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* HurricaneOfPuns: This exchange with the carpenter in Tenebrous about a musical saw player:
-->'''Torin:''' "Have you seen this saw player?"
-->'''Carpenter:''' "Naw. The only '''saw''' I '''saw''' is this '''saw''' i '''saw''' with."
-->'''Torin:''' ''(thinking)'' "I think we all ''saw'' that one coming."



* WorldOfPun: The game features too many instances of wordplay to count, especially in Chapters One, Two, and Five.

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* WorldOfPun: The game features too many instances of wordplay to count, especially in Chapters One, Two, and Five. The meal preparation puzzle for Herman and the conversation with Veder are some notable examples.
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* BreakingTheFourthWall: In Chapter Five, Torin accidentally crashes into the Help menu at the top of the screen while crawling through a maintenance shaft and asks the player to click out of it so he can proceed.

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* BreakingTheFourthWall: In Chapter Five, Torin accidentally crashes into the Help menu at the top of the screen while crawling through a maintenance shaft and asks the player to click out of it so he can proceed. In another part, Torin is knocked unconscious after entering Escarpa. The user must have Boogle become a nurse, who then performs various first aid actions on him without success. This leads him to change the menu from Boogle actions to inventory in order to get the ammonia, which he uses to wake him. Torin then asks how he did it.
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trope is renamed Prefers Going Barefoot. Dewicking old name


* BarefootLoon: Downplayed with Herman, the gatekeeper in the Lands Above, who [[DoesNotLikeShoes goes around in open-toed sandals]], presumably to illustrate his eccentricity. He obviously wears them by choice and not as a part of a guard's uniform, since the other guard (Zax, the gatekeeper of Crystal City) has regular shoes.

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* BarefootLoon: Downplayed with Herman, the gatekeeper in the Lands Above, who [[DoesNotLikeShoes goes around in open-toed sandals]], sandals, presumably to illustrate his eccentricity. He obviously wears them by choice and not as a part of a guard's uniform, since the other guard (Zax, the gatekeeper of Crystal City) has regular shoes.

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%%* HeelFaceTurn: [[spoiler: Lycentia]].

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%%* * HeelFaceTurn: [[spoiler: Lycentia]].Lycentia. After Torin releases the collar from her neck, her drive for revenge melts away, and she ends up finishing off Pecand by trapping him in one of her crystals and leaving him in the Null Void. She even returns to The Lands Above with Torin, although it's unclear what her life will be like in the future.]].


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* SympathyForTheDevil: [[spoiler: Lycentia kidnaps Torin's adoptive parents out of revenge for being falsely condemned to the center of the planet for murdering Torin's parents. It's later revealed, though, that she's been manipulated by Pecand this whole time and is only luring Torin to him so she can be freed. The moment she realizes Torin has removed her collar, she immediately makes up with him, and she and Torin save each other's lives in the game's climax.]]
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* NeverTrustATrailer: While the trailer does include animations from the finished game, some characters, particularly Pecand and Leenah, are notably different from their in-game counterparts. It also shows a different version of the scene with Torin in front of the guardhouse. In the trailer, the door is already open for some reason and Torin asks Boogle to turn into an axe, which he then uses to hit the crystal (after Boogle first [[FunWithHomophones turns into an "X"]]). In the game itself [[spoiler: you use an actual axe to do this instead]]. Weirdly, Torin '''does''' ask Boogle to turn into [[AirGuitar a different kind of "axe"]] in the game proper, but it's for a throwaway gag and Boogle never adds this shape to his inventory.

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* NeverTrustATrailer: While the trailer does include animations from the finished game, some characters, particularly Pecand and Leenah, are notably different from their in-game counterparts. It also shows a different version of the scene with Torin in front of the guardhouse. In the trailer, the door is already open for some reason and Torin asks Boogle to turn into an axe, which he then uses to hit the crystal (after Boogle first [[FunWithHomophones turns into an "X"]]). In the game itself [[spoiler: you use an actual axe to do this instead]]. Weirdly, Torin '''does''' does ask Boogle to turn into [[AirGuitar a different kind of "axe"]] in the game proper, but it's for a throwaway gag and Boogle never adds this shape to his inventory.
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* NeverTrustATrailer: While the trailer does include animations from the finished game, some characters, particularly Pecand and Leenah, are notably different from their in-game counterparts. It also shows a different version of the scene with Torin in front of the guardhouse. In the trailer, the door is already open for some reason and Torin asks Boogle to turn into an axe, which he then uses to hit the crystal (after Boogle first [[FunWithHomophones turns into an "X"]]). In the game itself [[spoiler: you use an actual axe to do this instead]]. Weirdly, Torin 'does' ask Boogle to turn into [[AirGuitar a different kind of "axe"]] in the game proper, but it's for a throwaway gag and Boogle never adds this shape to his inventory.

to:

* NeverTrustATrailer: While the trailer does include animations from the finished game, some characters, particularly Pecand and Leenah, are notably different from their in-game counterparts. It also shows a different version of the scene with Torin in front of the guardhouse. In the trailer, the door is already open for some reason and Torin asks Boogle to turn into an axe, which he then uses to hit the crystal (after Boogle first [[FunWithHomophones turns into an "X"]]). In the game itself [[spoiler: you use an actual axe to do this instead]]. Weirdly, Torin 'does' '''does''' ask Boogle to turn into [[AirGuitar a different kind of "axe"]] in the game proper, but it's for a throwaway gag and Boogle never adds this shape to his inventory.
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* NeverTrustATrailer: While the trailer does include animations from the finished game, some characters, particularly Pecand and Leenah, are notably different from their in-game counterparts. It also shows a different version of the scene with Torin in front of the guardhouse. In the trailer, the door is already open for some reason and Torin asks Boogle to turn into an axe, which he then uses to hit the crystal (after Boogle first [[FunWithHomophones turns into an "X"]]). In the game itself [[spoiler: you use an actual axe to do this instead]]. Weirdly, Torin ''does'' ask Boogle to turn into [[AirGuitar a different kind of "axe"]] in the game proper, but it's for a throwaway gag and Boogle never adds this shape to his inventory.

to:

* NeverTrustATrailer: While the trailer does include animations from the finished game, some characters, particularly Pecand and Leenah, are notably different from their in-game counterparts. It also shows a different version of the scene with Torin in front of the guardhouse. In the trailer, the door is already open for some reason and Torin asks Boogle to turn into an axe, which he then uses to hit the crystal (after Boogle first [[FunWithHomophones turns into an "X"]]). In the game itself [[spoiler: you use an actual axe to do this instead]]. Weirdly, Torin ''does'' 'does' ask Boogle to turn into [[AirGuitar a different kind of "axe"]] in the game proper, but it's for a throwaway gag and Boogle never adds this shape to his inventory.
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None


* NeverTrustATrailer: While the trailer does include animations from the finished game, some characters, particularly Pecand, and Leenah, are notably different from their in-game counterpart. It also shows a different version of the scene with Torin in front of the guardhouse. In the trailer, the door is already open for some reason and Torin asks Boogle to turn into an axe, which he then uses to hit the crystal (after Boogle first [[FunWithHomophones turns into an "X"]]). In the game itself [[spoiler: you use an actual axe to do this instead]]. Weirdly, Torin *does* ask Boogle to turn into [[AirGuitar a different kind of "axe"]] in the game proper, but it's for a throwaway gag and Boogle never adds this shape to his inventory.

to:

* NeverTrustATrailer: While the trailer does include animations from the finished game, some characters, particularly Pecand, Pecand and Leenah, are notably different from their in-game counterpart.counterparts. It also shows a different version of the scene with Torin in front of the guardhouse. In the trailer, the door is already open for some reason and Torin asks Boogle to turn into an axe, which he then uses to hit the crystal (after Boogle first [[FunWithHomophones turns into an "X"]]). In the game itself [[spoiler: you use an actual axe to do this instead]]. Weirdly, Torin *does* ''does'' ask Boogle to turn into [[AirGuitar a different kind of "axe"]] in the game proper, but it's for a throwaway gag and Boogle never adds this shape to his inventory.
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* KnightOfCerebus: [[spoiler: Pecand, the game's true BigBad, is a genuinely vile EvilUncle. He doesn't appear much in the game outside of cutscenes, but when he does things get serious, and unlike Lycentia, he's a truly evil character with zero redeeming qualities.]]
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* AmbidextrousSprite: Averted. They made the effort so Torin's sprite only shows his pouch on one side.
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it is the voiceover specifically so


** If you make a certain [[TooDumbToLive fatally stupid]] choice at the very end of the game, instead of a proper death message, you hear a personal message from Al Lowe, who is pleased to see that someone shares his sense of humor.

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** If you make a certain [[TooDumbToLive obviously fatally stupid]] choice at the very end of the game, the [[HaveANiceDeath death message's]] voiceover will, instead of a proper death message, you hear simple reading of the text box, be a personal message thanks from Al Lowe, who is pleased to see that someone else shares his sense of humor.



* [[RubberMan Rubber Creature]]: Besides turning into different objects, Boogle can stretch in a rubbery way.

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* [[RubberMan Rubber Creature]]: RubberMan: Besides turning into different objects, Boogle can stretch in a rubbery way.
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* BreakTheCutie: [[spoiler: Lycentia, in the flashbacks. She was initially a brave and kind-hearted young woman who risked her life to save baby Torin from Pecand. Instead of praise, she was falsely accused of murdering the King and Queen and exiled to the Null Void, an empty space at the core of Strata where she slowly grew into an evil sorceress.]]

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* BreakTheCutie: [[spoiler: Lycentia, in the flashbacks. She [[spoiler:Lycentia was initially a brave and kind-hearted young woman who risked her life to save baby Torin from Pecand. Instead of praise, she was falsely accused of murdering the King and Queen and exiled to the Null Void, an empty space at the core of Strata where she slowly grew into an evil sorceress.]]

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%%* HaveANiceDeath: It's {{Creator/Sierra}}, it's to be expected.

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%%* * HaveANiceDeath: It's {{Creator/Sierra}}, it's to be expected.Each death has unique text for it, as one would expect from {{Creator/Sierra}}. A certain death at the end [[spoiler: involving the bagpipes]] even results in a personalized message from Al Lowe himself.



* {{Humanshifting}}: Boogle briefly turns into a human-looking nurse [[RuleOfFunny for comedic effect]] at one point.



%%* LaughTrack: In the Bitternuts' house.

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%%* * LaughTrack: In Most of the dialogue in the Bitternuts' house.house is accompanied by a laugh track. This is their unique quirk, appearing nowhere else in the game.


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* {{Objectshifting}}: Boogle frequently turns into props and objects to aid Torin.


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* [[RubberMan Rubber Creature]]: Besides turning into different objects, Boogle can stretch in a rubbery way.

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one example, one bullet


* NeverTrustATrailer: While the trailer does include animations from the finished game, some characters, particularly Pecand, and Leenah, are notably different from their in-game counterpart.
** It also shows a different version of the scene with Torin in front of the guardhouse. In the trailer, the door is already open (?) and Torin asks Boogle to turn into an axe, which he then uses to hit the crystal (after Boogle first [[https://tvtropes.org/pmwiki/pmwiki.php/Main/FunWithHomophones turns into an "X"]]). In the game itself [[spoiler: you use an actual axe to do this instead]]. Weirdly, Torin *does* ask Boogle to turn into [[AirGuitar a different kind of "axe"]] in the game proper, but it's for a throwaway gag and Boogle never adds this shape to his inventory.

to:

* NeverTrustATrailer: While the trailer does include animations from the finished game, some characters, particularly Pecand, and Leenah, are notably different from their in-game counterpart. \n** It also shows a different version of the scene with Torin in front of the guardhouse. In the trailer, the door is already open (?) for some reason and Torin asks Boogle to turn into an axe, which he then uses to hit the crystal (after Boogle first [[https://tvtropes.org/pmwiki/pmwiki.php/Main/FunWithHomophones [[FunWithHomophones turns into an "X"]]). In the game itself [[spoiler: you use an actual axe to do this instead]]. Weirdly, Torin *does* ask Boogle to turn into [[AirGuitar a different kind of "axe"]] in the game proper, but it's for a throwaway gag and Boogle never adds this shape to his inventory.
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hint systems aren't Anti Frustration Features


* AntiFrustrationFeatures: The hint system, which can be set to always be on, offers clues on what to do. While this is a step up from previous Sierra games, it's not without it's problems (see GuideDangIt below).
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Added missing colon


* {{Gonk}} A number of characters are homely in a funny, cartoonish way, most notably the people of Escarpa. This results in the princess Leenah, who looks like a normal person, being viewed as highly unusual by the other squat, homely Escarpans. However, even in the "normal" world above, even the guard is a Gonk character.

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* {{Gonk}} {{Gonk}}: A number of characters are homely in a funny, cartoonish way, most notably the people of Escarpa. This results in the princess Leenah, who looks like a normal person, being viewed as highly unusual by the other squat, homely Escarpans. However, even in the "normal" world above, even the guard is a Gonk character.

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* FantasticRacism: The natives of the Lands Above banish their worst criminals to the Lands Below, and as such they assume everyone down there is nasty. It's also shown that the people below have a similarly dim view, regarding the people above as "savages" for lacking advanced technology. Torin himself is pretty quick to overcome his bad impression and act polite towards the people below, while also patiently shrugging off the "savage" reference.

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* FantasticRacism: The natives of the Lands Above banish their worst criminals to the Lands Below, and Below; as such a result, they assume everyone down there is nasty. It's also shown that the people below have a similarly dim view, regarding the people above as "savages" for lacking advanced technology. Torin himself is pretty quick to overcome his bad impression and act polite towards the people below, while also patiently shrugging off the "savage" reference.



* {{Gonk}} A number of characters are homely in a funny, cartoonish way, most notably the people of Escarpa. This results in the princess Leenah, who looks like a normal person, being viewed as highly unusual by the other squat, homely Escarpans. However, even in the "normal" world above, even the guard is a Gonk character.



* ListingTheFormsOfDegenerates: The guardsman warns Torin that "the Lands Below are full of nutsos. Malcontents. Psychos! ''[[ArsonMurderAndJaywalking Politicians.]]''"

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* ListingTheFormsOfDegenerates: The guardsman warns Torin that "the Lands Below are full of nutsos. Malcontents. Psychos! ''[[ArsonMurderAndJaywalking ''[[{{Satire}} Politicians.]]''"
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* FantasticRacism: The natives of the Lands Above (including Torin, at first) have an extremely poor opinion of natives of the Lands Below. Torin gets better when he actually visits the Lands Below and meets the natives.

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* FantasticRacism: The natives of the Lands Above (including Torin, at first) have an extremely poor opinion of natives of banish their worst criminals to the Lands Below. Below, and as such they assume everyone down there is nasty. It's also shown that the people below have a similarly dim view, regarding the people above as "savages" for lacking advanced technology. Torin gets better when he actually visits himself is pretty quick to overcome his bad impression and act polite towards the Lands Below and meets people below, while also patiently shrugging off the natives."savage" reference.
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* BatmanGambit: Part of Pecand's scheme to convince Torin to go after Lycentia was mentioning that she had been banished to the Lands Below, exploiting Torin's FantasticRacism.

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* BatmanGambit: Part of Pecand's scheme to convince Torin to go after Lycentia was mentioning that she had been banished to the Lands Below, exploiting Torin's FantasticRacism.since as far as Torin knows, it's simply a prison where undesirable people are sent. In the end, [[spoiler:the gambit doesn't work, as Torin is moral enough to free Lycentia from her collar and seek answers instead of revenge.]]
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* ConvectionSchmonvection: Asthenia's a cave world full of magma. It never bothers Torin at all unless he falls in. Which he can if you don't perform the puzzles well, of course.
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* {{Flashback}}: Chapters 2, 3, and 4 begin with flashbacks to [[spoiler:a guard reporting to Kurtzwell on the death of the king and queen and the disappearance of the prince, Lycentia's conviction and exile for the latter crime, and her bargain with Pecand to get back to the Lands Above, respectively.]] It's not immediately clear that the first of those scenes is a flashback, so it doubles as a TwistedEchoCut.

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* TwistedEchoCut: The segue from the end of chapter 1 to the beginning of chapter 2 has this. Chapter 1 ends with Torin and Boogle using the Phenocryst in the guardhouse to teleport away to Escarpa in the Lands Below. The cinematic at the beginning of chapter 2 begins with this exchange between a guard and Kurtzwell:
-->'''Guard''': Sir, they were both in there.

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* TwistedEchoCut: The segue from the end of chapter 1 to the beginning of chapter 2 has this. Chapter 1 ends with Torin and Boogle using the Phenocryst in the guardhouse to teleport away to Escarpa in the Lands Below. The cinematic at the beginning of chapter 2 begins with this exchange between a guard and Kurtzwell:
Kurtzwell; it only becomes clear in the fourth line that this took place after the opening cinematic rather than after chapter 1:
-->'''Guard''': Sir, they they[[note]](Torin and Boogle / The king and queen)[[/note]] were both in there.[[note]](The Phenocryst chamber / The royal bedroom)[[/note]]



-->'''Guard''': They're... gone.
** It sounds like they're talking about Torin and Boogle disappearing from the guardhouse, but they're actually talking about the murdered king and queen in the opening cinematic. The conversation continues...

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-->'''Guard''': They're... gone.
** It sounds like they're talking about Torin and Boogle disappearing from the guardhouse, but they're actually talking about the murdered king and queen in the opening cinematic. The conversation continues...
gone.[[note]](Teleported away / Dead)[[/note]]
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* TwistedEchoCut: The segue from the end of chapter 1 to the beginning of chapter 2 has this. Chapter 1 ends with Torin and Boogle using the Phenocryst in the guardhouse to teleport away to Escarpa in the Lands Below. The cinematic at the beginning of chapter 2 begins with this exchange between a guard and Kurtzwell:
-->'''Guard''': Sir, they were both in there.
-->'''Kurtzwell''': And?
-->'''Guard''': They're... gone.
** It sounds like they're talking about Torin and Boogle disappearing from the guardhouse, but they're actually talking about the murdered king and queen in the opening cinematic. The conversation continues...
-->'''Kurtzwell''': And the child?
-->'''Guard''': Missing.
-->'''Kurtzwell''': The child must be found! Immediately!
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** It also shows a different version of the scene with Torin in front of the guardhouse. In the trailer, the door is already open (?) and Torin asks Boogle to turn into an axe, which he then uses to hit the crystal (after Boogle first [[https://tvtropes.org/pmwiki/pmwiki.php/Main/FunWithHomophones turns into an "X"]]). In the game itself [[spoiler: you use an actual axe to do this instead]]. Weirdly, Torin *does* ask Boogle to turn into [[https://tvtropes.org/pmwiki/pmwiki.php/Main/AirGuitar a different kind of "axe"]] in the game proper, but it's for a throwaway gag and Boogle never adds this shape to his inventory.

to:

** It also shows a different version of the scene with Torin in front of the guardhouse. In the trailer, the door is already open (?) and Torin asks Boogle to turn into an axe, which he then uses to hit the crystal (after Boogle first [[https://tvtropes.org/pmwiki/pmwiki.php/Main/FunWithHomophones turns into an "X"]]). In the game itself [[spoiler: you use an actual axe to do this instead]]. Weirdly, Torin *does* ask Boogle to turn into [[https://tvtropes.org/pmwiki/pmwiki.php/Main/AirGuitar [[AirGuitar a different kind of "axe"]] in the game proper, but it's for a throwaway gag and Boogle never adds this shape to his inventory.
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** The fourth world is named Asthenia, which essentially means "weakness". It doesn't fit as well as the others but it could refer to how abandoned it is.

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** The fourth world is named Asthenia, which essentially means "weakness". It doesn't fit as well as the others but it could refer to how abandoned it is.is, or to the ''asthenosphere'' (the uppermost section of the earth's mantle, i.e. where solid rock becomes magma).
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* BizarroEpisode: Chapter Four, Asthenia, takes place entirely in an abandoned, gloomy, lava-filled cavern and is the only world to feature no other characters to talk to. It's a striking contrast to the zany creatures and lush scenery of the other worlds.

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* BottleEpisode: Chapter Four, Asthenia, takes place in an abandoned, gloomy, lava-filled cave world and is the only world to feature no other characters to talk to.

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* BottleEpisode: BizarroEpisode: Chapter Four, Asthenia, takes place entirely in an abandoned, gloomy, lava-filled cave world cavern and is the only world to feature no other characters to talk to.to. It's a striking contrast to the zany creatures and lush scenery of the other worlds.


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* WorldOfPun: The game features too many instances of wordplay to count, especially in Chapters One, Two, and Five.
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* AlterKocker: Veder, the old man sitting on the ledge in Chapter Two, acts like this. He even says "oy!" at one point.

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* AlterKocker: Veder, the old man sitting on the ledge in Chapter Two, talks and acts like this. He even says "oy!" "Oy!" at one point.
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* Alter Kocker: Veder, the old man sitting on the ledge in Chapter Two, acts like this. He even says "oy!" at one point.

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* Alter Kocker: AlterKocker: Veder, the old man sitting on the ledge in Chapter Two, acts like this. He even says "oy!" at one point.
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* Alter Kocker: Veder, the old man sitting on the ledge in Chapter Two, acts like this. He even says "oy!" at one point.

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