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* MultipleEndings: [[spoiler:The Sentients ask Liang to make a choice for them. To be able to carry out your choice you must raise Core Power high enough for the Sentient's machinery to fully function.. Then:]]
to:
* MultipleEndings: [[spoiler:The Sentients ask Liang need you to make a choice decision for them. To be able to carry out your choice you must raise Core Power high enough for the Sentient's Sentients' machinery to fully function..function. Then:]]
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** [[spoiler:High Power ending (leave): You choose for the Sentients to activate their starship and leave Mars behind, by standing next to the left-hand sculpture. Once the ship starts up, you [[IChooseToStay choose to stay]] with the Sentients, by standing on the platform next to them after the cutscene to enter stasis, while Amani sadly tells you goodbye.]]
** [[spoiler:High Power ending (stay): You choose for the Sentients to activate their starship and leave Mars behind, by standing next to the left-hand sculpture. Once the ship starts up, you must leave the Helm immediately. After the cutscene you rejoin Amani at Base Camp.]]
** [[spoiler:High Power ending (stay): You choose for the Sentients to activate their starship and leave Mars behind, by standing next to the left-hand sculpture. Once the ship starts up, you must leave the Helm immediately. After the cutscene you rejoin Amani at Base Camp.]]
to:
** [[spoiler:High Power ending (leave): (stay): You choose for the Sentients to activate their starship and leave Mars behind, by standing next to the left-hand sculpture. Once the ship starts up, you [[IChooseToStay choose to stay]] with the Sentients, by standing on the platform next to them after the cutscene to enter stasis, while Amani sadly tells you goodbye.]]
** [[spoiler:High Power ending(stay): (leave): You choose for the Sentients to activate their starship and leave Mars behind, by standing next to the left-hand sculpture. Once the ship starts up, you must leave the Helm immediately. After the cutscene you rejoin Amani at Base Camp.]]
** [[spoiler:High Power ending
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* EsotericHappyEnding: [[spoiler:In the Low Power ending, you construct a biological greenhouse/biodome on the surface of Mars for the Zoa to survive in. However, the magma maintaining the life-giving heat below ground is still cooling off. In the Full Power ending, you get put in stasis and taken on a rocket ride by the Sentients to who knows where... [[FridgeLogic but Liang still has to eat, right?]]]]
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* MultipleEndings: [[spoiler:The Sentients ask Liang to make a choice for them. To be able to carry out your choice you must raise Core Power high enough for the Sentient's machinery to fully function.. Then:]]
** [[spoiler:Low Power ending: You choose for the Sentients to completely revive Mars, by standing next to the right-hand sculpture. After the cutscene you rejoin Amani at Base Camp.]] Turns into a BitterSweetEnding if [[spoiler: you choose this option after discovering the magma that keeps their ecology working will run out in a few months.]]
** [[spoiler:High Power ending (leave): You choose for the Sentients to activate their starship and leave Mars behind, by standing next to the left-hand sculpture. Once the ship starts up, you [[IChooseToStay choose to stay]] with the Sentients, by standing on the platform next to them after the cutscene to enter stasis, while Amani sadly tells you goodbye.]]
** [[spoiler:High Power ending (stay): You choose for the Sentients to activate their starship and leave Mars behind, by standing next to the left-hand sculpture. Once the ship starts up, you must leave the Helm immediately. After the cutscene you rejoin Amani at Base Camp.]]
** [[spoiler:Low Power ending: You choose for the Sentients to completely revive Mars, by standing next to the right-hand sculpture. After the cutscene you rejoin Amani at Base Camp.]] Turns into a BitterSweetEnding if [[spoiler: you choose this option after discovering the magma that keeps their ecology working will run out in a few months.]]
** [[spoiler:High Power ending (leave): You choose for the Sentients to activate their starship and leave Mars behind, by standing next to the left-hand sculpture. Once the ship starts up, you [[IChooseToStay choose to stay]] with the Sentients, by standing on the platform next to them after the cutscene to enter stasis, while Amani sadly tells you goodbye.]]
** [[spoiler:High Power ending (stay): You choose for the Sentients to activate their starship and leave Mars behind, by standing next to the left-hand sculpture. Once the ship starts up, you must leave the Helm immediately. After the cutscene you rejoin Amani at Base Camp.]]
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* InstructiveLevelDesign: While the first level you enter includes a brief tutorial to teach you how to fly around and plant things, the rest of the things you'll need to know how to do come from attempting different research opportunities to fill in blank research data.
* JumpJetPack: You start the game off with a basic style JumpJetPack, the BCS-X1, which allows you to fly through the caves at need. Two other models become available if you fulfill certain conditions. [[spoiler:To get the ATS-X2, a true JetPack that allows you to hover, you must find 0CT0. To get the ELS-X3, a JumpJetPack that's very fast, you must return to Base Camp.]]
* JumpJetPack: You start the game off with a basic style JumpJetPack, the BCS-X1, which allows you to fly through the caves at need. Two other models become available if you fulfill certain conditions. [[spoiler:To get the ATS-X2, a true JetPack that allows you to hover, you must find 0CT0. To get the ELS-X3, a JumpJetPack that's very fast, you must return to Base Camp.]]
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* DeathIsASlapOnTheWrist: If you die the game simply restarts you with full health at the beginning of the level.
* DifficultyLevels: Casual, Normal, and Hard.
* DifficultyLevels: Casual, Normal, and Hard.
* {{Engrish}}: ART's annoying voice and roundabout manner of speech is the result of a prank played on the mission before launch. Someone took ART's more modern linguistic subroutine and replaced it with its counterpart from the 2040's, fifty years before the present time.
* EventFlag: [[spoiler:When you've raised enough power for the Low Power ending, the Sentient's helm will shoot a bright light into space. Once that happens, you can no longer chat with Amani by standing on one of the quartz peaks, because you've reached the endgame.]]
* FeedItABomb: [[spoiler:The only way to destroy a Larian is to feed it a Feran seed.]]
* FeedItABomb: [[spoiler:The only way to destroy a Larian is to feed it a Feran seed.]]
* HealingHerb: Standing next to a fertile Halid Zoa heals you up if you're injured. [[spoiler:It will also, somehow, repair your spacesuit.]]
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* MissionControl: Amani, Liang's partner, and ART
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* MissionControl: Amani, Liang's partner, and ARTART.
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** As it turns out, ART's annoying voice and roundabout manner of speech is the result of a prank played on the mission before launch. Someone took ART's more modern linguistic subroutine and replaced it with its counterpart from the 2040's, fifty years before the present time.
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* AlienKudzu: [[spoiler:The acid Cephad Zoa. It eventually takes over any environment it's planted in, converting the fertile soil to an acid type so nothing else can grow.]]
* AllThereInTheManual: You have access to a research database concerning the life forms you encounter. The information becomes more detailed and more useful as you complete "research opportunities".
* AllThereInTheManual: You have access to a research database concerning the life forms you encounter. The information becomes more detailed and more useful as you complete "research opportunities".
* BlackAndNerdy: Amani. She occasionally drifts into {{Technobabble}} in her conversations with Liang, who politely says "Yes" whenever she does so.
* CallASmeerpARabbit: Both Liang and Amani refer to most of the life forms you interact with as plants and seeds. ART constantly argues the point that the Martian life forms are not plants, and gives everything grandiose CanisLatinicus names instead.
* CallASmeerpARabbit: Both Liang and Amani refer to most of the life forms you interact with as plants and seeds. ART constantly argues the point that the Martian life forms are not plants, and gives everything grandiose CanisLatinicus names instead.
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* VoiceWithAnInternetConnection: Amani and ART again.
to:
* VoiceWithAnInternetConnection: Amani and ART again.
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'''''[[http://www.tigerstylegames.com/ Waking Mars]]''''' is a puzzle game where you, a scientist/astronaut named Liang, are tasked with researching life on Mars that was discovered four years prior. Said life is living underground, because where else could organic life possibly live on Mars?
Gameplay consists of throwing seeds of the resident plantlike life, called Zoa, at suitable patches of soil to grow new specimens. [[TemptingFate Sounds easy, right?]] Well, in order to progress you have to grow your miniature ecosystem enough to raise Biomass, which opens biological doors to other parts of the cavern. And this can't be done by simply throwing whatever at wherever. The player must utilize the unique interactions between the various species of Zoa in order to optimize and balance the ecosystem while maximizing biomass. But as Liang delves deeper into the caves, it becomes evident that there is something much bigger than some alien plants sleeping beneath the surface.
Gameplay consists of throwing seeds of the resident plantlike life, called Zoa, at suitable patches of soil to grow new specimens. [[TemptingFate Sounds easy, right?]] Well, in order to progress you have to grow your miniature ecosystem enough to raise Biomass, which opens biological doors to other parts of the cavern. And this can't be done by simply throwing whatever at wherever. The player must utilize the unique interactions between the various species of Zoa in order to optimize and balance the ecosystem while maximizing biomass. But as Liang delves deeper into the caves, it becomes evident that there is something much bigger than some alien plants sleeping beneath the surface.
to:
You play a scientist/astronaut named Liang, part of a research team based on Mars. You are tasked with researching Martian life forms previously discovered four years prior, in a cave beneath the planet surface. It's not long before you discover that to progress deeper in to the cave, you'll need to open biological barriers blocking the way. To do so, you'll need to throw seeds of the resident plantlike life, called Zoa, at suitable patches of soil to grow new specimens. [[TemptingFate Sounds easy, right?]] Growing Zoa increases the amount of organic life in cave, called Biomass, causing the barriers to open to other parts of the cavern. But this can't be done by simply throwing whatever at wherever. You must utilize the unique interactions between the various species of Zoa in order to optimize and balance the ecosystem while maximizing biomass. As Liang delves deeper into the caves, it becomes evident that there is something much bigger than some alien plants sleeping beneath the surface.
[[http://www.tigerstylegames.
Gameplay consists of throwing seeds of the resident plantlike life, called Zoa,
Available at
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* EsotericHappyEnding: [[spoiler:In the Low Power ending, you construct a biological greenhouse/biodome on the surface of Mars for the Zoa to survive in. However, the magma maintaining the life-giving heat below ground is still cooling off. In the Full Power ending, you get put in stasis and taken on a rocket ride by the Sentients to who knows where... [[FridgeLogic but Liang still has to eat, right?]]]]
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* StarfishAliens: [[spoiler:Later on in the game you discover a race of ancient Martian beings simply called the 'Sentients'. You wouldn't recognize them as being intelligent if you weren't looking for it.]]
to:
* StarfishAliens: [[spoiler:Later on in the game you discover a race of ancient Martian beings simply called the 'Sentients'. You wouldn't recognize them as being intelligent if you weren't looking for it. They resemble floating tangles of red strings.]]
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** It doesn't damage Zoa near it either, which is to be expected from a species of pseudo-plants hardy enough to remain in stasis for literal billions of years.
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* ObfuscatingStupidity: Despite 0CT0's pleasant demeanor and sophisticated avatar, contrasted with ART's CaptainObvious tendencies, simple smiley-face avatar, and malfunctioning grammar, the former freely admits that the latter is by far his intellectual superior. This makes sense, as 0CT0 is a relatively simple probe and ART is the core AI for the entire mission.
to:
* ObfuscatingStupidity: Despite 0CT0's pleasant demeanor and sophisticated avatar, contrasted with ART's CaptainObvious tendencies, simple smiley-face avatar, tendencies and malfunctioning grammar, the former freely admits that the latter is by far his intellectual superior. superior "by several orders of magnitude." This makes sense, as 0CT0 is a relatively simple probe and ART is the core AI for the entire mission.mission.
** As it turns out, ART's annoying voice and roundabout manner of speech is the result of a prank played on the mission before launch. Someone took ART's more modern linguistic subroutine and replaced it with its counterpart from the 2040's, fifty years before the present time.
** As it turns out, ART's annoying voice and roundabout manner of speech is the result of a prank played on the mission before launch. Someone took ART's more modern linguistic subroutine and replaced it with its counterpart from the 2040's, fifty years before the present time.
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* IbfuscatingStupidity: Despite 0CT0's pleasant demeanor and sophisticated avatar, contrasted with ART's CaptainObvious tendencies, simple smiley-face avatar, and malfunctioning grammar, the former freely admits that the latter is by far his intellectual superior. This makes sense, as 0CT0 is a relatively simple probe and ART is the core AI for the entire mission.
to:
* IbfuscatingStupidity: ObfuscatingStupidity: Despite 0CT0's pleasant demeanor and sophisticated avatar, contrasted with ART's CaptainObvious tendencies, simple smiley-face avatar, and malfunctioning grammar, the former freely admits that the latter is by far his intellectual superior. This makes sense, as 0CT0 is a relatively simple probe and ART is the core AI for the entire mission.
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* IbfuscatingStupidity: Despite 0CT0's pleasant demeanor and sophisticated avatar, contrasted with ART's CaptainObvious tendencies, simple smiley-face avatar, and malfunctioning grammar, the former freely admits that the latter is by far his intellectual superior. This makes sense, as 0CT0 is a relatively simple probe and ART is the core AI for the entire mission.
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Can\'t spoiler tag the trope name;
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* [[spoiler: CoolStarship: Not only is the Sentients' starship the size of Lethe Cavern (i.e. the entire playable area of the game), it's also ''made of quartz''.]]
to:
* [[spoiler: CoolStarship: Not [[spoiler:Not only is the Sentients' starship the size of Lethe Cavern (i.e. the entire playable area of the game), it's also ''made of quartz''.]]
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* [[spoiler:DyingRace: The Sentients are very much this, having been forced to enter stasis underneath the Martian surface due to some cataclysm that turned Mars into the red rock that it is today.]]
to:
* [[spoiler:DyingRace: The DyingRace: [[spoiler:The Sentients are very much this, having been forced to enter stasis underneath the Martian surface due to some cataclysm that turned Mars into the red rock that it is today.]]
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* [[spoiler: StarfishAliens: Later on in the game you discover a race of ancient Martian beings simply called the 'Sentients'. You wouldn't recognize them as being intelligent if you weren't looking for it.]]
to:
* [[spoiler: StarfishAliens: Later [[spoiler:Later on in the game you discover a race of ancient Martian beings simply called the 'Sentients'. You wouldn't recognize them as being intelligent if you weren't looking for it.]]
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As the very prescence of the tropes Cool Starship, Dying Race, and Starfish Aliens spoil the plot, the spoilers now include these tropes.
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* CoolStarship: [[spoiler:Not only is the Sentients' starship the size of Lethe Cavern (i.e. the entire playable area of the game), it's also ''made of quartz''.]]
to:
* [[spoiler: CoolStarship: [[spoiler:Not Not only is the Sentients' starship the size of Lethe Cavern (i.e. the entire playable area of the game), it's also ''made of quartz''.]]
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* DyingRace: [[spoiler:The Sentients are very much this, having been forced to enter stasis underneath the Martian surface due to some cataclysm that turned Mars into the red rock that it is today.]]
to:
* DyingRace: [[spoiler:The [[spoiler:DyingRace: The Sentients are very much this, having been forced to enter stasis underneath the Martian surface due to some cataclysm that turned Mars into the red rock that it is today.]]
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* StarfishAliens: [[spoiler:Later on in the game you discover a race of ancient Martian beings simply called the 'Sentients'. You wouldn't recognize them as being intelligent if you weren't looking for it.]]
to:
* [[spoiler: StarfishAliens: [[spoiler:Later Later on in the game you discover a race of ancient Martian beings simply called the 'Sentients'. You wouldn't recognize them as being intelligent if you weren't looking for it.]]
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Minor edit- changed \"gets deeper\" to \"delves deeper\".
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Gameplay consists of throwing seeds of the resident plantlike life, called Zoa, at suitable patches of soil to grow new specimens. [[TemptingFate Sounds easy, right?]] Well, in order to progress you have to grow your miniature ecosystem enough to raise Biomass, which opens biological doors to other parts of the cavern. And this can't be done by simply throwing whatever at wherever. The player must utilize the unique interactions between the various species of Zoa in order to optimize and balance the ecosystem while maximizing biomass. But as Liang gets deeper into the caves, it becomes evident that there is something much bigger than some alien plants sleeping beneath the surface.
to:
Gameplay consists of throwing seeds of the resident plantlike life, called Zoa, at suitable patches of soil to grow new specimens. [[TemptingFate Sounds easy, right?]] Well, in order to progress you have to grow your miniature ecosystem enough to raise Biomass, which opens biological doors to other parts of the cavern. And this can't be done by simply throwing whatever at wherever. The player must utilize the unique interactions between the various species of Zoa in order to optimize and balance the ecosystem while maximizing biomass. But as Liang gets delves deeper into the caves, it becomes evident that there is something much bigger than some alien plants sleeping beneath the surface.
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Changed line(s) 9 (click to see context) from:
Gameplay consists of throwing seeds of the resident plantlike life, called Zoa, at suitable patches of soil to grow new specimens. [[TemptingFate Sounds easy, right?]] Well, in order to progress you have to grow your miniature ecosystem enough to raise Biomass, which opens biological doors to other parts of the cavern. And this can't be done by simply throwing whatever at wherever. The player must utilize the unique interactions between the various species of Zoa in order to optimize and balance the ecosystem while maximizing biomass. But it gets better when the story starts becoming more and more interesting the deeper you go into the depths of the caves.
to:
Gameplay consists of throwing seeds of the resident plantlike life, called Zoa, at suitable patches of soil to grow new specimens. [[TemptingFate Sounds easy, right?]] Well, in order to progress you have to grow your miniature ecosystem enough to raise Biomass, which opens biological doors to other parts of the cavern. And this can't be done by simply throwing whatever at wherever. The player must utilize the unique interactions between the various species of Zoa in order to optimize and balance the ecosystem while maximizing biomass. But it as Liang gets better when the story starts becoming more and more interesting the deeper you go into the depths of caves, it becomes evident that there is something much bigger than some alien plants sleeping beneath the caves.surface.
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* StarfishLanguage: [[spoiler: The Sentients' language]] sounds like white noise to human ears. It can only be interpreted using Amani's visualizer, which translates it into a simple image.
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* CoolStarship: [[spoiler:Not only is the Sentients' starship the size of Lethe Cavern (i.e. the entire playable area of the game), it's also ''made of quartz''.]]
* ConvectionSchmonvection: Possibly justified by Liang's spacesuit, but the magma in the depths of the cavern doesn't damage him unless he touches it.
* ConvectionSchmonvection: Possibly justified by Liang's spacesuit, but the magma in the depths of the cavern doesn't damage him unless he touches it.
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* GenreBusting: It's a PuzzlePlatformer (already a genre combination) with GodGame-like gameplay with the structure of a {{Metroidvania}}.
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* MissionControl: Amani, Liang's partner, and ART
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* VoiceWithAnInternetConnection: Amani and ART again.
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* BizarreAlienBiology: Pretty much every living thing you find on Mars has some form of this.
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* FungusHumongous: Hydronmaxes.
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%% Please do forgive me if this article is messy or otherwise improper, this is my first full article. I did Wiki Word multiple articles to this page, though.
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* HollywoodAcid: Averted by the acidic fertile ground, which simply has different compounds in it allowing it to support different Zoa. Played straight with the acid pools and falling slime, however.
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Changed line(s) 8,11 (click to see context) from:
'''''[[http://www.tigerstylegames.com/ Waking Mars]]''''' is a puzzle game where you, a scientist/astronaut named Liang, is tasked with researching life on Mars that was discovered four years prior. Said life is, of course, living underground, because where else could organic life possibly live on Mars?
Gameplay consists of throwing seeds of the resident plantlike life, called Zoa, at suitable patches of soil to grow new specimens. [[TemptingFate Sounds easy, right?]] Well, in order to progress you have to grow your miniature ecosystem enough to raise Biomass, which opens biological doors to other parts of the cavern. And this can't be done by simply throwing whatever at wherever. The player must utilize the unique interactions between the various species of Zoa in order to optimize and balance the ecosystem while maximizing biomass. But it gets better when the story starts becoming more and more interesting the deeper you go into the depths of the caves.
{{Needs Wiki Magic Love}}.
Gameplay consists of throwing seeds of the resident plantlike life, called Zoa, at suitable patches of soil to grow new specimens. [[TemptingFate Sounds easy, right?]] Well, in order to progress you have to grow your miniature ecosystem enough to raise Biomass, which opens biological doors to other parts of the cavern. And this can't be done by simply throwing whatever at wherever. The player must utilize the unique interactions between the various species of Zoa in order to optimize and balance the ecosystem while maximizing biomass. But it gets better when the story starts becoming more and more interesting the deeper you go into the depths of the caves.
{{Needs Wiki Magic Love}}.
to:
'''''[[http://www.tigerstylegames.com/ Waking Mars]]''''' is a puzzle game where you, a scientist/astronaut named Liang, is are tasked with researching life on Mars that was discovered four years prior. Said life is, of course, is living underground, because where else could organic life possibly live on Mars?
Mars?
Gameplay consists of throwing seeds of the resident plantlike life, called Zoa, at suitable patches of soil to grow new specimens. [[TemptingFate Sounds easy, right?]] Well, in order to progress you have to grow your miniature ecosystem enough to raise Biomass, which opens biological doors to other parts of the cavern. And this can't be done by simply throwing whatever at wherever. The player must utilize the unique interactions between the various species of Zoa in order to optimize and balance the ecosystem while maximizing biomass. But it gets better when the story starts becoming more and more interesting the deeper you go into the depths of thecaves.
{{Needs Wiki Magic Love}}.caves.
Gameplay consists of throwing seeds of the resident plantlike life, called Zoa, at suitable patches of soil to grow new specimens. [[TemptingFate Sounds easy, right?]] Well, in order to progress you have to grow your miniature ecosystem enough to raise Biomass, which opens biological doors to other parts of the cavern. And this can't be done by simply throwing whatever at wherever. The player must utilize the unique interactions between the various species of Zoa in order to optimize and balance the ecosystem while maximizing biomass. But it gets better when the story starts becoming more and more interesting the deeper you go into the depths of the
{{Needs Wiki Magic Love}}.
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!!Waking mars provides examples of:
* [[spoiler:{{Starfish Aliens}}: Later on in the game you discover a race of ancient Martian beings simply called the 'Sentients'. You wouldn't recognize them as being intelligent if you weren't looking for it.]]
* {{Plant Aliens}}: Not technically, but the Zoa are quite similar to plants.
* [[spoiler:{{Dying Race}}: The Sentients are very much this, having been forced to enter stasis underneath the Martian surface due to some cataclysm that turned Mars into the red rock that it is today.]]
* [[spoiler:{{Starfish Aliens}}: Later on in the game you discover a race of ancient Martian beings simply called the 'Sentients'. You wouldn't recognize them as being intelligent if you weren't looking for it.]]
* {{Plant Aliens}}: Not technically, but the Zoa are quite similar to plants.
* [[spoiler:{{Dying Race}}: The Sentients are very much this, having been forced to enter stasis underneath the Martian surface due to some cataclysm that turned Mars into the red rock that it is today.]]
to:
*
* PlantAliens: Not technically, but the Zoa are quite similar to plants.
* StarfishAliens: [[spoiler:Later on in the game you discover a race of ancient Martian beings simply called the 'Sentients'. You wouldn't recognize them as being intelligent if you weren't looking for it.
* {{Plant Aliens}}: Not technically, but the Zoa are quite similar to plants.
* [[spoiler:{{Dying Race}}: The Sentients are very much this, having been forced to enter stasis underneath the Martian surface due to some cataclysm that turned Mars into the red rock that it is today.
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Changed line(s) 9,10 (click to see context) from:
Gameplay consists of throwing seeds of the resident plantlike life, called Zoa, at suitable patches of soil to grow new specimens. [[TemptingFate Sounds easy, right?]] Well, in order to progress you have to grow your miniature ecosystem enough to raise Biomass, which opens biological doors to other parts of the cavern. And this can't be done by simply throwing whatever at wherever. The player must utilize the unique interactions between the various species of Zoa in order to optimize and balance the ecosystem while maximizing biomass. But it gets better when the story starts becoming more and more interesting the deeper you go into the depths of the caves.
to:
Gameplay consists of throwing seeds of the resident plantlike life, called Zoa, at suitable patches of soil to grow new specimens. [[TemptingFate Sounds easy, right?]] Well, in order to progress you have to grow your miniature ecosystem enough to raise Biomass, which opens biological doors to other parts of the cavern. And this can't be done by simply throwing whatever at wherever. The player must utilize the unique interactions between the various species of Zoa in order to optimize and balance the ecosystem while maximizing biomass. But it gets better when the story starts becoming more and more interesting the deeper you go into the depths of the caves.
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Changed \"Needs Wiki Magic\" to \"Needs Wiki Magic Love\".
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Needs {{Wiki Magic}}.
to:
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Fixed spacing in between trope name words.
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* [[spoiler:{{StarfishAliens}}: Later on in the game you discover a race of ancient Martian beings simply called the 'Sentients'. You wouldn't recognize them as being intelligent if you weren't looking for it.]]
* {{PlantAliens}}: Not technically, but the Zoa are quite similar to plants.
* [[spoiler:{{DyingRace}}: The Sentients are very much this, having been forced to enter stasis underneath the Martian surface due to some cataclysm that turned Mars into the red rock that it is today.]]
* {{PlantAliens}}: Not technically, but the Zoa are quite similar to plants.
* [[spoiler:{{DyingRace}}: The Sentients are very much this, having been forced to enter stasis underneath the Martian surface due to some cataclysm that turned Mars into the red rock that it is today.]]
to:
* [[spoiler:{{StarfishAliens}}: [[spoiler:{{Starfish Aliens}}: Later on in the game you discover a race of ancient Martian beings simply called the 'Sentients'. You wouldn't recognize them as being intelligent if you weren't looking for it.]]
*{{PlantAliens}}: {{Plant Aliens}}: Not technically, but the Zoa are quite similar to plants.
*[[spoiler:{{DyingRace}}: [[spoiler:{{Dying Race}}: The Sentients are very much this, having been forced to enter stasis underneath the Martian surface due to some cataclysm that turned Mars into the red rock that it is today.]]
*
*
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It\'s a windstorm of edits! Fixed yet another blunder because I was too lazy to click \"preview\".
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[[spoiler:{{StarfishAliens}}: Later on in the game you discover a race of ancient Martian beings simply called the 'Sentients'. You wouldn't recognize them as being intelligent if you weren't looking for it.]]
{{PlantAliens}}: Not technically, but the Zoa are quite similar to plants.
[[spoiler:{{DyingRace}}: The Sentients are very much this, having been forced to enter stasis underneath the Martian surface due to some cataclysm that turned Mars into the red rock that it is today.]]
{{PlantAliens}}: Not technically, but the Zoa are quite similar to plants.
[[spoiler:{{DyingRace}}: The Sentients are very much this, having been forced to enter stasis underneath the Martian surface due to some cataclysm that turned Mars into the red rock that it is today.]]
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%& Please do forgive me if this article is messy or otherwise improper, this is my first full article. I did Wiki Word multiple articles to this page, though.
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Ah s**t, my comment was visible. Fixed.
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% Please do forgive me if this article is messy or otherwise improper, this is my first full article. I did Wiki Word multiple articles to this page, though.
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Initial page creation. Needs a touch of Wiki Magic.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/wakingmars_4302.jpg]]
[[caption-width-right:350:The Red Planet just got a whole lot less dead.]]
% Please do forgive me if this article is messy or otherwise improper, this is my first full article. I did Wiki Word multiple articles to this page, though.
->''"The red planet was silent as I thought my way through my problem. No battle robots attacked me."''
-->-- '''Robert Florence,''' ''WebOriginal/RockPaperShotgun'', [[http://www.rockpapershotgun.com/2012/11/16/wot-i-think-waking-mars/ describing this game]]
'''''[[http://www.tigerstylegames.com/ Waking Mars]]''''' is a puzzle game where you, a scientist/astronaut named Liang, is tasked with researching life on Mars that was discovered four years prior. Said life is, of course, living underground, because where else could organic life possibly live on Mars?
Gameplay consists of throwing seeds of the resident plantlike life, called Zoa, at suitable patches of soil to grow new specimens. [[TemptingFate Sounds easy, right?]] Well, in order to progress you have to grow your miniature ecosystem enough to raise Biomass, which opens biological doors to other parts of the cavern. And this can't be done by simply throwing whatever at wherever. The player must utilize the unique interactions between the various species of Zoa in order to optimize and balance the ecosystem while maximizing biomass. But it gets better when the story starts becoming more and more interesting the deeper you go into the depths of the caves.
Needs {{Wiki Magic}}.
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!!Waking mars provides examples of:
[[spoiler:{{StarfishAliens}}: Later on in the game you discover a race of ancient Martian beings simply called the 'Sentients'. You wouldn't recognize them as being intelligent if you weren't looking for it.]]
{{PlantAliens}}: Not technically, but the Zoa are quite similar to plants.
[[spoiler:{{DyingRace}}: The Sentients are very much this, having been forced to enter stasis underneath the Martian surface due to some cataclysm that turned Mars into the red rock that it is today.]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/wakingmars_4302.jpg]]
[[caption-width-right:350:The Red Planet just got a whole lot less dead.]]
% Please do forgive me if this article is messy or otherwise improper, this is my first full article. I did Wiki Word multiple articles to this page, though.
->''"The red planet was silent as I thought my way through my problem. No battle robots attacked me."''
-->-- '''Robert Florence,''' ''WebOriginal/RockPaperShotgun'', [[http://www.rockpapershotgun.com/2012/11/16/wot-i-think-waking-mars/ describing this game]]
'''''[[http://www.tigerstylegames.com/ Waking Mars]]''''' is a puzzle game where you, a scientist/astronaut named Liang, is tasked with researching life on Mars that was discovered four years prior. Said life is, of course, living underground, because where else could organic life possibly live on Mars?
Gameplay consists of throwing seeds of the resident plantlike life, called Zoa, at suitable patches of soil to grow new specimens. [[TemptingFate Sounds easy, right?]] Well, in order to progress you have to grow your miniature ecosystem enough to raise Biomass, which opens biological doors to other parts of the cavern. And this can't be done by simply throwing whatever at wherever. The player must utilize the unique interactions between the various species of Zoa in order to optimize and balance the ecosystem while maximizing biomass. But it gets better when the story starts becoming more and more interesting the deeper you go into the depths of the caves.
Needs {{Wiki Magic}}.
----
!!Waking mars provides examples of:
[[spoiler:{{StarfishAliens}}: Later on in the game you discover a race of ancient Martian beings simply called the 'Sentients'. You wouldn't recognize them as being intelligent if you weren't looking for it.]]
{{PlantAliens}}: Not technically, but the Zoa are quite similar to plants.
[[spoiler:{{DyingRace}}: The Sentients are very much this, having been forced to enter stasis underneath the Martian surface due to some cataclysm that turned Mars into the red rock that it is today.]]