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Difficulty Spike moved to the new YMMV page.


* DifficultySpike: The nebula has different levels of depth, with better loot, harder enemies and tougher ship lay-outs found deeper down. The jump from depth level 2 to 3 is unforgiving: Gunpoints are upgraded to the murderous Boompoints, the particularly unpleasant Patient enemies are introduced, oxygen is reduced, and the merit cost to do anything takes a sharp leap.


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** During the tutorial, when trying to make it back to the STEV, you're told that "dangerous occurences" are happening. [[spoiler: As it turns out, "dangerous occurences" translates to "a space pirate vessel has just docked on the ship and you are about to die, been nice knowing you"]]


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* InMediasRes: You start the tutorial [[spoiler: in the middle of a sanitation closet with an empty pistol and are told you need something called a Line Printer. Shortly after you do, you're uncerimoniously gunned down by space pirates. The next prisoner you control is then helpfully briefed on why they needed the Line Printer in the first place, setting up the main plot loop of the story.]]
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** WGC Prisoners are arrested and given (seemingly) permanent prison sentences for offenses as benign as "Smells bad next to the wrong person."

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** WGC WCG Prisoners are arrested and given (seemingly) permanent prison sentences for offenses as benign as "Smells bad next to the wrong person."
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* HumanPopsicle: The Void Ark prison ship keeps all its prisoners in a state of suspended animation by dehydrating them. You control whichever prisoner the wardens decided to rehydrate this time. If you die, a B.A.C.S. drone that acts as your backpack while you are alive will take all of the stuff you have collected and fly off back to Void Ark with it. The wardens will then rehydrate someone else, who'll be your next protagonist.

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* HumanPopsicle: The Void Ark prison ship keeps all its prisoners in a state of suspended animation by dehydrating them. You control whichever prisoner the wardens decided to rehydrate this time. If you die, a B.P.A.C.S.L. drone that acts as your backpack while you are alive will take all of the stuff you have collected and fly off back to Void Ark with it. The wardens will then rehydrate someone else, who'll be your next protagonist.



* {{Mutants}}: B.A.C.S. seems to imply that the Citizen survivors aboard the various ships stranded in the nebula have all mutated into murderous mutants due to prolonged exposure to the nebula's gene twisters. [[spoiler: the computer Judge still considers killing them to be murder when sentencing you in the ending.]]

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* {{Mutants}}: B.A.C.S. seems to imply that the Citizen survivors aboard the various ships stranded in the nebula have all mutated into murderous mutants due to prolonged exposure to the nebula's gene twisters. [[spoiler: the The computer Judge still considers killing them to be murder when sentencing you in the ending.]]
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** CNT Prisoners are arrested and given permanent prison sentences for offenses as benign as "Smells bad next to the wrong person."

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** CNT WGC Prisoners are arrested and given (seemingly) permanent prison sentences for offenses as benign as "Smells bad next to the wrong person."



* HyperactiveMetabolism: Eating food restores a chunk of your health.

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* HyperactiveMetabolism: Downplayed. Eating food restores a chunk of your health.health, but it also makes an in-game timer to increase by a day , so it's more like natural regeneration in this case. Still, it allows to heal all and any wounds, provided you have enough food.

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* BittersweetEnding: [[spoiler: Leaning heavily towards bitter. The Void Ark is able to safely leave the nebula, but your current playable Client has their sentence extended indefinitely due to the crimes they committed in the process of activating the FTL drive. Not to mention any other Clients you may have played as are already dead. The only "sweet" part is that the remaining prisoners survive and may eventually be released. Of course, this game [[BlackComedy being what it is]], its all played for laughs. Additionally, according to the Space Pirates, if B.A.C.S. makes it back to [=WGC=] space and reports what happened to the Void Ark, the [=WGC=] should arrive in force to the nebula and blow the Space Pirates to kingdom come, finally putting an end to them stranding so many ships there.]]

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* BittersweetEnding: [[spoiler: Leaning heavily towards bitter. The Void Ark is able to safely leave the nebula, but your current playable Client has their sentence extended indefinitely due to the crimes they committed in the process of activating the FTL drive. Not to mention any other Clients you may have played as are already dead. The only "sweet" part is that the remaining prisoners survive and may eventually be released. Of course, this game [[BlackComedy being what it is]], its all played for laughs. Additionally, according to the Space Pirates, if B.A.C.S. makes it back to [=WGC=] [=WCG=] space and reports what happened to the Void Ark, the [=WGC=] [=WCG=] should arrive in force to the nebula and blow the Space Pirates to kingdom come, finally putting an end to them stranding so many ships there.]]



** Pirates are by far the strongest enemies in the game, having the best equipment and weapons, incredibly high health on par with that of Screws, and a tendency to swarm in large numbers once one of them detects you. Tellingly, there's actually an achievement for beating just ''one'' of them, and its currently one of the rarest achievements in the game.
** Secbots are powerful robots that are switched on if you're spotted by a ship's security system. They do a lot of damage, actively hunt you down, and unlike any other enemy can unlock doors.

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** Pirates are by far the strongest enemies in the game, having the best equipment and weapons, incredibly high health on par with second only to that of Screws, and a tendency to swarm in large numbers once one of them detects you. Tellingly, there's actually an achievement for beating just ''one'' of them, and its currently one of the rarest achievements in the game.
** Secbots are powerful robots that are switched on if you're spotted by a ship's security system. They do a lot of damage, actively hunt you down, and unlike any other enemy can unlock doors. The [[EliteMooks Elite Mook]] variant, the Warbot, has twice as much health as well as active RegeneratingHealth.



* ContinuingIsPainful: When your Client dies, you lose all your food, fuel, and ammo. Thankfully, you at least keep your crafting materials and acquired parts.



* EliteMooks: Many enemies have veteran versions.

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* EarlyGameHell: The game is at its hardest when you're just starting out, as you have almost no fuel or food and barely enough ammo to get the job done, even against the easy early game enemies. Once you've unlocked a few decent weapons and scrounged a decent amount of ammo, food, and fuel, things get easier and you have more leeway in choosing whether or not to raid particular ships.
* EliteMooks: Many enemies have veteran versions.versions that are encountered in the lower depths of the nebula.



* HarderThanHard: Hard Bastard difficulty; enemies do double damage, and ammo and resources are overall much more scarce.

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* HarderThanHard: Hard Bastard difficulty; enemies do double damage, you burn through oxygen much more quickly, and ammo and resources are overall much more scarce.



* LightningBruiser: Pirates have comparable incredibly high health as Screws, but are much faster and equipped with powerful rapid-fire weapons, and always attack in squads of 3.
* LimitedLoadout: While you have a lot of toys to place with, the game balances it by limiting your character to three slots: normal weapon, explosive one, and a gadget.

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* LightningBruiser: Pirates have comparable incredibly high health as second only to Screws, but are much faster and equipped with powerful rapid-fire weapons, and always attack in squads of 3.
* LimitedLoadout: While you have a lot of toys to place with, the game balances it by limiting your character to three slots: normal weapon, explosive one, and a gadget. The Gun Nut perk lets you carry a random 4th weapon, which makes a huge difference.
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* BittersweetEnding: [[spoiler: Leaning heavily towards bitter. The Void Ark is able to safely leave the nebula, but your current playable Client has their sentence extended indefinitely due to the crimes they committed in the process of activating the FTL drive. Not to mention any other Clients you may have played as are already dead. The only "sweet" part is that the remaining prisoners survive and may eventually be released. Of course, this game [[BlackComedy being what it is]], its all played for laughs.]]

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* BittersweetEnding: [[spoiler: Leaning heavily towards bitter. The Void Ark is able to safely leave the nebula, but your current playable Client has their sentence extended indefinitely due to the crimes they committed in the process of activating the FTL drive. Not to mention any other Clients you may have played as are already dead. The only "sweet" part is that the remaining prisoners survive and may eventually be released. Of course, this game [[BlackComedy being what it is]], its all played for laughs. Additionally, according to the Space Pirates, if B.A.C.S. makes it back to [=WGC=] space and reports what happened to the Void Ark, the [=WGC=] should arrive in force to the nebula and blow the Space Pirates to kingdom come, finally putting an end to them stranding so many ships there.]]

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* HarderThanHard: Hard Bastard difficulty; enemies do double damage, and ammo and resources are overall much more scarce.



* LightningBruiser: Pirates have the same incredibly high health as Screws, but are much faster and equipped with powerful rapid-fire weapons, and always attack in squads of 3.

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* LightningBruiser: Pirates have the same comparable incredibly high health as Screws, but are much faster and equipped with powerful rapid-fire weapons, and always attack in squads of 3.
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* KingMook: The "Boss" modifier turns one Citizen aboard the ship into a Boss version, with 10 times as much health as the normal version of that Citizen would normally have.

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* KingMook: The "Boss" modifier turns one Citizen aboard the ship into a Boss version, with 10 times as much health as the normal version of that Citizen would normally have. A Boss Screw or Boss Trusty Screw has a staggering 10,000 health and 30,000 health respectively.
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* BadassNormal: Unlike the Citizens, the Pirates don't seem to be mutated and instead are just equipped with really good equipment. Doesn't stop them from being the most dangerous enemies in the game by far.
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* LightningBruiser: Pirates have the same incredibly high health as Screws, but are much faster and equipped with powerful rapid-fire weapons, and always attack in squads of 3.

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** Screws are powerful DamageSponge enemies that will never give up on a chase should you be unlucky enough to awaken them. Even the tooltips explicitly discourage you from trying to engage them.
** Pirates are by far the strongest enemies in the game, having the best equipment and weapons, incredibly high health, and a tendency to swarm in large numbers once one of them detects you. Tellingly, there's actually an achievement for beating just ''one'' of them, and its currently one of the rarest achievements in the game.

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** Screws are powerful DamageSponge enemies that will never give up on a chase should you be unlucky enough to awaken them. Even the tooltips explicitly discourage you from trying to engage them.
them. The [[EliteMooks Elite Mook]] version, the Trusty Screw, is even worse, with 3 times as much health and more powerful attacks.
** Pirates are by far the strongest enemies in the game, having the best equipment and weapons, incredibly high health, health on par with that of Screws, and a tendency to swarm in large numbers once one of them detects you. Tellingly, there's actually an achievement for beating just ''one'' of them, and its currently one of the rarest achievements in the game.


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* KingMook: The "Boss" modifier turns one Citizen aboard the ship into a Boss version, with 10 times as much health as the normal version of that Citizen would normally have.
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* MightyGlacier: Screws. They're slow, but easily detected by their loud STOMP STOMP STOMP footsteps and deep voices. They have many times the health of most opponents[[note]]Screws have 1000 health, while even tougher regular enemies like Toxic Patients or Veteran Janitors max out at 100 health, and the basic pistol does 10 damage[[/note]] (taking '''3-4''' ''fully upgraded'' bushwhackers to kill; most other enemies won't even survive ''1'') and attack by launching ricocheting shards at you. They can very easily ruin your day.

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* MightyGlacier: Screws. They're slow, but easily detected by their loud STOMP STOMP STOMP footsteps and deep voices. They have many times the health of most opponents[[note]]Screws have 1000 health, and their [[EliteMooks Elite Mook]] counterpart, the Trusty Screw, has a whooping 3000 health, while even tougher regular enemies like Toxic Patients or Veteran Janitors max out at 100 100-150 health, and the basic pistol does 10 damage[[/note]] (taking '''3-4''' ''fully upgraded'' bushwhackers to kill; most other enemies won't even survive ''1'') and attack by launching ricocheting shards at you. They can very easily ruin your day.
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* MightyGlacier: Screws. They're slow, but easily detected by their loud STOMP STOMP STOMP footsteps and deep voices. They have many times the health of most opponents[[note]]Screws have 1000 health, while even tougher regular enemies like Toxic Patients or Veteran Janitors max out at 100 health[[/note]] (taking '''3-4''' ''fully upgraded'' bushwhackers to kill; most other enemies won't even survive ''1'') and attack by launching ricocheting shards at you. They can very easily ruin your day.

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* MightyGlacier: Screws. They're slow, but easily detected by their loud STOMP STOMP STOMP footsteps and deep voices. They have many times the health of most opponents[[note]]Screws have 1000 health, while even tougher regular enemies like Toxic Patients or Veteran Janitors max out at 100 health[[/note]] health, and the basic pistol does 10 damage[[/note]] (taking '''3-4''' ''fully upgraded'' bushwhackers to kill; most other enemies won't even survive ''1'') and attack by launching ricocheting shards at you. They can very easily ruin your day.
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* MightyGlacier: Screws. They're slow, but easily detected by their loud STOMP STOMP STOMP footsteps and deep voices. They have many times the health of most opponents (taking '''3-4''' ''fully upgraded'' bushwhackers to kill; most other enemies won't even survive ''1'') and attack by launching ricocheting shards at you. They can very easily ruin your day.

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* MightyGlacier: Screws. They're slow, but easily detected by their loud STOMP STOMP STOMP footsteps and deep voices. They have many times the health of most opponents opponents[[note]]Screws have 1000 health, while even tougher regular enemies like Toxic Patients or Veteran Janitors max out at 100 health[[/note]] (taking '''3-4''' ''fully upgraded'' bushwhackers to kill; most other enemies won't even survive ''1'') and attack by launching ricocheting shards at you. They can very easily ruin your day.
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* {{Mutants}}: B.A.C.S. seems to imply that the Citizen survivors aboard the various ships stranded in the nebula have all mutated into murderous mutants due to prolonged exposure to the nebula. [[spoiler: the computer Judge still considers killing them to be murder when sentencing you in the ending.]]

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* {{Mutants}}: B.A.C.S. seems to imply that the Citizen survivors aboard the various ships stranded in the nebula have all mutated into murderous mutants due to prolonged exposure to the nebula.nebula's gene twisters. [[spoiler: the computer Judge still considers killing them to be murder when sentencing you in the ending.]]
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* {{Mutants}}: B.A.C.S. seems to imply that the Citizen survivors aboard the various ships stranded in the nebula have all mutated into murderous mutants due to prolonged exposure to the nebula. [[spoiler: the computer Judge still considers killing them to be murder when sentencing you in the ending.]]
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''Void Bastards'' is FirstPersonShooter[=/=]{{Roguelike}} hybrid with CelShaded graphics, developed by Blue Manchu and released on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on 28th May, 2019. In it, you control one of the nameless inmates of a space prison named Void Ark, which got stuck in space after its [=FTL=] drive broke down and several of its core components were stolen by {{Space Pirate}}s, leaving the wardens with no options but to free an inmate at a time and send them out to scavenge the nearby derelict ships for parts.

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''Void Bastards'' '''''Void Bastards''''' is FirstPersonShooter[=/=]{{Roguelike}} FirstPersonShooter[=/=][[StrategyGame Strategy]][=/=]{{Roguelike}} hybrid with CelShaded graphics, developed by Blue Manchu and released on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on 28th May, 2019. In it, you control one of the nameless inmates of a space prison named Void Ark, which got stuck in space after its [=FTL=] drive broke down and several of its core components were stolen by {{Space Pirate}}s, leaving the wardens with no options but to free an inmate at a time and send them out to scavenge the nearby derelict ships for parts.

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** If Pirates have boarded the ship you're on, one of their bosses will call out your location over the PA as you explore. She'll also yell at the other pirates if you manage to detach the tether.



* DifficultButAwesome: The Clusterflack is challenging to use at its base design due to an ''extremely'' long fuze (something like 5-10 seconds once it's come to rest) but the absolute ''clusterflack'' of explosives it releases will make short work of most Citizens. Best used by hurling it into a mob of enemies or an enclosed space, then sprinting in the opposite direction and sealing the door between you and the imminent micro-apocalypse.



* MightyGlacier: Screws. They're slow, but easily detected by their loud STOMP STOMP STOMP footsteps and deep voices. They have many times the health of most opponents (taking '''3-4''' ''fully upgraded'' bushwhackers to kill; most other enemies won't even survive ''1'') and attack by launching ricocheting shards at you. They can very easily ruin your day.



* ShortRangeShotgun: The Stapler functions in this manner. Upgrading it tightens its spread however.

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* ShortRangeShotgun: The Stapler functions in this manner. Upgrading it tightens its spread however.however, making it more usable at range.



* StandardFPSGuns: Though they're all dressed up as put together from scrap, most of the bases are covered; Pistol (Regulator/Legislator), Shotgun (Stapler), SMG (Riveter), Roller/Clusterflack (Grenade), Bushwhacker (Mine), Sniper Rifle (Toaster), Nebulator (Rocket Launcher), Utility Weapon (Spiker/Rad Spiker/Zapper/etc.).



* StunGuns: A rare and ''slightly'' more realistic interpretation; the Zapper only ''stuns'' enemies unless they're very small/fragile. The duration is quite long, but the Zapper's inaccurate past a couple meters and only holds three shots at a time. The only things it can explicitly ''kill'' are Patients (in which case it only pops a single head from the entire swarm) and Peepers/Watchers (which require one or two shots). It stuns mechanical targets for much longer than organic ones though, making it a very effective way to get around Gunpoints and their upgraded variants.



* UniversalPoison: Dart gun's projectiles are tipped with one.

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* UniversalPoison: Dart gun's The Spiker's projectiles are tipped with one.one. You can upgrade it to massively increase the potency, too.



* WrittenSoundEffect: Played straight as part of the game's sci-fi comic style. You can even guess which enemy is awaiting behind a closed door based on the word describing its unique sound effect.

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* WrittenSoundEffect: Played straight as part of the game's sci-fi comic style. You can even guess which enemy is awaiting behind a closed door based on the word describing its unique sound effect. Even silent enemies make the "Hover!" sound effect, oddly.

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* AIIsACrapshoot: Whether [=B.A.C.S.=] is an AI or not is up for debate, but it's certainly not as helpful as it could be.



* BritishHumour: Built on it, or at the very least references to it.



* GrenadeLauncher: There's one, named Clusterfrak.



* HeavilyArmoredMook: The Screws and Secbots have massive hitpoints and are best avoided or subverted.

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* HeavilyArmoredMook: The Screws and Secbots have massive tons of hitpoints and are best avoided or subverted.



** The toxic garbage will make environment colors change rapidly and add a wavy effect to the screen.
** Caffeine makes the camera rapidly shake during its effect.

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** The toxic garbage will make environment colors change rapidly and rapidly, may add a wavy effect to the screen.
screen, and drastically reduces your weapon accuracy. Toxic Patients inflict the same effect with their explosive spit.
** Caffeine makes the camera rapidly shake during its effect. It also speeds up the music.



* ShortRangeShotgun: The Stapler functions in this manner.

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* ShortRangeShotgun: The Stapler functions in this manner. Upgrading it tightens its spread however.


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* ThrowDownTheBomblet: Bushwhackers, Bangers, and the Clusterflack;
** Bushwhackers are retrievable proximity mines. They can also be set off by shooting them.
** Bangers are bouncing, rolling grenades.
** Clusterflacks are essentially a bundle of Bangers on a stick. Best thrown into enclosed spaces before promptly locking the nearest door.

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* CannedOrdersOverLoudspeaker: ''Constantly'', especially on CNT ships, and most of them in keeping with the BlackComedy theming. To roughly quote one example;
--> '''Loudspeaker:''' ''"Announcement: this announcement is not currently in use."''



* ColorCodedForYourConvenience: Each corporation/faction has a simple set of colours associated with it.



* ConvenientDecoyCat: The [=KittyBots=] are versions you can deploy yourself. They make every enemy in the room chase it while running around wildly. They also explode after a time.

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* ConvenientDecoyCat: The [=KittyBots=] are versions you can deploy yourself. They make (almost) every enemy in the room nearby chase it while running around wildly. They also explode after a time.once reduced to zero health - their area of effect makes them quite useful against Patients.
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** You can also fire poisonous bolts from the Spiker. This is useful for Scribes and Spooks, which spend a lot of time running away from the player.

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** You can also fire poisonous bolts from the Spiker. This is useful for Scribes and Spooks, which spend a lot of time running away from the player. They're also silent, so target enemies won't know why they just died.
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* StealthBasedGame: Much of the game has the player outclassed by enemies on a ship, and security cameras will summon powerful bots.
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** Secbots are powerful robots that are switched on if you're spotted by a ship's security system. They do a lot of damage, actively hunt you down, and unlike any other enemy can unlock doors.


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* ViciousVac: The DLC introduces the roaming Tydy bots, which use a vacuum to swiftly drain your OxygenMeter. You can repurpose their equipment to [[WeaponsThatSuck create a weapon that transfers health (or slag, if the enemy is robotic) from an enemy to you.]]

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* CursedWithAwesome:
** Some ships have a negative modifier that spawn live electrical wires all over the ship. The player can simply jump over them and only takes a little damage when shocked, but enemies that wander onto them will be stunned until they die.



** Stumbling into leaked radioactive material inflicts you with a radiation status, which functions in this manner. While it'll eventually time out, the damage from leaving it unchecked is high enough to make you scramble for a radiation cleanse station ASAP. However, enemies who stumble into these spills will be affected in the same manner, unless they are explicitly immune to it.

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** Stumbling into leaked radioactive material inflicts you with a radiation status, which functions in this manner. While it'll eventually time out, the damage from leaving it unchecked is high enough to make you scramble for a radiation cleanse station ASAP. However, enemies who stumble into these spills will be affected in the same manner, unless they are explicitly immune to it.and the radiation does not expire for them.


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* GradualGrinder: Radiation deals damage very slowly, but lasts until the target dies. Fortunately, radiation on the player will expire eventually and can be removed entirely at a Decontamination Booth or Operating Theater.


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* MoneySpider: The ship modifier "Meritous Crew" causes all killed citizens to leave behind a single Merit. This can be especially useful when dealing with Tourists, who [[ActionBomb self-destruct at the slightest provocation]].


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* TimedMission: Every ship has a limited amount of oxygen available. If the client runs out they will take health damage very quickly until they die, refill at an Atmosphere room, or leave the ship.
** There is also the "Out to Lunch" ship modifier, where the ship starts empty of enemies and spawns a huge number after a period of time elapses.
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* DisproportionateRetribution: All Clients have a randomly generated crime that caused them to be imprisoned on the Void Ark. These can be as innocuous as "Causing Nasal Offense to CNT Executive" or "Using an Expired Coupon."

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** XON ambulances allow you to buy and sell vital organs from vending machines. Body parts are commonly found in personal luggage and storage lockers.

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** XON ambulances allow you to buy and sell vital organs from vending machines. Body parts are commonly found in personal luggage and storage lockers. These ships also include stores with gacha-like machines full of everything from spare organs to ''entire people''.



** Otori Corp enforces total obedience by [[SinisterSurveillance spying on their employees]] through their [[CuteMachines robot pets.]]

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** Otori Corp enforces total obedience by [[SinisterSurveillance spying on their employees]] through their [[CuteMachines robot pets.]]]] And once you reach Depth 5? The Otori ships start including ''brainwashing rooms'' where a chair festooned with restraints sits in front of a screen flashing images that A) force the person to start seeing their Kittybot as a normal cat and B) say that they should "Tell it about your day" (a phrase which is immediately replaced by "Tell it your secrets.")
** CNT vessels have rooms containing office cubicles. These rooms will ''always'' have a gunpoint, a securitybot-summoning camera, or both. The kicker? The way to keep out of their line of sight is to crouch below the cubicle walls (re: stay seated in your cubicle).



* DoubleSpeak: Tons of it. Prisoners are called "Correctional Clients". The entire crew of a ship being massacred is called "A personnel shortage". Physical beating are called "Blunt Force Therapy", and so on and so on.

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* DoubleSpeak: Tons of it. Prisoners are called "Correctional Clients". The entire crew of a ship being massacred is called "A personnel shortage". Prisoner death is referred to as an "End of life event." Physical beating are called "Blunt Force Therapy", and so on and so on.


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** The Tunnel Vision trait removes the player's peripheral vision.
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*** Players may also receive a surfeit of food by blowing up void whales. [[MysteryMeat Mmm!]]


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* DifficultySpike: The nebula has different levels of depth, with better loot, harder enemies and tougher ship lay-outs found deeper down. The jump from depth level 2 to 3 is unforgiving: Gunpoints are upgraded to the murderous Boompoints, the particularly unpleasant Patient enemies are introduced, oxygen is reduced, and the merit cost to do anything takes a sharp leap.


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* FlyingFace: Patients are swarms of these.
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* NailEm: There are riveter and stapler weapons, which [[ExactlyWhatItSaysOnTheTin fire rivets and staples]]. In FPS standards, the stapler works like a shotgun.

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* NailEm: There are riveter and stapler weapons, which [[ExactlyWhatItSaysOnTheTin fire rivets and staples]]. In FPS standards, the stapler works like a shotgun.shotgun and the riveter an SMG.



* ViolentGlaswegian: Contrasting the British accents most common in the game, the blood-thirsty {{Space Pirate}}s come with Scottish accents so thick a player might take a bit of time to sort out exactly what they're yelling about.

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* ViolentGlaswegian: Contrasting the British English accents most common in the game, the blood-thirsty {{Space Pirate}}s come with Scottish accents so thick a player might take a bit of time to sort out exactly what they're yelling about.
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''Void Bastards'' is FirstPersonShooter[=/=]{{Roguelike}} hybrid with CelShaded graphics, developed by Blue Manchu and released on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on 28th May, 2019. In it, you control one of the nameless inmates of a space prison named Void Ark, which got stuck in space after its [=FTL=] drive broke down, leaving the wardens with no options but to free an inmate at a time and send them out to scavenge the nearby derelict ships for parts.

to:

''Void Bastards'' is FirstPersonShooter[=/=]{{Roguelike}} hybrid with CelShaded graphics, developed by Blue Manchu and released on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on 28th May, 2019. In it, you control one of the nameless inmates of a space prison named Void Ark, which got stuck in space after its [=FTL=] drive broke down, down and several of its core components were stolen by {{Space Pirate}}s, leaving the wardens with no options but to free an inmate at a time and send them out to scavenge the nearby derelict ships for parts.
Is there an issue? Send a MessageReason:
None

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* ViolentGlaswegian: Contrasting the British accents most common in the game, the blood-thirsty {{Space Pirate}}s come with Scottish accents so thick a player might take a bit of time to sort out exactly what they're yelling about.

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