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* PraetorianGuard: As an group, the Combaticons can turn the tide of a single battle . Rather than using them to destroy the Autobots following Shockwave, they were sent to escort Shockwave into Decepticon territory so he can deliver the Dark Spark to Megatron.

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* PraetorianGuard: As an a group, the Combaticons can turn the tide of a single battle . Rather than using them to destroy the Autobots following Shockwave, they were sent to escort Shockwave into Decepticon territory so he can deliver the Dark Spark to Megatron.



* TheVoiceless: Contradicts the movie's canon ''twice.''

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* TheVoiceless: Contradicts the movie's canon movie ''twice.''

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* TheVoiceless: Grimlock, as he was in the movie. Same with Bumblebee, though he was already voiceless since "Fall of Cybertron"
* ZergRush: The enemy A.I. in the 3DS version seems to works this way, regardless of the diffculty or level. They will move the maximum distance towards your units or in some cases, an area that they're suppossed to reach; ignoring any electric fences, turrets, or area-of-effect damage fields that you've set for them unless their maximum distance lands them on a adjacent space to one of your buildings. If this happens, they'll end their turn by attacking the building, then they'll continue their beeline towards their objective on their next turn

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* TheVoiceless: Grimlock, as he was Contradicts the movie's canon ''twice.''
** Bumblebee doesn't speak in the Earth-set missions, despite being fully able to talk
in the movie. Same Bumblebee being mute does- however- line up with Bumblebee, though he was already voiceless since "Fall the Cybertron continuity, as Bumblebee is injured and loses his voice in ''Fall of Cybertron"
Cybertron.''
** Averted with Grimlock, who doesn't speak in the movie but is fully voiced in the game- at one point studying and critiquing one of Lockdown's Titan goons.
* ZergRush: The enemy A.I. in the 3DS version seems to works this way, regardless of the diffculty difficulty or level. They will move the maximum distance towards your units or in some cases, an area that they're suppossed to reach; ignoring any electric fences, turrets, or area-of-effect damage fields that you've set for them unless their maximum distance lands them on a adjacent space to one of your buildings. If this happens, they'll end their turn by attacking the building, then they'll continue their beeline towards their objective on their next turn

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* TheCameo: Stinger from ''Age of Extinction'' appears in a cutscene at Lockdown's base... poking further holes in the game's status as a prequel as Stinger shouldn't be online during the game's timeframe.



* TheCameo: Stinger from ''Age of Extinction'' appears in a cutscene at Lockdown's base... poking further holes in the game's status as a prequel as Stinger shouldn't be online during the game's timeframe.
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* TheCameo: Stinger from ''Age of Extinction'' appears in a cutscene at Lockdown's base... poking further holes in the game's status as a prequel.

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* TheCameo: Stinger from ''Age of Extinction'' appears in a cutscene at Lockdown's base... poking further holes in the game's status as a prequel.prequel as Stinger shouldn't be online during the game's timeframe.

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* CombiningMecha: The five Combaticons are an quintet of dangerous soldiers in the Decepticon ranks. Individually, they are an force to be reckoned with. But when they combine into Bruticus, not even the strongest Autobots are safe during his rampage.

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* TheCameo: Stinger from ''Age of Extinction'' appears in a cutscene at Lockdown's base... poking further holes in the game's status as a prequel.
* CombiningMecha: The five Combaticons are an a quintet of dangerous soldiers in the Decepticon ranks. Individually, they are an force to be reckoned with. But when they combine into Bruticus, not even the strongest Autobots are safe during his rampage.
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* BondVillainStupidity: Rather than actually do something about the very angry Autobot leader in front of him, Lockdown monologues about how his great evil plan.

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* BondVillainStupidity: Lockdown quickly recovers the Dark Spark and uses it to stop time with Optimus, Drift, and Bumblebee completely helpless before him. Rather than actually do something about the very angry Autobot leader in front kill any of him, Lockdown them, he monologues about how his great evil plan.plan and then leaves. Especially egregious when you consider capturing Optimus was ''the sole reason he was on Earth'' in the film in which the Earth levels are based.
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Self-fulfilling spoiler


* AsskickingEqualsAuthority: Occurs when Shockwave single-handedly defeated the Insecticon leaders and their swarm of drones. But rather than ending their existence, [[spoiler:he recruits them to the Decepticon ranks.]]

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* AsskickingEqualsAuthority: Occurs [[spoiler:Occurs when Shockwave single-handedly defeated the Insecticon leaders and their swarm of drones. But rather than ending their existence, [[spoiler:he he recruits them to the Decepticon ranks.]]
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* HereWeGoAgain: [[Spoiler:After Lockdown is defeated and the Dark Spark sent away from the movie universe, G1 Optimus Prime is seen walking through the desert in his own universe until he sees a glowing purple object streak across the sky...]]

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* HereWeGoAgain: [[Spoiler:After [[spoiler:After Lockdown is defeated and the Dark Spark sent away from the movie universe, G1 Optimus Prime is seen walking through the desert in his own universe until he sees a glowing purple object streak across the sky...]]



* {{Retcon}}: Along with ''[[WesternAnimation/TransformersAnimated The Complete AllSpark Almanac]]'', this pretty much put the Aligned continuty in the larger TRansformers universe.

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* {{Retcon}}: Along with ''[[WesternAnimation/TransformersAnimated The Complete AllSpark Almanac]]'', this pretty much put the Aligned continuty in the larger TRansformers ''Franchise/{{Transformers}}'' universe.
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* UselessUsefulStealth: There is an special ability in the 3DS version that allows to user to be "invisible" (and by invisible this means to be completely ignored) by the opposition. What makes this an useless tactic is that this is an game where the player has to fight an small army of Main/Mooks enemy soldiers]] to win rather than sneak past them.

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* UselessUsefulStealth: There is an special ability in the 3DS version that allows to user to be "invisible" (and by invisible this means to be completely ignored) by the opposition. What makes this an useless tactic is that this is an a game where the player has to fight an a small army of Main/Mooks [[Main/{{Mooks}} enemy soldiers]] to win rather than sneak past them.
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->''"Optimus Prime: For every force in the universe, there is an equal and an opposite. For every hero, a villain. And for every victory, defeat."''

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->''"Optimus Prime: For ->''"For every force in the universe, there is an equal and an opposite. For every hero, a villain. And for every victory, defeat."''

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[[caption-width-right:300:[[TagLine Two worlds collide.]]]]

->''"Optimus Prime: For every force in the universe, there is an equal and an opposite. For every hero, a villain. And for every victory, defeat."''
-->-- '''Optimus Prime''', ''[[https://www.youtube.com/watch?v=mC8DqIC6Xkc The Reveal Trailer]]''
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* SuddenlyVoiced: The previously silent movie version of Grimlock speaks, at one point analyzing and critiquing his opponents battle capabilities.
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* HereWeGoAgain: [[Spoiler:After Lockdown is defeated and the Dark Spark sent away from the movie universe, G1 Optimus Prime is seen walking through the desert in his own universe until he sees a glowing purple object streak across the sky...]]
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**In Escalation, the Scrapper class can throw EMP grenades that have the same effect.
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**Part of the Grimlock chapter in the Movieverse part is protecting Optimus Prime and Bumblebee (with Drift helping you) while they attempt dig an entrance to Lockdown.
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* MightyGlacier: The members of the Heavy class in the 3DS version usually have the smallest movement range and receive the less damage when it comes to fighting, but they can hit hard when they have to.

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* MightyGlacier: The members of the Heavy class in the 3DS version usually have the smallest shortest movement range and receive the less damage when it comes to fighting, range, but they can hit hard when they have to.
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* {{Retcon}}: Along with ''[[WesternAnimation/TransformersAnimated The Complete AllSpark Almanac]]'', this pretty much put the Aligned continuty in the larger TRansformers universe.
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None


* AsskickingEqualsAuthority: Occurs when Shockwave single-handedly defeated the Insecticon leaders and their swarm of drones. But rather than ending their existence, he recruits them to the Decepticon ranks.

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* AsskickingEqualsAuthority: Occurs when Shockwave single-handedly defeated the Insecticon leaders and their swarm of drones. But rather than ending their existence, he [[spoiler:he recruits them to the Decepticon ranks.]]



* BodyGuardingABadass: As part of an security measure to ensure that the Dark Spark will be his, Megatron has sent the Combaticons to protect Shoockwave as he delivers the Dark Spark to the Decepticon warlord.

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* BodyGuardingABadass: As part of an security measure to ensure that the Dark Spark will be his, Megatron has sent the Combaticons to protect Shoockwave Shockwave as he delivers the Dark Spark to the Decepticon warlord.



* EvilKnockoff: The Dark Spark, which looks almost exactly like the Matrix of Leadership and possibly powered by Dark Energon. It can also [[RiseFromYourGrave resurrect dead Transformers as energon zombies]].

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* EvilKnockoff: The Dark Spark, which looks almost exactly like the Matrix of Leadership and possibly powered by Dark Energon. It can also [[RiseFromYourGrave [[spoiler:[[RiseFromYourGrave resurrect dead Transformers as energon zombies]].zombies]]]].

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* AttackDrone:
** The C.L.U.T.C.H is an stationary attack drone that shoots at any nearby enemies.
** Soundwave uses Laserbeak as this trope for his special ability. He attacks by flying around the area, firing at the opposition from above.

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* AttackDrone:
** The C.L.U.T.C.H is an stationary attack drone that shoots at any nearby enemies.
**
AttackDrone: Soundwave uses Laserbeak as this trope for his special ability. He attacks by flying around the area, firing at the opposition from above.
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* [[Main/NewGamePlus NewGame+]] The 3DS port has an harder difficulty mode (slightly stronger enemies and a noticeable increase in their numbers) that's unlocked by finishing the main story.
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* VerticalMechaFins: Shockwave, Starscream, and Jetfire has this going on with their alternate mode's wings sticking out of their backs
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* SplashDamageAbuse: Depends on the game.
** The Corrosive Slime Cannon creates an small pool of corrosive liquid wherever the projectile lands. Therefore, one can score multiple kills or deal extensive damage if their aim is proficient enough.
** In the 3DS port, the "Ranged Attack" secondary ability is an self-explanatory command that has splash damage. Use it in a group of enemies, and chances are that your next few rounds of hand-to-hand combat will be much easier.


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* StatusBuff: "Alertness" in the 3DS version gives the user and any nearby allies an small, temporary increase in their evasiveness.


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* UselessUsefulStealth: There is an special ability in the 3DS version that allows to user to be "invisible" (and by invisible this means to be completely ignored) by the opposition. What makes this an useless tactic is that this is an game where the player has to fight an small army of Main/Mooks enemy soldiers]] to win rather than sneak past them.

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* FragileSpeedster: The Recon Soldiers an by extension, the Recon class in the 3DS port have the largest movement radius, but they also take more damage than the other 3 classes.



* MacGuffin: Both factions spend the entire plot fighting over the Dark Spark: with the Decepticons trying to unleash it's power for their purposes and the Autobots are trying to keep it out of the Decepticon's clutches

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* MacGuffin: Both factions spend the entire plot fighting over the Dark Spark: with the Decepticons trying to unleash it's power for their purposes and the Autobots are trying to keep it out of the Decepticon's clutchesclutches/
* MightyGlacier: The members of the Heavy class in the 3DS version usually have the smallest movement range and receive the less damage when it comes to fighting, but they can hit hard when they have to.

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* PowerfulButInaccurate:Caused by an form of CompetitiveBalance
** The X18 Scrapmaker is an Gatling Gun that easily shreds to the hoards of enemies, but the downside is that it's only useful at cose range.

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* PowerfulButInaccurate:Caused PowerfulButInaccurate: Caused by an form of CompetitiveBalance
** The X18 Scrapmaker is an Gatling Gun that easily shreds to the hoards of enemies, but the downside is that it's only useful at cose range.close range.
** The Energon Harvester is understandably fatal when used in a confined environment due to the inaccuracy of the weapon.



* SarcasmBlind: Soundwave in the ComicallySerious example where he fails to recognize that Starscream was insulting him.

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* SarcasmBlind: Soundwave in the ComicallySerious example where he fails example.
* ShortRangeShotgun:
** The Energon Harvester's dual blasts at point-blank range can kill most of the opposition in one hit, but its dismal accuracy confines it
to recognize being PowerfulButInaccurate.
** In a similar vein, the Scatter Blaster is extremely effective at close range. But it's power exponentially decreases with an increase in distance.
* SniperRifle:
** We have the Nucleon Charge Rifle, which can deliver lethal headshots to offset it's low-ammo capacity.
** The Photon Burst Rifle is an assualt rifle with an scope. Which means
that Starscream was insulting him.this weapon can be used at any range.
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** And the Cybertron segment contradicts ''VideoGame/TransformersFallOfCybertron'' by Megatron already in the rebuilt form he'd get later in that game despite taking place ''between'' ''VideoGame/TransformersWarForCybertron'' and ''[=FoC=]''.

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** And the Cybertron segment contradicts ''VideoGame/TransformersFallOfCybertron'' by having Megatron already in the rebuilt form he'd get later in that game despite only getting in in ''[=FoC=]'', and this game taking place ''between'' ''VideoGame/TransformersWarForCybertron'' and ''[=FoC=]''.
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As pointed out elsewhere, it\'s an Interquel.


* ContinuitySnarl: It's arguable that this is an parallel dimension of VideoGame/TransformersFallOfCybertron and Film/TransformersAgeOfExtinction since there are several flaws in the plot.

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* ContinuitySnarl: It's arguable that this is an parallel dimension of VideoGame/TransformersFallOfCybertron ''VideoGame/TransformersFallOfCybertron'' and Film/TransformersAgeOfExtinction ''Film/TransformersAgeOfExtinction'' since there are several flaws in the plot.



** And the Cybertron segment contradicts VideoGame/TransformersFallOfCybertron by having Starscream serve a reincarnated Megatron, Shockwave should be in his tower, experimenting on the Dinobots and perfecting his Space Bridge.

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** And the Cybertron segment contradicts VideoGame/TransformersFallOfCybertron ''VideoGame/TransformersFallOfCybertron'' by having Starscream serve a reincarnated Megatron, Shockwave should be Megatron already in his tower, experimenting on the Dinobots rebuilt form he'd get later in that game despite taking place ''between'' ''VideoGame/TransformersWarForCybertron'' and perfecting his Space Bridge.''[=FoC=]''.
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* PowerfulButInaccurate:Caused by an form of CompetiveBalance

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* PowerfulButInaccurate:Caused by an form of CompetiveBalanceCompetitiveBalance

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** Vortex only has two lines in the console version, but aside from finding Shocwave (and Sharpshot) he isn't mentioned until his team form their CombiningMecha mode at the gate of Kaon.

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** Vortex only has two lines in the console version, but aside from finding Shocwave Shockwave (and Sharpshot) he isn't mentioned until his team form their CombiningMecha mode at the gate of Kaon.Kaon.
**And speaking of the Combaticons, only Swindle has an prominent role i the 3DS release; Onslaught, Brawl, Vortex, and Blast Off only appeared when it was time for them to combine into Bruticus.
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* PowerfulButInaccurate:Caused by an form of CompetiveBalance
**The X18 Scrapmaker is an Gatling Gun that easily shreds to the hoards of enemies, but the downside is that it's only useful at cose range.
** The Scatter Blaster is an closed-ranged shotgun, so this can't be helped.
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* MissileLockOn: The Thermo Rocket Cannon fires three, powerful heat-seeking missiles once it's accquires an target lock.

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