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* AffablyEvil: Dr. Warumon. He's practically an {{expy}} of [[VideoGame/SonicTheHedgehog Dr. Eggman]].
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* AffablyEvil: Dr. Warumon. He's practically an {{expy}} of [[VideoGame/SonicTheHedgehog [[Franchise/SonicTheHedgehog Dr. Eggman]].
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However, the series is finally starting to see the light of day in the United States: {{Creator/Konami}} first released the original game as ''Rainbow Bell'' as a part of their ''Konami Arcade Classics'' collection for the UsefulNotes/NintendoDS and some of the games are starting to appear for purchase on download services for each console.
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However, the series is finally starting to see the light of day in the United States: {{Creator/Konami}} first released the original game as ''Rainbow Bell'' as a part of their ''Konami Arcade Classics'' collection for the UsefulNotes/NintendoDS Platform/NintendoDS and some of the games are starting to appear for purchase on download services for each console.
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* ''[=TwinBee=]'' ([[UsefulNotes/Nintendo3DS 3D Classics; based on the Famicom version]])
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* ''[=TwinBee=]'' ([[UsefulNotes/Nintendo3DS ([[Platform/Nintendo3DS 3D Classics; based on the Famicom version]])
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* EarlyInstallmentWeirdness: The first game's main pilots are named Annamon and Donnamon, who pilot the [=TwinBee=] and [=WinBee=] respectively. The second game's, Moero [=TwinBee=], main pilots are Squash who pilots [=TwinBee=], Whip who pilots [=WinBee=], and Mellow who pilots [=GwinBee=]. The third game and the UsefulNotes/GameBoy game, [=TwinBee=] 3 and [=TwinBee=] Da!! respectively, have no names for the pilots.
to:
* EarlyInstallmentWeirdness: The first game's main pilots are named Annamon and Donnamon, who pilot the [=TwinBee=] and [=WinBee=] respectively. The second game's, Moero [=TwinBee=], main pilots are Squash who pilots [=TwinBee=], Whip who pilots [=WinBee=], and Mellow who pilots [=GwinBee=]. The third game and the UsefulNotes/GameBoy Platform/GameBoy game, [=TwinBee=] 3 and [=TwinBee=] Da!! respectively, have no names for the pilots.
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* SuspendSave: ''3D Classics: [=TwinBee=]'' lets you Quick Save at any time, but your save is deleted upon loading, meaning you have to start from the beginning if you get a GameOver. However, this can easily be cheesed with the UsefulNotes/Nintendo3DS's built-in Save-Data Backup feature.
to:
* SuspendSave: ''3D Classics: [=TwinBee=]'' lets you Quick Save at any time, but your save is deleted upon loading, meaning you have to start from the beginning if you get a GameOver. However, this can easily be cheesed with the UsefulNotes/Nintendo3DS's Platform/Nintendo3DS's built-in Save-Data Backup feature.
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Per TRS.
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Yeah, [[WidgetSeries it's a weird game]].
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* CloudCuckooLander: Madoka, oh so much. Her grandfather Dr. Mardock counts too, but is a milder case.
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* CloudCuckooLander: Madoka, oh so much. Her grandfather Dr. Mardock Mardock/Murdoch counts too, but is a milder case.
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* InconsistentSpelling: On this very page, "[=TwinBee=]" can be spelled as "Twinbee" or even "Twin Bee" (but that one mostly refers to the [[https://en.wikipedia.org/wiki/United_Consultants_Twin_Bee plane]] [=TwinBee=] is based on).
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* SpellMyNameWithAnS: On this very page, "[=TwinBee=]" can be spelled as "Twinbee" or even "Twin Bee" (but that one mostly refers to the [[https://en.wikipedia.org/wiki/United_Consultants_Twin_Bee plane]] [=TwinBee=] is based on).
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Moved Shout Outs to their own page.
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* GhibliHills: All over the series, but the first stage of ''Detana!! Twinbee''[=/=]''Bells And Whistles'' takes it literally, going all the way to being a ShoutOut to ''Anime/CastleInTheSky'', meaning that at some points, the pastoral hills give way to mining cities deep within massive chasms.
to:
* GhibliHills: All over the series, but the first stage of ''Detana!! Twinbee''[=/=]''Bells And Whistles'' takes it literally, going all the way to being a ShoutOut reference to ''Anime/CastleInTheSky'', meaning that at some points, the pastoral hills give way to mining cities deep within massive chasms.
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* ShoutOut:
** The name "[=TwinBee=]" might be a shout-out to the real-life [[https://en.wikipedia.org/wiki/United_Consultants_Twin_Bee UC-1 Twin Bee]] (United Consultants Twin Bee), an amphibious aircraft designed by Joseph W. Gigante back in 1965.
** The first stage of ''Detana!! Twinbee'' or ''Bells And Whistles'' has GhibliHills galore that reference ''Castle In The Sky''.
** The name "[=TwinBee=]" might be a shout-out to the real-life [[https://en.wikipedia.org/wiki/United_Consultants_Twin_Bee UC-1 Twin Bee]] (United Consultants Twin Bee), an amphibious aircraft designed by Joseph W. Gigante back in 1965.
** The first stage of ''Detana!! Twinbee'' or ''Bells And Whistles'' has GhibliHills galore that reference ''Castle In The Sky''.
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Added entry.
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* ShoutOut:
** The name "[=TwinBee=]" might be a shout-out to the real-life [[https://en.wikipedia.org/wiki/United_Consultants_Twin_Bee UC-1 Twin Bee]] (United Consultants Twin Bee), an amphibious aircraft designed by Joseph W. Gigante back in 1965.
** The first stage of ''Detana!! Twinbee'' or ''Bells And Whistles'' has GhibliHills galore that reference ''Castle In The Sky''.
** The name "[=TwinBee=]" might be a shout-out to the real-life [[https://en.wikipedia.org/wiki/United_Consultants_Twin_Bee UC-1 Twin Bee]] (United Consultants Twin Bee), an amphibious aircraft designed by Joseph W. Gigante back in 1965.
** The first stage of ''Detana!! Twinbee'' or ''Bells And Whistles'' has GhibliHills galore that reference ''Castle In The Sky''.
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Changed line(s) 58 (click to see context) from:
* GhibliHills: All over the series, but The first stage of ''Detana!! Twinbee''[=/=]''Bells And Whistles'' takes it literally, going all the way to being a ShoutOut to ''Anime/CastleInTheSky'', meaning that at some points, the pastoral hills give way to mining cities deep within massive chasms.
to:
* GhibliHills: All over the series, but The the first stage of ''Detana!! Twinbee''[=/=]''Bells And Whistles'' takes it literally, going all the way to being a ShoutOut to ''Anime/CastleInTheSky'', meaning that at some points, the pastoral hills give way to mining cities deep within massive chasms.
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Added an example from the new trope page.
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* BorderOccupyingDecorations: The ''3D Classics'' release fills leftover space thanks to the 3DS's larger screen ratio with a red curtain.
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Trope disambig, no chained sinkholes
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* [[TheChick Chick]] [[TheLancer Lancer]]: Pastel.
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* IneffectualSympatheticVillain: Despite being the BigBad of most games of the series and being considered as Light and friends' ArchEnemy, Dr. Warumon falls square in this trope, as his [[EvilPlan Evil Plans]] and his [[ArtifactOfDoom Artifacts of Doom]] get invariably thwarted and destroyed by the heroes, and like [[Franchise/{{Pokemon}} Team Rocket]], needs to resort to part-time jobs to fund his next line of evil inventions. [[ButtMonkey He's also made fun of]] [[RunningGag ''very'' frequently.]]
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* IneffectualSympatheticVillain: Despite being the BigBad of most games of the series and being considered as Light and friends' ArchEnemy, Dr. Warumon falls square in this trope, as his [[EvilPlan Evil Plans]] and his [[ArtifactOfDoom Artifacts of Doom]] get invariably thwarted and destroyed by the heroes, and like [[Franchise/{{Pokemon}} Team Rocket]], needs to resort to part-time jobs to fund his next line of evil inventions. [[ButtMonkey He's also made fun of]] [[RunningGag ''very'' frequently.]][[RunningGag frequently]].
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Added DiffLines:
* SpellMyNameWithAnS: On this very page, "[=TwinBee=]" can be spelled as "Twinbee" or even "Twin Bee" (but that one mostly refers to the [[https://en.wikipedia.org/wiki/United_Consultants_Twin_Bee plane]] [=TwinBee=] is based on).
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Changed line(s) 75 (click to see context) from:
*** The MSX version of the game has a black bell that appears after the bell is hit approximately 32 times. It acts like a [[PoisonMushroom power-down]] instead of a powerup, with it killing you as well upon contact. In future games, the black bell only [[SequelDifficultyDrop slows you down]].
to:
*** The MSX version of the game has a black bell that appears after the bell is hit approximately 32 times. It acts like a [[PoisonMushroom power-down]] instead of a powerup, with it killing you as well upon contact. In future games, the black bell only [[SequelDifficultyDrop slows you down]].down.
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Deleted line(s) 71 (click to see context) :
** In the arcade version, if you're shot by a bullet you only lose one of your arms on the side you were hit by the projectile. Not so with the Famicom and MSX versions. In the Famicom and MSX versions, an enemy bullet can destroy both bomb-throwing arms at once. A special craft will then appear on the screen and if the player makes contact with it, the arms will be restored. This can only be done once per life.
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** In the arcade, you can shoot the bells indefinitely. However, in the home versions, after the bell is hit approximately 32 times, it turns into something deadly.
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** In the arcade, arcade version of the game, if you're shot by a bullet you only lose one of your arms on the side where you were hit. In the Famicom and MSX versions, an enemy bullet can destroy both bomb-throwing arms at once. A special craft will then appear on the screen and if the player makes contact with it, the arms will be restored. This can only be done once per life.
** In the arcade version, you can shoot the bells indefinitely. However, in the home versions, after the bell is hit approximately 32 times, it turns into something deadly.
** In the arcade version, you can shoot the bells indefinitely. However, in the home versions, after the bell is hit approximately 32 times, it turns into something deadly.
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*** The MSX version of the game has a black bell that appears after the bell is hit approximately 32 times. It acts like a [[PoisonMushroom power-down]] instead of a powerup, with it killing you as well upon contact.
to:
*** The MSX version of the game has a black bell that appears after the bell is hit approximately 32 times. It acts like a [[PoisonMushroom power-down]] instead of a powerup, with it killing you as well upon contact. In future games, the black bell only [[SequelDifficultyDrop slows you down]].
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Changed line(s) 71,72 (click to see context) from:
** In the arcade version, if you're shot by a bullet you only lose one of your arms on the side you were hit by the projectile. Not so with the Famicom and MSX versions.
** In the Famicom version, an enemy bullet can destroy both bomb-throwing arms at once. A special craft will then appear on the screen and if the player makes contact with it, the arms will be restored. This can only be done once per life.
** In the Famicom version, an enemy bullet can destroy both bomb-throwing arms at once. A special craft will then appear on the screen and if the player makes contact with it, the arms will be restored. This can only be done once per life.
to:
** In the arcade version, if you're shot by a bullet you only lose one of your arms on the side you were hit by the projectile. Not so with the Famicom and MSX versions.
**versions. In the Famicom version, and MSX versions, an enemy bullet can destroy both bomb-throwing arms at once. A special craft will then appear on the screen and if the player makes contact with it, the arms will be restored. This can only be done once per life.
**
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** If you shot the bell bonus items enough times, they turn into bees you must also fire at like with an ordinary enemy to score points. If you receive them like you would the other bells, your ship will instead [[SchmuckBait explode]].
** The MSX version of the game has a black bell that acts like a [[PoisonMushroom power-down]] instead of a powerup, with it killing you as well upon contact.
** The MSX version of the game has a black bell that acts like a [[PoisonMushroom power-down]] instead of a powerup, with it killing you as well upon contact.
to:
** If In the arcade, you shot can shoot the bells indefinitely. However, in the home versions, after the bell bonus items enough is hit approximately 32 times, they turn it turns into bees something deadly.
*** In the Famicom version, the bell turns into a Famicom bee you must also fire at like with an ordinary enemy to score points. If you receive them like you would the other bells, your ship will instead [[SchmuckBait explode]].
** *** The MSX version of the game has a black bell that appears after the bell is hit approximately 32 times. It acts like a [[PoisonMushroom power-down]] instead of a powerup, with it killing you as well upon contact.
*** In the Famicom version, the bell turns into a Famicom bee you must also fire at like with an ordinary enemy to score points. If you receive them like you would the other bells, your ship will instead [[SchmuckBait explode]].
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Changed line(s) 71 (click to see context) from:
** In the arcade version, if you're shot by a bullet you only lose one of your arms on the side you were hit by the projectile. Not so with the Famicom and other home console versions.
to:
** In the arcade version, if you're shot by a bullet you only lose one of your arms on the side you were hit by the projectile. Not so with the Famicom and other home console MSX versions.
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Changed line(s) 71 (click to see context) from:
** In the arcade version, if you're shot by a bullet you only lose one of your arms on the side you were hit by the projectile.
to:
** In the arcade version, if you're shot by a bullet you only lose one of your arms on the side you were hit by the projectile. Not so with the Famicom and other home console versions.
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Changed line(s) 71 (click to see context) from:
** In the NES version, an enemy bullet can destroy both bomb-throwing arms at once. A special craft will then appear on the screen and if the player makes contact with it, the arms will be restored. This can only be done once per life.
to:
** In the NES arcade version, if you're shot by a bullet you only lose one of your arms on the side you were hit by the projectile.
** In the Famicom version, an enemy bullet can destroy both bomb-throwing arms at once. A special craft will then appear on the screen and if the player makes contact with it, the arms will be restored. This can only be done once per life.
** In the Famicom version, an enemy bullet can destroy both bomb-throwing arms at once. A special craft will then appear on the screen and if the player makes contact with it, the arms will be restored. This can only be done once per life.
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** If you hit the bell bonus items enough times, they turn into bees you must also fire at like with an enemy to score points. If you receive them like you would the bells, your ship will instead [[SchmuckBait explode]].
to:
** If you hit shot the bell bonus items enough times, they turn into bees you must also fire at like with an ordinary enemy to score points. If you receive them like you would the other bells, your ship will instead [[SchmuckBait explode]].explode]].
** The MSX version of the game has a black bell that acts like a [[PoisonMushroom power-down]] instead of a powerup, with it killing you as well upon contact.
** The MSX version of the game has a black bell that acts like a [[PoisonMushroom power-down]] instead of a powerup, with it killing you as well upon contact.
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None
Changed line(s) 73 (click to see context) from:
** If you hit the bell bonus items enough times, they turn into bees you must also fire at like with an enemy to score points. If you receive them like you would the bells, your ship will instead explode.
to:
** If you hit the bell bonus items enough times, they turn into bees you must also fire at like with an enemy to score points. If you receive them like you would the bells, your ship will instead explode.[[SchmuckBait explode]].
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Changed line(s) 65 (click to see context) from:
* LighterAndSofter: ''[=TwinBee=]'' is basically a [[CuteEmUp lighter and softer]] version of the dark and edgy VideoGame/{{Xevious}} with elements of VideoGame/{{Gradius}} thrown into the mix. Instead of dealing with an AlienInvasion, [=TwinBee=] instead faces off against a FantasyKitchenSink of dinner-themed or mundane-themed mascot-like enemies straight out of a Sanrio greeting card.
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* LighterAndSofter: ''[=TwinBee=]'' is basically a [[CuteEmUp lighter and softer]] version of the dark and edgy VideoGame/{{Xevious}} ''VideoGame/{{Xevious}}'' with elements of VideoGame/{{Gradius}} ''VideoGame/{{Gradius}}'' thrown into the mix. Instead of dealing with an AlienInvasion, [=TwinBee=] instead faces off against a FantasyKitchenSink of dinner-themed or mundane-themed mascot-like enemies straight out of a Sanrio [[Franchise/HelloKitty Sanrio]] greeting card.
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Changed line(s) 65 (click to see context) from:
* LighterAndSofter: ''[=TwinBee=]'' is basically a [[CuteEmUp lighter and softer]] version of the dark and edgy VideoGame/{{Xevious}} with elements of VideoGame/Gradius thrown into the mix. Instead of dealing with an AlienInvasion, [=TwinBee=] instead faces off against a FantasyKitchenSink of dinner-themed or mundane-themed mascot-like enemies straight out of a Sanrio greeting card.
to:
* LighterAndSofter: ''[=TwinBee=]'' is basically a [[CuteEmUp lighter and softer]] version of the dark and edgy VideoGame/{{Xevious}} with elements of VideoGame/Gradius VideoGame/{{Gradius}} thrown into the mix. Instead of dealing with an AlienInvasion, [=TwinBee=] instead faces off against a FantasyKitchenSink of dinner-themed or mundane-themed mascot-like enemies straight out of a Sanrio greeting card.