History VideoGame / Vanquish

15th Jul '17 7:39:53 AM SeptimusHeap
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* GiantEnemyCrab: And you AttackItsWeakPoint so you can attack its OTHER weak point ForMassiveDamage. [[JustifiedTrope Justified]] in-universe; Elena states that the robot's armor plating was deliberately reduced to enable it to carry more ammunition. And considering how many [[MacrossMissileMassacre missiles]] it fires...

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* GiantEnemyCrab: And you AttackItsWeakPoint so you can attack its OTHER weak point ForMassiveDamage.point. [[JustifiedTrope Justified]] in-universe; Elena states that the robot's armor plating was deliberately reduced to enable it to carry more ammunition. And considering how many [[MacrossMissileMassacre missiles]] it fires...
2nd Jun '17 1:24:56 PM DraconicPenguin
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Added DiffLines:

* BloodKnight: Sam. Best demonstrated during the enemy transport portion of Act 2, Mission 2:
-->'''Jason:''' We've got a situation ahead. You DARPA folk need to fall back!
-->'''Sam:''' Hey! Elena!
-->'''Elena:''' I should lower your speed, right?
-->'''Sam:''' You kidding!? Go faster! I want a piece of the action.
-->'''Jason:''' We're not taking responsibility if you end up K.I.A., sir.
-->'''Sam:''' I don't expect you to! Now where's the fight?
30th May '17 7:32:04 PM Tractical_Chunder
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* BulletTime: Called "Augmented Reality", it's triggered when you're near death in order to give you time to find a safe zone. You can trigger it manually in several ways.
* CoolButInefficient: Going into cover and smoking. It's cool and [[TooDumbToLive can distract certain enemies]], but is otherwise just for show.

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* BulletTime: Called "Augmented Reality", it's triggered when you're near death in order to give you time to find a safe zone. You can trigger it manually in several ways.
* CoolButInefficient: Going into cover and smoking. It's cool and [[TooDumbToLive can distract
aiming during certain enemies]], but is otherwise just for show.evasive actions like dodging, sliding or jumping over cover. It also activates automatically when you take too much damage, giving you a chance to escape.
30th May '17 6:26:16 PM Tractical_Chunder
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* BadassBookworm: Sam. He's very gruff and has a devil-may-care attitude, but he is also a highly esteemed researcher at DARPA and apparently was a key player in the creation of the ARS system.

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* BadassBookworm: Sam. He's very gruff gruff, snarky and has a devil-may-care attitude, chain smoker, but he is you can't forget he's also a highly esteemed lead researcher at DARPA and apparently was a evidently one of the key player minds in the creation of the ARS system. suit itself.
30th May '17 6:18:22 PM Tractical_Chunder
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-->''"SC-01 Providence is currently under the control of those responsible for the coup in Moscow. We believe the operation is being led by a Red known as Zaitsev... Oh yeah, this is Sam. DARPA sent him to come along with us. Men, we've got eight hours to stop New York from becoming the next San Francisco. Make no mistake, we will stop that from happening!"''



-->''"SC-01 Providence is currently under the control of those responsible for the coup in Moscow. We believe the operation is being led by a Red known as Zaitsev... Oh yeah, this is Sam. DARPA sent him to come along with us. Men, we've got eight hours to stop New York from becoming the next San Francisco. Make no mistake, we will stop that from happening!"''



* EvolvingWeapon: Grabbing upgrade cubes, or collecting ammo for your equipped weapon while you still have a full clip will make your guns more badass, signified by a rising military rank icon. Not only will their firepower, speed and clip size increase, after a number of levels they will obtain minor aesthetic changes as well.

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* EvolvingWeapon: Grabbing upgrade cubes, or collecting ammo for your equipped weapon while you still have a full clip will make you're at capacity upgrade your guns more badass, signified by a rising military rank icon.gun in numerous ways. Not only will their firepower, speed and clip size increase, after a number of levels they will obtain minor aesthetic changes as well.



* GameBreakingBug: On the PC version, playing at 60 frames per second causes damage to stack up much faster than normal, making many encounters teeth-grindingly frustrating. Even on normal difficulty, Sam will die in less than a second of direct gunfire out of cover.



* TheGunslinger: Sam Gideon

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* TheGunslinger: Sam GideonGideon, in comparison to a lot of PlatinumGames' other well-known protagonists.
30th May '17 2:25:54 PM TheOrbOfConfusion
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* KungShui: The cutscene in between the tutorial and the first playable mission alone probably racks up billions in property damage, and [[SerialEscalation things only get rowdier from there on out]].
30th May '17 11:45:24 AM Tractical_Chunder
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Added DiffLines:

-->''"SC-01 Providence is currently under the control of those responsible for the coup in Moscow. We believe the operation is being led by a Red known as Zaitsev... Oh yeah, this is Sam. DARPA sent him to come along with us. Men, we've got eight hours to stop New York from becoming the next San Francisco. Make no mistake, we will stop that from happening!"''
29th May '17 9:45:05 PM Tractical_Chunder
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Vanquish_slide_2_8520.JPG]]
[[caption-width-right:350: Now this is [[RuleOfCool cool!]]]]

-> ''War has accelerated.''

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Vanquish_slide_2_8520.JPG]]
org/pmwiki/pub/images/1459097744808.jpg]]
[[caption-width-right:350: Now this is [[RuleOfCool cool!]]]]

->
''War has accelerated.''
'']]



The plot revolves around a massive space colony named Providence, established by the United States and outfitted with a massive solar-powered microwave energy array designed to collect energy and transmit it to Earth. However, the Order of the Russian Star, a militant regime that has recently seized control over Russia in an armed coup, invaded the colony. They have turned the colony's microwave transmitter, meant to transmit power to ground-based collector stations as a limitless energy source, into a [[KillSat weapon of mass destruction]], and fired it at San Francisco, vaporizing its entire population. Following the attack is a prompt ultimatum: the United States will surrender to Russia, or they'll turn their new superweapon on New York City.

The United States' response is to deploy a massive counterattack on Providence, spearheaded by the [[SemperFi U.S. Marines]] led by Lieutenant Colonel Robert Burns. Accompanying Burns is Sam Gideon, a researcher from the Defense Advanced Research Projects Agency (DARPA) who is testing out a [[SuperPrototype prototype]] [[PoweredArmor suit of powered armor]]. It falls to Burns, Sam, and the Marines to secure the colony before the Russians can fire the weapon again.

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The plot revolves around a massive space colony SpaceColony named Providence, ''Providence'', established by the United States and outfitted with a massive solar-powered microwave energy array designed to collect energy and transmit it to Earth. However, the [[MakeTheBearAngryAgain Order of the Russian Star, Star]], a militant regime that has recently seized control over Russia in an armed coup, invaded the colony. They have turned the colony's microwave transmitter, meant to transmit power to ground-based collector stations as a limitless energy source, into a [[KillSat weapon of mass destruction]], and fired it at San Francisco, vaporizing its entire population. Following the attack is a prompt ultimatum: the United States will surrender to Russia, or they'll turn their new superweapon on New York City.

The United States' response is to deploy a massive counterattack on Providence, ''Providence'', spearheaded by the [[SemperFi U.S. Marines]] led by Lieutenant Colonel Robert Burns. Accompanying Burns is Sam Gideon, a researcher from the Defense Advanced Research Projects Agency (DARPA) who is testing out outfitted in a [[SuperPrototype prototype]] [[PoweredArmor suit of powered armor]]. It falls to Burns, Sam, and the Marines to secure the colony before the Russians can fire the weapon again.
29th May '17 9:26:49 PM Tractical_Chunder
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* BadassBookworm: Sam again

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* BadassBookworm: Sam againSam. He's very gruff and has a devil-may-care attitude, but he is also a highly esteemed researcher at DARPA and apparently was a key player in the creation of the ARS system.



** [[spoiler: BiggerBad: President Winters]]

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** [[spoiler: BiggerBad: President Winters]]Whoever Zaitsev seems to be talking to in the epilogue.]]



* DeathEqualsRedemption: [[spoiler: After defeating Burns, he decides that Sam has fairly won and prevents other soldiers from killing him..]]

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* DeathEqualsRedemption: [[spoiler: After defeating Burns, he decides that Sam has fairly won and prevents other soldiers from killing him..him.]]



** Not to mention most of the robotic enemies you face explode in some capacity when adequately filled with lead.



** [[spoiler: The traitorous U.S. Marine squad in Act 5.]]

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** [[spoiler: The traitorous U.S. Marine squad defending Burns in Act 5.]]



** [[spoiler: President Winters' suicide. We ''are'' shown [[{{Gorn}} the direct aftermath]] however...]]



* RobotWar: The only non-robot Russian enemy is BigBad Victor Zaitsev. The exception occurs in Act 5-2 when Sam gets into a lethal conflict of interest with [[spoiler:genocidally patriotic American Lt. Col. Burns and the covert-ops U.S. Marines in Act 5.]]
** And as it turns out, even the two battles against Zaitsev play this trope straight: yeah, they're suits, but they're empty, and are being remote-controlled. Simultaneously. Zaitsev is also a cyborg and this is his ability.

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* RobotWar: The only non-robot Russian enemy combatant deployed is BigBad Victor Zaitsev. [[spoiler: The exception to this trope occurs in Act 5-2 when Sam gets into a lethal conflict of interest with [[spoiler:genocidally patriotic American Lt. Col. Burns and the covert-ops U.S. Marines in Act 5.]]
** And as it turns out, even
Marines. Even the two battles final battle with Zaitsev end up being against Zaitsev play this trope straight: yeah, they're suits, but they're empty, and are being remote-controlled. Simultaneously. Zaitsev is also a cyborg and this is his ability.two, simultaneously-controlled "slave" units.]]



* SceneryPorn: Readily available at nearly any point in the game. Just look up.

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* SceneryPorn: Readily available at nearly any point The entire game takes place on a super technologically advanced cylindrical space colony a la Babylon5 named "Providence." You even get full control over the camera in the game. Just look up.title menu.



** One of the achievements is called "[[WesternAnimation/{{Animaniacs}} Helloooo, Nurse]]".
** Another achievement is called "[[VideoGame/SplinterCell Fisher is the other Sam]]".
** Yet another achievement is called "[[Film/FlashGordon Flash]]! [[Music/{{Queen}} King of the Impossible]]".
** Another nod to VideoGame/GodHand are the dancing enemy robots atop the Kreon in Act 3. Complete with a huge boombox.

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** One Most of the achievements is called names are shout outs, including "[[WesternAnimation/{{Animaniacs}} Helloooo, Nurse]]".
** Another achievement is called
Nurse]]", "[[VideoGame/SplinterCell Fisher is the other Sam]]".
** Yet another achievement is called
Sam]]", "[[Film/FlashGordon Flash]]! [[Music/{{Queen}} King of the Impossible]]".
** Another possible nod to VideoGame/GodHand are the dancing enemy robots atop the Kreon in Act 3. Complete with a huge boombox.



* SissyVillain: Zaitsev.
* SmokingIsCool: Oh, so much with Sam.

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* SissyVillain: Zaitsev.
* SmokingIsCool: Oh, so Sam lights up at pretty much with Sam.every opportunity, [[GutturalGrowler and his voice shows it.]] It's even gone so far as to be a ''gameplay mechanic''; while hiding in cover Sam can take a "Smoke Break", [[MundaneMadeAwesome followed by tossing the still lit butt out of cover to distract his robotic enemies.]]



* SmokingIsCool: So much so ''there's a button to light up in cover.'' A sign that it's [[RuleOfCool simply for awesomeness]] is that Sam rarely takes the time to smoke a full cigarette.



* SuperweaponSurprise: The microwave emitter on Providence was not intended as a weapons system, but the Russians got creative.
* SwissArmyGun: The BLADE.
* TakeThat: One ad pokes fun at ''Franchise/{{Halo}}'' stating, "If it takes a decade to finish the fight, you should probably switch tactics."

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* SuperweaponSurprise: The microwave emitter on Providence ''Providence'' was not intended as a weapons system, but the Russians got creative.
* SwissArmyGun: The BLADE.
BLADE Weapon system. It can transform itself to replicate ''any'' weapon that Sam encounters on the battlefield, from Armor-Piercing handguns to rocket launchers and laser cannons; Sam only needs to supply the ammo.
* TakeThat: One ad pokes fun at ''Franchise/{{Halo}}'' stating, stating that "If it takes a decade to finish the fight, you should probably switch tactics."



* TheUnfought: [[spoiler: Zaitsev. Those suits he was supposedly in were actually empty, and he escapes the space station anyway.]]



** The ''Providence'' has an incredibly large population to run all the energy-gathering and converting systems, and the do all have to live somewhere. According to the Operation Dossier, it's considered ''The Fifty-first state of America''.



* WeHaveReserves:

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* WeHaveReserves:WeHaveReserves: Burns has a really bad case of this.
27th May '17 3:40:43 PM nombretomado
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** If you wait for a while outside of combat, Burns talks about his [[ViewtifulJoe "Whiskey-a-Go-Go"]]. He also mentions his "old pal [[VideoGame/MadWorld Jack]]".

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** If you wait for a while outside of combat, Burns talks about his [[ViewtifulJoe [[VideoGame/ViewtifulJoe "Whiskey-a-Go-Go"]]. He also mentions his "old pal [[VideoGame/MadWorld Jack]]".
This list shows the last 10 events of 76. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Vanquish