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Trope was cut/disambiguated due to cleanup


** Version 0.9.8 added Maxcyber from ''Robo Oh'' in his natural size as a BonusBoss, with a cheat code to make him playable. Meanwhile, ''Robo Oh'' got Shippo in return. He's featured as a BonusBoss in both normal and giant mech forms, but only the normal version is playable.

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** Version 0.9.8 added Maxcyber from ''Robo Oh'' in his natural size as a BonusBoss, an OptionalBoss, with a cheat code to make him playable. Meanwhile, ''Robo Oh'' got Shippo in return. He's featured as a BonusBoss an OptionalBoss in both normal and giant mech forms, but only the normal version is playable.
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** Every character has a in-game playable manual that details their moveset.

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** Every character has a an in-game playable manual that details their moveset.
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In August 2023, a fully-fledged crossover sequel titled ''ROBO OH Vs. Uchu Mega Fight'' with tag team gameplay [[https://www.youtube.com/watch?v=pGovMgWFiR4&t=1116s was announced]] during a live event. IT is still developed in PICO-8.

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In August 2023, a fully-fledged crossover sequel titled ''ROBO OH Vs. Uchu Mega Fight'' with tag team gameplay [[https://www.youtube.com/watch?v=pGovMgWFiR4&t=1116s was announced]] during a live event. IT It is still developed in PICO-8.
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In August 2023, a fully-fledged crossover sequel titled ''ROBO OH Vs. Uchu Mega Fight'' with tag team gameplay [[https://www.youtube.com/watch?v=pGovMgWFiR4&t=1116s was announced]] during a live event. IT is still developed in PICO-8.
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** The Gacha Man challenge awards an item for every enemy defeated, but it changes to a random one every time the enemy is knocked down. This includes Coins that are useless, Hearts for HP recovery and delicious Crowns that combine the effects of every other stat booster. After the first opponent, characters and their size also seem to come at random. If you're unlucky, you could get a mini Choy Utsuuji Man zipping all over the place, or a Choy Kusemono that manages to land his random intakilling fireball to bring your run to a screeching halt.

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** The Gacha Man challenge awards an item for every enemy defeated, but it changes to a random one every time the enemy is knocked down. This includes Coins that are useless, Hearts for HP recovery and delicious Crowns that combine the effects of every other stat booster. After the first opponent, characters and their size also seem to come at random. If you're unlucky, you could get a mini Choy Utsuuji Man zipping all over the place, or a Choy Kusemono that manages to land his random intakilling instakilling fireball to bring your run to a screeching halt.

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* CoOpMultiplayer: As of 1.2, there are modes where two players can fight a single CPU or human opponent.



* PowerUp: The Mushroom Panic weekly challenge involves ''Mario''-like mushrooms that enlarge or shrink the character who catches them, providing a number of advantages and disavantages depending on circunstances. At the time this mode was enabled, it was the only way to play as resized characters.

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* PowerUp: PowerUp:
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The Mushroom Panic weekly challenge involves ''Mario''-like mushrooms that enlarge or shrink the character who catches them, providing a number of advantages and disavantages depending on circunstances.circumstances. At the time this mode was enabled, it was the only way to play as resized characters.
** The Variety mode exclusive to multiplayer lets both players pick from a set of 10 cards that contain powerups for the next round. Examples include enabling a BigHeadMode, getting ridiculously high speed, turning invisible, giant-sized or being forced to play as Choy Kusemono, and bombs that damage both players repeatedly falling out of the sky.
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** Version 1.2 expands Dramatic Battle into an alternate Challenge Mode with courses where you either fight with a teammate against one opponent or alone against a duo. The boss in this mode is the Megadragon.

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** The game pretends the secret BonusBoss from ''VideoGame/RoboOh'' is Masamioh, but he gets knocked aside by Maxcyber a second later. This is mirrorred in ''Robo Oh'' by Shippooh whacking Maxcyber out of the way when certain conditions are met.

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** The game pretends the secret BonusBoss boss from ''VideoGame/RoboOh'' is Masamioh, but he gets knocked aside by Maxcyber a second later. This is mirrorred mirrored in ''Robo Oh'' by Shippooh whacking Maxcyber out of the way when certain conditions are met.



* BonusBoss:
** Fujigaya Rei, whose moveset is based on Akuma from ''Street Fighter II'', can appear as a bonus opponent after Kusemono.
** It is possible to get Maxcyber from ''Robo Oh'' as the bonus boss instead of Rei.


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* TrueFinalBoss:
** Fujigaya Rei, whose moveset is based on Akuma from ''VideoGame/StreetFighterII'', can appear as a bonus opponent after Kusemono.
** It is possible to get Maxcyber from ''VideoGame/RoboOh'' as the bonus boss instead of Rei.
** An update added a Shin Akuma-like version of Rei and a version of Marumoyo [[VideoGame/TheKingOfFighters with Rugal's moveset]].
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* BreakMeter: Fighters have an invisible dizzy counter that starts at 100 and become vulnerable once it is fully depleted by damage. The visual indicator for this is them flashing.

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* BreakMeter: Fighters have an invisible dizzy counter that starts at 100 and become vulnerable once it is fully depleted by damage. The visual indicator for this is them flashing. From version 1.2 on, Joy characters can deplete the opponent's dizzy meter even if their attacks are blocked.

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