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* RegeneratingHealth: Quite possibly one of the few [[JustifiedTrope inherently logical]] uses of this trope--damage is based on how wet you are, so it stands to reason you would dry off over time.



* SplashDamage: [[IncrediblyLamePun Wop wop waaah.]]

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* %%* SplashDamage: [[IncrediblyLamePun Wop wop waaah.]]



* WalkItOff: Quite possibly one of the few [[JustifiedTrope inherently logical]] uses of this trope--damage is based on how wet you are, so it stands to reason you would dry off over time.
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This UsefulNotes/WiiWare game was made by Creator/HudsonSoft--notably, it's a rarity for Japanese developers to make FirstPersonShooter games. Despite coming from the [=WiiWare=] service, this game is noted for being relatively deep: It has four different maps (eight, if you count the large and small versions of each area), six different match styles, eight different guns, a host of different items, open online play, and even a small character creation system. There's even several single-player missions for the lonely water fighter.

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This 2009 UsefulNotes/WiiWare game was made by Creator/HudsonSoft--notably, it's a rarity for Japanese developers to make FirstPersonShooter games. Despite coming from the [=WiiWare=] service, this game is noted for being relatively deep: It has four different maps (eight, if you count the large and small versions of each area), six different match styles, eight different guns, a host of different items, open online play, and even a small character creation system. There's even several single-player missions for the lonely water fighter.
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Added image.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/water_warfare_game.png]]



* WaterGunsAndBalloons

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* WaterGunsAndBalloonsWaterGunsAndBalloons
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* AlliterativeTitle: '''Wa'''ter '''Wa'''fare.
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This UsefulNotes/WiiWare game was made by HudsonSoft--notably, it's a rarity for Japanese developers to make FirstPersonShooter games. Despite coming from the [=WiiWare=] service, this game is noted for being relatively deep: It has four different maps (eight, if you count the large and small versions of each area), six different match styles, eight different guns, a host of different items, open online play, and even a small character creation system. There's even several single-player missions for the lonely water fighter.

to:

This UsefulNotes/WiiWare game was made by HudsonSoft--notably, Creator/HudsonSoft--notably, it's a rarity for Japanese developers to make FirstPersonShooter games. Despite coming from the [=WiiWare=] service, this game is noted for being relatively deep: It has four different maps (eight, if you count the large and small versions of each area), six different match styles, eight different guns, a host of different items, open online play, and even a small character creation system. There's even several single-player missions for the lonely water fighter.
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This WiiWare game was made by HudsonSoft--notably, it's a rarity for Japanese developers to make FirstPersonShooter games. Despite coming from the WiiWare service, this game is noted for being relatively deep: It has four different maps (eight, if you count the large and small versions of each area), six different match styles, eight different guns, a host of different items, open online play, and even a small character creation system. There's even several single-player missions for the lonely water fighter.

to:

This WiiWare UsefulNotes/WiiWare game was made by HudsonSoft--notably, it's a rarity for Japanese developers to make FirstPersonShooter games. Despite coming from the WiiWare [=WiiWare=] service, this game is noted for being relatively deep: It has four different maps (eight, if you count the large and small versions of each area), six different match styles, eight different guns, a host of different items, open online play, and even a small character creation system. There's even several single-player missions for the lonely water fighter.
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* AffectionateParody: Of the FPS genre.

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* AffectionateParody: Of the FPS genre.multiplayer.
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The deathmatch {{FPS}} for the whole family!--But in all seriousness, ''Water Warfare'' is a game based on the old-fashioned sport of running around a playground with a squirt gun and water balloons trying to make everyone else get really, ''really'' wet. Which, as it just so happens, ''does'' translate well to the FPS deathmatch format. Whodathunkit?

This WiiWare game was made by HudsonSoft--notably, it's a rarity for Japanese developers to make FirstPersonShooter games. Despite coming from the WiiWare service, this game is noted for being relatively deep: It has four different maps (eight, if you count the large and small versions of each area), six different match styles, eight different guns, a host of different items, open online play, and even a small character creation system. There's even several single-player missions for the lonely water fighter.

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!!''Water Warfare'' provides examples of:

* AffectionateParody: Of the FPS genre.
* BananaPeel: An item which does pretty much what you'd think it would do--you slide in one direction and can't move for a while.
* {{BFG}}: The Water Bazooka. For when you need to hit ''everything.''
* BoomHeadshot: Some reviewers criticized (or at least negatively noted) the lack of these and other detected hits in this game... But when you think about it, [[FridgeLogic how would that even work? You don't get wetter.]]
* CaptureTheFlag: Or treasure chest, in this case.
* CityOfCanals: The Plaza map seems to be set in one of these, though the canals are rather... shallow. (Shallow enough that you won't get wet crossing them.)
* CoveredInGunge: The "Sticky Juice" item, which slimes down your enemies and makes them move more slowly.
* DeathMountain: The Nature Park map seems to be partially this.
* DualWielding: Picking up a second pistol or submachine gun when you already have one results in you carrying them ''both'' around. Anhialate!
* GreenHillZone: The Playground has aspects of this, mixed with ToyTime.
* LethalJokeItem: Do ''not'' mess with the Squeaky Hammer.
* LighterAndSofter: On the whole FPS genre!
* NitroBoost: The Roller Skates.
* NonLethalKO: Quite possibly gone all the way to the other direction in terms of strangeness--being wet enough knocks you out, but how?
* PalmTreePanic: The Beach map.
* RandomEffectSpell: The Surprise Device. Surprise! *pans fall from the sky*
* RandomlyGeneratedLevels: Each map's features are randomly generated each time you play. Though some features are generally consistent (the Beach always has an island, Playground always has hills, Plaza has a central canal, and Nature Park has a big pool), the rest is placed randomly based on map size, game type, number of players, and the general whims of the RandomNumberGod.
* SchmuckBait: 90% of the time, the geysers in the Nature Park will have items parked directly on top of them. Just getting ''close'' to the geysers, though, is a risk of getting drenched.
* SplashDamage: [[IncrediblyLamePun Wop wop waaah.]]
* StealthBasedMission: A few of them in Mission Mode--goals range from just getting to the end to retrieving a treasure chest.
* ToyTime: The Playground's various toys and doodads give it an appearance similar to one of these levels, if with some GreenHillZone mixed in.
* VirtualPaperDoll: You can design your own character, to a limited extent.
* WalkItOff: Quite possibly one of the few [[JustifiedTrope inherently logical]] uses of this trope--damage is based on how wet you are, so it stands to reason you would dry off over time.
* WaterGunsAndBalloons

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