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removing NWML from work pages



It has a [[Characters/TwentyXX Character page]] in much need of [[WikiMagic contributions]]. Please add tropes related to the main characters or bosses there.



!Tutorial complete! Prepare to die.

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!Tutorial !!Tutorial complete! Prepare to die.die.
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* SequelHook: [[spoiler:After completing Dr. Flat's entry in the [[FlavorText datalore]] by beating him for the third time, said datalore entry reveals that the Board is aware of Nina and Ace's escape, and are planning on taking them back by force.]]

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* SequelHook: [[spoiler:After completing Dr. Flat's entry in the [[FlavorText datalore]] by beating him for the third time, said datalore entry reveals that the Board is aware of Nina and Ace's escape, and are planning on taking them back by force. 1000 years later when the sequel actually takes place, they've apparently failed as Nina and Ace are still active.]]
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On February 13, 2020, Batterystaple announced ''30XX'', a DistantSequel set 1000 years later, with a release date of "30XX" (really 2021).
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* LootCommand: Augments (and Cores and weapons) must be manually picked up. [[TropesAreNotBad Thank goodness for that]] - some augs will decrease stats, and automatic pickup would result in many runs where you only have two health.

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* LootCommand: Augments (and Cores and weapons) must be manually picked up. [[TropesAreNotBad [[Administrivia/TropesAreTools Thank goodness for that]] - some augs will decrease stats, and automatic pickup would result in many runs where you only have two health.
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** Some Disable Trap challenge rooms require you to shut down flame traps with the Splinterfrost. These rooms have been set up so that the Quantum Spook, which lets you shoot through walls, doesn't work, allowing you to actually complete them.
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** Death Lotus's bossfight, which revolves around him disappearing into the wall after making a few attacks and emerging from a randomised point, was tweaked so that, at least on lower difficulties, a red marker would appear around the point he would emerge from. This allows Ace, who has no non-power ranged attacks, to close in on his location and start whuppin' rather than having to rush there in the hope of getting in a couple of swings before he bails.

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** Death Lotus's bossfight, which revolves around him disappearing into the wall after making a few attacks and emerging from a randomised point, was tweaked so that, at least on lower difficulties, that a red marker would appear around the point he would emerge from. This allows Ace, who has no non-power ranged attacks, to close in on his location and start whuppin' rather than having to rush there in the hope of getting in a couple of swings before he bails.



* DiscOneNuke: Finding the Dracopent's Claw (which allows an even more powerful charge) and Dracopent's Fang (next attack also becomes charged) early in the game is rare, but if you happen to bump in any of these (or both) early bosses can be slaughtered in ''seconds'' even without Attack augments.

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* DiscOneNuke: Finding the Dracopent's Claw (which allows an even more powerful charge) and Dracopent's Fang (next attack also becomes charged) early in the game is rare, but if you happen to bump in any of these (or both) early bosses can be slaughtered in ''seconds'' even without Attack augments.augments, especially when combined with weapons like the Scatterblast with strong charge scaling.



* ShortRangeShotgun: The Scatterblast for Nina. The multiple projectiles make it strong up close, but weaker at longer ranges, and they dissipate faster - although charged shots have longer range, and a double-charged one will fire more projectiles as well. Nina with the arm core enhancer and a full Dracopent set is basically instant death to anything within about twenty feet of her.

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* ShortRangeShotgun: The Scatterblast for Nina. The multiple projectiles make it strong up close, but weaker at longer ranges, and they dissipate faster - although charged shots have longer range, and a double-charged one will fire more projectiles as well. Nina with the arm core enhancer and a full Dracopent set is basically instant death to anything within about twenty feet of her.her except for bosses, and even those don't have much fun.

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** The Splintering Twinifier is named after the ''TabletopGame/MagicTheGathering'' card [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397816 Splinter Twin]], which became notable because when combined with [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430255 Deceiver Exarch]], it became a huge GameBreaker.



* SpreadShot: Nina's Forkalator and Scatterblast weapons. The projectile from Splinterfrost, once it hits, fires a SpreadShot backwards from point of impact.

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* SpreadShot: Nina's Forkalator and Scatterblast weapons. The projectile from Splinterfrost, once it hits, fires a SpreadShot backwards from point of impact.impact; with the full Owlhawk set, it becomes an all-directional blast.
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** Death Lotus's bossfight, which revolves around him disappearing into the wall after making a few attacks and emerging from a randomised point, was tweaked so that, at least on lower difficulties, a red marker would appear around the point he would emerge from. This allows Ace, who has no non-power ranged attacks, to close in on his location and start whuppin' rather than having to rush there in the hope of getting in a couple of swings before he bails.
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*** Its description says [[{{Anime/SonicX}} "Gotta go fast"]].

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*** Its It makes you run faster and its description says [[{{Anime/SonicX}} "Gotta go fast"]].
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*** Its description says [[{{Anime/SonicX}} "Gotta go fast"]].

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* AfterBossRecovery: Downplayed, you might get a few health pickups, but rarely a full health recovery (from the Blue Lander). If you have certain skull modifiers enabled then you have the possibility of having no recovery at all. [[spoiler: PlayedStraight with Kingseeker, a Prototype Aug that fully heals you after defeating a boss, at the expense of no health dropping from enemies.]]

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* AfterBossRecovery: Downplayed, you might get a few health pickups, but rarely a full health recovery (from the Blue Lander). If you have certain skull modifiers enabled then you have the possibility of having no recovery at all. [[spoiler: PlayedStraight [[spoiler:PlayedStraight with Kingseeker, a Prototype Aug that fully heals you after defeating a boss, at the expense of no health dropping from enemies.]]
* AIIsACrapshoot: The basic plot of the game is that robots are going berserk, and the playable contractors must set out to stop them. [[spoiler:And then it gets {{Inverted}}; the enemies and bosses are actually functioning perfectly fine, since their intended role is to serve as obstacles for the protagonists. Nina and Ace are the crapshoots, since they ultimately turn against their creators to free themselves from their tyrannic rule.
]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/header_20xx_new.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/header_20xx_new.jpg]] org/pmwiki/pub/images/header_1.png]]
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''End run?''

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''End run?''run?''
----
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** '''The DPS:''' ''Dracopent, the Foul''. Focuses primarily on normal attacks which allows all Contractors to be ''Ranged [=DPS=]'' or ''Melee [=DPS=]'' respectively.
** '''The DPS 2:''' ''Owlhawk, the Wise''. The set focuses on special weapons and having all of them allows any character to cause a lot of damage while having tools for every situation. However this style is limited by the amount of energy the character has.
** '''The Jack-of-All-Trades:''' ''Oxjack, the Flash''. The set focuses on mobility and synergies somewhat well with any playstyle not excelling on normal attacks or special weapons.

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** '''The DPS:''' ''Dracopent, the Foul''. Focuses primarily on normal attacks which allows all Contractors the players to be ''Ranged [=DPS=]'' or ''Melee [=DPS=]'' respectively.
deal more damage without special effects.
** '''The DPS 2:''' ''Owlhawk, the Wise''. The set focuses on special weapons and having all of them allows any character to cause a lot of damage while having tools for every any situation. However this style is limited by the amount of weapon energy the character has.
** '''The Jack-of-All-Trades:''' ''Oxjack, the Flash''. The set focuses on mobility and synergies synergizes somewhat well with any playstyle not excelling on normal attacks or special weapons.playstyle, but doesn't really excel anywhere.
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** Playing on Reverent or Normal on co-op allows one player to teleport to another by holding the "pick up augment" button. This might be helpful to lead one player to a chest or to help someone cross a troublesome section of a level safely. This, however, is disabled on Defiant difficulty.

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** Playing on Reverent or Normal on co-op allows one player to teleport to another by holding the "pick up augment" button. This might be helpful to lead one player to a chest or to help someone cross a troublesome section of a level safely. This, however, However this is disabled on Defiant difficulty.



* JokeCharacter: [[spoiler:Vika and Jest. Prototypes, but functional, versions of Nina and Ace]] unlocked by finishing the game on Defiant with at least 3 skulls. They have half of the normal starting health, only 2 weapon energy and their weapons deal halved damage. Oh, and they cannot find new basic weapons nor Cores. The only, erm, positive trait about them is that prototype augments will have their positive benefits doubled, they can potentially become [[LethalJokeCharacter Lethal Joke Characters]] because of that.

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* JokeCharacter: [[spoiler:Vika and Jest. Prototypes, but functional, versions of Nina and Ace]] unlocked by finishing the game on Defiant with at least 3 skulls. They have half of the normal starting health, only 2 weapon energy and energy, their weapons deal halved damage.damage, and items on shop have cost ''doubled''. Oh, and they cannot find new basic weapons nor Cores. The only, erm, positive trait about them is that prototype augments will have their positive benefits doubled, they can potentially become [[LethalJokeCharacter Lethal Joke Characters]] because of that.

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** Bosses have a downplayed version: after a hit, there's a brief interval where other hits do half damage.



** Ace's Rippling Axe does enormous damage (at the start of a run, the Axe has the same damage on a standard attack that Nina gets on a charged shot), but only has a two-hit combo, attacks slowly, and has that weird charge-attack mechanic.



* ShortRangeShotgun: The Scatterblast for Nina. The multiple projectiles make it strong up close, but weaker at longer ranges.

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* ShortRangeShotgun: The Scatterblast for Nina. The multiple projectiles make it strong up close, but weaker at longer ranges.ranges, and they dissipate faster - although charged shots have longer range, and a double-charged one will fire more projectiles as well. Nina with the arm core enhancer and a full Dracopent set is basically instant death to anything within about twenty feet of her.

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* KleptomaniacHero: The game actively encourages you to avoid becoming this, with a healthy selection of augs that involve a tradeoff in stats, it's best to think with the way you want to play before you pick up Xcalbers and become unable to use powers.



* PowerAtAPrice: Prototype Augments, found in [[BlatantLies Very Safe Laboratories]]. They give a very strong upside, at the cost of a sharp, mostly permanent downside. Examples include the Earthmetal Plating, which massively improves your life and energy at the cost of setting your attack power back to the default level, or the Zookeeper's Burden, which [[TheBeastmaster instantly gives you one copy of every Repro]], but completely removes your ability to fire your weapon or use powers at all.

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* PowerAtAPrice: Prototype Augments, found in [[BlatantLies Very Safe Laboratories]]. They give a very strong upside, at the cost of a sharp, mostly permanent downside. Examples include the Earthmetal Plating, which massively improves your life and energy at the cost of setting your attack power back to the default level, or the Zookeeper's Burden, which [[TheBeastmaster instantly gives you one copy of every Repro]], but completely removes your ability to fire your weapon or use powers at all. Besides that, there are plenty of regular augments that also feature tradeoffs, such as the Glass Cannon that grants attack power but reduces health and the Utilifier that grants energy but reduces power damage.
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* UtilityWeapon:

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* UtilityWeapon: ''Every'' boss power has some additional utility use besides just doing damage;
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* BagOfHolding: There's no real limit to how many augments you can hold. You can carry all 8 powers as well, but have only 3 of them active at a time.

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* BagOfHolding: There's no real limit to how many augments you can hold. You can carry all 8 powers as well, well[[note]]Unless your character has exclusive powers, in which case they will compete for the eight spaces for powers.[[/note]], but have only 3 of them active at a time.
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* AwesomeYetImpractical: [[SetBonus Set Bonuses]]. Collecting all the armor parts from one set will give the wearer immensely powerful abilities, see the entry for SetBonus down below. However, it's incredibly difficult to obtain all the Cores from a set in one run, [[LuckBasedMission mostly due to the RNG being finicky]].[[note]]''Some'' of the randomness can be relieved using the Undevelop - a feature unlocked after buying all items with Soul Chips - which allows you to delete augments you don't want to appear in the next run, Core Augments (armor pieces) included. It also becomes less of a problem with the Patchwork Connector, which reduces the number of matching Core Augs needed for a set bonus by 1; unfortunately, the Patchwork Connector is ''also'' a random drop.[[/note]]

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* AwesomeYetImpractical: [[SetBonus Set Bonuses]]. Collecting all the armor parts from one set will give the wearer immensely powerful abilities, see the entry for SetBonus down below. However, it's incredibly difficult to obtain all the Cores from a set in one run, [[LuckBasedMission mostly due to the RNG being finicky]].[[note]]''Some'' of the randomness can be relieved using the Undevelop - a feature unlocked after buying all items with Soul Chips - which allows you to delete augments you don't want to appear in the next run, Core Augments (armor pieces) included. It also becomes less of a problem with the Patchwork Connector, which reduces the number of matching Core Augs needed for a set bonus by 1; unfortunately, the Patchwork Connector is ''also'' a random drop. In addition, there's also a more powerful version of the Patchwork Connector, the Patchwork Integrator, that makes it so that you only need two Core Augments for a set bonus (and also giving you the potential to get two set bonuses). However, as it's a Prototype Augment, not only can you only get it from Very Safe Labs, it also causes your attacks and Powers to deal 60% of the damage they normally do.[[/note]]
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* ArtEvolution: You can check the evolution of [=20XX's=] game banners [[https://imgur.com/a/fiVmudd right here]].

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* ArtEvolution: You can check the evolution of [=20XX's=] game banners [[https://imgur.com/a/fiVmudd [[https://steamuserimages-a.akamaihd.net/ugc/948455381364864860/906B2D03E4ACB8B8A72ADEB9C73B9969366C5E6F/ right here]].
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** Finding an Owlhawk's Focus (green helmet, reduces energy consumption by half) for Hawk early on will soften one of her biggest handicaps and allow her to spam special weapons with even more freedom.
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** Playing on Reverent or Normal on co-op gives the option to one player to teleport to another by holding the "pick up augment" button. This might be helpful to lead one player to a chest or to help someone cross a troublesome section of a level safely. This, however, is disabled on Defiant difficulty.

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** Playing on Reverent or Normal on co-op gives the option to allows one player to teleport to another by holding the "pick up augment" button. This might be helpful to lead one player to a chest or to help someone cross a troublesome section of a level safely. This, however, is disabled on Defiant difficulty.
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** Oxjack's Core Augments provide little in the way of protection beyond a shield that's only active while dashing with the torso upgrade. For contrast, both Owlhawk and Dracopent let you regenerate health by killing enemies with the appropriate methods, and Armatort boosts health pickups by making some of them also grant you armour. However, Oxjack's augs ''also'' massively accelerate your dash move and let you use it midair - multiple times, if you have the SetBonus - and allow you to quickly and efficiently charge your weapon.

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** Oxjack's Core Augments provide little in the way of protection beyond a shield that's only active while dashing with the torso upgrade. For contrast, both Owlhawk and Dracopent let you regenerate health by killing enemies with the appropriate methods, and Armatort boosts health pickups by making some of them also grant you armour. However, Oxjack's augs ''also'' massively accelerate your dash move and let you use it midair - multiple times, if you have the SetBonus - and allow you to quickly and efficiently charge your weapon.



* SprintShoes: The sash items (Ninja and Hyper). Oxjack's Ken is a Sprint ''Helmet'' that halves the duration of your [[VideogameDashing dash]], but doubles the speed output letting you go ridiculously fast.

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* SprintShoes: The sash items (Ninja and Hyper). Oxjack's Ken is a Sprint ''Helmet'' that Boltdash augment halves the duration of your [[VideogameDashing dash]], but doubles the speed output letting you go ridiculously fast.
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* BoringButPractical: N-Buster for Nina and A-Saber for Ace are not the most exciting weapons of the game but are generally well suited for most situations.

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* BoringButPractical: N-Buster for Nina and A-Saber for Ace are not the most exciting weapons of the game but are generally well suited well-suited for most situations.situations. Likewise Hawk's whip, the Siphon, is not terrible to the point of being considered an EmergencyWeapon, but is by far and away her most "boring" weapon.

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* DamnYouMuscleMemory: Entire possible as every foot core augs have different commands - double jump, double jump to hover ''or'' fly or a multi-directional air dash.
** The Rippling Axe will significantly change your attack patterns by turning any midair push of the attack button into a brutal vertical strike, which can lead to the same sort of problem if you're used to weapons that don't immediately remove your horizontal momentum when used (which would be...all of them except the Rippling Axe).

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* DamnYouMuscleMemory: Entire possible as every Every foot core augs have different commands - double jump, double jump to hover ''or'' fly or a multi-directional air dash.
** The Rippling Axe will significantly change your attack patterns by turning any midair push of the attack button into a brutal vertical strike, which can lead to the same sort of problem if you're used to weapons that don't immediately remove your horizontal momentum when used (which would be...all of them except used.
** Playing with Draco feels very awkward at
the Rippling Axe).start because you must press Up + Attack in order to use his charge attacks. Considering some of his attacks can propel him upwards or forward it's very easy to mess up an input and throw yourself in harm's way.
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** Playing on Reverent or Normal on co-op gives the option to one player to teleport to another by holding the "pick up augment" button. This might be helpful to lead one player to a chest or to help someone cross a troublesome section of a level safely. This, however, is disabled on Defiant difficulty.
** Falling platforms on co-op will take longer to start falling than in solo matches to prevent players from accidentally sabotaging each other.
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* MercyInvincibility: Every time you get hit, but it usually doesn't last very long and careless players will get hit multiple times. The Mistimed Protector augments increases the duration of post hit invincibility, though.

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* ArmCannon: Nina uses one. Cutscenes show that she can remove it when she needs to.

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* ArmCannon: A staple of Contractors. Nina uses one. Cutscenes show that she can remove has a cannon, Ace his vibro weapons, Hawk her energy whip, but it when she needs to.gets silly with Draco launching his huge hammer from his arm.



* ChargedAttack: Nina and Ace can both charge all of their basic weapons to a second level, with the exception of Ace's Rippling Axe and his Plasma Blender, both of which cannot be charged normally.

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* ChargedAttack: Nina and Ace can both All characters have some form of charge all of attack to increase their basic weapons to a second level, with the exception of Ace's damage or, in Draco's case, perform an utility move.
** The
Rippling Axe (becomes a "charged" attack if used airborne) and his Plasma Blender, both of which Blender (gets stronger the more damage it causes) cannot be charged normally.



* CoolHelmet: Both Nina and Ace have one.

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* CoolHelmet: Both Nina and Ace All Contractors have one.one. They can become even cooler with Core Augments.



* CriticalExistenceFailure: Nina and Ace can survive just fine with 1 [=HP=]. Drop below that and they'll meet an explosive demise.

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* CriticalExistenceFailure: Nina and Ace Players can survive just fine with 1 [=HP=]. Drop below that and they'll meet an explosive demise.



* DeathGlare: Nina and Ace will sport one while charging their attacks.

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* DeathGlare: Nina and Ace will sport one while charging their attacks. Hawk and Draco maintain their neutral expression.



* DifficultButAwesome: Weapons like the Scatterblast and Plasma Blender tend to be very risky for Nina and Ace due to their short range, but they can absolutely tear apart anything short of the toughest bosses of the game in seconds if used right.

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* DifficultButAwesome: Weapons like the Scatterblast and Plasma Blender tend to be very risky for Nina and Ace due to their short range, but they can absolutely tear apart anything short of the toughest bosses of the game in seconds if used right.



**



* GuysSmashGirlsShoot: Ace is a close-quarters combatant while Nina makes use of long ranged weapons.

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* GuysSmashGirlsShoot: Ace is a close-quarters combatant while Nina makes use of long ranged weapons. The same goes for Hawk and Draco; while Hawk usually has to get close to use her Siphon to recharge her special weapons she has no real strong melee attack, Draco on the other hand has access to ranged weapons, but, like Ace, his most devastating attacks are usually the melee ones.



* HyperactiveSprite: Even when standing still Ace and Nina are always rocking back and forth ready for combat.

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* HyperactiveSprite: Even when standing still Ace and Nina all Contractors are always rocking back and forth ready for combat.



* PassThroughTheRings: Light 'em Up challenges in Glory Zones requires Nina and Ace to go through some round panels to win.

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* PassThroughTheRings: Light 'em Up challenges in Glory Zones requires Nina and Ace players to go through some round panels to win.



* PowerGlows: Glowing enemies will always drop Soul Chips, but are accordingly far more powerful than regular enemies in the level. Nina and Ace also glows while charging their attacks.
* PowerUpFood: Brain Food Lunch increases HP, Energy while restoring the latter completely. Better not to think about why Ace and Nina need food, though.
* PrivateMilitaryContractors: Nina and Ace are heavily implied to be one: the opening cutscene has Dr. Sharp calling them for help with the robot uprising, the HQ has a contract from Dr. Flat on the corkboard, a run of the game is called a Job, and the in-universe lingo for the types of robots Nina and Ace are is a Contractor. [[spoiler:Subverted. Nina and Ace aren't actually hired guns; they're just programmed to think they are, so they have a motivation to go on the missions.]]

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* PowerGlows: Glowing enemies will always drop Soul Chips, but are accordingly far more powerful than regular enemies in the level. Nina Nina, Ace and Ace Hawk also glows while charging their attacks.
* PowerUpFood: Brain Food Lunch increases HP, Energy while restoring the latter completely. Better not to think about why Ace and Nina need food, though.
completely.
* PrivateMilitaryContractors: Nina and Ace The Contractors are heavily implied to be one: the opening cutscene has Dr. Sharp calling them for help with the robot uprising, the HQ has a contract from Dr. Flat on the corkboard, a run of the game is called a Job, and the Job. The in-universe lingo for the types of robots Nina and Ace are is a Contractor. [[spoiler:Subverted. Nina and Ace aren't actually hired guns; they're just programmed to think they are, so they have a motivation to go on the missions.]]



* VideogameDashing: Both Nina and Ace are capable of this. Oxjack's armor set in particular is focused around improving this ability, granting you a projectile-negating shield while you dash and also giving you up to three air-dashes.

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* VideogameDashing: Both Nina and Ace All characters are capable of this. Oxjack's armor set in particular is focused around improving this ability, granting you a projectile-negating shield while you dash and also giving you up to three air-dashes.



** PlayerHeadquarters: The building where Nina and Ace starts.

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** PlayerHeadquarters: The building where Ark. Where Nina and Ace starts.resides.
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* AWinnerIsYou: [=DLC=] characters Hawk and Draco have no special ending cutscenes. Beat the game and the credits will simply roll.

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