History VideoGame / UltimaUnderworld

4th Oct '16 3:47:49 PM Pinokio
Is there an issue? Send a Message

Added DiffLines:

* {{Interquel}}: ''Labyrinth of Worlds'' is set between ''VideoGame/UltimaVII'' and ''VideoGame/UltimaVIIPartII'', though it ignores the inventory of the preceding game which plays a part in the following game.
5th Aug '16 9:21:26 PM SailorTardis
Is there an issue? Send a Message

Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ultima_underworld_cover.png]]
30th Jul '16 3:45:43 AM Morgenthaler
Is there an issue? Send a Message


The first game is almost completely disconnected from the continuity of the main series, involving the Avatar DungeonCrawling through the eponymous Abyss with the goal of rescuing a baron's daughter. The sequel is more closely connected to the series, featuring [=NPCs=] from previous games and a storyline that takes place between the events of ''UltimaVII'' and ''UltimaVIIPartII'', and which fills in a lot of the [[BigBad Guardian's]] backstory.

to:

The first game is almost completely disconnected from the continuity of the main series, involving the Avatar DungeonCrawling through the eponymous Abyss with the goal of rescuing a baron's daughter. The sequel is more closely connected to the series, featuring [=NPCs=] from previous games and a storyline that takes place between the events of ''UltimaVII'' ''VideoGame/UltimaVII'' and ''UltimaVIIPartII'', ''VideoGame/UltimaVIIPartII'', and which fills in a lot of the [[BigBad Guardian's]] backstory.
19th May '16 7:39:27 PM timotaka
Is there an issue? Send a Message


** AllThereInTheManual: Despite no references in this game, the castle's sewers are actually a primordial dungeon, Hythloth, which was either there before the sewers accidentally opened it up or they were placed there to seal them off, depending on the story.

to:

** AllThereInTheManual: Despite no references in this game, the castle's sewers are actually a primordial dungeon, Hythloth, which was either there before the sewers accidentally opened it up or they were placed there to seal them off, depending on the story. ''Ultima VI'' actually had the sewers of the castle connect to natural caves which reached all the way to Buccaneer's Den.
16th Mar '16 2:57:50 AM timotaka
Is there an issue? Send a Message


* PowerNullifier: The Guardian's spell has this effect on Britannia to an extent: any spell above the fourth circle (there are eight) cannot be cast, although wands, scrolls and potions still work fine.

to:

* PowerNullifier: The Guardian's spell has this effect on Britannia to an extent: any spell above the fourth circle (there are eight) cannot be cast, although wands, scrolls and potions still work fine. It even prevents Lord British's usual free healing services.
23rd Feb '16 2:22:55 PM etmoonshade
Is there an issue? Send a Message


* {{Defictionalisation}}: [[http://www.dc.state.fl.us/pub/compass/0305/2.html Apparently]], the Florida Department of Corrections encourages security guards to live by the virtues of the Guardian as outlined in Underworld 2. Evidently, no one told them that the Guardian is the ''villain'', and that his virtues are the groundwork for a fascist society.[[note]]This isn't political commentary either. From the bottom of the page: "These virtues were excerpted and adapted from "The Virtues of the Guardian of Killgorn Keep" created by John Hosie."[[/note]]

to:

* {{Defictionalisation}}: [[http://www.[[http://web.archive.org/web/20110806045235/http://www.dc.state.fl.us/pub/compass/0305/2.html Apparently]], the Florida Department of Corrections encourages security guards to live by the virtues of the Guardian as outlined in Underworld 2. Evidently, no one told them that the Guardian is the ''villain'', and that his virtues are the groundwork for a fascist society.[[note]]This isn't political commentary either. From the bottom of the page: "These virtues were excerpted and adapted from "The Virtues of the Guardian of Killgorn Keep" created by John Hosie."[[/note]]
23rd Feb '16 2:17:37 PM etmoonshade
Is there an issue? Send a Message


* {{Defictionalisation}}: [[http://www.dc.state.fl.us/pub/compass/0305/2.html Apparently]], the Florida Department of Corrections encourages security guards to live by the virtues of the Guardian as outlined in Underworld 2. Evidently, no one told them that the Guardian is the ''villain'', and that his virtues are the groundwork for a fascist society.

to:

* {{Defictionalisation}}: [[http://www.dc.state.fl.us/pub/compass/0305/2.html Apparently]], the Florida Department of Corrections encourages security guards to live by the virtues of the Guardian as outlined in Underworld 2. Evidently, no one told them that the Guardian is the ''villain'', and that his virtues are the groundwork for a fascist society.[[note]]This isn't political commentary either. From the bottom of the page: "These virtues were excerpted and adapted from "The Virtues of the Guardian of Killgorn Keep" created by John Hosie."[[/note]]
19th Jan '16 12:23:31 PM ThallianGold
Is there an issue? Send a Message

Added DiffLines:

** Collecting all useful items (such as weapons, food, and gold) is quite possible in the first game, especially with a maximized Barter skill. There's no point to this, other to essentially ensure that civilization in the Abyss collapses without you.
19th Jan '16 12:14:00 PM ThallianGold
Is there an issue? Send a Message

Added DiffLines:

** AllThereInTheManual: Despite no references in this game, the castle's sewers are actually a primordial dungeon, Hythloth, which was either there before the sewers accidentally opened it up or they were placed there to seal them off, depending on the story.


Added DiffLines:

** With sufficiently high skills, it's also possible to destroy Killorn Keep before you're meant to know it's even an option. While the game doesn't technically break, the story definitely does, relying on details and conversations that could no longer happen.


Added DiffLines:

** With sufficient barter skill in the first game, you can convince anyone of clearly ridiculous trades, such as one gold piece being more valuable than five. Since you don't save anyone from the Abyss when you leave it, you can crash the economy and buy out all reliable food, weapons, and gold before leaving. [[InferredHolocaust Notably, almost none of the intelligent races are ever mentioned again in subsequent games.]]
27th Oct '15 4:08:10 AM DoktorvonEurotrash
Is there an issue? Send a Message

Added DiffLines:

* FaceHeelTurn: Rodrick the Chaos Knight in the first game is a formerly honourable member of the Knights of the Crux Ansata who went rogue.
This list shows the last 10 events of 42. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.UltimaUnderworld