History VideoGame / WarThunder

24th Jun '16 11:40:42 PM SSJMagus
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** Killing an attacking plane with a tank's main cannon. Really hard to do, but WILL 1 shot the plane. Before machine guns on tanks worked, this was the only way to defend yourself from air attack.

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** Killing an attacking plane with a tank's main cannon. Really hard to do, but WILL 1 shot the plane. Before machine guns on tanks worked, this was the only way to defend yourself from air attack. As the game has progressed, it's ceased to always be an automatic kill, at least not with non-exploding rounds like APCR and sabot; such rounds need to actually hit the pilot rather than just anywhere on the plane to be a guaranteed 1-shot. HE tank shells on the other hand will always do things like blow off wings with even a glancing blow.
** The [[PlayerGuidedMissile SS.11 missile]] of the Raketenjagdpanzer 2, which is controlled in flight with the keyboard, can hit targets without a direct line of sight. However, steering a missile into something that you can't actually ''see'' is incredibly difficult even if you know exactly where that enemy tank is over the crest of a hill or around the corner of a building. Indeed, even when you ''can'' see your target, the SS.11 is harder to use than the IT-1's Drakon and the M551 Sheridan's Shillelagh, which are guided by simply keeping the mouse on the target.



* EarlyGameHell: The starting "Reserve" tanks are terrible to varying degrees, with poor armor being universal. The American [=M3A1=] Stuart is very fast but has brakes made of cheese and a design that makes most penetrating hits knock out the entire crew, the Panzer II has a pathetic [=20mm=] cannon, and the Soviet T-26 has a miserable power to weight ratio. The starting biplanes are very maneuverable... and that's about all they are good for; huge silhouettes, pathetic weaponry, and low horsepower mixed with a high drag coefficient make them a flying liability.

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* EarlyGameHell: The starting "Reserve" tanks are terrible to varying degrees, with poor armor being universal. The American [=M3A1=] Stuart is very fast but has brakes made of cheese and a design that makes most penetrating hits knock out the entire crew, the Panzer II has a pathetic [=20mm=] cannon, and the Soviet T-26 has a miserable power to weight ratio. The only thing potentially saving you is that the enemy tanks are just as awful as your own. The starting biplanes are very maneuverable... and that's about all they are good for; huge silhouettes, pathetic weaponry, and low horsepower mixed with a high drag coefficient make them a flying liability.
24th Jun '16 2:03:48 PM DastardlyDemolition
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* FragileSpeedster: Japanese fighters. Justified as in real life the only way to achieve the speed and agility they had was to sacrifice armor protection for the pilot and fuel tank. Sure, a well placed round will turn a [=A6M=] Zero into a fireball, but good luck actually hitting it.[[note]]They aren't so much fast as agile[[/note]]. Compared to planes of other nations the Zero is fairly slow, but it makes up for it with incredible maneuverability.[[/note]]

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* FragileSpeedster: Japanese fighters. Justified as in real life the only way to achieve the speed and agility they had was to sacrifice armor protection for the pilot and fuel tank. Sure, a well placed round will turn a [=A6M=] Zero into a fireball, but good luck actually hitting it.[[note]]They They aren't so much fast as agile[[/note]].agile. Compared to planes of other nations the Zero is fairly slow, but it makes up for it with incredible maneuverability.[[/note]]
24th Jun '16 2:00:03 PM DastardlyDemolition
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* ConservationofNinjutsu: Skilled players can, and do, manage to pull this off both at the individual level (one friendly vs many enemies), and at the meta level where they are the last ones alive, against several opponents... and [[CrowningMomentofAwesome WIN]]

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* ConservationofNinjutsu: ConservationOfNinjutsu: Skilled players can, and do, manage to pull this off both at the individual level (one friendly vs many enemies), and at the meta level where they are the last ones alive, against several opponents... and [[CrowningMomentofAwesome WIN]]



* CreatorProvincialism: This was thrown about for a time due to Gaijin Entertainment’s Russian origins. Several players charged that the Russian tree was overpowered, with most of their anger directed at the Yak-9T, at least in Arcade Battles. Its speed and maneuverability were nothing to write home about, but the armament and damage models generated a lot of heat. The machinegun is nothing special, but the Yak-9T is armed with a 37 millimeter cannon (the same caliber that the P-39 Aircobra is armed with). However, in earlier versions of the game, the cannon fired at a much, ''much'' faster rate than its American counterpart and did not overheat. This resulted in Yak-9Ts being able to spam huge, high-explosive rounds at a rate no other plane could match; if a Yak-9T landed a second or two of continuous fire, you could kiss your plane goodbye. The damage model was absurd as well, and was the largest complaint the fanbase had; the Yak-9T could take a ton of punishment before it went down, as demonstrated by [[https://www.youtube.com/watch?v=UpvGcZZ0mUE the infamous “Lumberyak” video]], which showed the plane hitting each of its wings on ground obstacles multiple times at 100% throttle. Though both wings were reduced to “black” health after the first hit, neither were ever removed from the airframe (and the plane recovered ludicrously quickly for being so low to the ground and suffering such a large amount of damage). For comparison, the video also showed a Bf-109 attempting the same stunt; it couldn’t survive a single hit.

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* CreatorProvincialism: This was thrown about for a time due to Gaijin Entertainment’s Russian origins. Several players charged that the Russian tree was overpowered, with most of their anger directed at the Yak-9T, at least in Arcade Battles. Its speed and maneuverability were nothing to write home about, but the armament and damage models generated a lot of heat. The machinegun is nothing special, but the Yak-9T is armed with a 37 millimeter cannon (the same caliber that the P-39 Aircobra is armed with). However, in earlier versions of the game, the cannon fired at a much, ''much'' faster rate than its American counterpart and did not overheat. This resulted in Yak-9Ts being able to spam huge, high-explosive rounds at a rate no other plane could match; if a Yak-9T landed a second or two of continuous fire, you could kiss your plane goodbye. The damage model was absurd as well, and was the largest complaint the fanbase had; the Yak-9T could take a ton of punishment before it went down, as demonstrated by [[https://www.youtube.com/watch?v=UpvGcZZ0mUE the infamous “Lumberyak” “Lumberyak” video]], which showed the plane hitting each of its wings on ground obstacles multiple times at 100% throttle. Though both wings were reduced to “black” health after the first hit, neither were ever removed from the airframe (and the plane recovered ludicrously quickly for being so low to the ground and suffering such a large amount of damage). For comparison, the video also showed a Bf-109 attempting the same stunt; it couldn’t survive a single hit.



* FragileSpeedster: Japanese fighters. Justified as in real life the only way to achieve the speed and agility they had was to sacrifice armor protection for the pilot and fuel tank. Sure, a well placed round will turn a [=A6M=] Zero into a fireball, but good luck actually hitting it.[[note]]They aren't so much fast as agile. Compared to planes of other nations the Zero is fairly slow, but it makes up for it with incredible maneuverability.[[/note]]

to:

* FragileSpeedster: Japanese fighters. Justified as in real life the only way to achieve the speed and agility they had was to sacrifice armor protection for the pilot and fuel tank. Sure, a well placed round will turn a [=A6M=] Zero into a fireball, but good luck actually hitting it.[[note]]They aren't so much fast as agile.agile[[/note]]. Compared to planes of other nations the Zero is fairly slow, but it makes up for it with incredible maneuverability.[[/note]]
24th Jun '16 7:23:45 AM CronoCloud
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24th Jun '16 7:13:40 AM CronoCloud
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[[http://warthunder.com/en/ War Thunder]] is an MMO that has to do with aerial combat between fighters from pre-World War II, to the jets that filled the skies early in the UsefulNotes/ColdWar. Although the game centers around air combat, it already features extensive use of bombing ground targets to achieve objectives. The game involves all five of the major aircraft players in World War 2: the United States, Nazi Germany, Imperial Japan, United Kingdom, and the Soviet Union. And over time, many more planes and ships will be added. On 5/15/14 tanks and other armored vehicles were made playable, starting with the Soviet Union and Nazi Germany. More recent patches have given the United States their own complete tech tree of armored fighting vehicles, and a full line of British tanks were added in December 2015.

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[[http://warthunder.com/en/ War Thunder]] is an a cross-platform MMO (PC, MacOS, PS4, Linux), that has to do with aerial vehicular combat between fighters and ground vehicles from pre-World War II, to the jets and main battle tanks that filled the skies battlefields early in the UsefulNotes/ColdWar. Although the game centers around air combat, it already features extensive use of bombing ground targets to achieve objectives.UsefulNotes/ColdWar. The game involves all five of the major aircraft players in World War 2: the United States, Nazi Germany, Imperial Japan, United Kingdom, and the Soviet Union. And over time, many more planes and ships will be added. On 5/15/14 tanks and other armored vehicles were made playable, starting with the Soviet Union and Nazi Germany. More recent patches have given the United States their own complete tech tree of armored fighting vehicles, and a full line of British tanks were added in December 2015.
2015. War Thunder's developer is Russia based Gaijin Entertainment, of VideoGame/Il2Sturmovik fame.
22nd Jun '16 3:08:04 PM Orca1_9904
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* SchmuckBait: Bombers with escorting fighters can be this; the bomber orbits at high altitude over the enemy's bases and enemy planes coming up to intercept the bomber get jumped from above by escorting fighters who use their speed and altitude advantage to annihilate the slower, climbing enemies.

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* SchmuckBait: SchmuckBait:
**
Bombers with escorting fighters can be this; the bomber orbits at high altitude over the enemy's bases and enemy planes coming up to intercept the bomber get jumped from above by escorting fighters who use their speed and altitude advantage to annihilate the slower, climbing enemies.enemies.
** It's common for an aircraft finding himself in an unfavorable engagement situation to try to goad enemies into following him back over his own airfield where the AI anti-aircraft gunners can pick the pursuing enemy apart, as demonstrated by [=PhlyDaily=] [[https://www.youtube.com/watch?v=PZaugU8iVq0 here]].
18th Jun '16 4:39:39 AM LordInquisitor
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* MacrossMissileMassacre: While some planes can mount alot of rockets, like the A-20 and Fariey Firefly mounting up to 12, the Sherman Calliope takes the cake. it mounts ''SIXTY'' rockets, and can fire them off very rapidly!

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* MacrossMissileMassacre: While some planes can mount alot of rockets, like the A-20 and Fariey Firefly mounting up to 12, and the Westland Wyvern mounting 16, the Sherman Calliope takes the cake. it mounts ''SIXTY'' rockets, and can fire them off very rapidly!
12th Jun '16 8:45:11 PM SSJMagus
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* PlayerGuidedMissile: Version 1.59 will introduce the Soviet IT-1 Drakon; a T-62 chassis with a special turret equipped with an anti-tank guided missile launcher, the missile being manually steered to the target by the player. As well as the German Raketenjagdpanzer 2, with two French SS.11 anti-tank missile launchers on a similar chassis to the Jagdpanzer 4-5, and the American M551 Sheridan light tank, capable of firing MGM-51 Shillelagh missiles as well as conventional shells out of its [[{{BFG}} 152mm main gun]]. For the British, the first missile-firing vehicle is actually Swedish, the Stridsvagn 81 (an export version of the British Centurion) that's been refitted with 3 (non-reloadable) rails for Robot.52 missiles (the export version of the SS.11). On account of not actually being a British Army vehicle and never proceeding past testing stage even with the Swedish Army[[note]]To the extent that it was never even given an official designation![[/note]], it's a premium while the other new missile-launchers are in the regular tech tree.

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* PlayerGuidedMissile: Version 1.59 will introduce the Soviet IT-1 Drakon; a T-62 chassis with a special turret equipped with an anti-tank guided missile launcher, the missile being manually steered to the target by the player. As well as the German Raketenjagdpanzer 2, with two French SS.11 anti-tank missile launchers on a similar chassis to the Jagdpanzer 4-5, and the American M551 Sheridan light tank, capable of firing MGM-51 Shillelagh missiles as well as conventional shells out of its [[{{BFG}} 152mm main gun]]. For the British, the first missile-firing vehicle is actually Swedish, the Stridsvagn 81 (an export version of the British Centurion) that's been refitted with 3 (non-reloadable) rails for Robot.52 missiles (the export version of the SS.11). On account of not actually being a British Army vehicle and never proceeding past testing stage even with the Swedish Army[[note]]To the extent that it was never even given an official designation![[/note]], it's a premium while the other new missile-launchers are in the regular tech tree. The Drakon and Shillelagh are guided by simply keeping the target in the crosshairs, while the SS.11/Rb.52 are more difficult because they have to be manually steered into the target.
9th Jun '16 4:13:24 PM SwordsageRagnar
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Added DiffLines:

** The U.S. TBD-1 "Devastator" Dive Bomber. In terms of practically every thing, it's worse than the first of the American Bombers line, the PBY-5 and 5a. The payload of air dropped munitions is significantly less, while the PBY aircrafts can carry 4x 1000lb bunker busters. The good news is, it can fly just fine at about 85+ MPH without stalling. The bad news is, anything beyond 130+ MPH, starts to be rather interesting for anyone used to similar Battle Rating aircraft, in the sense of deploying the landing gear or lowering the flaps. Doing so risks them being torn right off the aircraft the second they're extended. Make note that speed is entirely possible with the aircraft flying level without diving. Speaking of diving, for being listed as "Dive Bomber", the one thing it can't do, is properly ''dive bomb'' ground/sea targets. It doesn't have any sort of air brakes. If you go into a standard attack dive with this thing, even with the throttle cut to zero, it can exceed 200 MPH. Guess what happens at 200+ MPH with a Devastator. Good luck pulling out of a dive when [[spoiler: the wings shear off]]. Really the only things the Devastator has over the PBY is that it has a lower stall-speed, better turning ability, and doesn't need as much runway to land.[[note]]And even that is laughable, because at least the PBY is completely capable of making a safe, wheel-less belly landing in Realistic Battles at 180 MPH. As mentioned above, the Devastator's landing gear rips off above 130 and landing at that speed on it's belly tends to be rather more... ''exciting'' (read: violently torn apart in 3 to 5 pieces thrown in multiple directions).
1st Jun '16 12:59:05 AM Orca1_9904
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* SchmuckBait: Bombers with escorting fighters can be this; the bomber orbits over the enemy's bases and enemy planes coming up to intercept the bomber get jumped from above by escorting fighters who use their speed and altitude advantage to annihilate the slower climbing enemies.

to:

* SchmuckBait: Bombers with escorting fighters can be this; the bomber orbits at high altitude over the enemy's bases and enemy planes coming up to intercept the bomber get jumped from above by escorting fighters who use their speed and altitude advantage to annihilate the slower slower, climbing enemies.
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