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* ArtisticLicencePhysics: Usually every aircraft starts off with an Angle-Of-Attack Limiter engaged to limit airframe stress, but the player can manually disengage this to perform some crazy moves in aircraft that couldn't usually even begin to think of pulling them off. We're talking things like ''A-10s pulling Cobras''.

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* ArtisticLicencePhysics: ArtisticLicensePhysics: Usually every aircraft starts off with an Angle-Of-Attack Limiter engaged to limit airframe stress, but the player can manually disengage this to perform some crazy moves in aircraft that couldn't usually even begin to think of pulling them off. We're talking things like ''A-10s pulling Cobras''.



* WretchedHive: The [[Franchise/SuperMarioBros Mushroom Kingdom]] is rapidly turning out like this, after nearly half a century of neglect by the victors of the Grand War.

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* WretchedHive: The [[Franchise/SuperMarioBros Mushroom Kingdom]] is rapidly turning out like this, after nearly half a century of neglect by the victors of the Grand War.
Is there an issue? Send a MessageReason:
correcting formatting.


* ArtisticLiscencePhysics: Usually every aircraft starts off with an Angle-Of-Attack Limiter engaged to limit airframe stress, but the player can manually disengage this to perform some crazy moves in aircraft that couldn't usually even begin to think of pulling them off. We're talking things like ''A-10s pulling Cobras''.

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* ArtisticLiscencePhysics: ArtisticLicencePhysics: Usually every aircraft starts off with an Angle-Of-Attack Limiter engaged to limit airframe stress, but the player can manually disengage this to perform some crazy moves in aircraft that couldn't usually even begin to think of pulling them off. We're talking things like ''A-10s pulling Cobras''.

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correcting misused trope.


* ArtisticLiscencePhysics: Usually every aircraft starts off with an Angle-Of-Attack Limiter engaged to limit airframe stress, but the player can manually disengage this to perform some crazy moves in aircraft that couldn't usually even begin to think of pulling them off. We're talking things like ''A-10s pulling Cobras''.



* BeyondTheImpossible: Usually every aircraft starts off with an Angle-Of-Attack Limiter engaged to limit airframe stress, but the player can manually disengage this to perform some crazy moves in aircraft that couldn't usually even begin to think of pulling them off. We're talking things like ''A-10s pulling Cobras''.
Is there an issue? Send a MessageReason:
adding entry.

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* AttackDrone: The PDU-17 drone functions similarly to a missile- save for the fact that it totes a small machinegun that it uses to spray enemy forces with before crashing into them and detonating in a powerful explosion.
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Moddability does not only extend to visual appearances.





* GameMod: Half the reason for the game is the ability to modify the appearances.

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* GameMod: Half the reason for the game is the ability to modify the appearances.tweak absolutely anything you can think of.

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\"glaciarness\" is about speed


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* GameMod: Half the reason for the game.

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* GameMod: Half the reason for the game.game is the ability to modify the appearances.



* MightyGlacier: The A-10 Warthog family and its less common counterpart the Su-25 Frogfoot make an appearance. Their Glacierness is slightly reduced given the GlassCannon nature of every plane, but they generally are able to tank one missile more than less-armoured aircraft.
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I give up


** The KillSat features in the game is called the EOS-02 MRSA. It may not seem very deliberate, but if one reads its description it is revealed that the satellite uses a [[VideoGame/Touhou MSTR-SPRK reactor]].
Is there an issue? Send a MessageReason:
let\'s try that again.


** The KillSat features in the game is called the EOS-02 MRSA. It may not seem very deliberate, but if one reads its description it is revealed that the satellite uses a [[Touhou MSTR-SPRK reactor]].

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** The KillSat features in the game is called the EOS-02 MRSA. It may not seem very deliberate, but if one reads its description it is revealed that the satellite uses a [[Touhou [[VideoGame/Touhou MSTR-SPRK reactor]].
Is there an issue? Send a MessageReason:
fixing entries.


** The KillSat features in the game is called the EOS-02 MRSA. It may not seem very deliberate, but if one reads its description it is revealed that the satellite uses a [[VideoGame/Touhou MSTR-SPRK reactor]].

to:

** The KillSat features in the game is called the EOS-02 MRSA. It may not seem very deliberate, but if one reads its description it is revealed that the satellite uses a [[VideoGame/Touhou [[Touhou MSTR-SPRK reactor]].

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adding new entries.


* GameMod: Half the reason for the game.



** The KillSat features in the game is called the EOS-02 MRSA. It may not seem very deliberate, but if one reads its description it is revealed that the satellite uses a [[VideoGame/Touhou MSTR-SPRK reactor]].



* {{Spinventory}}: The Hangar does this in lieu of having an actual view.

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* {{Spinventory}}: The Hangar does this in lieu of having an actual view. view of a hangar. Not having made landing gear models also probably necessaites this.


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* WretchedHive: The [[Franchise/SuperMarioBros Mushroom Kingdom]] is rapidly turning out like this, after nearly half a century of neglect by the victors of the Grand War.

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adding new entries.


* GlassCannon: Most aircraft go down in two or three missile hits.

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* GlassCannon: Most aircraft go down in two or three missile hits.hits, and carry a HyperspaceArsenal containing many, many missiles hemselves.


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* MightyGlacier: The A-10 Warthog family and its less common counterpart the Su-25 Frogfoot make an appearance. Their Glacierness is slightly reduced given the GlassCannon nature of every plane, but they generally are able to tank one missile more than less-armoured aircraft.
* Mooks: The concept was introduced with the recent update that added the 'Grunt' AI.
Is there an issue? Send a MessageReason:
fixed some confusion about Battleship Raid actually being about battleships.


* BattleshipRaid: Mission 4 of the Alpha Campaign has you going up against a random enemy fleet from somewhere. There's also rumors about a new EOS naval superweapon...

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* BattleshipRaid: Mission 4 of the Alpha Campaign has you going up against a random enemy fleet from somewhere.The Ziz Hunt battle scenario. There's also rumors about a new EOS naval superweapon...

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Deleted something that was closer to Nintendo Hard.


* BeyondTheImpossible:
** Usually every aircraft starts off with an Angle-Of-Attack Limiter engaged to limit airframe stress, but the player can manually disengage this to perform some crazy moves in aircraft that couldn't usually even begin to think of pulling them off. We're talking things like ''A-10s pulling Cobras''.
** One of the (former) challenge missions, thanks to a haphazard procedural generation system, ended up requiring the player to shoot airliners out of the sky. Highly aggressive airliners. ''With bombs only.''

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* BeyondTheImpossible:
**
BeyondTheImpossible: Usually every aircraft starts off with an Angle-Of-Attack Limiter engaged to limit airframe stress, but the player can manually disengage this to perform some crazy moves in aircraft that couldn't usually even begin to think of pulling them off. We're talking things like ''A-10s pulling Cobras''.
** One of the (former) challenge missions, thanks to a haphazard procedural generation system, ended up requiring the player to shoot airliners out of the sky. Highly aggressive airliners. ''With bombs only.''
Cobras''.
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None


** In some cases, it can take a single hit with attacks from the front, so watch out.
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Adding some subpoints

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** In some cases, it can take a single hit with attacks from the front, so watch out.


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** The design of the [=L1WAC=], mutators such as Instagib and Volatile Unit, and the command menu, were said to be inspired by [[UnrealTournament Unreal Tournament]].
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None


** An achievement for using napalm bombs is [[Macross7 Fire Bomber]].

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** An achievement for using napalm bombs is [[Macross7 [[SuperDimensionFortressMacross Fire Bomber]].
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I dun goofed again


** An achievement for using napalm bombs is [[SuperDimensionalFortressMacross Fire Bomber]].
** The [[SuperMode Overdrive]] Mutator bears a heavy resemblance to [[MobleSuitGundam00 TRANS-AM]].

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** An achievement for using napalm bombs is [[SuperDimensionalFortressMacross [[Macross7 Fire Bomber]].
** The [[SuperMode Overdrive]] Mutator bears a heavy resemblance to [[MobleSuitGundam00 [[MobileSuitGundam00 TRANS-AM]].

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* GlassCannon: Most aircraft go down in two or three missile hits.



* JokeCharacter: The AFTI has no wings and is unmaneuverable as a brick. The Surprise Fighter B also is an example of this- it looks like an upside down shark, for one.



* NoPlotNoProblem: The Alpha Campaign has you thrown into random engagement with no continuity or context. Justified, in that it's a demonstration of what the game's early-alpha campaign mechanics were capable of. There's an obscure fan-made mod that attempts to add ''some'' backstory to the campaign.



* ShoutOut: The MPBM and SWBM from ''VideoGame/AceCombat'' are hidden in the game files. There's tons of shoutouts in the Mutators for Skirmish as well.
* ShownTheirWork: Time Symmetry has a thing for pulling up the most obscure variants of aircraft from the deepest, most heavily censored parts of the internet to put into his game.
* {{Spinventory}}: The Hangar does this.

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* ShoutOut: Several!
**
The MPBM and SWBM from ''VideoGame/AceCombat'' are hidden in the game files. There's tons files.
** [[AceCombatZero "Solo Wing"]] is an achievement for surviving massive damage. An achievement for hitting enemies head-on is called "Fire Away, Coward!"
** An achievement for using napalm bombs is [[SuperDimensionalFortressMacross Fire Bomber]].
** The [[SuperMode Overdrive]] Mutator bears a heavy resemblance to [[MobleSuitGundam00 TRANS-AM]].
* SceneryPorn: The unique art-style
of shoutouts in the Mutators for Skirmish as well.
game can create some rather striking environments to fly in, [[http://www.moddb.com/games/vector-thrust/images/carrier-ops like]] [[http://www.moddb.com/games/vector-thrust/images/morning-patrol these]].
* ShownTheirWork: Time Symmetry has a thing for pulling up the most obscure variants of aircraft from the deepest, most heavily censored parts of the internet to put into his game.
game, much to the chagrin of the dude tasked with writing descriptions for them.
* {{Spinventory}}: The Hangar does this.this in lieu of having an actual view.

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fixing emphasis on works, Name Space, and correcting redirects to links.


''Vector Thrust'' is a [[CelShading cel-shaded]] [[AceCombat action-arcade]] [[SimulationGame flight]] [[NinjaPirateZombieRobot simulator]]. Made by one-man studio Time Symmetry along with a motely band of assistants from around the world who contribute in varying amounts, it aims to be an "airborne adventure that offers something for everyone." Notable is its rather [[ArtificialBrilliance brutal AI]] as well as an increasingly ridiculous [[LoadsAndLoadsOfCharacters amount of playable aircraft]]. ''Vector Thrust'' was designed from the ground up with the intent for moddability, and since its (now-closed) release as an Alpha, many fans have already taken it upon themselves to offer a variety of mods and add-ons with varying complexity, ranging from additional aircraft paint schemes and HUD redesigns to even completely new aircraft. Also worth keeping in mind is the game's striking similarity to the classic AceCombat and AirForceDelta video games- indeed, both Time Symmetry and the fans see it as a SpiritualSuccessor to those two franchises.

to:

''Vector Thrust'' is a [[CelShading cel-shaded]] [[AceCombat action-arcade]] [[SimulationGame flight]] action-arcade [[NinjaPirateZombieRobot flight]] [[SimulationGame simulator]]. Made by one-man studio Time Symmetry along with a motely band of assistants from around the world who contribute in varying amounts, it aims to be an "airborne adventure that offers something for everyone." Notable is its rather [[ArtificialBrilliance brutal AI]] as well as an increasingly ridiculous [[LoadsAndLoadsOfCharacters amount of playable aircraft]]. ''Vector Thrust'' was designed from the ground up with the intent for moddability, and since its (now-closed) release as an Alpha, many fans have already taken it upon themselves to offer a variety of mods and add-ons with varying complexity, ranging from additional aircraft paint schemes and HUD redesigns to even completely new aircraft. Also worth keeping in mind is the game's striking similarity to the classic AceCombat ''VideoGame/AceCombat'' and AirForceDelta ''VideoGame/AirForceDelta'' video games- indeed, both Time Symmetry and the fans see it as a SpiritualSuccessor to those two franchises.



* AcePilot: Well, what did you expect from a SpiritualSuccessor to AceCombat to have?

to:

* AcePilot: AcePilot:
**
Well, what did you expect from a SpiritualSuccessor to AceCombat ''VideoGame/AceCombat'' to have?



* AKA47: Thoroughly averted- unlike AceCombat, every aircraft and weapon variant has its correct name and generally a correct description, save for the ones which are so obscure that the team couldn't find any information on them.

to:

* AKA47: Thoroughly averted- unlike AceCombat, ''VideoGame/AceCombat'', every aircraft and weapon variant has its correct name and generally a correct description, save for the ones which are so obscure that the team couldn't find any information on them.



* BeyondTheImpossible: Usually every aircraft starts off with an Angle-Of-Attack Limiter engaged to limit airframe stress, but the player can manually disengage this to perform some crazy moves in aircraft that couldn't usually even begin to think of pulling them off. We're talking things like ''A-10s pulling Cobras''

to:

* BeyondTheImpossible: BeyondTheImpossible:
**
Usually every aircraft starts off with an Angle-Of-Attack Limiter engaged to limit airframe stress, but the player can manually disengage this to perform some crazy moves in aircraft that couldn't usually even begin to think of pulling them off. We're talking things like ''A-10s pulling Cobras''Cobras''.



* CoolPlane: With the amount of aircraft to choose from, there are too many to count. Examples can include the Su-47, Su-27, F-14, MiG-29, F-15 and F-22. There are variants of each plane that are even cooler though, like the F-22X Alvaraptor, which is a F-22 with ''forward swept wings'', the F-15J Kai+ from {{Patlabor}}, and the Su-37 "Terminator".

to:

* CoolPlane: With the amount of aircraft to choose from, there are too many to count. Examples can include the Su-47, Su-27, F-14, MiG-29, [[UsefulNotes/RedsWithRockets MiG-29]], F-15 and F-22. There are variants of each plane that are even cooler though, like the F-22X Alvaraptor, which is a F-22 with ''forward swept wings'', the F-15J Kai+ from {{Patlabor}}, and the Su-37 "Terminator".



* EasyLogistics: As per AceCombat standard, you have unlimited fuel. Subverted with the Fuel mutator for Skirmish.

to:

* EasyLogistics: As per AceCombat ''VideoGame/AceCombat'' standard, you have unlimited fuel. Subverted with the Fuel mutator for Skirmish.



* KillSat: The Ion Rain Mutator involves several dozen of them raining L1WAC beams onto the battlefield.
* LethalJokeCharacter: The antique MiG-21 and its family can carry all-aspect missiles. Bonus points if you've modded the game to give them some scary weapons.A more strange variant of this is the Su-74 Tukreb, a variant of the Su-47 with its wings slapped on backwards. Its performance is pretty similar to its predecessor and some may argue its conventional control surfaces are also pretty cool as well.

to:

* KillSat: The Ion Rain Mutator involves several dozen of them raining L1WAC [=L1WAC=] beams onto the battlefield.
* LethalJokeCharacter: The antique MiG-21 [[UsefulNotes/RedsWithRockets MiG-21]] and its family can carry all-aspect missiles. Bonus points if you've modded the game to give them some scary weapons.A more strange variant of this is the Su-74 Tukreb, a variant of the Su-47 with its wings slapped on backwards. Its performance is pretty similar to its predecessor and some may argue its conventional control surfaces are also pretty cool as well.



* ShoutOut: The MPBM and SWBM from AceCombat are hidden in the game files. There's tons of shoutouts in the Mutators for Skirmish as well.

to:

* ShoutOut: The MPBM and SWBM from AceCombat ''VideoGame/AceCombat'' are hidden in the game files. There's tons of shoutouts in the Mutators for Skirmish as well.

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None


* AcePilot: Well, what did you expect from a SpiritualSuccessor to AceCombat to have?

to:

* AcePilot: Well, what did you expect from a SpiritualSuccessor to AceCombat to have?have?
** In Skirmish Mode, the AI is modified to have distinct personalities representative of the common Ace archetypes as well.



** One of the (former) challenge missions, thanks to a haphazard procedural generation system, ended up requiring the player to shoot airliners out of the sky. Highly aggressive airliners. ''With bombs only.''



* EpicFail: Time Symmetry decided to have 6 challenges for each plane in the Challenge mode. Given the amount of aircraft in game this amounted to over 1000 challenges. Time Symmetry responded to this by introducing a procedurally generated challenge system, but the computer ended up breaking the game with the sheer amount of variables in each challenge. [[OhCrap Time Symmetry now has to manually create each of the ~1200 challenges by hand]]. In light of this he [[ScrewThisImOuttaHere jumped ship]] and decided to make one challenge for each aircraft, albeit longer ones that explore multiple facets of aircraft performance.



* GeoEffects: Electronic Warfare is ludicrously complex.

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* GeoEffects: Electronic Warfare is ludicrously complex. It can get to the point where units are flying through jamming, false-information and IFF disablers while receiving electronic support, being hidden by a 'stealth hole' and being mirrored to grant the illusion that there are more of them than there really are.



* SquadControls: Almost ridiculously elaborate.
* SuperMode: A mutator for Skirmish mode allows the player and AI to toggle "Overdrive Mode". It looks like TRANS-AM.

to:

* SquadControls: Almost ridiculously elaborate.
elaborate for an arcade sim. The player can direct teammates on weapon usage, formation spread, rules of engagement, and other tactics.
* SuperMode: A mutator for Skirmish mode allows the player and AI to toggle "Overdrive Mode". It looks like [[MobileSuitGundam00 TRANS-AM.]]
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The game has two different ways we could use the More Dakka trope, so I thought I would include it.

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* MoreDakka: To a T. The More Dakka mutator increases the Rate of Fire of aircraft cannons, which already follow basic design principles, i.e.: rotary cannons like the Vulcan fire faster than revolver cannons such as the ADEN.

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None


* AdventureFriendlyWorld: From what we've seen, the universe of ''Vector Thrust'' is a another variant of Strangereal.

to:

* AdventureFriendlyWorld: From what we've seen, the universe of ''Vector Thrust'' is a another variant of Strangereal.


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* BlatantLies: Updates every week!
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None


* LethalJokeCharacter: The antique MiG-21 and its family can carry all-aspect missiles. Bonus points if you've modded the game to give them some scary weapons.

to:

* LethalJokeCharacter: The antique MiG-21 and its family can carry all-aspect missiles. Bonus points if you've modded the game to give them some scary weapons.A more strange variant of this is the Su-74 Tukreb, a variant of the Su-47 with its wings slapped on backwards. Its performance is pretty similar to its predecessor and some may argue its conventional control surfaces are also pretty cool as well.
Is there an issue? Send a MessageReason:
None


* MacrossMissileMassacre: Another secret weapon, the Micro-Missile Munition , or MMM-1C. It packs a 14 round salvo and carries ''hundreds'' in reserve. Even its Skirmish mutator is called [[Shoutout Itano Circus]].

to:

* MacrossMissileMassacre: Another secret weapon, the Micro-Missile Munition , or MMM-1C. It packs a 14 round salvo and carries ''hundreds'' in reserve. Even its Skirmish mutator is called [[Shoutout [[ShoutOut Itano Circus]].
Is there an issue? Send a MessageReason:
None


* SuperMode: A mutator for Skirmish mode allows the player and AI to toggle "Overdrive Mode". It looks like [[Gundam00 TRANS-AM]].

to:

* SuperMode: A mutator for Skirmish mode allows the player and AI to toggle "Overdrive Mode". It looks like [[Gundam00 TRANS-AM]].TRANS-AM.
Is there an issue? Send a MessageReason:
None


* AdventureFriendlyWorld: From what we've seen, the universe of ''Vector Thrust'' is a another variant of StrangeReal.

to:

* AdventureFriendlyWorld: From what we've seen, the universe of ''Vector Thrust'' is a another variant of StrangeReal.Strangereal.
Is there an issue? Send a MessageReason:
None


* BeyondTheImpossible: Usually every aircraft starts off with an Angle-Of-Attack Limiter engaged to limit airframe stress, but the player can manually disengage this to perform some crazy moves in aircraft that couldn't usually even begin to think of pulling them off. We're talking thing's like ''A-10s pulling Cobras''

to:

* BeyondTheImpossible: Usually every aircraft starts off with an Angle-Of-Attack Limiter engaged to limit airframe stress, but the player can manually disengage this to perform some crazy moves in aircraft that couldn't usually even begin to think of pulling them off. We're talking thing's things like ''A-10s pulling Cobras''
Is there an issue? Send a MessageReason:
None


''Vector Thrust'' is a [[CelShading cel-shaded]] [[AceCombat action-arcade]] [[SimulationGame flight]][[NinjaPirateZombieRobot simulator]]. Made by one-man studio Time Symmetry along with a motely band of assistants from around the world who contribute in varying amounts, it aims to be an "airborne adventure that offers something for everyone." Notable is its rather [[ArtificialBrilliance brutal AI]] as well as an increasingly ridiculous [[LoadsAndLoadsOfCharacters amount of playable aircraft]]. ''Vector Thrust'' was designed from the ground up with the intent for moddability, and since its (now-closed) release as an Alpha, many fans have already taken it upon themselves to offer a variety of mods and add-ons with varying complexity, ranging from additional aircraft paint schemes and HUD redesigns to even completely new aircraft. Also worth keeping in mind is the game's striking similarity to the classic AceCombat and AirForceDelta video games- indeed, both Time Symmetry and the fans see it as a SpiritualSuccessor to those two franchises.

to:

''Vector Thrust'' is a [[CelShading cel-shaded]] [[AceCombat action-arcade]] [[SimulationGame flight]][[NinjaPirateZombieRobot flight]] [[NinjaPirateZombieRobot simulator]]. Made by one-man studio Time Symmetry along with a motely band of assistants from around the world who contribute in varying amounts, it aims to be an "airborne adventure that offers something for everyone." Notable is its rather [[ArtificialBrilliance brutal AI]] as well as an increasingly ridiculous [[LoadsAndLoadsOfCharacters amount of playable aircraft]]. ''Vector Thrust'' was designed from the ground up with the intent for moddability, and since its (now-closed) release as an Alpha, many fans have already taken it upon themselves to offer a variety of mods and add-ons with varying complexity, ranging from additional aircraft paint schemes and HUD redesigns to even completely new aircraft. Also worth keeping in mind is the game's striking similarity to the classic AceCombat and AirForceDelta video games- indeed, both Time Symmetry and the fans see it as a SpiritualSuccessor to those two franchises.

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I done goofed


Vector Thrust can be found [[http://www.moddb.com/games/vector-thrust here]]



* CoolPlane: With the amount of aircraft to choose from, there are too many to count. Examples can include the Su-47, Su-27, F-14, MiG-29, F-15 and F-22. There are variants of each plane that are even cooler though, like the F-22X Alvaraptor, which is a F-22 with ''forward swept wings'', the F-15J Kai+ from {{/Patlabor}}, and the Su-37 "Terminator".

to:

* CoolPlane: With the amount of aircraft to choose from, there are too many to count. Examples can include the Su-47, Su-27, F-14, MiG-29, F-15 and F-22. There are variants of each plane that are even cooler though, like the F-22X Alvaraptor, which is a F-22 with ''forward swept wings'', the F-15J Kai+ from {{/Patlabor}}, {{Patlabor}}, and the Su-37 "Terminator".



* Spinventory: The Hangar does this.
* SquadCommands: Almost ridiculously elaborate.

to:

* Spinventory: {{Spinventory}}: The Hangar does this.
* SquadCommands: SquadControls: Almost ridiculously elaborate.



Is there an issue? Send a MessageReason:
First Article GO!

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''Vector Thrust'' is a [[CelShading cel-shaded]] [[AceCombat action-arcade]] [[SimulationGame flight]][[NinjaPirateZombieRobot simulator]]. Made by one-man studio Time Symmetry along with a motely band of assistants from around the world who contribute in varying amounts, it aims to be an "airborne adventure that offers something for everyone." Notable is its rather [[ArtificialBrilliance brutal AI]] as well as an increasingly ridiculous [[LoadsAndLoadsOfCharacters amount of playable aircraft]]. ''Vector Thrust'' was designed from the ground up with the intent for moddability, and since its (now-closed) release as an Alpha, many fans have already taken it upon themselves to offer a variety of mods and add-ons with varying complexity, ranging from additional aircraft paint schemes and HUD redesigns to even completely new aircraft. Also worth keeping in mind is the game's striking similarity to the classic AceCombat and AirForceDelta video games- indeed, both Time Symmetry and the fans see it as a SpiritualSuccessor to those two franchises.

In terms of gameplay, Vector Thrust throws all semblance of realism out the window from the get-go with [[HyperspaceArsenal tons of missiles]] available for use, forgiving flight physics, and simplistic controls that emphasise a team-based, competitive atmosphere both offline and online. That's not to say that the game is completely focused on random battles and multiplayer- in accordance with its focus on moddability, Vector Thrust offers a solid story-based campaign as well as a fully-functional Map, Mission and Campaign Editor. It has been picked up for publishing by Iceberg Interactive and is currently set for a Q2 release on Steam and Desura.

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!! This game provides examples of:
* AcePilot: Well, what did you expect from a SpiritualSuccessor to AceCombat to have?
* AdventureFriendlyWorld: From what we've seen, the universe of ''Vector Thrust'' is a another variant of StrangeReal.
* AfterTheEnd: From what's been released about the final campaign, this seems to be the setting.
* AKA47: Thoroughly averted- unlike AceCombat, every aircraft and weapon variant has its correct name and generally a correct description, save for the ones which are so obscure that the team couldn't find any information on them.
* ArtificialBrilliance: The AI in the game is coded to resemble human behaviour, with several different 'persona's that can range from [[AttackAttackAttack highly aggressive]] to being [[AwesomeByAnalysis more calculating and cunning]]. One of the main principles for AI development is that "anything the player can do, the AI can do too."
* ArtificialStupidity: They still like to crash into the ground though, but given it's often when somebody is harassing them from a higher altitude. Additionally missiles can be quite dumb.
* BattleshipRaid: Mission 4 of the Alpha Campaign has you going up against a random enemy fleet from somewhere. There's also rumors about a new EOS naval superweapon...
* BiggerStick: The entire point of the Challenge Mode- unlocking more powerful aircraft as the player progresses
* BeyondTheImpossible: Usually every aircraft starts off with an Angle-Of-Attack Limiter engaged to limit airframe stress, but the player can manually disengage this to perform some crazy moves in aircraft that couldn't usually even begin to think of pulling them off. We're talking thing's like ''A-10s pulling Cobras''
* CrewOfOne: Averted- for some reason ''nobody'' is flying the planes.
* TheComputerIsACheatingBastard: Subverted- anything the AI can do, the player can do, and vice versa.
* CoolPlane: With the amount of aircraft to choose from, there are too many to count. Examples can include the Su-47, Su-27, F-14, MiG-29, F-15 and F-22. There are variants of each plane that are even cooler though, like the F-22X Alvaraptor, which is a F-22 with ''forward swept wings'', the F-15J Kai+ from {{/Patlabor}}, and the Su-37 "Terminator".
* DamageSpongeBoss: The EOS-01 ZIZ flying fortress can soak up an entire HyperspaceArsenal of missiles.
* EasyLogistics: As per AceCombat standard, you have unlimited fuel. Subverted with the Fuel mutator for Skirmish.
* EnemyChatter: Standard for this kind of game.
* FragileSpeedster: Several planes like the NF-104A which has a usable rocket engine mounted onto it. Exaggerated with the F-15 Streak Eagle and P-42, which both can ''outclimb a Saturn V rocket'', but carry no weapons at all.
* FrickinLaserBeams: The Linear One-Way Accelerator, or [[FunWithAcronyms L1WAC]]. It's hidden in the game files and can one-hit kill any unit with a chemical energy blast.
* GeoEffects: Electronic Warfare is ludicrously complex.
* HighSpeedMissileDodge: Standard for the series. This may not work as well with the recent update that makes IR-missiles more receptive towards engine afterburners.
* IdiosyncraticDifficultyLevels: The achievement system, in particular the ones revolving around points.
* KillSat: The Ion Rain Mutator involves several dozen of them raining L1WAC beams onto the battlefield.
* LethalJokeCharacter: The antique MiG-21 and its family can carry all-aspect missiles. Bonus points if you've modded the game to give them some scary weapons.
* LightningBruiser: Most of the FSW aircraft pack powerful weapons befitting of their cutting-edge technology.
* MacrossMissileMassacre: Another secret weapon, the Micro-Missile Munition , or MMM-1C. It packs a 14 round salvo and carries ''hundreds'' in reserve. Even its Skirmish mutator is called [[Shoutout Itano Circus]].
* NoseArt: Some of the schemes for the A-10A and J-35 have them.
* ShoutOut: The MPBM and SWBM from AceCombat are hidden in the game files. There's tons of shoutouts in the Mutators for Skirmish as well.
* ShownTheirWork: Time Symmetry has a thing for pulling up the most obscure variants of aircraft from the deepest, most heavily censored parts of the internet to put into his game.
* Spinventory: The Hangar does this.
* SquadCommands: Almost ridiculously elaborate.
* SuperMode: A mutator for Skirmish mode allows the player and AI to toggle "Overdrive Mode". It looks like [[Gundam00 TRANS-AM]].
* UpgradeVsPrototypeFight: Fully possible with the sheer amount of variants for each plane.

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