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* CarChaseShootOut: Drake and Elena managed to get their hands on the map the bad guys had and make a run for it after Elena busts Drake from a prison. Prompting a chase through the jungle with Eddy's goons on their tail and Drake to fend them off while Elena drives.
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Professional treasure hunter Nathan Drake, an alleged descendant of the explorer UsefulNotes/SirFrancisDrake, along with his old friend and mentor, Victor "Sully" Sullivan, and Elena Fisher, a photojournalist who's employer he has tricked into financing his expedition under false pretences, explores an abandoned island in the belief that Francis Drake faked his death in order to hide the vast fortunes of [[CityOfGold El Dorado]]. The situation is made more complicated by the fact that gang of pirates and mercenaries has also set their sights on the treasure.

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Professional treasure hunter Nathan Drake, an alleged descendant of the explorer UsefulNotes/SirFrancisDrake, along with his old friend and mentor, Victor "Sully" Sullivan, and Elena Fisher, a photojournalist who's whose employer he has tricked into financing his expedition under false pretences, explores an abandoned island in the belief that Francis Drake faked his death in order to hide the vast fortunes of [[CityOfGold El Dorado]]. The situation is made more complicated by the fact that gang of pirates and mercenaries has also set their sights on the treasure.
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* TropicalIslandAdventure: The majority of the game takes place on a tropical island in the South Pacific called Versteckte Insel.

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* TropicalIslandAdventure: The majority of the game takes place on a tropical island in the South Pacific near Peru called Versteckte Insel.
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* TropicalIslandAdventure: The majority of the game takes place on a tropical island in the South Pacific close to Indonesia called Versteckte Insel.

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* TropicalIslandAdventure: The majority of the game takes place on a tropical island in the South Pacific close to Indonesia called Versteckte Insel.

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* RealityEnsues: At one point, Nate speaks in Bahasa Indonesian to trick some guards to open a gate. While he is capable of speaking the language, his non-native accent immediately gives him away.


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* SurprisinglyRealisticOutcome: At one point, Nate speaks in Bahasa Indonesian to trick some guards to open a gate. While he is capable of speaking the language, his non-native accent immediately gives him away.
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** Gunplay also has some minor differences, such as there being no option to adjust the zoom of a weapon, and SIXAXIS-based grenade controls. The {{PlayStation}}4 remaster would remove the latter feature and remap grenades to the analog stick.

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** Gunplay also has some minor differences, such as there being no option to adjust the zoom of a weapon, and SIXAXIS-based grenade controls. The {{PlayStation}}4 UsefulNotes/PlayStation4 remaster would remove the latter feature and remap grenades to the analog stick.
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* TropicalIslandAdventure: The majority of the game takes place on a tropical island in the South Pacific called Versteckte Insel.

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* TropicalIslandAdventure: The majority of the game takes place on a tropical island in the South Pacific close to Indonesia called Versteckte Insel.

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Fixing indentation, deleting conversation, moving entry from the Characters page.


* {{Foreshadowing}}: The existence of [[spoiler:the Descendants]] was foreshadowed from the very moment Nate landed on the island. Aside from Eddy mentioning that [[spoiler:his men are being killed by an unknown presence, Nate found several spike traps around the island and deduced something with two toes had been chewing on the victim. Upon discovering one of the traps, Nate realizes that the area he is had become quiet and believes that he and Elena are being watched, with the camera shifting to the mysterious stalker's POV]].
** It gets more subtly foreshadowed even earlier, when Nate finds the remains of the U-Boat captain. Though the body is extremely decayed, Nate still noted that he's been "ripped to shreds."

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* {{Foreshadowing}}: The existence of [[spoiler:the Descendants]] was foreshadowed from throughout the very moment Nate landed on the island. entire game.
**
Aside from Eddy mentioning that [[spoiler:his men are being killed by an unknown presence, Nate found several spike traps around the island and deduced something with two toes had been chewing on the victim. Upon discovering one of the traps, Nate realizes that the area he is had become quiet and believes that he and Elena are being watched, with the camera shifting to the mysterious stalker's POV]].
** It gets more subtly foreshadowed even earlier, when When Nate finds the remains of the U-Boat captain. Though the body is extremely decayed, Nate still noted captain, he notes that he's been "ripped to shreds."shreds" and wonders what could have caused that.
** At the beginning of the game, Sully finds carvings of what appear to be deformed humans bowing before El Dorado (or where it used to be, anyway).
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Not a spoiler.


* BookEnds: [[spoiler:The game starts and ends on a boat.]]

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* BookEnds: [[spoiler:The The game starts and ends on a boat.]]
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** The gameplay is much more akin to ''VideoGame/GearsOfWar'' than the subsequent ''Uncharted'' entries, and mostly consists of taking on large groups of enemies, with adventure and exploration segments occasionally breaking up the action sequences. The subsequent games in the series gave much more equal prominence to the two gameplay types, eventually tilting towards the adventure style as it progressed. The stealth mechanics that appeared in the next game are also entirely absent here, and killing any enemy, regardless of how you do it, will instantly alert every other enemy in the area to your presence (not that there are many instances where just entering a new area doesn't immediately do that, anyway).
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* RuthlessModernPirates: The pirates that attack Nate and Elena at the very beginning of the game, as well as Eddy Raja and his crew.

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* %%* RuthlessModernPirates: The pirates that attack Nate and Elena at the very beginning of the game, as well as Eddy Raja and his crew.
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* RuthlessModernPirates: The pirates that attack Nate and Elena at the very beginning of the game, as well as Eddy Raja and his crew.
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* BackToBackBadasses: [[spoiler:Drake and Eddy, when they're [[EnemyMine forced to team up]] against the Descendants]].


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* BigBad: Gabriel Roman, the LoanShark to whom Sully owes money and who intends on obtaining El Dorado by any means necessary. [[spoiler:He is later supplanted by [[TheDragon Navarro]], who [[DragonAscendant goes on]] to become the FinalBoss]].
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* WhatMeasureIsARedshirt: Eddy lampshades this, and seemed genuinely upset and concerned about his mens' wellbeing as they were being killed off by Drake [[spoiler: and the descendants]].

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* WhatMeasureIsARedshirt: WhatMeasureIsAMook: Eddy lampshades this, and seemed genuinely upset and concerned about his mens' wellbeing as they were being killed off by Drake [[spoiler: and the descendants]].
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* WhatMeasureIsARedshirt: Eddy lampshades this, and seemed genuinely upset and concerned about his mens' wellbeing as they were being killed off by Drake [[spoiler: and the descendants]].
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->"There must be a beginning of any great matter, but the continuing unto the end until it be thoroughly finished yields the true glory."

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->"There ->''"There must be a beginning of any great matter, but the continuing unto the end until it be thoroughly finished yields the true glory.""''
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*HandWave: Early on, Nate and Sully find the remains of a Nazi U-Boat resting at bottom of a waterfall. Sully comments that it must have come up the river during the rainy season and gotten stuck. Considering the geography of the area and the size of the river this is... unlikely, but neither Nate nor Sully dwells on the details.
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* RealityEnsues: At one point, Nate speaks in Bahasa Indonesian to trick some guards to open a gate. While he is capable of speaking the language, his non-native accent immediately gives him away.
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None


* TropicalIslandAdventure: The majority of the game takes place on a tropical island called Versteckte Insel.

to:

* TropicalIslandAdventure: The majority of the game takes place on a tropical island in the South Pacific called Versteckte Insel.
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None

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** It gets more subtly foreshadowed even earlier, when Nate finds the remains of the U-Boat captain. Though the body is extremely decayed, Nate still noted that he's been "ripped to shreds."
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** This is the only game that does not feature Nathan's personal journal. Instead, Nate relies solely on Francis Drake's journal and map to figure out the game's puzzles. Later games would integrate all historical maps and letters into Nate's journal, which can be flipped through at will. This is not possible with Francis Drake's journal, where you can only inspect the page relevant to the puzzle at hand.
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** Gunplay also has some minor differences, such as there being no option to adjust the zoom of a weapon, and {{Waggle}}-based grenade controls. The {{PlayStation}}4 remaster would remove the latter feature and remap grenades to the analog stick.

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** Gunplay also has some minor differences, such as there being no option to adjust the zoom of a weapon, and {{Waggle}}-based SIXAXIS-based grenade controls. The {{PlayStation}}4 remaster would remove the latter feature and remap grenades to the analog stick.
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** Elena herself is a much more gung-ho and reckless character here than she would be later on. After crash-landing on the island, she heads straight for the Spanish fortress without bothering to regroup with Nate, forcing him to fight through hordes of pirates until he can find her. Later on, it's ''Nate'' who decides to abandon the quest so that they can both make it out alive, while ''Elena'' tries to goad him into continuing, and it's only when she discovers that Sully's alive that Nate is convinced to carry on. From ''VideoGame/Uncharted2'' onwards the dynamic was reversed, Elena's more recognizable characterization as the voice of reason who pushed back against Nate's recklessness being established and serving as the basis of their development in further games.

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** Elena herself is a much more gung-ho and reckless character here than she would be later on. After crash-landing on the island, she heads straight for the Spanish fortress without bothering to regroup with Nate, forcing him to fight through hordes of pirates until he can find her. Later on, it's ''Nate'' who decides to abandon the quest so that they can both make it out alive, while ''Elena'' tries to goad him into continuing, and it's only when she discovers that Sully's alive that Nate is convinced to carry on. From ''VideoGame/Uncharted2'' onwards the dynamic was reversed, with Elena's more recognizable characterization as the voice of reason who pushed back against Nate's recklessness being established and serving as the basis of their development in further games.
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** The dynamic between Nathan and Sully is not fully formed yet, here more like business partners and friends as opposed to Sully's more recognizable ParentalSubstitute role; Sully's DisneyDeath early on is handled relatively calmly by Nate, a much different reaction from how he would respond in a similar scenario later in the series. Furthermore, when Nate does discover Sully is alive and working with Roman (implying he's turned traitor) he is reluctant to believe Sully could be a backstabber but nonetheless confronts him about this after rescuing him, something that seems out of place given their characterization in the sequels.

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** The dynamic between Nathan and Sully is not fully formed yet, here more like business partners and friends as opposed to Sully's more recognizable ParentalSubstitute role; Sully's DisneyDeath early on is handled relatively calmly by Nate, a much different reaction from how he would respond in a similar scenario later in the series. Furthermore, when Nate does discover Sully is alive and working with Roman (implying ([[FakeDefector implying he's turned traitor) traitor]]) he is reluctant to believe Sully could be a backstabber but nonetheless confronts him about this after rescuing him, something that seems out of place given their characterization in the sequels.
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** Gunplay also has some minor differences, such as there being no option to adjust the zoom of a weapon, and {{Waggle}}-based grenade controls. The PlayStation4 remaster would remove the latter feature and remap grenades to the analog stick.

to:

** Gunplay also has some minor differences, such as there being no option to adjust the zoom of a weapon, and {{Waggle}}-based grenade controls. The PlayStation4 {{PlayStation}}4 remaster would remove the latter feature and remap grenades to the analog stick.
Is there an issue? Send a MessageReason:
None


** Gunplay also has some minor differences, such as there being no option to adjust the zoom of a weapon, and [[Waggle}}-based grenade controls. The PS4 remaster would remove the latter feature and remap grenades to the analog stick.

to:

** Gunplay also has some minor differences, such as there being no option to adjust the zoom of a weapon, and [[Waggle}}-based {{Waggle}}-based grenade controls. The PS4 PlayStation4 remaster would remove the latter feature and remap grenades to the analog stick.

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* EarlyInstallmentWeirdness: Not a globe-trotting adventure like its successors, and the dynamic between Nathan and Sully is not fully formed yet, here more like business partners and friends as opposed to Sully's more recognizable ParentalSubstitute role; Sully's DisneyDeath early on is forgotten relatively quick by Nate, a much different reaction from how he would respond in a similar scenario later in the series. Nathan is also more of a devil-may-care wisecracker here compared to the sequels where he is more mature and concerned about the situations and consequences he finds himself in, and his voice is pitched a little higher than the rest of the series.

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* EarlyInstallmentWeirdness: Not EarlyInstallmentWeirdness:
** ''Drake's Fortune'' is not
a globe-trotting adventure like its successors, and with almost the entire game taking place around the coast of Panama where El Dorado is located.
** The
dynamic between Nathan and Sully is not fully formed yet, here more like business partners and friends as opposed to Sully's more recognizable ParentalSubstitute role; Sully's DisneyDeath early on is forgotten handled relatively quick calmly by Nate, a much different reaction from how he would respond in a similar scenario later in the series. Furthermore, when Nate does discover Sully is alive and working with Roman (implying he's turned traitor) he is reluctant to believe Sully could be a backstabber but nonetheless confronts him about this after rescuing him, something that seems out of place given their characterization in the sequels.
**
Nathan is also more of a devil-may-care wisecracker here compared to in the opening levels of the game, though after Sully's apparent death and the escalating danger of the hunt he does start to wonder whether pushing on is worth it. The sequels where he is are more mature consistent in portraying him as cautious and concerned about circumspect from the situations and consequences he finds himself in, outset, and his voice is pitched a little higher here than in the rest of the series. series.
** Elena herself is a much more gung-ho and reckless character here than she would be later on. After crash-landing on the island, she heads straight for the Spanish fortress without bothering to regroup with Nate, forcing him to fight through hordes of pirates until he can find her. Later on, it's ''Nate'' who decides to abandon the quest so that they can both make it out alive, while ''Elena'' tries to goad him into continuing, and it's only when she discovers that Sully's alive that Nate is convinced to carry on. From ''VideoGame/Uncharted2'' onwards the dynamic was reversed, Elena's more recognizable characterization as the voice of reason who pushed back against Nate's recklessness being established and serving as the basis of their development in further games.
** The melee combat mechanics consisted of a combo system (an easier Fast-and-Furious combo and a harder Brutal combo) and no evasion or blocking mechanics; either your combo succeeded in defeating the enemy, or you took damage from their counterattack. ''VideoGame/Uncharted2'' would completely revamp the system and serve as the foundation for melee combat throughout the rest of the series.
** Gunplay also has some minor differences, such as there being no option to adjust the zoom of a weapon, and [[Waggle}}-based grenade controls. The PS4 remaster would remove the latter feature and remap grenades to the analog stick.
** This is the only mainline ''Uncharted'' title to have absolutely no multiplayer component.
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* InstantIllness: In chapter 21, it's shown that [[spoiler:the El Dorado virus mutates the host in a matter of seconds. Roman is shown inhaling the dust inside the sarcophagus, coughing profusely and transforming into a screeching, rabid monster in the span of a single cutscene]].

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* BlackEyesOfCrazy: Those who are [[spoiler:infected by the El Dorado virus]] immediately develop pitch black sclera and dark spots around the eyelids. [[spoiler:The infectee will also be reduced to a feral state, becoming highly aggressive, losing the ability to speak and gradualy reverting to a quadrupedal stance]].



* BodyHorror: When [[spoiler:the virus kept inside the statue of El Dorado makes contact with someone, it instantly turns them into a bloodied mouthed, pale eyed zombie.]]

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* BodyHorror: When [[spoiler:the virus kept inside the statue of El Dorado makes contact with someone, it instantly turns them into a bloodied mouthed, pale eyed zombie.mutant with pitch black eyes.]]
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* MeleeATrois: In chapters 19 through 21, there is a three-way war between Nathan, Roman's forces and [[spoiler:the feral descendants]]. The player must traverse the levels shooting down enemies from the two factions, but both opposing forces will also be fighting against each other.

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