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History VideoGame / TouhouKaeidzukaPhantasmagoriaOfFlowerView

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Added context (even though I think the example already had enough of it, but whatever)


%%* AesopAmnesia: Each of the character's storylines ends with them learning a moral lesson. If you play as Eiki, however, which takes place after all of the others, it turns out that everyone forgot or misunderstood what they were supposed to learn.

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%%* * AesopAmnesia: Each of the character's storylines ends with them learning a moral lesson. If you play as Eiki, however, However, Eiki's campaign, which takes place after all of the others, it turns out reveals that everyone forgot or misunderstood what they were supposed to learn.learn. Among others, Cirno and Reisen admit they couldn't understand what Eiki meant, while Mystia straight up doesn't remember having talked to Eiki at all.
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* GuideDangIt: Due to the game's different nature, there are many things that aren't exactly spelled out in-game (such as [=AI=] timers, the relevance of Spell Points, or the way the damage scales[[labelnote:Note]]The scaling is shared between players, starting at one orb of damage. It increases by half an orb every 12 seconds, until 3 orbs. When somebody gets hit, this gets decreased by one. It is also impossible to die without being brought first to half orb worth of health.[[/labelnote]]).

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