three-headed dragon. Since it requires both the levitation skill and the Silversword to defeat, it's probably the final gem that will be obtained by the player, especially considering that it's located right by the keep entrance.
* ElementalEmbodiment: In ''W&W 2'', the bosses you fought were embodiments of the four classical elements (Wind, Water, Fire and Earth). In order to defeat them, you had to find a particular spell with which to enchant your sword.

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* TheDragon: A literal example in the third game, game as one of the four gems required to enter Malkil's keep is carried by a three-headed dragon. Since it requires both the levitation skill and the Silversword to defeat, it's probably the final gem that will be obtained by the player, especially considering that it's located right by the keep entrance.
* ElementalEmbodiment: In ''W&W 2'', the bosses you fought were embodiments of the four classical elements (Wind, elements: Wind, Water, Fire and Earth). Earth. In order to defeat them, them you had to find a particular spell with which to enchant your sword.



* [[LadyNotAppearinginThisGame Fabio-Not-Appearing-In-This-Game]]: Fabio depicts Kuros as a barbarian on the second game's cover, despite Kuros ingame actually being a knight.

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* [[LadyNotAppearinginThisGame Fabio-Not-Appearing-In-This-Game]]: Fabio depicts Kuros as a barbarian on the second game's cover, cover despite Kuros ingame actually being a knight.



** The final level in the first game. Bribing the knight guarding the door to Malkil requires 100 gems. Only about 65 are are out in the open, which requires [[RandomDrop killing countless enemies to randomly drop]] the 35 gems necessary to proceed.
** The platforming elements in this game can range from tricky (numerous sloped areas) to downright hellish (be prepared to lose a lot of lives trying to land perfectly on every floating platform in the 3rd wizard trial in the final game).
* FetchQuest: The four animal guardians in ''Ironsword'' '''really''' want their golden objects back.

to:

** The final level in the first game. Bribing the knight guarding the door to Malkil requires 100 gems. Only about 65 are are out in the open, open which requires [[RandomDrop killing countless enemies to randomly drop]] the 35 gems necessary to proceed.
** The platforming elements in this game can range from tricky (numerous sloped areas) to downright hellish (be hellish. Be prepared to lose a lot of lives trying to land perfectly on every floating platform in the 3rd wizard trial in the final game).
''W&W 3''.
* FetchQuest: FetchQuest:
**
The four animal guardians in ''Ironsword'' '''really''' really want their golden objects back.



* GuideDangIt: The cloud level of the second game requires you to bounce on the clouds to reach the upper reaches of the stage. There's no indication of how to do this in the game or manual.
** However, holding the jump button will cause you to jump up and down in place, or forward when combined with a directional button. This ability will most likely be discovered in the very first area of the game. It won't take too many jumps in the cloud area to figure out that they launch you much higher than normal.
* HyperactiveMetabolism: Food heals in this game.
** Not so much in the second game, since small chickens will restore health, [[DeathByGluttony but large chickens can kill a weakened warrior]].
* InexplicableTreasureChests

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* GuideDangIt: The cloud level of the second game requires you to bounce on the clouds to reach the upper reaches of the stage. There's no indication of how to do this in the game or manual.
** However, holding
manual. Brief experimentation should yield the jump button will cause you to jump up and down in place, or forward when combined with a directional button. This ability will most likely be discovered in player the very first area of the game. It won't take too many jumps in the cloud area answer to figure out that they launch you much higher than normal.
this rather quickly, though.
* HyperactiveMetabolism: HyperactiveMetabolism:
**
Food typically heals in this game.
all of the games.
** Not so much in the second game, since small chickens will restore health, [[DeathByGluttony but large chickens can kill a weakened warrior]].
Kuros]].
* InexplicableTreasureChestsInexplicableTreasureChests: Many key items and other treasures are in treasure chests. They need keys, too.



* InverseLawOfUtilityAndLethality: Pushing the B button makes Kuros swing his sword with pathetically short range. His best attack strategy? ''Jumping.'' He keeps his sword extended during the leap, and any enemies that contact it are damaged.
* InvisibilityCloak: One of the more infamous examples. You see, the Cloak makes YOU invisible. That is, your sprite becomes nigh impossible to see. [[PowerupLetdown The enemies, however, still manage to know exactly where you are...]] ([[TheNoseKnows Maybe they're able to find him by his scent...]])
** Actually inverted, the item is called the Cloak of Darkness. The cloak doesn't actually make you invisible, just [[PaletteSwap changes your palette to be completely black]]. You can see yourself fine if there's a background object behind you. Its actual gameplay effect is that it caps the damage you take from non-boss attacks to 1 unit of damage. Still not too useful since [[PowerupLetdown most monsters only hit for 1 damage anyway]].

to:

* InverseLawOfUtilityAndLethality: Pushing the B button makes Kuros swing his sword with pathetically short range. His best attack strategy? ''Jumping.'' strategy is simply to jump. He keeps his sword extended during the leap, leap and any enemies that contact it are damaged.
* InvisibilityCloak: One of the more infamous examples. You see, the Cloak makes YOU invisible. That is, your sprite becomes nigh impossible to see. [[PowerupLetdown The enemies, however, still manage to know exactly where you are...]] ([[TheNoseKnows Maybe they're able to find him by his scent...]])
** Actually inverted,
Inverted: the item is called the Cloak of Darkness. The cloak doesn't actually make you invisible, just [[PaletteSwap changes your palette to be completely black]]. You can see yourself fine if there's a background object behind you. Its actual gameplay effect is that it caps the damage you take from non-boss attacks to 1 unit of damage. Still It's not too very useful since [[PowerupLetdown most monsters only hit for 1 damage anyway]].



* {{Metroidvania}}: The third game.

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* {{Metroidvania}}: The third game.game requires improved class abilities to proceed past certain points.



* NakedApron: The Store Clerk in ''Ironsword'' wears nothing under his green apron. (Well, actually he may be wearing clothes the same color as his skin due to palette limitations, but he sure ''looks'' naked.)
* NamedWeapons: Kuros wields the Brightsword in W&W1, then the titular Ironsword in the sequel (after the pieces are collected).

to:

* NakedApron: The Store Clerk in ''Ironsword'' wears appears to wear nothing under his green apron. (Well, actually he may be wearing clothes the same color as his skin due to palette limitations, but he sure ''looks'' naked.)
apron.
* NamedWeapons: NamedWeapons:
**
Kuros wields the Brightsword in W&W1, then the titular Ironsword in the sequel (after the pieces are collected).once it is assembled.



* NintendoHard: The first isn't particularly, due to infinite continues. The sequels, respectively, give you two continues, and NO continues.

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* NintendoHard: The first isn't particularly, particularly hard due to infinite continues. The sequels, respectively, give you two continues, and NO continues.



* PowerupLetdown: In the first game, some items will replace other items. This may result in replacing the Boots of Force (which let you kick open treasure chests without a key) with the Boots of Lava Walk or vice versa. However, a major letdown is the Wand of Wonder, which freezes enemies in place... for less than one full second.
** Even the Boots of Lava Walk are a let down, especially compared to the boots they replace. Lava boots: let Kuros ride the fire column but only in the lava stages, and provide less actual defense against standing on the lava than the manual (and item name) advertise. Boots of Force: lets Kuros open any chest you don't have the corresponding colored key for, and can kill enemies that your other weapons can't. And there's just something cool about killing giant spiders, bats, skulls, skeletons, and rock monsters, by your KnightInShiningArmor essentially using a karate kick (it works on bosses, too.)

to:

* PowerupLetdown: PowerupLetdown:
**
In the first game, some items will replace other items. This may result in replacing the Boots of Force (which let you kick open treasure chests without a key) with the Boots of Lava Walk or vice versa.versa. Generally the Boots of Force are superior because they can kick open chests without needing a key and can inflict kick damage to enemies. The Boots of Lava Walk don't really help against as much against lava as you might want. However, a major letdown is the Wand of Wonder, which freezes enemies in place... for less than one full second.
** Even the Boots of Lava Walk are a let down, especially compared to the boots they replace. Lava boots: let Kuros ride the fire column but only in the lava stages, and provide less actual defense against standing on the lava than the manual (and item name) advertise. Boots of Force: lets Kuros open any chest you don't have the corresponding colored key for, and can kill enemies that your other weapons can't. And there's just something cool about killing giant spiders, bats, skulls, skeletons, and rock monsters, by your KnightInShiningArmor essentially using a karate kick (it works on bosses, too.)
second.



* SequelTheOriginalTitle: ''Ironsword''.

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* SequelTheOriginalTitle: SequelTheOriginalTitle:
** The second game is subtitled
''Ironsword''.



* ShoutOut: One of the Damsels you save in the first game is called [[Literature/TheLordOfTheRings Galadriel]]

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* ShoutOut: ShoutOut:
**
One of the Damsels you save in the first game is called [[Literature/TheLordOfTheRings Galadriel]]



* AWinnerIsYou: [[http://www.youtube.com/watch?v=qpaNHdYmcJs The second game's ending]].

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* AWinnerIsYou: AWinnerIsYou:
**
[[http://www.youtube.com/watch?v=qpaNHdYmcJs The second game's ending]].
17th Feb '17 2:37:21 AM Sammettik
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* BeatingADeadPlayer

to:

* %%* BeatingADeadPlayer
28th Nov '16 8:22:13 AM fruitstripegum
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* EvilSorcerer: Malkil.



* EvilSorcerer: Malkil.



* InTheHood: The Wizard form depicts Kuros in a hooded wizard's robe.



* InTheHood: The Wizard form depicts Kuros in a hooded wizard's robe.
28th Nov '16 8:18:36 AM fruitstripegum
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Added DiffLines:

** Malkil's castle is deep in the forests of [[Literature/TheLordOfTheRings Elrond]].
23rd Jun '16 10:12:50 AM DarkStorm
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* {{BFS}}: The Silversword from the third game. It shoots energy bolts.

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* {{BFS}}: The titular Ironsword from the second game and the Silversword from the third game. It shoots They shoot energy bolts.



* CoversAlwaysLie: The cover artwork for all four games depict Kuros as a half-naked barbarian, despite the fact that he wears armor in the games.

to:

* CoversAlwaysLie: The cover artwork for all four games depict Kuros as a half-naked barbarian, despite the fact that he wears armor he's a KnightInShiningArmor in the games.games. Likewise, Malkil appears on the cover of the first game as an ashen-skinned EvilOverlooker, but when you get to him he's a bearded wizard with bright sky-blue robes. He finally gets the "shadowy sorcerer" look in the Gameboy game, ''Fortress of Fear''.



** This is much more apparent in ''Ironsword'', since many of the items collected do absolutely '''nothing''' to improve Kuros' abilities.

to:

** This is much more apparent in ''Ironsword'', since many of the items collected do absolutely '''nothing''' to improve Kuros' abilities.abilities, [[CosmeticReward they just change his appearance.]]



* UselessUsefulStealth: See above about the Cloak of Invisibility.

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* UselessUsefulStealth: See above about the Cloak of Invisibility.Darkness.
26th May '16 9:31:19 AM CynicalBastardo
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* [[LadyNotAppearinginThisGame Fabio-Not-Appearing-In-This-Game]]

to:

* [[LadyNotAppearinginThisGame Fabio-Not-Appearing-In-This-Game]]Fabio-Not-Appearing-In-This-Game]]: Fabio depicts Kuros as a barbarian on the second game's cover, despite Kuros ingame actually being a knight.


Added DiffLines:

* MultiMeleeMaster: Kuros, while primarily [[HeroesPreferSwords being a sword wielding knight]], can make use of other weapons, such as daggers, staffs and axes. In the third game, he even wields three different types of sword.
25th Apr '16 5:29:26 PM jayharrison
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* FakeDifficulty: The platforming elements in this game can range from tricky (numerous sloped areas) to downright hellish (be prepared to lose a lot of lives trying to land perfectly on every floating platform in the 3rd wizard trial in the final game).

to:

* FakeDifficulty: FakeDifficulty:
** The final level in the first game. Bribing the knight guarding the door to Malkil requires 100 gems. Only about 65 are are out in the open, which requires [[RandomDrop killing countless enemies to randomly drop]] the 35 gems necessary to proceed.
**
The platforming elements in this game can range from tricky (numerous sloped areas) to downright hellish (be prepared to lose a lot of lives trying to land perfectly on every floating platform in the 3rd wizard trial in the final game).



* RandomDrops: Present in the first two games.



* TreasureIsBiggerInFiction: Why are there uncollected head-sized perfectly cut gemstones out in the open, is anyone's guess.

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* TreasureIsBiggerInFiction: Why are there uncollected head-sized perfectly cut gemstones out in the open, open is anyone's guess.
8th Apr '16 8:16:57 AM CynicalBastardo
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* {{Bizzarchitecture}}: The city of Piedup from the third game is a lot more vertical than your average city would be. It's handwaved by the manual as having been built as an experiment in space conservation, though this doesn't really explain how a city of houses on wooden platforms is able to support a massive castle on top without collapsing under its own weight.

to:

* {{Bizzarchitecture}}: {{Bizarrchitecture}}: The city of Piedup from the third game is a lot more vertical than your average city would be. It's handwaved by the manual as having been built as an experiment in space conservation, though this doesn't really explain how a city of houses on wooden platforms is able to support a massive castle on top without collapsing under its own weight.
8th Apr '16 8:15:09 AM CynicalBastardo
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Added DiffLines:

* {{Bizzarchitecture}}: The city of Piedup from the third game is a lot more vertical than your average city would be. It's handwaved by the manual as having been built as an experiment in space conservation, though this doesn't really explain how a city of houses on wooden platforms is able to support a massive castle on top without collapsing under its own weight.
16th Oct '15 6:29:42 AM LadyYuki
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* DepthPerplexion: floating tree stumps in the forest of the first game.

to:

* DepthPerplexion: floating Floating tree stumps in the forest of the first game.
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