History VideoGame / Unreal

21st Jul '16 2:16:52 PM Fangusu
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* [[ManOfAThousandVoices Girl of a Thousand Voices]]: ''Sioux "[=UnrealGrrl=]" Blue'', who does nearly ALL of the female voices of the Unreal series. May it be a female announcer or a female player, you'll always hear her.

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* [[ManOfAThousandVoices Girl of a Thousand Voices]]: [[WomanOfAThousandVoices]]: ''Sioux "[=UnrealGrrl=]" Blue'', who does nearly ALL of the female voices of the Unreal series. May it be a female announcer or a female player, you'll always hear her.
23rd May '16 8:38:00 AM MarcoPolo250
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* '''VideoGame/UnrealTournament2015''' (2015 reboot made by Epic Games alongside their own mapping/modding community, using the Unreal Engine 4)

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* '''VideoGame/UnrealTournament2015''' (2015 '''Sandbox/UnrealTournament2015''' (A reboot made developed by Epic Games Games, alongside their own mapping/modding community, using the Unreal Engine 4)
16th May '16 9:30:57 PM KyleJacobs
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* '''Unreal Tournament''' (2015 reboot made by Epic Games alongside their own mapping/modding community, using the Unreal Engine 4)

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* '''Unreal Tournament''' '''VideoGame/UnrealTournament2015''' (2015 reboot made by Epic Games alongside their own mapping/modding community, using the Unreal Engine 4)
23rd Oct '15 11:14:31 PM jormis29
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The Unreal series fell into obscurity near the end of the last decade, helped along by a number of factors: the rise of team-based / "tactical" shooters (starting with ''VideoGame/{{Counter-Strike}}'' and ending with the current ''VideoGame/{{Call of|Duty}} VideoGame/{{Modern|Warfare}} VideoGame/{{Battlefield}}'' glut), the overwhelming popularity of ''VideoGame/TeamFortress2'' (which combined the strategic elements of the former with Unreal's action-packed and over-the-top vibe), and EpicGames's recent focus on the ''VideoGame/GearsOfWar'' franchise. However, Epic president Mike Capps is quoted as saying that the franchise is due for a revival. Furthermore, the Unreal {{Game Engine}}s, one for each Tournament, have seen extremely widespread use throughout the gaming industry, with dozens of games, in just about every genre, released using Epic's code. (In comparison, only one game ''ever'' has used the ''VideoGame/HaloCombatEvolved'' engine besides ''Halo'' itself and its [[VideoGameRemake Anniversary remake]]--the obscure ''StubbsTheZombie''.)

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The Unreal series fell into obscurity near the end of the last decade, helped along by a number of factors: the rise of team-based / "tactical" shooters (starting with ''VideoGame/{{Counter-Strike}}'' and ending with the current ''VideoGame/{{Call of|Duty}} VideoGame/{{Modern|Warfare}} VideoGame/{{Battlefield}}'' glut), the overwhelming popularity of ''VideoGame/TeamFortress2'' (which combined the strategic elements of the former with Unreal's action-packed and over-the-top vibe), and EpicGames's recent focus on the ''VideoGame/GearsOfWar'' franchise. However, Epic president Mike Capps is quoted as saying that the franchise is due for a revival. Furthermore, the Unreal {{Game Engine}}s, one for each Tournament, have seen extremely widespread use throughout the gaming industry, with dozens of games, in just about every genre, released using Epic's code. (In comparison, only one game ''ever'' has used the ''VideoGame/HaloCombatEvolved'' engine besides ''Halo'' itself and its [[VideoGameRemake Anniversary remake]]--the obscure ''StubbsTheZombie''.''VideoGame/StubbsTheZombie''.)
29th May '15 11:45:40 PM Kadorhal
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** '''Unreal: Return to Na Pali,''' a MissionPackSequel

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** '''Unreal: Return to Na Pali,''' a MissionPackSequelan ExpansionPack



* '''Unreal Tournament''' (2014 reboot made by Epic Games alongside their own mapping/modding community, using the Unreal Engine 4)

to:

* '''Unreal Tournament''' (2014 (2015 reboot made by Epic Games alongside their own mapping/modding community, using the Unreal Engine 4)
10th Mar '15 11:01:11 AM AM_NK
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to:

* '''Unreal Tournament''' (2014 reboot made by Epic Games alongside their own mapping/modding community, using the Unreal Engine 4)
4th Aug '14 2:34:04 AM SarothCyngus
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Added DiffLines:

** '''Unreal: Return to Na Pali,''' a MissionPackSequel
17th Nov '13 9:42:50 AM AM_NK
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* NoOSHACompliance: Many of the factories and buildings visited across the saga.



* ProudWarriorRaceGuy: Normally, the Skaarj. As vicious as they are, they have a code of honor.



* SceneryPorn: Even the older games have such breathtaking scenery in today's era.




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* UpdatedRerelease: Sans some games.
17th Nov '13 9:32:49 AM AM_NK
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Added DiffLines:

* AbnormalAmmo: Many of the weapons use such unconventional ammo.
* AlienBlood: Some creatures bled differently from humans.
* AlienSky: Considering the saga as a whole takes part in an universe...
* ArtificialBrilliance: Most of the franchise's [=AIs=] are a challenge even by today's standards.
* ArtificialLimbs: Some characters feature this.
* AwesomeButImpractical: At least one weapon per game falls into this.
* BlatantItemPlacement: Especially in the multiplayer games.
* BodyArmorAsHitPoints.


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* DifficultButAwesome: At least one weapon per game falls into this.
* EndingTropes: Normally of the [[BittersweetEnding bittersweet]] variant. Comes with an universe based on GreyAndGrayMorality.


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* GangstaStyle: Mostly done with the starter weapon or a weaker one.
* GatlingGood: At least one weapon per game falls into this.
* HitScan: At least one weapon per game falls into this.


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* MoreDakka: At least many weapons per game fall into this.
* PainfullySlowProjectile: Some weapons fall into this, even in the multiplayer games.
* QuadDamage: One per game.
17th Nov '13 9:13:02 AM AM_NK
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!!The series in general provides examples of:
* ArtEvolution: Comes with an evolving engine. Compare, for example, the [[http://img717.imageshack.us/img717/4930/deck161.jpg Unreal]] and [[http://img40.imageshack.us/img40/4930/deck161.jpg UT]] (both running on the Unreal Engine 1) versions of the Deck map with [[http://img138.imageshack.us/img138/7615/deck17.jpg UT2004]] (running in Unreal Engine 2) and [[http://img696.imageshack.us/img696/6318/deck1.jpg UT3]] (running in the Unreal Engine 3) versions of the same map.
* CompilationRerelease:
** ''Totally Unreal'': Unreal + Unreal Tournament
** ''Unreal Gold'': Unreal + Return To Na Pali
** ''Unreal Anthology'': Unreal Gold + Unreal Tournament GOTY Edition + Unreal II (plus the multiplayer expansion XMP) + Unreal Tournament 2004: ECE Edition. [[note]]Unfortunately, Midway couldn't get the rights to publish the mods.[[/note]]
** ''Unreal Deal Pack'': Unreal Gold + Unreal Tournament GOTY + Unreal II (without XMP this time) + Unreal Tournament 2004: ECE Edition (again without the mods, but with the community bonus pack maps) + Unreal Tournament III Black.

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!!The !Recurring tropes for the series in general provides examples of:
* ArtEvolution: Comes with an evolving engine. Compare, for example, the [[http://img717.imageshack.us/img717/4930/deck161.jpg Unreal]] and [[http://img40.imageshack.us/img40/4930/deck161.jpg UT]] (both running on the Unreal Engine 1) versions of the Deck map with [[http://img138.imageshack.us/img138/7615/deck17.jpg UT2004]] (running in Unreal Engine 2) and [[http://img696.imageshack.us/img696/6318/deck1.jpg UT3]] (running in the Unreal Engine 3) versions of the same map.
* CompilationRerelease:
** ''Totally Unreal'': Unreal + Unreal Tournament
** ''Unreal Gold'': Unreal + Return To Na Pali
** ''Unreal Anthology'': Unreal Gold + Unreal Tournament GOTY Edition + Unreal II (plus the multiplayer expansion XMP) + Unreal Tournament 2004: ECE Edition. [[note]]Unfortunately, Midway couldn't get the rights to publish the mods.[[/note]]
** ''Unreal Deal Pack'': Unreal Gold + Unreal Tournament GOTY + Unreal II (without XMP this time) + Unreal Tournament 2004: ECE Edition (again without the mods, but with the community bonus pack maps) + Unreal Tournament III Black.
include:



* [[CrapsackWorld Crapsack Universe]]: Well... let's just say that, across the series, the Unreal universe's setting it's the Earth extremely DarkerAndEdgier, and that's being generous.

to:

* [[CrapsackWorld Crapsack Universe]]: CrapsackWorld: Well... let's just say that, across the series, the Unreal universe's setting it's the Earth extremely DarkerAndEdgier, and that's being generous.



* [[ExcusePlot Excuse Universe]]
* GameMod: THE series for mods outside of ''VideoGame/{{Half-Life}}''. Both the Singleplayer and multiplayer side of the franchise have seen a large quantity of high-quality releases, due largely to the fact that it was the first game that didn't require knowledge of C programming to make a mod. Unreal 1 featured [=UnrealScript=], which was simpler and less complex than C, and the main game itself was written in [=UnrealScript=], which gave people a strong example to look at. In short, there will be at least one person using a custom model on your map.\\
\\
And if your mod is good enough, this goes even farther, since Epic Games has made in the past many {{Updated Rerelease}}s which included many community-made mods, and, starting from ''2003'', the ''1 Million Dollar Make Something Unreal'' modding contests that have spawned several commercial games like ''VideoGame/KillingFloor'' and ''VideoGame/RedOrchestra''.
* [[ManOfAThousandVoices Girl of a Thousand Voices]]: ''Sioux "[=UnrealGrrl=]" Blue'', who does nearly ALL of the female voices of the Unreal series. May it be a female announcer or a female player, you'll always hear her.
* GreyAndGrayMorality: A common topic on the franchise as a whole. There's no such thing as "100% good" or "100% evil" characters; all of them are guided by their own interests. For example, the Skaarj are militant bastards who enslave weaker species, but all have [[ProudWarriorRaceGuy a sense of honour]].
* LazyArtist: Many of the ''Unreal Tournament'' (and some of the few ''Unreal'') remakes for ''Unreal Tournament 2004'', excluding those from artists such as Yournan or the people behind the "Community Bonus Packs" or the two "Flag Packs", are just direct ports of their original versions, without any visible change in the scale or even the sounds and textures.
** Taken UpToEleven with ports of items from ''Unreal Tournament'' all the way to ''Unreal Tournament III''. They tend to look '''really''' ugly in comparison to the decade-younger graphics of UT3.
* LivingGasbag: The creatures called Gasbags and Giant Gasbags are basically balloons with tiny arms and big eyes, which float towards you slowly and shoot fireballs.
* [[LoadsAndLoadsOfCharacters Loads And Loads Of]] [[strike:[[LoadsAndLoadsOfCharacters Characters]]]] [[LoadsAndLoadsOfCharacters Skins and Models]]: And how!
* PlanetTerra: The Skaarj call humans Terrans.

to:

* [[ExcusePlot Excuse Universe]]
* GameMod: THE series for mods outside of ''VideoGame/{{Half-Life}}''. Both the Singleplayer and multiplayer side of the franchise have seen a large quantity of high-quality releases, due largely to the fact that it was the first game that didn't require knowledge of C programming to make a mod. Unreal 1 featured [=UnrealScript=], which was simpler and less complex than C, and the main game itself was written in [=UnrealScript=], which gave people a strong example to look at. In short, there will be at least one person using a custom model on your map.\\
\\
And if your mod is good enough, this goes even farther, since Epic Games has made in the past many {{Updated Rerelease}}s which included many community-made mods, and, starting from ''2003'', the ''1 Million Dollar Make Something Unreal'' modding contests that have spawned several commercial games like ''VideoGame/KillingFloor'' and ''VideoGame/RedOrchestra''.
* [[ManOfAThousandVoices Girl of a Thousand Voices]]: ''Sioux "[=UnrealGrrl=]" Blue'', who does nearly ALL of the female voices of the Unreal series. May it be a female announcer or a female player, you'll always hear her.
* GreyAndGrayMorality: A common topic on the franchise as a whole. There's no such thing as "100% good" or "100% evil" characters; all of them are guided by their own interests. For example, the Skaarj are militant bastards who enslave weaker species, but all have [[ProudWarriorRaceGuy a sense of honour]].
ExcusePlot
* LazyArtist: Many In spite of the ''Unreal Tournament'' (and some of the few ''Unreal'') remakes for ''Unreal Tournament 2004'', excluding those newer engines' features, there are many old stuff taken from artists such as Yournan or the people behind the "Community Bonus Packs" or the two "Flag Packs", are just direct ports of their original versions, without any visible change in the scale or even the sounds and textures.
** Taken UpToEleven with ports of items from ''Unreal Tournament'' all the way to ''Unreal Tournament III''. They tend to look '''really''' ugly in comparison to the decade-younger graphics of UT3.
previous games.
* LivingGasbag: The creatures called Gasbags and Giant Gasbags are basically balloons with tiny arms and big eyes, which float towards you slowly and shoot fireballs.
* [[LoadsAndLoadsOfCharacters Loads And Loads Of]] [[strike:[[LoadsAndLoadsOfCharacters Characters]]]] [[LoadsAndLoadsOfCharacters Skins and Models]]: And how!
* PlanetTerra: The Skaarj call humans Terrans.
LoadsAndLoadsOfCharacters



* TheManyDeathsOfYou: Especially with the multiplayer games, what with the players being able to shoot themselves in the foot, being crushed or drowned in water, lava, slime.

!Tropes found across the series include:
* ArtEvolution: Comes with an evolving engine. Compare, for example, the [[http://img717.imageshack.us/img717/4930/deck161.jpg Unreal]] and [[http://img40.imageshack.us/img40/4930/deck161.jpg UT]] (both running on the Unreal Engine 1) versions of the Deck map with [[http://img138.imageshack.us/img138/7615/deck17.jpg UT2004]] (running in Unreal Engine 2) and [[http://img696.imageshack.us/img696/6318/deck1.jpg UT3]] (running in the Unreal Engine 3) versions of the same map.
* CompilationRerelease:
** ''Totally Unreal'': Unreal + Unreal Tournament
** ''Unreal Gold'': Unreal + Return To Na Pali
** ''Unreal Anthology'': Unreal Gold + Unreal Tournament GOTY Edition + Unreal II (plus the multiplayer expansion XMP) + Unreal Tournament 2004: ECE Edition. [[note]]Unfortunately, Midway couldn't get the rights to publish the mods.[[/note]]
** ''Unreal Deal Pack'': Unreal Gold + Unreal Tournament GOTY + Unreal II (without XMP this time) + Unreal Tournament 2004: ECE Edition (again without the mods, but with the community bonus pack maps) + Unreal Tournament III Black.
* GameMod: THE series for mods outside of ''VideoGame/{{Half-Life}}''. Both the Singleplayer and multiplayer side of the franchise have seen a large quantity of high-quality releases, due largely to the fact that it was the first game that didn't require knowledge of C programming to make a mod. Unreal 1 featured [=UnrealScript=], which was simpler and less complex than C, and the main game itself was written in [=UnrealScript=], which gave people a strong example to look at. In short, there will be at least one person using a custom model on your map.\\
\\
And if your mod is good enough, this goes even farther, since Epic Games has made in the past many {{Updated Rerelease}}s which included many community-made mods, and, starting from ''2003'', the ''1 Million Dollar Make Something Unreal'' modding contests that have spawned several commercial games like ''VideoGame/KillingFloor'' and ''VideoGame/RedOrchestra''.
* [[ManOfAThousandVoices Girl of a Thousand Voices]]: ''Sioux "[=UnrealGrrl=]" Blue'', who does nearly ALL of the female voices of the Unreal series. May it be a female announcer or a female player, you'll always hear her.
* GreyAndGrayMorality: A common topic on the franchise as a whole. There's no such thing as "100% good" or "100% evil" characters; all of them are guided by their own interests.



* WolverinePublicity: Starting from ''Unreal Tournament 2003'', expect to find Malcolm in any and every Unreal game, even if it's just a short cameo.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Unreal