History VideoGame / Unreal

5th Dec '16 2:29:20 AM Xtifr
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* '''VideoGame/{{Unreal|I}}'''
** '''Unreal: Return to Na Pali,''' an [[/index]]ExpansionPack[[index]]
* '''VideoGame/UnrealIITheAwakening'''

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* '''VideoGame/{{Unreal|I}}'''
''VideoGame/{{Unreal|I}}''
** '''Unreal: ''Unreal: Return to Na Pali,''' Pali,'' an [[/index]]ExpansionPack[[index]]
* '''VideoGame/UnrealIITheAwakening'''
''VideoGame/UnrealIITheAwakening''



* '''VideoGame/UnrealTournament'''
* '''Unreal Tournament 2003''' (redirect to Unreal Tournament 2004)
* '''VideoGame/UnrealTournament2004'''
* '''VideoGame/UnrealTournamentIII'''
* '''VideoGame/UnrealTournament4''' (A reboot developed by Epic Games, alongside their own mapping/modding community, using the Unreal Engine 4)

to:

* '''VideoGame/UnrealTournament'''
''VideoGame/UnrealTournament''
* '''Unreal ''Unreal Tournament 2003''' 2003'' (redirect to Unreal Tournament 2004)
* '''VideoGame/UnrealTournament2004'''
''VideoGame/UnrealTournament2004''
* '''VideoGame/UnrealTournamentIII'''
''VideoGame/UnrealTournamentIII''
* '''VideoGame/UnrealTournament4''' ''VideoGame/UnrealTournament4'' (A reboot developed by Epic Games, alongside their own mapping/modding community, using the Unreal Engine 4)



* '''Unreal Championship''' (redirect to Unreal Tournament 2004)
* '''VideoGame/UnrealChampionship2TheLiandriConflict'''

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* '''Unreal Championship''' ''Unreal Championship'' (redirect to Unreal Tournament 2004)
* '''VideoGame/UnrealChampionship2TheLiandriConflict'''''VideoGame/UnrealChampionship2TheLiandriConflict''



Like many popular FPS series, [[GameMod modding]] potential is a large part of its appeal and success; both the single- and multiplayer parts of the series have seen many releases. Part of the dodgy reception of [=UT2003=] and Unreal 2 is the fact that their modding tools were half-broken. Of particular interest is the fact that all of the original Unreal's assets and textures are available in Unreal Tournament, so with the right mod (along with transferring the music and maps from the original game to the UT folders) it is essentially possible to turn UT into one big "super-game" with a full single ''and'' multiplayer component.

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Like many popular FPS series, [[GameMod modding]] potential is a large part of its appeal and success; both the single- and multiplayer parts of the series have seen many releases. Part of the dodgy reception of [=UT2003=] ''[=UT2003=]'' and Unreal 2 ''Unreal 2'' is the fact that their modding tools were half-broken. Of particular interest is the fact that all of the original Unreal's assets and textures are available in Unreal Tournament, so with the right mod (along with transferring the music and maps from the original game to the UT folders) it is essentially possible to turn UT into one big "super-game" with a full single ''and'' multiplayer component.
5th Nov '16 7:07:35 AM AM_NK
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One of the most iconic FPS franchises, made by EpicGames. it started as a primarily single-player game, but its multi-player successor, ''Unreal Tournament'', saw such great success that the series has essentially split into three branches:

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One of the most iconic FPS [[FirstPersonShooter FPS]] franchises, made by EpicGames. it started as a primarily single-player game, but its multi-player successor, ''Unreal Tournament'', saw such great success that the series has essentially split into three branches:



* '''Sandbox/UnrealTournament2015''' (A reboot developed by Epic Games, alongside their own mapping/modding community, using the Unreal Engine 4)

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* '''Sandbox/UnrealTournament2015''' '''VideoGame/UnrealTournament4''' (A reboot developed by Epic Games, alongside their own mapping/modding community, using the Unreal Engine 4)
23rd Oct '16 6:44:42 AM DaibhidC
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** '''Unreal: Return to Na Pali,''' an ExpansionPack

to:

** '''Unreal: Return to Na Pali,''' an ExpansionPack[[/index]]ExpansionPack[[index]]
21st Jul '16 2:16:52 PM Fangusu
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* [[ManOfAThousandVoices Girl of a Thousand Voices]]: ''Sioux "[=UnrealGrrl=]" Blue'', who does nearly ALL of the female voices of the Unreal series. May it be a female announcer or a female player, you'll always hear her.

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* [[ManOfAThousandVoices Girl of a Thousand Voices]]: [[WomanOfAThousandVoices]]: ''Sioux "[=UnrealGrrl=]" Blue'', who does nearly ALL of the female voices of the Unreal series. May it be a female announcer or a female player, you'll always hear her.
23rd May '16 8:38:00 AM MarcoPolo250
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* '''VideoGame/UnrealTournament2015''' (2015 reboot made by Epic Games alongside their own mapping/modding community, using the Unreal Engine 4)

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* '''VideoGame/UnrealTournament2015''' (2015 '''Sandbox/UnrealTournament2015''' (A reboot made developed by Epic Games Games, alongside their own mapping/modding community, using the Unreal Engine 4)
16th May '16 9:30:57 PM KyleJacobs
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* '''Unreal Tournament''' (2015 reboot made by Epic Games alongside their own mapping/modding community, using the Unreal Engine 4)

to:

* '''Unreal Tournament''' '''VideoGame/UnrealTournament2015''' (2015 reboot made by Epic Games alongside their own mapping/modding community, using the Unreal Engine 4)
23rd Oct '15 11:14:31 PM jormis29
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The Unreal series fell into obscurity near the end of the last decade, helped along by a number of factors: the rise of team-based / "tactical" shooters (starting with ''VideoGame/{{Counter-Strike}}'' and ending with the current ''VideoGame/{{Call of|Duty}} VideoGame/{{Modern|Warfare}} VideoGame/{{Battlefield}}'' glut), the overwhelming popularity of ''VideoGame/TeamFortress2'' (which combined the strategic elements of the former with Unreal's action-packed and over-the-top vibe), and EpicGames's recent focus on the ''VideoGame/GearsOfWar'' franchise. However, Epic president Mike Capps is quoted as saying that the franchise is due for a revival. Furthermore, the Unreal {{Game Engine}}s, one for each Tournament, have seen extremely widespread use throughout the gaming industry, with dozens of games, in just about every genre, released using Epic's code. (In comparison, only one game ''ever'' has used the ''VideoGame/HaloCombatEvolved'' engine besides ''Halo'' itself and its [[VideoGameRemake Anniversary remake]]--the obscure ''StubbsTheZombie''.)

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The Unreal series fell into obscurity near the end of the last decade, helped along by a number of factors: the rise of team-based / "tactical" shooters (starting with ''VideoGame/{{Counter-Strike}}'' and ending with the current ''VideoGame/{{Call of|Duty}} VideoGame/{{Modern|Warfare}} VideoGame/{{Battlefield}}'' glut), the overwhelming popularity of ''VideoGame/TeamFortress2'' (which combined the strategic elements of the former with Unreal's action-packed and over-the-top vibe), and EpicGames's recent focus on the ''VideoGame/GearsOfWar'' franchise. However, Epic president Mike Capps is quoted as saying that the franchise is due for a revival. Furthermore, the Unreal {{Game Engine}}s, one for each Tournament, have seen extremely widespread use throughout the gaming industry, with dozens of games, in just about every genre, released using Epic's code. (In comparison, only one game ''ever'' has used the ''VideoGame/HaloCombatEvolved'' engine besides ''Halo'' itself and its [[VideoGameRemake Anniversary remake]]--the obscure ''StubbsTheZombie''.''VideoGame/StubbsTheZombie''.)
29th May '15 11:45:40 PM Kadorhal
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** '''Unreal: Return to Na Pali,''' a MissionPackSequel

to:

** '''Unreal: Return to Na Pali,''' a MissionPackSequelan ExpansionPack



* '''Unreal Tournament''' (2014 reboot made by Epic Games alongside their own mapping/modding community, using the Unreal Engine 4)

to:

* '''Unreal Tournament''' (2014 (2015 reboot made by Epic Games alongside their own mapping/modding community, using the Unreal Engine 4)
10th Mar '15 11:01:11 AM AM_NK
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to:

* '''Unreal Tournament''' (2014 reboot made by Epic Games alongside their own mapping/modding community, using the Unreal Engine 4)
4th Aug '14 2:34:04 AM SarothCyngus
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Added DiffLines:

** '''Unreal: Return to Na Pali,''' a MissionPackSequel
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Unreal