History VideoGame / UltimaUnderworld

11th Jul '17 11:12:34 PM Koveras
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The ''Underworld'' games are notable for being early examples of true 3D environments, predating [[TwoPointFiveD quasi-3D]] {{First Person Shooter}}s such as ''VideoGame/Wolfenstein3D'' and ''VideoGame/{{Doom}}''.

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The ''Underworld'' games are notable for being early examples of true 3D environments, predating [[TwoPointFiveD quasi-3D]] {{First Person Shooter}}s such as ''VideoGame/Wolfenstein3D'' and ''VideoGame/{{Doom}}''.
''VideoGame/{{Doom}}''. They are also regarded as the {{Ur Example}}s of the ImmersiveSim genre.
25th Jun '17 10:00:03 AM Piterpicher
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** ''ComicStrip/CalvinAndHobbes'', Creator/HPLovecraft , Creator/MontyPython and ''QBert'' are just a few that come readily to mind.

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** ''ComicStrip/CalvinAndHobbes'', Creator/HPLovecraft , Creator/MontyPython and ''QBert'' ''VideoGame/QBert'' are just a few that come readily to mind.
17th Jun '17 5:24:57 AM DoktorvonEurotrash
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* NiceJobBreakingItHero: The sorcerer villain of the first game planned to sacrifice the Baron's daughter -- but only as a means to complete the ritual necessary to prevent an immortal, invulnerable demon from entering the world. When you kill the wizard and save the comely maiden, you unintentionally task yourself with discovering a new means to hold back a demonic, world-destroying murder-machine.

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* NiceJobBreakingItHero: The sorcerer villain of the first game planned to sacrifice the Baron's daughter -- but [[spoiler:but only as a means to complete the ritual necessary to prevent an immortal, invulnerable demon from entering the world. When you kill the wizard and save the comely maiden, you unintentionally task yourself with discovering a new means to hold back a demonic, world-destroying murder-machine.]]


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* WellIntentionedExtremist: In the first game, [[spoiler:Tyball only wants to sacrifice Arial in order to stop the Slasher of Veils from destroying Britannia. You don't find this out until you've already killed him.]]
20th May '17 10:00:56 AM nombretomado
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Two first-person ActionRPG spinoffs of the ''{{Ultima}}'' series, developed by {{Creator/Looking Glass Studios}}:

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Two first-person ActionRPG spinoffs of the ''{{Ultima}}'' ''VideoGame/{{Ultima}}'' series, developed by {{Creator/Looking Glass Studios}}:
10th Feb '17 4:28:07 PM DoktorvonEurotrash
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* OurGhoulsAreCreepier: The Exiles in the first game. They are not actually undead, but have been mutated by the dark powers of the Abyss, and [[ImAHumanitarian have no qualms about eating fellow sapients]].
8th Feb '17 6:56:08 AM OlfinBedwere
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* AbortedArc: In an obvious SequelHook, in the second game Fissif claims that former Fellowship members are gathering on Buccaneer's Den. What they are plotting there is never revealed, as they didn't make an Underworld 3.

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* AbortedArc: In an obvious SequelHook, in the second game Fissif claims that former Fellowship members are gathering on Buccaneer's Den. What they are plotting there is never revealed, as they didn't make an Underworld 3.3, and the next main series game (''[[VideoGame/UltimaVIIPartII Serpent Isle]]'') goes with a different plot.
8th Feb '17 6:53:59 AM OlfinBedwere
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* SequelDifficultySpike: The second game is a lot harder than the first, at least in the early stages, as even the enemies that you encounter early on are capable of inflicting a OneHitKill on you. Once you've managed to level up the difficulty evens out a lot, but actually doing so without getting slaughtered can be tricky.
31st Dec '16 2:24:30 PM Aquillion
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* PlotCoupon: There are eight artifacts in the first game, corresponding to the Eight Virtues, and which are necessary to defeat the demon.
** Some of them are quite useful, such as the Sword of Justice (mentioned above, it's an unbreakable, relatively strong sword in a game where repairing equipment is the primary money sink), the Shield of Valor (another unbreakable item, it's as good as a high-level shield), and the Taper of Sacrifice (a light source that will never burn out, though it provides the least amount of illumination other than darkness). The rest are just nice to have, but don't do anything.

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* PlotCoupon: PlotCoupon:
**
There are eight [[ArcNumber eight]] artifacts in the first game, corresponding to the Eight Virtues, and which are necessary to defeat the demon.
**
demon. Some of them are quite useful, such as the Sword of Justice (mentioned above, it's an unbreakable, relatively strong sword in a game where repairing equipment is the primary money sink), the Shield of Valor (another unbreakable item, it's as good as a high-level shield), and the Taper of Sacrifice (a light source that will never burn out, though it provides the least amount of illumination other than darkness). The rest are just nice to have, but don't do anything.anything.
** The second game has eight blackrock stones, used to unlock new worlds, as well as a number of items needed to employ the scheme that ultimately frees the castle.
31st Dec '16 2:22:32 PM Aquillion
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* PurelyAestheticGender

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* PurelyAestheticGenderPurelyAestheticGender: As is normal for the Ultima series.



* RodentsOfUnusualSize

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* RodentsOfUnusualSizeRodentsOfUnusualSize: An early enemy in both games.
31st Dec '16 2:20:09 PM Aquillion
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* SchmuckBait: The first game has a dead end with a switch and a warning not to flip it. Doing so summons a rat for each flip. The rats do run out eventually, but you can summon a lot of them.

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* SchmuckBait: SchmuckBait:
**
The first game has a dead end with a switch and a warning not to flip it. Doing so summons a rat for each flip. The rats do run out eventually, but you can summon a lot of them.them.
** In the second game, when you're collecting the pieces of the map of Praecor Loth's tomb, there's a room with a scroll case clearly visible inside it (which is normally what contains the pieces of the map, and are usually ''much'' harder to find.) Picking it up causes the room to seal you inside; the scroll case contains only a mocking note from Praecor Loth's vizier.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.UltimaUnderworld