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* BaitAndSwitch: The final boss, Kusemono, is displayed on menus in his standard mini stickman form and screams for help when fought but then he reveals either of his huge transformations and mocks the player character for underestimating him.
* BonusBoss: Fujigaya Rei, whose moveset is based on Akuma from ''Street Fighter II'', can appear as a bonus opponent after Kusemono.

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* BaitAndSwitch: BaitAndSwitch:
**
The final boss, Kusemono, is displayed on menus in his standard mini stickman form and screams for help when fought but then he reveals either of his huge transformations and mocks the player character for underestimating him.
** The game pretends the secret BonusBoss from ''Robo Oh'' is Masamioh, but he gets knocked aside by Cybermax a second later.
* BonusBoss: BonusBoss:
**
Fujigaya Rei, whose moveset is based on Akuma from ''Street Fighter II'', can appear as a bonus opponent after Kusemono.Kusemono.
** It is possible to get Maxcyber from ''Robo Oh'' as the bonus boss instead of Rei.


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* ClassicCheatCode:
** Inputting the Konami Code (up, up, down, down, left, right, left, right, cancel, confirm) on the title screen displays a free play mode for the car bonus level.
** Inputting left, right, left, right, left, right, confirm on Autofive's mode select for either Arcade mode or Vs. mode will enable Maxcyber.


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* EasyModeMockery: Playing on Easy mode awards endings where the characters don't get a wish granted by God Hasshi.


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* JerkassGenie: On Maxcyber's ending, he tells God Hasshi that he absorbed Kusemono's power and doesn't need "it" -- referring to the wish God Hasshi would grant him. God Hasshi exploits the villain's choice of words by depowering him instead.

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** Arcade mode features the car vandalism challenge from the ''Street Fighter'' games, complete with the owner walking by and screaming [[BigOMG "Oh my God"]] if you win.

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** Arcade mode features the car vandalism challenge from the ''Street Fighter'' games, complete with the owner walking by and screaming [[BigOMG "Oh my God"]] if you win. By inputting the KonamiCode on the main menu, you can freely play this level.



* GuestFighter: Version 0.9.5 added Autofive from ''Robo Oh'' to the roster while Uchuzine was added to that game in return.

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* GuestFighter: GuestFighter:
**
Version 0.9.5 added Autofive from ''Robo Oh'' to the roster while Uchuzine was added to that game in return.return.
** Version 0.9.8 added Maxcyber from ''Robo Oh'' in his natural size as a BonusBoss, with a cheat code to make him playable. Meanwhile, ''Robo Oh'' got Shippo in return. He's featured as a BonusBoss in both normal and giant mech forms, but only the normal version is playable.



* HumongousMecha: The Real Size Robo Oh challenge requires players to play as a full-sized Autofive with the mechanics from his home game, ''Robo Oh''. All the opponents are tiny-sized except for Uchuzine, who appears in his ''Robo Oh'' mech design.

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* HumongousMecha: HumongousMecha:
**
The Real Size Robo Oh challenge requires players to play as a full-sized Autofive with the mechanics from his home game, ''Robo Oh''. All the opponents are tiny-sized except for Uchuzine, who appears in his ''Robo Oh'' mech design.design.
** Maxcyber from ''Robo Oh'' appears as a secret boss in his natural size, fighting the other characters as a BackgroundBoss.
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* HumongousMecha: The Real Size Robo Oh challenge requires players to play as a full-sized Autofive with the mechanics from his home game, ''Robo Oh''. All the opponents are tiny-sized except for Uchuzine, who appears in his ''Robo Oh'' mech design.


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* LimitBreak: The Real Size Robo Oh challenge had a playable Autofive and a CPU-exclusive Uchuzine with the super gauge mechanics from ''Robo Oh''. By spending two slots, Autofive could perform his sword slash (which is normally exclusive to his Joy mode at low health) and Uchuzine could perform a spinning lunge.
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* DifficultyByAcceleration: The weekly UMF Dash Turbo challenge increases the game's speed upon reaching certain thresholds in the enemy gauntlet.
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* PlayEveryDay: The updates from February 2022 onwards involved challenges that changed every week.

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* LuckBasedMission: To clear Save The Earth with over 200K points (which is only doable with a few characters), you must destroy groups of enemies in a single move while making sure the [=UFOs=] are the last ones getting hit and beat Kusemono as fast as possible when he shows up. However, while all the enemies come in a fixed order, the [=UFOs=] behave erratically and Kusemono has a random attack pattern. This makes it very difficult to score that high in this minigame.

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* LuckBasedMission: LuckBasedMission:
**
To clear Save The Earth with over 200K points (which is only doable with a few characters), you must destroy groups of enemies in a single move while making sure the [=UFOs=] are the last ones getting hit and beat Kusemono as fast as possible when he shows up. However, while all the enemies come in a fixed order, the [=UFOs=] behave erratically and Kusemono has a random attack pattern. This makes it very difficult to score that high in this minigame.
** One way to gain bonus points in Mushroom Panic is to let the CPU get the super mushrooms if they spawn and take advantage of its increased health meter to dizzy them more than once. However, it is likely [[NoFairCheating because of this exploit]] that another super mushroom might decide to spawn and slide over to the CPU, immediately healing their stun status.
* MacroZone: The mini characters who can be fought in certain modes have low defense but can be hard to hit. In Mushroom Panic, collecting the green mushroom item to get shrunk also heals a little HP, unlike the enlarging super mushroom which only cures the stun status.


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* PowerUp: The Mushroom Panic weekly challenge involves ''Mario''-like mushrooms that enlarge or shrink the character who catches them, providing a number of advantages and disavantages depending on circunstances. At the time this mode was enabled, it was the only way to play as resized characters.
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* ScoreMultiplier: In the weekly challenge version of Destroy The Car, each character had a positive or negative score multiplier in an effort to balance them. Hasshi had the biggest multiplier seemingly because he was a bad match for the minigame, but his Joy moveset [[https://twitter.com/uchuzine/status/1497132955143073795 turned out to have the biggest possible high score]] among the cast.

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* AllPowerfulBystander: Bresshi is the punk who cries in despair whenever you clear the bonus level by destroying his car. One of the weekly challenges features him taking revenge as a boss far more powerful than Kusemono.


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* BadassBystander: Bresshi is the punk who cries in despair whenever you clear the bonus level by destroying his car. One of the weekly challenges features him taking revenge as a boss far more powerful than Kusemono.

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* AllPowerfulBystander: Bresshi is the punk who cries in despair whenever you clear the bonus level by destroying his car. One of the weekly challenges features him taking revenge as a boss far more powerful than Kusemono.



* ArtificialStupidity: Rarely, Bresshi will not switch to his brutal second phase once his HP is reduced enough, allowing the player to fluke out a win. In his second phase he is very agressive but also doesn't seem to perform throws. As characters cannot die from chip damage, turtling away and blocking at zero HP while countering his attacks with extreme caution is a viable strategy.



* ScratchDamage: Most special attacks deal minor damage to blocking opponents, but a few like Choy Kusemono's insta-killing fireball or any of Bresshi's special attacks will deal major damage instead. Characters cannot be defeated by chip damage.



* SNKBoss: The Car Guy's Revenge challenge features Bresshi, a head swap of Hasshi that is seen crying whenever you demolish his car in the bonus level. First you have to fight 4 agressive mook versions of Hasshi before getting to him, the last couple being faced at the same time. On top of Hasshi's odd and long-ranged normal attacks, Bresshi has two unique specials: a volley of grenades and a highly powerful and armored MegatonPunch (with a [[HitboxDissonance lingering hitbox]] to boot). Once you lower Bresshi's HP enough, he TurnsRed with his difficulty set to 10. In this state, he cannot be stunned or knocked down at all and will spam his special moves over and over on top of performing enhanced Joy Mega versions of them [[SecretAIMoves despite being a Normal character]]. Any mistake will get you insta-killed and this the first weekly challenge [[ContinuingIsPainful with no instant respawn mechanic]].

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* SNKBoss: The Car Guy's Revenge challenge features Bresshi, a head swap of Hasshi that is seen crying whenever you demolish his car in the bonus level. First you have to fight 4 agressive mook versions of Hasshi before getting to him, the last couple being faced at the same time. On top of Hasshi's odd odd, fast and long-ranged normal attacks, Bresshi has two unique specials: a volley of grenades and a highly powerful and armored MegatonPunch (with a [[HitboxDissonance lingering hitbox]] to boot). Once you lower Bresshi's HP enough, he TurnsRed with his difficulty set to 10. In this state, he cannot be stunned or knocked down at all and will spam his special moves over and over on top of performing enhanced Joy Mega versions of them [[SecretAIMoves despite being a Normal character]]. Any mistake will get you insta-killed and this is the first weekly challenge [[ContinuingIsPainful with no instant respawn mechanic]].
Is there an issue? Send a MessageReason:
None


* SNKBoss: The Car Guy's Revenge challenge features Bresshi, a head swap of Hasshi that is seen crying whenever you demolish his car in the bonus level. First you have to fight 4 agressive mook versions of Hasshi before getting to him, the last couple being faced at the same time. On top of Hasshi's odd and long-ranged normal attacks, Bresshi has two unique specials: a volley of grenades and a highly powerful and armored MegatonPunch (with a [[HitboxDissonance lingering hitbox]] to boot). Once you lower Bresshi's HP enough, he TurnsRed, with his difficulty set to 10, and starts spamming this move over and over as a completely unflinchable Joy Mega special [[SecretAIMoves despite being a Normal character]], making it very easy to get insta-killed by him. This is also the first weekly challenge [[ContinuingIsPainful with no instant respawn mechanic]].

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* SNKBoss: The Car Guy's Revenge challenge features Bresshi, a head swap of Hasshi that is seen crying whenever you demolish his car in the bonus level. First you have to fight 4 agressive mook versions of Hasshi before getting to him, the last couple being faced at the same time. On top of Hasshi's odd and long-ranged normal attacks, Bresshi has two unique specials: a volley of grenades and a highly powerful and armored MegatonPunch (with a [[HitboxDissonance lingering hitbox]] to boot). Once you lower Bresshi's HP enough, he TurnsRed, TurnsRed with his difficulty set to 10, and starts spamming 10. In this move state, he cannot be stunned or knocked down at all and will spam his special moves over and over as a completely unflinchable on top of performing enhanced Joy Mega special versions of them [[SecretAIMoves despite being a Normal character]], making it very easy to character]]. Any mistake will get you insta-killed by him. This is also and this the first weekly challenge [[ContinuingIsPainful with no instant respawn mechanic]].
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* ThisIsADrill: Shippo Tsuki's Normal mech has drill arms.

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* ThisIsADrill: Shippo Tsuki's Normal mech has drill arms.arms and the Choy version can shoot drill missiles.
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* SNKBoss: The Car Guy's Revenge challenge features Bresshi, a head swap of Hasshi that is seen crying whenever you demolish his car in the bonus level. First you have to fight 4 mook versions of Hasshi before getting to him, the last couple being faced at the same time. On top of Hasshi's odd and long-ranged normal attacks, Bresshi has two unique specials: a volley of grenades and a highly powerful and armored MegatonPunch (with a [[HitboxDissonance lingering hitbox]] to boot). Once you lower Bresshi's HP enough, he TurnsRed, with his difficulty set to 10, and starts spamming this move over and over as a completely unflinchable Joy Mega special [[SecretAIMoves despite being a Normal character]], making it very easy to get insta-killed by him. This is also the first weekly challenge [[ContinuingIsPainful with no instant respawn mechanic]].

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* SNKBoss: The Car Guy's Revenge challenge features Bresshi, a head swap of Hasshi that is seen crying whenever you demolish his car in the bonus level. First you have to fight 4 agressive mook versions of Hasshi before getting to him, the last couple being faced at the same time. On top of Hasshi's odd and long-ranged normal attacks, Bresshi has two unique specials: a volley of grenades and a highly powerful and armored MegatonPunch (with a [[HitboxDissonance lingering hitbox]] to boot). Once you lower Bresshi's HP enough, he TurnsRed, with his difficulty set to 10, and starts spamming this move over and over as a completely unflinchable Joy Mega special [[SecretAIMoves despite being a Normal character]], making it very easy to get insta-killed by him. This is also the first weekly challenge [[ContinuingIsPainful with no instant respawn mechanic]].
Is there an issue? Send a MessageReason:
None


* SNKBoss: The Car Guy's Revenge challenge features Bresshi, a head swap of Hasshi that is seen crying whenever you demolish his car in the bonus level. First you have to fight 4 mook versions of Hasshi before getting to him, the last couple being faced at the same time. On top of Hasshi's odd and long-ranged normal attacks, Bresshi has unique specials that involve a highly powerful and armored MegatonPunch. Once you lower Bresshi's HP enough, he TurnsRed, with his difficulty set to 10, and starts spamming this move over and over as a completely unflinchable Joy Mega special [[SecretAIMoves despite being a Normal character]], making it very easy to get insta-killed by him. This is also the first weekly challenge [[ContinuingIsPainful with no instant respawn mechanic]].

to:

* SNKBoss: The Car Guy's Revenge challenge features Bresshi, a head swap of Hasshi that is seen crying whenever you demolish his car in the bonus level. First you have to fight 4 mook versions of Hasshi before getting to him, the last couple being faced at the same time. On top of Hasshi's odd and long-ranged normal attacks, Bresshi has two unique specials that involve specials: a volley of grenades and a highly powerful and armored MegatonPunch.MegatonPunch (with a [[HitboxDissonance lingering hitbox]] to boot). Once you lower Bresshi's HP enough, he TurnsRed, with his difficulty set to 10, and starts spamming this move over and over as a completely unflinchable Joy Mega special [[SecretAIMoves despite being a Normal character]], making it very easy to get insta-killed by him. This is also the first weekly challenge [[ContinuingIsPainful with no instant respawn mechanic]].
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
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* SNKBoss: The Car Guy's Revenge challenge features Bresshi, a head swap of Hasshi that is seen crying whenever you demolish his car in the bonus level. First you have to fight 4 mook versions of Hasshi before getting to him, the last couple being faced at the same time. On top of Hasshi's odd and long-ranged normal attacks, Bresshi has an unique specials that involve a highly powerful and armored MegatonPunch. Once you lower Bresshi's HP enough, he TurnsRed, with his difficulty set to 10, and starts spamming this move over and over as a completely unflinchable Joy Mega special [[SecretAIMoves despite being a Normal character]], making it very easy to get insta-killed by him. This is also the first weekly challenge [[ContinuingIsPainful with no instant respawn mechanic]].

to:

* SNKBoss: The Car Guy's Revenge challenge features Bresshi, a head swap of Hasshi that is seen crying whenever you demolish his car in the bonus level. First you have to fight 4 mook versions of Hasshi before getting to him, the last couple being faced at the same time. On top of Hasshi's odd and long-ranged normal attacks, Bresshi has an unique specials that involve a highly powerful and armored MegatonPunch. Once you lower Bresshi's HP enough, he TurnsRed, with his difficulty set to 10, and starts spamming this move over and over as a completely unflinchable Joy Mega special [[SecretAIMoves despite being a Normal character]], making it very easy to get insta-killed by him. This is also the first weekly challenge [[ContinuingIsPainful with no instant respawn mechanic]].
Is there an issue? Send a MessageReason:
None


* SNKBoss: The Car Guy's Revenge features Bresshi, a head swap of Hasshi that is seen crying whenever you demolish his car in the bonus level. First you have to fight 4 mook versions of Hasshi before getting to him, the last couple being faced at the same time. On top of Hasshi's odd and long-ranged normal attacks, Bresshi has an unique specials that involve a highly powerful and armored MegatonPunch. Once you lower Bresshi's HP enough, he TurnsRed, with his difficulty set to 10, and starts spamming this move over and over as an completely unflinchable Joy Mega special [[SecretAIMoves despite being a Normal character]], making it very easy to get insta-killed by him. This is also the first weekly challenge [[ContinuingIsPainful with no instant respawn mechanic]].

to:

* SNKBoss: The Car Guy's Revenge challenge features Bresshi, a head swap of Hasshi that is seen crying whenever you demolish his car in the bonus level. First you have to fight 4 mook versions of Hasshi before getting to him, the last couple being faced at the same time. On top of Hasshi's odd and long-ranged normal attacks, Bresshi has an unique specials that involve a highly powerful and armored MegatonPunch. Once you lower Bresshi's HP enough, he TurnsRed, with his difficulty set to 10, and starts spamming this move over and over as an a completely unflinchable Joy Mega special [[SecretAIMoves despite being a Normal character]], making it very easy to get insta-killed by him. This is also the first weekly challenge [[ContinuingIsPainful with no instant respawn mechanic]].
Is there an issue? Send a MessageReason:
None


* SNKBoss: The Car Guy's Revenge features Bresshi, a head swap of Hasshi that is seen crying whenever you demolish his car in the bonus level. First you have to fight 4 mook versions of Hasshi before getting to him, the last couple being faced at the same time. On top of Hasshi's odd and long-ranged normal attacks, Bresshi has an unique specials that involve a highly powerful and armored MegatonPunch. Once you lower his HP enough, he TurnsRed and starts spamming this move over and over as an completely unflinchable Joy Mega special [[SecretAIMoves despite being a Normal character]], making it very easy to get insta-killed by him. This is also the first weekly challenge [[ContinuingIsPainful with no instant respawn mechanic]].

to:

* SNKBoss: The Car Guy's Revenge features Bresshi, a head swap of Hasshi that is seen crying whenever you demolish his car in the bonus level. First you have to fight 4 mook versions of Hasshi before getting to him, the last couple being faced at the same time. On top of Hasshi's odd and long-ranged normal attacks, Bresshi has an unique specials that involve a highly powerful and armored MegatonPunch. Once you lower his Bresshi's HP enough, he TurnsRed TurnsRed, with his difficulty set to 10, and starts spamming this move over and over as an completely unflinchable Joy Mega special [[SecretAIMoves despite being a Normal character]], making it very easy to get insta-killed by him. This is also the first weekly challenge [[ContinuingIsPainful with no instant respawn mechanic]].

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** Getting knocked out in most of the challenge modes depletes 10000 points and then resumes the fight with the player at full health.

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** Getting knocked out in most of the challenge modes depletes 10000 points and then resumes the fight with the player at full health. "Car Guy's Revenge" is one exception where losing will cause a game over.



* DualBoss: The weekly challenge "Dramatic Battle" requires players to fight two opponents at a time until the wave of enemies ends, in reference to the game mode of the same name in ''VideoGame/StreetFighterAlpha''.

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* DualBoss: DualBoss:
**
The weekly challenge "Dramatic Battle" requires players to fight two opponents at a time until the wave of enemies ends, in reference to the game mode of the same name in ''VideoGame/StreetFighterAlpha''.''VideoGame/StreetFighterAlpha''.
** In Car Guy's Revenge, the last two Henchman will spawn at the same time and the boss, Bresshi, will replace the one who falls first. All of them have very erratic movements, making it difficult to get rid of the last minion to focus on Bresshi and his dangerous MegatonPunch.
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* SNKBoss: The Car Guy's Revenge features Bresshi, a head swap of Hasshi that is seen crying whenever you demolish his car in the bonus level. First you have to fight 4 mook versions of Hasshi before getting to him, the last couple being faced at the same time. On top of Hasshi's odd and long-ranged normal attacks, Bresshi has an unique specials that involve a highly powerful and armored MegatonPunch. Once you lower his HP enough, he TurnsRed and starts spamming this move over and over, making it very easy to get insta-killed by him. This is also the first weekly challenge [[ContinuingIsPainful with no instant respawn mechanic]].

to:

* SNKBoss: The Car Guy's Revenge features Bresshi, a head swap of Hasshi that is seen crying whenever you demolish his car in the bonus level. First you have to fight 4 mook versions of Hasshi before getting to him, the last couple being faced at the same time. On top of Hasshi's odd and long-ranged normal attacks, Bresshi has an unique specials that involve a highly powerful and armored MegatonPunch. Once you lower his HP enough, he TurnsRed and starts spamming this move over and over, over as an completely unflinchable Joy Mega special [[SecretAIMoves despite being a Normal character]], making it very easy to get insta-killed by him. This is also the first weekly challenge [[ContinuingIsPainful with no instant respawn mechanic]].

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* ThisIsADrill: Shippo Tsuki's Normal mech has drill arms.

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* ThisIsADrill: Shippo Tsuki's Normal mech SNKBoss: The Car Guy's Revenge features Bresshi, a head swap of Hasshi that is seen crying whenever you demolish his car in the bonus level. First you have to fight 4 mook versions of Hasshi before getting to him, the last couple being faced at the same time. On top of Hasshi's odd and long-ranged normal attacks, Bresshi has drill arms.an unique specials that involve a highly powerful and armored MegatonPunch. Once you lower his HP enough, he TurnsRed and starts spamming this move over and over, making it very easy to get insta-killed by him. This is also the first weekly challenge [[ContinuingIsPainful with no instant respawn mechanic]].


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* ThisIsADrill: Shippo Tsuki's Normal mech has drill arms.
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** Save The Earth is a shortcut to the pre-final boss minigame from Arcade mode, and the goal is to score as much as possible with well-placed combos.

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** Save The Earth is a shortcut to the pre-final boss minigame from Arcade mode, and the goal is to score as much as possible with well-placed combos.hits that destroy multiple enemies at once.
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* AntiFrustrationFeatures: The game has no saving function, so the developer keeps a version with [[https://uchuzine.sakura.ne.jp/pico8/sp/ everything already unlocked]].

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* AntiFrustrationFeatures: The game has no saving function, so the developer keeps a version with [[https://uchuzine.sakura.ne.jp/pico8/sp/ everything already unlocked]].unlocked]] for convenience's sake.

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** There are also special challenges that change after a week. The very first on February 2022 was a boss rush against the three versions of Kusemono in multiple sizes.

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** There are also special challenges that change after a week.weekly challenges. The very first on February 2022 was a boss rush against the three versions of Kusemono in multiple sizes.



* ContinuingIsPainful: Continuing in Arcade mode costs points, but also spins a roulette on the form your opponent will use so that you might have an easier time (or not).

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* ContinuingIsPainful: ContinuingIsPainful:
**
Continuing in Arcade mode costs points, but also spins a roulette on the form your opponent will use so that you might have an easier time (or not).not).
** Getting knocked out in most of the challenge modes depletes 10000 points and then resumes the fight with the player at full health.



* DualBoss: The weekly challenge "Dramatic Battle" requires players to fight two opponents at a time until the wave of enemies ends, in reference to the game mode of the same name in ''VideoGame/StreetFighterAlpha''.



** The February 2022 Happy Blue Moon challenge involved her gifting the player with certain kinds of food instead of trophies depending on the score after clearing the fight. This is unlike how the previous Kusemono challenge and the normal ones have no unique scenes.

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** The February 2022 Happy Blue Moon challenge involved her gifting the player with certain kinds of food either a bean, cheese or sushi instead of trophies depending on the score after clearing the fight. This is unlike how the previous Kusemono challenge and the normal ones have no unique scenes.
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** The February 2022 Happy Blue Moon challenge involved her gifting the player with certain kinds of food instead of trophies depending on the score after clearing the fight.

to:

** The February 2022 Happy Blue Moon challenge involved her gifting the player with certain kinds of food instead of trophies depending on the score after clearing the fight. This is unlike how the previous Kusemono challenge and the normal ones have no unique scenes.
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* AWinnerIsYou:
** Clearing Expert mode nets a special line of dialogue from each character instead of a request to play the next difficulty level.
** The February 2022 Happy Blue Moon challenge involved her gifting the player with certain kinds of food instead of trophies depending on the score after clearing the fight.
Is there an issue? Send a MessageReason:
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* LuckBasedMission: All enemies in Save The Earth come in a fixed order, but the [=UFOs=] behave erractically and Kusemono has a random attack pattern. This makes it very difficult to achieve optimal scores in this minigame.

to:

* LuckBasedMission: All enemies in To clear Save The Earth with over 200K points (which is only doable with a few characters), you must destroy groups of enemies in a single move while making sure the [=UFOs=] are the last ones getting hit and beat Kusemono as fast as possible when he shows up. However, while all the enemies come in a fixed order, but the [=UFOs=] behave erractically erratically and Kusemono has a random attack pattern. This makes it very difficult to achieve optimal scores score that high in this minigame.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LuckBasedMission: All enemies in Save The Earth come in a fixed order, but the [=UFOs=] behave erractically and Kusemono has a random attack pattern. This makes it very difficult to achieve optimal scores in this minigame.
Is there an issue? Send a MessageReason:
None


* ImmuneToFlinching: Certain characters have moves that push against a single hit. Giant enemies in certain chellange modes, on the other hand, cannot be interrupted until they're dizzied.

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* ImmuneToFlinching: Certain characters have moves that push against a single hit. Giant enemies in certain chellange challenge modes, on the other hand, cannot be interrupted until they're dizzied.
Is there an issue? Send a MessageReason:
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** There are also unique challenges that change after a certain time.

to:

** There are also unique special challenges that change after a certain time.week. The very first on February 2022 was a boss rush against the three versions of Kusemono in multiple sizes.

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