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* ManInAKilt : The Highlanders, naturally. It doesn't matter how advanced the squad is - [[BadassScot they will wear kilts.]] [[LoudOfWar Their spawn music, appropriately enough, is a short burst on Uilleann Pipes (as opposed to bagpipes for the Tommies spawn music).]]

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* ManInAKilt : The Highlanders, naturally. It doesn't matter how advanced the squad is - [[BadassScot [[BraveScot they will wear kilts.]] [[LoudOfWar Their spawn music, appropriately enough, is a short burst on Uilleann Pipes (as opposed to bagpipes for the Tommies spawn music).]]
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* ManInAKilt : The Highlanders, naturally. It doesn't matter how advanced the squad is - [[BadassScot they will wear kilts.]] [[LoudOfWar Their spawn music, appropriately enough, is a short burst on Uilleann Pipes (as opposed to bagpipes for the Tommies spawn music).]]

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*** [[UsefulNotes/{{Scotland}} Highlanders]] - In My Defens God Me Defend!



** The Germans get Landsers (Line Infantry), Stoßtruppen (Specialists with a focus on gas attacks), Alpenjäger (Specialists with a focus on recon), Sturmpioneers (Specialists with a focus on flamethrowers) and Schutzen (Line Infantry with a focus on grenades).

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** The Germans get Landsers (Line Infantry), Stoßtruppen (Specialists with a focus on gas attacks), Alpenjäger (Specialists with a focus on recon), Recon), Sturmpioneers (Specialists with a focus on flamethrowers) and Schutzen (Line Infantry with a focus on grenades).



** The British get Tommies (Line Infantry) and Canadians (Specialists with a focus on gas attacks).

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** The British get Tommies (Line Infantry) Infantry), Highlanders (Specialists with a focus on Recon) and Canadians (Specialists with a focus on gas attacks).
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*** [[UsefulNotes/TheSoundOfMartialMusic Stoßtrupp]] - Providentiae Memor! (Of Providence remember!)

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*** [[UsefulNotes/TheSoundOfMartialMusic Stoßtrupp]] - Providentiae Memor! (Of Providence (Providence remember!)
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*** [[UsefulNotes/PrussiansInPickelhauben Schutzen]] - Furchtlos und Treu! (Fearless and Faithful!)

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*** [[UsefulNotes/PrussiansInPickelhauben Schutzen]] - Furchtlos und Treu! (Fearless and Faithful!)True!)



*** [[UsefulNotes/TheSoundOfMartialMusic Stoßtrupp]] - Providentiae Memor! (Providence will Remember!)
*** [[WinterWarfare Alpenjäger]] - In Treue Fest! (Firm in Fidelity!)

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*** [[UsefulNotes/TheSoundOfMartialMusic Stoßtrupp]] - Providentiae Memor! (Providence will Remember!)
(Of Providence remember!)
*** [[WinterWarfare Alpenjäger]] - In Treue Fest! (Firm (Steadfast in Fidelity!)loyalty!)

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*** [[SemperFi Marines]] - Semper Fidelis.

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*** [[SemperFi Marines]] - Semper Fidelis.Fidelis!



*** [[UsefulNotes/CanucksWithChinooks Canadians]] - We stand on guard.

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*** [[UsefulNotes/CanucksWithChinooks Canadians]] - We stand on guard.guard!



* BoringButPractical: Shell holes and trench walls are there for a reason. Failing to use them well ''will'' get you killed.
** Bolt action rifles are slow to use, but they are available for almost any class in the game, are great for long to medium range combat, decent at close combat and hitting with them is always a guaranteed OneHitKill
* BraggingRightsReward: Medals are awarded if a player or their squad [[BreadEggsBreadedEggs (or both)]] did well. They have no real function beyond adding flavour and looking nice.

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* BoringButPractical: Shell holes and trench walls are there for BloodierAndGorier: The ''Horrors of War'' expansion. Ever wondered how far your arm would fly when torn off by a reason. Failing to use them well ''will'' get you killed.
** Bolt action rifles are slow to use, but they are available for almost any class in the game, are great for long to medium range combat, decent at close combat and hitting with them is always a guaranteed OneHitKill
* BraggingRightsReward: Medals are awarded if a player
bullet or their squad [[BreadEggsBreadedEggs (or both)]] did well. They have no real function beyond adding flavour and looking nice.cut through by wire? [[NotEnoughToBury You can now.]] [[SarcasmMode Have fun!]]



* BottomlessMagazines: Thoroughly averted. If you run out of ammo, [[ThisIsGonnaSuck you're screwed.]] Every rifle bar the Commonwealth's Lee-Enfields holds just five rounds: teams with Anglo-Canadian squads are capable of a noticeably higher volume of rifle fire. Sub-and light machine guns, while very powerful, are extremely slow to reload and deplete their magazines and ammo stocks frighteningly fast. Especially if you change your specialization to carry a rifle instead of a pistol & Machine Gun ammunition.

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* BoringButPractical:
** Shell holes and trench walls are there for a reason. Failing to use them well ''will'' get you killed.
** Bolt action rifles are slow to use, but they are available for almost any class in the game, are great for long to medium range combat, decent at close combat and hitting with them is always a guaranteed OneHitKill
** When choosing an attachment for Rifle Deathmatch, you can never go wrong with stripper clips. They can save a lot of time reloading an empty rifle, especially the Lee-Enfield.
* BottomlessMagazines: Thoroughly averted. If you run out of ammo, [[ThisIsGonnaSuck you're screwed.]] Every rifle bar the Commonwealth's Lee-Enfields holds just five rounds: teams with Anglo-Canadian squads are capable of a noticeably higher volume of rifle fire. Sub-and light machine guns, while very powerful, are extremely slow to reload and deplete their magazines and ammo stocks frighteningly fast. Especially if you change your specialization to carry a rifle instead of a pistol & Machine Gun ammunition. ammunition.
* BraggingRightsReward: Medals are awarded if a player or their squad [[BreadEggsBreadedEggs (or both)]] did well. They have no real function beyond adding flavour and looking nice.



* {{Gorn}}: The ''Horrors of War'' expansion. Ever wondered how far your arm would fly when torn off by a bullet or cut through by wire? [[NotEnoughToBury You can now.]] [[SarcasmMode Have fun!]]
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* HolidayMode: The Christmas Truce of 1914 can be reenacted around the holiday season on a separate map. Everyone in the map can pelt each other with snowballs and play some football.

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* HolidayMode: The Christmas Truce of 1914 can be reenacted around the holiday season on a separate map. Everyone in the map can pelt each other with snowballs and play some football. Players can even send e-mails to loved ones.

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* ICannotSelfTerminate: When the game was still in open Beta, the developers were unable to test each new weapon upon themselves when they logged onto servers: their avatars were invulnerable (to avoid the inconvenience and embarassment of repeatedly dying of desertion/barbed wire/players who didn't get the memo about the devs being on-site). This led to bizarre scenes such as a maskless Poilus standing in no-man's land, beseeching people to come inhale the clouds of gas that swirled about him to see if they'd die (they did, and they did).

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* HolidayMode: The Christmas Truce of 1914 can be reenacted around the holiday season on a separate map. Everyone in the map can pelt each other with snowballs and play some football.
* ICannotSelfTerminate: When the game was still in open Beta, the developers were unable to test each new weapon upon themselves when they logged onto servers: their avatars were invulnerable (to avoid the inconvenience and embarassment embarrassment of repeatedly dying of desertion/barbed wire/players who didn't get the memo about the devs being on-site). This led to bizarre scenes such as a maskless Poilus standing in no-man's land, beseeching people to come inhale the clouds of gas that swirled about him to see if they'd die (they did, and they did).



* TheSquad: The gameplay is centred around this. Players fight in squads of four. Each squad has some benefits and weaknesses. The right kind of squad in the right situation can turn the tide of the battle, or screw the pooch if used poorly. In general, infantry squads are of two kinds - Specialists and Line Infantry. Specialists will have Snipers, Gas Artillery and two specialist fighters. Line Infantry will have one Rifleman, one Grenadier, and one Machine-Gunner. All squads have a leader called a Non-Commissioned Officer, who calls for artillery strikes and issues orders.

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* TheSquad: The gameplay is centred centered around this. Players fight in squads of four. Each squad has some benefits and weaknesses. The right kind of squad in the right situation can turn the tide of the battle, or screw the pooch if used poorly. In general, infantry squads are of two kinds - Specialists and Line Infantry. Specialists will have Snipers, Gas Artillery and two specialist fighters. Line Infantry will have one Rifleman, one Grenadier, and one Machine-Gunner. All squads have a leader called a Non-Commissioned Officer, who calls for artillery strikes and issues orders.
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* AnachronismStew: Since the uniform changes are tied to squad progression and weapons to personal progression, it can be entirely normal to see, for example, a French soldier dressed in [[BlingOfWar a deep blue double-breasted tunic and bright red trousers]] using a semi-automatic rifle only used towards the end of the war.

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* AnachronismStew: Since the uniform changes are tied to squad progression and weapons to personal progression, it can be entirely normal to see, for example, a French soldier dressed in [[BlingOfWar a deep blue double-breasted tunic and bright red trousers]] using a semi-automatic rifle only used issued towards the end of the war.
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You CAN kill with the Trench gun at medium range - it's just highly unlikely in Pv P.


-->''"Come on you sons of bitches, you wanna live forever?!"''

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-->''"Come on on, you sons of bitches, you wanna live forever?!"''



* CripplingOverspecialization: MP-18, Trenchgun and semi-auto pistols are all great at close range, but become much less useful (and completely useless in Trenchguns case) at long and medium range combat.

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* CripplingOverspecialization: MP-18, Trenchgun and semi-auto pistols are all great at close range... and not so at any other range. That's not to say they won't kill at medium range, but become much less useful (and completely useless in Trenchguns case) at long and medium range combat. that point, you're better off firing a bolt-action to deliver a quicker bullet to the chest.
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*** [[UsefulNotes/TheSoundOfMartialMusic Sturmpioneer]] - Anker Wirf!

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*** [[UsefulNotes/TheSoundOfMartialMusic Sturmpioneer]] - Anker Wirf!Wirf! (Grapple - Throw !) [[note]]Comes from them originally being siege engineers trained to scale obstacles by means of grapple hooks[[/note]]
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* AnachronismStew: Since the uniform changes are tied to squad progression and weapons to personal progression, it can be entirely normal to see, for example, a French soldier dressed in [[BlingOfWar deep blue tunics and bright red trousers]] using a semi-automatic rifle only used towards the end of the war.

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* AnachronismStew: Since the uniform changes are tied to squad progression and weapons to personal progression, it can be entirely normal to see, for example, a French soldier dressed in [[BlingOfWar a deep blue tunics double-breasted tunic and bright red trousers]] using a semi-automatic rifle only used towards the end of the war.
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* AnachronismStew: Since the uniform changes are tied to squad progression and weapons to personal progression, it can be entirely normal to see, for example, a German soldier in a 1914-issue ''pickelhaube'' using a Flamethrower that was only introduced towards the end of the war.

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* AnachronismStew: Since the uniform changes are tied to squad progression and weapons to personal progression, it can be entirely normal to see, for example, a German French soldier dressed in a 1914-issue ''pickelhaube'' [[BlingOfWar deep blue tunics and bright red trousers]] using a Flamethrower that was semi-automatic rifle only introduced used towards the end of the war.
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** The ''Tankgewehr'' is defensive sniper's wet dream, and AwesomeButImpractical for pretty much anyone else. It fires [[{{BFG}} 13.7mm rounds]] which can OneHitKill through sandbags, 'bulletproof' steel observation plates, or up to half a metre of solid earth - or [[OneHitPolykill two in the open]]. However its recoil is so massive that it can only be fired when prone, its reload time is 5 seconds, and all standard rifles (and the ''Reichsrevolver'') can kill with one hit to an exposed body part anyway - and in a game where target acquisition , mobility, and firing quickly is important, the limited turn range and set-up is a killer. It's even worse in Attrition, where no one is held to any one side of the map.

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** The ''Tankgewehr'' is defensive sniper's wet dream, and AwesomeButImpractical for pretty much anyone else. It fires [[{{BFG}} 13.7mm rounds]] which can OneHitKill through sandbags, 'bulletproof' steel observation plates, or up to half a metre of solid earth - or [[OneHitPolykill two in the open]]. However its recoil is so massive that it can only be fired when prone, its reload time is 5 seconds, and all standard rifles (and the ''Reichsrevolver'') can kill with one hit to an exposed body part anyway - and in a game where target acquisition , acquisition, mobility, and firing quickly is important, the limited turn range and set-up is a killer. It's even worse in Attrition, where no one is held to any one side of the map.map, so you're likely to be flanked by people with Berthiers and [=BARs=].
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** In Attrition mode, the ''Tankgewehr'' is defensive sniper's wet dream, and AwesomeButImpractical for pretty much anyone else. It fires [[{{BFG}} 13.7mm rounds]] which can OneHitKill through sandbags, 'bulletproof' steel observation plates, or up to half a metre of solid earth - or [[OneHitPolykill two in the open]]. However its recoil is so massive that it can only be fired when prone, its reload time is 5 seconds, and all standard rifles (and the ''Reichsrevolver'') can kill with one hit to an exposed body part anyway.

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** In Attrition mode, the The ''Tankgewehr'' is defensive sniper's wet dream, and AwesomeButImpractical for pretty much anyone else. It fires [[{{BFG}} 13.7mm rounds]] which can OneHitKill through sandbags, 'bulletproof' steel observation plates, or up to half a metre of solid earth - or [[OneHitPolykill two in the open]]. However its recoil is so massive that it can only be fired when prone, its reload time is 5 seconds, and all standard rifles (and the ''Reichsrevolver'') can kill with one hit to an exposed body part anyway. anyway - and in a game where target acquisition , mobility, and firing quickly is important, the limited turn range and set-up is a killer. It's even worse in Attrition, where no one is held to any one side of the map.
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** In Attrition mode, the ''Tankgewehr'' is a BFG that fires 13.7mm rounds which can OneHitKill through sandbags, 'bulletproof' steel observation plates, or up to half a metre of solid earth - or [[OneHitPolykill two in the open]]. However its recoil is so massive that it can only be fired when prone, its reload time is 5 seconds, and all standard rifles (and the ''Reichsrevolver'') can kill with one hit to an exposed body part anyway. These features make it a defensive sniper's wet dream, and AwesomeButImpractical for pretty much anyone else.

to:

** In Attrition mode, the ''Tankgewehr'' is a BFG that defensive sniper's wet dream, and AwesomeButImpractical for pretty much anyone else. It fires [[{{BFG}} 13.7mm rounds rounds]] which can OneHitKill through sandbags, 'bulletproof' steel observation plates, or up to half a metre of solid earth - or [[OneHitPolykill two in the open]]. However its recoil is so massive that it can only be fired when prone, its reload time is 5 seconds, and all standard rifles (and the ''Reichsrevolver'') can kill with one hit to an exposed body part anyway. These features make it a defensive sniper's wet dream, and AwesomeButImpractical for pretty much anyone else.



* GrenadeSpam: The ''Stosstruppen'' do this - and ''Feldspaten'' melee kills - in spades. Regular line infantry squads usually have two, but can get three. The ''Stosstruppen'' have at least five, and can have ''eleven''.

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* GrenadeSpam: The ''Stosstruppen'' do this - and ''Feldspaten'' melee kills - in spades. Regular line infantry squads usually have two, two grenades, but can get three. The ''Stosstruppen'' have at least five, and can have ''eleven''.

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* EmergencyWeapon: The ''M.1887 Feldspaten'' wielded by the ''Stosstruppen'' is a ''sharpened shovel''. Don't think for a moment that that makes it any less deadly.



* GrenadeSpam: The ''Stosstruppen'' do this - and ''Feldspaten'' melee kills - in spades. Regular line infantry squads usually have two, but can get three. The ''Stosstruppen'' have at least five, and can have ''eleven''.



* ShovelStrike: German Shock Troopers can use their ''Feldspaten'' [[GratuitousGerman (really, it's just a shovel with a sharpened edge)]] as melee weapons.

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* ShovelStrike: German Shock Troopers can use their ''Feldspaten'' ''M.1887 Feldspaten'' [[GratuitousGerman (really, it's just a shovel with a sharpened edge)]] as melee weapons.

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* ICannotSelfTerminate: When the game was still in open Beta, the developers were unable to test each new weapon upon themselves when they logged onto servers: their avatars were invulnerable (to avoid the inconvenience and embarassment of repeatedly dying of desertion/barbed wire/players who didn't get the memo about the devs being on-site). This led to bizarre scenes such as a maskless Poilus standing in no-man's land, beseeching people to come inhale the clouds of gas that swirled about him to see if they'd die (they did, and they did).



* MundaneMadeAwesome: The entrenching tool. Sure, it's used to dig trenches. [[NoHoldsBarredBeatdown You can also use it to beat the crap out of the enemy.]]
* MundaneUtility: Gas artillery is ''actually'' supposed to be used as a large smokescreen, since gas masks are available to all players so gas will actively kill a player precisely once at most before they learn.

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* MundaneMadeAwesome: The entrenching tool. Sure, it's used to dig trenches. [[NoHoldsBarredBeatdown You can also use it to beat the crap out of the enemy.hack people's faces off.]]
* MundaneUtility: Gas artillery Poison gas is ''actually'' supposed to be used as a large smokescreen, since the gas masks are available to all players so (who know how to use them) mean that gas will actively kill a player precisely once at most before they learn.learn. Poison gas also encourages defenders to stay further away from the cloud than is strictly necessary, unlike regular gas.



* PistolWhipping: The squad leaders generally have only pistols. If in melee, that's what happens. Chances are, it will be in vain.

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* PistolWhipping: The squad leaders generally have only pistols. If in melee, that's what happens. Chances are, Unless they come at someone from behind, chances are it will be in vain.



* RevolversAreJustBetter: The M1883 Reichsrevolver fires and reloads extremely slowly compared to other pistol-type weapons, but its damage and accuracy will greatly aid your [[SniperPistol wannabe Clint Eastwood dreams]].
** The Webley Revolver serves as a middle point between the Reichsrevolver and the other semiautomatic pistols, keeping the general revolver feel by being nonetheless more powerful and accurate than the semiautomatic pistols.

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* RevolversAreJustBetter: The M1883 Reichsrevolver fires and reloads extremely slowly compared to other pistol-type weapons, but its damage and accuracy will greatly aid your [[SniperPistol wannabe accurate and]] can OneHitKill. It's a big hit among Clint Eastwood dreams]].
wannabes.
** The Webley Revolver serves as a middle point between the Reichsrevolver and the other semiautomatic pistols, keeping the general revolver feel by being nonetheless more powerful and accurate than the semiautomatic pistols.
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** In Attrition mode, the ''Tankgewehr'' is a BFG that fires 13.7mm rounds which can OneHitKill through sandbags, 'bulletproof' steel observation plates, and up to half a metre of solid earth. However its recoil is so massive that it can only be fired when prone, its reload time is 5 seconds, and all standard rifles (and the ''Reichsrevolver'') can kill with one hit to an exposed body part anyway. These features make it a defensive sniper's wet dream, and AwesomeButImpractical for pretty much anyone else.

to:

** In Attrition mode, the ''Tankgewehr'' is a BFG that fires 13.7mm rounds which can OneHitKill through sandbags, 'bulletproof' steel observation plates, and or up to half a metre of solid earth.earth - or [[OneHitPolykill two in the open]]. However its recoil is so massive that it can only be fired when prone, its reload time is 5 seconds, and all standard rifles (and the ''Reichsrevolver'') can kill with one hit to an exposed body part anyway. These features make it a defensive sniper's wet dream, and AwesomeButImpractical for pretty much anyone else.
Is there an issue? Send a MessageReason:
None


** In Attrition mode, the ''Tankgewehr'' is a BFG that fires 13.7mm rounds that can OneHitKill through the sandbags, 'bulletproof' steel observation plates, and up to half a metre of solid earth. However its recoil is so massive that it can only be fired when prone, its reload time is 5 seconds, and all standard rifles (and the ''Reichsrevolver'') can kill with one hit to an exposed body part anyway. These features make it a defensive sniper's wet dream, and AwesomeButImpractical for pretty much anyone else.

to:

** In Attrition mode, the ''Tankgewehr'' is a BFG that fires 13.7mm rounds that which can OneHitKill through the sandbags, 'bulletproof' steel observation plates, and up to half a metre of solid earth. However its recoil is so massive that it can only be fired when prone, its reload time is 5 seconds, and all standard rifles (and the ''Reichsrevolver'') can kill with one hit to an exposed body part anyway. These features make it a defensive sniper's wet dream, and AwesomeButImpractical for pretty much anyone else.
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** In Attrition mode, the ''Tankgewehr'' is a BFG that fires 13.7mm rounds that can penetrate through the otherwise bulletproof steel observation plates and trench walls. However its recoil is so massive that it can only be fired when prone, its reload time is 5 seconds, and all standard rifles (and the ''Reichsrevolver'') can kill with one hit to an exposed body part anyway. These features make it a defensive sniper's wet dream, and AwesomeButImpractical for pretty much anyone else.

to:

** In Attrition mode, the ''Tankgewehr'' is a BFG that fires 13.7mm rounds that can penetrate OneHitKill through the otherwise bulletproof sandbags, 'bulletproof' steel observation plates plates, and trench walls.up to half a metre of solid earth. However its recoil is so massive that it can only be fired when prone, its reload time is 5 seconds, and all standard rifles (and the ''Reichsrevolver'') can kill with one hit to an exposed body part anyway. These features make it a defensive sniper's wet dream, and AwesomeButImpractical for pretty much anyone else.
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** Tankgewehr a huge BFG that fires 13,7mm rounds, but it needs to go through a lengthy reload after every shot, has to be deployed to the ground for use and quite frankly the 13,7mm round is a huge overkill since regular bolt action rifles are capable of killing with one hit anyways and there aren't any tanks in the game that the weapon was designed to be used against.

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** Tankgewehr In Attrition mode, the ''Tankgewehr'' is a huge BFG that fires 13,7mm rounds, but it needs to go 13.7mm rounds that can penetrate through a lengthy the otherwise bulletproof steel observation plates and trench walls. However its recoil is so massive that it can only be fired when prone, its reload after every shot, has to be deployed to the ground for use time is 5 seconds, and quite frankly the 13,7mm round is a huge overkill since regular bolt action all standard rifles are capable of killing (and the ''Reichsrevolver'') can kill with one hit anyways to an exposed body part anyway. These features make it a defensive sniper's wet dream, and there aren't any tanks in the game that the weapon was designed to be used against. AwesomeButImpractical for pretty much anyone else.
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Added namespaces.


*** [[TheSoundOfMartialMusic Sturmpioneer]] - Anker Wirf!
*** [[TheSoundOfMartialMusic Stoßtrupp]] - Providentiae Memor! (Providence will Remember!)

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*** [[TheSoundOfMartialMusic [[UsefulNotes/TheSoundOfMartialMusic Sturmpioneer]] - Anker Wirf!
*** [[TheSoundOfMartialMusic [[UsefulNotes/TheSoundOfMartialMusic Stoßtrupp]] - Providentiae Memor! (Providence will Remember!)
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** Tankgewehr a huge BFG that fires 13,7mm rounds, but it needs to go through a lengthy reload after every shot, has to be deployed to the ground for use and quite frankly the 13,7mm round is a huge overkill since regular bolt action rifles are capable of killing with one hit anyways and there aren't any tanks in the game that the weapon was designed to be used against.


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** Bolt action rifles are slow to use, but they are available for almost any class in the game, are great for long to medium range combat, decent at close combat and hitting with them is always a guaranteed OneHitKill


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* CripplingOverspecialization: MP-18, Trenchgun and semi-auto pistols are all great at close range, but become much less useful (and completely useless in Trenchguns case) at long and medium range combat.


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* OneHitKill: ''Anything'' firing a full sized rifle round can kill you with one hit, even if it isn't a head shot.


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* VideoGameFlamethrowersSuck: Played Straight, the flamethrower has a ridiculously short range of about 5 meters outside of which it's completely useless. In addition to this the flamethrower is the only weapon in the game which has a trigger delay, meaning that you can only fire the weapon about half a second after pressing the fire button, the flames completely block your view when you are firing the weapon and even simply firing the flamethrower is a great way of giving away your position to everyone on the map. Simply put flamethrower is an extremely situational weapon and generally it's just better to stick to your carbine or pistol if you are in the unfortunate position of having to play as a Flammenwerfer trooper.
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** Gas, if you don't get your mask on quickly. The effects come in stages, faster depending on what gas you're hit by. First your [[InterfaceScrew vision blurs]] to the point you can barely see, with a message on screen warning that [[CaptainObvious you are being blinded]]. Next the screen starts to turn black as your vision fails entirely, the message now saying that you're being asphyxiated. Finally your controls will stop responding, your character will fall to their knees, then flat on the ground, with "You have succumbed to the effects of (whichever) gas" appearing on-screen. Some seconds later you will finally die. If it's xylyl bromide or chlorine gas, you'll have plenty of time to get your mask on. Usually only new players will be killed by these, and usually only once. Phosgene is deadlier, you can afford to take a moment to go prone or get behind cover before pulling your mask on, but not much longer. If you delay even that long, mustard gas will kill you faster than you can put can put your mask on.
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** The voice command menu can be used to call out battle cries in the appropriate language of one's squad, such as the mottoes above, wordless yelling, invocations of the king, kaiser, or republic, and things to spur your team on.
-->''"Come on you sons of bitches, you wanna live forever?!"''
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Added namespaces.


*** [[YanksWithTanks Doughboys]] - This we'll defend!

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*** [[YanksWithTanks [[UsefulNotes/YanksWithTanks Doughboys]] - This we'll defend!



*** [[BritsWithBattleships Tommies]] - For King and Country!
*** [[CanucksWithChinooks Canadians]] - We stand on guard.

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*** [[BritsWithBattleships [[UsefulNotes/BritsWithBattleships Tommies]] - For King and Country!
*** [[CanucksWithChinooks [[UsefulNotes/CanucksWithChinooks Canadians]] - We stand on guard.



*** [[GaulsWithGrenades Poilus]] - Honneur et Patrie! (Honour and Fatherland!)

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*** [[GaulsWithGrenades [[UsefulNotes/GaulsWithGrenades Poilus]] - Honneur et Patrie! (Honour and Fatherland!)



** [[BelgiansWithBrigades Belgians]]: Voor de Koning! (For the King!)

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** [[BelgiansWithBrigades [[UsefulNotes/BelgiansWithBrigades Belgians]]: Voor de Koning! (For the King!)



*** [[PrussiansInPickelhauben Landsers]] - Gott mit Uns! (God is with us!)
*** [[PrussiansInPickelhauben Schutzen]] - Furchtlos und Treu! (Fearless and Faithful!)

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*** [[PrussiansInPickelhauben [[UsefulNotes/PrussiansInPickelhauben Landsers]] - Gott mit Uns! (God is with us!)
*** [[PrussiansInPickelhauben [[UsefulNotes/PrussiansInPickelhauben Schutzen]] - Furchtlos und Treu! (Fearless and Faithful!)
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Added some detail to the squad lists.


*** Marines - Semper Fidelis.
*** Doughboys - This we'll defend!

to:

*** Marines [[SemperFi Marines]] - Semper Fidelis.
*** Doughboys [[YanksWithTanks Doughboys]] - This we'll defend!



*** Tommies - For King and Country!
*** Canadians - We stand on guard.

to:

*** Tommies [[BritsWithBattleships Tommies]] - For King and Country!
*** Canadians [[CanucksWithChinooks Canadians]] - We stand on guard.



*** Poilus - Honneur et Patrie! (Honour and Fatherland!)
*** Chasseurs Alpins - Sidi Brahim!
** Belgians: Voor de Koning! (For the King!)

to:

*** Poilus [[GaulsWithGrenades Poilus]] - Honneur et Patrie! (Honour and Fatherland!)
*** [[LegionOfLostSouls Chasseurs Alpins Alpins]] - Sidi Brahim!
** Belgians: [[BelgiansWithBrigades Belgians]]: Voor de Koning! (For the King!)



*** Landsers - Gott mit Uns! (God is with us!)
*** Schutzen - Furchtlos und Treu! (Fearless and Faithful!)
*** Sturmpioneer - Anker Wirf!
*** Stoßtrupp - Providentiae Memor! (Providence will Remember!)
*** Alpenjäger - In Treue Fest! (Firm in Fidelity!)

to:

*** Landsers [[PrussiansInPickelhauben Landsers]] - Gott mit Uns! (God is with us!)
*** Schutzen [[PrussiansInPickelhauben Schutzen]] - Furchtlos und Treu! (Fearless and Faithful!)
*** Sturmpioneer [[TheSoundOfMartialMusic Sturmpioneer]] - Anker Wirf!
*** Stoßtrupp [[TheSoundOfMartialMusic Stoßtrupp]] - Providentiae Memor! (Providence will Remember!)
*** Alpenjäger [[WinterWarfare Alpenjäger]] - In Treue Fest! (Firm in Fidelity!)

Added: 397

Changed: 89

Is there an issue? Send a MessageReason:
None


* BottomlessMagazines: Thoroughly averted. If you run out of ammo, [[ThisIsGonnaSuck you're screwed.]] Every rifle bar the Commonwealth's Lee-Enfields holds just five rounds: teams with Anglo-Canadian squads are capable of a noticeably higher volume of rifle fire. Submachine Guns and Heavy Machine Guns, while very powerful, are extremely slow to reload and deplete their magazines and ammo stocks frighteningly fast. Especially if you change your specialization to carry a rifle instead of a pistol & Machine Gun ammunition.

to:

* BottomlessMagazines: Thoroughly averted. If you run out of ammo, [[ThisIsGonnaSuck you're screwed.]] Every rifle bar the Commonwealth's Lee-Enfields holds just five rounds: teams with Anglo-Canadian squads are capable of a noticeably higher volume of rifle fire. Submachine Guns and Heavy Machine Guns, Sub-and light machine guns, while very powerful, are extremely slow to reload and deplete their magazines and ammo stocks frighteningly fast. Especially if you change your specialization to carry a rifle instead of a pistol & Machine Gun ammunition.



** The Americans and Germans get a submachine gun. Which is incredibly useful when all your enemies have is bolt-action rifles. [[OhCrap On the other hand, if you're facing a guy with one...]]

to:

** The Americans and Germans get a an automatic rifle and submachine gun. gun, respectively. Which is incredibly useful in close quarters when all your enemies have is bolt-action rifles. [[OhCrap On the other hand, if you're facing a guy with one...]]]]
** If you're looking for a more long-ranged option, the French get the RSC 1917, the only semi-automatic rifle in the game. This means that you can get off 2-3 shots in the time it would take to fire off one with the typical bolt-action.


Added DiffLines:

** The M1892 serves as a midway point between the Reichsrevolver and the Webley, doing more damage than the latter while having a faster reload than the former.
Is there an issue? Send a MessageReason:
Not gun safety and jams aren't in the game


* ArtisticLicenseGunSafety: Completely averted. All the guns are as realistic as they come, with gun jams, distance and environmental factors playing a role in determining the efficacy of your shot. And if you're not careful, it will end badly for you.

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