History VideoGame / WarThunder

20th Feb '17 10:55:51 AM Gunslinger
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*** Similarly, the Ju-87 R-2 is one of the few Stukas which can carry a 1000kg bomb. Combine its low Battle Rating with the general fragility of tanks at the same rating, and it is one of the only bombers that can reliably destroy ''every single enemy tank'' occupying a Capture Point with a single accurate pass.
20th Feb '17 10:33:56 AM Gunslinger
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*** There have also been several scandals on the forums when investigative players would delve into the game code and discover ''interesting'' quirks in the code. The chances of a shell bouncing off a tank's armour are much higher than what physics would expect, which implies artificial difficulty to prevent players being destroyed too easily, ''however'' it was also revealed that this code heavily favoured sloped armour, which was a major design feature of most Russian tanks. It also was discovered many Russian shell types were operating with more explosive filler than could physically fit inside the shell. Many of these quirks have since been removed or severely reduced after mass outcry.
** There is some grain of truth to these claims. Gaijin Entertainment received a grant from the Russian government, which is attempting to boost their entertainment industry. However, this grant comes with a caveat that any media created ''cannot'' reflect negatively on Russia itself, past or present events. Whilst they aren't specifically under pressure to make Russian materiel look ''good'', portraying cultural icons like the T-34 battle tank and IL-2 attack plane dying in droves like their real-world counterparts did is frowned upon in general by the Russian government.
9th Jan '17 1:23:14 PM Morgenthaler
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** With the pattern of version numbering in the game [[note]]increased by increments of 0.02 per major update, for example 1.43, 1.45, 1.47[[/note]], most players expected the next major patch to be 1.49. Then Gaijin rolled out [[http://forum.warthunder.com/index.php?/topic/236023-war-thunder-update-1701945-weapons-of-victory/ Update 1.70.1945]]. Then you realize that it's been almost 70 years since the end of [[WorldWar2 WWII in Europe.]]

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** With the pattern of version numbering in the game [[note]]increased by increments of 0.02 per major update, for example 1.43, 1.45, 1.47[[/note]], most players expected the next major patch to be 1.49. Then Gaijin rolled out [[http://forum.warthunder.com/index.php?/topic/236023-war-thunder-update-1701945-weapons-of-victory/ Update 1.70.1945]]. Then you realize that it's been almost 70 years since the end of [[WorldWar2 [[UsefulNotes/WorldWar2 WWII in Europe.]]
1st Jan '17 3:19:43 PM HashiriyaR32
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* GameplayAndStorySegregation: Late tier Japanese planes are often just American planes, as for [[UsefulNotes/AtomicBombingsOfHiroshimaAndNagasaki obvious reasons, Japan wasn't in terribly good shape after 1945]]. The highest tier Japanese jet fighter, for example, is just an American [=F86F-30=] Sabre fielded by the post-war [=JASDF=].

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* GameplayAndStorySegregation: Late tier Japanese planes are often just American planes, as for [[UsefulNotes/AtomicBombingsOfHiroshimaAndNagasaki obvious reasons, Japan wasn't in terribly good shape after 1945]]. The highest tier Japanese jet fighter, for example, is just an American [=F86F-30=] Sabre fielded by the post-war [=JASDF=]. Some of the vehicles on their ground vehicle tree are American ground vehicles fielded by the post-war [=JGSDF=] until Japan got around to building their indigenous designs, such as the Type 74.
1st Jan '17 2:21:07 PM Deathhacker
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** Speaking of the ZIS series, the ZIS-12 is literally a potato truck with two autocannons mounted on the rear. Not so bad when every other country has something akin to it, but it's put firmly at the Battle Rating ''3.7'', the same as the near-game breaker T-34 series of tanks and the infamous 8.8 Flak! And no, it's armor is no different than the GAZ-AAA truck it so resembles. At that battle rating, anything so much as whiff in your direction and you're bound to explode. However, it's twin autocannons are one of the best for taking out enemy aircrafts, especially bombers, due to their fast rate of fire and staggered reload (one gun fires until empty and reloads while the other fires). It's comically thin armor also means that on the off chance your opponent doesn't know about overpenetration, he's liable to keep shooting at you in places where he thinks it will ricochet into something important, only to have it pass clean through without doing any damage.
30th Dec '16 6:53:28 PM Synthesis
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* FragileSpeedster: Japanese fighters. Justified as in real life the only way to achieve the speed and agility they had was to sacrifice armor protection for the pilot and fuel tank. Sure, a well placed round will turn a [=A6M=] Zero into a fireball, but good luck actually hitting it.They aren't so much fast as agile. Compared to planes of other nations the Zero is fairly slow, but it makes up for it with incredible maneuverability.

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* FragileSpeedster: Japanese ''naval'' fighters. Justified as in real life the only way to achieve the speed and agility they had was to sacrifice armor protection for the pilot and fuel tank. Sure, a well placed round will turn a [=A6M=] Zero into a fireball, but good luck actually hitting it.They aren't so much fast as agile. Compared to planes of other nations the Zero is fairly slow, but it makes up for it with incredible maneuverability.maneuverability.
** By contrast, Japanese ''army'' fighters had varying armor--for example, both late-war Ki-84 and Ki-100 fighters had good armor protection and self-sealing tanks), whether this has been modeled for the Ki-84 is up to debate. The Ki-61 is decently armored for its tier.
29th Dec '16 7:14:35 AM Orca1_9904
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* ObviousBeta: The bomber cockpits added in v1.65; most of them are low-resolution, minimally-textured stand-ins; most of them even have small text at the bottom of the screen indicating that they're meant to be placeholders.
13th Dec '16 11:25:52 AM Deathhacker
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* InterfaceScrew: Flying too close behind a plane with an oil leak will cause your vision to gradually become obscured by oil until you're completely blinded, though breaking away for a few seconds alleviates the problem. Similarly, pulling too many positive G's in a turn will cause your vision to grey out and dim until you level out, while pulling too many negative G's will cause your vision to become blurred with red.

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* InterfaceScrew: InterfaceScrew:
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Flying too close behind a plane with an oil leak will cause your vision to gradually become obscured by oil until you're completely blinded, though breaking away for a few seconds alleviates the problem. Similarly, pulling too many positive G's in a turn will cause your vision to grey out and dim until you level out, while pulling too many negative G's will cause your vision to become blurred with red.red.
** In ground battles if you are fired upon by a rocket launcher tank, your screen will start shaking from the rockets' explosions. Note that this does not actually cause your targetting reticle to sway; it's only your screen.
11th Dec '16 10:28:35 PM Deathhacker
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* OneHitPointWonder: American tier 1 tanks are infamous for their tendency to have total crew loss from a single penetrating hit; a large crew count and high sides make it difficult to ''not'' hit at least one crew member in vehicles like the M3 Lee, which was nicknamed a "(grave) for seven men" by the Red Army.

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* OneHitPointWonder: OneHitPointWonder:
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American tier 1 tanks are infamous for their tendency to have total crew loss from a single penetrating hit; a large crew count and high sides make it difficult to ''not'' hit at least one crew member in vehicles like the M3 Lee, which was nicknamed a "(grave) for seven men" by the Red Army.


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** Any tank with a starting crew of only 2 people is this due to the game's mechanic of removing any tank that lacks a gunner and a driver. You can try to avert this by buying the Replenish Crew upgrade, but more often than not whatever killed your first crewman also disabled your tank (as you cannot drive it while replenishing even if the driver is still alive) and is still looking at you.
11th Dec '16 10:24:55 PM Deathhacker
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* PintSizedPowerhouse: When you look at the sizes of the American carrier-based aircraft, and compare them to land-based fighters, you will notice this about them. The one that really takes the cake is the Grumman [=F6F=] Hellcat. Fully upgraded, it can carry two 2,000lb bombs, and six rockets. To put this in perspective, the only other aircraft with an armament that surpasses it is the P-47 Thunderbolt a full rank higher.

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* PintSizedPowerhouse: PintSizedPowerhouse:
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When you look at the sizes of the American carrier-based aircraft, and compare them to land-based fighters, you will notice this about them. The one that really takes the cake is the Grumman [=F6F=] Hellcat. Fully upgraded, it can carry two 2,000lb bombs, and six rockets. To put this in perspective, the only other aircraft with an armament that surpasses it is the P-47 Thunderbolt a full rank higher.


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** The ZIS-30 is so tiny that it's gun crew literally has to sit on top of the chassis to fire the gun, protected by only a tiny blast shield. As everything that brings up the tank will note, it has a cannon that can devastate tanks whole battle ratings ahead of it. It is also ridiculously fast, owing to it's small size.
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