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* WeatherControlMachine: Pump up and down to make the wind. The direction of the wind seems to be based on also moving the pump to either the left or right.
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* WeatherControlMachine: Pump up and down to make the wind. The direction of the wind seems to be based on also moving the pump to either the left or right.right.
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* BrickJoke: The second room of the game is a TitleDrop, with arms popping up from the background to put letters in place. At the very end of the game, there is another TitleDrop, with an arm fixing a typo in it.
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* BrickJoke: BookEnds: The second room of the game is a TitleDrop, with arms popping up from the background to put letters in place. At the very end of the game, there is another TitleDrop, with an arm fixing a typo in it.
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* TitleDrop: In the second and final rooms; see BrickJoke.
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* TitleDrop: In the second and final rooms; see BrickJoke.BookEnds.
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* MatryoshkaObject: The fourth room has a green sphere, where the top is removed. This eventually leads to a small sphere used to convert a nearby object.
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* TitleDrop: In the second and final rooms; see BrickJoke.
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* TitleDrop: In the second and final rooms; see BrickJoke.BrickJoke.
* WeatherControlMachine: Pump up and down to make the wind. The direction of the wind seems to be based on also moving the pump to either the left or right.
* WeatherControlMachine: Pump up and down to make the wind. The direction of the wind seems to be based on also moving the pump to either the left or right.
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'''Windosill''' is a short PuzzleGame developed and produced by Vectorpark, Inc. Consisting of 10 'rooms' containing imaginative objects and creatures, the goal of each is to find small boxes that unlock doors, allowing a toy car to progress onward.
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'''Windosill''' is a short PuzzleGame developed and produced by Vectorpark, Inc. Consisting of 10 'rooms' containing imaginative objects and creatures, the goal of each is to find small boxes cubes that unlock doors, allowing a toy car to progress onward.
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* AscendToAHigherPlaneOfExistence: [[spoiler:The toy car becomes a constellation in the final room.]]
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* AscendToAHigherPlaneOfExistence: [[spoiler:The toy car becomes a constellation constellation]] in the final room.]]
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* PaintingTheMedium: [[spoiler:At the end of the tenth room, the toy car appears on the tower in the background.]]
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* PaintingTheMedium: [[spoiler:At Near the end of the tenth room, the [[spoiler:the toy car appears on the tower in the background.]]background, and then in the sky]].
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* SetPiecePuzzle: The goal of nearly every room is to find out which interactive objects will release/create the box needed to progress.
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* SetPiecePuzzle: The goal of nearly every room is to find out which interactive objects will release/create the box needed to progress.progress.
* TitleDrop: In the second and final rooms; see BrickJoke.
* TitleDrop: In the second and final rooms; see BrickJoke.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/windosill_header.jpg]]
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'''Windosill''' is a short puzzle game developed and produced by Vectorpark, Inc. Consisting of 10 'rooms' containing imaginative objects and creatures, the goal of each is to find small boxes that unlock doors, allowing a toy car to progress onward.
to:
'''Windosill''' is a short puzzle game PuzzleGame developed and produced by Vectorpark, Inc. Consisting of 10 'rooms' containing imaginative objects and creatures, the goal of each is to find small boxes that unlock doors, allowing a toy car to progress onward.onward.
!!This game makes use of the following Tropes:
* AscendToAHigherPlaneOfExistence: [[spoiler:The toy car becomes a constellation in the final room.]]
* BrickJoke: The second room of the game is a TitleDrop, with arms popping up from the background to put letters in place. At the very end of the game, there is another TitleDrop, with an arm fixing a typo in it.
* PaintingTheMedium: [[spoiler:At the end of the tenth room, the toy car appears on the tower in the background.]]
* RubeGoldbergMachine: The tenth room requires one to be set up to get a box into the foreground.
* SetPiecePuzzle: The goal of nearly every room is to find out which interactive objects will release/create the box needed to progress.
!!This game makes use of the following Tropes:
* AscendToAHigherPlaneOfExistence: [[spoiler:The toy car becomes a constellation in the final room.]]
* BrickJoke: The second room of the game is a TitleDrop, with arms popping up from the background to put letters in place. At the very end of the game, there is another TitleDrop, with an arm fixing a typo in it.
* PaintingTheMedium: [[spoiler:At the end of the tenth room, the toy car appears on the tower in the background.]]
* RubeGoldbergMachine: The tenth room requires one to be set up to get a box into the foreground.
* SetPiecePuzzle: The goal of nearly every room is to find out which interactive objects will release/create the box needed to progress.
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Added DiffLines:
'''Windosill''' is a short puzzle game developed and produced by Vectorpark, Inc. Consisting of 10 'rooms' containing imaginative objects and creatures, the goal of each is to find small boxes that unlock doors, allowing a toy car to progress onward.