History VideoGame / Vector

15th Apr '15 3:55:54 PM Chris
Is there an issue? Send a Message

Added DiffLines:

Not to be confused with the UsefulNotes/{{Vectrex}}, ''Vector Stunt'', ''VideoGame/VectorMan'', or [[Franchise/SonicTheHedgehog Vector the Crocodile]].
11th Dec '13 5:45:08 AM TheNewPlague
Is there an issue? Send a Message

Added DiffLines:

** The Steam release averts this, costing about 5,99. It's planned to get DLC, on the other hand, let you be the hunter and creating your own levels.
23rd Jul '13 3:05:41 PM JIKTV
Is there an issue? Send a Message


* CasualGame: Levels are short, no more than two minutes for each complete run, and the only controls are to swipe up, down, left and right anywhere on the touchscreen.

to:

* CasualGame: CasualVideoGame: Levels are short, no more than two minutes for each complete run, and the only controls are to swipe up, down, left and right anywhere on the touchscreen.
21st Apr '13 1:05:23 PM UltramarineAlizarin
Is there an issue? Send a Message


Released in 2012 for IOSGames and Android, ''Vector'' is best described as a cross between ''{{Canabalt}}'' and ''MirrorsEdge'', especially the iOS prequel to the latter. Like ''Canabalt'', the game is a side-scrolling action game with simple touchscreen controls, with a silhouetted man constantly running across the rooftops of a futuristic city. And like ''Mirror's Edge'', the character has to evade pursuit by the taser-wielding police, using a wide variety of realistic LeParkour moves to slide, tumble, swing, vault, roll, leap and run towards the end of each level set in parts of a large shiny city.

to:

Released in 2012 for IOSGames and Android, ''Vector'' is best described as a cross between ''{{Canabalt}}'' ''VideoGame/{{Canabalt}}'' and ''MirrorsEdge'', ''VideoGame/MirrorsEdge'', especially the iOS prequel to the latter. Like ''Canabalt'', the game is a side-scrolling action game with simple touchscreen controls, with a silhouetted man constantly running across the rooftops of a futuristic city. And like ''Mirror's Edge'', the character has to evade pursuit by the taser-wielding police, using a wide variety of realistic LeParkour moves to slide, tumble, swing, vault, roll, leap and run towards the end of each level set in parts of a large shiny city.
16th Mar '13 1:40:19 PM Tarrn
Is there an issue? Send a Message


* Disturbed Doves: On most rooftops, and one of the many shout-outs to ''Canabalt''.

to:

* Disturbed Doves: DisturbedDoves: On most rooftops, and one of the many shout-outs to ''Canabalt''.



* Freemium: The core game is free. The paid edition has bonus (non-story) levels, and you earn more coins from each level, which makes it a lot easier to earn all the coins you'll need to unlock all the special moves required for 100% completion. Being a freemium game, of course, you can also buy these coins with real money.

to:

* Freemium: {{Freemium}}: The core game is free. The paid edition has bonus (non-story) levels, and you earn more coins from each level, which makes it a lot easier to earn all the coins you'll need to unlock all the special moves required for 100% completion. Being a freemium game, of course, you can also buy these coins with real money.
16th Mar '13 1:39:48 PM Tarrn
Is there an issue? Send a Message


It's a highly conformist, totalitarian post-cyberpunk world, where strife and conflict have been ended by erasing freedom and individuality of every kind. The workplace is an dark room filled with endless rows of identical cubicles, manned by identical men in suits, screened by security and with Big Brother always watching. There's no need for you to rush, because you are already where you are meant to be. There's no need for you to think. The pressure is removed, all decisions are made. Comfort, harmony and order are offered, providing only that you... obey.

One cubicle worker, driven to the edge, snaps. Throwing his earpiece to the ground and clutching at his head, he immediately draws the attention of the security forces who try to take him down. He runs through the endless rows, smashing through the skyscraper window at the end of the room... and keeps on running.

to:

It's a highly conformist, totalitarian post-cyberpunk world, where strife and conflict have been ended by erasing freedom and individuality of every kind. The workplace is an dark room in a skyscraper filled with endless rows blocks of identical cubicles, manned by identical men in suits, screened by security and with Big Brother always watching. There's no need for you to rush, because you are already where you are meant to be. There's no need for you to think. The pressure is removed, all decisions are made. Comfort, harmony and order are offered, providing only that you... obey.

One cubicle worker, driven to the edge, snaps. Throwing his earpiece to the ground and clutching at his head, he immediately draws the attention of the security forces who try to take him down. He runs escapes by running through the endless rows, smashing through the skyscraper large glass window at the end of the room... and keeps on running.
16th Mar '13 1:36:54 PM Tarrn
Is there an issue? Send a Message


* AwesomeButImpractical: Some of the fancier free-free running tricks will actually slow you down compared to normal jumps, or at least not be any better. Apparently, if you're goig to thumb your nose at TheMan while you're running for your life, you might as well do so with ''style''.
* CasualGame: Levels are short, no more than two minutes for each complete run, and the only controls are to swipe up, down, left and right anywhere on the screen.
* ConvenientlyEmptyBuilding: You go through a lot of these.

to:

* AwesomeButImpractical: Some of the fancier free-free running free-running tricks will actually slow you down compared to normal jumps, jumps and vaults, or at least not be any better. faster. Apparently, if you're goig going to thumb your nose at TheMan while you're running for your life, you might as well do so with ''style''.
* CasualGame: Levels are short, no more than two minutes for each complete run, and the only controls are to swipe up, down, left and right anywhere on the screen.
touchscreen.
* ConvenientlyEmptyBuilding: You go through the middle of a lot of these.



* Disturbed Doves: One of the many shout-outs to ''Canabalt''.
* EscapeSequence: Every single level.

to:

* Disturbed Doves: One On most rooftops, and one of the many shout-outs to ''Canabalt''.
* EscapeSequence: Every single level.level has you escaping from an armed pursuer.



* LeParkour: The entire gameplay is built around this, and aside from some of the long distance leaps, is fairly realistic. While you can complete the levels with normal jumps and slides, you can earn extra points by doing specific 'tricks' at certain points.

to:

* LeParkour: The entire gameplay is built around this, and aside from some of the long distance leaps, is fairly realistic. While you can complete the levels with normal jumps and slides, you can earn extra points by doing specific 'tricks' at certain points.location-specific 'tricks', which are accurate reproductions of actual free-running moves.



* {{Rotoscoping}}: Certainly ''looks'' like a rotoscoped game, at least, with an incredible amount detail in the runner's movements.

to:

* {{Rotoscoping}}: Certainly ''looks'' like a rotoscoped game, at least, with an incredible amount of detail in the runner's movements.



* SoftGlass: All the windows. Especially bad since, in the intro, the runner strips off his jacket and shirt before going through the first one.

to:

* SoftGlass: All the windows.windows you'll be jumping through. Especially bad since, in the intro, the runner strips off his jacket and shirt before going through the first one.



* TooFastToStop: Sometimes you need to slow down at the end of a sprint to avoid splatting into a wall or overshooting your target.



* XMeetsY: Canabalt meets Mirror's Edge, naturally.

to:

* XMeetsY: Canabalt ''Canabalt'' meets Mirror's Edge, ''Mirror's Edge'', naturally.
16th Mar '13 1:21:19 PM Tarrn
Is there an issue? Send a Message


Simple to learn but difficult to master, timing is ''crucial'' if you want to keep the runner moving fast enough to evade capture; for example, when you slide upwards while approaching an waist-high obstacle crate determines whether you leap onto it, completely over it, vault it (the fastest way) or simply roll over the top as you practically crash into it. Aside from the [[http://www.youtube.com/watch?v=W6N-upDgJxM impressive opening]], there's not much of a plot, although one sequence half way through the game thus far hints at more to come.

to:

Simple to learn but difficult to master, timing is ''crucial'' if you want to keep the runner moving fast enough to evade capture; for example, when you slide upwards on the touchscreen while approaching an waist-high obstacle crate determines whether you leap onto it, completely over it, vault it (the fastest way) way to get past) or simply roll over the top as you practically crash into it.it and come to a near-complete stop. Aside from the [[http://www.youtube.com/watch?v=W6N-upDgJxM impressive opening]], there's not much of a plot, although one sequence half way through the game thus far hints at more to come.
16th Mar '13 1:20:10 PM Tarrn
Is there an issue? Send a Message


Released in 2012 for IOSGames and Android, ''Vector'' is best described as a cross between ''{{Canabalt}}'' and ''MirrorsEdge'', especially the iOS prequel to the latter. Like ''Canabalt'', the game is a side-scrolling action game with simple touchscreen controls, with a silhouetted man constantly running across the rooftops of a futuristic city. And like ''Mirror's Edge'', the character has to evade pursuit by the taser-wielding police, using a wide variety of realistic LeParkour moves to slide, tumble, swing, vault, leap and run towards the end of each level set in a large shiny city.

Simple to learn but difficult to master, timing is ''crucial'' if you want to keep the runner moving fast enough to evade capture; when you slide upwards while approaching a crate determines whether you leap onto it, completely over it, vault it (the fastest way) or simply roll over the top if you leave it too late and practically crash into the obstacle. Aside from the [[http://www.youtube.com/watch?v=W6N-upDgJxM impressive opening]], there's not much of a plot, although one sequence half way through the game thus far hints at more to come.

to:

Released in 2012 for IOSGames and Android, ''Vector'' is best described as a cross between ''{{Canabalt}}'' and ''MirrorsEdge'', especially the iOS prequel to the latter. Like ''Canabalt'', the game is a side-scrolling action game with simple touchscreen controls, with a silhouetted man constantly running across the rooftops of a futuristic city. And like ''Mirror's Edge'', the character has to evade pursuit by the taser-wielding police, using a wide variety of realistic LeParkour moves to slide, tumble, swing, vault, roll, leap and run towards the end of each level set in parts of a large shiny city.

Simple to learn but difficult to master, timing is ''crucial'' if you want to keep the runner moving fast enough to evade capture; for example, when you slide upwards while approaching a an waist-high obstacle crate determines whether you leap onto it, completely over it, vault it (the fastest way) or simply roll over the top if as you leave it too late and practically crash into the obstacle.it. Aside from the [[http://www.youtube.com/watch?v=W6N-upDgJxM impressive opening]], there's not much of a plot, although one sequence half way through the game thus far hints at more to come.
16th Mar '13 1:17:37 PM Tarrn
Is there an issue? Send a Message

Added DiffLines:

It's a highly conformist, totalitarian post-cyberpunk world, where strife and conflict have been ended by erasing freedom and individuality of every kind. The workplace is an dark room filled with endless rows of identical cubicles, manned by identical men in suits, screened by security and with Big Brother always watching. There's no need for you to rush, because you are already where you are meant to be. There's no need for you to think. The pressure is removed, all decisions are made. Comfort, harmony and order are offered, providing only that you... obey.

One cubicle worker, driven to the edge, snaps. Throwing his earpiece to the ground and clutching at his head, he immediately draws the attention of the security forces who try to take him down. He runs through the endless rows, smashing through the skyscraper window at the end of the room... and keeps on running.

Released in 2012 for IOSGames and Android, ''Vector'' is best described as a cross between ''{{Canabalt}}'' and ''MirrorsEdge'', especially the iOS prequel to the latter. Like ''Canabalt'', the game is a side-scrolling action game with simple touchscreen controls, with a silhouetted man constantly running across the rooftops of a futuristic city. And like ''Mirror's Edge'', the character has to evade pursuit by the taser-wielding police, using a wide variety of realistic LeParkour moves to slide, tumble, swing, vault, leap and run towards the end of each level set in a large shiny city.

Simple to learn but difficult to master, timing is ''crucial'' if you want to keep the runner moving fast enough to evade capture; when you slide upwards while approaching a crate determines whether you leap onto it, completely over it, vault it (the fastest way) or simply roll over the top if you leave it too late and practically crash into the obstacle. Aside from the [[http://www.youtube.com/watch?v=W6N-upDgJxM impressive opening]], there's not much of a plot, although one sequence half way through the game thus far hints at more to come.

----
!!Vector provides examples of:

* AsceticAesthetic
* AwesomeButImpractical: Some of the fancier free-free running tricks will actually slow you down compared to normal jumps, or at least not be any better. Apparently, if you're goig to thumb your nose at TheMan while you're running for your life, you might as well do so with ''style''.
* CasualGame: Levels are short, no more than two minutes for each complete run, and the only controls are to swipe up, down, left and right anywhere on the screen.
* ConvenientlyEmptyBuilding: You go through a lot of these.
* CrapsaccharineWorld
* DeliberatelyMonochrome: The runner, the pursuer, and everything the two of them can interact with are black silhouettes. The backgrounds, however, avert this.
* Disturbed Doves: One of the many shout-outs to ''Canabalt''.
* EscapeSequence: Every single level.
* Freemium: The core game is free. The paid edition has bonus (non-story) levels, and you earn more coins from each level, which makes it a lot easier to earn all the coins you'll need to unlock all the special moves required for 100% completion. Being a freemium game, of course, you can also buy these coins with real money.
* LeParkour: The entire gameplay is built around this, and aside from some of the long distance leaps, is fairly realistic. While you can complete the levels with normal jumps and slides, you can earn extra points by doing specific 'tricks' at certain points.
* PoliceState
* PostCyberpunk
* RoofHopping: Along with LeParkour, the entire point of the game.
* {{Rotoscoping}}: Certainly ''looks'' like a rotoscoped game, at least, with an incredible amount detail in the runner's movements.
* SceneryPorn: The backgrounds are highly detailed, in stark comparison to the wholly-black foreground.
* SoftGlass: All the windows. Especially bad since, in the intro, the runner strips off his jacket and shirt before going through the first one.
* SinisterSurveillance
* SuperWindowJump: Generally one per level, and especially the one highlighted in the opening movie.
* TrialAndErrorGameplay: Some levels only have a single safe route through, which you only find out by going down the wrong ones.
* WallJump: Later levels can have you gain height by leaping between two closely-set walls.
* XMeetsY: Canabalt meets Mirror's Edge, naturally.
This list shows the last 10 events of 10. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Vector