Follow TV Tropes

Following

History VideoGame / TwentyXX

Go To

OR

Is there an issue? Send a MessageReason:
None


** There's a Challenge Skull named "Final Destination". The menu icon is a silhouette of [[VideoGame/StarFox Fox]]'s head with a mockup of [[VideoGame/SuperSmashBrothers Melee's Final Destination inside it]]. The flavor text for the skull is "[[MemeticMutation "No items. Fox only," and ultimately references the other widespread use of the term 20XX]].

to:

** There's a Challenge Skull named "Final Destination". The menu icon is a silhouette of [[VideoGame/StarFox Fox]]'s head with a mockup of [[VideoGame/SuperSmashBrothers [[VideoGame/SuperSmashBros Melee's Final Destination inside it]]. The flavor text for the skull is "[[MemeticMutation "No items. Fox only," and ultimately references the other widespread use of the term 20XX]].

Added: 575

Removed: 222

Is there an issue? Send a MessageReason:
None


** There's a Challenge Skull named "Final Destination". The menu icon is a silhouette of [[VideoGame/StarFox Fox]]'s head with a mockup of [[VideoGame/SuperSmashBrothers Melee's Final Destination inside it]]. The flavor text for the skull is "[[MemeticMutation "No items. Fox only," and ultimately references the other widespread use of the term 20XX]].



** Splinterfrost - Disables the Flamespewer traps primarily featured in Agnisort.
** Mortar - Negates the shields of enemies that use them. It'll also home in on the Hive Bomb obstacles from Frostor, killing them instantly.



** Mortar - Negates the shields of enemies that use them. It'll also home in on the Hive Bomb obstacles from Frostor, killing them instantly.
** Splinterfrost - Disables the Flamespewer traps primarily featured in Agnisort.

Added: 86

Changed: 197

Is there an issue? Send a MessageReason:
None


*** The Challenge Skull that alters hazards to cause instant death is [[DubNameChange Rock]]. The flavor text for it says to "[[NintendoHard Remember your ancestors.]]"

to:

*** The Challenge Skull that alters stage hazards (lasers, spikes, pits, etc.) to cause instant death is [[DubNameChange Rock]].Ro]][[VideoGame/MegaManClassic ck]]. The flavor text for it says to "[[NintendoHard Remember your ancestors.]]"



** There's a PowerupMagnet aug shaped like [[{{ComicBook/Magneto}} Magneto's helmet]].



** The Heart Container works almost exactly as it does in VideoGame/TheLegendOfZelda series, minus the full health restore.

to:

** The Heart Container works almost exactly as it does in VideoGame/TheLegendOfZelda series, minus the full health restore. The description for the Striking Feather also references chickens that attack in swarms when provoked.



** Force Nova - In addition to blocking most enemy shots, it also permanently disables the [[LaserHallway laser obstacles]] present in Skytemple.
** Mortar - Negates the shields of enemies that use them. It'll also home in on the Hive Bomb obstacles in Frostor, killing them instantly.

to:

** Force Nova - In addition to blocking most enemy shots, it also permanently disables the [[LaserHallway laser obstacles]] Boltpairs]] present in Skytemple.
** Mortar - Negates the shields of enemies that use them. It'll also home in on the Hive Bomb obstacles in from Frostor, killing them instantly.



** Flame Shield - Normally, fireballs block a single bullet before being destroyed. They'll protect against the Ice Architects indefinitely, however.

to:

** Flame Shield Flameshield - Normally, fireballs block a single bullet before being destroyed. They'll protect against the Ice Architects indefinitely, however.



** Vera - Can be fired down while in the air to propel yourself upwards.

to:

** Vera - Can be fired down downwards while in the air to propel yourself upwards.
Is there an issue? Send a MessageReason:
None


** Quint Laser - Can be used to destroy Vending Machines, granting some free powerups.

to:

** Quint Laser - Can be used to Fully charged lasers will destroy Vending Machines, granting some free powerups.
Is there an issue? Send a MessageReason:
None


* Mon: Repros are tiny robots, built in the likeness of stage enemies and bosses. Pick one up and they'll float behind your character, assisting them with attacks or some form of utility.

to:

* Mon: {{Mon}}: Repros are tiny robots, built in the likeness of stage enemies and bosses. Pick one up and they'll float behind your character, assisting them with attacks or some form of utility.

Added: 1031

Changed: 123

Removed: 398

Is there an issue? Send a MessageReason:
None


* ArmCannon: Nina uses one. Seems to be Type 2, as she's shown taking it off at points.

to:

* ArmCannon: Nina uses one. Seems to be Type 2, as she's shown taking Cutscenes show that she can remove it off at points.when she needs to.



* CloseRangeCombatant: Ace only has so much range on his default A-Sabre, but has greater attack power than Nina. The Sharp Sharp Spear upgrade can be used to alleviate his issues with horizontal range, however.

to:

* CloseRangeCombatant: Ace only has so much range on his default A-Sabre, but has greater attack power than Nina. The Sharp Sharp Spear upgrade weapon can be used to alleviate his issues with horizontal range, however.



* LinearWarriorsQuadraticWizards: Without any Powers obtained, the Owlhawk armor grants no benefits (except for the boots), while pieces from the other three armor sets are stronger more early on. In the late game, a completed Owlhawk set is absurdly powerful with strong weapons and being able to use them almost all of the time. That is, if you've been picking up the Powers at the end of levels.



* OneHitKill: Surprisingly [[AvertedTrope averted]]. [[SelfImposedChallenge Unless you use a particular challenge skull]], there are no hazards or enemies that cause instant death. Touching spikes will simply deal minor damage, and falling into pits will merely subtract a unit of health and send you back to the last section of solid ground you touched.

to:

* OneHitKill: Surprisingly [[AvertedTrope averted]]. [[SelfImposedChallenge Unless you use a particular challenge skull]], skull, there are no hazards or enemies that cause instant death. Touching spikes will simply deal minor damage, and falling into pits will merely subtract a unit of health and send you back to the last section of solid ground you touched.



* PlayerNudge: Some of the Trap-based Challenge Rooms give players a hint on the [[UtilityWeapon secondary functions]] of Powers. One such example is locking a Contractor in a room full of Flamespewer traps and giving them the Splinterfrost, cueing them in to learn that the Splinterfrost can disable Flamespewers.



* RainbowPimpGear: Just picking up the strongest armor present as opposed to aiming for a SetBonus can result in this. It's further encouraged by the Mixmatch Mastery aug, which boosts stats if armor pieces don't match with each other. Subverted in that armor pieces change color to suit the Contractor wearing it.



* SelfImposedChallenge: Challenge Skulls, which can be activated in Hardcore mode. Effects range from longer stages, higher enemy density, running the game 50% faster, dying instantly to hazards, and doubling damage taken from enemies.



*** The intro cutscene features [[VideoGame/MegaMan2 the camera starting at the base of a tall building, then panning up to reveal the blue-clad protagonist staring into the distance]].

to:

*** The intro cutscene features [[VideoGame/MegaMan2 the camera starting at near the base of a tall building, then panning up to reveal the blue-clad protagonist staring into the distance]].


Added DiffLines:

*** The Challenge Skull that alters hazards to cause instant death is [[DubNameChange Rock]]. The flavor text for it says to "[[NintendoHard Remember your ancestors.]]"

Added: 544

Changed: 402

Removed: 232

Is there an issue? Send a MessageReason:
None


** Death Lotus summons a bomb-spitting flower whenever he digs into the wall. They're rather flimsy, but it's easy to let them pile up and cause the screen to be showered with blue missiles.



* GettingCrapPastTheRadar: The System Restore augment cures the user of any Prototype Augment downsides. Its description:
--> This augment cleans the Contractor's system of any malware aquired from surfing the internet irresponsibly.



** Armatort's torso also grants this.

to:

** Armatort's torso piece also grants this.



* OneHitKill: Surprisingly [[AvertedTrope averted]]. Unless you use a particular challenge skull, there are no hazards or enemies that cause instant death. Touching spikes will simply deal minor damage, and falling into pits will merely subtract a unit of health and send you back to the last section of solid ground you touched.

to:

* Mon: Repros are tiny robots, built in the likeness of stage enemies and bosses. Pick one up and they'll float behind your character, assisting them with attacks or some form of utility.
* OneHitKill: Surprisingly [[AvertedTrope averted]]. [[SelfImposedChallenge Unless you use a particular challenge skull, skull]], there are no hazards or enemies that cause instant death. Touching spikes will simply deal minor damage, and falling into pits will merely subtract a unit of health and send you back to the last section of solid ground you touched.



* PowerAtAPrice: Prototype Augments, found in [[BlatantLies Very Safe Laboratories]]. They give a very strong upside, at the cost of a sharp, often permanent downside. Examples include the Earthmetal Plating, which massively improves your life at the cost of locking your attack power to the default level, or the Zoo Keeper's Burden, which instantly gives you one copy of every [[TheBeastmaster Repro,]] but completely removes your ability to fire your weapon or use powers at all.

to:

* PowerAtAPrice: Prototype Augments, found in [[BlatantLies Very Safe Laboratories]]. They give a very strong upside, at the cost of a sharp, often mostly permanent downside. Examples include the Earthmetal Plating, which massively improves your life at the cost of locking your attack power to the default level, or the Zoo Keeper's Zookeeper's Burden, which [[TheBeastmaster instantly gives you one copy of every [[TheBeastmaster Repro,]] Repro]], but completely removes your ability to fire your weapon or use powers at all.

Added: 1212

Changed: 777

Removed: 290

Is there an issue? Send a MessageReason:
None


* AsteroidsMonster: If he's not fought as the first boss, Rollster Beta will cause him to divide into two, smaller Rollsters with less health, and can divide a second time if fought late enough. The miniature hamster wheels based off of him also share this property, though they divide into only one of their weaker versions.

to:

* ArmorPiercingAttack: The Mortar passes through enemy shields.
* AsteroidsMonster: If he's not fought as the first boss, once killed for the first time Rollster Beta will cause him to divide into two, smaller Rollsters with less health, and can divide a second time if fought late enough. The miniature hamster wheels based off of him also share this property, though they divide into only one of their weaker versions.



* DualBoss: The Twin Astrals. Their battle strategy is to teleport around the room at intervals, before using the Flameshield and firing either homing bullets or a spray of bullets. At later levels, one of them will [[TurnsRed turn red]] if the other dies, and even later on they will revive with half health if not killed within 10 seconds of each other.

to:

* DualBoss: The Twin Astrals. Their battle strategy is to teleport around the room at intervals, before using the Flameshield and firing either homing bullets or a spray of bullets. At later levels, one of them will [[TurnsRed turn red]] if the other dies, and even later on they will revive in addition to reviving with half health if not killed within 10 seconds of each other.



* GettingCrapPastTheRadar: The System Restore augment cures the user of any Prototype Augment downsides. Its description:
--> This augment cleans the Contractor's system of any malware aquired from surfing the internet irresponsibly.



* LinearWarriorsQuadraticWizards: Without any Powers obtained, the Owlhawk armor grants no benefits (except for the boots), while pieces from the other three armor sets are stronger more early on. In the late game, a completed Owlhawk set is absurdly powerful with strong weapons and being able to use them almost all of the time. That is, if you've been picking up the Powers at the end of levels.



** The Ninja Sash's artwork features a headband with an insignia-inscribed metal plate bolted to the front. [[{{Manga/Naruto}} Sound familliar?]]



* TooFastToStop: The game makes quite a point of warning you not to pick up too many Ninja Sashes or other items that boost your speed too much, via a loading screen tip and the flavor text for the Ninja Sash.



** Shadespur - Locks TemporaryPlatforms in place. It's also the only weapon capable of firing through walls, unless you acquire a certain Aug.
** ForceNova - In addition to blocking most enemy shots, it also disables the [[LaserHallway laser obstacles]] present in the Sky levels.
** Mortar - Negates the shields of enemies that use them, and also instantly destroys the Hive enemies who otherwise take only 1 damage from everything.

to:

** Shadespur - Locks TemporaryPlatforms [[TemporaryPlatform the holographic platforms in place.Vaculab]] permanently. It's also the only weapon capable of firing through walls, unless you acquire a certain Aug.
** ForceNova Force Nova - In addition to blocking most enemy shots, it also permanently disables the [[LaserHallway laser obstacles]] present in the Sky levels.
Skytemple.
** Mortar - Negates the shields of enemies that use them, and them. It'll also instantly destroys home in on the Hive enemies who otherwise take only 1 damage from everything.Bomb obstacles in Frostor, killing them instantly.
** Splinterfrost - Disables the Flamespewer traps primarily featured in Agnisort.



** Flame Shield - In addition to blocking most enemy shots, it will completely negate Ice trap shots without even losing a fireball.
** Splinterfrost - Disables Fireball traps like the ones in the Superhot Factory.

to:

** Flame Shield - In addition to blocking most enemy shots, it will completely negate Normally, fireballs block a single bullet before being destroyed. They'll protect against the Ice trap shots without even losing a fireball.
** Splinterfrost - Disables Fireball traps like the ones in the Superhot Factory.
Architects indefinitely, however.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Without her helmet, Nina also resembles [[{{VideoGame/RokkoChan}} Rokko Chan]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PuzzleBoss: A downplayed example. You can, of course, wail on every boss the old-fashioned way, but certain bosses aren't directly weak to the power they're supposed to be, so you have to figure out the trick that exploits the boss's REAL weakness. [[spoiler: Use Vera to reflect Kur's quint lasers back at him, and Eternal Star's minions cause a chain-reaction explosion when killed with Force Nova.]]
Is there an issue? Send a MessageReason:
None


** The Dracopent set revolves around charged attacks - the head will store two charged attacks at once, the arms will allow for a third charge, and the SetBonus causes all attacks to come out as a second level charge though they can still be charged for the third one.

to:

** The Dracopent set revolves around charged attacks - the head will store two charged attacks at once, the arms will allow for a third third-level charge, and the SetBonus causes all attacks to come out as a second level charge though they can still be charged for the third one.



* CloseRangeCombatant: Ace only has so much range on his default A-Sabre, but has greater default health and attack power than Nina. The Sharp Sharp Spear upgrade can be used to alleviate his issues with horizontal range, however.

to:

* CloseRangeCombatant: Ace only has so much range on his default A-Sabre, but has greater default health and attack power than Nina. The Sharp Sharp Spear upgrade can be used to alleviate his issues with horizontal range, however.



* DualBoss: The Twin Astrals. Their battle strategy is to teleport around the room at intervals, before using the Flameshield and firing either homing bullets or a spray of bullets. At later levels, one of them will [[TurnsRed turn red]] if the other dies, and even later on they will revive with half health if not killed within 15 seconds of each other.

to:

* DualBoss: The Twin Astrals. Their battle strategy is to teleport around the room at intervals, before using the Flameshield and firing either homing bullets or a spray of bullets. At later levels, one of them will [[TurnsRed turn red]] if the other dies, and even later on they will revive with half health if not killed within 15 10 seconds of each other.

Added: 2800

Changed: 676

Removed: 473

Is there an issue? Send a MessageReason:
None


* ActionBomb: In the form of small spiderlike robots. If you get close enough they will attempt to rush you and detonate, sending fireballs in multiple directions when they do.



* AsteroidsMonster: If he's not fought as the first boss, Rollster Beta will cause him to divide into two, smaller Rollsters with less health, and can divide a second time if fought late enough. The miniature hamster wheels based off of him also share this property, though they divide into only one of their weaker versions.



* ArmorAsHitpoints: You can collect it periodically through various means, and it will act as a 1:1 shield protecting your hitpoints. While you have at least one point of armor active, you are also ImmuneToFlinching.
* AsteroidsMonster: If he's not fought as the first boss, Rollster Beta will cause him to divide into two, smaller Rollsters with less health, and can divide a second time if fought late enough. The miniature hamster wheels based off of him also share this property, though they divide into only one of their weaker versions.
* BonusStage: Challenge Rooms can be found at the midpoint of each level. Activities range from scaling platforming courses, to destroying many enemies as quickly as possible, to special obstacle courses meant to be cleared with the use of a particular Power, often with an additional stipulation like not being allowed to take damage. Though entirely optional, completing these challenges usually offers a Core part, necessary for some powerful Set Bonuses.
* BossSubtitles: Each boss, when you finally meet them, is introduced with an animated splash, often including an additional subtitle like "Discordant Riddler".



* {{Expy}} :Nina is one of X, down to the blue armor and long-ranged buster weaponry. Similarly, Ace has red armor and melee weapons just like Zero.



* {{Expy}}: Nina is one of X, down to the blue armor and long-ranged buster weaponry. Similarly, Ace has red armor and melee weapons just like Zero.
* FlunkyBoss:
** While Eternal Star is no slouch himself, the countless swarms of Flapps he summons throughout the fight will make it pretty difficult to get any damage against him unless you have something that can hit 'em all at once.
** Vile Visage will periodically retreat behind a nearly-impenetrable shield while he summons random mooks to harass you.



* PowerAtAPrice: Prototype Augments, found in [[BlatantLies Very Safe Laboratories]]. They give a very strong upside, at the cost of a sharp downside.

to:

* PowerAtAPrice: Prototype Augments, found in [[BlatantLies Very Safe Laboratories]]. They give a very strong upside, at the cost of a sharp downside.sharp, often permanent downside. Examples include the Earthmetal Plating, which massively improves your life at the cost of locking your attack power to the default level, or the Zoo Keeper's Burden, which instantly gives you one copy of every [[TheBeastmaster Repro,]] but completely removes your ability to fire your weapon or use powers at all.



* TooFastToStop: The game makes quite a point not to pick up too many Ninja Sashes or other items that boost your speed too much, via a loading screen tip and the flavor text for the Ninja Sash.
* UtilityWeapon: Each of the Powers gained from bosses have a unique secondary function, like the charged Quint Laser being able to destroy vending machines or Vera being able to propel you up if fired downwards.
* VideogameDashing: Both Nina and Ace are capable of this.

to:

* TooFastToStop: The game makes quite a point of warning you not to pick up too many Ninja Sashes or other items that boost your speed too much, via a loading screen tip and the flavor text for the Ninja Sash.
* UtilityWeapon: Each of UtilityWeapon:
** Shadespur - Locks TemporaryPlatforms in place. It's also
the Powers gained only weapon capable of firing through walls, unless you acquire a certain Aug.
** ForceNova - In addition to blocking most enemy shots, it also disables the [[LaserHallway laser obstacles]] present in the Sky levels.
** Mortar - Negates the shields of enemies that use them, and also instantly destroys the Hive enemies who otherwise take only 1 damage
from bosses have everything.
** Boomerang Blade - Can be used to grab most items from
a unique secondary function, distance.
** Flame Shield - In addition to blocking most enemy shots, it will completely negate Ice trap shots without even losing a fireball.
** Splinterfrost - Disables Fireball traps
like the charged ones in the Superhot Factory.
**
Quint Laser being able - Can be used to destroy vending machines or Vending Machines, granting some free powerups.
**
Vera being able - Can be fired down while in the air to propel you up if fired downwards.
yourself upwards.
* VideogameDashing: Both Nina and Ace are capable of this. Oxjack's armor set in particular is focused around improving this ability, granting you a projectile-negating shield while you dash and also giving you multiple air-dashes.

Added: 680

Changed: 23

Is there an issue? Send a MessageReason:
None


* AnimalMecha: Just like in [[VideoGame/MegaManX the X series]], each boss is based off of some sort of robotic animal, or a plant in the case of Death Lotus. The only exception is

to:

* AnimalMecha: Just like in [[VideoGame/MegaManX the X series]], each boss is based off of some sort of robotic animal, or a plant in the case of Death Lotus. Lotus.
* AsteroidsMonster: If he's not fought as the first boss, Rollster Beta will cause him to divide into two, smaller Rollsters with less health, and can divide a second time if fought late enough.
The miniature hamster wheels based off of him also share this property, though they divide into only exception is one of their weaker versions.


Added DiffLines:

* DualBoss: The Twin Astrals. Their battle strategy is to teleport around the room at intervals, before using the Flameshield and firing either homing bullets or a spray of bullets. At later levels, one of them will [[TurnsRed turn red]] if the other dies, and even later on they will revive with half health if not killed within 15 seconds of each other.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UtilityWeapon: Each of the Powers gained from bosses have a unique secondary function, like the charged Quint Laser being able to destroy vending machines or Vera being able to propel you up if fired downwards.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ReverseShrapnel: The Flameshield does this, creating four fireballs that orbit the user.

Added: 2667

Changed: 700

Removed: 152

Is there an issue? Send a MessageReason:
None


* AnimalMecha: Just like in [[VideoGame/MegaManX the X series]], each boss is based off of some sort of robotic animal, or a plant in the case of Death Lotus.

to:

* AnimalMecha: Just like in [[VideoGame/MegaManX the X series]], each boss is based off of some sort of robotic animal, or a plant in the case of Death Lotus. The only exception is



* ChargedAttack: Both Nina and Ace can charge their weapons to increase their damage, and with certain items, take advantage of special enhancements.

to:

** NonLethalBottomlessPits: The bottomless pits don't kill you instantly, and instead deplete one health point before teleporting you back to the last safe platform you were standing on.
** BottomlessPitRescueService: Having the Gapminder Repro when falling does the aforementioned Bottomless Pit teleportation, but without subtracting health.
* ChargedAttack: Both Nina and Ace can both charge all of their basic weapons to increase their damage, and a second level, with certain items, take advantage the exception of special enhancements.Ace's axe which cannot be charged normally.
** The Dracopent set revolves around charged attacks - the head will store two charged attacks at once, the arms will allow for a third charge, and the SetBonus causes all attacks to come out as a second level charge though they can still be charged for the third one.
** The Quint Laser can be charged, making the shot larger, stronger, and faster, though it'll also consume more energy.



* EverythingsBetterWithPenguins: Shatterbeak, the mooks he is based off of, and the Repro based off of those are all penguin robots.
* FragileSpeedster: The Leafmetal Plating augment, reducing damage in favor of runspeed.
--> '''Leafmetal Plating description:''' Become as fast and as durable as the wind.
* GlassCannon: The aptly-named Glass Cannon augment. It improves damage while reducing maximum HP.
** The Violence Enhancer augment greatly increases the damage you deal, but doubles the damage you take.



* KingMook: All of the bosses, with the exception of Kur, are based on normal enemies found in their stages.
* LongRangeFighter: Nina can take down distant foes with ease, but has less default attack power and health than Ace.

to:

* ImmuneToFlinching: Having any Armor points when hit will stop the flinch animation from happening and just grant mercy invincibility.
** Armatort's torso also grants this.
* KingMook: All of the bosses, with the exception of Kur, Kur and Eternal Star, are based on normal enemies found in their stages.
* LongRangeFighter: Nina can take down distant foes with ease, but has less default attack power and health than Ace.Ace.
* MightyGlacier: The Mass Concerntrator increases Max HP and attack strength, but reduces runspeed.



* PainfullySlowProjectile: The Quint Laser.
* PowerAtAPrice: Prototype Augments, found in [[BlatantLies Very Safe Laboratories]]. They give a very strong upside, at the cost of a sharp downside.



* RollingAttack: The Glaive weapon for Ace allows him to do this if he's in the air or sliding down a wall.
* SetBonus: There are four armor sets in the game, each with four pieces - head, arms, torso, and legs.
** Armatort's set bonus grants invulnerability to stage hazards.
** Oxjack's set bonus allows for three mid-air dashes.
** Dracopent's set bonus causes all attacks to be charged attacks.
** Owlhawk's set bonus amplifies Powers, giving them special abilities.
* ShortRangeShotgun: The Scatterblast for Nina. The multiple projectiles make it strong up close, but weaker at longer ranges.



*** Several of the portraits for the Prototype Augments feature silhouettes that look remarkably like [[VideoGame/MegaManClassic the original Mega Man]].



** The Plumber Hat, which increase jump height, is a bright red cap that's almost identical to [[Franchise/SuperMarioBros Mario's]].

to:

** The Plumber Hat, which increase jump height, is a bright red cap that's almost identical to [[Franchise/SuperMarioBros Mario's]]. There's also the Mushroom augs which boost all stats, made complete with the red/white cap colors and face painted on the stalk.



** Several of the portraits for the Prototype Augments feature silhouettes that look remarkably like [[VideoGame/MegaManClassic the original Mega Man]].


Added DiffLines:

* TooFastToStop: The game makes quite a point not to pick up too many Ninja Sashes or other items that boost your speed too much, via a loading screen tip and the flavor text for the Ninja Sash.

Added: 107

Changed: 11

Is there an issue? Send a MessageReason:
None


* Perforator, weak to the Shadespur, gives you the [[MoreDakka Vera]].

to:

* Perforator, Perforator Alpha, weak to the Shadespur, gives you the [[MoreDakka Vera]].



* Rollster, weak to the Flameshield, gives you the [[BattleBoomerang Boomerang Blade]].

to:

* Rollster, Rollster Beta, weak to the Flameshield, gives you the [[BattleBoomerang Boomerang Blade]].


Added DiffLines:

* ICallItVera: The weapon you get from Perforator Alpha, a rapid-fire minigun, is actually ''called'' Vera.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KingMook: All of the bosses, with the exception of Kur, are based on normal enemies found in their stages.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnimalMecha: Just like in [[VideoGame/MegaManX the X series]], each boss is based off of some sort of robotic animal, or a plant in the case of Death Lotus.
* ArmCannon: Nina uses one. Seems to be Type 2, as she's shown taking it off at points.
* BottomlessPits: Most of the generated levels float over one, with the exception being the Factory levels which are completely closed in.


Added DiffLines:

* DenialOfDiagonalAttack: [[LampshadedTrope Lampshaded]]. Nina's N-Buster is said to need additional upgrades in order to aim in non-horizontal directions, and that she'll have to make do.

Added: 1095

Changed: 267

Removed: 96

Is there an issue? Send a MessageReason:
None


* PowerCopying: After you defeat a boss, you have the option of obtaining a special weapon similar to one they used, or [[SubvertedTrope ditching the weapon to pick up a currency bonus or an upgrade]].



** Nina's default weapon is called the N-Buster, and Ace's is called the A-Sabre, both of which are clear references to X's default X-Buster and Zero's Z-Sabre.

to:

** Quite a few to the [[Franchise/MegaMan Mega Man franchise]], being a SpiritualSuccessor to it in particular.
***
Nina's default weapon is called the N-Buster, and Ace's is called the A-Sabre, both of which are clear references to X's default X-Buster and Zero's Z-Sabre.Z-Sabre.
*** The Splinterfrost functions almost identically to the Shotgun Ice from VideoGame/MegaManX1. You even [[PowerCopying obtain it from a penguin themed boss]].
*** The intro cutscene features [[VideoGame/MegaMan2 the camera starting at the base of a tall building, then panning up to reveal the blue-clad protagonist staring into the distance]].



** The Splinterfrost functions almost identically to the Freeze Cracker from VideoGame/MegaMan7.



* WallJump: Works exactly as it does in the ''Mega Man X'' series.

to:

* VideogameDashing: Both Nina and Ace are capable of this.
* WallJump: Works exactly as like it does in the ''Mega Man X'' series.series, though it's tweaked slightly - jumping off a wall no longer pushes you away and you don't stop for a moment when jumping onto a wall, so wall scaling becomes far more fluid.
* YearX: The title, in addition to the game actually being set in that time period as a homage to [[VideoGame/MegaManClassic the original Mega Man games]].
Is there an issue? Send a MessageReason:
None


** The Vibroreserve is a potato battery that looks exactly like GLaDOS in her potato body from VideoGame/Portal2.

to:

** The Vibroreserve is a potato battery that looks exactly like GLaDOS [=GLaDOS=] in her potato body from VideoGame/Portal2.
Is there an issue? Send a MessageReason:
Wait a second... a weapon named Vera...?!


** The art for the Vera looks exactly like [[VideoGame/TeamFortress2 Heavy's]] default minigun.

to:

** The art for the Vera looks exactly like [[VideoGame/TeamFortress2 Heavy's]] default minigun. The name is also a reference to the trope [[ICallItVera I Call It "Vera"]], which Heavy invokes with every single one of his miniguns.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Quint Laser is based off of (and looks and behaves like) the Quad Laser used by the Mooninites in WesternAnimation/AquaTeenHungerForce.
Is there an issue? Send a MessageReason:
None


* Arach, weak to the Mortar, gives you the [[ActionBomb Force Nova]].

to:

* Arach, Vile Visage, weak to the Mortar, gives you the [[ActionBomb Force Nova]].

Added: 733

Changed: 311

Removed: 191

Is there an issue? Send a MessageReason:
None


* {{Expy}}:Nina is one of X, down to the blue armor and long-ranged buster weaponry. Similarly, Ace has red armor and melee weapons just like Zero.

to:

* {{Expy}}:Nina CloseRangeCombatant: Ace only has so much range on his default A-Sabre, but has greater default health and attack power than Nina. The Sharp Sharp Spear upgrade can be used to alleviate his issues with horizontal range, however.
* {{Expy}} :Nina
is one of X, down to the blue armor and long-ranged buster weaponry. Similarly, Ace has red armor and melee weapons just like Zero.Zero.
* LongRangeFighter: Nina can take down distant foes with ease, but has less default attack power and health than Ace.



** Nina's default weapon is called the N-Buster, and Ace's is called the A-Sabre, both of which are clear references to X's default X-Buster and Zero's Z-Sabre.
** Nina's Wave Beam upgrade shares it's name and appearance with the Wave Beam from the {{Franchise/Metroid}} series.
** The Splinterfrost functions almost identically to the Freeze Cracker from VideoGame/MegaMan7.
** The art for the Vera looks exactly like [[VideoGame/TeamFortress2 Heavy's]] default minigun.



** The Splinterfrost functions almost identically to the Freeze Cracker from VideoGame/MegaMan7.
** The art for the Vera looks exactly like [[VideoGame/TeamFortress2 Heavy's]] default minigun.
Is there an issue? Send a MessageReason:
None


** The Vibroreserve looks exactly like GLaDOS in her potato form from VideoGame/Portal2.

to:

** The Vibroreserve is a potato battery that looks exactly like GLaDOS in her potato form body from VideoGame/Portal2.

Added: 697

Changed: 118

Is there an issue? Send a MessageReason:
None


* Vile Spider, weak to the Mortar, gives you the [[ActionBomb Force Nova]].

to:

* Vile Spider, Arach, weak to the Mortar, gives you the [[ActionBomb Force Nova]].



* {{Expy}}: Nina is one of X, and Ace is one of Zero.

to:

* {{Expy}}: Nina {{Expy}}:Nina is one of X, down to the blue armor and long-ranged buster weaponry. Similarly, Ace is one of has red armor and melee weapons just like Zero.


Added DiffLines:

* ShoutOut:
** The Plumber Hat, which increase jump height, is a bright red cap that's almost identical to [[Franchise/SuperMarioBros Mario's]].
** The Heart Container works almost exactly as it does in VideoGame/TheLegendOfZelda series, minus the full health restore.
** The Vibroreserve looks exactly like GLaDOS in her potato form from VideoGame/Portal2.
** Several of the portraits for the Prototype Augments feature silhouettes that look remarkably like [[VideoGame/MegaManClassic the original Mega Man]].
** The Splinterfrost functions almost identically to the Freeze Cracker from VideoGame/MegaMan7.
** The art for the Vera looks exactly like [[VideoGame/TeamFortress2 Heavy's]] default minigun.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Bosses:
* Perforator, weak to the Shadespur, gives you the [[MoreDakka Vera]].
* Eternal Star, weak to the Force Nova, gives you the [[GemstoneAssault Shadespur]].
* Vile Spider, weak to the Mortar, gives you the [[ActionBomb Force Nova]].
* Death Lotus, weak to the Boomerang Blade, gives you the [[HavingABlast Mortar]].
* Rollster, weak to the Flameshield, gives you the [[BattleBoomerang Boomerang Blade]].
* The Astral Twins, weak to the Splinterfrost, give you the [[PlayingWithFire Flameshield]].
* Shatterbeak, weak to the Quint Laser, gives you the [[AnIcePerson Splinterfrost]].
* Kur, weak to the Vera, gives you the [[PainfullySlowProjectile Quint Laser]].
Is there an issue? Send a MessageReason:
None


* OneHitKill: Surprisingly [[AvertedTrope averted]]. Unless you use a particular challenge skull, there are no hazards or enemies that cause instant death. Touching spikes or falling into pits will merely subtract a unit of health and send you back to the last section of solid ground you touched.

to:

* OneHitKill: Surprisingly [[AvertedTrope averted]]. Unless you use a particular challenge skull, there are no hazards or enemies that cause instant death. Touching spikes or will simply deal minor damage, and falling into pits will merely subtract a unit of health and send you back to the last section of solid ground you touched.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/header_96.jpg]]

''20XX'' is an {{Indie}} {{Platformer}}/{{Roguelike}} hybrid that takes heavy inspiration from the ''VideoGame/MegaManX'' series.

Just like the ''X'' series, the goal is to make your way through each stage, discovering new powerups and abilities along the way, to fight the boss at the end. However, where ''X'' has deliberately designed stages, ''20XX'' uses a random level generator to create a unique layout filled with new items each time you play.

''20XX'' can be purchased for Steam Early Access [[http://store.steampowered.com/app/322110/ here.]]
----
!Tropes present in ''20XX'':
* ChargedAttack: Both Nina and Ace can charge their weapons to increase their damage, and with certain items, take advantage of special enhancements.
* {{Expy}}: Nina is one of X, and Ace is one of Zero.
* OneHitKill: Surprisingly [[AvertedTrope averted]]. Unless you use a particular challenge skull, there are no hazards or enemies that cause instant death. Touching spikes or falling into pits will merely subtract a unit of health and send you back to the last section of solid ground you touched.
* WallJump: Works exactly as it does in the ''Mega Man X'' series.

Top