History VideoGame / WarThunder

1st Aug '17 12:35:33 AM Arima
Is there an issue? Send a Message

Added DiffLines:

* ArbitraryMinimumRange: Air-dropped Torpedoes have been changed in a recent patch to not cause any damage if they land too close to the target ship.
27th Jul '17 4:23:28 PM Orca1_9904
Is there an issue? Send a Message

Added DiffLines:

* YouAllLookFamiliar: Aircraft with multiple crew members play to this, as the crew members all have identical templates.
15th Jul '17 1:25:11 AM Arima
Is there an issue? Send a Message


** The MBR-2 of Patch 1.57 is hilariously bad for one reason: Its top-mounted engine is so volatile that even a few rounds of rifle-caliber machine gun fire will destroy it.

to:

** The MBR-2 of Patch 1.57 is hilariously bad for one reason: Its top-mounted engine is so volatile that even a few rounds of rifle-caliber machine gun fire will destroy detonate it.



** The damage modelling that allows for the landing gear to break off of aircraft with fixed gear [[https://www.youtube.com/watch?v=XMGYgr5v1i0 absolutely is not intended for deliberately losing them in order to shed some weight and reduce drag]].

to:

** The damage modelling that allows for the landing gear to break off of aircraft with fixed gear [[https://www.youtube.com/watch?v=XMGYgr5v1i0 absolutely is not intended for deliberately losing them in order to shed some weight and reduce drag]]. Gaijin eventually got wise to this exploit being abused by players and promptly put an end to it.
19th Jun '17 3:04:37 PM GrammarNavi
Is there an issue? Send a Message


[[http://warthunder.com/en/ War Thunder]] is a cross-platform MMO (PC, MacOS, PS4, Linux), that has to do with vehicular combat between fighters and ground vehicles from pre-World War II, to the jets and main battle tanks that filled the battlefields early in the UsefulNotes/ColdWar. The game involves all five of the major aircraft players in World War 2: the United States, Nazi Germany, Imperial Japan, United Kingdom, and the Soviet Union. And over time, many more planes and ships will be added. On 5/15/14 tanks and other armored vehicles were made playable, starting with the Soviet Union and Nazi Germany. More recent patches have given the United States their own complete tech tree of armored fighting vehicles, and a full line of British tanks were added in December 2015. War Thunder's developer is Russia based Gaijin Entertainment, of VideoGame/Il2Sturmovik fame.

to:

[[http://warthunder.com/en/ War Thunder]] is a cross-platform MMO (PC, MacOS, PS4, Linux), that has to do with vehicular combat between fighters and ground vehicles from pre-World War II, to the jets and main battle tanks that filled the battlefields early in the UsefulNotes/ColdWar. The game involves all five of the major aircraft players in World War 2: UsefulNotes/WorldWarII: the United States, Nazi Germany, Imperial Japan, United Kingdom, and the Soviet Union. And over time, many more planes and ships will be added. On 5/15/14 tanks and other armored vehicles were made playable, starting with the Soviet Union and Nazi Germany. More recent patches have given the United States their own complete tech tree of armored fighting vehicles, and a full line of British tanks were added in December 2015. War Thunder's developer is Russia based Gaijin Entertainment, of VideoGame/Il2Sturmovik fame.



** The Hudson Mk.V added in v1.63; a twin-engined bomber that has proven capable of turn-fighting dedicated single-engined fighters ''and winning'' (albeit [[JustifiedTrope justified]] as a lone Hudson was documented having evaded attacks by several Japanese Zeroes for about ten minutes during WW2).

to:

** The Hudson Mk.V added in v1.63; a twin-engined bomber that has proven capable of turn-fighting dedicated single-engined fighters ''and winning'' (albeit [[JustifiedTrope justified]] as a lone Hudson was documented having evaded attacks by several Japanese Zeroes for about ten minutes during WW2).WWII).



* AwesomeButImpractical: The two rocket planes, the Me163 Komet and Ki-200 Shusui, are the fastest planes in the game by a fair stretch going at almost 1000km/h, but have so many drawbacks they're essentially useless. First, you have only 4-6 minutes of fuel at most, most of which you'll spend getting to the fight in the first place. Second, while they have a pair of formidable 30 mm cannons, the amount of ammo they carry for them is laughable. Third, with just a single landing skid and no real flaps or airbrakes to speak of, they're very difficult to land, with you far more likely to end up being spread over the entire length of the tarmac. Fourth, their fragile wings are very prone to getting torn off in high speed turns, making high speed dogfights very risky. And finally, to add insult to injury, even if you do manage to land the damn thing, the lack of actual landing gear means you'll come to a ridiculous lurching stop, resting on one wing.

to:

* AwesomeButImpractical: The two rocket planes, the Me163 [=Me163=] Komet and Ki-200 Shusui, are the fastest planes in the game by a fair stretch going at almost 1000km/h, but have so many drawbacks they're essentially useless. First, you have only 4-6 minutes of fuel at most, most of which you'll spend getting to the fight in the first place. Second, while they have a pair of formidable 30 mm cannons, the amount of ammo they carry for them is laughable. Third, with just a single landing skid and no real flaps or airbrakes to speak of, they're very difficult to land, with you far more likely to end up being spread over the entire length of the tarmac. Fourth, their fragile wings are very prone to getting torn off in high speed turns, making high speed dogfights very risky. And finally, to add insult to injury, even if you do manage to land the damn thing, the lack of actual landing gear means you'll come to a ridiculous lurching stop, resting on one wing.



** At higher levels the Japanese - mirroring their RealLife UsefulNotes/WW2 designs - have several planes that hit ''very'' hard, but have very little armor and will be swatted out of the sky by any equivalent-tier plane that's survived their first attack.

to:

** At higher levels the Japanese - mirroring their RealLife UsefulNotes/WW2 [[UsefulNotes/WorldWarII WWII]] designs - have several planes that hit ''very'' hard, but have very little armor and will be swatted out of the sky by any equivalent-tier plane that's survived their first attack.



** Most of the WorldWarII era American Tank Destroyers count save for the [[FragileSpeedster M18 Hellcat]], in particular the M36.

to:

** Most of the WorldWarII UsefulNotes/WorldWarII era American Tank Destroyers count save for the [[FragileSpeedster M18 Hellcat]], in particular the M36.



* GuideDangIt: Partly thanks to the BlindIdiotTranslation, and somewhat poor in-game guide explanations, it's best if one goes searching for Youtube video guides if you're new. The game otherwise almost expects players to have a decent basic understanding of military equipment as it worked in real life.
** '''Ammo''': One of the biggest causes of New players shouting cries of "OMG, how'd you survive that, this game sucks!". Too little penetration, and your shots will bounce harmlessly off. Too much penetration, and unless you directly hit a critical part or crew member, and your shots will do virtually nothing. Additionally, the wide variety of ammo can be confusing. For example Adjustment Incendiary rounds for Machine guns, are not the same as Incendiary/API/API-T rounds incendiary[[note]]Adjustment Incendiaries causes minimum/no damage on impact, simply sparking when it hits a target to give a more visible indication of where in general your shots are hitting. They do not have the increased chance to spark a fire that regular Incendiary does[[/note]]. Tracer and Ball ammo is great if your fighting primarily bi-planes, but awful once metal skinned aircraft are your foes.
*** Likewise, New tank players often scramble for Armor Piercing, Composite, Rigid shells due to their listed extremely high Penetration ratings, when it would be better to use Armor Piercing Capped type rounds, especially when the enemy tank is at a sharp angle of deflection. Knowing which shell has just enough AP rating to get through the armor and hard equipment of a tank, then bouncing around inside of it, and shrapnal producing effect (via either High Explosive filler, spalling from the impact of the tank, the stream of molten copper from a HEAT round, is vital to improving your skill
** Equipment and Crew location knowledge is also vital. Riddling a plane or tank's central body is no where near as effective as targeting the equipment and crews. Causing a wing to tear off by hitting the area it joins the body, (which is also where the fuel tanks often are), shooting the engines, or cockpit of a plane is easier than dumping over half your magazines into the sturdy frame work of the air craft and hoping it falls out of the sky. The same for tanks, Ammo racks, fuel tanks, and engine parts can make short work of a tank, Knowing where the crews likely sit, can buy you precious extra seconds, or knock out the tank as well.
*** '''Energy Fighting''': If you play realistic or simulator battles, understanding energy fighting is an essential skill. Yet the Game does not teach you how or why it works. To simplify energy fighting: Every aircraft in the game as it flies has two types of energy: Potential Energy, which comes in the form of altitude, and Actual or Kinetic energy, which comes in the form of airspeed. These two types combined form ones total energy state. Being in a higher energy state allows for you to dictate the terms of the engagement, and thus, gives you the advantage. Many players in the game either don't understand the need for an energy advantage, or believe that one must have an altitude(Potential energy) advantage to have the advantage in energy. They completely disregard that it is entirely possible, and sometimes advantageous, for one to be at a lower altitude yet be in a higher energy state than the enemy aircraft. Once you know how much energy you have, fighting becomes a battle of trying to expend the least amount of energy and make your opponent shed most of his. None of this is ever explained in game.
** Gaijin didn't explain how Air Domination and Front Line modes work, so you have to read the forums, test them out in a custom battle, or watch YouTube videos to know the objectives.

to:

* GuideDangIt: Partly thanks to the BlindIdiotTranslation, and somewhat poor in-game guide explanations, it's best if one goes searching for Youtube Website/YouTube video guides if you're new. The game otherwise almost expects players to have a decent basic understanding of military equipment as it worked in real life.
** '''Ammo''': One of the biggest causes of New new players shouting cries of "OMG, how'd you survive that, this game sucks!". Too little penetration, and your shots will bounce harmlessly off. Too much penetration, and unless you directly hit a critical part or crew member, and your shots will do virtually nothing. Additionally, the wide variety of ammo can be confusing. For example example, Adjustment Incendiary rounds for Machine guns, machine guns are not the same as Incendiary/API/API-T rounds incendiary[[note]]Adjustment rounds. Adjustment Incendiaries causes minimum/no damage on impact, simply sparking when it hits a target to give a more visible indication of where in general your shots are hitting. They do not have the increased chance to spark a fire that regular Incendiary does[[/note]]. does. Tracer and Ball ammo is great if your you're fighting primarily bi-planes, but awful once metal skinned aircraft are your foes.
*** Likewise, New new tank players often scramble for Armor Piercing, Composite, Rigid shells due to their listed extremely high Penetration ratings, when it would be better to use Armor Piercing Capped type rounds, especially when the enemy tank is at a sharp angle of deflection. Knowing which shell has just enough AP rating to get through the armor and hard equipment of a tank, then bouncing around inside of it, and shrapnal shrapnel producing effect (via either High Explosive filler, spalling from the impact of the tank, the stream of molten copper from a HEAT round, round) is vital to improving your skill
skill.
** Equipment and Crew location knowledge is also vital. Riddling a plane or tank's central body is no where nowhere near as effective as targeting the equipment and crews. Causing a wing to tear off by hitting the area it joins the body, body (which is also where the fuel tanks often are), shooting the engines, engines or cockpit of a plane is easier than dumping over half your magazines into the sturdy frame work framework of the air craft aircraft and hoping it falls out of the sky. The same goes for tanks, Ammo tanks: targeting ammo racks, fuel tanks, and engine parts can make short work of a tank, tank. Knowing where the crews likely sit, sit can buy you precious extra seconds, or knock out the tank as well.
*** '''Energy Fighting''': If you play realistic or simulator battles, understanding energy fighting is an essential skill. Yet skill, yet the Game game does not teach you how or why it works. To simplify energy fighting: Every aircraft in the game as it flies has two types of energy: Potential Energy, which comes in the form of altitude, and Actual or Kinetic energy, which comes in the form of airspeed. These two types combined form ones one's total energy state. Being in a higher energy state allows for you to dictate the terms of the engagement, and thus, thus gives you the advantage. Many players in the game either don't understand the need for an energy advantage, or believe that one must have an altitude(Potential energy) altitude advantage to have the advantage in energy. They completely disregard that it is entirely possible, and sometimes advantageous, for one to be at a lower altitude yet be in a higher energy state than the enemy aircraft. Once you know how much energy you have, fighting becomes a battle of trying to expend the least amount of energy and make your opponent shed most of his. None of this is ever explained in game.
** Gaijin didn't explain how Air Domination and Front Line modes work, so you have to read the forums, test them out in a custom battle, or watch YouTube Website/YouTube videos to know the objectives.



** With the pattern of version numbering in the game [[note]]increased by increments of 0.02 per major update, for example 1.43, 1.45, 1.47[[/note]], most players expected the next major patch to be 1.49. Then Gaijin rolled out [[http://forum.warthunder.com/index.php?/topic/236023-war-thunder-update-1701945-weapons-of-victory/ Update 1.70.1945]]. Then you realize that it's been almost 70 years since the end of [[UsefulNotes/WorldWar2 WWII in Europe.]]

to:

** With the pattern of version numbering in the game [[note]]increased by increments of 0.02 per major update, for example 1.43, 1.45, 1.47[[/note]], most players expected the next major patch to be 1.49. Then Gaijin rolled out [[http://forum.warthunder.com/index.php?/topic/236023-war-thunder-update-1701945-weapons-of-victory/ Update 1.70.1945]]. Then you realize that it's been almost 70 years since the end of [[UsefulNotes/WorldWar2 [[UsefulNotes/WorldWarII WWII in Europe.]]



* JackofAllStats: Heavy Fighters and Attackers. These aircraft can carry bombs and/or rockets that can be used for ground attack,while their heavy cannon armaments are easily able to knock down most fighters unfortunate enough to get in their gun sights. Despite these traits, they're not as agile as dedicated fighters, and have lower bomb loads than dedicated bombers. Medium tanks take up this role in Ground Forces, having ok guns with middling armor, but decent mobility.

to:

* JackofAllStats: JackOfAllStats: Heavy Fighters and Attackers. These aircraft can carry bombs and/or rockets that can be used for ground attack,while their heavy cannon armaments are easily able to knock down most fighters unfortunate enough to get in their gun sights. Despite these traits, they're not as agile as dedicated fighters, and have lower bomb loads than dedicated bombers. Medium tanks take up this role in Ground Forces, having ok guns with middling armor, but decent mobility.



** The Ju-87 Stuka climbs worse than a lead turtle, is pretty fragile, and can't dogfight as well - the only thing it CAN do well is when he has a bomb ready and above 2000m. Come level 7, and you get Stukas with [[TWO 37MM CANNONS]]. Which rip wings and motors and tails like nobody's business in one hit. Large amounts of {{Troll}}ing has been done with such a poorly maneuverable, visibly pointless plane.

to:

** The Ju-87 Stuka climbs worse than a lead turtle, is pretty fragile, and can't dogfight as well - the only thing it CAN do well is when he has a bomb ready and above 2000m. Come level 7, and you get Stukas with [[TWO TWO 37MM CANNONS]]. Which CANNONS, which rip wings and motors and tails like nobody's business in one hit. Large amounts of {{Troll}}ing has been done with such a poorly maneuverable, visibly pointless plane.



** The PBY Catalina, which must be the slowest bomber ever. Also big and rather exposed in motors and a blind spot directly in its 6'0-clock. HOWEVER, excluding motors and wings it is VERY durable and has such a large bomb load that it will kill half of the ground units (or sea units) if the fighters don't sic on it for free xp. Fore extra lulz, use it agaisnt low rank player tanks that typically don't have more than 50mm of armor at the most. They don't stand up well to a pair of 1000 pound bombs going off near them.

to:

** The PBY Catalina, which must be the slowest bomber ever. Also big and rather exposed in motors and a blind spot directly in its 6'0-clock. HOWEVER, excluding motors and wings it is VERY durable and has such a large bomb load that it will kill half of the ground units (or sea units) if the fighters don't sic on it for free xp. Fore extra lulz, use it agaisnt against low rank player tanks that typically don't have more than 50mm of armor at the most. They don't stand up well to a pair of 1000 pound bombs going off near them.



** The P-47 Thunderbolt counts as most players probably aren't familiar with its history. Ingame, it has very poor acceleration (due to its weight), average maneuverability, and it gets matched up against very nimble fighters that pack [[Bomber-killing cannons]]. But with [[MoreDakka 8 .50call Machine Guns]], and a maximum load of 10 rockets, 2 1000lb bombs, and a single 500lb bomb, a player knowledgeable with its history will quickly tear up any and all ground units if the other team is stupid enough to leave him alone. Additionally, it is one of the only planes in the game which performs well at all altitudes and has a nightmarishly fast climb speed, making it almost trivial for a decent pilot to draw an opponent out of their element.

to:

** The P-47 Thunderbolt counts as most players probably aren't familiar with its history. Ingame, it has very poor acceleration (due to its weight), average maneuverability, and it gets matched up against very nimble fighters that pack [[Bomber-killing cannons]].Bomber-killing cannons. But with [[MoreDakka 8 .50call Machine Guns]], and a maximum load of 10 rockets, 2 1000lb bombs, and a single 500lb bomb, a player knowledgeable with its history will quickly tear up any and all ground units if the other team is stupid enough to leave him alone. Additionally, it is one of the only planes in the game which performs well at all altitudes and has a nightmarishly fast climb speed, making it almost trivial for a decent pilot to draw an opponent out of their element.



* MacrossMissileMassacre: While some planes can mount alot of rockets, like the A-20 and Fariey Firefly mounting up to 12, and the Westland Wyvern mounting 16, the Sherman Calliope takes the cake. it mounts ''SIXTY'' rockets, and can fire them off very rapidly!
** In update 1.59 Actual missiles were added in the form of Early generation ATGMs. In keeping with this trope, the Strv 81 can chain fire 3 missiles, but has no more than that.
* MadeOfExplodium: Ammo racks in general. If a shot gets through the armor, and hits the ammo rack, expect either a geyser of flame shooting out of the TCs hatch, or your turret to pop off like a champagne cork.

to:

* MacrossMissileMassacre: While some planes can mount alot a lot of rockets, like the A-20 and Fariey Firefly mounting up to 12, and the Westland Wyvern mounting 16, the Sherman Calliope takes the cake. it mounts ''SIXTY'' rockets, and can fire them off very rapidly!
** In update 1.59 Actual missiles were added in the form of Early generation ATGMs.[=ATGMs=]. In keeping with this trope, the Strv 81 can chain fire 3 missiles, but has no more than that.
* MadeOfExplodium: Ammo racks in general. If a shot gets through the armor, and hits the ammo rack, expect either a geyser of flame shooting out of the TCs [=TCs=] hatch, or your turret to pop off like a champagne cork.



** At times, the driver can seem like a OneHitPointWonder, falling unconcious at the slightest collision with unbreakable terrain. The suspension isn't much better either.

to:

** At times, the driver can seem like a OneHitPointWonder, falling unconcious unconscious at the slightest collision with unbreakable terrain. The suspension isn't much better either.



** The [=M4A1=] Sherman, of all tanks, can be this. It was designed to kill Panzer IIIs and IVs, and it can do that very well; its M3 75mm cannon can deal significant damage at 500 meters or more, a range at which other tanks of its generation can hardly scratch its paint.

to:

** The [=M4A1=] Sherman, of all tanks, can be this. It was designed to kill Panzer IIIs [=IIIs=] and IVs, [=IVs=], and it can do that very well; its M3 75mm cannon can deal significant damage at 500 meters or more, a range at which other tanks of its generation can hardly scratch its paint.



** The M3 Lee looks like the result of a MadScientist trying to Frankenstein together a UsefulNotes/WW1 with a UsefulNotes/{{WWII}} tank.

to:

** The M3 Lee looks like the result of a MadScientist trying to Frankenstein together a UsefulNotes/WW1 [[UsefulNotes/WorldWarI WWI]] with a UsefulNotes/{{WWII}} [[UsefulNotes/WorldWarII WWII]] tank.
19th Jun '17 12:44:35 PM Orca1_9904
Is there an issue? Send a Message

Added DiffLines:

* GrenadeLauncher: As of patch 1.69, some low-tier and most top-tier tanks now feature functional vehicle-mounted grenade launchers that can launch a volley of smoke grenades to provide concealment.
19th Jun '17 10:44:59 AM Piterpicher
Is there an issue? Send a Message


** Likewise with the tanks; just about every game is going to have someone get a one-shot kill simply by putting that shell in the ammo magazine. MichaelBay [[StuffBlowingUp would be proud]] of the results.

to:

** Likewise with the tanks; just about every game is going to have someone get a one-shot kill simply by putting that shell in the ammo magazine. MichaelBay Creator/MichaelBay [[StuffBlowingUp would be proud]] of the results.
17th Jun '17 1:25:03 PM nombretomado
Is there an issue? Send a Message


** The M3 Lee looks like the result of a MadScientist trying to Frankenstein together a WW1 with a WWII tank.

to:

** The M3 Lee looks like the result of a MadScientist trying to Frankenstein together a WW1 UsefulNotes/WW1 with a WWII UsefulNotes/{{WWII}} tank.
27th May '17 9:12:35 PM foxley
Is there an issue? Send a Message

Added DiffLines:

* BackwardsFiringGun: Damage to the breach of the tank's cannon can cause it to misfire. Attempting to fire with a damaged breach has a fairly high chance of causing the shell to explode in the breach, instantly killing the crew.
20th May '17 7:25:26 AM HashiriyaR32
Is there an issue? Send a Message

Added DiffLines:

* SmokeOut: Patch 1.69 adds various methods for deploying clouds of concealing smoke, from the firing/launching of smoke shells/rockets, to the use of a self-concealing smoke generator.
19th May '17 11:23:46 PM GrammarNavi
Is there an issue? Send a Message


** Averted with planes ramming ground units. It used to work, but was removed in an ObviousRulesPatch prior to ground forces being released.

to:

** Averted with planes ramming ground units. It used to work, but was removed in an ObviousRulesPatch ObviousRulePatch prior to ground forces being released.
This list shows the last 10 events of 499. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.WarThunder