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** Almost all Coastal Fleet boats fit this, being not much more than speedboats with guns. The rest are (relatively) MightyGlaciers.

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** Almost all Coastal Fleet boats fit this, being not much more than speedboats with guns. The rest are fall into the (relatively) MightyGlaciers.MightyGlacier category.
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** The overpressure mechanic added later on in the game's life made hitting an exposed or open topped vehicle with an he shell or bomb an almost guarnteed one shot. Even a near miss from an HE rocket is usually enough to destroy them.

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** The overpressure mechanic added later on in the game's life made hitting an exposed or open topped vehicle with an he shell or bomb an almost guarnteed one shot. Even a near miss {{near miss|es}} from an HE rocket is usually enough to destroy them.
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** The Italian L3[=/=]33 CC is almost memetically awful. Between its paper-thin armour and crew of just 2 men, even a short burst of .50 caliber machine gun fire can do the job, to say nothing of penetrating cannon fire. It is armed with a piddly 20mm anti-tank rifle as its only armament, and while it fires quickly it struggles to penetrate any armour of its class, making flanking practically mandatory. Also it's not much bigger than a modern Italian hatchback car, so you win no points for intimidation factor. That said it's not ''entirely'' useless: it is fairly nippy on the move and because it's so tiny, it can make good use of cover and bushes to conceal itself.
** The original French Reserve lineup were three tanks so atrocious that they were removed from the game -- but you can still unlock by getting to Rank II and then going back and researching them.

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* {{Irony}}: In celebration of V-E Day 2014, The operation "Battle of Berlin" was chosen as the main event of Realistic and Simulator battles for three straight days. Unfortunately, very few people wanted to play as the Russian side as the Germans kept winning with a 90% victory rate, thanks to the overpowered excellence of the Fw 190, Ta 152, and the He 162. The 10% victory rate for the Russian side was mostly due to players destroying all of the Light Pillboxes instead of winning in the air.

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* {{Irony}}: In celebration of V-E Day 2014, The operation "Battle of Berlin" was chosen as the main event of Realistic and Simulator battles for three straight days. Unfortunately, very few people wanted to play as the Russian side as the Germans kept winning with a 90% victory rate, thanks to the overpowered excellence of the Fw 190, Ta 152, and the He 162. The 10% victory rate for the Russian side was mostly due to players destroying all of the Light Pillboxes instead of winning in the air. Now the irony, in case you [[AsleepInClass slept through your history class]], is [[ForegoneConclusion the Germans are supposed to]] ''[[ForegoneConclusion lose]]'' [[ForegoneConclusion the Battle of Berlin]].


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** The UsefulNotes/NazisWithGnarlyWeapons largely adhere to this philosophy. Not only in their slow but mighty Big Cats, but it also shows in their tech tree: their light tank line transitions into another tank destroyer line (open-topped ones with poor mobility but massive guns) as early as Rank II, and light tanks don't make an appearance again until much later.


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* UndergroundMonkey: Very often, you have different models of the same vehicle across nations operating under license or [[https://en.wikipedia.org/wiki/Lend-Lease Lend Lease]]. Take the Spitfire, an effective British fighter plane that has ''20'' different variations across all the factions in this game. The king of this trope however is China, the resident UndergroundMonkey ''faction'' -- China had little of an indigenous weapons industry in the 1940's and was embroiled in a devastating CivilWar besides, so armaments for both the UsefulNotes/ChineseWithChopperSupport and UsefulNotes/TheOtherChineseArmy were mostly foreign imports, Chinese copies, and (basically) whatever they could get from buying, begging, stealing and borrowing. This isn't necessarily a bad thing though, China is a good choice as a first nation for a new player because their tree offers a smörgåsbord of star vehicles from other countries, like the American M4 Sherman and Russian T-34 which you can take ''in the same match''. Very cool.
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** Nothing is more trollish, hilarious and satisfying than dropping your bomber to right above ground level with fighters in hot pursuit for then to ''drop your bombs'', particularly if they have a large blast radius. If timed right, they will blow one or more of the fighters out of the sky.

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** Nothing is more trollish, hilarious and satisfying than dropping your bomber to right above ground level with fighters in hot pursuit for then to ''drop your bombs'', particularly if they have a large blast radius. If timed right, they will blow one or more of the fighters out of the sky. There's also an award for destroying another plane while it's on a runway by dropping a bomb on top of them.

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* GullibleLemmings: It's not unusual to see 4 or more members of your team chasing after a single enemy in a long conga line, vying to be the one who gets the kill. This, as one might imagine, makes them incredibly easy targets themselves. It's even a viable strategy to send a single plane down low as bait, wait for the whole enemy team to pounce on it, and then dive on them from above at your leisure.

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* GullibleLemmings: It's In Air Battles - both Arcade and Realistic - it's not unusual to see 4 or more members of your team chasing after a single enemy in a long conga line, vying to be the one who gets the kill. This, as one might imagine, makes them incredibly easy targets themselves. It's even a viable strategy to send a single plane down low as bait, wait for the whole enemy team to pounce on it, and then dive on them from above at your leisure.leisure.
** On the other hand, if you are unlucky enough to be on the receiving end of an enemy team who are fighting each other over kills, you can be forced into the ''infuriatingly'' frustrating situation where you're being dogpiled by half the opposite team, usually while your teammates are too interested trying to steal the kill on the plane ''you'' were chasing in the first place.

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''[[http://warthunder.com/en/ War Thunder]]'' is a cross-platform MMO (PC, Platform/MacOS, [=PS4=], Linux), that has to do with vehicular combat between fighters and ground vehicles from pre-World War II, to the jets and main battle tanks that filled the battlefields early in the UsefulNotes/ColdWar. The game involves all five of the major aircraft players in UsefulNotes/WorldWarII: the United States, Nazi Germany, Imperial Japan, United Kingdom, and the Soviet Union. And over time, many more planes and ships will be added. Open beta testing on the Windows PC began on November 1, 2012, with 200 aircraft and 600,000 players. On May 15, 2014 tanks and other armored vehicles were made playable, starting with the Soviet Union and Nazi Germany. Later patches gave the United States their own complete tech tree of armored fighting vehicles. A full line of British tanks came in December 2015, and French air and ground forces in 2017. The game was fully released on December 21, 2016. With update 1.77 in March 2018, the game finally implemented the first "modern" vehicles with the American M1 Abrams and British Challenger 1 main battle tanks, with more modern tanks being confirmed to be in the works. War Thunder's developer is Russian-based Gaijin Entertainment, of ''VideoGame/Il2Sturmovik'' fame.

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''[[http://warthunder.com/en/ War Thunder]]'' (previously named ''War Thunder: World of Planes''[[note]]changed in 2012 to avoid confusion with competitor game ''VideoGame/WorldOfWarplanes''[[/note]]) is a cross-platform MMO (PC, Platform/MacOS, [=PS4=], Linux), Linux) developed by Russian-based Gaijin Entertainment -- of ''VideoGame/Il2Sturmovik'' fame -- that has to do with vehicular combat between fighters and ground vehicles from pre-World War II, to the jets and main battle tanks that filled the battlefields early in the UsefulNotes/ColdWar. UsefulNotes/ColdWar, all the way up to modern fighting vehicles like the M1 Abrams and the Challenger II.

The game involves all five of the major aircraft players in UsefulNotes/WorldWarII: the [[UsefulNotes/YanksWithTanks United States, States]], [[UsefulNotes/NazisWithGnarlyWeapons Nazi Germany, Germany]][[note]]and further down the tech tree the forces of [[UsefulNotes/WeAreNotTheWehrmacht West/modern Germany]][[/note]], [[UsefulNotes/KatanasOfTheRisingSun Imperial Japan, Japan]][[note]]and further down the tech tree the forces of the [[UsefulNotes/KaijuDefenseForce Japan Self-Defence Force]][[/note]], [[UsefulNotes/BritsWithBattleships United Kingdom, Kingdom]], and the [[UsefulNotes/RedsWithRockets Soviet Union. And over time, many more planes Union]][[note]]and further down the tech tree the forces of the [[UsefulNotes/RussiansWithRustingRockets post-Soviet Russian Federation]][[/note]]. Over time the ground, air and naval forces of these nations were gradually added, along with those of [[UsefulNotes/GaulsWithGrenades France]], [[UsefulNotes/NewRomanLegions Italy]], [[UsefulNotes/ChineseWithChopperSupport China]], [[UsefulNotes/SwedesWithCoolPlanes Sweden]], and [[UsefulNotes/IsraelisWithInfraredMissiles Israel]] -- as of writing, the ten main factions of the game. The game also incorporates other nations through "sub-trees", branches of main nation research trees dedicated to them, or with premium vehicles; for example, the UK has a tree for [[UsefulNotes/SouthAfricansWithSurfaceToAirMissiles South Africa]]'s armoured vehicles, and China has a tree for vehicles used by [[UsefulNotes/TheOtherChineseArmy the Republic of China/Taiwan]].

Vehicles are split into three main categories: aviation[[note]]with further subdivision between helicopters and fixed-wing aircraft[[/note]], ground, and fleet[[note]]with further subdivision of the latter between bluewater
ships will be added. (destroyers up to battleships) and coastal vessels (torpedo boats, motor gunboats, frigates, etc.)[[/note]]. The three available game modes are Arcade, Realistic and Simulator, offering differing levels of realism to suit player preference. Players can unlock vehicles either using in-game currency earned through play, or through purchases with real money.

Open beta testing on the Windows PC began on November 1, 1st 2012, with 200 aircraft and 600,000 players. On May 15, 2014 tanks and other armored vehicles were made playable, starting with the Soviet Union and Nazi Germany. Later patches gave the United States their own complete tech tree of armored fighting vehicles. A full line of British tanks came in December 2015, and French air and ground Ground forces were added in 2017. The game was fully released on December 21, 2016. With an update 1.77 in March 2018, the game finally implemented the first "modern" vehicles May 2014, with the American M1 Abrams and ground forces added in December 2014, the British Challenger 1 main battle tanks, with more modern tanks being confirmed to be ground forces added in September 2016, and Japanese ground forces added in December 2016 (this update also marking the works. War Thunder's developer is Russian-based Gaijin Entertainment, official full release of ''VideoGame/Il2Sturmovik'' fame.
the game). Italy was added as a playable nation in May 2017. In late 2018, helicopters were implemented and added to aviation battles.
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** Finally, A-10 ang MiG-27 with 30mm cannons were properly introduced.

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** Finally, A-10 ang and MiG-27 with 30mm cannons were properly introduced.


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** The A-10 and Su-25, which are subsonic attack aircraft that are unmatched when it comes to durability and firepower. When it comes to survivability, they carry hundreds of countermeasures to fend off missiles and their airframes can take hits that would've instantly destroyed other aircraft. In ground combat, they pack ungodly amount of bombs, missiles and rockets that can wipe out dozens of ground vehicles in a single match. They're also no slouches in air combat either thanks to their all-aspect air-to-air missiles and optional gunpods in addition to their massive internal cannon.
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** All difficulties of naval use a "crew knockout" system that is sort of like ground forces. Except De-facto its just a health bar system for the different parts of a ship's hull. In reality it would be extraordinarily rare for a ship to be rendered combat incapable by only losing the crewmen (although getting ''new crewmen'' into the ship would have to wait until after the fight was over), which were reasonably well protected so long as the threat to their existence wasn't explosive in nature. However, modeling ship damage accurately and having to wait for the ships to flood would make for some truly protracted (and boring) games.
** The Sturmtiger added in 2.21 "Fire and Ice" update would take several minutes to reload in real life. Even if you survived that long in a match, the match would be mostly over by the time you reloaded. The developers cut it down to a still very long but more reasonable 40 seconds to make it actually playable in war thunder.

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** All difficulties of naval use a "crew knockout" system that is sort of like ground forces. Except De-facto de-facto its just a health bar system for the different parts of a ship's hull. In reality it would be extraordinarily rare for a ship to be rendered combat incapable by only losing the crewmen (although getting ''new crewmen'' into the ship would have to wait until after the fight was over), which were reasonably well protected so long as the threat to their existence wasn't explosive in nature. However, modeling ship damage accurately and having to wait for the ships to flood would make for some truly protracted (and boring) games.
** The Sturmtiger added in 2.21 "Fire and Ice" update would take several minutes to reload in real life. Even if you survived that long in a match, the match would be mostly over by the time you reloaded. The developers cut it down to a still very long but more reasonable 40 seconds to make it actually playable in war thunder.War Thunder.



** You can take the majority of premium vehicles for a test flight/ drive/ sail. Even the ones that are suppose to be late game content.

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** You can take the majority of premium vehicles for a test flight/ drive/ sail. Even the ones that are suppose supposed to be late game late-game content.



** In Navy combat, its possible to not notice you're heading straight for land, and either ignore or not notice the warning, or not reacting fast enough/not being maneuverable enough to avoid a collision and possibly running aground.

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** In Navy combat, its it's possible to not notice you're heading straight for land, and either ignore or not notice the warning, or not reacting react fast enough/not being be maneuverable enough to avoid a collision and possibly running run aground.



** [[UsefulNotes/SouthAfricansWithSurfaceToAirMissiles South Africa]] under the british tech tree have several armored cars, ranging from being armed with a measly 2 pounder all the way up to a 105mm NATO tank cannon! There's even a version with radar and dual 35mm anti air cannons.

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** [[UsefulNotes/SouthAfricansWithSurfaceToAirMissiles South Africa]] under the british British tech tree have several armored cars, ranging from being armed with a measly 2 pounder all the way up to a 105mm NATO tank cannon! There's even a version with radar and dual 35mm anti air cannons.
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** In naval forces, you have the battleships of Update 2.0 "New Power" packing arguably the largest guns in the entire game; the [[UsefulNotes/WorldWarOne WW1]]-era dreadnought-type vessels fielded by the US, Russia, Japan, and Britain each were tied for largest-caliber primary armament with each battleship mounting [[MoreDakka numerous turrets]] armed with 12-inch (305mm) guns. This was later superseded by the Japanese superdreadnought Hyuga, which brought her 14-inch (356mm) guns to the game in the "Hot Tracks" update. These were later quite literally blown out of the water with the addition of the Japanese battleship Mutsu in 20204's "Alpha Strike" update with her eight 16-inch (410mm) guns arranged in four turrets.

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** In naval forces, you have the battleships of Update 2.0 "New Power" packing arguably the largest guns in the entire game; the [[UsefulNotes/WorldWarOne WW1]]-era dreadnought-type vessels fielded by the US, Russia, Japan, and Britain each were tied for largest-caliber primary armament with each battleship mounting [[MoreDakka numerous turrets]] armed with 12-inch (305mm) guns. This was later superseded by the Japanese superdreadnought Hyuga, which brought her 14-inch (356mm) guns to the game in the "Hot Tracks" update. These were later quite literally blown out of the water with the addition of the Japanese battleship Mutsu in 20204's 2024's "Alpha Strike" update with her eight 16-inch (410mm) guns arranged in four turrets.
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** In naval forces, you have the battleships of Update 2.0 "New Power" packing arguably the largest guns in the entire game; the [[UsefulNotes/WorldWarOne WW1]]-era dreadnought-type vessels fielded by the US, Russia, Japan, and Britain each were tied for largest-caliber primary armament with each battleship mounting [[MoreDakka numerous turrets]] armed with 12-inch (305mm) guns. This was later superseded by the Japanese superdreadnought Hyuga, which brought her 14-inch (356mm) guns to the game in the "Hot Tracks" update.

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** In naval forces, you have the battleships of Update 2.0 "New Power" packing arguably the largest guns in the entire game; the [[UsefulNotes/WorldWarOne WW1]]-era dreadnought-type vessels fielded by the US, Russia, Japan, and Britain each were tied for largest-caliber primary armament with each battleship mounting [[MoreDakka numerous turrets]] armed with 12-inch (305mm) guns. This was later superseded by the Japanese superdreadnought Hyuga, which brought her 14-inch (356mm) guns to the game in the "Hot Tracks" update. These were later quite literally blown out of the water with the addition of the Japanese battleship Mutsu in 20204's "Alpha Strike" update with her eight 16-inch (410mm) guns arranged in four turrets.

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* FluffyTheTerrible:
** Germany has the Maus, which is actually the biggest and most heavily-armored tank in the game.
** The "Tiny Tim" rockets available for some US aircraft are the largest air-launched weapon of their type in the game, being the size of an anti-ship torpedo. 140 pounds of explosive crammed into a rocket makes things dead.



** In comparison to the smaller patrol and motor torpedo boats, the destroyers and light cruisers in the game are this; comparatively massive vessels bristling with weaponry that would make a heavy tank jealous from bow to stern, but very sluggish and unwieldy compared to their smaller counterparts.

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** In comparison to the smaller patrol and motor torpedo boats, the destroyers battleships and light cruisers in the game are this; comparatively massive vessels bristling with weaponry that would make a heavy tank jealous from bow to stern, but very sluggish and unwieldy compared to their smaller counterparts.



*** The F-82's firepower became even more ridiculous with patch 1.47: an External Gun-pod Option will exponentially raise the firepower by giving it '''14''' M3 Machine Guns. All of witch can fire Armor Piercing Incendiary rounds exclusively...

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*** The F-82's firepower became even more ridiculous with patch 1.47: an External Gun-pod Option will exponentially raise the firepower by giving it '''14''' M3 Machine Guns. All of witch which can fire Armor Piercing Incendiary rounds exclusively...



* NonIndicativeName:
** Germany has the Maus, which is actually the biggest and most heavily-armored tank in the game.
** The 'Tiny Tim' rockets available for some US aircraft are the largest air-launched weapon of their type in the game, being the size of an anti-ship torpedo. 140 pounds of explosive crammed into a rocket makes things dead.
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''[[http://warthunder.com/en/ War Thunder]]'' is a cross-platform MMO (PC, UsefulNotes/MacOS, [=PS4=], Linux), that has to do with vehicular combat between fighters and ground vehicles from pre-World War II, to the jets and main battle tanks that filled the battlefields early in the UsefulNotes/ColdWar. The game involves all five of the major aircraft players in UsefulNotes/WorldWarII: the United States, Nazi Germany, Imperial Japan, United Kingdom, and the Soviet Union. And over time, many more planes and ships will be added. Open beta testing on the Windows PC began on November 1, 2012, with 200 aircraft and 600,000 players. On May 15, 2014 tanks and other armored vehicles were made playable, starting with the Soviet Union and Nazi Germany. Later patches gave the United States their own complete tech tree of armored fighting vehicles. A full line of British tanks came in December 2015, and French air and ground forces in 2017. The game was fully released on December 21, 2016. With update 1.77 in March 2018, the game finally implemented the first "modern" vehicles with the American M1 Abrams and British Challenger 1 main battle tanks, with more modern tanks being confirmed to be in the works. War Thunder's developer is Russian-based Gaijin Entertainment, of ''VideoGame/Il2Sturmovik'' fame.

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''[[http://warthunder.com/en/ War Thunder]]'' is a cross-platform MMO (PC, UsefulNotes/MacOS, Platform/MacOS, [=PS4=], Linux), that has to do with vehicular combat between fighters and ground vehicles from pre-World War II, to the jets and main battle tanks that filled the battlefields early in the UsefulNotes/ColdWar. The game involves all five of the major aircraft players in UsefulNotes/WorldWarII: the United States, Nazi Germany, Imperial Japan, United Kingdom, and the Soviet Union. And over time, many more planes and ships will be added. Open beta testing on the Windows PC began on November 1, 2012, with 200 aircraft and 600,000 players. On May 15, 2014 tanks and other armored vehicles were made playable, starting with the Soviet Union and Nazi Germany. Later patches gave the United States their own complete tech tree of armored fighting vehicles. A full line of British tanks came in December 2015, and French air and ground forces in 2017. The game was fully released on December 21, 2016. With update 1.77 in March 2018, the game finally implemented the first "modern" vehicles with the American M1 Abrams and British Challenger 1 main battle tanks, with more modern tanks being confirmed to be in the works. War Thunder's developer is Russian-based Gaijin Entertainment, of ''VideoGame/Il2Sturmovik'' fame.
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Misuse


* ObviousBeta: The bomber cockpits added in v1.65; most of them are low-resolution, minimally-textured stand-ins; most of them even have small text at the bottom of the screen indicating that they're meant to be placeholders.
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** For the sake of balance, Italy and Japan have American ground vehicles like the M4, M24 and M26 tanks in the same battle ratings as other nation's World War 2 tanks. While it's not historically accurate since those nations only got American vehicles ''after'' the war ended, given the atrocious performance of real Italian and Japanese tanks during the war, adding American tanks does give these nations a fighting chance against other nations with historically superior tanks.
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* AnachronismStew:
** In general, for the sake of balance, vehicles are grouped by their battle effectiveness rather than the period of their usage by any given nation. For example, Italy and Japan have American ground vehicles like the M4, M24 and M26 tanks in the same battle ratings as other nation's World War 2 tanks. While it's not historically accurate since those nations only got American vehicles ''after'' the war ended, given the atrocious performance of real Italian and Japanese tanks during the war, adding American tanks does give these nations a fighting chance against other nations with historically superior tanks.
** In a similar vein, some vehicles developed way after World War 2 are grouped alongside [=WW2=] vehicles in battle ratings in order to stand a chance in combat[[labelnote:*]]usually real-life support vehicles that you would [[NotTheIntendedUse never see used the way they fight in-game]][[/labelnote]]. So for instance you might see [=SPAA=]s from the 1960s or even the ''80s'' alongside much older [=WW2=] tanks, or Skyraider attack aircraft fighting late [=WW2=] superprops.
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* RevengeBeforeReason: a lot of less-than-experienced players will get so incensed at being shot down that they'll ignore mission orders entirely and focus all their energy into vengefully pursuing their attacker. The game actually encourages this, by leaving said attacker selected as a target when you jump in a new plane even if you wouldn't be able to target them with normal means.

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* RevengeBeforeReason: a A lot of less-than-experienced players will get so incensed at being shot down that they'll ignore mission orders entirely and focus all their energy into vengefully pursuing their attacker. The game actually encourages this, by leaving said attacker selected as a target when you jump in a new plane even if you wouldn't be able to target them with normal means.
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** The Maus is a 188 ton steel behemoth whose thick armor and powerful 128mm gun made it the definition of a MightyGlacier. However, it has atrocious mobility even for a heavy tank, is a huge target for bombers and its rate-of-fire is pathetic. Also, unlike other German heavy tanks, the Maus faces off against Cold War era vehicles whose sabot and [=HEAT=] rounds can punch through its rolled homogeneous steel armor as if it were cardboard. Eventually, the unviability of the Maus lead to it being removed from the game's tech tree and could only be obtained as a premium vehicle.

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** The Maus is a 188 ton steel behemoth whose thick armor and powerful 128mm gun made it the definition of a MightyGlacier. However, it has atrocious mobility even for a heavy tank, is a huge target for bombers and its rate-of-fire is pathetic. Also, unlike other German heavy tanks, the Maus faces off against Cold War era vehicles whose sabot and [=HEAT=] rounds can punch through its rolled homogeneous steel armor as if it were cardboard. Eventually, the unviability of the Maus lead to it being removed from the game's tech tree and could only be obtained as a premium vehicle. However, in recent years it has been frequently re-added to the tech tree as a temporary unlock, allowing players to work towards owning one for themselves.
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** The Siebel ferry 40s are barges which are so SLOW that they can't even evade incoming fire are are relatively easy to hit with torpedoes. The big catch here is that they can '''ANNIHILATE''' any enemy boats that cross into their line of fire within seconds because they have way too much firepower for their tier rating (four quad 20mm turrets or four 88mm flak cannons) which has caused complaints that these "ships" are under-tiered. Tier 1 destroyers that get within line of sight of the flak barges can also suffer heavily.

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** The Siebel ferry 40s are barges which are so SLOW that they can't even evade incoming fire are are relatively easy to hit with torpedoes. The big catch here is they have enough mass and width to [[DamageSponge soak up much of the fire]] from weapons enemy boats at their level will have, and that they can '''ANNIHILATE''' any enemy boats that cross into their line of fire within seconds because they have way too much firepower for their tier rating (four quad 20mm turrets or four 88mm flak cannons) which has caused complaints that these "ships" are under-tiered. Tier 1 destroyers that get within line of sight of the flak barges can also suffer heavily.
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* RockBeatsLaser: It's entirely possible for a [[https://www.youtube.com/watch?v=AxlYPIuOdpw&ab_channel=Voyager ''[=WW1=]'']] vehicle to utterly destroy a modern one. There's even an award for this called "God Mode".

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* RockBeatsLaser: It's entirely possible for a [[https://www.youtube.com/watch?v=AxlYPIuOdpw&ab_channel=Voyager ''[=WW1=]'']] [=WW1=]]] vehicle to utterly destroy a modern one. There's even an award for this called "God Mode".
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* RockBeatsLaser: It's entirely possible for a [=WW2=] vehicle to destroy a modern one, usually by landing a lucky shot through a weak spot that ignites the ammunition cache. There's even an award for this called "God Mode".

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* RockBeatsLaser: It's entirely possible for a [=WW2=] [[https://www.youtube.com/watch?v=AxlYPIuOdpw&ab_channel=Voyager ''[=WW1=]'']] vehicle to utterly destroy a modern one, usually by landing a lucky shot through a weak spot that ignites the ammunition cache.one. There's even an award for this called "God Mode".
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* SpiritualSuccessor: The game essentially is a [=F2P=] sequel to ''VideoGame/BirdsOfSteel''.
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* LowTierLetdown: Downplayed. The Ki-84 hei and A2D-1 Skyshark are decent prop aircraft. Its just that they are insanly overtiered in arcade, at 7.7 and 9.0, meaning they have to fight korean war era and mid cold war era jets, respectively. Considering this is a tier where air to air missiles become commonplace, it usualy will not end well for them.

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* ArbitraryMinimumRange: Air-dropped Torpedoes have been changed in a recent patch to not cause any damage if they land too close to the target ship.

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* ArbitraryMinimumRange: ArbitraryWeaponRange:
**
Air-dropped Torpedoes have been changed in a recent patch to not cause any damage if they land too close to the target ship.

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