History VideoGame / WarlordsBattlecry

3rd Aug '17 4:55:59 PM Lopiny
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* BonusBoss: There is an island inhabited by Undead and Daemons, you don't really have to go there but if you do, expect to find yourself fighting a lvl 75 undead hero who can cast a lvl 2 ice ring without its status screen even suggesting it has access to such a spell, did we mention that the game can't process a player controlled hero past lvl 50, and that the undead faction is backed up by 3 daemon heroes and that the "difficulty" settings is only for the A. I. while their level and skills are raised to match those of the player character?

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* BonusBoss: There is an The island of Zhur is inhabited by Undead and Daemons, you don't really have to go there but if you do, expect to find yourself fighting [[TheComputerIsACheatingBastard a lvl 75 undead hero who can cast a lvl 2 ice ring without its status screen even suggesting it has access to such a spell, did we mention that the game can't process a player controlled hero past lvl 50, and that the undead faction is backed up by 3 daemon heroes and that the "difficulty" settings is only for the A. I. while their level and skills are raised to match those of the player character?character?]] Beating this Lichelord, however, unlocks a different, easier (if more tedious) quest that has the Heart of Zhur as a reward, which renders you completely immune to poison.
27th May '17 11:09:34 AM Kazeto
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** Minotaur Kings and Giants seem to play it straight as both are massive monsters with higher resistance and strength than regular minotaurs and ogres plus the ability to inflict fear and hit both air and ground units. The former takes it further by negating the defence of it's target (making it able to kill even high level heroes, Dragons and Titans in a few hits) and healing from eating animals that it's own race can produce with ease while the later does so by being able to hit in a wide area rather than a single target (making it capable of preventing enemies piling on it while racking up exp faster)

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** Minotaur Kings and Giants seem to play it straight as both are massive monsters with higher resistance and strength than regular minotaurs and ogres plus the ability to inflict fear and hit both air and ground units. The former takes it further by negating the defence of it's its target (making it able to kill even high level heroes, Dragons and Titans in a few hits) and healing from eating animals that it's its own race can produce with ease while the later does so by being able to hit in a wide area rather than a single target (making it capable of preventing enemies piling on it while racking up exp faster)



* BonusBoss: There is an island inhabited by Undead and Daemons, you don't really have to go there but if you do, expect to find yourself fighting a lvl 75 undead hero who can cast a lvl 2 ice ring without it's status screen even suggesting it has access to such a spell, did we mention that the game can't process a player controlled hero past lvl 50, and that the undead faction is backed up by 3 daemon heroes and that the "difficulty" settings is only for the A. I. while their level and skills are raised to match those of the player character?

to:

* BonusBoss: There is an island inhabited by Undead and Daemons, you don't really have to go there but if you do, expect to find yourself fighting a lvl 75 undead hero who can cast a lvl 2 ice ring without it's its status screen even suggesting it has access to such a spell, did we mention that the game can't process a player controlled hero past lvl 50, and that the undead faction is backed up by 3 daemon heroes and that the "difficulty" settings is only for the A. I. while their level and skills are raised to match those of the player character?
27th May '17 11:03:51 AM Kazeto
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* AuthorityEqualsAsskicking: Disregarding the ability of most units in the game to get exp and increase their power; "General" units are technically meant to be the "best" units of their race and get the ability to convert building like heroes from the get-go (something that is impossible for even the most heavily trained non-general units) but can play the trope straight, downplay it, or subvert it in regards to the "asskicking" part but compensate with an special skill that is useful in general to the playability of their race or become asskickers through that particular skill:
** Minotaur Kings and Giants seem to play it straight as both are massive monsters with higher resistance and strenght than regular minotaurs and ogres plus the ability to inflict fear and hit both air and ground units. The former takes it further by negating the defence of it's target (making it able to kill even high level heroes, Dragons and Titans in a few hits) and healing from eating animals that it's own race can produce with ease while the later does so by being able to hit in a wide area rather than a single target (making it capable of preventing enemies piling on it while racking up exp faster)
** Generals that could be considered to downplay the trope would be (among others): The Bronze Golem and Dwarf Lord; the former is technically stronger than the Iron Golem but lacks the ability to hit everything around it and spawn spider bombs but can scavenge destroyed buildings for resources which are specially important seeing the cost for golem and siege machine production. Dwarf Lords in the other hand seem to lack the sheer hitting force and high critical hit rate that [[EliteMook Khazrimi Guards]] have, but they are specially useful in raiding the enemy bases since they have way more defense, take less damage from ranging attacks allowing them to close the distance on towers and siege machine and inflict much more damage to buildings.
** a Subvertion might include the Wood Elve's Dryad, while not exactly the weakes of their units, the Dryad is quite frail and her hits aren't really notorious, her main use comes from her high speed and ability to convert mines much faster than any other general, making her more of a support unit that wins battles by helping the rest of her army as opposed to an unstoppable base raider.

to:

* AuthorityEqualsAsskicking: Disregarding the ability of most units in the game to get exp and increase their power; "General" units are technically meant to be the "best" units of their race and get the ability to convert building like heroes from the get-go (something that is impossible for even the most heavily trained non-general units) but can play the trope straight, downplay it, or subvert it in regards to the "asskicking" part but compensate with an a special skill that is useful in general to the playability of their race or become asskickers through that particular skill:
** Minotaur Kings and Giants seem to play it straight as both are massive monsters with higher resistance and strenght strength than regular minotaurs and ogres plus the ability to inflict fear and hit both air and ground units. The former takes it further by negating the defence of it's target (making it able to kill even high level heroes, Dragons and Titans in a few hits) and healing from eating animals that it's own race can produce with ease while the later does so by being able to hit in a wide area rather than a single target (making it capable of preventing enemies piling on it while racking up exp faster)
** Generals that could be considered to downplay the trope would be (among others): The Bronze Golem and Dwarf Lord; the former is technically stronger than the Iron Golem but lacks the ability to hit everything around it and spawn spider bombs but can scavenge destroyed buildings for resources which are specially important seeing the cost for golem and siege machine production. Dwarf Lords in on the other hand seem to lack the sheer hitting force and high critical hit rate that [[EliteMook Khazrimi Guards]] have, but they are specially useful in raiding the enemy bases since they have way more defense, take less damage from ranging attacks allowing them to close the distance on towers and siege machine and inflict much more damage to buildings.
** a Subvertion might include the Wood Elve's Elves' Dryad, while not exactly the weakes weakest of their units, the Dryad is quite frail and her hits aren't really notorious, her main use comes from her high speed and ability to convert mines much faster than any other general, making her more of a support unit that wins battles by helping the rest of her army as opposed to an unstoppable base raider.



* BonusBoss: There is an island inhabited by Undeads and Daemons, you don't really have to go there but if you do, expect to find yourself fighting a lvl 75 undead hero who can cast a lv 2 ice ring without it's status screen even suggesting it has access to such an spell, did we mention that the game can't process a player controlled hero past lvl 50, and that the undead faction is backed up by 3 daemon heroes and that the "difficulty" settings is only for the A. I. while their level and skills are rised to match those of the player character?

to:

* BonusBoss: There is an island inhabited by Undeads Undead and Daemons, you don't really have to go there but if you do, expect to find yourself fighting a lvl 75 undead hero who can cast a lv lvl 2 ice ring without it's status screen even suggesting it has access to such an a spell, did we mention that the game can't process a player controlled hero past lvl 50, and that the undead faction is backed up by 3 daemon heroes and that the "difficulty" settings is only for the A. I. while their level and skills are rised raised to match those of the player character?



* CriticalHit: A somewhat odd variation. Blows can be a whiff (ScratchDamage), do half damage, full, twice the damage, crit for triple damage AND an effect based on the type of damage, and a lethal blow that's usually a OneHitKill, or close, accompanied by a PreMortemOneLiner.

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* CriticalHit: A somewhat odd variation. Blows can be a whiff (ScratchDamage), do half damage, full, twice the damage, crit for triple damage AND ''and'' an effect based on the type of damage, and a lethal blow that's usually a OneHitKill, or close, accompanied by a PreMortemOneLiner.



* LightIsNotGood: Among the "light" races you have the High Elves, who suffer from the typical [[CantArgueWithElves elven arrogance]], and don't care about the fate of other races as long as they can serve their idea of a greater good; the Empire, whose main trade is invading other countries for treasure; the Dwarves, who like the Empire, are driven by greed; the Knights, who usually like to act chivalrous but still see orc-slaying as an sport and aren't above trying to invade the Empire themselves and finally, the Fey, who are kind of the only (maybe 2) not invasive or highly arrogant races, but enforce GoodIsNotSoft and have some in-universe NightmareFuel

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* LightIsNotGood: Among the "light" races you have the High Elves, who suffer from the typical [[CantArgueWithElves elven arrogance]], and don't care about the fate of other races as long as they can serve their idea of a greater good; the Empire, whose main trade is invading other countries for treasure; the Dwarves, who like the Empire, are driven by greed; the Knights, who usually like to act chivalrous but still see orc-slaying as an a sport and aren't above trying to invade the Empire themselves and finally, the Fey, who are kind of the only (maybe 2) not invasive or highly arrogant races, but enforce GoodIsNotSoft and have some in-universe NightmareFuel
10th May '17 9:01:03 AM Lopiny
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* HeWhoMustNotBeSeen: The horseman of destruction, Gorgon, the BigBad of the third game. Although the player fights his forces multiple times they never actually see him. In the end he's not even fought... his fortress is sealed within the planet, with him inside it.

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* HeWhoMustNotBeSeen: The horseman of destruction, Gorgon, the BigBad of the third game. Although the player fights his forces multiple times they never actually see him. In the end he's not even fought... his fortress is sealed within the planet, with him inside it. The most we get is a witness account that he sort of looks like Melkor, enough that the witness in question said if they were men, he'd think they were brothers.
23rd Sep '16 8:19:37 AM Lopiny
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Added DiffLines:

* LargeHam: More than a few units can be quite loud and dramatic in anything they say, especially some of the stronger ones. The Knights and the Undead have a particularly high pork index among their units:
-->'''Lich:''' So much DEATH!
-->'''Doom Knight:''' '''[[OmnicidalManiac Judge Not]].'''
-->'''Knight Lord:''' Forces of darkness, ''BEWARE''!
-->'''Archon:''' In the name of Truth!
18th Feb '16 6:11:59 PM wrm5
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Added DiffLines:

* LevelUpFillUp: Stronger undead units are created by "evolving" lower level ones, which also completely refills their HP. Waiting until a unit is almost dead to evolve it can be a very useful tactic.
16th Feb '16 9:50:16 AM wrm5
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Added DiffLines:

* TokenEvilTeammate: The Gildine Order of Knights. According to the loading screen lore, they're known for their treacherous nature and openly refuse to follow the knights' code of conduct. The only reason the other knightly orders even allow their continued existence is because they're so good with money and they basically bankroll the knights' entire civilization.
16th Feb '16 9:37:19 AM wrm5
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* NonIndiciativeName: Not a single one of the five horsemen actually rides a horse.

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* NonIndiciativeName: NonIndicativeName: Not a single one of the five horsemen actually rides a horse.
15th Feb '16 10:31:32 AM TotemicHero
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* DinosaursAreDragons: Zig-zagged in ''III''. While they are clearly separate units (every race potentially has access to dragons, while dinos are Ssrathi units), the Dragonslayer class has a skill that grants bonus XP to both dragon and dinosaur units

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* DinosaursAreDragons: Zig-zagged in ''III''. While they are clearly separate units (every race potentially has access to dragons, while dinos are Ssrathi melee units), the Dragonslayer class has a skill that grants bonus XP to both dragon and dinosaur units
15th Feb '16 10:27:57 AM TotemicHero
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[[http://www.gog.com/gamecard/warlords_battlecry All]] [[http://www.gog.com/gamecard/warlords_battlecry_2 three]] [[http://www.gog.com/gamecard/warlords_battlecry_3 installments]] are available for purchase at Website/GOGDotCom.

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[[http://www.gog.com/gamecard/warlords_battlecry All]] [[http://www.gog.com/gamecard/warlords_battlecry_2 three]] [[http://www.gog.com/gamecard/warlords_battlecry_3 installments]] are available for purchase at Website/GOGDotCom. The third game is also available on UsefulNotes/{{Steam}}.
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