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Changed line(s) 119 (click to see context) from:
* WreakingHavok: It uses the [[http://www.box2d.org/ Box2D]] engine, which can usually result in a lot of unintentionally funny situations. Mice catapulting off of planks into space because [[TheLastStraw a little too much weight is on it?]] Boards freaking the hell out and turning into {{Eldritch Abomination}}s because of a misplaced attachment? Those are some of the ''tamer'' things that can happen in this game.
to:
* WreakingHavok: It uses the [[http://www.box2d.org/ Box2D]] engine, which can usually result in a lot of unintentionally funny situations. Mice catapulting off of planks into space because [[TheLastStraw a little too much weight is on it?]] Boards Contraptions freaking the hell out and turning into {{Eldritch Abomination}}s because of a misplaced attachment? Those are some of the ''tamer'' things that can happen in this game.
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Cleaning up some Zero Context Examples, ellaborating on a few more things, and cleaning up some long since Discredited Memes.
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* FacePalm: One of the newer emoticons is that.
to:
* FacePalm: One of the newer emoticons is that.this.
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* OcularGushers: The "/cry" command.
to:
* OcularGushers: The "/cry" command.command has the mice pull this trope.
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* RedHerring: Sometimes [[MemeticMutation the cheese is a lie]].
to:
* RedHerring: Sometimes [[MemeticMutation the closest cheese is usually a lie]].blatant trap, while the ones further away are the genuine cheese you need to collect.
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* RidiculouslyCuteCritter: The mice.
to:
* RidiculouslyCuteCritter: The mice. No matter how they're dressed up, they still all look adorable thanks to the game's artstyle.
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* SlashCommand
* SpringJump: There's a shaman skill that allows shamans to spawn 3 springs (1 if they're on divine mode) that allow mice to jump pretty high (especially if there're two or even three springs directly on top of each other).
* SpringJump: There's a shaman skill that allows shamans to spawn 3 springs (1 if they're on divine mode) that allow mice to jump pretty high (especially if there're two or even three springs directly on top of each other).
to:
* SlashCommand
SlashCommand: Early on, this was how you accessed emotes and such. They've all since been given specific keys to press to make using them easier, though there's still a few "hidden" commands that can be accessed this way.
* SpringJump: There's a shaman skill that allows shamans to spawn 3 springs (1 if they're on divine mode) that allow mice to jump pretty high (especially ifthere're they're two or even three springs directly on top of each other).
* SpringJump: There's a shaman skill that allows shamans to spawn 3 springs (1 if they're on divine mode) that allow mice to jump pretty high (especially if
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* TrialAndErrorGameplay
to:
* TrialAndErrorGameplayTrialAndErrorGameplay: Quite a few maps will cause you to die extremely quick unless you're already familiar with it and can see it coming. Being a good Shaman can also feel like this at times, thanks to [[WreakingHavok the game's physics engine being rather... "Interesting" at times.]]
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* WreakingHavok: It uses the [[http://www.box2d.org/ Box2D]] engine.
to:
* WreakingHavok: It uses the [[http://www.box2d.org/ Box2D]] engine.engine, which can usually result in a lot of unintentionally funny situations. Mice catapulting off of planks into space because [[TheLastStraw a little too much weight is on it?]] Boards freaking the hell out and turning into {{Eldritch Abomination}}s because of a misplaced attachment? Those are some of the ''tamer'' things that can happen in this game.
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Changed line(s) 39 (click to see context) from:
* CartoonCheese
to:
* CartoonCheeseCartoonCheese: You can't have cartoon mice without it! The WebAnimation series takes it to it's logical extreme but having a few pieces of cheese being literal yellow bricks with holes in them.
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* FloatingPlatforms
to:
* FloatingPlatformsFloatingPlatforms: Sometimes, they're often given some form of justification of being tied to balloons or part of the background. Other times, especially with fan created maps, TheyJustDidntCare to privde a justification.
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Changed line(s) 34 (click to see context) from:
* BlackoutBasement: [[strike:Nightmare]] "Nighttime Mode" maps.
to:
* BlackoutBasement: [[strike:Nightmare]] "Nighttime Mode" maps. You can only see a brief lit circle around your mouse, with everything else being completely blacked out. This makes accidentally running into bottomless pits unless you know the map frustratingly common.
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Changed line(s) 22 (click to see context) from:
A downloadable, free-to-play version of the game is also available on Main/{{Steam}}. It also has a WebAnimation series based off it using the ''blender'' engine, which can be found [[https://www.youtube.com/channel/UCFlHHPgPNqOgOu-9CVtke6w here]].
to:
A downloadable, free-to-play version of the game is also available on Main/{{Steam}}. It also has a WebAnimation series based off it using the ''blender'' ''Blender 3D'' engine, which can be found [[https://www.youtube.com/channel/UCFlHHPgPNqOgOu-9CVtke6w here]].
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Changed line(s) 22 (click to see context) from:
A downloadable, free-to-play version of the game is also available on Main/{{Steam}}. It also has an animated WebSeries based off it, which can be found [[https://www.youtube.com/channel/UCFlHHPgPNqOgOu-9CVtke6w here]].
to:
A downloadable, free-to-play version of the game is also available on Main/{{Steam}}. It also has an animated WebSeries a WebAnimation series based off it, it using the ''blender'' engine, which can be found [[https://www.youtube.com/channel/UCFlHHPgPNqOgOu-9CVtke6w here]].
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Changed line(s) 22 (click to see context) from:
A downloadable, free-to-play version of the game is also available on Main/{{Steam}}. It also has an animated series based off it.
to:
A downloadable, free-to-play version of the game is also available on Main/{{Steam}}. It also has an animated series WebSeries based off it.it, which can be found [[https://www.youtube.com/channel/UCFlHHPgPNqOgOu-9CVtke6w here]].
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Changed line(s) 22 (click to see context) from:
A downloadable, free-to-play version of the game is also available on Main/{{Steam}}. An animated adaption of the series is also in the works.
to:
A downloadable, free-to-play version of the game is also available on Main/{{Steam}}. An It also has an animated adaption of the series is also in the works.based off it.
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Changed line(s) 22 (click to see context) from:
A downloadable, free-to-play version of the game is also available on Main/{{Steam}}.
to:
A downloadable, free-to-play version of the game is also available on Main/{{Steam}}. An animated adaption of the series is also in the works.
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Changed line(s) 25 (click to see context) from:
* AmbidextrousSprite: Monocles, ribbons, eyepatches etc. switch from side to side depending on which way the mouse is facing.
to:
* AmbidextrousSprite: Monocles, ribbons, eyepatches eye patches etc. switch from side to side depending on which way the mouse is facing.
Changed line(s) 30 (click to see context) from:
* AscendedGlitch: The walljump and airjump. A good portion of the user made levels require people to use these in order to win, especially boot camp maps.
to:
* AscendedGlitch: The walljump wall jump and airjump.air jump. A good portion of the user made levels require people to use these in order to win, especially boot camp maps.
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* CriticalEncumbranceFailure: Caused by chocolate ground. Without cheese, you can run across a bit slower than normal. With cheese, you aren't going anywhere.
to:
* CriticalEncumbranceFailure: Caused by chocolate ground. Without cheese, you can run across a bit slower than normal. With cheese, you aren't going anywhere.
Changed line(s) 47 (click to see context) from:
* EscortMission: The entire premise of the game. Interestingly, all the escortees are controlled by other players, proving that real intelligence performs no better in these than artificial one.
to:
* EscortMission: The entire premise of the game. Interestingly, all the escortees are controlled by other players, proving that real intelligence performs no better in these than an artificial one.
Changed line(s) 56 (click to see context) from:
* FrictionlessIce: Annoyingly, ice walls can't be walljumped off of, which is especially deadly when jumping from one thin ice spike to another.
to:
* FrictionlessIce: Annoyingly, ice walls can't be walljumped wall jumped off of, which is especially deadly when jumping from one thin ice spike to another.
Changed line(s) 63 (click to see context) from:
** The upside-down levels are no longer upside down though, and it doesn't seem like they will ever be upside down again...
to:
** The upside-down levels are no longer upside down down, though, and it doesn't seem like they will ever be upside down again...
Changed line(s) 65 (click to see context) from:
* [[{{Griefer}} Griefing]]: If a Shaman is a dick, there is not much the other mice can do about it. It is also possible on collision maps to screw over other players.
to:
* [[{{Griefer}} Griefing]]: If a Shaman is a dick, there is not isn't much the other mice can do about it. It is also possible on collision maps to screw over other players.
Changed line(s) 68 (click to see context) from:
* HolidayMode: Starting around late beta, the game has themed levels pop up around certain holidays and will give existing levels holiday themed makeovers, as well as few Holiday themed {{Mini Game}}s that pop up at random in between the levels you can gimmick items from [[note]]such as eggs on Easter, candy on Halloween[[/note]] that you can trade in to get holiday themed prizes such as ability to turn into a snow mouse, vampire mouse, and so on. While this includes obvious stuff like Halloween and Christmas, it's also done stuff for Easter, April Fools day... And oddly, considering it's not a holiday, school themed levels and {{Mini Game}}s around the time most major school systems start back up after summer vacation. Interestingly enough, it's possible to keep holiday themed items well passed the event in question, though you won't be able to win any more of the "consumable" items until next year when it starts up again.
to:
* HolidayMode: Starting around late beta, the game has themed levels pop up around certain holidays and will give existing levels holiday themed makeovers, makeovers as well as few Holiday themed Holiday-themed {{Mini Game}}s that pop up at random in between the levels you can gimmick items from [[note]]such as eggs on Easter, candy on Halloween[[/note]] that you can trade in to get holiday themed holiday-themed prizes such as ability to turn into a snow mouse, vampire mouse, and so on. While this includes obvious stuff like Halloween and Christmas, it's also done stuff for Easter, April Fools day... And oddly, considering it's not a holiday, school themed levels and {{Mini Game}}s around the time most major school systems start back up after the summer vacation. Interestingly enough, it's possible to keep holiday themed items well passed the event in question, though you won't be able to win any more of the "consumable" items until next year when it starts up again.
Changed line(s) 72 (click to see context) from:
* LeeroyJenkins : The only way to describe the tactics of the "regular" mice at times.
to:
* LeeroyJenkins : LeeroyJenkins: The only way to describe the tactics of the "regular" mice at times.
Changed line(s) 74 (click to see context) from:
* LevelGrinding: In later updates, taking cheese back to the hole or, as the shaman, the amount of mice you save gives you experience which levels up your shaman rank, which gives you a point you can put into a shaman ability. Taking cheese back successfully gives you ten EXP, while the amount of EXP you get as the shaman is directly proportional to the amount of mice that make it back to the hole that round. [[note]][[TheDevTeamThinksOfEverything As to prevent people from creating their own private room and power grinding as the shaman]][[/note]] At first, it isn't so bad, but starting around levels 25-30, it can take anywhere up to 600-1000 EXP to level up. With no way to boost your EXP gain. Hope you have a lot of free time on your hands...
to:
* LevelGrinding: In later updates, taking cheese back to the hole or, as the shaman, the amount of mice you save gives you experience which levels up your shaman rank, which gives you a point you can put into a use to unlock further shaman ability.abilities. Taking cheese back successfully gives you ten EXP, while the amount of EXP you get as the shaman is directly proportional to the amount of mice that make it back to the hole that round. [[note]][[TheDevTeamThinksOfEverything As to prevent people from creating their own private room and power grinding as the shaman]][[/note]] At first, it isn't so bad, but starting around levels 25-30, it can take anywhere up to 600-1000 EXP to level up. With no way to boost your EXP gain. Hope you have a lot of free time on your hands...
Changed line(s) 91 (click to see context) from:
* RevenueEnhancingDevices: Starting around late beta, you can buy strawberries with real world money, which in turn can be used to buy costumes for your mouse. While you ''can'' get costumes by collecting cheese normally, it takes ''for freaking ever'' to do so, since costume items cost a lot of cheese and usually cost far less strawberries by comparison. [[note]]For example, a costume item that costs 1,000 or so cheese will likely cost around 50-100 strawberries, which is around a dollar in real life US currency.[[/note]] The ''Main/{{Steam}}'' version also allows you to use money from your Steam wallet to buy strawberries, too.
to:
* RevenueEnhancingDevices: Starting around late beta, you can buy strawberries with real world money, which in turn can be used to buy costumes for your mouse. While you ''can'' get costumes by collecting cheese normally, it takes ''for freaking ever'' to do so, since costume items cost a lot of cheese and usually cost far less fewer strawberries by comparison. [[note]]For example, a costume item that costs 1,000 or so cheese will likely cost around 50-100 strawberries, which is around a dollar in real life US currency.[[/note]] The ''Main/{{Steam}}'' version also allows you to use money from your Steam wallet to buy strawberries, too.
Changed line(s) 104 (click to see context) from:
* SpringJump: There's a shaman skill that allows shamans to spawn 3 springs (1 if they're on divine mode) that allow mice to jump pretty high (especially if there's two or even three springs directly on top of each other).
to:
* SpringJump: There's a shaman skill that allows shamans to spawn 3 springs (1 if they're on divine mode) that allow mice to jump pretty high (especially if there's there're two or even three springs directly on top of each other).
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Deleted line(s) 79 (click to see context) :
* {{Microtransactions}}: Starting around late beta, you can buy strawberries with real world money, which in turn can be used to buy costumes for your mouse. While you ''can'' get costumes by collecting cheese normally, it takes ''for freaking ever'' to do so, since costume items cost a lot of cheese and usually cost far less strawberries by comparison. [[note]]For example, a costume item that costs 1,000 or so cheese will likely cost around 50-100 strawberries, which is around a dollar in real life US currency.[[/note]] The ''Main/{{Steam}}'' version also allows you to use money from your Steam wallet to buy strawberries, too.
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* RevenueEnhancingDevices: Starting around late beta, you can buy strawberries with real world money, which in turn can be used to buy costumes for your mouse. While you ''can'' get costumes by collecting cheese normally, it takes ''for freaking ever'' to do so, since costume items cost a lot of cheese and usually cost far less strawberries by comparison. [[note]]For example, a costume item that costs 1,000 or so cheese will likely cost around 50-100 strawberries, which is around a dollar in real life US currency.[[/note]] The ''Main/{{Steam}}'' version also allows you to use money from your Steam wallet to buy strawberries, too.
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None
Changed line(s) 74 (click to see context) from:
* LevelGrinding: In later updates, taking cheese back to the hole or, as the shaman, the amount of mice you save gives you experience which levels up your shaman rank, which gives you a point you can put into a shaman ability. Taking cheese gives you ten EXP, while the amount of EXP you get as the shaman is directly proportional to the amount of mice that make it back to the hole that round. [[note]][[TheDevTeamThinksOfEverything As to prevent people from creating their own private room and power grinding as the shaman]][[/note]] At first, it isn't so bad, but starting around levels 25-30, it can take anywhere up to 600-1000 EXP to level up. With no way to boost your EXP gain. Hope you have a lot of free time on your hands...
to:
* LevelGrinding: In later updates, taking cheese back to the hole or, as the shaman, the amount of mice you save gives you experience which levels up your shaman rank, which gives you a point you can put into a shaman ability. Taking cheese back successfully gives you ten EXP, while the amount of EXP you get as the shaman is directly proportional to the amount of mice that make it back to the hole that round. [[note]][[TheDevTeamThinksOfEverything As to prevent people from creating their own private room and power grinding as the shaman]][[/note]] At first, it isn't so bad, but starting around levels 25-30, it can take anywhere up to 600-1000 EXP to level up. With no way to boost your EXP gain. Hope you have a lot of free time on your hands...
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Changed line(s) 73 (click to see context) from:
* LevelEditor
to:
* LevelEditorLevelEditor: The game has one, which you can pay cheese or [[AllegedlyFreeGame strawberries]] to have your own maps in the game. Naturally, people love to make them as {{Platform Hell}}ish as possible, though it's alleviated somewhat thanks to allowing people to vote whether they like it or not, with extremely down voted maps getting pulled from the system.
* LevelGrinding: In later updates, taking cheese back to the hole or, as the shaman, the amount of mice you save gives you experience which levels up your shaman rank, which gives you a point you can put into a shaman ability. Taking cheese gives you ten EXP, while the amount of EXP you get as the shaman is directly proportional to the amount of mice that make it back to the hole that round. [[note]][[TheDevTeamThinksOfEverything As to prevent people from creating their own private room and power grinding as the shaman]][[/note]] At first, it isn't so bad, but starting around levels 25-30, it can take anywhere up to 600-1000 EXP to level up. With no way to boost your EXP gain. Hope you have a lot of free time on your hands...
* LevelGrinding: In later updates, taking cheese back to the hole or, as the shaman, the amount of mice you save gives you experience which levels up your shaman rank, which gives you a point you can put into a shaman ability. Taking cheese gives you ten EXP, while the amount of EXP you get as the shaman is directly proportional to the amount of mice that make it back to the hole that round. [[note]][[TheDevTeamThinksOfEverything As to prevent people from creating their own private room and power grinding as the shaman]][[/note]] At first, it isn't so bad, but starting around levels 25-30, it can take anywhere up to 600-1000 EXP to level up. With no way to boost your EXP gain. Hope you have a lot of free time on your hands...
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Moving to trivia
Deleted line(s) 55,56 (click to see context) :
* FanNickname: Some maps revolve around the mice trying to avoid rapidly spinning planks in the air (but the planks remain in the air thanks to the magic of red anchors), and these planks were affectionately given the nickname of "Fan God", "Plank God" or "Windmill God"
** Anvil God and Anvil Snake are also examples
** Anvil God and Anvil Snake are also examples
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Changed line(s) 80 (click to see context) from:
* {{Microtransactions}}: You can buy strawberries with real world money, which in turn can be used to buy costumes for your mouse. While you ''can'' get costumes by collecting cheese normally, it takes ''for freaking ever'' to do so, since costume items cost a lot of cheese and usually cost far less strawberries by comparison. [[note]]For example, a costume item that costs 1,000 or so cheese will likely cost around 50-100 strawberries, which is around a dollar in real life US currency.[[/note]] The ''Main/{{Steam}}'' version also allows you to use money from your Steam wallet to buy strawberries, too.
to:
* {{Microtransactions}}: You Starting around late beta, you can buy strawberries with real world money, which in turn can be used to buy costumes for your mouse. While you ''can'' get costumes by collecting cheese normally, it takes ''for freaking ever'' to do so, since costume items cost a lot of cheese and usually cost far less strawberries by comparison. [[note]]For example, a costume item that costs 1,000 or so cheese will likely cost around 50-100 strawberries, which is around a dollar in real life US currency.[[/note]] The ''Main/{{Steam}}'' version also allows you to use money from your Steam wallet to buy strawberries, too.
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Deleted line(s) 25 (click to see context) :
* AllegedlyFreeGame: {{Downplayed}}. You can't buy anything with real currency that will give you an edge in the game, but you can buy strawberries with real world money, which in turn can be used to buy costumes for your mouse. While you ''can'' get costumes by collecting cheese normally, it takes ''for freaking ever'' to do so, since costume items cost a lot of cheese and usually cost far less strawberries by comparison. [[note]]For example, a costume item that costs 1,000 or so cheese will likely cost around 50-100 strawberries, which is around a dollar in real life US currency.[[/note]] The ''Main/{{Steam}}'' version also allows you to use money from your Steam wallet to buy strawberries, too.
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* {{Microtransactions}}: You can buy strawberries with real world money, which in turn can be used to buy costumes for your mouse. While you ''can'' get costumes by collecting cheese normally, it takes ''for freaking ever'' to do so, since costume items cost a lot of cheese and usually cost far less strawberries by comparison. [[note]]For example, a costume item that costs 1,000 or so cheese will likely cost around 50-100 strawberries, which is around a dollar in real life US currency.[[/note]] The ''Main/{{Steam}}'' version also allows you to use money from your Steam wallet to buy strawberries, too.
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Changed line(s) 25 (click to see context) from:
* AllegedlyFreeGame: {{Downplayed}}. You can't buy anything with real currency that will give you an edge in the game, but you can buy strawberries with real world money, which in turn can be used to buy costumes for your mouse. While you ''can'' get costumes by collecting cheese normally, it takes ''for freaking ever'' to do so, since costume items cost a lot of cheese, and usually cost far less strawberries by comparison. [[note]]For example, a costume item that costs 1,000 or so cheese will likely cost around 50-100 strawberries, which is around a dollar in real life US currency.[[/note]] The ''Main/{{Steam}}'' version also allows you to use money from your Steam wallet to buy strawberries, too.
to:
* AllegedlyFreeGame: {{Downplayed}}. You can't buy anything with real currency that will give you an edge in the game, but you can buy strawberries with real world money, which in turn can be used to buy costumes for your mouse. While you ''can'' get costumes by collecting cheese normally, it takes ''for freaking ever'' to do so, since costume items cost a lot of cheese, cheese and usually cost far less strawberries by comparison. [[note]]For example, a costume item that costs 1,000 or so cheese will likely cost around 50-100 strawberries, which is around a dollar in real life US currency.[[/note]] The ''Main/{{Steam}}'' version also allows you to use money from your Steam wallet to buy strawberries, too.
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Changed line(s) 64 (click to see context) from:
* GameMod: Starting with the ''Main/{{Steam}}'' release, people can now create their own games using the Transformice engine to be submitted to the ''Module'' mode. People have even managed to create Transformice ''VideoGame/PropHunt'' and ''VideoGame/{{Murder}}'' using this.
to:
* GameMod: Starting with the ''Main/{{Steam}}'' release, people can now create their own games using the Transformice engine to be submitted to the ''Module'' mode. People Using it, people have even managed to create Transformice ''VideoGame/PropHunt'' and even Transformice ''VideoGame/{{Murder}}'' using this.modes.
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Changed line(s) 64 (click to see context) from:
* GameMod: Starting with the ''Main/{{Steam}}'' release, people can now create their own games using the Transformice engine to be submitted to the ''Modular'' mode. People have even managed to create Transformice ''VideoGame/PropHunt'' and ''VideoGame/{{Murder}}'' using this.
to:
* GameMod: Starting with the ''Main/{{Steam}}'' release, people can now create their own games using the Transformice engine to be submitted to the ''Modular'' ''Module'' mode. People have even managed to create Transformice ''VideoGame/PropHunt'' and ''VideoGame/{{Murder}}'' using this.
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Added DiffLines:
* GameMod: Starting with the ''Main/{{Steam}}'' release, people can now create their own games using the Transformice engine to be submitted to the ''Modular'' mode. People have even managed to create Transformice ''VideoGame/PropHunt'' and ''VideoGame/{{Murder}}'' using this.
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Changed line(s) 72 (click to see context) from:
* ItAmusedMe: It might as well be named ''Trolling: The Game''.
to:
* ItAmusedMe: It might as well be named ''Trolling: The Game''. [[note]]Though later updates have really started to crack down on the {{GIFT}} in action, which has been met with [[BrokenBase about as well as you'd expect]] considering {{Troll}}s were the game's main players during alpha and early beta. {{Griefing}} is still possible and allowed, but nowhere ''near'' as prevalent as it was in earlier versions of the game.[[/note]]
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Changed line(s) 70 (click to see context) from:
* HolidayMode: Starting around late beta, the game has themed levels pop up around certain holidays and will give existing levels holiday themed makeovers as well start up a new gimmick that you can get prizes from, and a few Holiday themed {{Mini Game}}s that pop up at random in between the levels you can get said gimmick items from. While this includes obvious stuff like Halloween and Christmas, it's also done stuff for Easter, April Fools day... And oddly, considering it's not a holiday, school themed levels and {{Mini Game}}s around the time most major school systems start back up after summer vacation. Interestingly enough, it's possible to keep holiday themed items well passed the event in question, though you won't be able to win any more of the "consumable" items until next year when it starts up again.
to:
* HolidayMode: Starting around late beta, the game has themed levels pop up around certain holidays and will give existing levels holiday themed makeovers makeovers, as well start up a new gimmick that you can get prizes from, and a as few Holiday themed {{Mini Game}}s that pop up at random in between the levels you can get said gimmick items from.from [[note]]such as eggs on Easter, candy on Halloween[[/note]] that you can trade in to get holiday themed prizes such as ability to turn into a snow mouse, vampire mouse, and so on. While this includes obvious stuff like Halloween and Christmas, it's also done stuff for Easter, April Fools day... And oddly, considering it's not a holiday, school themed levels and {{Mini Game}}s around the time most major school systems start back up after summer vacation. Interestingly enough, it's possible to keep holiday themed items well passed the event in question, though you won't be able to win any more of the "consumable" items until next year when it starts up again.
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** Imagine if the other players had a deliberate means of knocking other players and shamans off precarious platforms and messing up careful structural design, including pushing invisible objects. Well, thanks to the likely seasonal addition of snowballs, they did, but they have been removed.
Deleted line(s) 70 (click to see context) :
** Imagine if the other players had a deliberate means of knocking other players and shamans off precarious platforms and messing up careful structural design, including pushing invisible objects. Well, thanks to the likely seasonal addition of snowballs, they did, but they have been removed.
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Added DiffLines:
* HolidayMode: Starting around late beta, the game has themed levels pop up around certain holidays and will give existing levels holiday themed makeovers as well start up a new gimmick that you can get prizes from, and a few Holiday themed {{Mini Game}}s that pop up at random in between the levels you can get said gimmick items from. While this includes obvious stuff like Halloween and Christmas, it's also done stuff for Easter, April Fools day... And oddly, considering it's not a holiday, school themed levels and {{Mini Game}}s around the time most major school systems start back up after summer vacation. Interestingly enough, it's possible to keep holiday themed items well passed the event in question, though you won't be able to win any more of the "consumable" items until next year when it starts up again.
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Seriously? This is a YMMV trope?
Deleted line(s) 38 (click to see context) :
* BreatherLevel: Starting with later updates, certain levels are added that don't have an overall goal like collecting cheese to them or such, and mostly seem to be there so one can chat or play around without accidentally falling into a bottomless pit.
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Changed line(s) 37 (click to see context) from:
* BottomlessPit
to:
* BottomlessPitBottomlessPit: Wouldn't be a platforming game without them. Naturally, it's the most common hazard, and the one that requires the Shaman's help with the most. [[LuckBasedMission Better pray you have a Shaman who knows what s/he's doing.]]
* BreatherLevel: Starting with later updates, certain levels are added that don't have an overall goal like collecting cheese to them or such, and mostly seem to be there so one can chat or play around without accidentally falling into a bottomless pit.
* BreatherLevel: Starting with later updates, certain levels are added that don't have an overall goal like collecting cheese to them or such, and mostly seem to be there so one can chat or play around without accidentally falling into a bottomless pit.
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Changed line(s) 25 (click to see context) from:
* AllegedlyFreeGame: {{Downplayed}}. You can't buy anything with real currency that will give you an edge in the game, but you can buy strawberries with real world money, which in turn can be used to buy costumes for your mouse. While you ''can'' get costumes by collecting cheese normally, it takes ''for freaking ever'' to do so, since costume items cost a lot of cheese, and usually cost far less strawberries by comparison. [[note]]For example, a costume item that costs 1,000 or so cheese will likely cost around 50-100 strawberries, which is around a one dollar in real life US currency.[[/note]] The ''Main/{{Steam}}'' version also allows you to use money from your Steam wallet to buy strawberries, too.
to:
* AllegedlyFreeGame: {{Downplayed}}. You can't buy anything with real currency that will give you an edge in the game, but you can buy strawberries with real world money, which in turn can be used to buy costumes for your mouse. While you ''can'' get costumes by collecting cheese normally, it takes ''for freaking ever'' to do so, since costume items cost a lot of cheese, and usually cost far less strawberries by comparison. [[note]]For example, a costume item that costs 1,000 or so cheese will likely cost around 50-100 strawberries, which is around a one dollar in real life US currency.[[/note]] The ''Main/{{Steam}}'' version also allows you to use money from your Steam wallet to buy strawberries, too.
Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
* AllegedlyFreeGame: {{Downplayed}}. You can't buy anything with real currency that will give you an edge in the game, but you can buy strawberries with real world money, which in turn can be used to buy costumes for your mouse. While you ''can'' get costumes by collecting cheese normally, it takes ''for freaking ever'' to do so, since costume items cost a lot of cheese, and usually cost far less strawberries by comparison. [[note]]For example, a costume item that costs 1,000 or so cheese will likely cost around 50-100 strawberries, which is around a one dollar in real life US currency.[[/note]] The ''Main/{{Steam}}'' version also allows you to use money from your Steam wallet to buy Strawberries, too.
to:
* AllegedlyFreeGame: {{Downplayed}}. You can't buy anything with real currency that will give you an edge in the game, but you can buy strawberries with real world money, which in turn can be used to buy costumes for your mouse. While you ''can'' get costumes by collecting cheese normally, it takes ''for freaking ever'' to do so, since costume items cost a lot of cheese, and usually cost far less strawberries by comparison. [[note]]For example, a costume item that costs 1,000 or so cheese will likely cost around 50-100 strawberries, which is around a one dollar in real life US currency.[[/note]] The ''Main/{{Steam}}'' version also allows you to use money from your Steam wallet to buy Strawberries, strawberries, too.
Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
* AllegedlyFreeGame: {{Downplayed}}. You can't buy anything with real currency that will give you an edge in the game, but you can buy strawberries with real world money, which in turn can be used to buy costumes for your mouse. While you ''can'' get costumes by collecting cheese normally, it takes ''for freaking ever'' to do so, since costume items cost a lot of cheese, and usually cost far less strawberries by comparison. [[note]]For example, a costume item that costs 1,000 or so cheese will likely cost around 50-100 strawberries, which is around a one dollar in real life US currency.[[/note]] The ''Main/{{Steam}}'' also allows you to use money from your Steam wallet to buy Strawberries, too.
to:
* AllegedlyFreeGame: {{Downplayed}}. You can't buy anything with real currency that will give you an edge in the game, but you can buy strawberries with real world money, which in turn can be used to buy costumes for your mouse. While you ''can'' get costumes by collecting cheese normally, it takes ''for freaking ever'' to do so, since costume items cost a lot of cheese, and usually cost far less strawberries by comparison. [[note]]For example, a costume item that costs 1,000 or so cheese will likely cost around 50-100 strawberries, which is around a one dollar in real life US currency.[[/note]] The ''Main/{{Steam}}'' version also allows you to use money from your Steam wallet to buy Strawberries, too.
Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
* AllegedlyFreeGame: {{Downplayed}}. You can't buy anything with real currency that will give you an edge in the game, but you can buy strawberries with real world money, which in turn can be used to buy costumes for your mouse. While you ''can'' get costumes by collecting cheese normally, it takes ''for freaking ever'' to do so, since costume items cost a lot of cheese, and usually cost far less strawberries by comparison. [[note]]For example, a costume item that costs 1,000 or so cheese will likely cost 50-100 strawberries, which is around a dollar in real life.[[/note]] The ''Main/{{Steam}}'' also allows you to use money from your Steam wallet to buy Strawberries, too.
to:
* AllegedlyFreeGame: {{Downplayed}}. You can't buy anything with real currency that will give you an edge in the game, but you can buy strawberries with real world money, which in turn can be used to buy costumes for your mouse. While you ''can'' get costumes by collecting cheese normally, it takes ''for freaking ever'' to do so, since costume items cost a lot of cheese, and usually cost far less strawberries by comparison. [[note]]For example, a costume item that costs 1,000 or so cheese will likely cost around 50-100 strawberries, which is around a one dollar in real life.life US currency.[[/note]] The ''Main/{{Steam}}'' also allows you to use money from your Steam wallet to buy Strawberries, too.