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* ArtificialStupidity: Tropicans are, on the one hand, fairly smart about doing their jobs, handling most of their work automatically. On the other hand, they can be ''very'' dumb about doing those same jobs. When every builder on your island is drunk, every teamster is visiting a cabaret, and every doctor is in church waiting on a priest to show up (and the priests are visiting the restaurants!) sometimes work can grind to a halt. Tropicans sometimes forget to visit the farms or markets to get food, teamsters let highly valuable processed goods languish in the factories, factory workers can leave buildings unmanned for months at a time, dock workers can be halfway across the island when the cargo ship arrives and not get to the dock in time to load it, and construction workers will let unfinished buildings sit there for ''years''.

to:

* ArtificialStupidity: ArtificialStupidity:
**
Tropicans are, on the one hand, fairly smart about doing their jobs, handling most of their work automatically. On the other hand, they can be ''very'' dumb about doing those same jobs. When every builder on your island is drunk, every teamster is visiting a cabaret, and every doctor is in church waiting on a priest to show up (and the priests are visiting the restaurants!) sometimes work can grind to a halt. Tropicans sometimes forget to visit the farms or markets to get food, teamsters let highly valuable processed goods languish in the factories, factory workers can leave buildings unmanned for months at a time, dock workers can be halfway across the island when the cargo ship arrives and not get to the dock in time to load it, and construction workers will let unfinished buildings sit there for ''years''.



* BlackMarket: The second game have one as the importation / exportations system since the European powers won't trade with outlaws pirates... until you ally with one of them.

to:

* BlackMarket: The second game have has one as the importation importat / exportations exportat system since the European powers won't trade with outlaws pirates... until you ally with one of them.



* [[ColdWar The Cold War]]: The game's setting. Even past 1991, the USSR doesn't go anywhere. An important part of the game is balancing Tropico's relations with the US and the USSR to gain development aid and trade benefits. One of the ways to lose the game is to annoy one of the superpowers enough to provoke an invasion.

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* [[ColdWar The Cold War]]: War]]:
**
The game's setting. Even past 1991, the USSR doesn't go anywhere. An important part of the game is balancing Tropico's relations with the US and the USSR to gain development aid and trade benefits. One of the ways to lose the game is to annoy one of the superpowers enough to provoke an invasion.



* GameFavoredGender: Some jobs are gender-specific without much justification nor real life equivalency. A feature not changed since the original game and especially odd for white collar jobs. To name a few examples:
** Teachers, civil servants (inmigration and foreign offices) shopkeepers, engineers, journalists, cooks and patrons can only be female.
** Doctors, professors, armed personal and attendants can only be male.



** For your citizens, at least - you can issue an edict legalizing same-sex marriage in Tropico 3. [[EternalSexualFreedom In the 1950s]].

to:

** For your citizens, at least - you can issue an edict legalizing same-sex marriage in Tropico 3.''Tropico 3''. [[EternalSexualFreedom In the 1950s]].



** The imports system introduced in ''Tropico 4'' needs some tweaks, imported and exported goods unrealistically have the same prices (no middleman meddling or logistics cost), but you could use a customs office to raise export prices and make a marginal profit selling previously bought goods or excedents thanks to it.

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** The imports system introduced in ''Tropico 4'' needs some tweaks, imported and exported goods unrealistically have the same prices (no middleman meddling or logistics cost), but you could use a customs office to raise export prices and make a marginal profit selling reselling previously bought goods or excedents thanks to it.

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* TheAlcoholic: Reverend Esteban, speaker for the Religious faction in ''Tropico 4''. He considers rum to be God's gift to Tropico, and would prefer to conduct his sermons in a bar rather than a church. Seems to be at odds with most of his followers, but reluctantly goes along with their wishes anyway. For example, he might approach El Presidente claiming that God told him to ask for a prohibition on alcohol, then if it is implimented call the radio station the next day as an anonymous "concerned citizen" to protest the very policy he asked for.

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* TheAlcoholic: TheAlcoholic:
**
Reverend Esteban, speaker for the Religious faction in ''Tropico 4''. He considers rum to be God's gift to Tropico, and would prefer to conduct his sermons in a bar rather than a church. Seems to be at odds with most of his followers, but reluctantly goes along with their wishes anyway. For example, he might approach El Presidente claiming that God told him to ask for a prohibition on alcohol, then if it is implimented call the radio station the next day as an anonymous "concerned citizen" [[HypocriticalHumor to protest the very policy he asked for.for]].



* ANaziByAnyOtherName: "El Diablo," the speaker for the Nationalists in ''4,'' is a rather foul skin-headed fellow who asks you to do unpleasant things like executing immigrants.

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* ANaziByAnyOtherName: ANaziByAnyOtherName:
**
"El Diablo," the speaker for the Nationalists in ''4,'' is a rather foul skin-headed fellow who asks you to do unpleasant things like executing immigrants.



* ATeamFiring: Spec Ops trained soldiers can and will continually miss when chasing down political opponents. And that's because they're highly trained, mind you -- the rebels will regularly miss when firing their rifles at ''buildings''.

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* ATeamFiring: ATeamFiring:
**
Spec Ops trained soldiers can and will continually miss when chasing down political opponents. And that's because they're highly trained, mind you -- the rebels will regularly miss when firing their rifles at ''buildings''.



** AwesomeYetPractical: So build the polluting, messy industries on one side of the island and the tourist traps on the scenic, pastoral side.

to:

** * AwesomeYetPractical: So build the polluting, messy industries on one side of the island and the tourist traps on the scenic, pastoral side.



* NoCelebritiesWereHarmed: The game has a straigth roster of selectable real life historical leaders but there are thinly-veiled versions too:

to:

* NoCelebritiesWereHarmed: The game has a straigth roster of selectable real life historical leaders and but there are thinly-veiled versions too:



* CorruptPolitician / SleazyPolitician. El Presidente (the player) in spades.



* DemocracyIsBad: Played with, the average voter is coherent with his/her issues but also an influenciable individual easy to manipulate by the official media and shenanigans and El Presidente gets away with many outrageous actions as long as he provides good enough BreadAndCircus. The ruler can stay in power for +50 years just like that. All in all from a gameplay point of view the island is usually more manageable if you allow elections --even if they are rigged-- and if your regime is not openly oppresive, since the desire for freedom is an inherent issue for the citizens and thus they will be more content. The game usually rewards content citizens in the final score and freedom satisfaction has a fractional influence in that. In the original game, the hardest of the series, non-democratic regimes are less viable than in the sequels but being hardest also means than losing elections is a more likely possibility, so the player has to rig or cancel them more often and killing an exceptional opposition candidate is sometimes a necessity. In the sequels El Presidente can sway many votes with an electoral speech, although broken promises have a future impact on credibility unless your avatar is a good liar.



* ShoutOut: The details for "Inquisition" in the third starts with "Nobody expects the Tropican Inquisition!".
** In Tropico 2, when you view the thoughts of the captives you get a lot of references.
*** "[[MontyPythonAndTheHolyGrail I'm not dead yet!]]"
*** Viewing the thoughts of lumberjacks in 3 will give you "[[MontyPythonsFlyingCircus I'm a lumberjack and I'm okay]]."

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* ShoutOut: ShoutOut:
**
The details for "Inquisition" in the third starts with [[MontyPythonsFlyingCircus "Nobody expects the Tropican Inquisition!".
Inquisition!"]].
** In Tropico 2, when you view the thoughts of the captives you get a lot of references.
***
references. : "[[MontyPythonAndTheHolyGrail I'm not dead yet!]]"
*** ** Viewing the thoughts of lumberjacks in 3 will give you "[[MontyPythonsFlyingCircus I'm a lumberjack and I'm okay]]."

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Trying to converge towards Example Indentation In Trope Lists a bit


* AssInAmbassador: The American ambassador in ''4'' is a fairly unpleasant man, who constantly makes not-too-subtle threats of bringing the full might of the US Military down upon you, if you don't try to please him.

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* AssInAmbassador: AssInAmbassador:
**
The American ambassador in ''4'' is a fairly unpleasant man, who constantly makes not-too-subtle threats of bringing the full might of the US Military down upon you, if you don't try to please him.



* AuthorityEqualsAsskicking: One of the possible traits for your avatar is "War Hero", which makes him/her much stronger in combat. Even without it though, your avatar can still fight better than the average soldier, even though the soldiers have M-16 assault rifles and you have a ''pistol''.
** Inverted when you pick "Coward" as flaw, wich makes your avatar fight worse, your soldiers twice as likely to flee in combat and lowers your respect among the militaristic faction. It's mandatory to choose two flaws, so "Coward" it's one of the less harmful ones as long as your rule doesn't raise armed opposition. This trait and the above are logically mutually exclusive.

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* AuthorityEqualsAsskicking: AuthorityEqualsAsskicking:
**
One of the possible traits for your avatar is "War Hero", which makes him/her much stronger in combat. Even without it though, your avatar can still fight better than the average soldier, even though the soldiers have M-16 assault rifles and you have a ''pistol''.
** Inverted when you pick "Coward" as flaw, wich makes your avatar fight worse, your soldiers twice as likely to flee in combat and lowers your respect among the militaristic faction. It's Before ''Tropico 4'', it's mandatory to choose two flaws, so "Coward" it's one of the less harmful ones as long as your rule doesn't raise armed opposition. This trait and the above "War Hero" are logically mutually exclusive.



* BadassBookworm: If you loss too much respect from the Intellectuals or outright outlaw their entire faction, they will take up arms and revolt against you just like anyone else would.

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* BadassBookworm: BadassBookworm:
**
If you loss too much respect from the Intellectuals or outright outlaw their entire faction, they will take up arms and revolt against you just like anyone else would.



* BananaRepublic: The titular island is practically the definition of this trope. You can even take it to almost-literal extremes if you choose to base your economy on canned fruit.
** It is even referred to at least once in Tropico 3 by name as a Banana Republic.

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* BananaRepublic: The titular island is practically the definition of this trope. You can even take it to almost-literal extremes if you choose to base your economy on canned fruit. \n** It is even referred to at least once in Tropico 3 by name as a Banana Republic.



* BlessedWithSuck: Rising to power through military coup in Tropico 3. The description states that you failed to take power for so many times that he dictator of the island takes pity on you and gives you the poorest island in the entire region to rule.

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* BlessedWithSuck: BlessedWithSuck:
**
Rising to power through military coup in Tropico 3. The description states that you failed to take power for so many times that he dictator of the island takes pity on you and gives you the poorest island in the entire region to rule.



*** Inverted in that some of the negative qualities have some positive bonuses, such as being a drunk gets you [[VodkaDrunkenski a more positive relation withe the U.S.S.R]].
* BilingualBonus: One of the ''Absolute Power' missions... provided you know or can translate [[spoiler: binary]].

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*** ** Inverted in that some of the negative qualities have some positive bonuses, such as being a drunk gets you [[VodkaDrunkenski a more positive relation withe the U.S.S.R]].
* BilingualBonus: BilingualBonus:
**
One of the ''Absolute Power' missions... provided you know or can translate [[spoiler: binary]].binary]].
** Since Spanish is omnipresent in the game, knowing a bit of it doesn't hurt e.g some of the rebel quotes are funny "¡Toma un bocadillo de granada! (Have this grenade sandwich!)"



* DirtyCommunists: Played straight and averted - while getting too friendly with the US and the domestic captalist can result in an invasion, the Soviets will spare some cash for development aid every now and then and provide you with an economic aid package which gives you cheaper apartment blocks if they approve of your rule and you stay on friendly terms with them.

to:

* DirtyCommunists: Played straight and averted - while averted
** While
getting too friendly with the US and the domestic captalist can result in an invasion, the Soviets will spare some cash for development aid every now and then and provide you with an economic aid package which gives you cheaper apartment blocks if they approve of your rule and you stay on friendly terms with them.



* GayOption: For your citizens, at least - you can issue an edict legalizing same-sex marriage in Tropico 3. [[EternalSexualFreedom In the 1950s]].

to:

* GayOption: GayOption:
**
For your citizens, at least - you can issue an edict legalizing same-sex marriage in Tropico 3. [[EternalSexualFreedom In the 1950s]].



* GratuitousSpanish: A few voiceovers contain Spanish words sprinkled in here and there (and don't forget that "El Presidente" is a key term). But don't expect authentic pronunciation or accent, unless you take the music into consideration.

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* GratuitousSpanish: A few voiceovers contain Spanish words sprinkled in here and there (and don't forget that "El Presidente" is a key term). But don't expect authentic pronunciation or accent, unless you take the music into consideration. The antillean-spanish spoken by the citizens sounds genuine enough (to a Spain's troper at least).



* InfantImmortality: Somewhat. Babies born in Tropico do not have in-game bodies, or needs that must be met, until age 3. This eliminates most causes of death.
** They don't even need parents or siblings!
*** Which is kind of FridgeBrilliance when you think about it if you consider them wards of the state.

to:

* InfantImmortality: Somewhat. Babies born in Tropico do not have in-game bodies, or needs that must be met, until age 3. This eliminates most causes of death.
**
death. They don't even need parents or siblings!
***
siblings! Which is kind of FridgeBrilliance when you think about it if you consider them wards of the state.



* MookChivalry: The [[LaResistance Rebels]], humble disillusioned citizens sworn to bring down your corrupt regime by any means necessary, will often emerge from the jungle and attempt to destroy your buildings - but only after politely waiting for your armed forces to show up.

to:

* MookChivalry: MookChivalry:
**
The [[LaResistance Rebels]], humble disillusioned citizens sworn to bring down your corrupt regime by any means necessary, will often emerge from the jungle and attempt to destroy your buildings - but only after politely waiting for your armed forces to show up.



* PeoplesRepublicOfTyranny: A common occurrence, the official name is simply "República de Trópico" but other traits are ther, achieving a {{LandslideElection}} is way easier in the sequels (and an unlockable trophy) than in the original game. The developers lampshade it in promotional materials with the slogan ''Vote El Presidente. [[ImpliedDeathThreat Or Else]]''

to:

* PeoplesRepublicOfTyranny: A common occurrence, the official name is simply "República de Trópico" but other traits are ther, there, achieving a {{LandslideElection}} is way easier in the sequels (and an unlockable trophy) than in the original game. The developers lampshade it in promotional materials with the slogan ''Vote El Presidente. [[ImpliedDeathThreat Or Else]]''



* RaceLift: Bizarrely inverted: Every single character in the series who's not a tourist has skin color indicative of Latin American ancestry and speaks fluent Spanish even if they're immigrants fresh off the boat from, for example, ''Moscow''.

to:

* RaceLift: RaceLift:
**
Bizarrely inverted: Every single character in the series who's not a tourist has skin color indicative of Latin American ancestry and speaks fluent Spanish even if they're immigrants fresh off the boat from, for example, ''Moscow''.



* RidiculouslyFastConstruction: Sort of, anyway. Since the game isn't in real-time, the building actually take days, weeks, or months to construct, but it certainly ''looks'' fast.
** It certainly tends to not look so fast when [[ArtificialStupidity the AI would rather have the construction workers wander around instead of building]]...
** Taken to the extreme in ''Tropico 4'', which now provides the option to near-instantly complete construction of a building... for double the construction price.
*** DLC for ''Tropico 4'' also includes a cement factory, which helps you build buildings faster, and as a bonus, produces lots of cement that you can sell as an export.
** In the original Tropico, where walking times are a real concern (no cars), '''the opposite''' is/was a problem that was explictly addresed in the expansion but not completely repaired. Construction is a presential job and workers have to walk to the construction sites, they don't walk very far and only work if they have no other needs to refill first. Many construction offices have to be strategically placed to have something built in slightly peripherical areas. In addition non-flat ground requires a lot of preparatory work, so finishing an airport takes decades.

to:

* RidiculouslyFastConstruction: RidiculouslyFastConstruction:
**
Sort of, anyway. Since the game isn't in real-time, the building actually take days, weeks, or months to construct, but it certainly ''looks'' fast.
**
fast. It certainly tends to not look so fast when [[ArtificialStupidity the AI would rather have the construction workers wander around instead of building]]...
** Taken to the extreme in ''Tropico 4'', which now provides the option to near-instantly complete construction of a building... for double the construction price.
***
price. DLC for ''Tropico 4'' also includes a cement factory, which helps you build buildings faster, and as a bonus, produces lots of cement that you can sell as an export.
** In the original Tropico, where walking times are a real concern (no cars), cars) '''the opposite''' is/was a problem that was explictly addresed addressed in the expansion but not completely repaired. Construction is a presential job and workers have to walk to the construction sites, they don't walk very far and only work if they have no other needs to refill first. Many construction offices have to be strategically placed to have something built in slightly peripherical areas. In addition non-flat ground requires a lot of preparatory work, so finishing an airport takes decades.



* {{UsefulNotes/Socialism}} : Well... basically the economic model of the simulation is state capitalism to be precise, in Tropico the state is the owner of everything and manages wages and production modes. Recent games are gradually introducing private capitalism, still ineffective as mentioned already (above, Command and Conquer Economy) but there are other traits like free health care, free education and free food that are core concepts unchanged since the original game and cannot be changed by the player and fit well as at least socialdemocracy. Although the game explicitly labels those services as "free", they could also be interpreted as being tax financed (and breaking even) since there is no apparent tax collection but there is a "Tax Cut" edict that simulates returning treasury money to the citizens to make them happier. There are optionals edicts too like "Free Housing" that are relevant to the trope.

to:

* {{UsefulNotes/Socialism}} : Well... basically Basically the economic model of the simulation is state capitalism to be precise, in Tropico the state is the owner of everything and manages wages and production modes. Recent games are gradually introducing private capitalism, still ineffective as mentioned already (above, Command and Conquer Economy) CommandAndConquerEconomy) but there are other traits like free health care, free education and free food that are core concepts unchanged since the original game and cannot be changed by the player and fit well as at least socialdemocracy. Although the game explicitly labels those services as "free", they could also be interpreted as being tax financed (and breaking even) since there is no apparent tax collection but there is a "Tax Cut" edict that simulates returning treasury money to the citizens to make them happier. There are optionals edicts too like "Free Housing" that are relevant to the trope.model.



* SlidingScaleOfIdealismVersusCynicism: The message behind the game is extremely cynical. It basically says that all political leaders are there to either line their own pockets or just to hold power. Whether capitalist or communist, ideology is merely a way to obtain more power. The Cold War setting heavily reinforces this notion by having Tropico essentially be a very small pawn in a much larger game betweem the US and the USSR that is the same money-making, power-grabbing scheme on a larger scale. In addition, all of the factions are completely cynical examples illustrating the worst of their particular group as a whole: [[HolierThanThou the religious faction]] is full of puritanical MoralGuardians, [[CorruptCorporateExecutive the capitalists]] are greedy plutocrats, [[DirtyCommunists the communists]] want you to keep everyone equal regardless of skill or effort, [[DayOfTheJackboot the militarists]] are club-wielding {{Black Shirt}}s, [[MyCountryRightOrWrong the nationalists]] are xenophobic shut-ins, [[AnimalWrongsGroup the environmentalists]] are so knee-jerk hateful of industries such as logging that they would rather have people unemployed than working at a mill, the intellectuals are prone to get offended at [[SlobsVersusSnobs anything done to appeal to the uneducated]], and the loyalists are universally depicted as [[WhatAnIdiot a bunch of boot-licking simpletons]] who measures a strong leader on how much he abuses his privileges, cultivates a near-religious cult of personality, and brutally oppresses the general population.

to:

* SlidingScaleOfIdealismVersusCynicism: SlidingScaleOfIdealismVersusCynicism:
**
The message behind the game is extremely cynical. It basically says that all political leaders are there to either line their own pockets or just to hold power. Whether capitalist or communist, ideology is merely a way to obtain more power. The Cold War setting heavily reinforces this notion by having Tropico essentially be a very small pawn in a much larger game betweem the US and the USSR that is the same money-making, power-grabbing scheme on a larger scale. In addition, all of the factions are completely cynical examples illustrating the worst of their particular group as a whole: [[HolierThanThou the religious faction]] is full of puritanical MoralGuardians, [[CorruptCorporateExecutive the capitalists]] are greedy plutocrats, [[DirtyCommunists the communists]] want you to keep everyone equal regardless of skill or effort, [[DayOfTheJackboot the militarists]] are club-wielding {{Black Shirt}}s, [[MyCountryRightOrWrong the nationalists]] are xenophobic shut-ins, [[AnimalWrongsGroup the environmentalists]] are so knee-jerk hateful of industries such as logging that they would rather have people unemployed than working at a mill, the intellectuals are prone to get offended at [[SlobsVersusSnobs anything done to appeal to the uneducated]], and the loyalists are universally depicted as [[WhatAnIdiot a bunch of boot-licking simpletons]] who measures a strong leader on how much he abuses his privileges, cultivates a near-religious cult of personality, and brutally oppresses the general population.



* TheStarscream: It is strongly implied that your presidential advisor Penultimo is constantly trying to assassinate you and take power himself throughout the entire third game. He is, however, completely loyal in the fourth game.

to:

* TheStarscream: TheStarscream:
**
It is strongly implied that your presidential advisor Penultimo is constantly trying to assassinate you and take power himself throughout the entire third game. He is, however, completely loyal in the fourth game.



* SuspiciouslySpecificDenial: Of course the secret police do not operate out of this restaurant, where have you heard that, Citizen?

to:

* SuspiciouslySpecificDenial: Of SuspiciouslySpecificDenial:
** "Of
course the secret police do does not operate out of this restaurant, where have you heard that, Citizen?Citizen?"



* SwissBankAccount: Explicitly part of the game in that El Presidente has one and you have to keep it nice and plumped with crooked donations. You are actually encouraged to put money into your account since it will give you bonus points in the end game.

to:

* SwissBankAccount: SwissBankAccount:
**
Explicitly part of the game in that El Presidente has one and you have to keep it nice and plumped with crooked donations. You are actually encouraged to [[StealingFromTheTill put money into your account account]] since it will give you bonus points in the end game.



* UnstableEquilibrium: Very present in the much harder original. Losing the very few initial male college educated citizens (usually exigent chaps, prone to emigration) means no doctors if you don't realize it in time and hire expensive foreigners. No doctors leads to peple dying like flies, a critical hit early on. Also since citizens have to walk to the buildings that provide services they sometimes neglect their own business. Working is a low priority by design, they serve themselves first. This is a critical issue with dockworkers, since they require to be physically at work to load exported goods into a ship, the entire economy of a industry-based island could collapse if they have to walk to the other side of the island to satisfy a need (e.g due to food shortages or crowded buildings), and during that time another different need likely triggers so they can spend their whole life walking if you don't monitor them. Once the island has deficit, wages are capped and things go sour(er). The sequels erradicate this with the introduction of cars and allowing to spend a little while in debt.
* UpdatedRerelease: ''Tropico 3'' looks to be this to the first game and its expansion pack - the bulk of the mechanics, buildings, edicts, etc., built into a new engine and with new campaigns and game modes.
** Many of the NPC citizens are carried over verbatim except in 3D.
** ''Tropico 4'' is pretty much ''Tropico 3'', but with slightly better graphics, larger maps, redesigned AI, a handful of new buildings and edicts, and a redesigned campaign. Everything else is exactly the same, especially the game models.
*** And the ''Script''! Especially the script...

to:

* UnstableEquilibrium: Very present in the much harder original.original game. Losing the very few initial male college educated citizens (usually exigent chaps, prone to emigration) means no doctors if you don't realize it in time and hire expensive foreigners. No doctors leads to peple dying falling like flies, a critical hit early on. Also since citizens have to walk to the buildings that provide services they sometimes neglect their own business. Working is a low priority by design, they serve themselves first. This is a critical issue with dockworkers, since they require to be physically at work to load exported goods into a ship, the entire economy of a industry-based island could collapse if they have to walk to the other side of the island to satisfy a need (e.g due to food shortages or crowded buildings), and during that time another different need likely triggers so they can spend their whole life walking if you don't monitor them. Once the island has deficit, wages are capped and things go sour(er). The sequels erradicate this with the introduction of cars and allowing to spend a little while in debt.
* UpdatedRerelease: UpdatedRerelease:
**
''Tropico 3'' looks to be this to the first game and its expansion pack - the bulk of the mechanics, buildings, edicts, etc., built into a new engine and with new campaigns and game modes.
**
modes. Many of the NPC citizens are carried over verbatim except in 3D.
** ''Tropico 4'' is pretty much ''Tropico 3'', but with slightly better graphics, larger maps, redesigned AI, a handful of new buildings and edicts, and a redesigned campaign. Everything else is exactly the same, especially the game models.
***
models. And the ''Script''! Especially the script...



* VoiceOfTheResistance: DJ Betty Boom of Radio Free Tropico from the ''Absolute Power'' expansion. She is quite the ConspiracyTheorist, and is vehemently against everything El Presidente does. Even if the player plays a genuinely progressive, democratic, incorruptible, and generous El Presidente, she will still declare all taken actions acts of pure evil and use them as reasons to call for El Presidente's head on a stake. No seriously, if you enact air pollution standards, she'll lambast you for ''[[InsaneTrollLogic keeping the "healthy" noxious fumes all to the bourgeoisie]]''.
** If you build a wind turbine, she'll decry it as a symbol of oppression for only turning in the direction of the wind, and ask her listeners to join her in tearing down the turbine and building a new one that rotates against the win. This is Lampshaded in ''4''.

to:

* VoiceOfTheResistance: VoiceOfTheResistance:
**
DJ Betty Boom of Radio Free Tropico from the ''Absolute Power'' expansion. She is quite the ConspiracyTheorist, and is vehemently against everything El Presidente does. Even if the player plays a genuinely progressive, democratic, incorruptible, and generous El Presidente, she will still declare all taken actions acts of pure evil and use them as reasons to call for El Presidente's head on a stake. No seriously, if you enact air pollution standards, she'll lambast you for ''[[InsaneTrollLogic keeping the "healthy" noxious fumes all to the bourgeoisie]]''.
**
bourgeoisie]]''. If you build a wind turbine, she'll decry it as a symbol of oppression for only turning in the direction of the wind, and ask her listeners to join her in tearing down the turbine and building a new one that rotates against the win. This is Lampshaded in ''4''.
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Added DiffLines:

** In the original Tropico, where walking times are a real concern (no cars), '''the opposite''' is/was a problem that was explictly addresed in the expansion but not completely repaired. Construction is a presential job and workers have to walk to the construction sites, they don't walk very far and only work if they have no other needs to refill first. Many construction offices have to be strategically placed to have something built in slightly peripherical areas. In addition non-flat ground requires a lot of preparatory work, so finishing an airport takes decades.

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** Sheik_Sallim is an expy of [[ArabIsraeliConflict Yasser Arafat]]

to:

** Sheik_Sallim [[http://tropico.wikia.com/wiki/Sheik_Sallim Sheik Sallim]] is an expy of [[ArabIsraeliConflict Yasser Arafat]]



* GlobalCurrency: The U.S. Dollar. TruthInTelevision. Although [[RidiculousFutureInflation no inflation occurs at all for 50 years]] -- except if one edict that devaluates your purchasing power is enacted -- average caribbean wages do rise over time and Tropicans would expect to be on par with their neighbours.



* GovernmentProcedural: Ministers ([[SkeletonGovernment Five]]) are introduced in ''Tropico 4'' and are needed before some buildings can be built. They generate positive events if they are competent, and the other way around. Sometimes El Presidente will have to fire them to avoid backlash.

to:

* GovernmentProcedural: Ministers ([[SkeletonGovernment Five]]) are introduced in ''Tropico 4'' and are needed before some buildings can be built. They generate positive events if they are competent, and the other way around.negative ones if they are craven or dumb. Sometimes El Presidente will have to fire them to avoid backlash.



* RagsToRiches:
** Tropicans and inmigrants can start as homeless or vagrants or be humble farmers but they or their children can and eventually will climb up the social ladder and thus gain access to luxuries, upper class housing, services and facilities if the adequate jobs and education opportunities are available. Or you can of course design an egalitarian society with flat wages, fees and pensions. This makes education less attractive since literate jobs won't have an obvious edge.
** The final score factors in the size of your swiss account. Except in ''Tropico 4'', El Presidente starts every scenario with zero personal funds. In the original game, when the player retires your advisor provides different remarks about your future well-being depending on how much you were able to amass. Over 40.000$ is considered riches.



* UnstableEquilibrium: Very present in the original game, since the citizens have to walk to the buildings that provide services they sometimes neglect their own business. This is a critical issue with dock workers, since they require to be physically at work to load exported goods into a ship, the entire economy of the island could collapse if they have to walk to the other side of the island to satisfy a need (food shortages or crowded buildings), and during that time another different need likely triggers so they spent their whole life walking if you don't monitor them. The introduction of cars erradicated this.

to:

* UnstableEquilibrium: Very present in the original game, much harder original. Losing the very few initial male college educated citizens (usually exigent chaps, prone to emigration) means no doctors if you don't realize it in time and hire expensive foreigners. No doctors leads to peple dying like flies, a critical hit early on. Also since the citizens have to walk to the buildings that provide services they sometimes neglect their own business. Working is a low priority by design, they serve themselves first. This is a critical issue with dock workers, dockworkers, since they require to be physically at work to load exported goods into a ship, the entire economy of the a industry-based island could collapse if they have to walk to the other side of the island to satisfy a need (food (e.g due to food shortages or crowded buildings), and during that time another different need likely triggers so they spent can spend their whole life walking if you don't monitor them. Once the island has deficit, wages are capped and things go sour(er). The sequels erradicate this with the introduction of cars erradicated this.and allowing to spend a little while in debt.

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* {{Brainwashed}}: The sanitarium in ''Modern Times'' can brainwash Tropicans to respect El Presidente more.



* NoCelebritiesWereHarmed:

to:

* NoCelebritiesWereHarmed: The game has a straigth roster of selectable real life historical leaders but there are thinly-veiled versions too:



** Sheik_Sallim is an expy of [[ArabIsraeliConflict Yasser Arafat]]



* TheGeneralissimo
* GovernmentProcedural: Ministers ([[SkeletonGovernment Five]]) are introduced in Tropico 4 and are needed before some buildings can be built. They generate positive events if they are competent, and the other way around. Sometimes El Presidente will have to fire them to avoid backlash.

to:

* TheGeneralissimo
TheGeneralissimo: The player, aka El Presidente.
* TheGovernment: El Presidente can avert it or play it straight. The series introduces more villainous possibilities with every release.
* GovernmentDrugEnforcement: ''Moderm Times'' introduces water treatment plants with a "Happy Powder" mode that increases the respect of nearby citizens but is a health hazard.
* GovernmentProcedural: Ministers ([[SkeletonGovernment Five]]) are introduced in Tropico 4 ''Tropico 4'' and are needed before some buildings can be built. They generate positive events if they are competent, and the other way around. Sometimes El Presidente will have to fire them to avoid backlash.



* GunboatDiplomacy: If Tropico's relations with a superpower are poor, that superpower will dispatch a naval task in your waters [[YouHaveBeenWarned as a warning]]. If relations still don't improve after some time, an invasion usually follows.

to:

* GunboatDiplomacy: If Tropico's relations with a cold war superpower are poor, that superpower will dispatch a naval task in force to your waters [[YouHaveBeenWarned as a warning]]. If relations still don't improve after some time, an invasion usually follows.



** The imports system introduced in Tropico 4 needs some tweaks, imported and exported goods unrealistically have the same prices (no middleman meddling or logistics cost), but you could use a customs office to raise export prices and make a marginal profit selling previously bought goods or excedents thanks to it.

to:

** The imports system introduced in Tropico 4 ''Tropico 4'' needs some tweaks, imported and exported goods unrealistically have the same prices (no middleman meddling or logistics cost), but you could use a customs office to raise export prices and make a marginal profit selling previously bought goods or excedents thanks to it.



* {{Pirates}}: ''Tropico 2: Pirate Cove'' shows that it takes a '''lot''' of work to be a successful pirate lord, far more than just sailing the high seas to find victims or BuriedTreasure.

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* {{Pirates}}: {{Pirates}}:
**
''Tropico 2: Pirate Cove'' shows that it takes a '''lot''' of work to be a successful pirate lord, far more than just sailing the high seas to find victims or BuriedTreasure.



* ThePope: "Papal Visit" is one of the best edicts of the game, it provides a great happines boost. Can only be used once. The one in the original game is a reference to John Paul II's visit to Cuba.

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* ThePope: "Papal Visit" is one of the best edicts of the game, it provides a great happines happiness boost. Can only be used once. The one in the original game is a reference to John Paul II's visit to Cuba.


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* RPGElements:
** Citizens get more skilled and efficient at their specific jobs as time goes by. More intelligent individuals improve faster and the government can implement meassures to accelerate learning rates.
** In ''Tropico 4'', El Presidente's trait related bonuses gain ranks and get more powerful the more missions they are picked.

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** The towering [[http://www.miastogier.pl/baza/Encyklopedia/gry/Tropico_PC/Okladka/okl_tropico_okl.jpg original Presidente]] from the first game is an {{Expy}} of the Cuban Comandante FidelCastro, signature green uniform, cap hat, bear, CigarChomper and all. He was not present in some covers and looks like a more generic TheGeneralissimo in the sequels, but the generals are still modelled in-game after him with the mentioned traits.

to:

** The towering [[http://www.miastogier.pl/baza/Encyklopedia/gry/Tropico_PC/Okladka/okl_tropico_okl.jpg original Presidente]] from the first game is an {{Expy}} of the Cuban Comandante FidelCastro, signature green uniform, cap hat, bear, beard, CigarChomper and all. He was not present in some covers and looks like a more generic TheGeneralissimo in the sequels, but the generals are still modelled in-game after him with the mentioned traits.



* EvenEvilHasStandards: In the original game, trying to use the eliminate edict on a child prompts the message "You can't do that to a child!"

to:

* EvenEvilHasStandards: In the original game, trying to use the eliminate edict on a child prompts the message [[WouldntHurtAChild "You can't do that to a child!"child!"]]



* MistreatmentInducedBetrayal: Soldiers with poor living conditions are likely to join or stage a military coup. Generals too, but their better job normally implies higher salaries and better houses so they are more loyal.



* ThePope: "Papal Visit" is one of the best edicts of the game, it provides a great happinnes boost. Can only be used one. The one in the original game is a reference to John Paul II's visit to Cuba.

to:

* ThePope: "Papal Visit" is one of the best edicts of the game, it provides a great happinnes happines boost. Can only be used one.once. The one in the original game is a reference to John Paul II's visit to Cuba.



* {{UsefulNotes/Socialism}} : Well... basically the economic model of the simulation is state capitalism to be precise, in Tropico the state is the owner of everything and manages the wages and production modes. Recent games are gradually introducing private capitalism, still ineffective as mentioned already (above, Command and Conquer Economy) but there are other traits like free health care, free education and free food that are core concepts unchanged since the original game and cannot be changed by the player and fit well as at least socialdemocracy. Although the game explicitly labels those services as "free", they could also be interpreted as being tax financed (and breaking even) since there is no apparent tax collection but there is a "Tax Cut" edict that simulates returning treasury money to the citizens to make them happier. There are optionals edicts too like "Free Housing" that are relevant to the trope.

to:

* {{UsefulNotes/Socialism}} : Well... basically the economic model of the simulation is state capitalism to be precise, in Tropico the state is the owner of everything and manages the wages and production modes. Recent games are gradually introducing private capitalism, still ineffective as mentioned already (above, Command and Conquer Economy) but there are other traits like free health care, free education and free food that are core concepts unchanged since the original game and cannot be changed by the player and fit well as at least socialdemocracy. Although the game explicitly labels those services as "free", they could also be interpreted as being tax financed (and breaking even) since there is no apparent tax collection but there is a "Tax Cut" edict that simulates returning treasury money to the citizens to make them happier. There are optionals edicts too like "Free Housing" that are relevant to the trope.

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* FeaturelessProtagonist / StandardizedLeader: Thoroughly averted:
** The player (El Presidente or the Pirate Lord in Tropico 2) has a defined background, specific "rise to power" circumstances, and possitive / negative traits that have a great gameplay impact.
** Since Tropico 3 El Presidente has an in-game customizable character that moves around the island inspecting buildings and interacting with the people.



* GovernmentProcedural: Ministers ([[SkeletonGovernment Five]]) are introduced in Tropico 4 and are needed before some buildings can be build. They generate positive events if they are competent, and the other way around. Sometimes El Presidente will have to fire them to avoid backlash.

to:

* GovernmentProcedural: Ministers ([[SkeletonGovernment Five]]) are introduced in Tropico 4 and are needed before some buildings can be build.built. They generate positive events if they are competent, and the other way around. Sometimes El Presidente will have to fire them to avoid backlash.

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* BlackMarket: The second game have one as the importation / exportations system since the European powers won't trade with outlaws pirates... until you ally with one of them.



* EvenEvilHasStandards: In the original game, trying to use the eliminate edict on a child prompts the message "You can't do that to a child!"



* OccupiersOutOfOurCountry: Nationalists will resent you if you allow a foreing military base in your base.

to:

* OccupiersOutOfOurCountry: Nationalists will resent you if you allow a foreing military base in your base.soil.



* ThePope: "Papal Visit" is one of the best edicts of the game, it provides a great happinnes boost. Can only be used one. The one in the original game is a reference to John Paul II's visit to Cuba.



* {{UsefulNotes/Socialism}} : Well... basically the economic model of the simulation is state capitalism to be precise, in Tropico the state is the owner of everything and manages the wages and production modes. Recent games are gradually introducing private capitalism, still ineffective as mentioned already (above, Command and Conquer Economy) but there are other traits like free health care, free education and free food that are core concepts unchanged since the original game and cannot be changed by the player and fit well as at least socialdemocracy. Although the game explicity labels those services as "free", they could also be interpreted as being tax financed (and breaking even) since there is no apparent tax collection but there is a "Tax Cut" edict that simulates returning treasury money to the citizens to make them happier. There are optionals edicts too like "Free Housing" that are relevant to the trope.

to:

* {{UsefulNotes/Socialism}} : Well... basically the economic model of the simulation is state capitalism to be precise, in Tropico the state is the owner of everything and manages the wages and production modes. Recent games are gradually introducing private capitalism, still ineffective as mentioned already (above, Command and Conquer Economy) but there are other traits like free health care, free education and free food that are core concepts unchanged since the original game and cannot be changed by the player and fit well as at least socialdemocracy. Although the game explicity explicitly labels those services as "free", they could also be interpreted as being tax financed (and breaking even) since there is no apparent tax collection but there is a "Tax Cut" edict that simulates returning treasury money to the citizens to make them happier. There are optionals edicts too like "Free Housing" that are relevant to the trope.

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* NoCelebritiesWereHarmed: The towering [[http://www.miastogier.pl/baza/Encyklopedia/gry/Tropico_PC/Okladka/okl_tropico_okl.jpg original Presidente]] from the first game is an {{Expy}} of the Cuban Comandante FidelCastro, signaute green uniform, cap hat, bear, CigarChomper and all. He was not present in some covers and looks like a more generic TheGeneralissimo in the sequels, but the generals are still modelled in-game after him with the mentioned traits.

to:

* NoCelebritiesWereHarmed: NoCelebritiesWereHarmed:
**
The towering [[http://www.miastogier.pl/baza/Encyklopedia/gry/Tropico_PC/Okladka/okl_tropico_okl.jpg original Presidente]] from the first game is an {{Expy}} of the Cuban Comandante FidelCastro, signaute signature green uniform, cap hat, bear, CigarChomper and all. He was not present in some covers and looks like a more generic TheGeneralissimo in the sequels, but the generals are still modelled in-game after him with the mentioned traits.traits.
** Nick Richards [[RichardNixon is not a crook]]



* AnEntrepreneurIsYou: There are several background traits featuring this trope, Booze Baron being one it gives a great boost to your beverage industries and exportations.

to:

* AnEntrepreneurIsYou: There are several background traits featuring this trope, Booze Baron being one it of them gives a great boost to your beverage rum industries and exportations.



* GovernmentProcedural: Ministers ([[SkeletonGovernment Five]]) are introduced in Tropico 4 and are needed before some buildings can be build. They generate positive events if they are competent, and the other way around. Sometimes El Presidente will have to fire them to avoid backlash.



* GunboatDiplomacy: If Tropico's relations with a superpower are poor, that superpower will dispatch a naval task in your waters [[YouHaveBeenWarned as a warning]]. If relations still don't improve after some time, an invasion usually follows.



** The imports system introduced in Tropico 4 needs some tweaks, imported and exported goods unrealistically have the same prices (no middleman meddling or logistics cost), but you can use a customs office to raise export prices and make a marginal profit thanks to it.

to:

** The imports system introduced in Tropico 4 needs some tweaks, imported and exported goods unrealistically have the same prices (no middleman meddling or logistics cost), but you can could use a customs office to raise export prices and make a marginal profit selling previously bought goods or excedents thanks to it.



* OccupiersOutOfOurCountry: Nationalists will resent you if you allow a foreing military base in your base.



* PeoplesRepublicOfTyranny: A common occurrence, achieving a {{LandslideElection}} is way easier in the sequels (and an unlockable trophy) than in the original game. The developers lampshade it in promotional materials with the slogan ''Vote El Presidente. [[ImpliedDeathThreat Or Else]]''

to:

* PeoplesRepublicOfTyranny: A common occurrence, the official name is simply "República de Trópico" but other traits are ther, achieving a {{LandslideElection}} is way easier in the sequels (and an unlockable trophy) than in the original game. The developers lampshade it in promotional materials with the slogan ''Vote El Presidente. [[ImpliedDeathThreat Or Else]]''



* {{UsefulNotes/Socialism}} : Well... basically the economic model of the simulation is state capitalism to be precise, in Tropico the state is the owner of everything and manages the wages and production modes. Recent games are gradually introducing private capitalism, still ineffective as mentioned already (above, Command and Conquer Economy) but there are other traits like free health care, free education and free food that are core concepts unchanged since the original game and cannot be changed by the player and fit well as at least socialdemocracy. Although the game explicity labels those services as "free", they could also be interpreted as being tax financed (and breaking even) since there is no apparent tax collection but there is a "Tax Cut" edict that simulates returning treasury money to the citizens to make them happier. There are optionals edicts too like "Free Housing" that are relevant to the trope.



* UnstableEquilibrium: Very present in the original game, since the citizens have to walk to the buildings that provide services they sometimes neglect their own business. This is a critical issue with dock workers, since they require to be physically at work to load exported goods into a ship, the entire economy of the island could collapse if they have to walk to the other side of the island to satisfy a need (food shortages or crowded buildings), and during that time another different need likely triggers so they spent their whole life walking if you don't monitor them. The introduction of cars erradicated this.



* VillainWithGoodPublicity: You, if you're doing well.

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* VillainWithGoodPublicity: You, if you're doing well. Radio and TV Stations can specifically broadcast programs that improve your approval ratio.

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[[quoteright:244:http://static.tvtropes.org/pmwiki/pub/images/vote-el-presidente-tropico3-small-244x300_6897.jpg]]
[[caption-width-right:244:[[CoversAlwaysLie Covers never lie]]]]



Like a cross between ''SimCity'' and ''TheSettlers'', ''Tropico'' puts the player in the role of the newly installed president of a [[BananaRepublic Caribbean island]], starting in [[TheFifties 1950]].

to:

Like A RealTimeStrategy SimulationGame like a cross between ''SimCity'' and ''TheSettlers'', ''Tropico'' puts the player in the role of the newly installed president of a [[BananaRepublic Caribbean island]], starting in [[TheFifties 1950]].



* BrokenRecord: In the original game, the speakers of El Presidente's childhood museum loudly repeat "Viva El Presidente, Viva El Presidente" over and over again.



* NoCelebritiesWereHarmed: The towering [[http://www.miastogier.pl/baza/Encyklopedia/gry/Tropico_PC/Okladka/okl_tropico_okl.jpg original Presidente]] from the first game is an {{Expy}} of the Cuban Comandante FidelCastro, signaute green uniform, cap hat, bear, CigarChomper and all. He was not present in some covers and looks like a more generic TheGeneralissimo in the sequels, but the generals are still modelled in-game after him with the mentioned traits.



* AnEntrepreneurIsYou: There are several background traits featuring this trope, Booze Baron being one it gives a great boost to your beverage industries and exportations.



* LandOfOneCity: Averted in the first game; different collections of buildings would have their own names hovering over them automatically. Whether or not you have just one "city" in Tropico 3 and 4 is up to you, though. Those games don't have an auto-naming system.

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* KarlMarxHatesYourGuts:
** The imports system introduced in Tropico 4 needs some tweaks, imported and exported goods unrealistically have the same prices (no middleman meddling or logistics cost), but you can use a customs office to raise export prices and make a marginal profit thanks to it.
** There are other factors that incidentally affect prices, good relations with a foreign power provides discounts and better profits.
** Except from {{ScriptedEvent}}s or diplomatic disasters, there is no yearly limit on transactions, market exhaustion/saturation or the likes; foreign powers would sell and buy everything demmanded and offered and the prices won't even flinch.
* LandOfOneCity: Averted in the first game; different collections of buildings would have their own names hovering over them automatically. Whether or not you have just one "city" in Tropico 3 and 4 is up to you, though. Those games don't have an auto-naming system.


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* PeoplePuppets: Metaphorical and invoked in [[http://www.modojuegos.es/files/2009/08/tropico-3-portada.jpg Tropico 3 cover]] where El Presidente joyfully pulls the strings of the whole society.
* PeoplesRepublicOfTyranny: A common occurrence, achieving a {{LandslideElection}} is way easier in the sequels (and an unlockable trophy) than in the original game. The developers lampshade it in promotional materials with the slogan ''Vote El Presidente. [[ImpliedDeathThreat Or Else]]''
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** Your citizens would start a demostration if their respect for you is low and their life conditions are poor, attracting the attention of nearby walkers. If things don't improve they would emigrate to greener pastures or become rebels and eventually attack your buildings or your palace. Unhappy soldiers and generals can stage or join a military coup and if too much citizens are very unhappy they could start a general uprising. If your palace is destroyed by any of these events, GameOverMan.

to:

** Your citizens would start a demostration if their respect for you is low and their life conditions are poor, attracting the attention of nearby walkers. If things don't improve they would emigrate to greener pastures or become rebels and eventually attack your buildings or your palace. Unhappy soldiers and generals can stage or join a military coup coup, and if too much citizens are many very unhappy they citizens could start trigger a general uprising. If your palace is destroyed by any of these events, GameOverMan.



* BalconySpeech: Since the third installment your character can deliver one from the palace. It raises your standing among the people who gather to hear it.

to:

* BalconySpeech: Since the third installment your character can deliver one from the palace. It raises your standing among the people who gather gathered to hear it.



* CrapsaccarineWorld: ''Tropico 2'' essentially has you playing as a genocidal slave-driving psychopath lording over a band of murderous thugs who are kept fed, housed, and entertained by an economy driven entirely by slave labor. These slaves are kept in line with torture, random executions, and malnourishment. Despite this, the game is cheery, casual, and lighthearted, with a cartoonish art style, upbeat music, brightly-colored buildings and funny little comments in your citizens' thought boxes. Even the captives' crippling terror and miserable lives are played for laughs.

to:

* CrapsaccarineWorld: CrapSaccharineWorld: ''Tropico 2'' essentially has you playing as a genocidal slave-driving psychopath lording over a band of murderous thugs who are kept fed, housed, and entertained by an economy driven entirely by slave labor. These slaves are kept in line with torture, random executions, and malnourishment. Despite this, the game is cheery, casual, and lighthearted, with a cartoonish art style, upbeat music, brightly-colored buildings and funny little comments in your citizens' thought boxes. Even the captives' crippling terror and miserable lives are played for laughs.
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* ApatheticCitizens: Thoroughly averted
** Your citizens would start a demostration if their respect for you is low and their life conditions are poor, attracting the attention of nearby walkers. If things don't improve they would emigrate to greener pastures or become rebels and eventually attack your buildings or your palace. Unhappy soldiers and generals can stage or join a military coup and if too much citizens are very unhappy they could start a general uprising. If your palace is destroyed by any of these events, GameOverMan.
** If the citizens witness an execution their respect for you will fall considerably, and the family of the victim will resent you forever.
** Also in later games and expansions if a faction is displeassed negative events will ensue.


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* BalconySpeech: Since the third installment your character can deliver one from the palace. It raises your standing among the people who gather to hear it.


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* UrbanSegregation: It's a good idea to separate residential, tourist and industrial areas. There are many NotInMyBackyard buildings

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** You can also avert this in the third game, which include an edict called 'Privatization' which [[ExactlyWhatItSaysOnTheTin privatizes all non-essential industries on the island]]. The capitalists practically orgasm when it's enacted, and the communists will in all likelihood start calling for your head on a plate, but it relieves you of the worry of having to micromanage every single industrial and commercial building on the island. However, enacting it will mean that you lose a huge amount of money, as instead of gaining money from exporting the produce of privatized factories, you merely get the rent the new factory owners pay you, which is an absolutely paltry amount compared to what you'd earn from exports. The edict is thus rahter useless unless you desperately need to appease the capitalist faction for some reason.

to:

** You can also avert this in the third game, which include an edict called 'Privatization' which [[ExactlyWhatItSaysOnTheTin privatizes all non-essential industries on the island]]. The capitalists practically orgasm when it's enacted, and the communists will in all likelihood start calling for your head on a plate, but it relieves you of the worry of having to micromanage every single industrial and commercial building on the island. However, enacting it will mean that you lose a huge amount of money, as instead of gaining money from exporting the produce of privatized factories, you merely get the rent the new factory owners pay you, which is an absolutely paltry amount compared to what you'd earn from exports. And also they get the input raw materials needed for free from your own primary sector, sucking the profits that you'd get by exporting them. The edict is thus rahter useless unless you desperately need to appease the capitalist faction for some reason.reason.
** The fourth game introduces private deals and enterprises avaiable via the stock exchange; investors build their own industries and buildings, private from the start this time, but the above disadvantages are still present.
** Averted with basic houses; if you don't provide affordable housing to your citizens they will build their own sacks


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** This was nicely averted in the original game, where the rebels appear out of the blue and then beeline towards a sensible building, using hit and run tactics. You military units have to be very close and strategically placed to engage them before it's too late.
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* ArmsDealer: In ''Tropico 3'', you can now build weapons for export using iron you've mined. Weapons are in fact one of the most profitable exports in the game (only jewelry sells for more) but unless you only sell handguns (lower production rate), this hurts your reputation with the US and the USSR.

to:

* ArmsDealer: In ''Tropico 3'', you can now build weapons for export using iron you've mined. Weapons are in fact one of the most profitable exports in the game (only jewelry sells for more) but unless you only sell handguns (lower production rate), this hurts your reputation with the US and the USSR. Not because you are a threat to peace, but a threat to the arms industry by producing cheap weapons.
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* Intellectuals: The highly educated elites of Tropico. Like lots of educational buildings, high liberty ratings, and a progressive society. Generally a small faction, but like the Capitalists, many of their members are highly skilled and educated workers who can be difficult to replace if you loss their support.

to:

* Intellectuals: The highly educated elites of Tropico. Like lots of educational buildings, high liberty ratings, and a progressive society. Generally a small faction, but like the Capitalists, many of their members are highly skilled and educated workers who can be difficult to replace if you loss lose their support.

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* CurbStompBattle: If you get invaded by the US or the USSR, you will lose instantly and the game will be over. What? [[RealityEnsues You honestly thought that your 'large' army with 30 people can stand against the might of a super power?]]

to:

* CrapsaccarineWorld: ''Tropico 2'' essentially has you playing as a genocidal slave-driving psychopath lording over a band of murderous thugs who are kept fed, housed, and entertained by an economy driven entirely by slave labor. These slaves are kept in line with torture, random executions, and malnourishment. Despite this, the game is cheery, casual, and lighthearted, with a cartoonish art style, upbeat music, brightly-colored buildings and funny little comments in your citizens' thought boxes. Even the captives' crippling terror and miserable lives are played for laughs.
* CurbStompBattle: If you get invaded by the US or the USSR, you will lose instantly and the game will be over. What? [[RealityEnsues You honestly thought that your 'large' army with 30 people can stand against the might of a super power?]] power?]]



* MadeASlave: In ''Tropico 2'', this is your sole source of labor. It's mostly [[BlackComedy played for laughs]].



* SensitivityTraining: A policy that can be implimented if Tropico has a college or minister of education. It helps police and military personel be less of a drag on liberty ratings by offering such helpful suggestions as "Never hit a civilian anywhere that will leave a mark."

to:

* SensitivityTraining: A policy that can be implimented if Tropico has a college or minister of education. It helps police and military personel be less of a drag on liberty ratings by offering such helpful suggestions as "Never hit a civilian anywhere that will leave a mark." "
* SexSlave: Sexual gratification is one of the desires pirates need to have satisfied in ''Tropico 2''. As with all others, this is handled with forced labor kidnapped from settlements or captured from ships.
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** The player can make his own little nationalistic dictatorship, with everything from secret police, to writing an ideology book, to teaching militarism in elementary school.
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* BananaRepublic: The titular island is practically the definition of this trope.

to:

* BananaRepublic: The titular island is practically the definition of this trope. You can even take it to almost-literal extremes if you choose to base your economy on canned fruit.
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** One of the cheat codes for ''Tropico 3'' is "[[TheCurseOfMonkeyIsland elpollodiablo]]".

to:

** One of the cheat codes for ''Tropico 3'' is "[[TheCurseOfMonkeyIsland "[[VideoGame/TheCurseOfMonkeyIsland elpollodiablo]]".
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* IKnowMortalKombat: In ''Modern Times,'' Sunny grudgingly admits she plays video games and thus knows how to defeat the zombie hordes: with ''[[PlantsVersusZombies plants!]]''
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Not relevant to the trope.


* JudgeJuryAndExecutioner: If the SWAT HQ is set to "[[StateSec Personal Death Squad]]" mode, it will only employ loyalists, who will immediately take the law into their own hands, and gun down criminals in the streets as they come across them. SWAT members also do double duty even if you don't set them to this mode; they count as both police officers (they cut down on crime) and elite soldiers (they fight rebels, and a bit better than generic soldiers do).

to:

* JudgeJuryAndExecutioner: If the SWAT HQ is set to "[[StateSec Personal Death Squad]]" mode, it will only employ loyalists, who will immediately take the law into their own hands, and gun down criminals in the streets as they come across them. SWAT members also do double duty even if you don't set them to this mode; they count as both police officers (they cut down on crime) and elite soldiers (they fight rebels, and a bit better than generic soldiers do).

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** The Chinese ambassador weirdly inverts this. He is always overly polite. If your relationship with China is poor, he says over the radio that "the trade embargo is not a sign of hostility between us. Rather, take it as a promise that from now on, relations can only improve!"



* JudgeJuryAndExecutioner: If the SWAT HQ is set to "[[StateSec Personal Death Squad]]" mode, it will only employ loyalists, who will immediately take the law into their own hands, and gun down criminals in the streets as they come across them.
* LandOfOneCity: Averted in the first game. Oh so true in Tropico 3.

to:

* JudgeJuryAndExecutioner: If the SWAT HQ is set to "[[StateSec Personal Death Squad]]" mode, it will only employ loyalists, who will immediately take the law into their own hands, and gun down criminals in the streets as they come across them.
them. SWAT members also do double duty even if you don't set them to this mode; they count as both police officers (they cut down on crime) and elite soldiers (they fight rebels, and a bit better than generic soldiers do).
* LandOfOneCity: Averted in the first game. Oh so true game; different collections of buildings would have their own names hovering over them automatically. Whether or not you have just one "city" in Tropico 3.3 and 4 is up to you, though. Those games don't have an auto-naming system.



-->'''Jaunito''': I think I have some bad news. Russian warships have been spotted off the coast of our island, I think our little island's days are numbered. Don't the Russians know that our El Presidente can ''easily'' chase them off with a baseball bat?

to:

-->'''Jaunito''': -->'''Juanito''': I think I have some bad news. Russian warships have been spotted off the coast of our island, I think our little island's days are numbered. Don't the Russians know that our El Presidente can ''easily'' chase them off with a baseball bat?



** The description of the weapons factory fits this to. "Weapons? What weapons? They are nothing but pipes, pipes in which you could possibly shoot something out of..."

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** The description of the weapons factory fits this to.too. "Weapons? What weapons? They are nothing but pipes, pipes in which you could possibly shoot something out of..."


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* UndyingLoyalty: This is the point of the Loyalist faction. They're...loyal. What this means is they will always support you during a revolt, they will never become a rebel, they can become members of your personal death squad, and they always vote for you during an election (though they much prefer if you don't even put it to a vote). The only thing that upsets them is you not worshipping yourself the same way they do (not building your own childhood museum/personal mausoleum, having free elections, etc) and their faction disaster is that they simply stop being Loyalists; even in their faction disaster they don't really hurt you!


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** VideoGameCrueltyPunishment: Push people too hard, get their happiness meters too low, and they ''will'' revolt. Usually this results in a trickle of citizens becoming rebels who will gradually attack your facilities before finally targeting your palace. If happiness completely bottoms out, you could have a full-scale civil war where half of your citizens riot in the streets killing the other half.

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* EvilMentor: The first few missions of Tropico 4 are a tutorial with a succession of mentors. the rest are revenge against them when they turn against you. Though whether any of them are more corrupt than El Presidente is open to debate.

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* EvilMentor: The first few missions of Tropico 4 are a tutorial with a succession of mentors. the The rest are revenge against them when they turn against you. Though whether any of them are more corrupt than El Presidente is open to debate.



* FisherKing Personal traits selected at the beginning of the game influence the entire population. If you were a Farmer or Miner in your background, everyone will be much better at farming or mining. If you're Hardworking, everyone else will be hardworking.

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* FisherKing FisherKing: Personal traits selected at the beginning of the game influence the entire population. If you were a Farmer or Miner in your background, everyone will be much better at farming or mining. If you're Hardworking, everyone else will be hardworking.



* StuffyBrit: The EU representative from ''4''.

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* StuffyBrit: The EU representative from ''4''. "Tally ho, old boy! The riff-raff are on my back again. You know how it is."



* TheStarscream: It is strongly implied that your presidential advisor Penultimo is constantly trying to assassinate you and take power himself throughout the entire third game.

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* TheStarscream: It is strongly implied that your presidential advisor Penultimo is constantly trying to assassinate you and take power himself throughout the entire third game. He is, however, completely loyal in the fourth game.


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** The ''Modern Times'' expansion for ''4'' finally gives you a gameplay reason to have a private bank account: all the best stuff unlocks that way! You can't set your SWAT HQ to "Personal Death Squad" without it, nor can you upgrade your palace to a modern Presidency or put "happy powder" in everyone's drinking water. Think of it as a "how much can I exploit the people?"-meter.
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*** "I'm not dead yet!"
*** Viewing the thoughts of lumberjacks in 3 will give you "I'm a lumberjack and I'm okay."

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*** "I'm "[[MontyPythonAndTheHolyGrail I'm not dead yet!"
yet!]]"
*** Viewing the thoughts of lumberjacks in 3 will give you "I'm "[[MontyPythonsFlyingCircus I'm a lumberjack and I'm okay.okay]]."



** The details for Museum of Modern Art mention something about the decadent piece of art called [[{{Squick}} "2 girls, 1 llama"]]. Thank you, !Haemimont/Kalypso.

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** The details for Museum of Modern Art mention something about the decadent piece of art called [[{{Squick}} [[ShockSite "2 girls, 1 llama"]]. Thank you, !Haemimont/Kalypso.



** The message from the rebels who hijack your oil refinery? "Somebody set us up the bomb".

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** The message from the rebels who hijack your oil refinery? "Somebody "[[ZeroWingrish Somebody set us up the bomb".bomb]]".



** The Plantanador DLC mission for ''4'' is heavy on referencing Lovecraft, but it also mentions [[BaldersGate a giant space hamster named "Boo."]]

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** The Plantanador DLC mission for ''4'' is heavy on referencing Lovecraft, HPLovecraft, but it also mentions [[BaldersGate [[BaldursGate a giant space hamster named "Boo."]]
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that came out in tropico 3.


* ArmsDealer: In ''Tropico 4'', you can now build weapons for export using iron you've mined. Weapons are in fact one of the most profitable exports in the game (only jewelry sells for more) but unless you only sell handguns (lower production rate), this hurts your reputation with the US and the USSR.

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* ArmsDealer: In ''Tropico 4'', 3'', you can now build weapons for export using iron you've mined. Weapons are in fact one of the most profitable exports in the game (only jewelry sells for more) but unless you only sell handguns (lower production rate), this hurts your reputation with the US and the USSR.
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* {{Salaryman}}: One of the new Modern Times buildings is a business tower full of uneducated employees who generate income depending on how many other people are living in an area. Office workers are bottom-of-the-barrel white-collar workers, but it allows you to make money off of dense populations without needing to export anything.

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moving YMMV, a bit of natter


** By having the moronic as your character's flaw, it will make the game almost impossible to win since it removes your ability to build colleges, which are critical for having an advanced economy.



* LesYay: The Womanizer flaw is available for men AND women, and there is [[HoYay no corresponding flaw regarding men.]] [[YuriFanboy This fact was lauded in certain circles.]]



* ModernStasis: Tropico is trapped in a middle-20th Century stasis, and nothing really upgrades past the 1950's. That is, of course, until the "Modern Times" expansion for ''4'' which finally lets El Presidente do things like build car and electronics factories, establish telecomm towers for cell phones and ban the use of Twitter and Facebook by presidential edict!

to:

* ModernStasis: Tropico is trapped in a middle-20th Century stasis, and nothing really upgrades past the 1950's. That is, of course, until the "Modern Times" expansion for ''4'' which finally lets El Presidente do things like build car and electronics factories, establish telecomm towers for cell phones and ban the use of Twitter and Facebook by presidential edict!edict.



** Although most players avoid doing so, due to the [[MostAnnoyingSound incredibly irritating noise]] it makes.
--> '''VIVA EL PRESIDENTE! VIVA EL PRESIDENTE! VIVA EL PRESIDENTE!'''



** Bizarrely in Tropico 3, becoming employed as a doctor makes the character look much more African looking. If said character gets some other form of employment they go back to looking of predominantly Spanish ancestry. It's probably one of the weirder examples of this trope around really.

to:

** Bizarrely in Tropico 3, becoming employed as a doctor makes the character look much more African looking. If said character gets some other form of employment they go back to looking of predominantly Spanish ancestry. It's probably one of the weirder examples of this trope around really.



*** That is because they refuse to work unless their needs are somewhat satisfied.



** Or for the redundant El Presidente, an ordinary police station.
*** Which is expensive since you then have to build another one for the regular police.
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->''"It is yet another beautiful day in Tropico! The sun is shining bright and the water is warm! If you aren't involved in any back-breaking labor activities, then grab a swimsuit and come to the beach!"''
-->--'''Juanito''', ''Tropico 3''

Like a cross between ''SimCity'' and ''TheSettlers'', ''Tropico'' puts the player in the role of the newly installed president of a [[BananaRepublic Caribbean island]], starting in [[TheFifties 1950]].

The player is responsible for developing the island through tourism and exports, satisfying the citizens' needs, staying in power, and [[BreadEggsMilkSquick embezzling funds from the treasury.]] At the end of a typical game, the final score is determined based on the overall happiness of the islanders, the size of the island's treasury, and the size of the President's SwissBankAccount.

As well as meters for the typical basic needs such as food, housing and entertainment, each citizen has an affiliation with a political faction, which links their respect for the President to the happiness of the faction's leader and how well the faction's goals are being met. The factions are as follows:

* Communists: Mostly the lower working class citizens of the country. Like to see full employment, everyone with a roof over his or her head, universal healthcare, and low income disparity. Preferred by uneducated, low paid workers, making it one of the larger factions on the island, and important to keep happy unless you want a peasant's revolt or the USSR to invade your island. Annoying the Communists also reduces the amount of aid the player can expect to receive from the Soviet Union.
* Capitalists: The middle and upper class citizens of Tropico. Like to see luxurious housing, upscale entertainment, and a growing, advance economy. Curiously don't mind that the economy is entirely state-controlled [[hottip:.: Though with Absolute Power, they gain ''enormous'' favor with the Privatize edict, and the Communists conversely lose it]] Preferred by the more educated, wealthier workers who can be difficult to replace if they get upset - the Capitalist faction also influences American opinion, valuable for keeping wealthy US tourists flocking to your beaches, and US Marines away.
* Religious: The conservative Catholic citizens on your island. Like churches and cathedrals, a 'virtuous' and 'pious' society (no night clubs, pubs, casinos, or cabarets), and for everyone to have a high religion satisfaction rating. Similar in size to the Communists, but much harder to pacify. Oppose more 'progressive' actions such as allowing gay marriage in your country and supports more conservative edicts such as prohibition and contraception ban. As a result, they are often at odds with the Capitalist and the Intellectuals. Strong religious support is necessary for special actions like a Papal Visit or [[BookBurning the Book BBQ]].
* Intellectuals: The highly educated elites of Tropico. Like lots of educational buildings, high liberty ratings, and a progressive society. Generally a small faction, but like the Capitalists, many of their members are highly skilled and educated workers who can be difficult to replace if you loss their support.
* Militarists: The soldiers and police of the island. Like the country to have a strong military, good treatment and wages for the soldiers, and an 'orderly' society (the average safety happiness higher then the liberty rating) . This puts them at odds with the Intellectual who prefer more freedom and less military presence. Preferred by the island's soldiers and policemen, whom a president would really prefer to have on his side in the event of a rebellion. High militarist support is needed for special actions like declaring Martial Law or conscription. Potentially the most dangerous faction due to their ability to start a coup if their respect for you drops too low.
* Environmentalist: Mostly members from the Intellectuals faction. Concerned about the natural beauty and pollution scores for the island, and oppose the presence of polluting industries such as logging or oil. An extremely small faction, but given the way environmental damage works, very hard to win back once they have been upset.

''Tropico'' was followed by a sequel called ''Tropico: Pirate Isle'', which took the same basic gameplay and transported it to a pirate setting with an economy based on raiding and [[strike:slave]] captive worker labor. Instead of balancing between the US and the USSR, the player must now deal with Britain, France, and Spain. You can foster wars between them, receive patronages, and accept letters of marque.

A third title in the series was released in the Autumn of '09, with the setting returning to the Cold War. ''Tropico 3'' retains the original's factions, and adds a seventh.
* Nationalists: A faction consist of citizens born in Tropico only. Value Tropico's independence from the major powers and from international aid organizations. Anti-immigration, and pro-local industry.

''Absolute Power'', the expansion for ''Tropico 3'', added yet another faction.
* Loyalist: [[BlackShirt El Presidente's very own die-hard fan club]]. Consist many of citizens with below average intelligence. They value a strong and pompous president, and thinks the idea of elections, free or not, is generally preposterous, since El Presidente is the only candidate you will ever need. [[FanDumb Sometimes considered the hardest faction to please in the game.]]

A fourth installment in the series was released in August 2011. The superpowers are now USA, USSR, EU, China and the Middle East. There are more disasters, such as tornadoes and oil spills. The PC version offers {{Twitter}} and {{Facebook}} connectivity.

Not to be confused with TropeCo.

----

!!'''Tropes Featured:'''

* TheAlcoholic: Reverend Esteban, speaker for the Religious faction in ''Tropico 4''. He considers rum to be God's gift to Tropico, and would prefer to conduct his sermons in a bar rather than a church. Seems to be at odds with most of his followers, but reluctantly goes along with their wishes anyway. For example, he might approach El Presidente claiming that God told him to ask for a prohibition on alcohol, then if it is implimented call the radio station the next day as an anonymous "concerned citizen" to protest the very policy he asked for.
** This is also one of the traits your Avatar can get, which only positive effect is that it boosts your USSR relation.
* AlternateHistory: The USSR stays together after 1990, and EU exists in it's present form already in 1950s.
* ANaziByAnyOtherName: "El Diablo," the speaker for the Nationalists in ''4,'' is a rather foul skin-headed fellow who asks you to do unpleasant things like executing immigrants.
* AnnouncerChatter: DJ Juanito of [[FunWithAcronyms Tropico News Today]].
* ArabOilSheikh: The representative of the Middle East faction in ''4''. Like everything else in the game, this trope is PlayedForLaughs: he has several wives and missions from him will reward you a camel (his second-best in fact!) in addition to cash.
* ArmsDealer: In ''Tropico 4'', you can now build weapons for export using iron you've mined. Weapons are in fact one of the most profitable exports in the game (only jewelry sells for more) but unless you only sell handguns (lower production rate), this hurts your reputation with the US and the USSR.
* ArtificialStupidity: Tropicans are, on the one hand, fairly smart about doing their jobs, handling most of their work automatically. On the other hand, they can be ''very'' dumb about doing those same jobs. When every builder on your island is drunk, every teamster is visiting a cabaret, and every doctor is in church waiting on a priest to show up (and the priests are visiting the restaurants!) sometimes work can grind to a halt. Tropicans sometimes forget to visit the farms or markets to get food, teamsters let highly valuable processed goods languish in the factories, factory workers can leave buildings unmanned for months at a time, dock workers can be halfway across the island when the cargo ship arrives and not get to the dock in time to load it, and construction workers will let unfinished buildings sit there for ''years''.
** They also tend to be less than efficient at choosing a building to satsify a Need at, even in ''4''; tourists will frequently ignore entertainment buildings set up in your nice, pristine, carefully-crafted touristy area, cross to the other side of the island on FOOT, to go to an exact duplicate of the building in your considerably more crappy area for Tropicans, and then complain about all the shacks and tenements and industrial buildings being ugly.
** [[LampshadeHanging Lampshaded]] in one of Tropico 4 radio announcements.
* AscendedExtra: Penultimo, your guide through the tutorial in ''Tropico 3'', becomes one of your recurring advisors and the [[AnnouncerChatter new host of TNT]] in ''4''.
* ATeamFiring: Spec Ops trained soldiers can and will continually miss when chasing down political opponents. And that's because they're highly trained, mind you -- the rebels will regularly miss when firing their rifles at ''buildings''.
** Note, however, that [[DoNotRunWithAGun your soldiers can shoot just fine when standing still and letting targets come to them]]. Pity you can't order them to set ambushes...
* AssInAmbassador: The American ambassador in ''4'' is a fairly unpleasant man, who constantly makes not-too-subtle threats of bringing the full might of the US Military down upon you, if you don't try to please him.
* AuthorityEqualsAsskicking: One of the possible traits for your avatar is "War Hero", which makes him/her much stronger in combat. Even without it though, your avatar can still fight better than the average soldier, even though the soldiers have M-16 assault rifles and you have a ''pistol''.
** Inverted when you pick "Coward" as flaw, wich makes your avatar fight worse, your soldiers twice as likely to flee in combat and lowers your respect among the militaristic faction. It's mandatory to choose two flaws, so "Coward" it's one of the less harmful ones as long as your rule doesn't raise armed opposition. This trait and the above are logically mutually exclusive.
* AwesomeButImpractical: High-class tourists are a fantastic moneymaker. Unfortunately, earning enough money to build the infrastructure needed to attract them (especially the airport) usually requires you to first build the sort of industrial economy that they hate.
** AwesomeYetPractical: So build the polluting, messy industries on one side of the island and the tourist traps on the scenic, pastoral side.
* BadassBookworm: If you loss too much respect from the Intellectuals or outright outlaw their entire faction, they will take up arms and revolt against you just like anyone else would.
** You can be one yourself by having 'War hero' as your background and 'Scholarly' as one of your traits, or 'Professor' as your background and 'Athletic' as one of your traits.
* BananaRepublic: The titular island is practically the definition of this trope.
** It is even referred to at least once in Tropico 3 by name as a Banana Republic.
* BlackComedy: ''The entire game''. You see, it's a ColdWar. You're the dictator of a BananaRepublic, and you're ultimately a pawn in a much larger game between the US and the USSR. Your people aren't exactly cooperative, nor they are very bright. You can't stay in power (for long) lest you KickTheDog on regular basis. This culminates when you sell your island to the US to test nuclear bombs: your AnnouncerChatter will say that "according to the scientists, the big shiny mushroom is harmless, and it's good for the skin tone", your history involves the worst in people (Being the only true graduate of every Harvard Grad in your class, where you have to be a pathetic banana republic dictator, your buddies go on to be POTUS). Can cross into outright GallowsHumor when the US or the USSR invade your island.
* BlessedWithSuck: Rising to power through military coup in Tropico 3. The description states that you failed to take power for so many times that he dictator of the island takes pity on you and gives you the poorest island in the entire region to rule.
** Some of the positive qualities for your character also contains negative effects. For example, being 'athletic' or 'empathy' makes intellectuals respect you less, being a 'green thumb' lowers the factory production rates, and being 'sociable' leads to more crime.
*** Inverted in that some of the negative qualities have some positive bonuses, such as being a drunk gets you [[VodkaDrunkenski a more positive relation withe the U.S.S.R]].
* BilingualBonus: One of the ''Absolute Power' missions... provided you know or can translate [[spoiler: binary]].
* BlingOfWar: Your avatar can be dressed up to look like this.
* BookBurning: One of the edicts you can carry out in order to curry favor with the religious crowd and cow the intellectuals into submission to your rule. It has a [[VideoGameCrueltyPunishment nasty effect on education]], though.
* BreadAndCircuses: The public will continually re-elect you if their needs are met, they're more than willing to overlook your bouts of corruption or trodding over their rights, so long as they don't outweigh your [[KarmaMeter "good deeds".]]
* BrainsAndBondage: Implied with Miss Pineapple
* ButtMonkey: Penultimo the presidential advisor. Throughout the campaign missions he will usually ended up arrested or put into jail or fired and exiled.
* CardCarryingVillain: The E.V.I.L. Corporation in the campaign of Tropico 3's Absolute Power expansion pack.
* ChristianityIsCatholic: Justified in the 1st, 3rd and 4th, as in RealLife, a place like Tropico would be mostly Catholic. Averted in 2, in which the English prisoners are Protestant.
* CommandAndConquerEconomy: The player, as president, is responsible for all industry on the island, and the Capitalist faction don't mind this at all.
** You can also avert this in the third game, which include an edict called 'Privatization' which [[ExactlyWhatItSaysOnTheTin privatizes all non-essential industries on the island]]. The capitalists practically orgasm when it's enacted, and the communists will in all likelihood start calling for your head on a plate, but it relieves you of the worry of having to micromanage every single industrial and commercial building on the island. However, enacting it will mean that you lose a huge amount of money, as instead of gaining money from exporting the produce of privatized factories, you merely get the rent the new factory owners pay you, which is an absolutely paltry amount compared to what you'd earn from exports. The edict is thus rahter useless unless you desperately need to appease the capitalist faction for some reason.
* [[ColdWar The Cold War]]: The game's setting. Even past 1991, the USSR doesn't go anywhere. An important part of the game is balancing Tropico's relations with the US and the USSR to gain development aid and trade benefits. One of the ways to lose the game is to annoy one of the superpowers enough to provoke an invasion.
** Averted in ''4'', in which after the 80s, the Soviet Union falls apart, and new powers rise, the European Union, China, and the Middle East. The Europeans are concerned about ethical behavior on the island, China is interested in business deals, and the Middle East will take interest in the oil industry.
* CorruptCorporateExecutive: Keith Preston, CEO of Fruitas LTD (itself a satarical {{expy}} of the exploitive RealLife United Fruits Company,) fits this pretty neatly.
* CurbStompBattle: If you get invaded by the US or the USSR, you will lose instantly and the game will be over. What? [[RealityEnsues You honestly thought that your 'large' army with 30 people can stand against the might of a super power?]]
* DisproportionateRetribution: Juanito annoying you in 3? Just [[DeadlineNews have him executed.]]
* DirtyCommunists: Played straight and averted - while getting too friendly with the US and the domestic captalist can result in an invasion, the Soviets will spare some cash for development aid every now and then and provide you with an economic aid package which gives you cheaper apartment blocks if they approve of your rule and you stay on friendly terms with them.
** Depending on how you built your character, you can even be one yourself.
* DragonInChief: YOU in the campaign missions 'The Toady' and 'Divided Loyalty'. In the former you are the President's advisor who does all the work for him, and in the latter you are the puppet president who is being controlled by the general from behind the stage. [[spoiler: By the end of both missions, you can [[TheStarscream take over you put yourself in power]].]]
* DroppedABridgeOnHim: [[spoiler: Juanito]] in ''Tropico 4,'' though Nick Richards pins the blame on his predecessor's assassination on an agent named "Juanito."
* {{Eagleland}}: On the other hand, for those presidentes with more rightist leanings, there is the USA which will shower you with development aid, trade benefits, and wealthy tourist if you play by their rules (have a high liberty rating, don't get too friendly with the USSR, keep the capitalist happy) but will invade and overthrow you if you snuggle up with the Soviet Union too much. Mostly shown as Type 1 (politically), with some tourists and politicians being Type 2.
* EverythingsBetterWithLlamas: They're Tropico's national animal! You can sell cheap llama wool from ranches, as well. There are rumors of a "llama flu" though, and if you survive multiple disasters, it's called "the curse of the llama." Hmm....
* EvilMentor: The first few missions of Tropico 4 are a tutorial with a succession of mentors. the rest are revenge against them when they turn against you. Though whether any of them are more corrupt than El Presidente is open to debate.
* FirewoodResources: [[AvertedTrope Averted]]. While the logs harvested directly from a logging camp are indeed of the "firewood" variety, they need to be delivered to a lumber mill to be processed before they can be assembled into furniture.
* FisherKing Personal traits selected at the beginning of the game influence the entire population. If you were a Farmer or Miner in your background, everyone will be much better at farming or mining. If you're Hardworking, everyone else will be hardworking.
* GayOption: For your citizens, at least - you can issue an edict legalizing same-sex marriage in Tropico 3. [[EternalSexualFreedom In the 1950s]].
** It is also possible to have womanizer as a flaw while you have a female avatar and suffer the exact same penalties.
* TheGeneralissimo
* GratuitousSpanish: A few voiceovers contain Spanish words sprinkled in here and there (and don't forget that "El Presidente" is a key term). But don't expect authentic pronunciation or accent, unless you take the music into consideration.
* HangoverSensitivity: The result of a girls' night out at the cocktail bar with Sunny Flowers and Miss Pineapple:
--> '''Miss Pineapple''': "In other news, Penultimo has a concussion caused by blinking too loud near me."
* HawaiianShirtedTourist: Every single tourist from the US or the UK.
* HideYourChildren: Sort of. While children aren't hidden, you are unable to have them arrested, executed, or the like.
* HotTeacher: Ms. Pineapple, the spokeswoman for the Intellectuals in ''Tropico 4''. How hot? She can vouch that Tropico's scientists are "[[DoubleEntendre experts in drilling]]", she likes to be surrounded by "[[NerdsAreSexy intelligent, creative men]]. At least [[MultiWaySex four of them]]," and when discussing a newly built caberet with Penultimo, she says that [[NaughtyByNight her show begins at eight]] and he will address her as "[[{{Dominatrix}} Mistress Pineapple]]."
* ImprobablyLowIQ: The Moronic character in Tropico 3 states El Presidente has an IQ below room temperature, [[http://en.wikipedia.org/wiki/Intellectual_disability#IQ_below_70the exact threshold for profound retardation]]. Somewhat justified, given El Presidente is described as having been diagnosed as a "Terminally retarded imbecile".
** By having the moronic as your character's flaw, it will make the game almost impossible to win since it removes your ability to build colleges, which are critical for having an advanced economy.
* InfantImmortality: Somewhat. Babies born in Tropico do not have in-game bodies, or needs that must be met, until age 3. This eliminates most causes of death.
** They don't even need parents or siblings!
*** Which is kind of FridgeBrilliance when you think about it if you consider them wards of the state.
* InspirationallyDisadvantaged: It's possible to be a successful politician with Tourette's syndrome. In addition to various faction relationship penalties including randomly offending factions [[PlayedForLaughs you get additional annual income from pay-per-view of your unintentionally profane speeches.]]
* JudgeJuryAndExecutioner: If the SWAT HQ is set to "[[StateSec Personal Death Squad]]" mode, it will only employ loyalists, who will immediately take the law into their own hands, and gun down criminals in the streets as they come across them.
* LandOfOneCity: Averted in the first game. Oh so true in Tropico 3.
* LesYay: The Womanizer flaw is available for men AND women, and there is [[HoYay no corresponding flaw regarding men.]] [[YuriFanboy This fact was lauded in certain circles.]]
* MaskedLuchador: The Steam Edition of ''Tropico 4'' comes with a bonus outfit for El Presidente. Now he can wrestle in style.
* MemeticBadass: If some of Juanito's lines are to be believed, than the player themself is an in-universe example.
-->'''Jaunito''': I think I have some bad news. Russian warships have been spotted off the coast of our island, I think our little island's days are numbered. Don't the Russians know that our El Presidente can ''easily'' chase them off with a baseball bat?
* MiddleEasternCoalition
* ModernStasis: Tropico is trapped in a middle-20th Century stasis, and nothing really upgrades past the 1950's. That is, of course, until the "Modern Times" expansion for ''4'' which finally lets El Presidente do things like build car and electronics factories, establish telecomm towers for cell phones and ban the use of Twitter and Facebook by presidential edict!
* MookChivalry: The [[LaResistance Rebels]], humble disillusioned citizens sworn to bring down your corrupt regime by any means necessary, will often emerge from the jungle and attempt to destroy your buildings - but only after politely waiting for your armed forces to show up.
* NecessaryDrawback: Your Presidente has a number of mandatory positive and negative traits, and even those usually have positive and negative sides to them. ''Tropico 4'' changed things around a bit; flaws and virtues were merged into one category, and you could slowly improve the positive sides of the traits as you played. Some of the purely negative traits got silly positive bonuses in ''Tropico 4,'' such as "Ugly" (makes you slightly less popular with all factions) granting you a bonus to your reputation with the Middle East because you look like a camel.
* NiceHat: Your avatar can be given a number of nice hats.
* OddlySmallOrganization: Every branch of the Tropican government. Your palace guard? Four people. Your intelligence service/secret police and the foreign ministry are three people each. Your military is organized into squads of three people, each one commanded by a 'general', and it's considered extremely large if you have ''ten'' of these squads.
* OneManArmy: A literal example - it's fairly common to have a 'rebellion' start with only one member. Subverted in that this one-man revolution is exactly as effective as you would expect - which is to say not at all, although he might, under really lucky circumstances, be able to take down three or maybe four of your soldiers before he is killed.
* OneTrueFaith: There is only one religious faction, and thus, only one set of religious buildings to construct.
** Justified by the small size of your country and the Spanish-speaking Caribbean setting, where the Catholic Church traditionally dominates.
** Nicely subverted in Tropico 2, in which there are multiple Christian denominations represented. However, this has little in-game effect besides determining which people won't be allowed into church if you choose the 'Fanatical Catholic' or 'Fanatical Protestant' character flaw.
* PermanentElectedOfficial: More or less a ''goal'' in any given scenerio. The PlayerCharacter must remain in power long enough to complete all their objectives, or until they pass beyond the scope of the game's time period. While the PlayerCharacter ''can'' get elected out of office, this almost never happens as that would mean a GameOver and players have many options for avoiding it, including bribing party leaders, election fraud, and suspending elections in extreme cases. There are, of course, no practical term limits.
* OurPresidentsAreDifferent: The game positively encourages the player to play President Corrupt...er, El Presidente Magnifico, basing a large chunk of the score on embezzlement and the cult of personality, providing the opportunity to rig or cancel elections, and having a whole submenu devoted to bribing, arresting or assassinating political opponents.
* PaintingTheFourthWall and/or BitingTheHandHumor: In ''Modern Times'', you can issue an edict that bans social networks, since they "reduce productivity". The icon for this edict? A stricken {{Facebook}} icon. Oh, and ''you'' can't connect to Facebook or {{Twitter}} from the game as long as this edict is active.
* {{Pirates}}: ''Tropico 2: Pirate Cove'' shows that it takes a '''lot''' of work to be a successful pirate lord, far more than just sailing the high seas to find victims or BuriedTreasure.
** In ''3'' you can make your avatar dress like one. And one of the ''Absolute Power'' missions can have you indulge in some plundering too. [[OffscreenVillainy Offscreen]], of course.
* PropagandaMachine: You can set radio and TV stations to broadcast propaganda, which increases the respect of the public. You can also build the Childhood Museum, dedicated to the reverence of your early life.
** Although most players avoid doing so, due to the [[MostAnnoyingSound incredibly irritating noise]] it makes.
--> '''VIVA EL PRESIDENTE! VIVA EL PRESIDENTE! VIVA EL PRESIDENTE!'''
* RaceLift: Bizarrely inverted: Every single character in the series who's not a tourist has skin color indicative of Latin American ancestry and speaks fluent Spanish even if they're immigrants fresh off the boat from, for example, ''Moscow''.
** Conversely, every single tourist is absolutely lily-white.
** Bizarrely in Tropico 3, becoming employed as a doctor makes the character look much more African looking. If said character gets some other form of employment they go back to looking of predominantly Spanish ancestry. It's probably one of the weirder examples of this trope around really.
* RealTimeWithPause
* RedChina: The Red and Rich version. China is one of the foreign 'Great Powers' that you have to deal with in Tropico 4. They like to buy canned goods and stuff like goat cheese and llama wool from you, and like it if you have low liberty on your island. They're also the ones who sell luxury goods to you for your shopping mall.
* RefiningResources: The purpose of Tropico's industry. This is one of two basic ways you make money (the other is tourism) though your economy may tend to boom and bust a lot depending on how regularly you can put out exports. ''Tropico 4'' introduced the ability to import raw materials, letting you run factories that refine things that you don't technically have access to on the island.
* RuleOfCool: When compared to the original classic campaign, the mission in the Tropico 3 Absolute Power expansion pack are a lot less realistic and serious, for example you will be fighting against a rogue Soviet AI, working for an evil corporation, trying to escape a stabletimeloop, etc.
* RuleOfFunny: In general, ''Tropico 3'' and ''Tropico 4'' are more about being a funny political satire instead of a serious political simulation game.
* RidiculouslyFastConstruction: Sort of, anyway. Since the game isn't in real-time, the building actually take days, weeks, or months to construct, but it certainly ''looks'' fast.
** It certainly tends to not look so fast when [[ArtificialStupidity the AI would rather have the construction workers wander around instead of building]]...
*** That is because they refuse to work unless their needs are somewhat satisfied.
** Taken to the extreme in ''Tropico 4'', which now provides the option to near-instantly complete construction of a building... for double the construction price.
*** DLC for ''Tropico 4'' also includes a cement factory, which helps you build buildings faster, and as a bonus, produces lots of cement that you can sell as an export.
* ScrewTheRulesIHaveANuke: In the ''Tropico 3: Absolute Power'' expansion pack, your island will have the ability to develop your own nuclear program. Afterwards, as long as it remains fully staffed and operational, no matter how much you go out of your way to antagonize the super powers, you will never get invaded.
* SecretPolice: You can recruit them and set them up in a building of your choice, from a [[DeadlineNews Newspaper office]] to a [[LethalChef tiny poky restaurant]]
** Or for the redundant El Presidente, an ordinary police station.
*** Which is expensive since you then have to build another one for the regular police.
* SelfMadeMan: One of the possible background that you can have. You will get extra respect from the capitalist and US government, also the productivity of your citizens will also gain a bonus. And it is one of the few capitalist background that does not have the penalty of loosing respect from the communist.
* SensitivityTraining: A policy that can be implimented if Tropico has a college or minister of education. It helps police and military personel be less of a drag on liberty ratings by offering such helpful suggestions as "Never hit a civilian anywhere that will leave a mark."
* ShoutOut: The details for "Inquisition" in the third starts with "Nobody expects the Tropican Inquisition!".
** In Tropico 2, when you view the thoughts of the captives you get a lot of references.
*** "I'm not dead yet!"
*** Viewing the thoughts of lumberjacks in 3 will give you "I'm a lumberjack and I'm okay."
** One of the first transmissions from [[VoiceOfTheResistance Betty Boom]] has her saying [[TheMatrix "I'll show you how deep the rabbit hole goes."]]
** One of the cheat codes for ''Tropico 3'' is "[[TheCurseOfMonkeyIsland elpollodiablo]]".
** The Steam Edition for ''Tropico 4'' includes a bonus island, [[JurassicPark Isla Nublar]]. ''Eep.''
** ''Tropico 4'' also makes it possible to unearth a displaced artifact. It is [[PrinceOfPersia an elaborate dagger with a glass handle filled with sand, and originates from Persia]].
** The details for Museum of Modern Art mention something about the decadent piece of art called [[{{Squick}} "2 girls, 1 llama"]]. Thank you, !Haemimont/Kalypso.
** The achievement for selling enough pieces of Tropican art? Mona Llama.
** The message from the rebels who hijack your oil refinery? "Somebody set us up the bomb".
** When your island is diagnosed with "Llama Flu", the tagline is "It's not Lupus"
** The Plantanador DLC mission for ''4'' is heavy on referencing Lovecraft, but it also mentions [[BaldersGate a giant space hamster named "Boo."]]
* StableTimeLoop: One of the missions in the ''Absolute Power'' expansion has you running an island where something has gone wrong and time is stuck in a loop; you load the mission to find you've already tried, and failed, at it ''hundreds'' of times. [[spoiler: When you do beat it, the game tells you to restart the mission to see how you succeeded.]]
* StateSec: In ''Modern Times'' the SWAT HQ can set to work as this.
* StuffyBrit: The EU representative from ''4''.
* SlaveToPR: Or else you either face an uprising or invasion. But on the other hand, if you managed to keep your people happy, they will not mind too much if you put some of the country's public funding into your private bank account.
* SlidingScaleOfIdealismVersusCynicism: The message behind the game is extremely cynical. It basically says that all political leaders are there to either line their own pockets or just to hold power. Whether capitalist or communist, ideology is merely a way to obtain more power. The Cold War setting heavily reinforces this notion by having Tropico essentially be a very small pawn in a much larger game betweem the US and the USSR that is the same money-making, power-grabbing scheme on a larger scale. In addition, all of the factions are completely cynical examples illustrating the worst of their particular group as a whole: [[HolierThanThou the religious faction]] is full of puritanical MoralGuardians, [[CorruptCorporateExecutive the capitalists]] are greedy plutocrats, [[DirtyCommunists the communists]] want you to keep everyone equal regardless of skill or effort, [[DayOfTheJackboot the militarists]] are club-wielding {{Black Shirt}}s, [[MyCountryRightOrWrong the nationalists]] are xenophobic shut-ins, [[AnimalWrongsGroup the environmentalists]] are so knee-jerk hateful of industries such as logging that they would rather have people unemployed than working at a mill, the intellectuals are prone to get offended at [[SlobsVersusSnobs anything done to appeal to the uneducated]], and the loyalists are universally depicted as [[WhatAnIdiot a bunch of boot-licking simpletons]] who measures a strong leader on how much he abuses his privileges, cultivates a near-religious cult of personality, and brutally oppresses the general population.
** The description of almost everything also is quite brutally cynical and extremely snarky, mocking the pretentiousness of the tropical islands and your background is written by a YesMan who claims you are greater than AynRand, Henry Kissinger, Milton Friedman, Karl Marx and Engels [[BeyondTheImpossible combined]]. The list goes on.
* TheStarscream: It is strongly implied that your presidential advisor Penultimo is constantly trying to assassinate you and take power himself throughout the entire third game.
** YOU will be one in the campaign mission 'The Toady'. In which you started as the [[DragonInChief president's right hand]], with your goal being to eventually replace him. [[spoiler: Near the end of the mission, the KGB will offer to put you in power in exchange for you becoming their puppet. No matter what you do, you will become president by the end of the mission.]]
* SuspiciouslySpecificDenial: Of course the secret police do not operate out of this restaurant, where have you heard that, Citizen?
** The description of the weapons factory fits this to. "Weapons? What weapons? They are nothing but pipes, pipes in which you could possibly shoot something out of..."
** American president Nick Richards will randomly deny being a criminal during totally unrelated discussions.
* SwissBankAccount: Explicitly part of the game in that El Presidente has one and you have to keep it nice and plumped with crooked donations. You are actually encouraged to put money into your account since it will give you bonus points in the end game.
* TakeThat: One of the missions in ''Tropico 3'' centers around international intrigue. At one point in that mission, the U.S. President will accuse you of hiding "nookular" weapons on your island that he is certain you will use to attack his Texas ranch, insisting that you "turn over the [=WMDs=] or embrace the way of the hamburger." Whether or not you actually have any sort of nuclear program on the island is irrevelant to this happening.
* ThrivingGhostTown: You know you're doing well when your population gets above ''200''. {{Justified}} in that the island is ''tiny'', and even with every square foot of land developed it can usually only support around 900 individuals maximum.
* {{Trial and Error Gameplay}}: You're rarely warned what sort of problems (or specific goals) you're faced in a level, leading to gameplay consisting of "Play the level for a while, learn your goals, and restart it with Traits that will help you accomplish it."
* UpdatedRerelease: ''Tropico 3'' looks to be this to the first game and its expansion pack - the bulk of the mechanics, buildings, edicts, etc., built into a new engine and with new campaigns and game modes.
** Many of the NPC citizens are carried over verbatim except in 3D.
** ''Tropico 4'' is pretty much ''Tropico 3'', but with slightly better graphics, larger maps, redesigned AI, a handful of new buildings and edicts, and a redesigned campaign. Everything else is exactly the same, especially the game models.
*** And the ''Script''! Especially the script...
** ''Modern Times,'' the expansion to ''Tropico 4,'' looks set to finally avert this as it introduces fully 30 new buildings and a few extra gameplay features, some of which could radically change how the game is played.
* VelvetRevolution: One way to become El Presidente from ''Tropico 3'' onward. You will get bonus respect from the US and the Intellectual if you have this as your way of rising to power. Naturally, people will have very high democratic expectations and will not react kindly if you betray your ideals.
* VideoGameCaringPotential: You can make sure all your citizens live like kings. Build them high class and comfortable housing, have a diverse and satisfying diet for them, make sure the police keep them safe, pay them lots of money on their jobs, make sure they have plenty of entertainment...
* VideoGameCrueltyPotential: Or you can just make your people live in shacks. Lock random people in prisons, have peaceful protesters shot, order random people on the streets executed by your soldiers and order anyone who dares to run for president against you shot dead in the street.
* VillainWithGoodPublicity: You, if you're doing well.
* VoiceOfTheResistance: DJ Betty Boom of Radio Free Tropico from the ''Absolute Power'' expansion. She is quite the ConspiracyTheorist, and is vehemently against everything El Presidente does. Even if the player plays a genuinely progressive, democratic, incorruptible, and generous El Presidente, she will still declare all taken actions acts of pure evil and use them as reasons to call for El Presidente's head on a stake. No seriously, if you enact air pollution standards, she'll lambast you for ''[[InsaneTrollLogic keeping the "healthy" noxious fumes all to the bourgeoisie]]''.
** If you build a wind turbine, she'll decry it as a symbol of oppression for only turning in the direction of the wind, and ask her listeners to join her in tearing down the turbine and building a new one that rotates against the win. This is Lampshaded in ''4''.
** You can also ''build'' one of these as a radio station in the first game - setting it to 'Radio Free Tropico' will release all government restrictions on the content of the station, massively boosting the Liberty stat for any listeners but increasing chances of uprisings or rebellions if happiness is very low.
* WelcomeToTheCaribbeanLuv: The enitre setting of the game. And you can use it to help promote your tourist industry.
* YouLoseAtZeroTrust: A political version of this. You will need to get every political faction to like or at lease tolerate you if you want to stay in power a avoid civil unrest. In ''Tropico 3'', if your relations with one of the factions drop too low, it will trigger a faction-specific disaster (lowering your export prices for the capitalist, increase rebel attacks by the communist, nation wide protest by the intellectuals and the environmentalist, street riots by the nationalist, etc). For the superpowers, if you annoy them too much they will send gunships to circle your island threateningly. If things don't improve soon, it will result in an invasion by the US or the USSR.

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