History VideoGame / Tropico

13th Mar '17 10:39:29 PM Snipertoaster
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* AwesomeButImpractical: The Ziggurat building in ''Modern Times'', the expansion to the fourth game. It's one of the last buildings that you can unlock, and it houses a staggering 50 families with a high level of housing quality. However, it's gihugic, so good luck finding a good place to put it. Plus, its cripplingly expensive at $100,000 and requires 100MW of power, the most in the game. Not only does it come very late into the game, but it's inferior in terms of quality to the far less expensive and energy-consuming Modern Condominium, making the Ziggurat mostly useless.
22nd Feb '17 7:46:01 AM morenohijazo
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** In "Absolute Power", the player was able to enact privatisation, selling all the facilities to the private sector, which would then have to pay a rent to the State while the selling price would be sent to El Presidente's SwissBankAccount.

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** If el Presidente doesn't build enough affordable housing, the Tropicanos will build their own, undesirable shacks.
** In "Absolute Power", add-on to the third expansion, the player was able to enact privatisation, selling all the facilities to the private sector, which would then have to pay a rent to the State while the selling price would be sent to El Presidente's SwissBankAccount.
13th Feb '17 4:56:57 PM RAMChYLD
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** In ''5'', Tropico must declare its independence before the end of your term as governor, which can only be prolonged up to a point. Some scenarios require completing objetives before an opponent island does. ''5'' is especially bad in that regard- one mission requires you to build a ''Catholic mission'' within 9 months so you can quickly marry a woman you accidentally made pregnant to avoid a scandal. Another requires you to build a farm of specific type (farm type is randomized) next to every waste disposal plant you have before two years is up or they'll all explode.

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** In ''5'', Tropico must declare its independence before the end of your term as governor, which can only be prolonged up to a point. Some scenarios require completing objetives before an opponent island does. ''5'' is especially bad in that regard- one mission requires you to build a ''Catholic mission'' within 9 months so you can quickly marry a woman you accidentally made pregnant to avoid a scandal. Another requires you to build a farm of specific type (farm type is randomized) next to every waste disposal plant you have before two years is up or they'll all explode.explode(long story).
13th Feb '17 4:56:07 PM RAMChYLD
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** In ''5'', Tropico must declare its independence before the end of your term as governor, which can only be prolonged up to a point. Some scenarios require completing objetives before an opponent island does

to:

** In ''5'', Tropico must declare its independence before the end of your term as governor, which can only be prolonged up to a point. Some scenarios require completing objetives before an opponent island doesdoes. ''5'' is especially bad in that regard- one mission requires you to build a ''Catholic mission'' within 9 months so you can quickly marry a woman you accidentally made pregnant to avoid a scandal. Another requires you to build a farm of specific type (farm type is randomized) next to every waste disposal plant you have before two years is up or they'll all explode.
13th Feb '17 4:50:06 PM RAMChYLD
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** Then there's the fact that in ''4'' and ''5'', you can accelerate the construction of a building by using a "Build Now" option, which sucks the same amount of money it costs to build the building in the first place, effectively doubling the cost of a building. Although, if you're short of time in the ''timed missions'', then this option is invaluable.
** There's also the fact that you can bribe your citizens so they have a higher opinion of you.
12th Feb '17 7:20:24 PM RAMChYLD
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12th Feb '17 7:14:26 PM RAMChYLD
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** In ''5'', building your first dolphinarium would have Lulu claiming that she thinks [[Literature/TheHitchhikersGuideToTheGalaxy the dolphins are thanking her for something and are waving goodbye]]

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** In ''5'', building your first dolphinarium would have Lulu claiming that she thinks [[Literature/TheHitchhikersGuideToTheGalaxy [[Literature/SoLongAndThanksForAllTheFish the dolphins are thanking her for something and are waving goodbye]]
12th Feb '17 7:14:01 PM RAMChYLD
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** In ''5'', building your first dolphinarium would have Lulu claiming that she thinks [[HitchhikersGuideToTheGalaxy the dolphins are thanking her for something and are waving goodbye[[/note]]

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** In ''5'', building your first dolphinarium would have Lulu claiming that she thinks [[HitchhikersGuideToTheGalaxy [[Literature/TheHitchhikersGuideToTheGalaxy the dolphins are thanking her for something and are waving goodbye[[/note]]goodbye]]
12th Feb '17 7:12:42 PM RAMChYLD
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** The "Mad World" DLC adds an Asylum modeled after [[VideoGame/BatmanArkhamSeries Arkham]] and plenty of references to ''Franchise/{{Batman}}'', including the 60s show[[note]][[spoiler:Penultimo gets schizophrenia from being hit on the head by a brick too many times and gains a ''Katman'' personality, and would hum a riff that's an allusion to the 60's TV series' theme when the personality manifests itself]][[/note]] , ''The Killing Joke'' and ''The Dark Knight.''

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** The "Mad World" DLC adds an Asylum modeled after [[VideoGame/BatmanArkhamSeries Arkham]] and plenty of references to ''Franchise/{{Batman}}'', including the 60s show[[note]][[spoiler:Penultimo gets schizophrenia from being hit on the head by a brick too many several times and gains a ''Katman'' personality, and would hum a riff that's an allusion to the 60's TV series' theme when the personality manifests itself]][[/note]] , ''The Killing Joke'' and ''The Dark Knight.''


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** In ''5'', building your first dolphinarium would have Lulu claiming that she thinks [[HitchhikersGuideToTheGalaxy the dolphins are thanking her for something and are waving goodbye[[/note]]
12th Feb '17 7:09:21 PM RAMChYLD
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** The "Mad World" DLC adds an Asylum modeled after [[VideoGame/BatmanArkhamSeries Arkham]] and plenty of references to ''Franchise/{{Batman}}'', including the 60s show[[note]][[Spoiler:Penultimo gets schizophrenia from being hit on the head by a brick too many times and gains a ''Katman'' personality, and would hum a riff that's an allusion to the 60's TV series' theme when the personality manifests itself]][[/note]] , ''The Killing Joke'' and ''The Dark Knight.''

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** The "Mad World" DLC adds an Asylum modeled after [[VideoGame/BatmanArkhamSeries Arkham]] and plenty of references to ''Franchise/{{Batman}}'', including the 60s show[[note]][[Spoiler:Penultimo show[[note]][[spoiler:Penultimo gets schizophrenia from being hit on the head by a brick too many times and gains a ''Katman'' personality, and would hum a riff that's an allusion to the 60's TV series' theme when the personality manifests itself]][[/note]] , ''The Killing Joke'' and ''The Dark Knight.''
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Tropico