History VideoGame / UltimaUnderworld

19th May '16 7:39:27 PM timotaka
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** AllThereInTheManual: Despite no references in this game, the castle's sewers are actually a primordial dungeon, Hythloth, which was either there before the sewers accidentally opened it up or they were placed there to seal them off, depending on the story.

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** AllThereInTheManual: Despite no references in this game, the castle's sewers are actually a primordial dungeon, Hythloth, which was either there before the sewers accidentally opened it up or they were placed there to seal them off, depending on the story. ''Ultima VI'' actually had the sewers of the castle connect to natural caves which reached all the way to Buccaneer's Den.
16th Mar '16 2:57:50 AM timotaka
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* PowerNullifier: The Guardian's spell has this effect on Britannia to an extent: any spell above the fourth circle (there are eight) cannot be cast, although wands, scrolls and potions still work fine.

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* PowerNullifier: The Guardian's spell has this effect on Britannia to an extent: any spell above the fourth circle (there are eight) cannot be cast, although wands, scrolls and potions still work fine. It even prevents Lord British's usual free healing services.
23rd Feb '16 2:22:55 PM etmoonshade
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* {{Defictionalisation}}: [[http://www.dc.state.fl.us/pub/compass/0305/2.html Apparently]], the Florida Department of Corrections encourages security guards to live by the virtues of the Guardian as outlined in Underworld 2. Evidently, no one told them that the Guardian is the ''villain'', and that his virtues are the groundwork for a fascist society.[[note]]This isn't political commentary either. From the bottom of the page: "These virtues were excerpted and adapted from "The Virtues of the Guardian of Killgorn Keep" created by John Hosie."[[/note]]

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* {{Defictionalisation}}: [[http://www.[[http://web.archive.org/web/20110806045235/http://www.dc.state.fl.us/pub/compass/0305/2.html Apparently]], the Florida Department of Corrections encourages security guards to live by the virtues of the Guardian as outlined in Underworld 2. Evidently, no one told them that the Guardian is the ''villain'', and that his virtues are the groundwork for a fascist society.[[note]]This isn't political commentary either. From the bottom of the page: "These virtues were excerpted and adapted from "The Virtues of the Guardian of Killgorn Keep" created by John Hosie."[[/note]]
23rd Feb '16 2:17:37 PM etmoonshade
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* {{Defictionalisation}}: [[http://www.dc.state.fl.us/pub/compass/0305/2.html Apparently]], the Florida Department of Corrections encourages security guards to live by the virtues of the Guardian as outlined in Underworld 2. Evidently, no one told them that the Guardian is the ''villain'', and that his virtues are the groundwork for a fascist society.

to:

* {{Defictionalisation}}: [[http://www.dc.state.fl.us/pub/compass/0305/2.html Apparently]], the Florida Department of Corrections encourages security guards to live by the virtues of the Guardian as outlined in Underworld 2. Evidently, no one told them that the Guardian is the ''villain'', and that his virtues are the groundwork for a fascist society.[[note]]This isn't political commentary either. From the bottom of the page: "These virtues were excerpted and adapted from "The Virtues of the Guardian of Killgorn Keep" created by John Hosie."[[/note]]
19th Jan '16 12:23:31 PM ThallianGold
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Added DiffLines:

** Collecting all useful items (such as weapons, food, and gold) is quite possible in the first game, especially with a maximized Barter skill. There's no point to this, other to essentially ensure that civilization in the Abyss collapses without you.
19th Jan '16 12:14:00 PM ThallianGold
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Added DiffLines:

** AllThereInTheManual: Despite no references in this game, the castle's sewers are actually a primordial dungeon, Hythloth, which was either there before the sewers accidentally opened it up or they were placed there to seal them off, depending on the story.


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** With sufficiently high skills, it's also possible to destroy Killorn Keep before you're meant to know it's even an option. While the game doesn't technically break, the story definitely does, relying on details and conversations that could no longer happen.


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** With sufficient barter skill in the first game, you can convince anyone of clearly ridiculous trades, such as one gold piece being more valuable than five. Since you don't save anyone from the Abyss when you leave it, you can crash the economy and buy out all reliable food, weapons, and gold before leaving. [[InferredHolocaust Notably, almost none of the intelligent races are ever mentioned again in subsequent games.]]
27th Oct '15 4:08:10 AM DoktorvonEurotrash
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Added DiffLines:

* FaceHeelTurn: Rodrick the Chaos Knight in the first game is a formerly honourable member of the Knights of the Crux Ansata who went rogue.
19th Oct '15 11:28:08 AM DoktorvonEurotrash
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Added DiffLines:

* WhyDidItHaveToBeSnakes: Zak in the first game has a phobia of the dark.
2nd May '15 8:23:11 PM nombretomado
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** ''CalvinAndHobbes'', Creator/HPLovecraft , Creator/MontyPython and ''QBert'' are just a few that come readily to mind.

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** ''CalvinAndHobbes'', ''ComicStrip/CalvinAndHobbes'', Creator/HPLovecraft , Creator/MontyPython and ''QBert'' are just a few that come readily to mind.
6th Mar '15 6:13:50 AM Koveras
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The long-awaited continuation of the series is currently [[https://www.kickstarter.com/projects/othersidegames/underworld-ascendant on Kickstarter]] under the title ''VideoGame/UnderworldAscendant''.

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The long-awaited continuation of the series is currently was [[https://www.kickstarter.com/projects/othersidegames/underworld-ascendant on Kickstarter]] Kickstarted]] under the title ''VideoGame/UnderworldAscendant''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.UltimaUnderworld