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** Your character doesn't have any memories of their life before the Changing God left. Unlike most examples of the trope, though, this is mainly because your character, quite literally, did not ''have'' a life before the Changing God's departure -- the Last Castoff is born the moment the Changing God departs his body. The Last Castoff is not recalling their own life, but fragments of the Changing God's life. [[spoiler:Complicated further by TheReveal that The Changing God was not able to escape your body before The Sorrow burned out his memories. It's possible that you actually ''are'' the amnesiac Changing God.]]

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** Your character doesn't have any memories of their life before the Changing God left. Unlike most examples of the trope, though, this is mainly because your character, quite literally, did not ''have'' a life before the Changing God's departure -- the Last Castoff is born the moment the Changing God departs his body. The Last Castoff is not recalling their own life, but fragments of the Changing God's life. [[spoiler:Complicated further by TheReveal that The the Changing God was not able to escape your body before The the Sorrow burned out his memories. It's possible that you actually ''are'' the amnesiac Changing God.]]



** Two minor characters running a shop in the Bloom are revealed to be the same person, the elder having been sent through an adventure that had him ending up traveling back in time. Upon learning this, The Last Castoff has an option to [[VideoGameCrueltyPotential murder the younger version]], causing the elder -- and the entire shop itself -- to disappear with the narration stating that you do not even remember ''why'' you murdered the young man. [[spoiler:In a case of DevelopersForesight, one sidequest that can end with a slave being made a second apprentice of the elder shopkeeper can go from "Completed" to "In Progress" due to his new job being erased from history]].
** [[spoiler:In the Necropolis the Last Castoff can use Inifere's Merecaster to convince him to face The Sorrow in the past instead of retreating into the Endless Gate. This ends up retroactively killing him and undoing most of the harm his cult did, leaving everyone in the Necropolis with the distinct impression that ''something'' terrible happened but they're not entirely sure what.]]

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** Two minor characters running a shop in the Bloom are revealed to be the same person, the elder having been sent through an adventure that had him ending up traveling back in time. Upon learning this, The the Last Castoff has an option to [[VideoGameCrueltyPotential murder the younger version]], causing the elder -- and the entire shop itself -- to disappear with the narration stating that you do not even remember ''why'' you murdered the young man. [[spoiler:In a case of DevelopersForesight, one sidequest that can end with a slave being made a second apprentice of the elder shopkeeper can go from "Completed" to "In Progress" due to his new job being erased from history]].
** [[spoiler:In the Necropolis the Last Castoff can use Inifere's Merecaster to convince him to face The the Sorrow in the past instead of retreating into the Endless Gate. This ends up retroactively killing him and undoing most of the harm his cult did, leaving everyone in the Necropolis with the distinct impression that ''something'' terrible happened but they're not entirely sure what.]]



* YoureNotMyFather: At the end of the game, [[spoiler:the Changing God's daughter Miika]] confronts the being who claims to be her father, [[spoiler:the Specter]]... and doesn't recognize him at all. [[spoiler:This is because he's an ArtificialIntelligence based on a backup copy of The Changing God's memories. You can point out to the Specter that he can't possibly be the real Changing God since if even his own daughter doesn't recognize him, but if your persuasive skills aren't up to the task, this can also [[ThatThingIsNotMyChild backfire]].]]

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* YoureNotMyFather: At the end of the game, [[spoiler:the Changing God's daughter Miika]] confronts the being who claims to be her father, [[spoiler:the Specter]]... and doesn't recognize him at all. [[spoiler:This is because he's an ArtificialIntelligence based on a backup copy of The the Changing God's memories. You can point out to the Specter that he can't possibly be the real Changing God since if even his own daughter doesn't recognize him, but if your persuasive skills aren't up to the task, this can also [[ThatThingIsNotMyChild backfire]].]]
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** ''Silver - The Four Lessons of the Great Chila'' is the story most integrated with the game itself, and tells the same story you can hear from the Observant Speck about Chila the Great in much more detail. [[spoiler: It also confirms the player character's suspicions that the Observant Speck is literally the same person as Chila's best friend Speck from centuries ago, given CompleteImmortality by the numenera.]]

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** ''Silver - The Four Lessons of the Great Chila'' is the story most integrated with the game itself, and tells the same story you can hear from the Observant Speck about Chila the Great in much more detail. [[spoiler: It [[spoiler:It also confirms the player character's suspicions that the Observant Speck is literally the same person as Chila's best friend Speck from centuries ago, given CompleteImmortality by the numenera.]]



* BestServedCold: Dracogen -- the first person you meet in the Bloom -- will sometimes take this route on those that wronged him, as exemplified [[spoiler: by what his "favor" from Tybir is -- "I want you to recall the many ways you could have saved [Auvigne]. To think of how he might have died. To reflect on [[UndyingLoyalty the depths of his devotion to you]]... and shallowness of yours to him."]]
* BigBadEnsemble: While the Sorrow serves as the most direct threat to the Last Castoff, [[spoiler: the Changing God and the First Castoff prove to be equal if not greater threats to the world as a whole.]]

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* BestServedCold: Dracogen -- the first person you meet in the Bloom -- will sometimes take this route on those that wronged him, as exemplified [[spoiler: by [[spoiler:by what his "favor" from Tybir is -- "I want you to recall the many ways you could have saved [Auvigne]. To think of how he might have died. To reflect on [[UndyingLoyalty the depths of his devotion to you]]... and shallowness of yours to him."]]
* BigBadEnsemble: While the Sorrow serves as the most direct threat to the Last Castoff, [[spoiler: the [[spoiler:the Changing God and the First Castoff prove to be equal if not greater threats to the world as a whole.]]



* CardCarryingVillain: Narve the Blessed. He says, "I'm an explorer and a villain. The worst villain you'll ever meet! ... And by that I mean that no matter what I try to pull, [[MinionWithAnFInEVil it somehow ends up]] ''[[MinionWithAnFInEVil helping]].''"

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* CardCarryingVillain: Narve the Blessed. He says, "I'm an explorer and a villain. The worst villain you'll ever meet! ... And by that I mean that no matter what I try to pull, [[MinionWithAnFInEVil it somehow ends up]] ''[[MinionWithAnFInEVil helping]].''"



* LovingAShadow: In Sagus Cliffs, you meet a man named Omahdon who's pursuing a purple-haired woman, Perseia, claiming that her madness causes her to not recognize him. The truth is that [[spoiler: he came upon her in a ''tomb'' and fell in love with her beauty, using a device he held to resurrect her. She ran instead, so now he intends to use another device to MindRape her into "loving" him back unless the Last Castoff can convince him, throw him off her trail, or otherwise get rid of him.]]

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* LovingAShadow: In Sagus Cliffs, you meet a man named Omahdon who's pursuing a purple-haired woman, Perseia, claiming that her madness causes her to not recognize him. The truth is that [[spoiler: he [[spoiler:he came upon her in a ''tomb'' and fell in love with her beauty, using a device he held to resurrect her. She ran instead, so now he intends to use another device to MindRape her into "loving" him back unless the Last Castoff can convince him, throw him off her trail, or otherwise get rid of him.]]



** Two minor characters running a shop in the Bloom are revealed to be the same person, the elder having been sent through an adventure that had him ending up traveling back in time. Upon learning this, The Last Castoff has an option to [[VideoGameCrueltyPotential murder the younger version]], causing the elder -- and the entire shop itself -- to disappear with the narration stating that you do not even remember ''why'' you murdered the young man. [[spoiler: In a case of DevelopersForesight, one sidequest that can end with a slave being made a second apprentice of the elder shopkeeper can go from "Completed" to "In Progress" due to his new job being erased from history]].

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** Two minor characters running a shop in the Bloom are revealed to be the same person, the elder having been sent through an adventure that had him ending up traveling back in time. Upon learning this, The Last Castoff has an option to [[VideoGameCrueltyPotential murder the younger version]], causing the elder -- and the entire shop itself -- to disappear with the narration stating that you do not even remember ''why'' you murdered the young man. [[spoiler: In [[spoiler:In a case of DevelopersForesight, one sidequest that can end with a slave being made a second apprentice of the elder shopkeeper can go from "Completed" to "In Progress" due to his new job being erased from history]].



* TheReveal: The ghostly woman you can help in Sagus Cliffs? In the final act, she's [[spoiler: revealed to be the daughter of the Changing God himself -- and is, in fact, the driving reason for his research into immortality, in an effort to save her life]].

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* TheReveal: The ghostly woman you can help in Sagus Cliffs? In the final act, she's [[spoiler: revealed [[spoiler:revealed to be the daughter of the Changing God himself -- and is, in fact, the driving reason for his research into immortality, in an effort to save her life]].



* SequelHook: Of the spinoff variety, as the epilogue [[spoiler: mentions that adult Rhin is "a story for another time".]]
* ShoutOut:

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* SequelHook: Of the spinoff variety, as the epilogue [[spoiler: mentions [[spoiler:mentions that adult Rhin is "a story for another time".]]
* ShoutOut: ShoutOut:
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* NonStandardGameOver: ''Do not open the jar of Iron Wind.'' You won't come back from that one.
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* RedBaron: You can find an unassuming humanoid creature on a street corner with the peculiar name "[[NamesToRunAwayFromReallyFast The Genocide]]". Once a ruthless warlord who conquered all he met, his current name is likely more of a mockery than a title, as he is actually the pacified sole survivor of the genocide of ''his own'' kind. Still, in his prime he was known by his enemies as "Orphan-maker", "Hopesmasher" and "Death's Child".
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* VideogameCrueltyPotential: A minor case, but you need to delay finishing one quest long enough for two people to lose their houses if you want [[spoiler:to have an Expy of Boo as a pet.]]
* VideogameCrueltyPunishment: Downplayed, but trying to behave in an evil manner ''will'' cause your companions to call you out on it and the game then prompts you to make your decision again.

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* VideogameCrueltyPotential: VideoGameCrueltyPotential: A minor case, but you need to delay finishing one quest long enough for two people to lose their houses if you want [[spoiler:to have an Expy of Boo as a pet.]]
* VideogameCrueltyPunishment: VideoGameCrueltyPunishment: Downplayed, but trying to behave in an evil manner ''will'' cause your companions to call you out on it and the game then prompts you to make your decision again.
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** Utwag Los, a self-proclaimed do-gooder who had his luck stolen; Narve the Blessed, a CardCarryingVillain whose misdeeds inevitably go wrong, to the benefit of everyone around him; and Jenkins the Jinxed, another would-be do-gooder, except his help inevitably turns out to be a curse on anyone who asks for it. They were searching for an artifact called the World String, a line of gossamer thread so strong it could supposed cut through the world like cheese if you could somehow pull it tight enough. You find the three of them in Necropolis, where they tried to help the Memorialists, and are now on the verge of being executed by [[ReligionOfEvil the Children of the Endless Gate]].

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** Utwag Los, a self-proclaimed do-gooder who had his luck stolen; Narve the Blessed, a CardCarryingVillain whose misdeeds inevitably go wrong, to the benefit of everyone around him; and Jenkins the Jinxed, another would-be do-gooder, except his help inevitably turns out to be a curse on anyone who asks for it. They were searching for an artifact called the World String, a line of gossamer thread so strong it could supposed supposedly cut through the world like cheese if you could somehow pull it tight enough. You find the three of them in Necropolis, where they tried to help the Memorialists, and are now on the verge of being executed by [[ReligionOfEvil the Children of the Endless Gate]].
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* DeathAsGameMechanic: When the [[PlayerCharacter Last Castoff]] dies, they travel to the Castoff's Labyrinth--a strange extradimensional space where they can interact with fragments of their own psyche and with previous Castoffs, before finding their way back out, and coming back to life in the real world.
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removed as Bald Woman has been disambiged


* BaldWomen: The female Last Castoff is bald in the concept art, partially shaven in the game. She's hardly alone.

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* EverythingTryingToKillYou: A conversation with Rhin can lampshade just how dangerous the Ninth World is and how many bizarre hazards that can instantly end your life or impose a FateWorseThanDeath on you are just lying around that everyone blithely accepts, especially once you make it into the Bloom (where it genuinely strains suspension of disbelief that anyone would voluntarily choose to live there).



* EverythingTryingToKillYou: A conversation with Rhin can lampshade just how dangerous the Ninth World is and how many bizarre hazards that can instantly end your life or impose a FateWorseThanDeath on you are just lying around that everyone blithely accepts, especially once you make it into the Bloom (where it genuinely strains suspension of disbelief that anyone would voluntarily choose to live there).
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** In the Battle of Miel Avest, even if you carefully optimize your actions to {{Sequence Break|ing}} and activate the feretory before the Sorrow kills Aadiris, the game proceeds as though she died anyway. Similarly, after a beta tester proved TheLordBritishPostulate by successfully killing the Sorrow in this sequence (by specializing in evasion and relativistic damage) the possibility to do so was patched out simply by giving the Sorrow a ridiculously high amount of per-turn HP regeneration.
** [[spoiler:Subverted by the final ending -- the Sorrow ''can'' be killed once it's inside the resonance chamber and vulnerable. However, the negative consequences for the human race of doing so it warns you about cannot be avoided.]]

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* AfterTheEnd: The game takes place on Earth after the rise and fall of eight "great civilizations," in the historical era known as the Ninth World. The setting is filled to the brink with mysterious artifacts and ruins from most of human history, and knowledge of the past is all but forgotten. One character suspects that there might be ''many'' more than eight "worlds" preceding the present one.



* AfterTheEnd: The game takes place on Earth after the rise and fall of eight "great civilizations," in the historical era known as the Ninth World. The setting is filled to the brink with mysterious artifacts and ruins from most of human history, and knowledge of the past is all but forgotten. One character suspects that there might be ''many'' more than eight "worlds" preceding the present one.


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* AmbiguouslyBrown: All the "normal" human characters look this way, as a result of it being the far future where all current ethnicities have mixed with each other to the point of unrecognizability.
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* FailureIsTheOnlyOption: It's a shocking reveal when it turns out that the Last Castoff can use merecasters to change history rather than just observing it, but there are still scenarios in the meres that won't let you succeed no matter what you do. [[spoiler:The biggest one is that there's no way to force the Changing God to save his daughter rather than himself when the Sorrow first attacked him.]]


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* UnexpectedGameplayChange: The merecaster scenarios are presented in a VisualNovel format where all you do is read and make choices.
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** There's a few tidbits from the ''Numenera'' tabletop RPG that flesh out the setting a bit, like explaining the nature of the "Jagged Dream" that the Changing God brought to the Sagus Protectorate in Aadiris' body (a {{cult}} worshiping war and conflict that seeks to start trouble wherever they go). The later-released ''Torment'' supplement for the tabletop game reveals that the [=NPCs=] Jernaugh (the chiurgeon in Cliff's Edge) and Clairon (the military recruiter in the Fifth Eye) were members of the Jagged Dream, going some way to explaining their actions.
** WordOfGod from Creator/PatrickRothfuss is that Rhin's homeworld is in fact Temerant, the setting of Literature/TheKingkillerChronicle, and that she specifically comes from the little-explored country of Modeg. Reading the Kickstarter-backer-only comic "So Long As You Can See the Moon" not only gives some backstory on Rhin's relationship with Otero but also some info on the nature of her world and [[CanonWelding by extension]] of the KKC world.
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* TheWatcher: The philethis. It (or they) is obviously aware of everything you've been through on your adventure whenever it shows up, based on the extremely specific questions it asks you, but never reveals how it knows what it knows or what the hell its agenda is. Even using a Tidal Surge to try to force this information out of it doesn't really work. (The core ''Numenera'' rulebook for the tabletop RPG admonishes the GM to never allow the philethis as a species to reveal any useful information about themselves or anything else.)
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* HereThereBeDragons: The setting of this game -- the "Sagus Protectorate" -- takes place off the edge of the map from the core ''Numenera'' setting ("beyond the Beyond"). This was a necessity during game development, since ''Torment'' and the ''Numenera'' tabletop game were being developed at the same time by separate teams; the later ''Torment'' sourcebook for the tabletop RPG lampshades that the Sagus Protectorate region is one most people from the Steadfast and Beyond are terrified to even approach, thanks to distorted legends of the Bloom (not that the reality is all that much more reassuring).
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* EverythingTryingToKillYou: A conversation with Rhin can lampshade just how dangerous the Ninth World is and how many bizarre hazards that can instantly end your life or impose a FateWorseThanDeath on you are just lying around that everyone blithely accepts, especially once you make it into the Bloom (where it genuinely strains suspension of disbelief that anyone would voluntarily choose to live there).
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* RippleEffectProofMemory: Everyone who's directly affected by a TimeTravel event that changes history seems to have ''some'' degree of this, although how much of it you retain seems to vary. The ShellShockedVeteran survivors of the Endless Battle claim that the worst thing about it is the unique form of PTSD you get from having experienced hundreds or thousands of your own deaths that still feel real to you even though in the current timeline they never occurred.
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* RemoteBody: Varrenoth, Champion of the Barren Wastes, turns out to be one of these being piloted by a small child (in a LeaningOnTheFourthWall reference to the idea of having an avatar in a video game).

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* RemoteBody: Varrenoth, Champion of the Barren Wastes, turns out to be one of these being piloted by a small child (in a LeaningOnTheFourthWall reference to the idea of having an avatar in a video game). She seems to have been built by her user's species as a SpyBot to observe the outside world, although her user finds to her frustration that every time she tries to explain where she actually comes from and who she actually is she gets interrupted by an automatic censor filter that maintains the {{Kayfabe}} of Varrenoth being a stereotypical BarbarianHero.
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* RemoteBody: Varrenoth, Champion of the Barren Wastes, turns out to be one of these being piloted by a small child (in a LeaningOnTheFourthWall reference to the idea of having an avatar in a video game).
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** The way the Necropolis works, with its ridiculously huge three-dimensional array of identical hexagonal rooms, is a reference to Creator/JorgeLuisBorges' "Literature/TheLibraryOfBabel".

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** The way the Necropolis works, with its ridiculously huge three-dimensional array of identical hexagonal rooms, is a reference to Creator/JorgeLuisBorges' "Literature/TheLibraryOfBabel". The frustration of wandering endlessly through it searching for something meaningful among the endless list of tombs and epitaphs is pretty much the same thing the characters in that story go through.
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** The way the Necropolis works, with its ridiculously huge three-dimensional array of identical hexagonal rooms, is a reference to Creator/JorgeLuisBorges' "Literature/TheLibraryOfBabel".
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** The Tabaht were this in the backstory, being TheHorde and TheEmpire that felled countless civilizations; the Changing God's StartOfDarkness involved being the lone hero who somehow stopped them against all odds.
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* TheDreaded:
** The Iron Wind carries over its reputation from the tabletop game. Messing around with a jar of it is one of the few ways to get a permanent NonStandardGameOver.
** The Sorrow, for the Changing God and his castoffs, although it ignores everyone not connected to the Tides to the degree that they're hilariously oblivious to it.
** To a lesser degree, the Changing God and the castoffs themselves, for everyone else in the world, who tend to have an OhCrap response to the news that any of them are involved in current events. Also many of the things he and his castoffs created and foisted on the world, such as the Children of the Endless Gate.
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** ''Red - The Red Hand'' is the novella with the least direct connection to the game, but does fill in a bit of detail about how the various mutant/abhuman races of the Ninth World originated from their original ''Homo sapiens'' stock.

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** ''Red - The Red Hand'' is the novella with the least direct connection to the game, but does fill in a bit of detail about how the various mutant/abhuman races of the Ninth World originated from their original ''Homo sapiens'' stock.
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* AllThereInTheManual: The ''From the Depths'' novella series made available to Kickstarter backers fills in some of the backstory to the game, to varying degrees:
** ''Blue - The Last Days of Archopalasia'' explains the backstory of the cloning machine from the lost city of Archopalasia that the Changing God repurposed to create the levies in Sagus Cliffs.
** ''Gold - To the Abyss'' fills in some of the backstory of the battle between the Changing God and Luthiya that Zerian Daywalker comes across the aftermath of in Zerian's mere.
** ''Indigo - For the Common Good'' explores the backstory of the Oasis of M'ra Jolios, which was originally intended as a major hub for the game but became [[WhatCouldHaveBeen cut content]].
** ''Red - The Red Hand'' is the novella with the least direct connection to the game, but does fill in a bit of detail about how the various mutant/abhuman races of the Ninth World originated from their original ''Homo sapiens'' stock.
** ''Silver - The Four Lessons of the Great Chila'' is the story most integrated with the game itself, and tells the same story you can hear from the Observant Speck about Chila the Great in much more detail. [[spoiler: It also confirms the player character's suspicions that the Observant Speck is literally the same person as Chila's best friend Speck from centuries ago, given CompleteImmortality by the numenera.]]
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"Dummied out" does not mean "planned but unimplemented". It specifically has to still be at least partially in the game.


* WhatCouldHaveBeen:
** While at one point more were planned, there are only three foci in the finished game: Brandishes A Silver Tongue, Breathes Shadow, and Masters Defense. All three are unlocked and must be chosen at the same time, early in the game. Unlike in ''Planescape: Torment'', the Last Castoff's class (a combination of type and focus) is set and cannot be altered once chosen.
** The Oasis of M'ra Jolios, which at one point was going to be the game's second major hub, before the Bloom ascended to the role instead. An enormous globe of water in the exact center of the circular desert known as the Lost Sea, the Oasis is the home of the aquatic [[FishPeople Ghibra]] who appear as background characters in Sagus Cliffs. Currently the city only appears during one of the game's meres and briefly as a memory in [[spoiler:the Labyrinth, on the Last Castoff's way to confront the Specter for the final time.]]
** The Order of Flagellants and Austerities, who were at one point scheduled to appear but go unmentioned in the released game. Once a hermetic and monkish offshoot of the Order of Truth, the so-called Scourges became a mendicant order and set out into the world with the appointment of a new leader a century ago. They are a missionary sect, devoted to cleansing the world of its many sins, among which are a reliance on the numenera and pollution of the flesh with extravagances and constructs. They feed on the rage of their kin, borrowing strength of will and thew, and run berserk if they are not stopped, laying bare the bones of those who oppose them. In the finished game, they seem to have been replaced with the suicidal death cult of the Endless Gate.

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