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History VideoGame / Waxworks1992

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* GuideDangIt: You can find several weapons in the London waxwork, but the only one you can use to actually fight is the sword cane. No explanation is given for this.


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* UnexpectedGameplayChange: The combat system normally involves simply trying to kill your opponent as quickly as possible in order to minimize the damage you take. However, this suddenly changes during the fight with Jack the Ripper. In that fight only, you can actually parry his attacks and he can block yours; furthermore, you defeat him by pushing him back and finally into the river rather than by reducing his hit points to zero.
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* TrialAndErrorGameplay: Some puzzles cannot be solved except through trial and error. For example, the mine level will become unwinnable if you stop the mine cart in the wrong place (you can't move it further or go around it). But you can't know that unless you have prior knowledge of the mine's layout.

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* TrialAndErrorGameplay: Some puzzles cannot be solved correctly except through trial and error. For example, the Mine waxwork has a runaway mine cart that you have to stop using a metal rod. However, the level will become unwinnable if you stop the mine cart in the wrong place (you can't move it further or go around it). But you can't know that unless you have prior knowledge of the mine's layout. There are also actions that can kill you with no real warning, such as opening the wrong tomb in the Graveyard waxwork.

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* ArtisticLicenseHistory: The prologue states that the first evil twin born after the witch curses the bloodline became known as Vlad IV, later known as [[UsefulNotes/VladTheImpaler Vlad the Impaler]].[[note]]The real Vlad the Impaler was Vlad III.[[/note]]

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* ArtisticLicenseHistory: ArtisticLicenseHistory:
**
The prologue states that the first evil twin born after the witch curses the bloodline became known as Vlad IV, later known as [[UsefulNotes/VladTheImpaler Vlad the Impaler]].[[note]]The real Vlad the Impaler was Vlad III.[[/note]][[/note]]
** Jack the Ripper is portrayed as wearing a top hat, but this is highly unlikely. Firstly, none of the witness descriptions of the man who may have been the Ripper described him as wearing a top hat and, secondly, it would have made him really conspicuous in such a poor neighborhood as Whitechapel.



* TrialAndErrorGameplay: You WILL die. A ''lot''.

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* TrialAndErrorGameplay: You WILL die. A ''lot''.Some puzzles cannot be solved except through trial and error. For example, the mine level will become unwinnable if you stop the mine cart in the wrong place (you can't move it further or go around it). But you can't know that unless you have prior knowledge of the mine's layout.



* UnwinnableByDesign: There are many opportunities to lose/waste crucial items or lock yourself out of parts of the map.



* ZeroEffortBoss: The High Priest of Anubis from the Pyramid waxwork. He's no harder to defeat than his servants, and by the time you fight him you should have a spear, the strongest weapon in that waxwork.

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* ZeroEffortBoss: The High Priest of Anubis from the Pyramid waxwork. He's no harder to defeat than only slightly stronger his servants, and by the time you fight him you should have a spear, the strongest weapon in that waxwork.
waxwork, and lots of hit points. It's practically impossible to lose this fight unless you actively try to.
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The storyline was fairly simple: After the death of your uncle, he leaves you his wax works, a crystal ball, and a letter telling you that you must rid the family of a curse put upon it by Ixona, an evil witch from the distant past, which has affected them whenever twins were born. One twin turns out good, and the other evil. To defeat each evil twin, you must use your uncle's wax works to go back in time to four periods and locations: An Ancient-Egyptian pyramid, Victorian London -- in which the evil twin is none other than UsefulNotes/JackTheRipper -- a cemetery teeming with zombies, and a vast mine shaft filled with plant mutants. If you can destroy the evil twin from each stage, you will be able to enter one final wax work, the Witch's lair, and rid the family of its curse for good. If you need assistance, you can speak to your uncle through the crystal ball for clues and tips.

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The storyline was fairly simple: After the death of your uncle, he leaves you his wax works, a crystal ball, and a letter telling you that you must rid the family of a curse put upon it by Ixona, an evil witch from the distant past, which has affected them whenever twins were born. One twin turns out good, and the other evil. To defeat each evil twin, you must use your uncle's wax works to go back in time to four periods and locations: An Ancient-Egyptian pyramid, Victorian London -- in which the evil twin is none other than UsefulNotes/JackTheRipper -- a cemetery teeming with zombies, and a vast mine shaft filled with plant mutants. If you can destroy the evil twin from each stage, you will be able to enter one final wax work, the Witch's lair, and rid the family of its curse for good. If you need assistance, you can speak to your uncle through the crystal ball for clues and tips.
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Daylight Horror is a disambiguation


* DaylightHorror: The only waxworks that take place during the day are the Mine and Witch scenarios. Both the Graveyard and London ones are set at night, and the Ancient Egypt one takes place during a single night. The sun sets just as you enter the pyramid, and rises as you leave.
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Blade On A Stick is now a disambiguation page.


* ZeroEffortBoss: The High Priest of Anubis from the Pyramid waxwork. He's no harder to defeat than his servants, and by the time you fight him you should have a [[BladeOnAStick spear]], the strongest weapon in that waxwork.

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* ZeroEffortBoss: The High Priest of Anubis from the Pyramid waxwork. He's no harder to defeat than his servants, and by the time you fight him you should have a [[BladeOnAStick spear]], spear, the strongest weapon in that waxwork.
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->'''PARENTAL WARNING!! Intense Graphic Violence!''' - A sticker on the game box (They MEAN it)

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->'''PARENTAL WARNING!! Intense Graphic Violence!''' - A Violence!'''
-->-- '''A
sticker on the game box [[SincerityMode (They MEAN it)
it)]]'''
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* ArtisticLicenseHistory: The prologue states that the first evil twin born after the witch curses the bloodline became known as Vlad IV, later known as [[UsefulNotes/VladTheImpaler Vlad the Impaler]].[[note]]The real Vlad the Impaler was Vlad III[[/note]]

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* ArtisticLicenseHistory: The prologue states that the first evil twin born after the witch curses the bloodline became known as Vlad IV, later known as [[UsefulNotes/VladTheImpaler Vlad the Impaler]].[[note]]The real Vlad the Impaler was Vlad III[[/note]]III.[[/note]]

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* NamedInTheSequel: Or rather, Named in the ''Remake''. The player character, who was nameless in the original, receives the name of Adam.



* NotHisSled: The remake ''completely'' changes the finale. [[spoiler: Instead of going in a final waxwork to kill the witch before she can cast the curse, her ghost comes out from it to deal with you personally, forcing you to fight her in the waxworks building. When you kill her once and for all, she burns the building in a last ditch attempt to kill you, and you need to drag a catatonic Alex outside to escape a firey death. And worst of all, there's no "YOU were the EvilTwin!" reveal this time!]]


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* NamedInTheSequel: Or rather, Named in the ''Remake''. The player character, who was nameless in the original, receives the name of Adam.
* NotHisSled: The remake ''completely'' changes the finale. [[spoiler: Instead of going in a final waxwork to kill the witch before she can cast the curse, her ghost comes out from it to deal with you personally, forcing you to fight her in the waxworks building. When you kill her once and for all, she burns the building in a last ditch attempt to kill you, and you need to drag a catatonic Alex outside to escape a firey death. And worst of all, there's no "YOU were the EvilTwin!" reveal this time!]]
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* NamedInTheSequel: Or rather, Named in the ''Remake''. The player character, who was nameless in the original, receives the name of Adam.


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* NotHisSled: The remake ''completely'' changes the finale. [[spoiler: Instead of going in a final waxwork to kill the witch before she can cast the curse, her ghost comes out from it to deal with you personally, forcing you to fight her in the waxworks building. When you kill her once and for all, she burns the building in a last ditch attempt to kill you, and you need to drag a catatonic Alex outside to escape a firey death. And worst of all, there's no "YOU were the EvilTwin!" reveal this time!]]
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Up To Eleven is a defunct trope


* DeathByIrony: UpToEleven according to the prologue. After the witch places the curse, she is later killed by the first evil twin for refusing to lift the curse. [[spoiler: [[ReadingsAreOffTheScale The irony then goes up to infinity and beyond]] in the ending after it is revealed ''you've been playing as the evil twin all along and Alex is actually the good twin''. That means ''the last evil twin got to her before she was even able to cast the curse to begin with''.]]

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* DeathByIrony: UpToEleven Exaggerated according to the prologue. After the witch places the curse, she is later killed by the first evil twin for refusing to lift the curse. [[spoiler: [[ReadingsAreOffTheScale The irony then goes up to infinity and beyond]] in the ending after it is revealed ''you've been playing as the evil twin all along and Alex is actually the good twin''. That means ''the last evil twin got to her before she was even able to cast the curse to begin with''.]]



* RoaringRampageOfRevenge: For many players, the vicious brutality they inflict on [[spoiler: the witch at the climax]] is payback for the many gruesome deaths they undoubtedly suffered up to that point. Also character-wise, as it is your twin you're trying to save and the game makes it very clear ''nothing'' is going to stop you from doing so. [[spoiler:UpToEleven and then some if you consider you're trying to save ''the good twin''.]]

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* RoaringRampageOfRevenge: For many players, the vicious brutality they inflict on [[spoiler: the witch at the climax]] is payback for the many gruesome deaths they undoubtedly suffered up to that point. Also character-wise, as it is your twin you're trying to save and the game makes it very clear ''nothing'' is going to stop you from doing so. [[spoiler:UpToEleven [[spoiler:Exaggerated and then some if you consider you're trying to save ''the good twin''.]]
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* MenacingMuseum: Takes place inside a waxworks museum bequeathed to you by your late uncle. By itself, it's not actually dangerous, though it's undeniably disturbing thanks to the morbid historical displays and the creepy butler patrolling the building. But because of your uncle's mission to stop the Evil Twins of the family, the museum's exhibits become portals through time, leading you to mediaeval graveyards infested by the undead, booby-trapped Egyptian pyramids, Whitechapel at the height of Jack the Ripper's reign of terror, and a mine plagued by mutant BodyHorror.

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* MenacingMuseum: Takes place inside a waxworks museum bequeathed to you by your late uncle. By itself, it's not actually dangerous, though it's undeniably disturbing thanks to the morbid historical displays and the creepy butler patrolling the building. But because of your uncle's mission to stop the Evil Twins of the family, the museum's exhibits become portals through time, leading you to mediaeval medieval graveyards infested by the undead, booby-trapped Egyptian pyramids, Whitechapel at the height of Jack the Ripper's reign of terror, and a mine plagued by mutant BodyHorror.
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* ShownTheirWork: The layout of the streets and their names in the London stage matches fairly well the real Whitechapel area where Jack the Ripper's victims were found.
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* TheEnd: The words show up in red after the ending credits.

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* NintendoHard: Just like the ''Elvira'' games, ''Waxworks'' is '''very''' difficult.

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* NintendoHard: Just like TheNeedsOfTheMany: The injured man destroyed the ''Elvira'' games, ''Waxworks'' is '''very''' difficult.elevator controls to prevent the plant mutants from escaping the mine and hurting people in the village, while also hampering the chances for several people still inside. When he's informed about the latter part, he quotes the trope name.


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* NintendoHard: Just like the ''Elvira'' games, ''Waxworks'' is '''very''' difficult, thanks to the puzzles and unwieldy combat system.
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Added an example. Useful Notes are not tropes and shouldn't have such use.


* UsefulNotes/JackTheRipper: In this game, he is presented as one of the evil twins you must vanquish.

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* UsefulNotes/JackTheRipper: In this game, he is presented as one of LiveItem: When the evil twins you must vanquish.soldier and the doctor from the mine waxwork come with you, they're added to your inventory represented by their faces.
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* BotanicalAbomination: All the plant mutants in the mine have leaf-like skin and odd mutations which come individually. [[spoiler:Your twin brother is easily the worst, as his vines are all over the walls and he doesn't even remotely look like a human.]]
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* NoHoldsBarredBeatdown / CurbstompBattle: [[spoiler:The final boss fight with the witch.]]

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* NoHoldsBarredBeatdown / CurbstompBattle: NoHoldsBarredBeatdown: [[spoiler:The final boss fight with the witch.]]witch, as you already have all the items you possibly need in order to defeat her]].
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That's the manual, this is the novel.


* AllThereInTheManual: The game came [[https://mocagh.org/miscgame/waxworks-manual.pdf with a short novel]] that served as both exposition and prologue. It also reveals the witch's name as Ixona, which is never mentioned in the game. Uncle Boris does encourage the player to read it at the beginning of the game instead of jumping right in.

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* AllThereInTheManual: The game came [[https://mocagh.org/miscgame/waxworks-manual.org/miscgame/waxworks-story.pdf with a short novel]] that served as both exposition and prologue. It also reveals the witch's name as Ixona, which is never mentioned in the game. Uncle Boris does encourage the player to read it at the beginning of the game instead of jumping right in.
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* AndYouWereThere: [[spoiler:At the very end of the game, when you rescue Alex, he tells you of a horrible dream he had about the witch's curse and how the player was in it]].
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* AllThereInTheManual: The game came with a short novel that served as both exposition and prologue. It also reveals the witch's name as Ixona, which is never mentioned in the game. Uncle Boris does encourage the player to read it at the beginning of the game instead of jumping right in.

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* AllThereInTheManual: The game came [[https://mocagh.org/miscgame/waxworks-manual.pdf with a short novel novel]] that served as both exposition and prologue. It also reveals the witch's name as Ixona, which is never mentioned in the game. Uncle Boris does encourage the player to read it at the beginning of the game instead of jumping right in.
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Repetition


After the success of their [[VideoGame/{{Elvira}} Elvira-based adventure games]], [=HorrorSoft=] followed them up in 1992 with another point-and-click horror/adventure in the original IP ''Waxworks'', which is so similar to the ''VideoGame/{{Elvira}}'' games that it's often considered a spiritual sequel.

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After the success of their [[VideoGame/{{Elvira}} Elvira-based adventure games]], [=HorrorSoft=] followed them up in 1992 with another point-and-click horror/adventure in the original IP ''Waxworks'', which is so similar to the ''VideoGame/{{Elvira}}'' ''Elvira'' games that it's often considered a spiritual sequel.
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* AntiFrustrationFeatures: Some of the PressXToDie instant deaths (such as being killed simply for examining the wrong coffin in the crypt) have been removed from the game, resulting in a lot less TrialAndErrorGameplay. Though the game does retain some instant deaths that occur with little-or-no warning, such as the runaway mine cart in the mines.
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* PowerFloats: The Witch floats through the air in a spectral manner while chasing you around the museum.
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* SlidingScaleOfLinearityVsOpenness: Unlike the original game in which the waxworks could be tackled in any order, in the remake you're forced to do them in a specific order (Cemetary, Mines, Pyramid, London).
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* KingMook: As in the original game, the High Priest of Anubis fights just like a regular enemy and isn't noticeably tougher.

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* KingMook: As in the original game, the High Priest of Anubis fights just like a regular enemy and isn't noticeably tougher. Though the fight can still be challenging as healing items are unusually scarce in the Pyramid waxworks, so it's possible [[YouCanBarelyStand you'll have to fight him with barely any health]].

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