History VideoGame / UltimaUnderworld

10th Feb '17 4:28:07 PM DoktorvonEurotrash
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* OurGhoulsAreCreepier: The Exiles in the first game. They are not actually undead, but have been mutated by the dark powers of the Abyss, and [[ImAHumanitarian have no qualms about eating fellow sapients]].
8th Feb '17 6:56:08 AM OlfinBedwere
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* AbortedArc: In an obvious SequelHook, in the second game Fissif claims that former Fellowship members are gathering on Buccaneer's Den. What they are plotting there is never revealed, as they didn't make an Underworld 3.

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* AbortedArc: In an obvious SequelHook, in the second game Fissif claims that former Fellowship members are gathering on Buccaneer's Den. What they are plotting there is never revealed, as they didn't make an Underworld 3.3, and the next main series game (''[[VideoGame/UltimaVIIPartII Serpent Isle]]'') goes with a different plot.
8th Feb '17 6:53:59 AM OlfinBedwere
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* SequelDifficultySpike: The second game is a lot harder than the first, at least in the early stages, as even the enemies that you encounter early on are capable of inflicting a OneHitKill on you. Once you've managed to level up the difficulty evens out a lot, but actually doing so without getting slaughtered can be tricky.
31st Dec '16 2:24:30 PM Aquillion
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* PlotCoupon: There are eight artifacts in the first game, corresponding to the Eight Virtues, and which are necessary to defeat the demon.
** Some of them are quite useful, such as the Sword of Justice (mentioned above, it's an unbreakable, relatively strong sword in a game where repairing equipment is the primary money sink), the Shield of Valor (another unbreakable item, it's as good as a high-level shield), and the Taper of Sacrifice (a light source that will never burn out, though it provides the least amount of illumination other than darkness). The rest are just nice to have, but don't do anything.

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* PlotCoupon: PlotCoupon:
**
There are eight [[ArcNumber eight]] artifacts in the first game, corresponding to the Eight Virtues, and which are necessary to defeat the demon.
**
demon. Some of them are quite useful, such as the Sword of Justice (mentioned above, it's an unbreakable, relatively strong sword in a game where repairing equipment is the primary money sink), the Shield of Valor (another unbreakable item, it's as good as a high-level shield), and the Taper of Sacrifice (a light source that will never burn out, though it provides the least amount of illumination other than darkness). The rest are just nice to have, but don't do anything.anything.
** The second game has eight blackrock stones, used to unlock new worlds, as well as a number of items needed to employ the scheme that ultimately frees the castle.
31st Dec '16 2:22:32 PM Aquillion
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* PurelyAestheticGender

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* PurelyAestheticGenderPurelyAestheticGender: As is normal for the Ultima series.



* RodentsOfUnusualSize

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* RodentsOfUnusualSizeRodentsOfUnusualSize: An early enemy in both games.
31st Dec '16 2:20:09 PM Aquillion
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* SchmuckBait: The first game has a dead end with a switch and a warning not to flip it. Doing so summons a rat for each flip. The rats do run out eventually, but you can summon a lot of them.

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* SchmuckBait: SchmuckBait:
**
The first game has a dead end with a switch and a warning not to flip it. Doing so summons a rat for each flip. The rats do run out eventually, but you can summon a lot of them.them.
** In the second game, when you're collecting the pieces of the map of Praecor Loth's tomb, there's a room with a scroll case clearly visible inside it (which is normally what contains the pieces of the map, and are usually ''much'' harder to find.) Picking it up causes the room to seal you inside; the scroll case contains only a mocking note from Praecor Loth's vizier.
4th Oct '16 3:47:49 PM Pinokio
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* {{Interquel}}: ''Labyrinth of Worlds'' is set between ''VideoGame/UltimaVII'' and ''VideoGame/UltimaVIIPartII'', though it ignores the inventory of the preceding game which plays a part in the following game.
5th Aug '16 9:21:26 PM SailorTardis
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ultima_underworld_cover.png]]
30th Jul '16 3:45:43 AM Morgenthaler
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The first game is almost completely disconnected from the continuity of the main series, involving the Avatar DungeonCrawling through the eponymous Abyss with the goal of rescuing a baron's daughter. The sequel is more closely connected to the series, featuring [=NPCs=] from previous games and a storyline that takes place between the events of ''UltimaVII'' and ''UltimaVIIPartII'', and which fills in a lot of the [[BigBad Guardian's]] backstory.

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The first game is almost completely disconnected from the continuity of the main series, involving the Avatar DungeonCrawling through the eponymous Abyss with the goal of rescuing a baron's daughter. The sequel is more closely connected to the series, featuring [=NPCs=] from previous games and a storyline that takes place between the events of ''UltimaVII'' ''VideoGame/UltimaVII'' and ''UltimaVIIPartII'', ''VideoGame/UltimaVIIPartII'', and which fills in a lot of the [[BigBad Guardian's]] backstory.
19th May '16 7:39:27 PM timotaka
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** AllThereInTheManual: Despite no references in this game, the castle's sewers are actually a primordial dungeon, Hythloth, which was either there before the sewers accidentally opened it up or they were placed there to seal them off, depending on the story.

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** AllThereInTheManual: Despite no references in this game, the castle's sewers are actually a primordial dungeon, Hythloth, which was either there before the sewers accidentally opened it up or they were placed there to seal them off, depending on the story. ''Ultima VI'' actually had the sewers of the castle connect to natural caves which reached all the way to Buccaneer's Den.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.UltimaUnderworld