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updated wick with new namespace


Available at Apple's App Store, Google Play, and UsefulNotes/{{Steam}}.

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Available at Apple's App Store, Google Play, and UsefulNotes/{{Steam}}.
Platform/{{Steam}}.
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-->-- '''Robert Florence''',''Rock Paper Shotgun'', [[http://www.rockpapershotgun.com/2012/11/16/wot-i-think-waking-mars/ describing this game]]

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-->-- '''Robert Florence''',''Rock Florence''', ''Rock Paper Shotgun'', [[http://www.rockpapershotgun.com/2012/11/16/wot-i-think-waking-mars/ describing this game]]

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* ConvectionSchmonvection: Possibly justified by Liang's spacesuit, but the magma in the depths of the cavern doesn't damage him unless he touches it.
** It doesn't damage Zoa near it either, which is to be expected from a species of pseudo-plants hardy enough to remain in stasis for literal billions of years.

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* ConvectionSchmonvection: Possibly justified by Liang's spacesuit, but the magma in the depths of the cavern doesn't damage him unless he touches it.
**
it. It doesn't damage Zoa near it either, which is to be expected from a species of pseudo-plants hardy enough to remain in stasis for literal billions of years.



* FungusHumongous: Hydronmaxes.

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* %%* FungusHumongous: Hydronmaxes.
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Added DiffLines:

* CheerfulAI: ART is an endless source of cheerful information. Although his linguistic subroutine is downgraded as a prank, the AI is genuinely upbeat about the mission and happy to put its considerable deductive capabilities to good use.

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-->-- '''Robert Florence,''' ''WebOriginal/RockPaperShotgun'', [[http://www.rockpapershotgun.com/2012/11/16/wot-i-think-waking-mars/ describing this game]]

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-->-- '''Robert Florence,''' ''WebOriginal/RockPaperShotgun'', Florence''',''Rock Paper Shotgun'', [[http://www.rockpapershotgun.com/2012/11/16/wot-i-think-waking-mars/ describing this game]]



Available at Apple's App Store, Google Play, and Steam.

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Available at Apple's App Store, Google Play, and Steam.

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UsefulNotes/{{Steam}}.

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* FeedItABomb: [[spoiler:The only way to destroy a Larian is to feed it a Feran seed.]]

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* FeedItABomb: [[spoiler:The only way to destroy a Larian is to feed it a an explosive Feran seed.]]
* FesteringFungus: [[spoiler:The two type of Cephad Spore combined can wipe out any other plantable Zoa...including each other.
]]
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* EventFlag: [[spoiler:When you've raised enough power for the Low Power ending, the Power Station will shoot a bright light into space, signaling that you've reached the endgame. Once that happens, you can no longer chat with Amani by standing on one of the quartz peaks, because the light is strong enough to push you out of the way.]]

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* EventFlag: [[spoiler:When you've raised enough power for the Low Power ending, the Power Station Core will shoot a bright light into space, signaling that you've reached the endgame. Once that happens, you can no longer chat with Amani by standing on one of the quartz peaks, because the light is strong enough to push you out of the way.]]



* JumpJetPack: You start the game off with a basic style JumpJetPack, the BCS-X1, which allows you to fly through the caves at need. Two other models become available if you fulfill certain conditions. [[spoiler:To get the ATS-X2, a true JetPack that allows you to hover, you must find 0CT0. To get the ELS-X3, a JumpJetPack that's very fast, you must return to Base Camp.]]

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* JumpJetPack: You start the game off with a basic style JumpJetPack, the BCS-X1, which allows you to fly through the caves at need. Two other models become available if you fulfill certain conditions. [[spoiler:To get the ATS-X2, a Jump JetPack that's very fast, you must return to Base Camp.To get the ELS-X3, a true JetPack that allows you to hover, you must find 0CT0. To get the ELS-X3, a JumpJetPack that's very fast, you must return to Base Camp.0CT0.]]
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* InstructiveLevelDesign: While the first level you enter includes a brief tutorial to teach you how to fly around and plant things, the rest of the things you'll need to know how to do come from attempting different research opportunities to fill in blank research log entries.

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* InstructiveLevelDesign: While the first level you enter includes a brief tutorial to teach you how to fly around use your jetpack and plant things, Zoa, the rest of the things you'll need to know how to do come from attempting different research opportunities to fill in blank research log entries.
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* EventFlag: [[spoiler:When you've raised enough power for the Low Power ending, the Sentient's helm will shoot a bright light into space. Once that happens, you can no longer chat with Amani by standing on one of the quartz peaks, because you've reached the endgame.]]

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* EventFlag: [[spoiler:When you've raised enough power for the Low Power ending, the Sentient's helm Power Station will shoot a bright light into space. space, signaling that you've reached the endgame. Once that happens, you can no longer chat with Amani by standing on one of the quartz peaks, because you've reached the endgame.light is strong enough to push you out of the way.]]



* InstructiveLevelDesign: While the first level you enter includes a brief tutorial to teach you how to fly around and plant things, the rest of the things you'll need to know how to do come from attempting different research opportunities to fill in blank research data.

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* InstructiveLevelDesign: While the first level you enter includes a brief tutorial to teach you how to fly around and plant things, the rest of the things you'll need to know how to do come from attempting different research opportunities to fill in blank research data.log entries.



** [[spoiler:Low Power ending: You choose for the Sentients to completely revive Mars, by standing next to the right-hand sculpture. After the cutscene you rejoin Amani at Base Camp.]] Turns into a BitterSweetEnding if [[spoiler: you choose this option after discovering the magma that keeps their ecology working will run out in a few months.]]

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** [[spoiler:Low Power ending: You choose for the Sentients to completely revive Mars, by standing next to the right-hand sculpture. After the cutscene you rejoin Amani at Base Camp.]] Turns into a BitterSweetEnding if [[spoiler: you choose this option after discovering learning from 0CT0 that the magma that keeps their ecology working will run out in a few months.]]
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You play a scientist/astronaut named Liang, part of a research team based on Mars. You are tasked with researching Martian life forms previously discovered four years prior, in a cave beneath the planet surface. It's not long before you discover your path blocked by biological barriers seemingly grown in place. To open them, you'll need to plant seeds of the resident plantlike life, called Zoa, in suitable patches of soil to grow new specimens. Growing Zoa increases the amount of organic life in cave, called Biomass, causing the barriers to open to other parts of the cavern. [[TemptingFate Sounds easy, right?]] But this can't be done by simply throwing whatever at wherever. You must utilize the unique interactions between the various species of Zoa in order to optimize and balance the ecosystem while maximizing biomass. As Liang delves deeper into the caves, it becomes evident that there is something much bigger than some alien plants sleeping beneath the surface.

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You play a scientist/astronaut named Liang, part of a research team based on Mars. You are tasked with researching Martian life forms previously discovered four years prior, in a cave beneath a year previously. 0CT0, the planet surface.mobile probe that made the original discovery, is now missing, presumably deeper down. It's not long before you discover your path blocked by biological barriers seemingly grown in place. To open them, you'll need to plant seeds of the resident plantlike life, called Zoa, in suitable patches of soil to grow new specimens. Growing Zoa increases the amount of organic life in cave, called Biomass, causing the barriers to open to other parts of the cavern. [[TemptingFate Sounds easy, right?]] But this can't be done by simply throwing whatever at wherever. You must utilize the unique interactions between the various species of Zoa in order to optimize and balance the ecosystem while maximizing biomass. As Liang delves deeper into the caves, it becomes evident that there is something much bigger than some alien plants sleeping beneath the surface.



* AllThereInTheManual: You have access to a research database concerning the life forms you encounter. The information becomes more detailed and more useful as you complete "research opportunities".

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* AllThereInTheManual: You have access to a research database log concerning the life forms you encounter. The information becomes more detailed and more useful as you complete "research opportunities".

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You play a scientist/astronaut named Liang, part of a research team based on Mars. You are tasked with researching Martian life forms previously discovered four years prior, in a cave beneath the planet surface. It's not long before you discover that to progress deeper in to the cave, you'll need to open biological barriers blocking the way. To do so, you'll need to throw seeds of the resident plantlike life, called Zoa, at suitable patches of soil to grow new specimens. [[TemptingFate Sounds easy, right?]] Growing Zoa increases the amount of organic life in cave, called Biomass, causing the barriers to open to other parts of the cavern. But this can't be done by simply throwing whatever at wherever. You must utilize the unique interactions between the various species of Zoa in order to optimize and balance the ecosystem while maximizing biomass. As Liang delves deeper into the caves, it becomes evident that there is something much bigger than some alien plants sleeping beneath the surface.

to:

You play a scientist/astronaut named Liang, part of a research team based on Mars. You are tasked with researching Martian life forms previously discovered four years prior, in a cave beneath the planet surface. It's not long before you discover that to progress deeper your path blocked by biological barriers seemingly grown in to the cave, place. To open them, you'll need to open biological barriers blocking the way. To do so, you'll need to throw plant seeds of the resident plantlike life, called Zoa, at in suitable patches of soil to grow new specimens. [[TemptingFate Sounds easy, right?]] Growing Zoa increases the amount of organic life in cave, called Biomass, causing the barriers to open to other parts of the cavern. [[TemptingFate Sounds easy, right?]] But this can't be done by simply throwing whatever at wherever. You must utilize the unique interactions between the various species of Zoa in order to optimize and balance the ecosystem while maximizing biomass. As Liang delves deeper into the caves, it becomes evident that there is something much bigger than some alien plants sleeping beneath the surface.



-->'''ART:''' Thank you! I am very abilities for human dialog!



* VoiceWithAnInternetConnection: Amani and ART again.

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* TakeYourTime: [[spoiler:If you discover sentient life, they will convey extremely urgent-seeming requests to you, ultimately requesting that you make a choice for them. Since the designers didn't want to make this a PointOfNoReturn, you can walk out of the room and explore the rest of the caves, even though this makes no logical sense. You can even make your way all the way back to the base camp and chat with your partner, Amani, who will marvel at how you discovered intelligent life, adding 'Then you just left them in there. That was kind of weird of you. Hope they didn't need anything important.']]
* VoiceWithAnInternetConnection: Amani and ART again.again.
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Now get back into that cave!

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