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* StandardSnippet: "Mysterioso Pizzicato" is heard when being near a boss.
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* DeadlyDroplets: In the first game, there are sections where large water droplets drop down from a ceiling, damaging the player.
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* CripplingOverspecialization: The thief and wizard classes in the third game tend to be hit with this. The third level of the thief can only use a skeleton key, which means that Kuros never has to buy keys again, but at the cost of having no offensive capabilities while using it. The second and third levels of the wizard class are based around getting around obstacles and, while the levitation is extremely useful, the forcefield only works on waterfalls and nothing else.
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ymmmv on non ymmv page


* ChangingClothesIsAFreeAction: In the third game, a separate pause menu is used by pressing the select button, allowing the player to switch classes on the fly. [[GoodBadBugs It also provides a split second of invincibility that can be exploited during the final boss battle.]]

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* ChangingClothesIsAFreeAction: In the third game, a separate pause menu is used by pressing the select button, allowing the player to switch classes on the fly. [[GoodBadBugs It also provides a split second of invincibility that can be exploited during the final boss battle.]]



** The four animal guardians in ''Ironsword'' really want their golden objects back. Although in two of the cases said guardians appear to be [[JustifiedTrope too large]] to [[FridgeLogic leave the room they occupy]].

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** The four animal guardians in ''Ironsword'' really want their golden objects back. Although in two of the cases said guardians appear to be [[JustifiedTrope too large]] to [[FridgeLogic leave the room they occupy]].occupy.
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* ShedArmorGainSpeed: Switching from a knight to a thief lets Kuros run much faster. Inverted with the wizard, who moves slower than the knight, but can jump higher.
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* FantasticRacism: Innkeepers in the third game will throw out patrons who represent a character class they dislike.

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* FantasticRacism: Innkeepers in the third game will throw out patrons who represent a character class they dislike.don't like.
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* FantasticRacism: Innkeepers in the third game will throw out patrons who represent a character class they dislike.
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Kuros and Malkil were regular characters on the cartoon segment of ''WesternAnimation/VideoPower'''s first season [[note]] The art for those versions of the characters was even used for them in the manual for the third game [[/note]], with the latter also appearing in the ''WesternAnimation/CaptainNTheGameMaster'' episode "[[Recap/CaptainNTheGameMasterS1E9NightmareOnMotherBrainsStreet Nightmare On Mother Brain's Street]]". The first game was adapted into a book for the ''Literature/WorldsOfPower'' series as well.

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Kuros and Malkil were regular characters on the cartoon segment of ''WesternAnimation/VideoPower'''s first season [[note]] The art for those versions of the characters was even used for them in the manual for the third game [[/note]], with the latter also appearing having appeared a little earlier in the ''WesternAnimation/CaptainNTheGameMaster'' episode "[[Recap/CaptainNTheGameMasterS1E9NightmareOnMotherBrainsStreet Nightmare On Mother Brain's Street]]". The first game was adapted into a book for the ''Literature/WorldsOfPower'' series as well.
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** A lot of houses in the third game have tall vases in them that look just like the ones in ''VideoGame/SuperMarioBros2''.
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Kuros and Malkil were regular characters on the cartoon segment of ''WesternAnimation/VideoPower'''s first season, with the latter also appearing in the ''WesternAnimation/CaptainNTheGameMaster'' episode "[[Recap/CaptainNTheGameMasterS1E9NightmareOnMotherBrainsStreet Nightmare On Mother Brain's Street]]". The first game was adapted into a book for the ''Literature/WorldsOfPower'' series as well.

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Kuros and Malkil were regular characters on the cartoon segment of ''WesternAnimation/VideoPower'''s first season, season [[note]] The art for those versions of the characters was even used for them in the manual for the third game [[/note]], with the latter also appearing in the ''WesternAnimation/CaptainNTheGameMaster'' episode "[[Recap/CaptainNTheGameMasterS1E9NightmareOnMotherBrainsStreet Nightmare On Mother Brain's Street]]". The first game was adapted into a book for the ''Literature/WorldsOfPower'' series as well.
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Kuros and Malkil wereregular characters on the cartoon segment of ''WesternAnimation/VideoPower'''s first season, with the latter also appearing in the ''WesternAnimation/CaptainNTheGameMaster'' episode "[[Recap/CaptainNTheGameMasterS1E9NightmareOnMotherBrainsStreet Nightmare On Mother Brain's Street]]". The first game was adapted into a book for the ''Literature/WorldsOfPower'' series as well.

to:

Kuros and Malkil wereregular were regular characters on the cartoon segment of ''WesternAnimation/VideoPower'''s first season, with the latter also appearing in the ''WesternAnimation/CaptainNTheGameMaster'' episode "[[Recap/CaptainNTheGameMasterS1E9NightmareOnMotherBrainsStreet Nightmare On Mother Brain's Street]]". The first game was adapted into a book for the ''Literature/WorldsOfPower'' series as well.
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None


Kuros and Malkil wereregular characters on the cartoon segment of ''WesternAnimation/VideoPower'''s first season, with the latter also appearing in the ''WesternAnimation/CaptainNTheGameMaster'' episode "Nightmare on Mother Brain's Street". The first game was adapted into a book for the ''Literature/WorldsOfPower'' series as well.

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Kuros and Malkil wereregular characters on the cartoon segment of ''WesternAnimation/VideoPower'''s first season, with the latter also appearing in the ''WesternAnimation/CaptainNTheGameMaster'' episode "Nightmare on "[[Recap/CaptainNTheGameMasterS1E9NightmareOnMotherBrainsStreet Nightmare On Mother Brain's Street".Street]]". The first game was adapted into a book for the ''Literature/WorldsOfPower'' series as well.

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