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Fixed formatting error.


* KillItWithFire: The ''Flammenwerfer'' squaddie will do this. Of course, if he isn't careful, [[TooDumbToLive he might die with it too.]] Two of the NCOs can call in white phosphorus

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* KillItWithFire: The ''Flammenwerfer'' squaddie will do this. Of course, if he isn't careful, [[TooDumbToLive he might die with it too.]] Two of the NCOs [=NCOs=] can call in white phosphorusphosphorus.
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To provide a better example.


* KillItWithFire: The ''Flammenwerfer'' squaddie will do this. Of course, if he isn't careful, [[TooDumbToLive he might die with it too.]]

to:

* KillItWithFire: The ''Flammenwerfer'' squaddie will do this. Of course, if he isn't careful, [[TooDumbToLive he might die with it too.]]]] Two of the NCOs can call in white phosphorus
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The previous sentence didn't make sense.


* BottomlessMagazines: Thoroughly averted. If you run out of ammo, [[ThisIsGonnaSuck you're screwed.]] Every rifle bar the Commonwealth's Lee-Enfields holds just five rounds: teams with Anglo-Canadian squads a noticeably higher volume of rifle fire. Submachine Guns and Heavy Machine Guns, while very powerful, are extremely slow to reload and deplete their magazines and ammo stocks frighteningly fast. Especially if you change your specialization to carry a rifle instead of a pistol & Machine Gun ammunition.

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* BottomlessMagazines: Thoroughly averted. If you run out of ammo, [[ThisIsGonnaSuck you're screwed.]] Every rifle bar the Commonwealth's Lee-Enfields holds just five rounds: teams with Anglo-Canadian squads are capable of a noticeably higher volume of rifle fire. Submachine Guns and Heavy Machine Guns, while very powerful, are extremely slow to reload and deplete their magazines and ammo stocks frighteningly fast. Especially if you change your specialization to carry a rifle instead of a pistol & Machine Gun ammunition.
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A patch to the game made that part no longer true.


* AcceptableBreaksFromReality: The entire battlefield is less than a hundred metres wide, mortar/artillery strike requests are magically transmitted and land with perfect accuracy, people die rather than being (mortally) wounded and out for the count, corpses don't litter the battlefield no matter how many players die upon it, and you can recover from getting shot (by a pistol, or through a tree/some earth/a sandbag) by hyperventilating for thirty seconds. All unrealistic, but necessary for performance and gameplay purposes.

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* AcceptableBreaksFromReality: The entire battlefield is less than a hundred metres wide, mortar/artillery strike requests are magically transmitted and land with perfect accuracy, people die rather than being (mortally) wounded and out for the count, corpses don't litter the battlefield no matter how many players die upon it, and you can recover from getting shot (by a pistol, or through a tree/some earth/a sandbag) by hyperventilating for thirty seconds. All unrealistic, but necessary for performance and gameplay purposes.
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Slightly cleaned up the page.


*** Landsers - Gott mit Uns! (God with us!)

to:

*** Landsers - Gott mit Uns! (God is with us!)



*** Stoßtrupp - Providentiae Memor! (Providence Remember!)

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*** Stoßtrupp - Providentiae Memor! (Providence will Remember!)



* BoringButPractical: shell holes and trench walls are there for a reason. Failing to use them well ''will'' get you killed.

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* BoringButPractical: shell Shell holes and trench walls are there for a reason. Failing to use them well ''will'' get you killed.



* BottomlessMagazines: Thoroughly averted. If you run out of ammo, [[ThisIsGonnaSuck you're screwed.]] Every rifle bar the Commonwealth's Lee-Enfields holds just five rounds: teams with Anglo-Canadian squads a noticeably higher volume of rifle fire. (S)MGs, while very powerful, are pants-shittingly slow to reload and deplete their magazines and ammo stocks frighteningly fast. Especially if you change your specialisation to carry a rifle instead of a pistol & MG-ammo.

to:

* BottomlessMagazines: Thoroughly averted. If you run out of ammo, [[ThisIsGonnaSuck you're screwed.]] Every rifle bar the Commonwealth's Lee-Enfields holds just five rounds: teams with Anglo-Canadian squads a noticeably higher volume of rifle fire. (S)MGs, Submachine Guns and Heavy Machine Guns, while very powerful, are pants-shittingly extremely slow to reload and deplete their magazines and ammo stocks frighteningly fast. Especially if you change your specialisation specialization to carry a rifle instead of a pistol & MG-ammo.Machine Gun ammunition.



* ShovelStrike: German Shock Troopers can use their ''Feldspaten'' as melee weapons.
* SniperBattle: Every match involves these, with more justification than most.

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* ShovelStrike: German Shock Troopers can use their ''Feldspaten'' [[GratuitousGerman (really, it's just a shovel with a sharpened edge)]] as melee weapons.
* SniperBattle: Every SniperDuel: Nearly every match involves these, with more justification than most. [[ParanoiaFuel This can lead to a healthy dose of fear]] when trying to go over the top.



** Moving without looking out for barbed wire. "Suicide", -15 points.
** Moving without paying attention to the edges of the map. "Desertion", -15 points.
** Moving in a straight line directly towards the enemy.

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** Moving without looking out for barbed wire. "Suicide", "Suicide - [[HelloInsertNameHere (Player)]] was cut down by wire!", -15 points.
** Moving without paying attention to the edges of the map. "Desertion", "Desertion - [[HelloInsertNameHere (Player)]] was executed for desertion!", -15 points.
** Moving in a straight line directly towards the enemy.



** Standing anywhere the enemy could possibly see you when you are wearing Franco-Belgian 'shoot me' blue.

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** Standing anywhere the enemy could possibly see you - [[HighlyConspicuousUniform especially when you are wearing Franco-Belgian 'shoot me' blue.]]



* YetAnotherStupidDeath: Getting killed by wire is as common as it is annoying and, to the veteran, embarassing.

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* YetAnotherStupidDeath: Getting killed by wire is as common as it is annoying and, to the veteran, embarassing.
embarrassing.
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* AnachronismStew: Since the uniform changes are tied to squad progression and weapons to personal progression, it can be entirely normal to see, for example, a German soldier in a 1914-issue ''pickelhaube'' using a Flamethrower that was only introduced towards the end of the war.

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* TemptingFate: Oh, boy. In ''Verdun'', 'suicide' comes in many forms.
** Moving without looking out for barbed wire.
** Moving without paying attention to the edges of the map.
** Moving in a straight line directly towards the enemy.

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* TemptingFate: TooDumbToLive: Oh, boy. In ''Verdun'', 'suicide' comes in many forms.
** Moving without looking out for barbed wire. "Suicide", -15 points.
** Moving without paying attention to the edges of the map. "Desertion", -15 points.

** Moving without paying attention to the edges of the map.
** Moving in a straight line directly towards the enemy.



** Standing on top of any kind of rise or hill.
** Standing in the open.
** Standing anywhere the enemy could possibly see you.

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** Standing on top of atop any kind of rise or hill.
** Standing Standing, crouching, crawling, or walking in the open.
** Standing anywhere the enemy could possibly see you. you when you are wearing Franco-Belgian 'shoot me' blue.



** Firing from a bunker (see above).



** Taking cover behind a tree. Which will neither hide you from view nor protect you from bullets.

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** Taking cover 'Taking cover' behind a tree. Which will neither hide you from view nor protect you from bullets. tree.

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* SniperBattle: Every match involves these, with more justification than most.



* TemptingFate: Standing anywhere the enemy could possibly see you. ''Especially'' if you're wearing French 'shoot-me' blue, are in an open field, or [[WhatAnIdiot on top of a hill. You know, where the light will frame your silhouette against the blue/grey sky.]]

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* TemptingFate: Oh, boy. In ''Verdun'', 'suicide' comes in many forms.
** Moving without looking out for barbed wire.
** Moving without paying attention to the edges of the map.
** Moving in a straight line directly towards the enemy.
** Moving in a straight line at a constant speed.
** Moving in the open when nobody else is around to draw enemy fire.
** Popping up in the same place twice.
** Standing on top of any kind of rise or hill.
** Standing in the open.
**
Standing anywhere the enemy could possibly see you. ''Especially'' if you're wearing French 'shoot-me' blue, are you.
** Exposing yourself to anything more than a tiny left-right sliver of the battlefield at once.
** Firing from the same place twice.
** Keeping your NCO
in an open field, or [[WhatAnIdiot on top of the forward-most trench.
** Taking cover behind
a hill. You know, tree. Which will neither hide you from view nor protect you from bullets.
** Ordering a bombardment/throwing a grenade without taking a moment to make sure that it will land
where the light will frame your silhouette against the blue/grey sky.]] you want it to. And not on that lone tree/fencepost/trench wall a metre in front of you.

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* BoringButPractical: The trench walls are there for a reason. Failing to use them well ''will'' get you killed.

to:

* BoringButPractical: The shell holes and trench walls are there for a reason. Failing to use them well ''will'' get you killed.



* BottomlessMagazines: Thoroughly averted. If you run out of ammo, [[ThisIsGonnaSuck you're screwed.]] And each rifle holds only five rounds. The automatics, while very powerful, deplete frighteningly fast.

to:

* BottomlessMagazines: Thoroughly averted. If you run out of ammo, [[ThisIsGonnaSuck you're screwed.]] And each Every rifle bar the Commonwealth's Lee-Enfields holds only just five rounds. The automatics, rounds: teams with Anglo-Canadian squads a noticeably higher volume of rifle fire. (S)MGs, while very powerful, are pants-shittingly slow to reload and deplete their magazines and ammo stocks frighteningly fast.fast. Especially if you change your specialisation to carry a rifle instead of a pistol & MG-ammo.


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* DamnYouMuscleMemory: The Lee-Enfield's sights have five aiming-pins instead of the usual three. Those accustomed to using other rifles shouldn't find themselves too surprised to miss their enemies ever-so-slightly to the left or right when firing reflexively.


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* TemptingFate: Standing anywhere the enemy could possibly see you. ''Especially'' if you're wearing French 'shoot-me' blue, are in an open field, or [[WhatAnIdiot on top of a hill. You know, where the light will frame your silhouette against the blue/grey sky.]]

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* AcceptableBreaksFromReality: The entire battlefield is less than a hundred metres wide, mortar/artillery strike requests are magically transmitted and land with perfect accuracy, people die rather than being (mortally) wounded and out for the count, corpses don't litter the battlefield no matter how many players die upon it, and you can recover from getting shot (by a pistol, or through a tree/some earth/a sandbag) by hyperventilating for thirty seconds. All unrealistic, but necessary for performance and gameplay purposes.



* WarIsHell: Considering that this is the First World War, naturally. The futility of it can hit pretty quickly as you get mowed down trying to climb out of the trench over and over again.

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* WarIsHell: Considering Yes. Wholly unsurprising given that this it's a series of nearly 1:1 engagements when a successful attack is reckoned to ''need'' 2:1 to reliably produce success and 3:1 to get it with minimal losses. It's not uncommon to die a dozen times in as many minutes without once seeing the First World War, naturally. The futility of it can hit pretty quickly as enemy or having the slightest clue what or who killed you get mowed down trying to climb out of (were it not for the trench over and over again.display saying as much).



* YetAnotherStupidDeath: Getting killed by wire is pretty common. And annoying.

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* YetAnotherStupidDeath: Getting killed by wire is pretty common. And annoying.
as common as it is annoying and, to the veteran, embarassing.
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[[caption-width-right:350:[[YouShallNotPass Il ne passeront pas!]]]]

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[[caption-width-right:350:[[YouShallNotPass Il Ils ne passeront pas!]]]]
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[[caption-width-right:350:Retreat? Hell, we just got here!]]

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[[caption-width-right:350:Retreat? Hell, we just got here!]]
[[caption-width-right:350:[[YouShallNotPass Il ne passeront pas!]]]]
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* ShovelStrike: German Shock Troopers can use their ''Feldspaten'' as melee weapons.
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* {{Gorn}}: The ''Horrors of War'' expansion. Ever wondered how far your arm would fly when torn off by a bullet or cut through by wire? [[NotEnoughToBury You can now.]] [[SarcasmMode Have fun!]]


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* SceneryGorn: It's the Western Front of World War One. What did you expect?
** Averted in a few levels where the landscape can be surprisingly pristine - largely since the fighting hasn't gone on for very long.
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* SelectiveHistoricalArmory: Averted. The starting weapon for most classes is a bolt-action rifle. [=NCOs=] will start with a pistol, it serving as a symbol of their authority, as may some classes with a close-combat focus. Only machine gunners can use machine-guns. Shotguns are limited to just one of American Marine classes, and flamethrowers to one Stoßtruppen class. Adding a telescopic scope to get a sniper is limited to a single loadout in the rifleman-analogue class for line infantry and the loadout of the sniper-analogue class for recon squads. Bundled grenades "Geballte Ladung" are limited to just the Stoßtruppen squads.

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* SelectiveHistoricalArmory: Averted. The starting weapon for most classes is a bolt-action rifle. [=NCOs=] will start with a pistol, it serving as a symbol of their authority, as may some classes with a close-combat focus. Only machine gunners can use machine-guns. Shotguns are limited to just one of American Marine classes, and flamethrowers to one Stoßtruppen Sturmpioneer class. Adding a telescopic scope to get a sniper is limited to a single loadout in the rifleman-analogue class for line infantry and the loadout of the sniper-analogue class for recon squads. Bundled grenades "Geballte Ladung" are limited to just the Stoßtruppen squads.
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* RevolversAreJustBetter: The M1883 Reichsrevolver fires and reloads extremely slowly compared to other pistol-type weapons, but its damage and accuracy will greatly aid your [SniperPistol wannabe Clint Eastwood dreams]].

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* RevolversAreJustBetter: The M1883 Reichsrevolver fires and reloads extremely slowly compared to other pistol-type weapons, but its damage and accuracy will greatly aid your [SniperPistol [[SniperPistol wannabe Clint Eastwood dreams]].
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* CherryTapping: You can kill someone by clubbing them with binoculars.

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* BayonetYa: Well of course, it's World War I! The game even includes bayonet-mounted revolvers unique to the time period.



* MundaneUtility: Gas artillery is ''actually'' supposed to be used as a large smokescreen, since gas masks are all over the place.

to:

* MundaneUtility: Gas artillery is ''actually'' supposed to be used as a large smokescreen, since gas masks are available to all over the place.players so gas will actively kill a player precisely once at most before they learn.
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* SelectiveHistoricalArmory: Averted. The starting weapon for most classes is a revolver. [=NCOs=] will start with a pistol, it serving as a symbol of their authority. Only machine gunners can use machine-guns. Shotguns are limited to just one of American Marine classes, and flamethrowers to one Stoßtruppen class. Adding a telescopic scope to get a sniper is limited to a single loadout in the rifleman-analogue class for line infantry and the loadout of the sniper-analogue class for recon squads. Bundled grenades "Geballte Ladung" are limited to just the Stoßtruppen squads.

to:

* SelectiveHistoricalArmory: Averted. The starting weapon for most classes is a revolver. bolt-action rifle. [=NCOs=] will start with a pistol, it serving as a symbol of their authority.authority, as may some classes with a close-combat focus. Only machine gunners can use machine-guns. Shotguns are limited to just one of American Marine classes, and flamethrowers to one Stoßtruppen class. Adding a telescopic scope to get a sniper is limited to a single loadout in the rifleman-analogue class for line infantry and the loadout of the sniper-analogue class for recon squads. Bundled grenades "Geballte Ladung" are limited to just the Stoßtruppen squads.
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* DeathFromAbove: Line infantry's squad leaders can call in mortar rounds and later artillery to a location.


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* RevolversAreJustBetter: The M1883 Reichsrevolver fires and reloads extremely slowly compared to other pistol-type weapons, but its damage and accuracy will greatly aid your [SniperPistol wannabe Clint Eastwood dreams]].
** The Webley Revolver serves as a middle point between the Reichsrevolver and the other semiautomatic pistols, keeping the general revolver feel by being nonetheless more powerful and accurate than the semiautomatic pistols.
* SelectiveHistoricalArmory: Averted. The starting weapon for most classes is a revolver. [=NCOs=] will start with a pistol, it serving as a symbol of their authority. Only machine gunners can use machine-guns. Shotguns are limited to just one of American Marine classes, and flamethrowers to one Stoßtruppen class. Adding a telescopic scope to get a sniper is limited to a single loadout in the rifleman-analogue class for line infantry and the loadout of the sniper-analogue class for recon squads. Bundled grenades "Geballte Ladung" are limited to just the Stoßtruppen squads.
* SemperFi: American Marines are an available squad to play as.
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* MundaneUtility: Gas artillery is ''actually' used as a large smokescreen, since gas masks are all over the place.

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* MundaneUtility: Gas artillery is ''actually' ''actually'' supposed to be used as a large smokescreen, since gas masks are all over the place.

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* AttackAttackRetreatRetreat: What a typical game will go down as in every case. This can happen long enough to cue black comedy from the players.

to:

* AttackAttackRetreatRetreat: What a typical game will go down as in every case.case (That is, teams take turn attacking territory and defending it - a successful attack immediately has the attackers defend it and opposing team to counterattack it). This can happen long enough to cue black comedy from the players.



*** Poilus - Honneur et Patrie!
*** Chasseurs Alpins - Sidi Brahim!
** Belgians: Voor de Koning!

to:

*** Poilus - Honneur et Patrie!
Patrie! (Honour and Fatherland!)
*** Chasseurs Alpins - Sidi Brahim!
Brahim!
** Belgians: Voor de Koning!Koning! (For the King!)



*** Landsers - Gott mit Uns!
*** Schutzen - Furchtlos und Treu!

to:

*** Landsers - Gott mit Uns!
Uns! (God with us!)
*** Schutzen - Furchtlos und Treu!Treu! (Fearless and Faithful!)



*** Stoßtrupp - Providentiae Memor!
*** Alpenjäger - In Treue Fest!

to:

*** Stoßtrupp - Providentiae Memor!
Memor! (Providence Remember!)
*** Alpenjäger - In Treue Fest!Fest! (Firm in Fidelity!)


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* MundaneUtility: Gas artillery is ''actually' used as a large smokescreen, since gas masks are all over the place.


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* OneBulletClips: Played straight, though there are many weapons aren't capable of this.
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* TacticalWithdrawal: You need to capture the enemy sector within a set time limit and without too many casualties, or this ensues. Also, if you do not retreat in time, [[DirtyCoward you're executed for desertion.]]



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--------
->''Retreat! RETREAT!''
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* InvisibleWall: Not exactly one per se, but leaving the boundaries of a battlefield, or a trench when you're supposed to be defending it, ''DirtyCoward will get you executed for desertion.''

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* InvisibleWall: Not exactly one per se, but leaving the boundaries of a battlefield, or a trench when you're supposed to be defending it, ''DirtyCoward [[DirtyCoward will get you executed for desertion.'']]

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* AttackAttackRetreatRetreat: What a typical game will go down as in every case. This can happen long enough to cue black comedy from the players.



* BraggingRightsReward: Medals are awarded if a player or their squad [[BreadEggsBreadedEggs (or both)]] did well. They have no real function beyond adding flavour and looking nice.



* EnemyChatter: Every enemy, and your squadmates, will have lines indicating that they're reloading, hit, or calling in an artillery strike. This can be useful, especially to point them out and shoot them.
* FriendlyFireproof: Zig-zagged. Your own grenades (and poor flamethrower usage) will get you killed. [[ViolationOfCommonSense It won't affect your team, but it will affect the enemy.]]



* HoldTheLine: What the game is all about. It's a lot harder than it looks.



** Or with a shovel. Which is about as CrazyAwesome as it sounds.
* InvisibleWall: Not exactly one per se, but leaving the boundaries of a battlefield, or a trench when you're supposed to be defending it, ''DirtyCoward will get you executed for desertion.''



* KilledMidSentence: Killing an enemy mid-sentence will result in them gurgling a few sounds before death. Kill a squad leader while he's trying to call an artillery strike, [[RealityEnsues and it won't happen.]]



* NintendoHard: Most of the guns are bolt-action rifles. The slow fire rate, plus range, ensures that it's a mix of skill, luck and a twitchy finger to shoot (and hit) the enemy.

to:

* NintendoHard: Most of the guns are bolt-action rifles. The slow fire rate, plus range, ensures that it's a mix of skill, luck and a twitchy finger to shoot (and hit) the enemy. And there are so many ways you can die, and are guaranteed to. Surviving with 10 kills and no deaths nets an [[BraggingRightsReward achievement.]]



* ShortRangeShotgun: Zig-zagged with the Marine M1897 Trench Gun. It's fairly accurate at mid-range in a trench, but useless everywhere else.
* SniperPistol: The handguns are remarkably accurate with the first shot, allowing this to be possible.




to:

* YetAnotherStupidDeath: Getting killed by wire is pretty common. And annoying.

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* BattleCry: Each squad has it's own.
** Americans:
*** Marines - Semper Fidelis.
*** Doughboys - This we'll defend!
** British:
*** Tommies - For King and Country!
*** Canadians - We stand on guard.
** French:
*** Poilus - Honneur et Patrie!
*** Chasseurs Alpins - Sidi Brahim!
** Belgians: Voor de Koning!
** Germans:
*** Landsers - Gott mit Uns!
*** Schutzen - Furchtlos und Treu!
*** Sturmpioneer - Anker Wirf!
*** Stoßtrupp - Providentiae Memor!
*** Alpenjäger - In Treue Fest!
* AwesomeButImpractical: The gas shelling. While very good at incapacitating the enemy, it's effects are the same for your troops as well, resulting in the encumbrance of using gas masks, or die a miserable death by poisoning.
* BadassNormal: Every single soldier in the field.



* BoomHeadshot: The snipers are all about this. And for that matter, nearly everyone else, since with a bolt-action rifle, one might be slow at firing, but it'll kill the enemy real quick.
* BottomlessMagazines: Thoroughly averted. If you run out of ammo, [[ThisIsGonnaSuck you're screwed.]] And each rifle holds only five rounds. The automatics, while very powerful, deplete frighteningly fast.



** The Americans get Marines and Doughboys. Marines are specialists, the Doughboys are standard line infantry.

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** The Americans get Marines and Doughboys. Marines are specialists, specialists with a focus on grenades, the Doughboys are standard line infantry.


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** The French get Poilus (Line Infantry) and Chasseurs Alpins (Specialists with a focus on Recon).
** The Belgians have only a Line Infantry squad. They compensate by being [[MadeOfIron harder to kill.]]
** The British get Tommies (Line Infantry) and Canadians (Specialists with a focus on gas attacks).

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* BoringButPractical: The trench walls are there for a reason. Failing to use them well ''will'' get you killed.



* MundaneMadeAwesome: The entrenching tool. Sure, it's used to dig trenches. You can also use it to beat the crap out of the enemy.

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* MundaneMadeAwesome: The entrenching tool. Sure, it's used to dig trenches. [[NoHoldsBarredBeatdown You can also use it to beat the crap out of the enemy.]]



* PistolWhipping: The squad leaders generally have only pistols. If in melee, that's what happens. Chances are, it will be in vain.
* TheSquad: The gameplay is centred around this. Players fight in squads of four. Each squad has some benefits and weaknesses. The right kind of squad in the right situation can turn the tide of the battle, or screw the pooch if used poorly. In general, infantry squads are of two kinds - Specialists and Line Infantry. Specialists will have Snipers, Gas Artillery and two specialist fighters. Line Infantry will have one Rifleman, one Grenadier, and one Machine-Gunner. All squads have a leader called a Non-Commissioned Officer, who calls for artillery strikes and issues orders.
** The Americans get Marines and Doughboys. Marines are specialists, the Doughboys are standard line infantry.
** The Germans get Landsers (Line Infantry), Stoßtruppen (Specialists with a focus on gas attacks), Alpenjäger (Specialists with a focus on recon), Sturmpioneers (Specialists with a focus on flamethrowers) and Schutzen (Line Infantry with a focus on grenades).



* [=TropeTitle=]: Any tropes in which the show is already cited can be retrieved from the Wiki if you text-search in a separate window on the program name.


----
!! Episodes of this series provide examples of:
* The guidelines for listing show-level tropes apply to this list, too. Alphabetical by trope title.
* List of tropes that are only seen in a single episode or a small handful of episodes.
* Tropes ''about'' episodes, like BottleEpisode, are prime examples.
* This list may also include tropes relating to a secondary or tertiary character or location.

to:

* [=TropeTitle=]: Any tropes in which the show is already cited can be retrieved from the Wiki if you text-search in a separate window on the program name.


----
!! Episodes of this series provide examples of:
*
** The guidelines expansion is all about this. You get killed, and chances are, you'll see your avatar screaming for listing show-level tropes apply to this list, too. Alphabetical by trope title.
* List of tropes that are only seen
help, gurgling on their own blood, or rolling about in a single episode or a small handful of episodes.
* Tropes ''about'' episodes, like BottleEpisode, are prime examples.
* This list may also include tropes relating to a secondary or tertiary character or location.
pain before they die.

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Verdun is a MMOFPS game produced by two independent game developers, Blackmill Games and M2H Games Studio. The setting is the [[WorldWarOne First World War]] in which players fight each other as members of one of the various factions during the conflict. Set entirely on the western front, it tries to recreate the scenario of trench warfare as it was during that time.

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\n[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/moddbboxshot_5.png]]
[[caption-width-right:350:Retreat? Hell, we just got here!]]

Verdun is a MMOFPS game produced by two independent game developers, Blackmill Games and M2H M-2-H Games Studio. The setting is the [[WorldWarOne First World War]] in which players fight each other as members of one of the various factions during the conflict. Set entirely on the western front, it tries to recreate the scenario of trench warfare as it was during that time.



* ArtisticLicenseGuns: Completely averted. All the guns are as realistic as they come, with gun jams, distance and environmental factors playing a role in determining the efficacy of your shot.
* ImprobableAimingSkills: Some shots with some guns can come off as this.

to:

* ArtisticLicenseGuns: ArtisticLicenseGunSafety: Completely averted. All the guns are as realistic as they come, with gun jams, distance and environmental factors playing a role in determining the efficacy of your shot.
* ImprobableAimingSkills: Some shots with some guns can come off as this.
shot. And if you're not careful, it will end badly for you.




to:

* GasMaskMooks: You (and the enemy) will come off as this, especially if there is a gas shell landing nearby. Not doing so results in you being gassed to death.
* GunPorn: Oh so much. Each squad has four members with three possible guns each. That's a lot of them to go around.
* GunAccessories: Most weapons will have bayonets, special clips, and scopes for sniper rifles.
* ImprobableAimingSkills: Some shots with some guns can come off as this.
* ImprobableWeaponUsage: In a pinch, you can melee the enemy. It's not very effective, [[KnifeNut unless you have a bayonet.]]
* KillItWithFire: The ''Flammenwerfer'' squaddie will do this. Of course, if he isn't careful, [[TooDumbToLive he might die with it too.]]
* MoreDakka: The Machine Guns in the game have absurdly high rates of fire. [[RealityEnsues They are quite inaccurate when fired from the hip]], however, and must be emplaced for maximum effect. Have one pointing at a chokepoint, and...well.
** The Americans and Germans get a submachine gun. Which is incredibly useful when all your enemies have is bolt-action rifles. [[OhCrap On the other hand, if you're facing a guy with one...]]
* MundaneMadeAwesome: The entrenching tool. Sure, it's used to dig trenches. You can also use it to beat the crap out of the enemy.


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* TheManyDeathsOfYou: You can get bombed, blown, stabbed, shot, gassed, cut down by tripwire, drowned, or kill yourself by accident (or on purpose) with poorly thrown grenades or artillery strikes. [[UpToEleven And that's just the start.]]
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->''"Over the top boys! Attack!"''
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Verdun is a MMOFPS game produced by two independent game developers, Blackmill Games and M2H Games Studio. The setting is the [[WorldWarOne First World War]] in which players fight each other as members of one of the various factions during the conflict. Set entirely on the western front, it tries to recreate the scenario of trench warfare as it was during that time.

The game was in development by Blackmill Games for much of 2014 and was released on the 28th of April, 2015 after a year in Steam early access. The developers are still working on quite a few aspects of the game. A free expansion, ''Horrors of War'', which adds a gore mechanic, as well as new squads, was released in March 2016.

The initial release featured French, British, Canadian and German squads. The expansion added Belgians, Americans and a few more German squads.

The name for the game was taken from the infamous [[TitleDrop Battle of Verdun]] and for the most part is extremely realistic. It is also infamous for being [[NintendoHard pretty hard.]]

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!! Welcome to the trenches, soldier! Here's what you'll be seeing:
* ArtisticLicenseGuns: Completely averted. All the guns are as realistic as they come, with gun jams, distance and environmental factors playing a role in determining the efficacy of your shot.
* ImprobableAimingSkills: Some shots with some guns can come off as this.
* CheeseEatingSurrenderMonkeys: Averted. The French are among the most useful squads out there, and you're pretty much guaranteed to see some of them in every game. And they have some of the best grenadiers in the whole game.

* NintendoHard: Most of the guns are bolt-action rifles. The slow fire rate, plus range, ensures that it's a mix of skill, luck and a twitchy finger to shoot (and hit) the enemy.
* WarIsHell: Considering that this is the First World War, naturally. The futility of it can hit pretty quickly as you get mowed down trying to climb out of the trench over and over again.
* [=TropeTitle=]: Any tropes in which the show is already cited can be retrieved from the Wiki if you text-search in a separate window on the program name.


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!! Episodes of this series provide examples of:
* The guidelines for listing show-level tropes apply to this list, too. Alphabetical by trope title.
* List of tropes that are only seen in a single episode or a small handful of episodes.
* Tropes ''about'' episodes, like BottleEpisode, are prime examples.
* This list may also include tropes relating to a secondary or tertiary character or location.
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