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It's even longer
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* RuinsForRuinsSake: The premise of the ''Numenera'' setting is that the Ninth World is built on the detritus left behind by ''a million years'' of past civilizations on Earth. Every settlement is built on some kind of ancient ruin -- the entire world is a kind of neverending DungeonCrawl. That being said, the most obvious cases of this are the mini-dungeon of the Anechoic Lazaret, the Necropolis and surrounding Ruins of Ossiphagan, and the [[WombLevel deepest depths of the Bloom]].
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* RuinsForRuinsSake: The premise of the ''Numenera'' setting is that the Ninth World is built on the detritus left behind by ''a million billion years'' of past civilizations on Earth. Every settlement is built on some kind of ancient ruin -- the entire world is a kind of neverending DungeonCrawl. That being said, the most obvious cases of this are the mini-dungeon of the Anechoic Lazaret, the Necropolis and surrounding Ruins of Ossiphagan, and the [[WombLevel deepest depths of the Bloom]].
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** It's only possible to talk to the Nychthemeron at night. How do you reach it at night, you ask? By sleeping in the inn or the camp that allows you sleep all you want for free? Of course not! You can only access the city at night by intentionally breaking the time-manipulating clock in the center of town, which warps the fabric of ''time itself'' to allow you to reach the difficult-to-access state of "nighttime".
to:
** It's only possible to talk to the Nychthemeron at night. How do you reach it at night, you ask? By sleeping in the inn or the camp that allows you to sleep all you want for free? Of course not! You can only access the city at night by intentionally breaking the time-manipulating clock in the center of town, which warps the fabric of ''time itself'' to allow you to reach the difficult-to-access state of "nighttime".
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** The Order of Flagellants and Austerities, who were at one point scheduled to appear but go unmentioned in the released game. Once a hermetic and monkish offshoot of the Order of Truth, the so-called Scourges became a mendicant order and set out into the world with the appointment of a new leader a century ago. They are a missionary sect, devoted to cleansing the world of its many sins, among which are a reliance on the numenera and pollution of the flesh with extravagances and constructs. They feed on the rage of their kin, borrowing strength of will and thew, and run berserk if they are not stopped, laying bare the bones of those who oppose them. In the finished game, they seem to have been replaced with suicidal death cult of the Endless Gate.
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** The Order of Flagellants and Austerities, who were at one point scheduled to appear but go unmentioned in the released game. Once a hermetic and monkish offshoot of the Order of Truth, the so-called Scourges became a mendicant order and set out into the world with the appointment of a new leader a century ago. They are a missionary sect, devoted to cleansing the world of its many sins, among which are a reliance on the numenera and pollution of the flesh with extravagances and constructs. They feed on the rage of their kin, borrowing strength of will and thew, and run berserk if they are not stopped, laying bare the bones of those who oppose them. In the finished game, they seem to have been replaced with the suicidal death cult of the Endless Gate.
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** The Extremities of the Great Devourer, or, more informatively, Bloom Cultists, who live inside the city-sized living [[PortalCrossroadWorld living interdimensional nexus]] of [[EldritchAbomination the Bloom]], worshipping it and feeding its countless maws what they need to open their gates to other worlds.
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** The Extremities of the Great Devourer, or, more informatively, Bloom Cultists, who live inside the city-sized living [[PortalCrossroadWorld living interdimensional nexus]] of [[EldritchAbomination the Bloom]], worshipping it and feeding its countless maws what they need to open their gates to other worlds.
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** The Oasis of M'ra Jolios, which at one point was going to be the game's second major hub, before the Bloom ascended to the role instead. An enormous globe of water in exact center of the circular desert known as the Lost Sea, the Oasis is the home of the aquatic [[FishPeople Ghibra]] who appear as background characters in Sagus Cliffs. Currently the city only appears during one of the game's meres and briefly as a memory in [[spoiler:the Labyrinth, on the Last Castoff's way to confront the Specter for the final time.]]
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** The Oasis of M'ra Jolios, which at one point was going to be the game's second major hub, before the Bloom ascended to the role instead. An enormous globe of water in the exact center of the circular desert known as the Lost Sea, the Oasis is the home of the aquatic [[FishPeople Ghibra]] who appear as background characters in Sagus Cliffs. Currently the city only appears during one of the game's meres and briefly as a memory in [[spoiler:the Labyrinth, on the Last Castoff's way to confront the Specter for the final time.]]
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-->'''Narve the Blessed:''' I'm an explorer and a villain. The worst villain you'll ever meet! ...And by that I mean that no matter what I try to pull, [[MinionWithAnFInEVil it somehow ends up]] ''[[MinionWithAnFInEVil helping]].''
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-->'''Narve the Blessed:''' I'm an explorer and a villain. The worst villain you'll ever meet! ... And by that I mean that no matter what I try to pull, [[MinionWithAnFInEVil it somehow ends up]] ''[[MinionWithAnFInEVil helping]].''
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->''"What does one life matter?"''
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%%[[caption-width-right:350:''Caption here.'']]
->''"What does one lifematter?"''
matter?"'' %%Narrator
->''"What does one life
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----
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->''"We will miss you, tenderling. All of you."'' %%Gh'zei
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* WhatMeasureIsANonHuman: A major part of the game's [[ArcWords arc question]]: ''What does one life matter?''
** The question is whether the castoffs are living, independent people in their own right, or if they're simply amnesiac clones of the Changing God, who wouldn't object to being killed off [[spoiler:or reincorporated into him]] if they could simply remember what they knew when they were a part of him. [[spoiler:During the endgame, you're forced to create a series of clones -- at least one -- in order to reach the final confrontation in the Labyrinth. The clone has no objections whatsoever, and it's implied they wouldn't live long no matter what you did -- but what responsibility do you bear for having created them in the first place?]]
** Many other elements of the game allude to this central conflict -- the levies of Sagus Cliffs, for example, are ArtificialHuman CityGuards created to obey orders, die after one year of service, and do this while [[StepfordSmiler seemingly outwardly entirely content]].
** The question is whether the castoffs are living, independent people in their own right, or if they're simply amnesiac clones of the Changing God, who wouldn't object to being killed off [[spoiler:or reincorporated into him]] if they could simply remember what they knew when they were a part of him. [[spoiler:During the endgame, you're forced to create a series of clones -- at least one -- in order to reach the final confrontation in the Labyrinth. The clone has no objections whatsoever, and it's implied they wouldn't live long no matter what you did -- but what responsibility do you bear for having created them in the first place?]]
** Many other elements of the game allude to this central conflict -- the levies of Sagus Cliffs, for example, are ArtificialHuman CityGuards created to obey orders, die after one year of service, and do this while [[StepfordSmiler seemingly outwardly entirely content]].
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Changed line(s) 54 (click to see context) from:
** The Order of Flagellants and Austerities, who were at one point scheduled to appear but go unmentioned in the released game. Once a hermetic and monkish offshoot of the Order of Truth, the so-called Scourges became a mendicant order and set out into the world with the appointment of a new leader a century ago. They are a missionary sect, devoted to cleansing the world of its many sins, among which are a reliance on the numenera and pollution of the flesh with extravagances and constructs. They feed on the rage of their kin, borrowing strength of will and thew, and run berserk if they are not stopped, laying bare the bones of those who oppose them.
to:
** The Order of Flagellants and Austerities, who were at one point scheduled to appear but go unmentioned in the released game. Once a hermetic and monkish offshoot of the Order of Truth, the so-called Scourges became a mendicant order and set out into the world with the appointment of a new leader a century ago. They are a missionary sect, devoted to cleansing the world of its many sins, among which are a reliance on the numenera and pollution of the flesh with extravagances and constructs. They feed on the rage of their kin, borrowing strength of will and thew, and run berserk if they are not stopped, laying bare the bones of those who oppose them. In the finished game, they seem to have been replaced with suicidal death cult of the Endless Gate.
* FutureSlang:
** Everything but slang and [[PardonMyKlingon far-future curses]] is translated. Among the ones that see the most use:
--->''carked -'' crazy, cracked\\
''carker -'' a crazy person\\
''skist -'' shit\\
''tulk -'' crap or garbage\\
''draff -'' something worthless
** Jherem, the young boy who can be found playing in the market in Circus Minor offers some lesser-heard examples: ''mard'' and ''siro'' mean mother and father, while a ''shuva'' is a grown up (as in "shover").
** Manth Pa, a guide/small-time hood who can be found in the Underbelly, uses a whole range of unique slang you won't hear elsewhere -- but only until he realizes you're not a local and have no idea what he's talking about.
--->'''Manth Pa:''' Keep it high, cit.
** Everything but slang and [[PardonMyKlingon far-future curses]] is translated. Among the ones that see the most use:
--->''carked -'' crazy, cracked\\
''carker -'' a crazy person\\
''skist -'' shit\\
''tulk -'' crap or garbage\\
''draff -'' something worthless
** Jherem, the young boy who can be found playing in the market in Circus Minor offers some lesser-heard examples: ''mard'' and ''siro'' mean mother and father, while a ''shuva'' is a grown up (as in "shover").
** Manth Pa, a guide/small-time hood who can be found in the Underbelly, uses a whole range of unique slang you won't hear elsewhere -- but only until he realizes you're not a local and have no idea what he's talking about.
--->'''Manth Pa:''' Keep it high, cit.
* GuideDangIt: It is possible, albeit extremely difficult, to turn many of the Memovira's inner circle against her [[spoiler:once it's revealed that she's actually the First. Being castoffs, you'll have interacted with (and possibly controlled) several of them through [[MentalTimeTravel the meres]], where the choices you made and the details you learned can open up dialogue options which can help you persuade them that the First's plan is just as insane as the Changing God's and need to be stopped.]] The Memovira notably cannot be conversed with during the crisis. [[spoiler:Although you ''can'' opt to let her start the process and sabotage it ''after'' the Sorrow begins its assault on the Memovira's fortress.]]
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** They view mortals with paternalism at best, and as tools to use and discard at worst. Even [[spoiler:Matkina]], who shuns her fellow Castoffs because of this, is callous to the suffering of most non-Castoffs. Even mere physical proximity to a castoff is dangerous for mortals. Indeed, the only way for the Last Castoff to [[spoiler:ensure that their people get to have a free future is to sacrifice thousands of mortal residents of Sagus Cliffs in order to kill the Sorrow]].
to:
** They view of mortals with paternalism is paternalistic at best, and seeing them as tools to use and discard at worst. Even [[spoiler:Matkina]], who shuns her fellow Castoffs because of this, is callous to the suffering of most non-Castoffs. Even mere physical proximity to a castoff is dangerous for mortals. Indeed, the only way for the Last Castoff to [[spoiler:ensure that their people get to have a free future is to sacrifice thousands of mortal residents of Sagus Cliffs in order to kill the Sorrow]].
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* IDontLikeTheSoundOfThatPlace: Often subverted, however, as many of the places in the Ninth World were named so long ago that their previous meanings no longer apply, or are otherwise misleading.
** The Reef of Fallen Worlds -- the last part of the game's NoobCave, it's at most slightly melancholy. Dangers exist, but are easily avoided.
** The Valley of Dead Heroes -- before the coming of the Endless Gate, it was a somber cemetery, no worse than the other ruins of the Ninth World.
--->'''Erritis:''' Heroes are here... [[ExactlyWhatItSaysOnTheTin Dead ones.]]
** The Reef of Fallen Worlds -- the last part of the game's NoobCave, it's at most slightly melancholy. Dangers exist, but are easily avoided.
** The Valley of Dead Heroes -- before the coming of the Endless Gate, it was a somber cemetery, no worse than the other ruins of the Ninth World.
--->'''Erritis:''' Heroes are here... [[ExactlyWhatItSaysOnTheTin Dead ones.]]
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* AMillionIsAStatistic: The ForeverWar of [[ExactlyWhatItSaysOnTheTin the Endless War]] pretty much runs on this trope.
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* AMillionIsAStatistic: The ForeverWar of [[ExactlyWhatItSaysOnTheTin the Endless War]] Battle]] pretty much runs on this trope.
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* RuinsForRuinsSake: The premise of the ''Numenera'' setting is that the Ninth World is built on the detritus left behind by ''a million years'' of past civilizations on Earth. Every settlement is built on some kind of ancient ruin -- the entire world is a kind of neverending DungeonCrawl. That being said, the most obvious cases of this are the mini-dungeon of the Anechoic Lazaret, the Necropolis and surrounding Ruins of Ossiphagan, and the [[WombLevel deepest depths of the Bloom]].
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* TroublingUnchildlikeBehavior: A random "Child" NPC in Circus Minor has some... interesting dialogue if you keep clicking:
-->'''Child:''' [[BlatantLies I am a normal human child enjoying the sights.]] [[DeceptivelyHumanRobots Please move out of the way of my forward sensors.]]\\
'''Child:''' Subvocalized message -- one of the humans is attempting to speak with me. Advise.\\
'''Child:''' I do not wish to play with you. You are too old.\\
'''Child:''' Candy is a delightful treat for children.
-->'''Child:''' [[BlatantLies I am a normal human child enjoying the sights.]] [[DeceptivelyHumanRobots Please move out of the way of my forward sensors.]]\\
'''Child:''' Subvocalized message -- one of the humans is attempting to speak with me. Advise.\\
'''Child:''' I do not wish to play with you. You are too old.\\
'''Child:''' Candy is a delightful treat for children.
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* CardCarryingVillain: Narve the Blessed.
-->'''Narve the Blessed:''' I'm an explorer and a villain. The worst villain you'll ever meet! ...And by that I mean that no matter what I try to pull, [[MinionWithAnFInEVil it somehow ends up]] ''[[MinionWithAnFInEVil helping]].''
-->'''Narve the Blessed:''' I'm an explorer and a villain. The worst villain you'll ever meet! ...And by that I mean that no matter what I try to pull, [[MinionWithAnFInEVil it somehow ends up]] ''[[MinionWithAnFInEVil helping]].''
--->'''El-Jinto:''' The priests of the million gods of Lhauric wandered the streets seeking sacrifices, you see, and opposing them was -- is -- a sin.
** Utwag Los, a self-proclaimed do-gooder who had his luck stolen; Narve the Blessed, a CardCarryingVillain whose misdeeds inevitably go wrong, to the benefit of everyone around him; and Jenkins the Jinxed, another would-be do-gooder, except his help inevitably turns out to be a curse on anyone who asks for it. They were searching for an artifact called the World String, a line of gossamer thread so strong it could supposed cut through the world like cheese if you could somehow pull it tight enough. You find the three of them in Necropolis, where they tried to help the Memorialists, and are now on the verge of being executed by [[ReligionOfEvil the Children of the Endless Gate]].
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* AMillionIsAStatistic: [[ExactlyWhatItSaysOnTheTin The Endless War]] pretty much runs on this trope.
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* TheMainCharactersDoEverything: Deconstructed. The reason the Last Castoff stumbles into conflicts only they can solve everywhere they go is because the Tides provoke those conflicts in everyone whose path they cross. The pentagonal tattoo branded on each castoff's skull -- like the Sigil of Torment from ''Planescape: Torment'' -- draws out suffering everywhere they go.
-->'''[[spoiler:The Sorrow]]:''' ''[regarding [[spoiler:Aadiriis]]]'' Her passage left lovers squabbling, children crying, and conflicts escalated that might have been avoided. Though she suspected this truth and sought [[spoiler:the shelter of [[HiddenElfVillage Miel Avest]]]], even she has been the author of invisible miseries. Every one of you is the same.
* AMillionIsAStatistic: The ForeverWar of [[ExactlyWhatItSaysOnTheTinThe the Endless War]] pretty much runs on this trope.
-->'''[[spoiler:The Sorrow]]:''' ''[regarding [[spoiler:Aadiriis]]]'' Her passage left lovers squabbling, children crying, and conflicts escalated that might have been avoided. Though she suspected this truth and sought [[spoiler:the shelter of [[HiddenElfVillage Miel Avest]]]], even she has been the author of invisible miseries. Every one of you is the same.
* AMillionIsAStatistic: The ForeverWar of [[ExactlyWhatItSaysOnTheTin
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* OhMyGods: "By the Black Three!" seems to be Greater Garravia's oath of choice.
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* OhMyGods: "By the Black Three!" seems to be Garravia's oath of choice.
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* OhMyGods: "By the Black Three!" seems to be Garravia's oath of choice.
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** Sundermun the Elder found love and had countless adventures after tumbling into one of the Bloom's interdimensional maws... and has since been sent back in time by a TemporalParadox, where he's taken on his younger self as an apprenctice, preparing Sundermun the Younger for the day when he falls through that maw, but never telling him exactly when it's going to happen, [[StableTimeLoop because that's how it happened to him]].
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** Sundermun the Elder found love and had countless adventures after tumbling into one of the Bloom's interdimensional maws... and has since been sent back in time by a TemporalParadox, where he's taken on his younger self as an apprenctice, apprentice, preparing Sundermun the Younger for the day when he falls through that maw, but never telling him exactly when it's going to happen, [[StableTimeLoop because that's how it happened to him]].
* TimeTravel: No less common in the Ninth World than space travel or dimensional travel. No one set of time travel rules seems to apply.
** The Changing God traveled in time, though the Sorrow followed him whenever he went.
** Both the First Militia and the Changing God's supporters have access to temporal {{Reset Button}}s in the form of the Reconciler of Truth and Heaven's Rejoinder, respectively. Neither device is seen during the game, though the fact that each side can simply undo the other's victories is a significant part of what makes the Endless Battle a ForeverWar.
** The merecasters allow the Last Castoff to utilize a form of MentalTimeTravel, seemingly a byproduct of being specially tailored to make use of the resonance chamber. Doing so can change history, yet [[RippleEffectProofMemory castoffs remember both timelines]].
** A simple tanner (granted the leather he works with is the flesh of the Bloom), Sundermun the Elder fell through a Bloom maw and ended up going back in time, having to return home via TheSlowPath -- and taking on his younger self as an apprentice. Upon finding this out, the Last Castoff has the option of killing Sundermun the Younger just to see what will happen. Rather than a TemporalParadox ripping apart the universe, however, Sundermun the Elder simply blinks out of existence.
** Zwherezimian exists outside of normal spacetime as a kind of phantom, able to speak and be seen and heard, but unable to affect the world around him. He's trying to get back to his own time, one of the fallen civilizations that pre-dates the Ninth World, and he keeps running into the Last Castoff -- and each time, he teaches you the second level of Tidal Affinity. He's been trapped in the same StableTimeLoop for ''[[AndIMustScream millions of years]]'' when you meet him in the Bloom. He doesn't seem to mind.
** The Changing God traveled in time, though the Sorrow followed him whenever he went.
** Both the First Militia and the Changing God's supporters have access to temporal {{Reset Button}}s in the form of the Reconciler of Truth and Heaven's Rejoinder, respectively. Neither device is seen during the game, though the fact that each side can simply undo the other's victories is a significant part of what makes the Endless Battle a ForeverWar.
** The merecasters allow the Last Castoff to utilize a form of MentalTimeTravel, seemingly a byproduct of being specially tailored to make use of the resonance chamber. Doing so can change history, yet [[RippleEffectProofMemory castoffs remember both timelines]].
** A simple tanner (granted the leather he works with is the flesh of the Bloom), Sundermun the Elder fell through a Bloom maw and ended up going back in time, having to return home via TheSlowPath -- and taking on his younger self as an apprentice. Upon finding this out, the Last Castoff has the option of killing Sundermun the Younger just to see what will happen. Rather than a TemporalParadox ripping apart the universe, however, Sundermun the Elder simply blinks out of existence.
** Zwherezimian exists outside of normal spacetime as a kind of phantom, able to speak and be seen and heard, but unable to affect the world around him. He's trying to get back to his own time, one of the fallen civilizations that pre-dates the Ninth World, and he keeps running into the Last Castoff -- and each time, he teaches you the second level of Tidal Affinity. He's been trapped in the same StableTimeLoop for ''[[AndIMustScream millions of years]]'' when you meet him in the Bloom. He doesn't seem to mind.
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* YoureNotMyFather: At the end of the game, [[spoiler:the Changing God's daughter Miika]] confronts the being who claims to be her father, [[spoiler:the Specter]]... and doesn't recognize him at all. [[spoiler:This is because he's an ArtificialIntelligence based on a backup copy of The Changing God's memories. You can point out to the Specter that he can't possibly be the real Changing God since if even his own daughter doesn't recognize him, but if your persusasive skills aren't up to the task, this can also [[ThatThingIsNotMyChild backfire]].]]
to:
* YoureNotMyFather: At the end of the game, [[spoiler:the Changing God's daughter Miika]] confronts the being who claims to be her father, [[spoiler:the Specter]]... and doesn't recognize him at all. [[spoiler:This is because he's an ArtificialIntelligence based on a backup copy of The Changing God's memories. You can point out to the Specter that he can't possibly be the real Changing God since if even his own daughter doesn't recognize him, but if your persusasive persuasive skills aren't up to the task, this can also [[ThatThingIsNotMyChild backfire]].]]
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Changed line(s) 114 (click to see context) from:
* PressStartToGameOver: If you choose to dive for the ground during the initial fall, the damage will be too much for your HealingFactor. You do leave a nice crater behind...
to:
* PressStartToGameOver: If you choose to dive for the ground during the initial fall, the damage will be too much for your HealingFactor. You do leave a nice crater behind... The achievement is called "Terminal Velocity".
-->''"Slow" is a relative term. You knife through the air, piercing its veils and... you have no time for the poetry of falling. [...] As your skin explodes and your organs liquefy on impact, a brief thought flashes through your mind: [[TooDumbToLive your life]] was [[WhatTheHellPlayer utterly and completely meaningless]].''
-->''"Slow" is a relative term. You knife through the air, piercing its veils and... you have no time for the poetry of falling. [...] As your skin explodes and your organs liquefy on impact, a brief thought flashes through your mind: [[TooDumbToLive your life]] was [[WhatTheHellPlayer utterly and completely meaningless]].''
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* TooDumbToLive: During the prologue, if you choose to [[PressXToDie go into a straight dive]]. The achievement is called "Terminal Velocity".
-->''"Slow" is a relative term. You knife through the air, piercing its veils and... you have no time for the poetry of falling. [...] As your skin explodes and your organs liquefy on impact, a brief thought flashes through your mind: your life was utterly and completely meaningless.''
-->''"Slow" is a relative term. You knife through the air, piercing its veils and... you have no time for the poetry of falling. [...] As your skin explodes and your organs liquefy on impact, a brief thought flashes through your mind: your life was utterly and completely meaningless.''
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* NoHeroDiscount: An actual subversion for once -- in TheVeryDefinitelyFinalDungeon, reluctant IntrepidMerchant Lady Anshe gives you multiple healing items and weapons at no charge, and even provides a full TraumaInn. Granted, she doesn't have access to her full stock, but it's something. [[spoiler:It's possible because, you, she, and all the other castoffs have been drawn into the Labyrinth by the resonance chamber.]]
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* NoHeroDiscount: An actual subversion aversion for once -- in TheVeryDefinitelyFinalDungeon, reluctant IntrepidMerchant Lady Anshe gives you multiple healing items and weapons at no charge, and even provides a full TraumaInn. Granted, she doesn't have access to her full stock, but it's something. [[spoiler:It's possible because, you, she, and all the other castoffs have been drawn into the Labyrinth by the resonance chamber.]]
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Changed line(s) 137 (click to see context) from:
-->''"Slow" is a relative term. You knife through the air, piercing its veils and... you have no time for the poetry of falling. [...] As your skin explodes and your organs liquefy on impact, a brief thought flashes through your mind: your life was utterly and completely meaningless.
to:
-->''"Slow" is a relative term. You knife through the air, piercing its veils and... you have no time for the poetry of falling. [...] As your skin explodes and your organs liquefy on impact, a brief thought flashes through your mind: your life was utterly and completely meaningless.''
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* ArbitraryHeadcountLimit: 7 available companions, but only 3 can join the Last Cast-off at a time.
* ArbitrarySkepticism: Rhin's ability to speak to gods is treated as an obvious childish delusion by absolutely everyone, even though this is a setting completely full of strange inexplicable things and even though ''their powers are demonstrably real''.
* ArcWords: The story of the game revolves around the question, "What does one life matter?" It is up to the player to decide what the answer might be -- if there is one at all.
* ArbitrarySkepticism: Rhin's ability to speak to gods is treated as an obvious childish delusion by absolutely everyone, even though this is a setting completely full of strange inexplicable things and even though ''their powers are demonstrably real''.
* ArcWords: The story of the game revolves around the question, "What does one life matter?" It is up to the player to decide what the answer might be -- if there is one at all.
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* ArcWords: An ArmorPiercingQuestion, and one to which you'll eventually need to find your own answer.
-->''"What does one life matter?"''
* ArmorPiercingQuestion: The aforementioned ArcWords, as well as a great many others, often the [[TalkingTheMonsterToDeath deadliest weapon]] in your arsenal. It's that kind of game.
* ArsonMurderAndJaywalking: While in the Bloom, you can help a slave -- Coty -- find a job. If you have him get hired by the Bloom cultists, their leader has this to say about his performance.
-->'''The Observant Speck''': The whispers like him. A faint aroma of murder, suffused with a decade's worth of shame and a dash of innocence. They find him a pleasant melange, a perfume too precious to devour. (''Her mischievous smile returns'') He's also good with the laundry.
-->''"What does one life matter?"''
* ArmorPiercingQuestion: The aforementioned ArcWords, as well as a great many others, often the [[TalkingTheMonsterToDeath deadliest weapon]] in your arsenal. It's that kind of game.
* ArsonMurderAndJaywalking: While in the Bloom, you can help a slave -- Coty -- find a job. If you have him get hired by the Bloom cultists, their leader has this to say about his performance.
-->'''The Observant Speck''': The whispers like him. A faint aroma of murder, suffused with a decade's worth of shame and a dash of innocence. They find him a pleasant melange, a perfume too precious to devour. (''Her mischievous smile returns'') He's also good with the laundry.
to:
* ArcWords: ArbitraryHeadcountLimit: Out of six available companions, with Oom added in the ''Servant of the Tides'' update, only three can join the Last Castoff at a time.
* ArbitrarySkepticism: Rhin's ability to speak to gods is treated as an obvious childish delusion by absolutely everyone, even though this is a setting completely full of strange inexplicable things and even though ''their powers are demonstrably real''.
* ArcWords:
** An ArmorPiercingQuestion, and one to which you'll eventually need to find your own answer.
-->''"What --->''"What does one life matter?"''
** The castoffs, Oom, and various others are also compared to "fallen leaves to be crunched underfoot".
* ArmorPiercingQuestion:The aforementioned ArcWords, "[[ArcWords What does one life matter?]]" as well as a great many others, often the [[TalkingTheMonsterToDeath deadliest weapon]] in your arsenal. It's that kind of game.
* ArsonMurderAndJaywalking: While in the Bloom, you canhelp a set indentured slave -- Coty -- free and help him find a job. If you have him get hired by the Bloom cultists, their leader has this to say about his performance.
-->'''The ObservantSpeck''': Speck:''' The whispers like him. A faint aroma of murder, suffused with a decade's worth of shame and a dash of innocence. They find him a pleasant melange, a perfume too precious to devour. (''Her mischievous smile returns'') He's also good with the laundry.
* ArbitrarySkepticism: Rhin's ability to speak to gods is treated as an obvious childish delusion by absolutely everyone, even though this is a setting completely full of strange inexplicable things and even though ''their powers are demonstrably real''.
* ArcWords:
** An ArmorPiercingQuestion, and one to which you'll eventually need to find your own answer.
** The castoffs, Oom, and various others are also compared to "fallen leaves to be crunched underfoot".
* ArmorPiercingQuestion:
* ArsonMurderAndJaywalking: While in the Bloom, you can
-->'''The Observant
* BadassBureaucrat: The Council Clerk of Sagus cliffs, a supercilious four-eyed mutant given no other name, is preternaturally gifted in the arts of paperwork and filing. [[spoiler:He was chosen and modified by the Changing God to be that way -- the Clerk is not a castoff, but the product of the same techniques, it would seem.]]
-->'''Council Clerk:''' I am neither a tourist attraction nor a docent. I am the Council Clerk, and unto me falls the responsibility of directing the fate of every official document in Sagus Cliffs. I am the mind that channels the blind, nervous impulses of this city and turns it into muscular action.
-->'''Council Clerk:''' I am neither a tourist attraction nor a docent. I am the Council Clerk, and unto me falls the responsibility of directing the fate of every official document in Sagus Cliffs. I am the mind that channels the blind, nervous impulses of this city and turns it into muscular action.
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* MentalTimeTravel: The merecasters allow you to go back in time by possessing the bodies of people in the past, ala QuantumLeap.
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* MentalTimeTravel: The merecasters allow you to go back in time by possessing the bodies of people in the past, ala QuantumLeap.''Series/QuantumLeap''.
* NoHeroDiscount: An actual subversion for once -- in TheVeryDefinitelyFinalDungeon, reluctant IntrepidMerchant Lady Anshe gives you multiple healing items and weapons at no charge, and even provides a full TraumaInn. Granted, she doesn't have access to her full stock, but it's something. [[spoiler:It's possible because, you, she, and all the other castoffs have been drawn into the Labyrinth by the resonance chamber.]]
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* ShoutOut: Quijano del Toboso is a very obvious {{Expy}} of ''Literature/DonQuixote''
** Early in the game you can recruit a gang of [[BlueOysterCult psychic war veterans.]]
** One of those veterans is named Leto, wears what is implied to be a stillsuit, and has the power of seeing possible realities and pasts; a clear reference to Dune.
** The effect when you teleport into Miel Avest (where you're temporarily elongated) is the same one used in the ending of Planescape:Torment when the Nameless One is sent to the Blood War.
** Early in the game you can recruit a gang of [[BlueOysterCult psychic war veterans.]]
** One of those veterans is named Leto, wears what is implied to be a stillsuit, and has the power of seeing possible realities and pasts; a clear reference to Dune.
** The effect when you teleport into Miel Avest (where you're temporarily elongated) is the same one used in the ending of Planescape:Torment when the Nameless One is sent to the Blood War.
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* ShoutOut: ShoutOut:
** Quijano del Toboso is a very obvious {{Expy}} of ''Literature/DonQuixote''
** Early in the game you can recruit a gang of[[BlueOysterCult [[Music/BlueOysterCult psychic war veterans.]]
** One of those veterans is a woman named Leto, wears what is implied to be a stillsuit, and has the power of seeing possible realities andpasts; pasts -- a clear reference to the (male) hero of Dune.
** In the Necropolis, you meet the decidedly eccentric Oddwald the Sane -- compare and contrast ''[[Literature/TheHitchhikersGuideToTheGalaxy Hitchhiker's Guide]]''[='s=] Wonko the Sane.
** The effect when you teleport into Miel Avest (where you're temporarily elongated) is the same one used in the ending ofPlanescape:Torment ''Planescape: Torment'' when the Nameless One is sent to the Blood War. War.
** The [[ExcaliburInTheRust Outworn Buckler]] also appears in both ''VideoGame/PillarsOfEternity'' games, a ratty, decrepit shield with a powerful enchantment, which grows even more potent in the hands of a paladin of the Darcozzi order.
** Quijano del Toboso is a very obvious {{Expy}} of ''Literature/DonQuixote''
** Early in the game you can recruit a gang of
** One of those veterans is a woman named Leto, wears what is implied to be a stillsuit, and has the power of seeing possible realities and
** In the Necropolis, you meet the decidedly eccentric Oddwald the Sane -- compare and contrast ''[[Literature/TheHitchhikersGuideToTheGalaxy Hitchhiker's Guide]]''[='s=] Wonko the Sane.
** The effect when you teleport into Miel Avest (where you're temporarily elongated) is the same one used in the ending of
** The [[ExcaliburInTheRust Outworn Buckler]] also appears in both ''VideoGame/PillarsOfEternity'' games, a ratty, decrepit shield with a powerful enchantment, which grows even more potent in the hands of a paladin of the Darcozzi order.
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* TooDumbToLive: During the prologue, if you choose to [[PressXToDie go into a straight dive]]. The achievement is called "Terminal Velocity".
-->''"Slow" is a relative term. You knife through the air, piercing its veils and... you have no time for the poetry of falling. [...] As your skin explodes and your organs liquefy on impact, a brief thought flashes through your mind: your life was utterly and completely meaningless.
-->''"Slow" is a relative term. You knife through the air, piercing its veils and... you have no time for the poetry of falling. [...] As your skin explodes and your organs liquefy on impact, a brief thought flashes through your mind: your life was utterly and completely meaningless.
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* BizarreAlienReproduction: Sn'erf is an alien studying these. He goes on to describe several cases to you. That includes human reproduction, although he strongly suspects the people who described that were {{troll}}ing him -- which, judging from [[CrowningMomentOfFunny his description]], was most certainly the case. His own race reproduces by [[spoiler:detaching their limbs -- and even heads -- and growing them into complete beings. He, himself, is an exile from his planet after stumbling across a machine that replaced his limbs -- a great disgrace among his people, which he couldn't prove was accidental.]]
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* BizarreAlienReproduction: Sn'erf is an alien studying these. He goes on to describe several cases to you. That includes human reproduction, although he strongly suspects the people who described that were {{troll}}ing him -- which, judging from [[CrowningMomentOfFunny [[SugarWiki/FunnyMoments his description]], was most certainly the case. His own race reproduces by [[spoiler:detaching their limbs -- and even heads -- and growing them into complete beings. He, himself, is an exile from his planet after stumbling across a machine that replaced his limbs -- a great disgrace among his people, which he couldn't prove was accidental.]]
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* DysfunctionJunction: From the moment you wake up in the Reef of Fallen Worlds, Callistege and Aligern will be sniping at each other. [[spoiler:Justified, in that the burst of Tidal energies released by your rebirth has brought the latent frustrations of their relationship to the surface.]] Downplayed compared to the original ''Torment'' and its {{Spiritual Successor}}s, however, in that while Aligern and Callistege refuse to be in the party at the same time, and Matkina's DarkAndTroubledPast has her keeping everyone at arm's length, most of the other companions are fully capable of getting along with each other, even being quite friendly, even sympathetic when it comes to, for example, Rhin, Erritis, Tybir, and Oom. That doesn't mean they don't have their own problems for the Last Castoff to solve, but never gets to ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' levels of having the whole crew hate each other.
* EvilLuddite: The Order of Flagellants and Austerities, who believe that use of Numenera is a sin.
* EvilLuddite: The Order of Flagellants and Austerities, who believe that use of Numenera is a sin.
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* DysfunctionJunction: From the moment you wake up in the Reef of Fallen Worlds, Callistege and Aligern will be sniping at each other. [[spoiler:Justified, in that the burst of Tidal energies released by your rebirth has brought the latent frustrations of their relationship to the surface.]] Downplayed compared to the original ''Torment'' and its {{Spiritual Successor}}s, however, in that while Aligern and Callistege refuse to be in the party at the same time, and Matkina's DarkAndTroubledPast has her keeping everyone at arm's length, most of the other companions are fully capable of getting along with each other, even being quite friendly, even friendly and sympathetic when it comes to, for example, Rhin, Erritis, Tybir, and Oom. That doesn't mean they don't have their own problems for the Last Castoff to solve, but never gets to ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' levels of having the whole crew hate each other.
* EvilLuddite: The DummiedOut Order of Flagellants and Austerities, who believe that use of Numenera is a sin.
* EvilLuddite: The DummiedOut Order of Flagellants and Austerities, who believe that use of Numenera is a sin.
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* {{Expy}}: Despite not being an [[Creator/ObsidianEntertainment Obsidian]] game, as the spiritual successor to ''Planescape Torment'' and a roundup of many of the same people who worked on that game, the game runs on this, with many of the earmarks of Black Isle and Obsidian's games -- including a noticeable tendency to riff on ideas which have appeared in their previous games.
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* {{Expy}}: Despite not being an [[Creator/ObsidianEntertainment Obsidian]] game, as the spiritual successor SpiritualSuccessor to ''Planescape Torment'' and a roundup of many of the same people who worked on that game, the game runs on this, with many of the earmarks of Black Isle and Obsidian's games -- including a noticeable tendency to riff on ideas which have appeared in their previous games.
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** The Fifth Eye is a dead ringer for ''Planescape: Torment''[='=]s Smoldering Corpse Bar, with its factory-like interior, unusual clientèle (including war veterans and ExpositionDump [=NPCs=]), and another cameo by the [[AnthropomorphicPersonification enigmatic vowel]] O.
** Sagus Cliffs even ''sounds'' like Sigil. Its guards dress in purple instead of red and there's only one man in bladed armor who came to the city as an invader, but there are bite-sized versions of the Foundry and the Mortuary, even an alien race whose language the Last Castoff can either learn or [[RepressedMemories remember]].
** Sagus Cliffs even ''sounds'' like Sigil. Its guards dress in purple instead of red and there's only one man in bladed armor who came to the city as an invader, but there are bite-sized versions of the Foundry and the Mortuary, even an alien race whose language the Last Castoff can either learn or [[RepressedMemories remember]].
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** The Fifth Eye is a dead ringer for ''Planescape: Torment''[='=]s Smoldering Corpse Bar, with its factory-like interior, unusual clientèle (including war veterans and ExpositionDump [=NPCs=]), and another cameo by the [[AnthropomorphicPersonification enigmatic vowel]] O.
** Sagus Cliffs even ''sounds'' like Sigil. Its guards dress in purple instead of red and there's only one man in bladed armor who came to the city as an invader, but there are bite-sized versions of the Foundry and the Mortuary, and evenan another alien race whose language the Last Castoff can either learn or [[RepressedMemories remember]].
** Sagus Cliffs even ''sounds'' like Sigil. Its guards dress in purple instead of red and there's only one man in bladed armor who came to the city as an invader, but there are bite-sized versions of the Foundry and the Mortuary, and even
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* FantasyGunControl: Sort of. While slugthrowers can be ''found'' and used, they're numenera in of themselves, or cobbled together from numenera fit to lob small bullets at high velocities. It's explicitly mentioned the Ninth World's humans do not have the technological capabilities to build even primitive firearms from scratch.
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* FantasyGunControl: Sort of. While slugthrowers can be ''found'' and used, they're numenera in of themselves, or cobbled together from numenera fit to lob small bullets at high velocities. It's explicitly mentioned the Ninth World's humans do not have are well below the technological capabilities level of technology needed to build even primitive firearms from scratch.
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* ForeverWar: The Endless Battle, fought between castoffs: those who support the Changing God, and those who despise him. In theory, anyway -- in practice, it's a breeding ground for old grudges between immortals, and a cottage industry paying an endless tide of mercenaries across the centuries. It's also spread across multiple dimensions and scattered across time, multiplying the horror exponentially.
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* ForeverWar: The Endless Battle, fought between castoffs: those who support the Changing God, and those who despise him. In theory, anyway -- in practice, it's a breeding ground battleground for old grudges between immortals, immortals and a breeding ground for new ones, as well as a cottage industry paying an endless tide of mercenaries across the centuries. It's also spread across multiple dimensions and scattered across time, multiplying the horror exponentially.
** The duo in Circus Minor who have an EldritchAbomination trapped in a cage on display will recount their lengthy adventures together if you ask them. It turns out that they intend to eventually leave the city, return home, and use the technology they're showing off to [[spoiler:trap a god]].
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** The duo in Circus Minor who have an EldritchAbomination trapped in a cage on display will recount their lengthy adventures together if you ask them. It turns out that they intend to eventually leave the city, return home, and use the technology they're showing off to [[spoiler:trap a god]].
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** The duo in Circus Minor who have an EldritchAbomination trapped in a cage on display will recount their lengthy Sundermun the Elder found love and had countless adventures together if you ask them. It turns out after tumbling into one of the Bloom's interdimensional maws... and has since been sent back in time by a TemporalParadox, where he's taken on his younger self as an apprenctice, preparing Sundermun the Younger for the day when he falls through that they intend maw, but never telling him exactly when it's going to eventually leave the city, return home, and use the technology they're showing off happen, [[StableTimeLoop because that's how it happened to [[spoiler:trap a god]].him]].
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* KarmaMeter: Rather than a typical binary good/evil meter, the game uses a "Tides" system. A Tide represents your character's path in life, with all its motivations, desires and actions, and waxing (or waning) into a Tide will affect the gameplay and story. There are five Tides in all, and none of them are in strict opposition with another. They are as follows:
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* KarmaMeter: Rather than a typical binary good/evil meter, the game uses a "Tides" system. A Tide represents your character's path in life, with all its motivations, desires and actions, and waxing (or waning) into a Tide will affect the gameplay and story. There are five Tides in all, and none of them are exclusive or in strict opposition with another. They are as follows:to the others.
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* LethalLavaLand: The Ruins of Ossiphagan.
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* LethalLavaLand: The Ruins of Ossiphagan.Ossiphagan has a number of pools of glowing orange liquid. Subverted in that it's seemingly a kind of luminescent HollywoodAcid instead -- still lethal, just not quite as instantaneously so.
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* LovingAShadow: In Sagus Cliffs, you meet a man named Omahdon who's pursuing Perseia, claiming that her madness causes her to not recognize him. The truth is that [[spoiler: he came upon her in a ''tomb'' and fell in love with her beauty, using a device he held to resurrect her so she could love him back.]]
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* LovingAShadow: In Sagus Cliffs, you meet a man named Omahdon who's pursuing a purple-haired woman, Perseia, claiming that her madness causes her to not recognize him. The truth is that [[spoiler: he came upon her in a ''tomb'' and fell in love with her beauty, using a device he held to resurrect her. She ran instead, so now he intends to use another device to MindRape her so she could love into "loving" him back.back unless the Last Castoff can convince him, throw him off her trail, or otherwise get rid of him.]]
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-->'''Thalana''': [[NothingPersonal But it's not personal]]. It's not someone who wants ''your'' destruction in particular. You're just... inconvenient to them. Your death is another number, a way to measure their success. [[WarIsHell It's... hell]]. A business-like hell. And ''you'' did it. Castoffs. You could stop if you wanted. But you don't. Or maybe you don't care. I mean, when you've made statistics of your enemies, [[FacelessMooks faceless foes whose existence you can erase without a qualm]]... you're not just hurting them. You're hurting yourself, the way you see the world. Soon everything is conflict and pain. [[TheSocialDarwinist All that matters is your success]]. And you've killed yourself, and you don't even know it. (''She wipes a tear away'') It ruins everything -- everyone it touches.
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* SomeCallMeTim: Sn'erf. His real name is very long and largely unpronounceable (or beyond human hearing range). He prefers the name humans gave him. His true one is way too common.
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* SomeCallMeTim: Sn'erf.Honorary Aeon Priest Sn'erf, a being from another dimension. His real name is very long and largely unpronounceable (or beyond human hearing range). He prefers the name humans gave him. His true one is way too common.
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** Taking Rhin, a ''child'' with no combat ablities and no magic beyond being quite stealthy, along on an adventure through the worst insanity the Ninth World has to offer. Oh, sure, it makes sense to keep her around in Sagus Cliffs, but when you're [[spoiler:literally dragging her ToHellAndBack]], your companion's [[EveryoneHasStandards incredulous comments]] make sense. [[spoiler:But keeping her in the party is the only way to eventually get her back home, solve all her problems, and help her become awe-inspiring.]]
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** Taking Rhin, a ''child'' with no combat ablities and no magic beyond being quite stealthy, along on an adventure through the worst insanity the Ninth World has to offer. Oh, sure, it makes sense to keep her around in Sagus Cliffs, but when you're [[spoiler:literally dragging her ToHellAndBack]], your companion's [[EveryoneHasStandards incredulous comments]] make sense. [[spoiler:But keeping her in the party is the only way to eventually get her back home, solve all her problems, and help her become awe-inspiring.[[KidHeroAllGrownUp awe-inspiring]].]]
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* CameFromTheSky: The player. The Last Castoff enters the game by waking to life and consciousness... in complete freefall, hurtling towards the Earth. You have just enough time before impact to remember being attacked and falling out of something in orbit, and to realize that wasn't you in that memory. [[ScrewThisImOuttaHere Appears to be standard procedure for the Changing God.]]
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* CameFromTheSky: The player. The Last Castoff enters the game by waking to life and consciousness... in complete freefall, hurtling towards the Earth. You have just enough time before impact to remember being attacked and falling out of something in orbit, and to realize that wasn't you in that memory. [[ScrewThisImOuttaHere Appears to be standard procedure for the Changing God.]]]] It's actually possible to die at the very beginning of the game if you don't take steps to ensure your fall isn't fatal. The console version of the game even give you a trophy for it!
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* AlwaysChaoticEvil: Most humans view the murdens, crow-like abhuman scavengers, as this. The murdens you meet in-game hardly challenge the stereotype.
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* ArcWords: An ArmorPiercingQuestion, and one to which you'll eventually need to find your own answer.
-->''"What does one life matter?"''
* ArmorPiercingQuestion: The aforementioned ArcWords, as well as a great many others, often the [[TalkingTheMonsterToDeath deadliest weapon]] in your arsenal. It's that kind of game.
-->''"What does one life matter?"''
* ArmorPiercingQuestion: The aforementioned ArcWords, as well as a great many others, often the [[TalkingTheMonsterToDeath deadliest weapon]] in your arsenal. It's that kind of game.
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** The Bronze Sphere and Black Frame return here, though their importance isn't the same as in the previous game.
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** The Bronze Sphere Endless Battle is basically the Blood War, which, in [[TabletopGame/DungeonsAndDragons D&D's]] Great Wheel cosmology, is a war between [[EvilVersusEvil the devils of the Nine Hells and Black Frame return here, though the demons of the infinite Abyss]], which has spilled across the whole multiverse spreading misery in its wake. The fiendish armies also [[SchmuckBait employ their importance isn't the same as in the previous game.share of mercenaries.]]
* ForeverWar: The Endless Battle, fought between castoffs: those who support the Changing God, and those who despise him. In theory, anyway -- in practice, it's a breeding ground for old grudges between immortals, and a cottage industry paying an endless tide of mercenaries across the centuries. It's also spread across multiple dimensions and scattered across time, multiplying the horror exponentially.
* HiddenElfVillage: Miel Avest, a sanctuary for castoffs, cloaked and shielded from the Sorrow. It's also [[TruceZone neutral ground]] in the Endless Battle, meaning castoffs on opposite sides of the war mingle peacefully (not that they're necessarily friendly, mind you) within its bounds. [[spoiler:It's almost immediately set upon by the Sorrow as soon as you arrive.]]
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** [[spoiler:Apparently, while the Changing God wore your body, it was known as [[VideoGame/PlanescapeTorment Adahn]].]]
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** [[spoiler:Apparently, Apparently, while the Changing God wore your body, it he was known as [[VideoGame/PlanescapeTorment Adahn]].]]
** A black frame forms a major part of Aligern's personal quest.
* TheNeedsOfTheMany: Subverted -- which many? Which few? ''[[ArcWords What does one life matter?]]''
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** Minor character O reappears, as does the RunningGag of Adahn.
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* YoureNotMyFather: At the end of the game, [[spoiler:Miika The Changing God's daughter]] confronts the being who claims to be her father [[spoiler:the Specter]]... and doesn't recognize him at all. [[spoiler:This is because he's just an ArtificialIntelligence based on a backup copy of The Changing God's memories. You can point out to the Specter that he can't possibly be the real Changing God since if even his own daughter doesn't recognize him.]]
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* YoureNotMyFather: At the end of the game, [[spoiler:Miika The [[spoiler:the Changing God's daughter]] daughter Miika]] confronts the being who claims to be her father father, [[spoiler:the Specter]]... and doesn't recognize him at all. [[spoiler:This is because he's just an ArtificialIntelligence based on a backup copy of The Changing God's memories. You can point out to the Specter that he can't possibly be the real Changing God since if even his own daughter doesn't recognize him.]] him, but if your persusasive skills aren't up to the task, this can also [[ThatThingIsNotMyChild backfire]].]]
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* PlayerParty: There are a total of six companions who can join the Last Castoff on their travels.
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* PlayerParty: There are a total of six seven companions who can join the Last Castoff on their travels.
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* AdaptationExpansion: While the underpinnings of the game are faithful to the tabletop game, Sagus Cliffs, the Changing God, castoffs, the Endless Battle, the Bloom, Ghibra, the Oasis of M'ra Jolios, the Denda O'hur, the Children of the Endless Gate, the Valley of Dead Heroes, and more were all created for this game, enough to earn the game a tabletop sourcebook unto itself.
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* AdaptationExpansion: While the underpinnings of the game are faithful to the tabletop game, Sagus Cliffs, the Changing God, castoffs, the Endless Battle, the Bloom, Ghibra, the Oasis of M'ra Jolios, the Denda Dendra O'hur, the Children of the Endless Gate, the Valley of Dead Heroes, and more were all created for this game, enough to earn the game a tabletop sourcebook unto itself.
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** Not one but three (not unrelated) death cults in the form of the Sagus Cliffs' [[ImAHumanitarian cannibalistic undertakers]] the [[CannibalismSuperpower Denda]] [[EatBrainForMemories O'hur]], their [[BloodKnight murderous]] [[RenegadeSplinterFaction offshoot]] the [[ReligionOfEvil Children of]] [[DeathSeeker the Endless Gate]], and the comparatively benign Memorialists, caretakers of the great Necropolis in the Valley of Dead Heroes who believe this life is a false one [[{{Reincarnation}} along the road to]] [[AscendToAHigherPlaneOfExistence the true afterlife]]. All three make up a [[DecompositeCharacter Decomposite]] {{Expy}} of the Dustmen and Collectors from ''TabletopGame/{{Planescape}}''.
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** Not one but three (not unrelated) death cults in the form of the Sagus Cliffs' [[ImAHumanitarian cannibalistic undertakers]] the [[CannibalismSuperpower Denda]] Dendra]] [[EatBrainForMemories O'hur]], their [[BloodKnight murderous]] [[RenegadeSplinterFaction offshoot]] the [[ReligionOfEvil Children of]] [[DeathSeeker the Endless Gate]], and the comparatively benign Memorialists, caretakers of the great Necropolis in the Valley of Dead Heroes who believe this life is a false one [[{{Reincarnation}} along the road to]] [[AscendToAHigherPlaneOfExistence the true afterlife]]. All three make up a [[DecompositeCharacter Decomposite]] {{Expy}} of the Dustmen and Collectors from ''TabletopGame/{{Planescape}}''.
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* AdaptationExpansion: While the underpinnings of the game are faithful to the tabletop game, Sagus Cliffs, the Changing God, castoffs, the Endless Battle, the Bloom, Ghibra, the Oasis of M'ra Jolios, the Denda O'hur, the Children of the Endless Gate, the Valley of Dead Heroes, and more were all created for this game, enough to earn the game a tabletop sourcebook unto itself.
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** While at one point more were planned, here are only three foci in the finished game: Brandishes A Silver Tongue, Breathes Shadow, and Masters Defense. All three are unlocked and must be chosen at the same time, early in the game. Unlike in ''Planescape: Torment'', the Last Castoff's class (a combination of type and focus) is set and cannot be altered once chosen.
** The Oasis of M'ra Jolios, which at one point was going to be the game's second major hub, before the Bloom ascended to the role instead. An enormous globe of water in exact center of the circular desert known as the Lost Sea, the Oasis the home of the aquatic [[FishPeople Ghibra]]. Currently it only appears in one of the game's meres and briefly as a memory in [[spoiler:the Labyrinth on your way to confront the Specter for the final time.]]
** The Oasis of M'ra Jolios, which at one point was going to be the game's second major hub, before the Bloom ascended to the role instead. An enormous globe of water in exact center of the circular desert known as the Lost Sea, the Oasis the home of the aquatic [[FishPeople Ghibra]]. Currently it only appears in one of the game's meres and briefly as a memory in [[spoiler:the Labyrinth on your way to confront the Specter for the final time.]]
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** While at one point more were planned, here there are only three foci in the finished game: Brandishes A Silver Tongue, Breathes Shadow, and Masters Defense. All three are unlocked and must be chosen at the same time, early in the game. Unlike in ''Planescape: Torment'', the Last Castoff's class (a combination of type and focus) is set and cannot be altered once chosen.
** The Oasis of M'ra Jolios, which at one point was going to be the game's second major hub, before the Bloom ascended to the role instead. An enormous globe of water in exact center of the circular desert known as the Lost Sea, the Oasis is the home of the aquatic [[FishPeopleGhibra]]. Ghibra]] who appear as background characters in Sagus Cliffs. Currently it the city only appears in during one of the game's meres and briefly as a memory in [[spoiler:the Labyrinth Labyrinth, on your the Last Castoff's way to confront the Specter for the final time.]]
** The Oasis of M'ra Jolios, which at one point was going to be the game's second major hub, before the Bloom ascended to the role instead. An enormous globe of water in exact center of the circular desert known as the Lost Sea, the Oasis is the home of the aquatic [[FishPeople
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** Not one but three (not unrelated) death cults in the form of the [[ImAHumanitarian cannibal]] undertakers of the [[CannibalismSuperpower Denda]] [[EatBrainForMemories O'hur]], their [[BloodKnight murderous]] [[RenegadeSplinterFaction offshoot]] the [[ReligionOfEvil Children of]] [[DeathSeeker the Endless Gate]], and the comparatively benign Memorialists, caretakers of the great Necropolis in the Valley of Dead Heroes who believe this life is a false one [[{{Reincarnation}}on the road to]] [[AscendToAHigherPlaneOfExistence the true afterlife]]. All three make up a [[DecompositeCharacter Decomposite]] {{Expy}} of the Dustmen and Collectors from ''TabletopGame/{{Planescape}}''.
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** Not one but three (not unrelated) death cults in the form of the Sagus Cliffs' [[ImAHumanitarian cannibal]] undertakers of cannibalistic undertakers]] the [[CannibalismSuperpower Denda]] [[EatBrainForMemories O'hur]], their [[BloodKnight murderous]] [[RenegadeSplinterFaction offshoot]] the [[ReligionOfEvil Children of]] [[DeathSeeker the Endless Gate]], and the comparatively benign Memorialists, caretakers of the great Necropolis in the Valley of Dead Heroes who believe this life is a false one [[{{Reincarnation}}on [[{{Reincarnation}} along the road to]] [[AscendToAHigherPlaneOfExistence the true afterlife]]. All three make up a [[DecompositeCharacter Decomposite]] {{Expy}} of the Dustmen and Collectors from ''TabletopGame/{{Planescape}}''.
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** The Oasis of M'ra Jolios, which at one point was going to be the game's second major hub, before the Bloom ascended to that role instead. An enormous globe of water in exact center of the circular desert known as the Lost Sea, the Oasis the home of the aquatic [[FishPeople Ghibra]]. Currently it only appears in one of the game's meres and briefly as a memory in [[spoiler:the Labyrinth on your way to confront the Specter for the final time.]]
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** The Oasis of M'ra Jolios, which at one point was going to be the game's second major hub, before the Bloom ascended to that the role instead. An enormous globe of water in exact center of the circular desert known as the Lost Sea, the Oasis the home of the aquatic [[FishPeople Ghibra]]. Currently it only appears in one of the game's meres and briefly as a memory in [[spoiler:the Labyrinth on your way to confront the Specter for the final time.]]
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* Sagus Cliffs even ''sounds'' like Sigil. Its guards dress in purple instead of red and there's only one man in bladed armor who came to the city as an invader, but there are bite-sized versions of the Foundry and the Mortuary, even an alien race whose language the Last Castoff can either learn or [[RepressedMemories remember]].
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* MeaningfulName: The Sorrow is awakened from the suffering The Changing God has caused.
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* MeaningfulName: The Sorrow is awakened from the suffering The the Changing God has caused.
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* YoureNotMyFather: At the end of the game, [[spoiler:Miika The Changing God's daughter]] confronts the being who claims to be her father [[spoiler:the Specter]]... and doesn't recognize him at all. [[spoiler:This is because he's just an ArtificialIntelligence based on a backup copy of The Changing God's memories. You can point out to the Specter that he can't possibly be the real Changing God since even Miika doesn't recognize him.]]
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* YoureNotMyFather: At the end of the game, [[spoiler:Miika The Changing God's daughter]] confronts the being who claims to be her father [[spoiler:the Specter]]... and doesn't recognize him at all. [[spoiler:This is because he's just an ArtificialIntelligence based on a backup copy of The Changing God's memories. You can point out to the Specter that he can't possibly be the real Changing God since if even Miika his own daughter doesn't recognize him.]]
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** Not one but three (not unrelated) death cults in the form of the [[ImAHumanitarian cannibal]] undertakers of the [[CannibalismSuperpower Denda]] [[EatBrainForMemories O'hur]], their [[BloodKnight murderous]] [[RenegadeSplinterFaction offshoot]] the [[ReligionOfEvil Children of]] [[DeathSeeker the Endless Gate]], and the comparatively benign Memorialists, caretakers of the great Necropolis in the Valley of Dead Heroes who believe this life is a false one [[{{Reincarnation}}on the road to]] [[AscendToAHigherPlaneOfExistence the true afterlife]]. All three make up a [[DecompositeCharacter Decomposite]] {{Expy}} of the Dustmen from ''TabletopGame/{{Planescape}}''.
** The Extremities of the Great Devourer, or, more descriptively, Bloom Cultists, who live inside the city-sized living [[PortalCrossroadWorld living interdimensional nexus]] of the Maw, worshipping it and feeding its countless maws what they need to open their gates to other worlds.
** The Extremities of the Great Devourer, or, more descriptively, Bloom Cultists, who live inside the city-sized living [[PortalCrossroadWorld living interdimensional nexus]] of the Maw, worshipping it and feeding its countless maws what they need to open their gates to other worlds.
to:
** Not one but three (not unrelated) death cults in the form of the [[ImAHumanitarian cannibal]] undertakers of the [[CannibalismSuperpower Denda]] [[EatBrainForMemories O'hur]], their [[BloodKnight murderous]] [[RenegadeSplinterFaction offshoot]] the [[ReligionOfEvil Children of]] [[DeathSeeker the Endless Gate]], and the comparatively benign Memorialists, caretakers of the great Necropolis in the Valley of Dead Heroes who believe this life is a false one [[{{Reincarnation}}on the road to]] [[AscendToAHigherPlaneOfExistence the true afterlife]]. All three make up a [[DecompositeCharacter Decomposite]] {{Expy}} of the Dustmen and Collectors from ''TabletopGame/{{Planescape}}''.
** The Extremities of the Great Devourer, or, moredescriptively, informatively, Bloom Cultists, who live inside the city-sized living [[PortalCrossroadWorld living interdimensional nexus]] of [[EldritchAbomination the Maw, Bloom]], worshipping it and feeding its countless maws what they need to open their gates to other worlds.
** The Extremities of the Great Devourer, or, more
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** There are only three foci in the finished game: Brandishes A Silver Tongue, Breathes Shadow, and Masters Defense. All three are unlocked and must be chosen at the same time, early in the game. Unlike in ''Planescape: Torment'', the Last Castoff's class (a combination of type and focus) is set and cannot be altered once chosen.
to:
** There While at one point more were planned, here are only three foci in the finished game: Brandishes A Silver Tongue, Breathes Shadow, and Masters Defense. All three are unlocked and must be chosen at the same time, early in the game. Unlike in ''Planescape: Torment'', the Last Castoff's class (a combination of type and focus) is set and cannot be altered once chosen.
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** The Fifth Gate is a dead ringer for ''Planescape: Torment''[='=]s Smoldering Corpse Bar, with its factory-like interior, unusual clientèle (including war veterans and ExpositionDump [=NPCs=]), and another cameo by the [[AnthropomorphicPersonification enigmatic vowel]] O.
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** The Fifth Gate Eye is a dead ringer for ''Planescape: Torment''[='=]s Smoldering Corpse Bar, with its factory-like interior, unusual clientèle (including war veterans and ExpositionDump [=NPCs=]), and another cameo by the [[AnthropomorphicPersonification enigmatic vowel]] O.O.
* Sagus Cliffs even ''sounds'' like Sigil. Its guards dress in purple instead of red and there's only one man in bladed armor who came to the city as an invader, but there are bite-sized versions of the Foundry and the Mortuary, even an alien race whose language the Last Castoff can either learn or [[RepressedMemories remember]].
* Sagus Cliffs even ''sounds'' like Sigil. Its guards dress in purple instead of red and there's only one man in bladed armor who came to the city as an invader, but there are bite-sized versions of the Foundry and the Mortuary, even an alien race whose language the Last Castoff can either learn or [[RepressedMemories remember]].
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** There are only three foci in the finished game: Brandishes A Silver Tongue, Breathes Shadow, and Masters Defense. All three are unlocked and must be chosen early in the game. Unlike in ''Planescape: Torment'', the Last Castoff's class (a combination of type and focus) is set and cannot be altered once chosen.
** The Oasis of M'ra Jolios, which at one point was going to be the city's second major hub, before the Bloom ultimately used in that role instead. An enormous globe of water in exact center of the circular desert known as the Lost Sea, it's the home of the aquatic [[FishPeople Ghibra]]. Currently it only appears in one of the game's meres and briefly as a memory in [[spoiler:the Labyrinth on your way to confront the Specter for the final time.]]
** The Oasis of M'ra Jolios, which at one point was going to be the city's second major hub, before the Bloom ultimately used in that role instead. An enormous globe of water in exact center of the circular desert known as the Lost Sea, it's the home of the aquatic [[FishPeople Ghibra]]. Currently it only appears in one of the game's meres and briefly as a memory in [[spoiler:the Labyrinth on your way to confront the Specter for the final time.]]
to:
** There are only three foci in the finished game: Brandishes A Silver Tongue, Breathes Shadow, and Masters Defense. All three are unlocked and must be chosen at the same time, early in the game. Unlike in ''Planescape: Torment'', the Last Castoff's class (a combination of type and focus) is set and cannot be altered once chosen.
** The Oasis of M'ra Jolios, which at one point was going to be thecity's game's second major hub, before the Bloom ultimately used in ascended to that role instead. An enormous globe of water in exact center of the circular desert known as the Lost Sea, it's the Oasis the home of the aquatic [[FishPeople Ghibra]]. Currently it only appears in one of the game's meres and briefly as a memory in [[spoiler:the Labyrinth on your way to confront the Specter for the final time.]]
** The Oasis of M'ra Jolios, which at one point was going to be the
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** The three not-unrelated death cults of the [[ImAHumanitarian cannibal]] undertakers of the [[CannibalismSuperpower Denda]] [[EatBrainForMemories O'Hur]], their [[BloodKnight murderous]] offshoot the [[DeathSeeker Children]] of the [[ReligionOfEvil Endless Gate]], and the comparatively benign Memorialists who believe this life is a false one. All three make up a [[DecompositeCharacter Decomposite]] {{Expy}} of the Dustmen from TabletopGame/{{Planescape}}.
to:
** The Not one but three not-unrelated (not unrelated) death cults in the form of the [[ImAHumanitarian cannibal]] undertakers of the [[CannibalismSuperpower Denda]] [[EatBrainForMemories O'Hur]], O'hur]], their [[BloodKnight murderous]] offshoot the [[DeathSeeker Children]] of [[RenegadeSplinterFaction offshoot]] the [[ReligionOfEvil Children of]] [[DeathSeeker the Endless Gate]], and the comparatively benign Memorialists Memorialists, caretakers of the great Necropolis in the Valley of Dead Heroes who believe this life is a false one. one [[{{Reincarnation}}on the road to]] [[AscendToAHigherPlaneOfExistence the true afterlife]]. All three make up a [[DecompositeCharacter Decomposite]] {{Expy}} of the Dustmen from TabletopGame/{{Planescape}}.''TabletopGame/{{Planescape}}''.
Changed line(s) 42 (click to see context) from:
** There are only three foci in the finished game: Brandishes A Silver Tongue, Breathes Shadow, and Masters Defense. All three are unlocked and must be chosen early in the game. Unlike in ''VideoGame/PlanescapeTorment'', the Last Castoff's class (a combination of type and focus), once chosen, is set and cannot be altered.
to:
** There are only three foci in the finished game: Brandishes A Silver Tongue, Breathes Shadow, and Masters Defense. All three are unlocked and must be chosen early in the game. Unlike in ''VideoGame/PlanescapeTorment'', ''Planescape: Torment'', the Last Castoff's class (a combination of type and focus), once chosen, focus) is set and cannot be altered.altered once chosen.
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* {{Cult}}: The game features three cults that act as special factions which will attempt to use the player character as a pawn, and cast them aside when finished. They are:
** '''The Children of the Endless Gate''': Death worshipers, some call them. They think of themselves as spirits trapped in flesh, and the horror of their cage pushes them to atrocity. They call themselves liberators and agents of freedom, and they leave no evidence of their passing but a tracery in blood.
** '''The Order of Flagellants and Austerities''': Once a hermetic and monkish offshoot of the Order of Truth, the so-called Scourges became a mendicant order and set out into the world with the appointment of a new leader a century ago. They are a missionary sect, devoted to cleansing the world of its many sins, among which are a reliance on the numenera and pollution of the flesh with extravagances and constructs. They feed on the rage of their kin, borrowing strength of will and thew, and run berserk if they are not stopped, laying bare the bones of those who oppose them.
** '''The Dendra O'hur''': A [[ImAHumanitarian cannibal cult]], they believe that the strength and knowledge of those they devour will pass on to them. Worshipping their Great Queen Sar'Lavun, the Lady of Maggots, they roam the land in search of new prey, cloaked in rags and tatters and leaving only gnawed bones in their wake.
** '''The Children of the Endless Gate''': Death worshipers, some call them. They think of themselves as spirits trapped in flesh, and the horror of their cage pushes them to atrocity. They call themselves liberators and agents of freedom, and they leave no evidence of their passing but a tracery in blood.
** '''The Order of Flagellants and Austerities''': Once a hermetic and monkish offshoot of the Order of Truth, the so-called Scourges became a mendicant order and set out into the world with the appointment of a new leader a century ago. They are a missionary sect, devoted to cleansing the world of its many sins, among which are a reliance on the numenera and pollution of the flesh with extravagances and constructs. They feed on the rage of their kin, borrowing strength of will and thew, and run berserk if they are not stopped, laying bare the bones of those who oppose them.
** '''The Dendra O'hur''': A [[ImAHumanitarian cannibal cult]], they believe that the strength and knowledge of those they devour will pass on to them. Worshipping their Great Queen Sar'Lavun, the Lady of Maggots, they roam the land in search of new prey, cloaked in rags and tatters and leaving only gnawed bones in their wake.
to:
* {{Cult}}: The game features three feature a number of cults that with unique beliefs. They may act as special factions which will a source of information, attempt to use the player character as a pawn, pawn and cast them aside when finished. They are:
** '''The Children offinished, or become hostile to the Endless Gate''': Death worshipers, some call them. They think Last Castoff. In loose order of themselves as spirits trapped in flesh, and appearance, the horror of their cage pushes them to atrocity. They call themselves liberators and agents of freedom, and they leave no evidence of their passing but a tracery in blood.
most notable are
**'''The Order of Flagellants and Austerities''': Once a hermetic and monkish offshoot of the The Order of Truth, a faction of {{Adventurer Archaeologist}}s who study the so-called Scourges became a mendicant order and set out into [[MagicFromtechnology numenera]] using [[DoingInTheWizard hard science]], yet organize themselves along similar lines to the world with the appointment of a new leader a century ago. They are a missionary sect, devoted to cleansing the world of its many sins, among which are a reliance on the numenera and pollution [[CrystalDragonJesus medieval Catholic church]].
** [[ExactlyWhatItSaysOnTheTin The Cult of theflesh with extravagances and constructs. They feed on Changing God]], who occupy a small tent city in Sagus Cliffs' market district, Circus Minor.
** The three not-unrelated death cults of therage of their kin, borrowing strength of will and thew, and run berserk if they are not stopped, laying bare the bones of those who oppose them.
** '''The Dendra O'hur''': A[[ImAHumanitarian cannibal cult]], they cannibal]] undertakers of the [[CannibalismSuperpower Denda]] [[EatBrainForMemories O'Hur]], their [[BloodKnight murderous]] offshoot the [[DeathSeeker Children]] of the [[ReligionOfEvil Endless Gate]], and the comparatively benign Memorialists who believe that this life is a false one. All three make up a [[DecompositeCharacter Decomposite]] {{Expy}} of the strength Dustmen from TabletopGame/{{Planescape}}.
** The Extremities of the Great Devourer, or, more descriptively, Bloom Cultists, who live inside the city-sized living [[PortalCrossroadWorld living interdimensional nexus]] of the Maw, worshipping it andknowledge of those feeding its countless maws what they devour will pass on need to them. Worshipping open their Great Queen Sar'Lavun, the Lady of Maggots, they roam the land in search of new prey, cloaked in rags and tatters and leaving only gnawed bones in their wake. gates to other worlds.
** '''The Children of
**
** [[ExactlyWhatItSaysOnTheTin The Cult of the
** The three not-unrelated death cults of the
** '''The Dendra O'hur''': A
** The Extremities of the Great Devourer, or, more descriptively, Bloom Cultists, who live inside the city-sized living [[PortalCrossroadWorld living interdimensional nexus]] of the Maw, worshipping it and
Added DiffLines:
* DummiedOut:
** There are only three foci in the finished game: Brandishes A Silver Tongue, Breathes Shadow, and Masters Defense. All three are unlocked and must be chosen early in the game. Unlike in ''VideoGame/PlanescapeTorment'', the Last Castoff's class (a combination of type and focus), once chosen, is set and cannot be altered.
** The Oasis of M'ra Jolios, which at one point was going to be the city's second major hub, before the Bloom ultimately used in that role instead. An enormous globe of water in exact center of the circular desert known as the Lost Sea, it's the home of the aquatic [[FishPeople Ghibra]]. Currently it only appears in one of the game's meres and briefly as a memory in [[spoiler:the Labyrinth on your way to confront the Specter for the final time.]]
** The Order of Flagellants and Austerities, who were at one point scheduled to appear but go unmentioned in the released game. Once a hermetic and monkish offshoot of the Order of Truth, the so-called Scourges became a mendicant order and set out into the world with the appointment of a new leader a century ago. They are a missionary sect, devoted to cleansing the world of its many sins, among which are a reliance on the numenera and pollution of the flesh with extravagances and constructs. They feed on the rage of their kin, borrowing strength of will and thew, and run berserk if they are not stopped, laying bare the bones of those who oppose them.
** There are only three foci in the finished game: Brandishes A Silver Tongue, Breathes Shadow, and Masters Defense. All three are unlocked and must be chosen early in the game. Unlike in ''VideoGame/PlanescapeTorment'', the Last Castoff's class (a combination of type and focus), once chosen, is set and cannot be altered.
** The Oasis of M'ra Jolios, which at one point was going to be the city's second major hub, before the Bloom ultimately used in that role instead. An enormous globe of water in exact center of the circular desert known as the Lost Sea, it's the home of the aquatic [[FishPeople Ghibra]]. Currently it only appears in one of the game's meres and briefly as a memory in [[spoiler:the Labyrinth on your way to confront the Specter for the final time.]]
** The Order of Flagellants and Austerities, who were at one point scheduled to appear but go unmentioned in the released game. Once a hermetic and monkish offshoot of the Order of Truth, the so-called Scourges became a mendicant order and set out into the world with the appointment of a new leader a century ago. They are a missionary sect, devoted to cleansing the world of its many sins, among which are a reliance on the numenera and pollution of the flesh with extravagances and constructs. They feed on the rage of their kin, borrowing strength of will and thew, and run berserk if they are not stopped, laying bare the bones of those who oppose them.