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* AntiFrustrationFeatures: The game has no saving function, so the developer keeps a version of the game with [[https://uchuzine.sakura.ne.jp/pico8/sp/ everything already unlocked]].

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* AntiFrustrationFeatures: The game has no saving function, so the developer keeps a version of the game with [[https://uchuzine.sakura.ne.jp/pico8/sp/ everything already unlocked]].
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* AntiFrustrationFeatures: The developer keeps a version of the game with [[https://uchuzine.sakura.ne.jp/pico8/sp/ everything already unlocked]].

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* AntiFrustrationFeatures: The game has no saving function, so the developer keeps a version of the game with [[https://uchuzine.sakura.ne.jp/pico8/sp/ everything already unlocked]].
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* ArrangeMode: Version 0.9.7 introduced Challenge mode, which includes:
** Super Survival involves beating as many random opponents as possible. Some will be either small and hard to hit or big and immune to flinching.
** Short Scoring tasks players with scoring as much as possible against 5 random opponents.
** Time Attack's challenge is beating 10 fixed opponents as fast as possible.
** Save The Earth is a shortcut to the pre-final boss minigame from Arcade mode, and the goal is to score as much as possible with well-placed combos.
** There are also unique challenges that change after a certain time.


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* ImmuneToFlinching: Certain characters have moves that push against a single hit. Giant enemies in certain chellange modes, on the other hand, cannot be interrupted until they're dizzied.


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* SurplusDamageBonus: You can sneak a few more inputs in after winning a round to extend your combo and gain more score, which is particularly important in Super Survival move as points are converted to health recovery.
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** After an update enhanced the special moves of Joy Mega characters, Joy Kusemono became able to throw a homing projectile that can lead into [[https://twitter.com/inazumakakato/status/1483442616658137089 a 5-hit combo]].
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* AstralFinale: Version 0.9.6 added context to the final battle against Kusemono, as you fight off his army on Earth's surface before pursuing him to the Moon.

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* AstralFinale: Version 0.9.6 added context to the final battle against Kusemono, as you fight off his army on Earth's surface before pursuing him to the Moon.



** Version 0.9.6 added an alternate bonus round where you face meteorites and aliens that are targetting Earth. There are bonuses for destroying multiple enemies at once and even a boss fight against Kusemono's UFO.

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** Version 0.9.6 added an alternate a second bonus round where you face meteorites and aliens that are targetting Earth. There are bonuses for destroying multiple enemies at once and even a boss fight against Kusemono's UFO.

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* AstralFinale: Version 0.9.6 added context to the final battle against Kusemono, as you fight off his army on Earth's surface before pursuing him to the Moon.



* BonusLevel: Arcade mode features the car vandalism challenge from the ''Street Fighter'' games, complete with the owner walking by and screaming [[BigOMG "Oh my God"]] if you win.

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* BonusLevel: BonusLevel:
**
Arcade mode features the car vandalism challenge from the ''Street Fighter'' games, complete with the owner walking by and screaming [[BigOMG "Oh my God"]] if you win.win.
** Version 0.9.6 added an alternate bonus round where you face meteorites and aliens that are targetting Earth. There are bonuses for destroying multiple enemies at once and even a boss fight against Kusemono's UFO.


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* LagCancel: Version 0.9.6 allowed Normal characters to cancel a special move into another special move.
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Updated some info


The game features nine playable characters, each with three distinct forms: the Normal class plays with inputs and combos typical to the fighting genre; the JOY Mega class increases their range, power and gives them a powered-up version for their specials but disables combos and finally the CHOY Mega class can DoubleJump and chain specials together with easy inputs but has low health.

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The game features nine ten playable characters, each with three distinct forms: the Normal class plays with inputs and combos typical to the fighting genre; the JOY Mega class increases their range, power and gives them a powered-up version for their specials but disables combos and finally the CHOY Mega class can DoubleJump and chain specials together with easy inputs but has low health.

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* DashAttack: Autofive can disassemble and tackle the opponent. He's ImmuneToFlinching while performing this move.
* DesperationAttack: Joy characters can perform a strong variant of their special moves by pressing both attack buttons at once. They become even stronger when the character is low on health.

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* DashAttack: Autofive can disassemble and tackle the opponent. He's opponent, which is a very fearsome move in most of its versions due to its large range and ImmuneToFlinching while performing this move.
effect. If it hits from far enough it doesn't blow the opponent away and can be used as a combo starter. The Choy version of the move is smaller, but it can be performed three times in a row even in midair and in multiple directions.
* DesperationAttack: Joy characters can perform a strong variant of their special moves by pressing both attack buttons at once. They become even stronger when the character is At low on health.health, one more special is enabled in their moveset.



** Joy Autofive's super version of his sword slash at low health deals over 50 damage ''and'' dizzies. As super moves can be used over and over, the player can simply cut the opponent down again and win in two hits.

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** Joy Autofive's super version of his sword slash at low health deals over 50 damage ''and'' dizzies. As super moves can be used over and over, the player can simply cut the opponent down again and win in two hits.hits that might as well be just one.


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* UnblockableAttack:
** Choy Kusemono's insta-killing fireball can be blocked, but it will still deal extreme damage and push the enemy far away.
** Choy Rei has the Focus Attack from ''Street Fighter IV'' that breaks the opponent's defense if fully charged.
** Joy Autofive's sword attack with both attack buttons pressed cannot be blocked. It also deals over half a life bar's worth of damage, stuns and doesn't take too long to execute, making it a guaranteed kill on hit and one of the most powerful moves in the entire game.
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* NonstandardCharacterDesign: Unlike the other characters with floating limbs, Hasshi and Choy Kusemono are stickmen.

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* NonstandardCharacterDesign: Unlike the other characters with floating limbs, Hasshi and Choy Kusemono are stickmen. Hasshi also happens to be the one character whose eyes are visible and open. All the others have either EyesAlwaysShut or wear a mask, while Kusemono in all forms has a blank face instead.
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* BaitAndSwitch: The final boss, Kusemono, is displayed on menus in his standard mini stickman form and screams for help but when fought he reveals either of his huge transformations and mocks the player character for underestimating him.

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* BaitAndSwitch: The final boss, Kusemono, is displayed on menus in his standard mini stickman form and screams for help but when fought but then he reveals either of his huge transformations and mocks the player character for underestimating him.
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* GuestFighter: Version 0.9.5 added Autofive from ''Robooh'' to the roster while Uchuzine was added to that game in return.

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* GuestFighter: Version 0.9.5 added Autofive from ''Robooh'' ''Robo Oh'' to the roster while Uchuzine was added to that game in return.
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** Although Joy characters aren't supposed to perform combos due to a lack of LagCancel or attacks pushing them away from the opponent, some things still slip past the cracks. Joy Autofive, for example, can use his heavy plane tackle from a distance (which causes it to not knock the opponent down) and just barely chain it into his light car shot.
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** Clearing Arcade mode on Expert difficulty nets an unique scene for your character after the credits, such as Blue Moon she'll taking her helmet off.

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** Clearing Arcade mode on Expert difficulty nets an unique scene for your character after the credits, such as Blue Moon she'll taking her helmet off.
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** If you clear the game with Blue Moon on Expert difficulty, she'll take her helmet off after the credits.

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** If you clear Clearing Arcade mode on Expert difficulty nets an unique scene for your character after the game with credits, such as Blue Moon on Expert difficulty, she'll take taking her helmet off after the credits.off.
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* ExcusePlot: A single line on the character select screen, pre battle dialogue with Kusemono and an ending scene is all the plot the game has for each character.

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* ExcusePlot: A single line on the character select screen, pre battle dialogue with Kusemono and an ending scene is are all the plot the game has for each character.
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* DesperationMove: Joy characters can perform a strong variant of their special moves by pressing both attack buttons at once. They become even stronger when the character is low on health.

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* DesperationMove: DesperationAttack: Joy characters can perform a strong variant of their special moves by pressing both attack buttons at once. They become even stronger when the character is low on health.

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* ExcusePlot: Pre battle dialogue with Kusemono and an ending scene is all the plot the game has for each character.

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* DesperationMove: Joy characters can perform a strong variant of their special moves by pressing both attack buttons at once. They become even stronger when the character is low on health.
* ExcusePlot: Pre A single line on the character select screen, pre battle dialogue with Kusemono and an ending scene is all the plot the game has for each character.



* NonstandardCharacterDesign: Unlike the other characters, Hasshi and Choy Kusemono are stickmen.

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* NonstandardCharacterDesign: Unlike the other characters, characters with floating limbs, Hasshi and Choy Kusemono are stickmen.stickmen.
* OneHitKill:
** Choy Kusemono can randomly shoot fireballs that are an instant knockout on hit.
** Joy Autofive's super version of his sword slash at low health deals over 50 damage ''and'' dizzies. As super moves can be used over and over, the player can simply cut the opponent down again and win in two hits.
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* GuestFighter: Version 0.9.5 added Autofive from ''Robooh'' to the roster while Uchuzine was added to that game in turn.

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* GuestFighter: Version 0.9.5 added Autofive from ''Robooh'' to the roster while Uchuzine was added to that game in turn.return.

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* AttackReflector: Choy Uchuzine has a reflector based on Fox's and Falco's from ''Super Smash Bros''.



* BaitAndSwitch: The final boss, Kusemono, is displayed on menus in his standard mini stickman form but when fought he reveals either of his huge transformations.

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* BaitAndSwitch: The final boss, Kusemono, is displayed on menus in his standard mini stickman form and screams for help but when fought he reveals either of his huge transformations.transformations and mocks the player character for underestimating him.
* BonusBoss: Fujigaya Rei, whose moveset is based on Akuma from ''Street Fighter II'', can appear as a bonus opponent after Kusemono.


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* DashAttack: Autofive can disassemble and tackle the opponent. He's ImmuneToFlinching while performing this move.
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* CombiningMecha: Autofive is made up of a helicopter, two planes and two cars.


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* CounterAttack: Choy Autofive's Down Special is him using his sword to parry and counter attacks. It requires very precise timing.
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* GuestFighter: Version 0.9.5 added Autofive from ''Robooh'' to the roster while Uchuzine was added to that game in turn.
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* ExcusePlot: Pre battle dialogue with Kusemono and an ending scene is all the plot the game has for each character.

Added: 110

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* BreakMeter: Fighters have an invisible dizzy counter that starts at 100 and become vulnerable once it is fully depleted. The visual indicator for this is them flashing.

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* BreakMeter: Fighters have an invisible dizzy counter that starts at 100 and become vulnerable once it is fully depleted.depleted by damage. The visual indicator for this is them flashing.


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* ScoringPoints: The game has an online leaderboard for each difficulty mode that's shared by all characters.

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The game features nine playable characters, each with three distinct forms: the Normal class plays with inputs and combos typical to the fighting genre; the JOY class increases their range, power and gives them a powered-up version for their specials but disables combos and finally the CHOY class can DoubleJump and chain specials together with easy inputs but has low health.

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The game features nine playable characters, each with three distinct forms: the Normal class plays with inputs and combos typical to the fighting genre; the JOY Mega class increases their range, power and gives them a powered-up version for their specials but disables combos and finally the CHOY Mega class can DoubleJump and chain specials together with easy inputs but has low health.


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* ChargeInputSpecial: Joy Blue Moon has analogues of Guile's Sonic Boom and Flash Kick that are performed by holding back or down before inputting the opposite direction and befit a defensive playstyle to counter opponents as they move in.

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* TheGrappler: Maou has a command grab that deals heavy damage regardless of which form he is in. In Choy mode he can also perform it while jumping and as a lunge to catch opponents from afar.



* ShotoClone:

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* ShotoClone:{{Shotoclone}}:
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''Uchu Mega Fight'' is a 2020 fighting game for the [[GameMaker PICO-8]] console by developer [[https://twitter.com/uchuzine Uchuzine]]. As can be inferred from the title, FloatingLimbs art style and gameplay, it is designed after ''Videogame/JoyMechFight''.

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''Uchu Mega Fight'' is a 2020 fighting game for the [[GameMaker PICO-8]] virtual console by developer [[https://twitter.com/uchuzine Uchuzine]]. As can be inferred from the title, FloatingLimbs art style and gameplay, it is designed after ''Videogame/JoyMechFight''.
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* BreakMeter: Fighters have an invisible dizzy counter that starts at 100 and become vulnerable once it is fully depleted. The visual indicator for this is them flashing.


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* {{Combos}}: Normal characters can chain attacks, Joy characters can't but deal more damage on each hit and Choy characters have a short auto combo on one button. Some Choys have specials that can be used in combos, and others don't.
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* VideoGameTutorial: The Combo Dojo mode lets players try out the moves of each character in lessions of increasing difficulty. Trying to use a Joy or Choy character just kicks them back to the title screen.

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* VideoGameTutorial: The Combo Dojo mode lets players try out the moves of each character in lessions lessons of increasing difficulty. Trying to use a Joy or Choy character just kicks them back to the title screen.

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The game features nine playable characters, each with three distinct forms: the Normal class plays with inputs and combos typical to the fighting genre; the JOY class increases their range, power and gives them a souped-up version for one of their moves but disables combos and finally the CHOY class can DoubleJump and chain specials together with easy inputs but has low health.

to:

The game features nine playable characters, each with three distinct forms: the Normal class plays with inputs and combos typical to the fighting genre; the JOY class increases their range, power and gives them a souped-up powered-up version for one of their moves specials but disables combos and finally the CHOY class can DoubleJump and chain specials together with easy inputs but has low health.



* ChargedAttack:
** Choy Maou's back special is him winding up a punch. At maximum power it blows the opponent across the screen.
** Choy Fujigaya Rei can perform the Focus Attack from ''Street Fighter IV''.



** Utsuuji Man in JOY Mega mode is regarded as practically unplayable. Normal Utsuuji is a GradualGrinder but the JOY class outright lacks combos and he becomes noticeably vulnerable in that form without enough power to make up for it.

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** Utsuuji Man in JOY Mega mode is regarded as practically unplayable. Normal Utsuuji is a GradualGrinder but the JOY class outright lacks combos and he becomes noticeably too vulnerable in that form without enough power to make up for it.



* NonstandardCharacterDesign: Unlike the other characters, Hasshi and Choy Kusemono are stickmen.



** ​Uchuzine's special moves are a fireball and a spinning kick that goes either fowards or upwards.

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** ​Uchuzine's Uchuzine's special moves are a fireball and a spinning kick that goes either fowards or upwards.


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* ThisIsADrill: Shippo Tsuki's Normal mech has drill arms.
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/uchumegafighttitle.png]]
''Uchu Mega Fight'' is a 2020 fighting game for the [[GameMaker PICO-8]] console by developer [[https://twitter.com/uchuzine Uchuzine]]. As can be inferred from the title, FloatingLimbs art style and gameplay, it is designed after ''Videogame/JoyMechFight''.

The game features nine playable characters, each with three distinct forms: the Normal class plays with inputs and combos typical to the fighting genre; the JOY class increases their range, power and gives them a souped-up version for one of their moves but disables combos and finally the CHOY class can DoubleJump and chain specials together with easy inputs but has low health.

The game can be played online [[https://uchuzine.sakura.ne.jp/pico8/ on this link]].
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!!This game features the following tropes:
* AntiFrustrationFeatures: The developer keeps a version of the game with [[https://uchuzine.sakura.ne.jp/pico8/sp/ everything already unlocked]].
* AttractMode: Leaving the game alone on the title screen will make it cycle between high scores, character profiles and gameplay.
* BaitAndSwitch: The final boss, Kusemono, is displayed on menus in his standard mini stickman form but when fought he reveals either of his huge transformations.
* BonusLevel: Arcade mode features the car vandalism challenge from the ''Street Fighter'' games, complete with the owner walking by and screaming [[BigOMG "Oh my God"]] if you win.
* ContinuingIsPainful: Continuing in Arcade mode costs points, but also spins a roulette on the form your opponent will use so that you might have an easier time (or not).
* FloatingLimbs: As in ''Joy Mech Fight'', it is used as a method for animating many characters within the hardware's constraints. What ''Uchu'' does differently is make each character have two more forms by changing the gap between their limbs. Characters in the Joy class are tall and the Choy ones are short (Joy Kusemono is him in a humanoid orb form and Choy Kusemono is just his untransformed stickman form).
* HardModePerks:
** Clearing Arcade mode in Hard mode is worth two stars for each character, so unlocking the secret ones is faster that way. Expert mode is worth even more points for the leaderboard, but it has separated tables for each difficulty anyway.
** If you clear the game with Blue Moon on Expert difficulty, she'll take her helmet off after the credits.
* JokeCharacter:
** Utsuuji Man in JOY Mega mode is regarded as practically unplayable. Normal Utsuuji is a GradualGrinder but the JOY class outright lacks combos and he becomes noticeably vulnerable in that form without enough power to make up for it.
** Kusemono in CHOY Mega mode has a few worthless moves and dies in a couple of hits. [[LethalJokeCharacter However]], his short-range fireball rarely turns into a large one that [[OneHitKill insta-kills]]. Jumping around while tossing fireballs and [[LuckBasedMission hoping for the best]] is thought to be more practical than playing as Joy Utsuuji.
* ShotoClone:
** ​Uchuzine's special moves are a fireball and a spinning kick that goes either fowards or upwards.
** Fujigaya Rei has a moveset based on Akuma from ''VideoGame/StreetFighterII''. A full set of a fireball that can be shot downwards from the air, a rising punch and a spinning kick.
* TheSmurfettePrinciple: Blue Moon is the only female fighter in the game.
* SpiritualSuccessor: The sequel to ''Videogame/JoyMechFight'' you didn't know you wanted.
* VideoGameTutorial: The Combo Dojo mode lets players try out the moves of each character in lessions of increasing difficulty. Trying to use a Joy or Choy character just kicks them back to the title screen.
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