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* AnthropomorphicPersonification: [[spoiler:"Mason" and "Bauer" are really the embodiments of Justice and Injustice, respectively.]]
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* DeadlyEuphemism: "Going West" is going to Hell; "going East" is going to Heaven.
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* DegradedBoss: The Outlaws use a similar fighting style to the Preacher's first battle. One of them even replaces him as the boss between the second and third areas after you beat him there; this "generic" Outlaw doesn't give up any Memories or item unlocks, but he does drop 10 Sin.
* DoubleUnlock: Getting an item memory from an Outlaw doesn't make it immediately accessible. You must instead take it to the Witch and then purchase it with Sin. Die before you meet with the Witch again? Time to find another Outlaw.
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* FacialHorror: The first fight with the Preacher reveals that Mason was a [[spoiler:U.S. Marshall]] who met his end after getting shot in the head by a double-barreled shotgun twice. The second shot was necessary due to how the gun malfunctioned at first, blasting off Mason's face but not with enough force to fully kill him.
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* FacialHorror: The first fight with the Preacher reveals that Mason was a [[spoiler:U.S. Marshall]] who met his end after getting shot in the head by a double-barreled shotgun twice. The second shot was necessary due to how the gun malfunctioned at first, blasting off Mason's face and setting his head on fire but not with enough force to fully kill him.
* FlamingSkulls: Mason's skull is forever burning as a reflection of his death, when his head caught fire due to the Preacher's first barrel misfiring.
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* InTheBack: The Backstabber ability allows Mason to teleport behind enemies so he can attack them from behind. Unfortunately for him, some of the cultists in later levels have this ability as well.
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* InTheBack: The Backstabber ability allows Mason to teleport behind enemies so he can attack them from behind. Unfortunately for him, some of the cultists in later levels have this ability as well. The Traitor gun also lands critical hits when used to shoot from behind.
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* NoNameGiven: Mason doesn't bother to ask for them, although it's unknown if they'd be provided even if he did ask.
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* NoNameGiven: Mason doesn't bother to ask for them, although it's unknown if they'd be provided even if he did ask. Subverted for Mason himself; he doesn't remember his name at the start, but it returns to him after he beats the Preacher for the first time.
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not a thing that exists
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* FantasyKitchenSink: The cosmology of the game is a fusion of Judeo-Christian motifs and Native American mysticism. [[spoiler:Norse and Egyptian mythology get weaved in at the last minute]].
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* FantasyKitchenSink: The cosmology of the game is a fusion of Judeo-Christian Christian motifs and Native American mysticism. [[spoiler:Norse and Egyptian mythology get weaved in at the last minute]].
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-->''"Some say [[Creator/WilliamShakespeare a coward dies a thousand deaths, and a hero only dies once.]] I says a hero is someone [[TheDeterminator who keeps.coming.back.]]"''
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-->''"Some say [[Creator/WilliamShakespeare a coward dies a thousand deaths, and a hero only dies once.]] I says a hero is someone [[TheDeterminator who keeps.coming. coming. back.]]"''
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* WeirdWest
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An Axe To Grind is no longer a trope
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* AnAxeToGrind: Throwable hatchets to be precise.
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-> ''"The good ones head East, towards the Light. The bad ones? Sometimes, they stick around when they ain't supposed to. That's where I come in...to change their mind."''
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''West of Dead'' is a WeirdWest [[{{Roguelike}} Roguelite]] twin-stick, cover-based shooter with a heavy emphasis on tactics and atmosphere developed by Upstream Arcade and published by Creator/RawFury in 2020. Oh, and the cowboy with a flaming skull for a head? He's voiced by Creator/RonPerlman, who provides much of the game's narration.
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''West of Dead'' is a WeirdWest [[{{Roguelike}} Roguelite]] twin-stick, cover-based shooter with a heavy emphasis on tactics and atmosphere. Oh, and the cowboy with a flaming skull for a head? He's voiced by Creator/RonPerlman, who provides much of the game's narration.
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Dewicked trope
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* KnifeNut: The Preacher and his cult used ceremonial stiletto knives in many of their crimes. While he also uses daggers to fight, Mason's are notably more utilitarian and less sinister in their designs.
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Moving these two to the YMMV page.
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* DifficultySpike: The Churchyard and The Church have enemies who have bigger health and dish out greater damage, while the rooms they fight in are noticeably smaller. In addition, the larger goons there have fast, wide-reaching attacks which require little wind-up.
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* GoddamnBats: They're fast, relentless, sometimes come in swarms, can turn off lanterns, and not only do they spew out homing projectiles that can go over cover, those cause crippling status effects.
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Moving to the Trivia page.
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* DuelingWorks: With ''{{VideoGame/Hades}}'', another isometric, red-hued, {{Roguelike}} action game set in the afterlife, and released during the same year.
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* BadassPreacher: A villainous example in the form of Bauer. Don't let his tampering with dark forces fool you, he's very hand with guns, bombs, and knives as well.
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* BadassPreacher: A villainous example in the form of Bauer. Don't let his tampering with dark forces fool you, he's very hand handy with guns, bombs, and knives as well.
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* MauveShirt: The assorted outlaws all get names. So do Mason's [[spoiler:three deputies:Nathan Boor, Thomas Pine, and Jake Harlow]] who help him out in the end.
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* MauveShirt: The assorted outlaws all get names. So do Mason's [[spoiler:three deputies:Nathan deputies: Nathan Boor, Thomas Pine, and Jake Harlow]] who help him out in the end.
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* ShoutOut: Between the heavily Mike Mignola-inspired art style, the FantasyKitchenSink elements and Creator/RonPerlman as Mason, it's clear the creators have a soft spot for ''Franchise/{{Hellboy}}.
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* ShoutOut: Between the heavily Mike Mignola-inspired art style, the FantasyKitchenSink elements and Creator/RonPerlman as Mason, it's clear the creators have a soft spot for ''Franchise/{{Hellboy}}.''Franchise/{{Hellboy}}''.
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*ShoutOut: Between the heavily Mike Mignola-inspired art style, the FantasyKitchenSink elements and Creator/RonPerlman as Mason, it's clear the creators have a soft spot for ''Franchise/{{Hellboy}}.
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* LightEmUp: The Lantern is a throwable item that will stun all enemies who are in or wander into its radius, even if they're already in a well-lit area. While it does no damage, it has a relatively quick charge time and compliments a number of weapons that do more damage to stunned enemies. [[spoiler:Unfortunately, the final boss is completely immune to it]].
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* LightEmUp: The Lantern is a throwable item that will stun all enemies who are in or wander into its radius, even if they're already in a well-lit area. While it does no damage, it has a relatively quick charge time and compliments a number of weapons that do more damage to stunned enemies. [[spoiler:Unfortunately, Outlaws and the final boss is are completely immune to it]].
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* {{Cult}}: The Children of Eden. You encounter a number of their members in later levels.
* GlassCannon: The Up the Ante skill boosts Mason's offensive power but drastically decreases his durability.
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* InTheBack: The Backstabber ability allows Mason to teleport behind enemies so he can shoot attack them from behind. Unfortunately for him, some of the cultists in later levels have this ability as well.
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* InTheBack: The Backstabber ability allows Mason to teleport behind enemies so he can shoot attack them from behind. Unfortunately for him, some of the cultists in later levels have this ability as well.
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* CannibalLarder: While meat hooks can be found in other levels, the corpulent butchers and wiry wendigos that populate "The Hunt" make them give off some blatant implications of what horrors go on in that place.
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* InTheBack: The Backstabber ability allows Mason to teleport behind enemies so he can shoot attack them from behind. Unfortunately for him, some of the cultists in later levels have this ability as well.
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* {{BFG}}: The rifles, obviously. However, many of the revolvers are comically oversized, and certain shotguns can reach up to Mason's elbows if stood upright next to him.
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* {{BFG}}: The rifles, obviously. However, many of the revolvers are comically oversized, and certain shotguns can reach up to Mason's elbows shoulders if stood upright next to him.
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* DifficultySpike: The Churchyard and The Church have enemies who have bigger health and dish out greater damage, while the rooms they fight in are noticeably smaller. In addition, the larger goons there have fast, wide-reaching attacks which require little wind-up.
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* NeverTrustATrailer: The launch trailer features Mason dueling the Preacher in The Churchyard, but the two of them only have gunfights in The Mines and in The Town.
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* PinballProjectiles: Unlockable guns like the Trickshot and Splitter fire these.
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* PinballProjectiles: PinballProjectile: Unlockable guns like the Trickshot and Splitter fire these.
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* DuelingWorks: With ''{{VideoGame/Hades}}'', another isometric, red-hued, {{Roguelike}} action game set in the afterlife.
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* DuelingWorks: With ''{{VideoGame/Hades}}'', another isometric, red-hued, {{Roguelike}} action game set in the afterlife.afterlife, and released during the same year.
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* FinalForm: [[spoiler:Injustice]] uses many of the signature attacks of previous bosses. Encountering and defeating those optional menaces can better prepare the player for him as a result.
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* FinalForm: FinalExamBoss: [[spoiler:Injustice]] uses many of the signature attacks of previous bosses. Encountering and defeating those optional menaces can better prepare the player for him as a result.
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* {{BFG}}: The rifles, obviously. However, many of the revolvers are comically oversized, and certain shotguns can reach up to Mason's elbows if stood upright next to him.
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* DuelingWorks: With ''{{VideoGame/Hades}}'', another isometric, red-hued, {{Roguelike}} action game set in the afterlife.
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* FinalForm: [[spoiler:Injustice]] uses many of the signature attacks of previous bosses. Encountering and defeating those optional menaces can better prepare the player for him as a result.
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* LightEmUp: The Lantern is a throwable item that will stun all enemies who are in or wander into its radius, even if they're already in a well-lit area. While it does no damage, it has a relatively quick charge time and compliments a number of weapons that do more damage to stunned enemies. [[spoiler:Unfortunately, the final boss is completely immune to it]].
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* MoreDakka: The Wrack and Ruin revolver can spray out dozens of bullets per full clip, but it has rather abysmal accuracy.
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* PinballProjectiles: Unlockable guns like the Trickshot and Splitter fire these.
* PurpleIsPowerful: The Children of Eden mark their territory with purple and gold flags. [[spoiler:Injustice garbs himself in these colors when he achieves his final form]].
* QuickDraw: Certain guns award critical damage when they hit an enemy that is in the process of attacking Mason.
* PurpleIsPowerful: The Children of Eden mark their territory with purple and gold flags. [[spoiler:Injustice garbs himself in these colors when he achieves his final form]].
* QuickDraw: Certain guns award critical damage when they hit an enemy that is in the process of attacking Mason.
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* MookCommander: Certain cultists have the ability to heal their injured comrades, encouraging the player to take on a more aggressive play style to ShootTheMedic lest the skirmish drag too long.
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* MookCommander: Certain cultists have the ability to heal their injured comrades, encouraging the player to take on a more aggressive play style to ShootTheMedic ShootTheMedicFirst lest the skirmish drag too long.
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* MookCommander: Certain cultists have the ability to heal their injured comrades, encouraging the player to take on a more aggressive play style to ShootTheMedic lest the skirmish drag too long.
* MookMaker: The Churchyard's fountains.
* MookMaker: The Churchyard's fountains.
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* TheFaceless: Mason. It's never revealed what he originally looked like. Even the portrait at the center of his mural of memories is just
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* TheFaceless: Mason. It's never revealed what he originally looked like. Even the portrait at the center of his mural of memories is just his skull.
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* MauveShirt: The assorted outlaws all get names. So do Mason's [[spoiler:three deputies:Nathan Boor, Thomas Pine, and Jack Harlow]] who help him out in the end.
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* MauveShirt: The assorted outlaws all get names. So do Mason's [[spoiler:three deputies:Nathan Boor, Thomas Pine, and Jack Jake Harlow]] who help him out in the end.
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* MauveShirt: The assorted outlaws all get names. So do Mason's [[spoiler:three deputies:Nathan Boor, Thomas Pine, and Jack Harlow.[[
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* MauveShirt: The assorted outlaws all get names. So do Mason's [[spoiler:three deputies:Nathan Boor, Thomas Pine, and Jack Harlow.[[Harlow]] who help him out in the end.
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* MauveShirt: The assorted outlaws all get names. So do Mason's [[spoiler:three deputies:Nathan Boor, Thomas Pine, and Jack Harlow.[[