History VideoGame / WizardsandWarriors

7th Aug '17 9:05:32 AM xcountryguy
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* EvilSorcerer: Malkil.

to:

* EvilSorcerer: Malkil.Malkil uses a lot of magic throughout the series and is the villain for Kuros to defeat.



* NamesToRunAwayFromReallyFast: Malkil.

to:

* NamesToRunAwayFromReallyFast: Malkil.Malkil, whose name basically means "Bad kill".



* UselessUsefulStealth: See above about the Cloak of Darkness.

to:

* UselessUsefulStealth: See above about the The Cloak of Darkness.Darkness doesn't actually make Kuros invisible to enemies; it makes Kuros invisible to ''the player''.
10th Apr '17 9:41:32 AM xcountryguy
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/46995_ironsword_wizards_warriors_ii_nes_front_cover.jpg]][[caption-width-right:350:[[LadyNotAppearingInThisGame Fabio Not Appearing In This Game]]]]
10th Apr '17 7:59:35 AM xcountryguy
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* DismantledMacGuffin: The titular Ironsword of the second game is in four separate pieces, recovered through the first four stages and then used to great effect in the last stage.



* HyperactiveMetabolism:
** Food typically heals in all of the games.
** Not so much in the second game, since small chickens will restore health, [[DeathByGluttony but large chickens can kill a weakened Kuros]].

to:

* HyperactiveMetabolism:
**
HyperactiveMetabolism: Food typically heals in all of the games.
** Not so much in the second game, since small chickens will restore health, [[DeathByGluttony but large chickens can kill a weakened Kuros]].
games.
10th Apr '17 7:41:06 AM xcountryguy
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* GainaxEnding: For the third game. Malkil explodes, leaving a GiantSwirlyThing. Kuros jumps into it and ends up in the future.

to:

* GainaxEnding: For the third game. Malkil explodes, leaving a GiantSwirlyThing.PortalDoor. Kuros jumps into it and ends up in the future.



** This is much more apparent in ''Ironsword'', since many of the items collected do absolutely '''nothing''' to improve Kuros' abilities, [[CosmeticReward they just change his appearance.]]

to:

** This is much more apparent in ''Ironsword'', since many of the items collected do absolutely '''nothing''' to improve Kuros' abilities, [[CosmeticReward [[CosmeticAward they just change his appearance.]]
9th Apr '17 2:48:30 PM xcountryguy
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* SkeletonKey: The level three thief ability in the third game is a skeleton key which "will let you into any door you like!"



* SkeletonKey: The third level of the Thief gets one of these. With it, Kuros can open any door or brown window.

to:

* SkeletonKey: The third level of the Thief in the third game gets one of these. With it, Kuros can open any door or brown window.window.
* SlouchOfVillainy: When Malkil is found at the end of the third game the villain is reclined very comfortably on an oversized throne.
9th Apr '17 2:01:27 PM xcountryguy
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* AutoScrollingLevel: All of the class challenges in the third game involve puzzling through an auto scrolling platform section.

to:

* AutoScrollingLevel: All of the thief class challenges in the third game involve puzzling through an auto scrolling platform section.



* CirclingBirdies: Kuros will either get a halo of stars when killed or just have a sound effect happen depending on the game.



* [[LadyNotAppearinginThisGame Fabio-Not-Appearing-In-This-Game]]: Fabio depicts Kuros as a barbarian on the second game's cover despite Kuros ingame actually being a knight.

to:

* [[LadyNotAppearinginThisGame Fabio-Not-Appearing-In-This-Game]]: Fabio depicts FallingDamage: Kuros as will not take fall damage but long falls will stun him for a barbarian on the second game's cover despite Kuros ingame actually being a knight.few moments.



* LevitatingLotusPosition: Wizard Kuros can gain altitude this way in the third game.
* MasterOfUnlocking: Kuros becomes one with his thief class in the third game with the help of a crowbar and a SkeletonKey.



* SkeletonKey: The level three thief ability in the third game is a skeleton key which "will let you into any door you like!"



* YourPrincessIsInAnotherCastle: The first game has plenty of damsels for you to rescue, though.

to:

* YourPrincessIsInAnotherCastle: The first game has and third games have plenty of damsels for you to rescue, though.
9th Apr '17 1:37:27 PM xcountryguy
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Released in 1987 by Acclaim, developed by British company {{Rare}}, ''Wizards and Warriors'' features KnightInShiningArmor Kuros hopping through the kingdom, in search of his beloved (and nameless) [[SaveThePrincess Princess]], abducted by token EvilSorcerer Malkil. Along the way, he'll rescue any OTHER [[DamselInDistress Damsels in Distress]] he happens to stumble over, along with picking up a variety of magical odds and ends, [[PowerupLetdown some of which may prove more useful than others]].

''Wizards and Warriors'' is essentially a platformer with dungeon-crawler elements and mild RPG elements. Players had to roam through large levels looking for enough gems to pay their way to a boss fight, and could collect keys, treasure, and special items along the way, while dealing with a 5-item inventory limit (with specific items using specific slots).

Would go on to spawn two NES sequels and one for the GameBoy. Kuros and Malkil were also regular characters on the cartoon segment of ''WesternAnimation/VideoPower''.

to:

Released in 1987 by Acclaim, developed by British company {{Rare}}, ''Wizards and Warriors'' features KnightInShiningArmor Kuros hopping through the kingdom, in search of his beloved (and nameless) [[SaveThePrincess Princess]], abducted by token EvilSorcerer Malkil. Along the way, he'll rescue any OTHER [[DamselInDistress Damsels in Distress]] he happens to stumble over, along with picking up a variety of magical odds and ends, [[PowerupLetdown some of which may prove more useful than others]].

ends.

''Wizards and Warriors'' is essentially a platformer with both dungeon-crawler elements and mild RPG elements. Players had have to roam through large levels looking for enough gems to pay their way to a boss fight, fight and could collect keys, treasure, and special items along the way, while dealing with a 5-item inventory limit (with specific items using specific slots).

Would go on to spawn two NES sequels
limited inventory.

The other games in this series are ''Ironsword: Wizards
and one Warriors II'', released for the GameBoy. NES in 1989, ''Fortress of Fear: Wizards and Warriors X'', released for the GameBoy in 1990, and ''Wizards and Warriors III: Kuros: Visions of Power'', for the NES in 1992.

Kuros and Malkil were also regular characters on the cartoon segment of ''WesternAnimation/VideoPower''.



* AutoScrollingLevel: All of the class challenges in the third game involve puzzling through an auto scrolling platform section.



* ContemptibleCover: The boxart of the second game features... uh... Fabio. No kidding.
* CoversAlwaysLie: The cover artwork for all four games depict Kuros as a half-naked barbarian, despite the fact that he's a KnightInShiningArmor in the games. Likewise, Malkil appears on the cover of the first game as an ashen-skinned EvilOverlooker but when you get to him he's a bearded wizard with bright sky-blue robes. He finally gets the "shadowy sorcerer" look in the Gameboy game, ''Fortress of Fear''.
* CriticalAnnoyance: Getting low on health will trigger a musical ditty that most likely will cause you to promptly leap to your death.

to:

* ColonCancer: The title of the third game: ''Wizards and Warriors III: Kuros: Visions of Power''.
* ContemptibleCover: The boxart of the second game features... uh... Fabio. No kidding.
features Fabio in barbarian garb.
* CoversAlwaysLie: The cover artwork for all four games titles depict Kuros as a half-naked barbarian, despite the fact that he's a KnightInShiningArmor in the games. Likewise, Malkil appears on the cover of the first game as an ashen-skinned EvilOverlooker but when you get to him he's a bearded wizard with bright sky-blue robes. He finally gets the "shadowy sorcerer" look in the Gameboy game, ''Fortress of Fear''.
* CriticalAnnoyance: Getting low on health will trigger a musical ditty that most likely will cause you to promptly leap to your death.not stop.



* DirectionallySolidPlatforms: Sometimes.



* GiantSpider: One of the bosses.

to:

* GiantSpider: One of the bosses.bosses in the first game.



* KnightInShiningArmor: Kuros, though he's always shown as a barbarian type in cover art. [[WesternAnimation/VideoPower And on TV]].

to:

* ItemGet: Kuros will triumphantly raise the different class trophies above his head in the third game.
* KnightInShiningArmor: Kuros, though he's always shown as a barbarian type in cover art. art [[WesternAnimation/VideoPower And and on TV]].TV]].
* LetteredSequel: The GameBoy title is ''X'' even though it was released third chronologically.



** Kuros wields the Brightsword in W&W1, then the titular Ironsword in the sequel once it is assembled.

to:

** Kuros wields the Brightsword in W&W1, ''W&W 1'', then the titular Ironsword in the sequel once it is assembled.



* NumberedSequels: The NES games play this trope straight with some ColonCancer.



* YourPrincessIsInAnotherCastle: We've got plenty of damsels for you to rescue, though.

to:

* YourPrincessIsInAnotherCastle: We've got The first game has plenty of damsels for you to rescue, though.
11th Mar '17 6:50:25 AM xcountryguy
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%%* BeatingADeadPlayer

to:

%%* BeatingADeadPlayer* BeatingADeadPlayer: Enemies will not stop attacking and diving at the corpse of Kuros during and after his death throes.



* BoomerangComeback: The Dagger and Ax in the first game.

to:

* BoomerangComeback: BoomerangComeback:
**
The Dagger and Ax in the first game.



* CoversAlwaysLie: The cover artwork for all four games depict Kuros as a half-naked barbarian, despite the fact that he's a KnightInShiningArmor in the games. Likewise, Malkil appears on the cover of the first game as an ashen-skinned EvilOverlooker, but when you get to him he's a bearded wizard with bright sky-blue robes. He finally gets the "shadowy sorcerer" look in the Gameboy game, ''Fortress of Fear''.

to:

* CoversAlwaysLie: The cover artwork for all four games depict Kuros as a half-naked barbarian, despite the fact that he's a KnightInShiningArmor in the games. Likewise, Malkil appears on the cover of the first game as an ashen-skinned EvilOverlooker, EvilOverlooker but when you get to him he's a bearded wizard with bright sky-blue robes. He finally gets the "shadowy sorcerer" look in the Gameboy game, ''Fortress of Fear''.



* DamselInDistress: One at the end of each level. They're even labeled as such.

to:

* DamselInDistress: DamselInDistress:
**
One at the end of each level. They're even labeled as such.



* DeathIsASlapOnTheWrist: While the sequels averted this, the original game was very forgiving regarding death. You come back to life on the exact spot at which you died, unless it was a boss fight, in which case you restart the boss fight. "Game Over" and continuing is treated as nothing more than just coming back to life again, and could be done infinitely.
** Although your score is reset to 0.
* DepartmentOfRedundancyDepartment: Feather Of Feather Fall, anyone?

to:

* DeathIsASlapOnTheWrist: While the sequels averted this, the original game was very forgiving regarding death. You come back to life on the exact spot at which you died, unless it was a boss fight, in which case you restart the boss fight. "Game Over" and continuing is treated as nothing more than just coming back to life again, and could be done infinitely.
** Although
infinitely but would reset your score is reset to 0.
zero.
* DepartmentOfRedundancyDepartment: Feather Of Feather Fall, anyone?Fall.



* TheDragon: A literal example in the third game, as one of the four gems required to enter Malkil's keep is carried by a three-headed dragon. Since it requires both the levitation skill and the Silversword to defeat, it's probably the final gem that will be obtained by the player, especially considering that it's located right by the keep entrance.
* ElementalEmbodiment: In ''W&W 2'', the bosses you fought were embodiments of the four classical elements (Wind, Water, Fire and Earth). In order to defeat them, you had to find a particular spell with which to enchant your sword.

to:

* TheDragon: A literal example in the third game, game as one of the four gems required to enter Malkil's keep is carried by a three-headed dragon. Since it requires both the levitation skill and the Silversword to defeat, it's probably the final gem that will be obtained by the player, especially considering that it's located right by the keep entrance.
* ElementalEmbodiment: In ''W&W 2'', the bosses you fought were embodiments of the four classical elements (Wind, elements: Wind, Water, Fire and Earth). Earth. In order to defeat them, them you had to find a particular spell with which to enchant your sword.



* [[LadyNotAppearinginThisGame Fabio-Not-Appearing-In-This-Game]]: Fabio depicts Kuros as a barbarian on the second game's cover, despite Kuros ingame actually being a knight.

to:

* [[LadyNotAppearinginThisGame Fabio-Not-Appearing-In-This-Game]]: Fabio depicts Kuros as a barbarian on the second game's cover, cover despite Kuros ingame actually being a knight.



** The final level in the first game. Bribing the knight guarding the door to Malkil requires 100 gems. Only about 65 are are out in the open, which requires [[RandomDrop killing countless enemies to randomly drop]] the 35 gems necessary to proceed.
** The platforming elements in this game can range from tricky (numerous sloped areas) to downright hellish (be prepared to lose a lot of lives trying to land perfectly on every floating platform in the 3rd wizard trial in the final game).
* FetchQuest: The four animal guardians in ''Ironsword'' '''really''' want their golden objects back.

to:

** The final level in the first game. Bribing the knight guarding the door to Malkil requires 100 gems. Only about 65 are are out in the open, open which requires [[RandomDrop killing countless enemies to randomly drop]] the 35 gems necessary to proceed.
** The platforming elements in this game can range from tricky (numerous sloped areas) to downright hellish (be hellish. Be prepared to lose a lot of lives trying to land perfectly on every floating platform in the 3rd wizard trial in the final game).
''W&W 3''.
* FetchQuest: FetchQuest:
**
The four animal guardians in ''Ironsword'' '''really''' really want their golden objects back.



* GuideDangIt: The cloud level of the second game requires you to bounce on the clouds to reach the upper reaches of the stage. There's no indication of how to do this in the game or manual.
** However, holding the jump button will cause you to jump up and down in place, or forward when combined with a directional button. This ability will most likely be discovered in the very first area of the game. It won't take too many jumps in the cloud area to figure out that they launch you much higher than normal.
* HyperactiveMetabolism: Food heals in this game.
** Not so much in the second game, since small chickens will restore health, [[DeathByGluttony but large chickens can kill a weakened warrior]].
* InexplicableTreasureChests

to:

* GuideDangIt: The cloud level of the second game requires you to bounce on the clouds to reach the upper reaches of the stage. There's no indication of how to do this in the game or manual.
** However, holding
manual. Brief experimentation should yield the jump button will cause you to jump up and down in place, or forward when combined with a directional button. This ability will most likely be discovered in player the very first area of the game. It won't take too many jumps in the cloud area answer to figure out that they launch you much higher than normal.
this rather quickly, though.
* HyperactiveMetabolism: HyperactiveMetabolism:
**
Food typically heals in this game.
all of the games.
** Not so much in the second game, since small chickens will restore health, [[DeathByGluttony but large chickens can kill a weakened warrior]].
Kuros]].
* InexplicableTreasureChestsInexplicableTreasureChests: Many key items and other treasures are in treasure chests. They need keys, too.



* InverseLawOfUtilityAndLethality: Pushing the B button makes Kuros swing his sword with pathetically short range. His best attack strategy? ''Jumping.'' He keeps his sword extended during the leap, and any enemies that contact it are damaged.
* InvisibilityCloak: One of the more infamous examples. You see, the Cloak makes YOU invisible. That is, your sprite becomes nigh impossible to see. [[PowerupLetdown The enemies, however, still manage to know exactly where you are...]] ([[TheNoseKnows Maybe they're able to find him by his scent...]])
** Actually inverted, the item is called the Cloak of Darkness. The cloak doesn't actually make you invisible, just [[PaletteSwap changes your palette to be completely black]]. You can see yourself fine if there's a background object behind you. Its actual gameplay effect is that it caps the damage you take from non-boss attacks to 1 unit of damage. Still not too useful since [[PowerupLetdown most monsters only hit for 1 damage anyway]].

to:

* InverseLawOfUtilityAndLethality: Pushing the B button makes Kuros swing his sword with pathetically short range. His best attack strategy? ''Jumping.'' strategy is simply to jump. He keeps his sword extended during the leap, leap and any enemies that contact it are damaged.
* InvisibilityCloak: One of the more infamous examples. You see, the Cloak makes YOU invisible. That is, your sprite becomes nigh impossible to see. [[PowerupLetdown The enemies, however, still manage to know exactly where you are...]] ([[TheNoseKnows Maybe they're able to find him by his scent...]])
** Actually inverted,
Inverted: the item is called the Cloak of Darkness. The cloak doesn't actually make you invisible, just [[PaletteSwap changes your palette to be completely black]]. You can see yourself fine if there's a background object behind you. Its actual gameplay effect is that it caps the damage you take from non-boss attacks to 1 unit of damage. Still It's not too very useful since [[PowerupLetdown most monsters only hit for 1 damage anyway]].



* {{Metroidvania}}: The third game.

to:

* {{Metroidvania}}: The third game.game requires improved class abilities to proceed past certain points.



* NakedApron: The Store Clerk in ''Ironsword'' wears nothing under his green apron. (Well, actually he may be wearing clothes the same color as his skin due to palette limitations, but he sure ''looks'' naked.)
* NamedWeapons: Kuros wields the Brightsword in W&W1, then the titular Ironsword in the sequel (after the pieces are collected).

to:

* NakedApron: The Store Clerk in ''Ironsword'' wears appears to wear nothing under his green apron. (Well, actually he may be wearing clothes the same color as his skin due to palette limitations, but he sure ''looks'' naked.)
apron.
* NamedWeapons: NamedWeapons:
**
Kuros wields the Brightsword in W&W1, then the titular Ironsword in the sequel (after the pieces are collected).once it is assembled.



* NintendoHard: The first isn't particularly, due to infinite continues. The sequels, respectively, give you two continues, and NO continues.

to:

* NintendoHard: The first isn't particularly, particularly hard due to infinite continues. The sequels, respectively, give you two continues, and NO continues.



* PowerupLetdown: In the first game, some items will replace other items. This may result in replacing the Boots of Force (which let you kick open treasure chests without a key) with the Boots of Lava Walk or vice versa. However, a major letdown is the Wand of Wonder, which freezes enemies in place... for less than one full second.
** Even the Boots of Lava Walk are a let down, especially compared to the boots they replace. Lava boots: let Kuros ride the fire column but only in the lava stages, and provide less actual defense against standing on the lava than the manual (and item name) advertise. Boots of Force: lets Kuros open any chest you don't have the corresponding colored key for, and can kill enemies that your other weapons can't. And there's just something cool about killing giant spiders, bats, skulls, skeletons, and rock monsters, by your KnightInShiningArmor essentially using a karate kick (it works on bosses, too.)

to:

* PowerupLetdown: PowerupLetdown:
**
In the first game, some items will replace other items. This may result in replacing the Boots of Force (which let you kick open treasure chests without a key) with the Boots of Lava Walk or vice versa.versa. Generally the Boots of Force are superior because they can kick open chests without needing a key and can inflict kick damage to enemies. The Boots of Lava Walk don't really help against as much against lava as you might want. However, a major letdown is the Wand of Wonder, which freezes enemies in place... for less than one full second.
** Even the Boots of Lava Walk are a let down, especially compared to the boots they replace. Lava boots: let Kuros ride the fire column but only in the lava stages, and provide less actual defense against standing on the lava than the manual (and item name) advertise. Boots of Force: lets Kuros open any chest you don't have the corresponding colored key for, and can kill enemies that your other weapons can't. And there's just something cool about killing giant spiders, bats, skulls, skeletons, and rock monsters, by your KnightInShiningArmor essentially using a karate kick (it works on bosses, too.)
second.



* SequelTheOriginalTitle: ''Ironsword''.

to:

* SequelTheOriginalTitle: SequelTheOriginalTitle:
** The second game is subtitled
''Ironsword''.



* ShoutOut: One of the Damsels you save in the first game is called [[Literature/TheLordOfTheRings Galadriel]]

to:

* ShoutOut: ShoutOut:
**
One of the Damsels you save in the first game is called [[Literature/TheLordOfTheRings Galadriel]]



* AWinnerIsYou: [[http://www.youtube.com/watch?v=qpaNHdYmcJs The second game's ending]].

to:

* AWinnerIsYou: AWinnerIsYou:
**
[[http://www.youtube.com/watch?v=qpaNHdYmcJs The second game's ending]].
17th Feb '17 2:37:21 AM Sammettik
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* BeatingADeadPlayer

to:

* %%* BeatingADeadPlayer
28th Nov '16 8:22:13 AM fruitstripegum
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* EvilSorcerer: Malkil.



* EvilSorcerer: Malkil.



* InTheHood: The Wizard form depicts Kuros in a hooded wizard's robe.



* InTheHood: The Wizard form depicts Kuros in a hooded wizard's robe.
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