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%%* AesopAmnesia: Each of the character's storylines ends with them learning a moral lesson. If you play as Eiki, however, which takes place after all of the others, it turns out that everyone forgot or misunderstood what they were supposed to learn.
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* GuideDangIt: Due to the game's different nature, there are many things that aren't exactly spelled out in-game (such as [=AI=] timers, the relevance of Spell Points, or the way the damage scales[[labelnote:Note]]The scaling is shared between players, starting at one orb of damage. It increases by half an orb every 12 seconds, until 3 orbs. When somebody gets hit, this gets decreased by one. It is also impossible to die without being brought first to half orb worth of health.[[/labelnote]]).