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** Version 1.2 allows Normal characters to guard cancel by spending one Mega Orb.
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* LagCancel: Version 0.9.6 allowed Normal characters to cancel a special move into another special move.
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* LagCancel: Version 0.9.6 allowed Normal characters to cancel a special move into another special move.move once per combo. Version 1.2 changes it to cost a "Mega Orb" resource, so then it can only be used up to three times per round.
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* VideoGameTutorial: The Combo Dojo mode lets players try out the moves of each character in lessons of increasing difficulty. Trying to use a Joy or Choy character just kicks them back to the title screen.
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* VideoGameTutorial: VideoGameTutorial:
** Every character has a in-game playable manual that details their moveset.
** The Combo Dojo mode lets players try out the moves of each character in lessons of increasing difficulty. Trying to use a Joy or Choy character just kicks them back to the title screen.
** Every character has a in-game playable manual that details their moveset.
** The Combo Dojo mode lets players try out the moves of each character in lessons of increasing difficulty. Trying to use a Joy or Choy character just kicks them back to the title screen.
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Changed line(s) 6,8 (click to see context) from:
Its feature-complete version 1.0 was released in November 2022. Also of note is that over time it had multiple collaborations with fellow indie fighting game ''VideoGame/RoboOh''.
The game can be played online [[https://uchuzine.sakura.ne.jp/pico8/ on this link]].
The game can be played online [[https://uchuzine.sakura.ne.jp/pico8/ on this link]].
to:
The
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* BackgroundBoss: Maxcyber from ''Robo Oh'' is only featured in gameplay as a giant robot who attacks with punches and energy beams from the background.
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** The game pretends the secret BonusBoss from ''Robo Oh'' is Masamioh, but he gets knocked aside by Maxcyber a second later. This is mirrorred in ''Robo Oh'' by Shippooh whacking Maxcyber out of the way when certain conditions are met.
to:
** The game pretends the secret BonusBoss from ''Robo Oh'' ''VideoGame/RoboOh'' is Masamioh, but he gets knocked aside by Maxcyber a second later. This is mirrorred in ''Robo Oh'' by Shippooh whacking Maxcyber out of the way when certain conditions are met.
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** Version 0.9.5 added Autofive from ''Robo Oh'' to the roster while Uchuzine was added to that game in return.
to:
** Version 0.9.5 added Autofive from ''Robo Oh'' ''VideoGame/RoboOh'' to the roster while Uchuzine was added to that game in return.
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Changed line(s) 6,7 (click to see context) from:
Its feature-complete version 1.0 was released in November 2022. Also of note is that over time it had multiple collaborations with fellow indie fighting game ''Robo Oh''.
to:
Its feature-complete version 1.0 was released in November 2022. Also of note is that over time it had multiple collaborations with fellow indie fighting game ''Robo Oh''.''VideoGame/RoboOh''.
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Changed line(s) 6,7 (click to see context) from:
Its feature-complete version 1.0 was announced in late 2022. Also of note is that over time it had multiple collaborations with fellow indie fighting game ''Robo Oh''.
to:
Its feature-complete version 1.0 was announced released in late November 2022. Also of note is that over time it had multiple collaborations with fellow indie fighting game ''Robo Oh''.
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* ClassicCheatCode:
** Inputting the Konami Code (up, up, down, down, left, right, left, right, cancel, confirm) on the main menu displays a free play mode for the car bonus level.
** Inputting left, right, left, right, left, right, confirm on Autofive's mode select for either Arcade mode or Vs. mode will enable Maxcyber.
** Inputting the Konami Code (up, up, down, down, left, right, left, right, cancel, confirm) on the main menu displays a free play mode for the car bonus level.
** Inputting left, right, left, right, left, right, confirm on Autofive's mode select for either Arcade mode or Vs. mode will enable Maxcyber.
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* ClassicCheatCode:
** Inputting the Konami Code (up, up, down, down, left, right, left, right, cancel, confirm) on the main menu displays a free play mode for the car bonus level.
** Inputting left, right, left, right, left, right, confirm on Autofive's mode select for either Arcade mode or Vs. mode will enable Maxcyber.
** Inputting the Konami Code (up, up, down, down, left, right, left, right, cancel, confirm) on the main menu displays a free play mode for the car bonus level.
** Inputting left, right, left, right, left, right, confirm on Autofive's mode select for either Arcade mode or Vs. mode will enable Maxcyber.
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''Uchu Mega Fight'' is a 2020 fighting game for the [[GameMaker PICO-8]] virtual console by developer [[https://twitter.com/uchuzine Uchuzine]]. As can be inferred from the title, FloatingLimbs art style and gameplay, it is designed after ''Videogame/JoyMechFight''. Its feature-complete version 1.0 was announced in late 2022.
to:
''Uchu Mega Fight'' is a 2020 fighting game for the [[GameMaker PICO-8]] virtual console by developer [[https://twitter.com/uchuzine Uchuzine]]. As can be inferred from the title, FloatingLimbs art style and gameplay, it is designed after ''Videogame/JoyMechFight''. Its feature-complete version 1.0 was announced in late 2022.
''Videogame/JoyMechFight''.
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Also of note is that over time it had multiple collaborations with fellow indie fighting game ''Robo Oh''.
to:
Its feature-complete version 1.0 was announced in late 2022. Also of note is that over time it had multiple collaborations with fellow indie fighting game ''Robo Oh''.
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Changed line(s) 1,3 (click to see context) from:
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/uchumegafighttitle.png]]
''Uchu Mega Fight'' is a 2020 fighting game for the [[GameMaker PICO-8]] virtual console by developer [[https://twitter.com/uchuzine Uchuzine]]. As can be inferred from the title, FloatingLimbs art style and gameplay, it is designed after ''Videogame/JoyMechFight''.
''Uchu Mega Fight'' is a 2020 fighting game for the [[GameMaker PICO-8]] virtual console by developer [[https://twitter.com/uchuzine Uchuzine]]. As can be inferred from the title, FloatingLimbs art style and gameplay, it is designed after ''Videogame/JoyMechFight''.
to:
''Uchu Mega Fight'' is a 2020 fighting game for the [[GameMaker PICO-8]] virtual console by developer [[https://twitter.com/uchuzine Uchuzine]]. As can be inferred from the title, FloatingLimbs art style and gameplay, it is designed after
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Changed line(s) 12,13 (click to see context) from:
* AllJustADream: According to [[https://twitter.com/uchuzine/status/1530767388643188736 Hananeko's profile]], maybe the entire game is a dream he's having.
* AllThereInTheManual: While the game itself is light on plot and dialogue, the developer has posted some character details [[https://twitter.com/uchuzine/status/1530767388643188736 on Twitter]].
* AllThereInTheManual: While the game itself is light on plot and dialogue, the developer has posted some character details [[https://twitter.com/uchuzine/status/1530767388643188736 on Twitter]].
to:
* AllJustADream: According to [[https://twitter.com/uchuzine/status/1530767388643188736 com/uchuzine/status/1530889626960900096 Hananeko's profile]], maybe the entire game is a dream he's having.
* AllThereInTheManual: While the game itself is light on plot and dialogue, the developer has posted some character details [[https://twitter.com/uchuzine/status/1530767388643188736 com/uchuzine/status/1530889626960900096 on Twitter]].
* AllThereInTheManual: While the game itself is light on plot and dialogue, the developer has posted some character details [[https://twitter.
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* BigBad: Kusemono, the stickman-shaped incarnation of the universe who attacks Earth just to [[ForTheEvulz "kill time"]].
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* MesACrowd: The various stickmen mooks in the Save The Earth minigame are also part of Kusemono, who is a CosmicEntity. Each one is worth a planet.
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* SpiritualSuccessor: The sequel to ''Videogame/JoyMechFight'' you didn't know you wanted.
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* NoodlePeople: Earthlings in the game are portrayed as stickmen with stretching limbs. In fact, "An earthling. ([[LampshadeHanging Really?]])" is all the official character profile chart has to say of Hasshi and the other stick characters who resemble him, except for Kusemono who's an alien.
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* StickFigureComic: Earthlings in the game are portrayed as stickmen with stretching limbs. In fact, "An earthling. ([[LampshadeHanging Really?]])" is all the official character profile chart has to say of Hasshi and the other stick characters who resemble him, except for Kusemono who's an alien.
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* AllJustADream: According to [[https://twitter.com/uchuzine/status/1530767388643188736 Hananeko's profile]], maybe the entire game is a dream he's having.
* AllThereInTheManual: While the game itself is light on plot and dialogue, the developer has posted some character details [[https://twitter.com/uchuzine/status/1530767388643188736 on Twitter]].
* AllThereInTheManual: While the game itself is light on plot and dialogue, the developer has posted some character details [[https://twitter.com/uchuzine/status/1530767388643188736 on Twitter]].
Added DiffLines:
* MadScientist: Shippo is a former one who absorbed Uchuzine's intelligence for some reason and turned into an otaku. Because of his research, he can travel back nd forth between the universes of this game and ''Robo Oh''.
Added DiffLines:
* NoodlePeople: Earthlings in the game are portrayed as stickmen with stretching limbs. In fact, "An earthling. ([[LampshadeHanging Really?]])" is all the official character profile chart has to say of Hasshi and the other stick characters who resemble him, except for Kusemono who's an alien.
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* PowerCopying: Hananeko can absorb a single specific move from each character in the roster by catching them with the snot from his runny nose.
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** Maou's CPU will often try to throw Maxcyber when it gets close for several seconds until it decides to try something else.
to:
** Maou's CPU will often try to throw the unthrowable Maxcyber when it gets close for several seconds until it decides to try something else.
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* TheSmurfettePrinciple: Blue Moon used to be the only female fighter in the game. An special challenge later added Maruyomo-chan, a fan-made [[TokenMiniMoe five years-old girl]].
to:
* TheSmurfettePrinciple: Blue Moon used to be the only female fighter in the game. An special challenge later added Maruyomo-chan, Marumoyo-chan, a fan-made [[TokenMiniMoe five years-old girl]].
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Changed line(s) 101 (click to see context) from:
* TheSmurfettePrinciple: Blue Moon is the only female fighter in the game.
to:
* TheSmurfettePrinciple: Blue Moon is used to be the only female fighter in the game.game. An special challenge later added Maruyomo-chan, a fan-made [[TokenMiniMoe five years-old girl]].
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** The Gacha Man challenge awards an item for every enemy defeated, but it changes to a random one every time the enemy is knocked down.
to:
** The Gacha Man challenge awards an item for every enemy defeated, but it changes to a random one every time the enemy is knocked down. This includes Coins that are useless, Hearts for HP recovery and delicious Crowns that combine the effects of every other stat booster. After the first opponent, characters and their size also seem to come at random. If you're unlucky, you could get a mini Choy Utsuuji Man zipping all over the place, or a Choy Kusemono that manages to land his random intakilling fireball to bring your run to a screeching halt.
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* {{Cap}}: The highest score possible within PICO-8 limits is 3276799 and [[https://twitter.com/SuperLameKirby/status/1513995784361955328 it was achievable]] in Challenge [=S11=]: Vs. Gacha-Man due to it being endless and randomly awarding large score bonuses.
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* HeadSwap:
** Bresshi and his henchmen are headswaps of Hasshi.
** The Gacha Man is depicted as any of the fighters but with a prize capsule as a head.
** Bresshi and his henchmen are headswaps of Hasshi.
** The Gacha Man is depicted as any of the fighters but with a prize capsule as a head.
Changed line(s) 81,82 (click to see context) from:
** One way to gain bonus points in Mushroom Panic is to let the CPU get the super mushrooms if they spawn and take advantage of its increased health meter to dizzy them more than once. However, it is likely [[NoFairCheating because of this exploit]] that another super mushroom might decide to spawn and slide over to the CPU, immediately healing their stun status.
* MacroZone: The mini characters who can be fought in certain modes have low defense but can be hard to hit. In Mushroom Panic, collecting the green mushroom item to get shrunk also heals a little HP, unlike the enlarging super mushroom which only cures the stun status.
* MacroZone: The mini characters who can be fought in certain modes have low defense but can be hard to hit. In Mushroom Panic, collecting the green mushroom item to get shrunk also heals a little HP, unlike the enlarging super mushroom which only cures the stun status.
to:
** One way to gain bonus points in The Mushroom Panic is to let the CPU get the super challenge has mushrooms if they spawn and take advantage of its increased health meter to dizzy them more than once. However, it is likely [[NoFairCheating because of this exploit]] that another super mushroom might decide to spawn bamboo shoots spawning at random and slide over sliding around to resize either fighter on the CPU, immediately healing their stun status.
field.
** The Gacha Man challenge awards an item for every enemy defeated, but it changes to a random one every time the enemy is knocked down.
* MacroZone: The mini characters who can be fought in certain modes have low defense but can be hard to hit. In Mushroom Panic, collecting thegreen mushroom bamboo shoot item to get shrunk also heals a little HP, unlike the enlarging super mushroom which only cures the stun status.
** The Gacha Man challenge awards an item for every enemy defeated, but it changes to a random one every time the enemy is knocked down.
* MacroZone: The mini characters who can be fought in certain modes have low defense but can be hard to hit. In Mushroom Panic, collecting the
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* AIBreaker: The CPU rarely blocks or avoids Maxcyber's Foward+Strong Attack uppercut, so with proper timing you can easily beat Arcade mode with it. This is pretty much required to clear Expert Mode, or else the CPU will show just how much of a JokeCharacter Maxcyber really is.
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* ArtificialStupidity: Rarely, Bresshi will not switch to his brutal second phase once his HP is reduced enough, allowing the player to fluke out a win. In his second phase he is very agressive but also doesn't seem to perform throws. As characters cannot die from chip damage, turtling away and blocking at zero HP while countering his attacks with extreme caution is a viable strategy.
to:
* ArtificialStupidity: ArtificialStupidity:
** Maou's CPU will often try to throw Maxcyber when it gets close for several seconds until it decides to try something else.
** Rarely, Bresshi will not switch to his brutal second phase once his HP is reduced enough, allowing the player to fluke out a win. In his second phase he is very agressive but also doesn't seem to perform throws. As characters cannot die from chip damage, turtling away and blocking at zero HP while countering his attacks with extreme caution is a viable strategy.
** Maou's CPU will often try to throw Maxcyber when it gets close for several seconds until it decides to try something else.
** Rarely, Bresshi will not switch to his brutal second phase once his HP is reduced enough, allowing the player to fluke out a win. In his second phase he is very agressive but also doesn't seem to perform throws. As characters cannot die from chip damage, turtling away and blocking at zero HP while countering his attacks with extreme caution is a viable strategy.
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* CounterAttack: Choy Autofive's Down Special is him using his sword to parry and counter attacks. It requires very precise timing.
to:
* CounterAttack: CounterAttack:
** Choy Autofive's Down Special is him using his sword to parry and counter attacks. It requires very precisetiming.timing but can potentially deal a lot of damage.
** Maxcyber's core will flash yellow and then red as he takes damage. If it goes past that he'll be staggered, but the player can convert the core's energy into a powerful triple laser beam.
** Choy Autofive's Down Special is him using his sword to parry and counter attacks. It requires very precise
** Maxcyber's core will flash yellow and then red as he takes damage. If it goes past that he'll be staggered, but the player can convert the core's energy into a powerful triple laser beam.
* MechanicallyUnusualFighter: Maxcyber is a boss character that's also playable but is hidden by a cheat code. As a BackgroundBoss who attacks only with his fists, he has light and strong inputs instead of punches and kicks. He won't take chip damage while blocking and cannot be thrown, but is also ''terribly vulnerable'' while attacking. While he seems ImmuneToFlinching, he can be staggered by constant damage. Out of all characters, only he can convert this stun buildup into a special move. Finally, playing as him forces the game into single round matches.
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** Choy Kusemono can randomly shoot fireballs that are an instant knockout on hit.
to:
** Choy Kusemono can randomly shoot fireballs that are an instant knockout on hit. On block, it turns into a HPToOne attack.
Added DiffLines:
** Maxcyber has a move where he pulls back and rushes foward to throw an uppercut. Part of his movement is invincible and the punch is unblockable.
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** Utsuuji Man in JOY Mega mode is regarded as practically unplayable. Normal Utsuuji is a GradualGrinder but the JOY class outright lacks combos and he becomes too vulnerable in that form without enough power to make up for it.
to:
** Utsuuji Man in JOY Mega mode is regarded as practically unplayable. Normal Utsuuji is a GradualGrinder more grindy but the JOY class outright lacks combos and he becomes too vulnerable in that form without enough power to make up for it.
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Changed line(s) 65,66 (click to see context) from:
** The Real Size Robo Oh challenge requires players to play as a full-sized Autofive with the mechanics from his home game, ''Robo Oh''. All the opponents are tiny-sized except for Uchuzine, who appears in his ''Robo Oh'' mech design.
** Maxcyber from ''Robo Oh'' appears as a secret boss in his natural size, fighting the other characters as a BackgroundBoss.
** Maxcyber from ''Robo Oh'' appears as a secret boss in his natural size, fighting the other characters as a BackgroundBoss.
to:
** The Real Size Robo Oh challenge requires first required players to play as a full-sized giant Autofive with the mechanics from his home game, ''Robo Oh''. All the opponents are Oh'', against tiny-sized except for opponents. The final challenger was a giant Uchuzine, who appears in his ''Robo Oh'' mech design.
design. The second week of the challenge added Shippooh, the mixed version of Shippo featured in ''Robo Oh'', and let players also play as both him and Uchuzine in this mode. The CPU opponents were changed to just this trio.
** Maxcyber from ''Robo Oh'' appears as a secret boss inhis natural size, an unique giant form, fighting the other characters as a BackgroundBoss.BackgroundBoss. ''Robo Oh'' also added an equivalent fight against Shippooh as part of the crossover event.
** Maxcyber from ''Robo Oh'' appears as a secret boss in
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Changed line(s) 6 (click to see context) from:
The game can be played online [[https://uchuzine.sakura.ne.jp/pico8/ on this link]]. Also of note is that over time it had multiple collaborations with fellow indie fighting game ''Robo Oh''.
to:
Also of note is that over time it had multiple collaborations with fellow indie fighting game ''Robo Oh''.
The game can be played online [[https://uchuzine.sakura.ne.jp/pico8/ on this link]]. Also of note is that over time it had multiple collaborations with fellow indie fighting game ''Robo Oh''.
The game can be played online [[https://uchuzine.sakura.ne.jp/pico8/ on this link]].
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Changed line(s) 6 (click to see context) from:
The game can be played online [[https://uchuzine.sakura.ne.jp/pico8/ on this link]].
to:
The game can be played online [[https://uchuzine.sakura.ne.jp/pico8/ on this link]]. Also of note is that over time it had multiple collaborations with fellow indie fighting game ''Robo Oh''.
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** The game pretends the secret BonusBoss from ''Robo Oh'' is Masamioh, but he gets knocked aside by Maxcyber a second later.
to:
** The game pretends the secret BonusBoss from ''Robo Oh'' is Masamioh, but he gets knocked aside by Maxcyber a second later. This is mirrorred in ''Robo Oh'' by Shippooh whacking Maxcyber out of the way when certain conditions are met.
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Changed line(s) 21 (click to see context) from:
* BaitAndSwitch:
to:
* BaitAndSwitch:BaitAndSwitchBoss:
Changed line(s) 66 (click to see context) from:
* JerkassGenie: On Maxcyber's ending, he tells God Hasshi that he absorbed Kusemono's power and doesn't need "it" -- referring to the wish God Hasshi would grant him. God Hasshi exploits the villain's choice of words by depowering him instead.
to:
* JerkassGenie: On Maxcyber's ending, he tells upon being offered a wish by God Hasshi Hasshi, he declares that he absorbed Kusemono's power and doesn't need "it" -- referring to the wish it. God Hasshi would grant him. God Hasshi [[ExactWords exploits the villain's choice of words words]] by depowering him instead.
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Changed line(s) 40 (click to see context) from:
** Inputting the Konami Code (up, up, down, down, left, right, left, right, cancel, confirm) on the title screen displays a free play mode for the car bonus level.
to:
** Inputting the Konami Code (up, up, down, down, left, right, left, right, cancel, confirm) on the title screen main menu displays a free play mode for the car bonus level.
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Changed line(s) 23 (click to see context) from:
** The game pretends the secret BonusBoss from ''Robo Oh'' is Masamioh, but he gets knocked aside by Cybermax a second later.
to:
** The game pretends the secret BonusBoss from ''Robo Oh'' is Masamioh, but he gets knocked aside by Cybermax Maxcyber a second later.