History VideoGame / Thief

12th Dec '17 9:54:35 AM secretfan14
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* EveryDeviceIsASwissArmyKnife: Garrett's bow comes across as this, since the wide array of {{Trick Arrow}}s that it can fire makes it a very versatile weapon. [[SubvertedTrope Oddly enough]], given the [[StealthBasedGame nature of the gameplay]] and the types of arrows you'll usually be using the most, the bow is more often than not a tool, rather than an offensive weapon. The bow itself also has some [[AwesomeYetPractical funky accessories]], particularly an attachment with a simple targeting reticle made from iron. The arrows themselves and the blackjack and sword/dagger also have a great degree of multifunctionality.

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* EveryDeviceIsASwissArmyKnife: Garrett's bow comes across as this, since the wide array of {{Trick Arrow}}s that it can fire makes it a very versatile weapon. [[SubvertedTrope Oddly enough]], given the [[StealthBasedGame nature of the gameplay]] and the types of arrows you'll usually be using the most, the bow is more often than not a tool, rather than an offensive weapon. The bow itself also has some [[AwesomeYetPractical funky accessories]], accessories, particularly an attachment with a simple targeting reticle made from iron. The arrows themselves and the blackjack and sword/dagger also have a great degree of multifunctionality.



** The Wieldstrom Museum's security systems from ''Deadly Shadows'' can also be disabled this way, though only for a minute or two. Furthermore, the Tesla-coil-like electrical fence protecting the two most valuable exhibits can be disabled [[spoiler:by [[AwesomeYetPractical shooting a water arrow into one of the coils]], shutting it down for about 5-7 seconds]] - enough time to grab the loot and run back for cover to the nearest dark corner.

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** The Wieldstrom Museum's security systems from ''Deadly Shadows'' can also be disabled this way, though only for a minute or two. Furthermore, the Tesla-coil-like electrical fence protecting the two most valuable exhibits can be disabled [[spoiler:by [[AwesomeYetPractical shooting a water arrow into one of the coils]], coils, shutting it down for about 5-7 seconds]] - enough time to grab the loot and run back for cover to the nearest dark corner.
9th Dec '17 6:28:19 AM ZemplinTemplar
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* SwissArmyWeapon: Garrett's ([[BoringButPractical perfectly ordinary]]) bow, when combined with the use of various arrow types (including {{trick arrows}}), is by far the most versatile weapon and tool he has at his disposal.

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* SwissArmyWeapon: Garrett's ([[BoringButPractical perfectly ordinary]]) bow, when combined with the use of various arrow types (including {{trick arrows}}), arrow}}s), is by far the most versatile weapon and tool he has at his disposal.



* VideogameCrueltyPotential: Play the games the way they're meant to be played and you'll avoid it. But still, you can pickpocket virtually anyone (given the right circumstances), backstab anyone not aware of your presence from behind, snipe people and various fauna in the head with a broadhead arrow, blow up or gas people and creatures with fire arrows and bombs/mines, blackjack everyone in the city quarter and hide them in bushes or ignite puddles of oil and throw the unsuspecting innocents in there, blind people with flashbombs, blow zombies to chunky bits or dust with holy water arrows, etc., etc. And best of all, if you kill any normal living being, you can clean up the puddle of blood by shooting a water arrow into it. Of course, you should steer away from any open violence, since in the end, [[VideogameCrueltyPunishment the guards or creatures will probably catch you and arrest or kill you]].
** The punishment tropes always comes into effect on harder difficulties, where you may not even kill guards.
* VitriolicBestBuds: [[TheFool "Dumb Guard"]] (a.k.a. Benny) and [[SmartGuy "Smart Guard"]] (a.k.a. Nick or Jored). [[OddCouple As different as night and day]], but [[BuddyCopShow good pals]] and [[TheyFightCrime co-workers]]. A lot of their conversations turn into pure CrowningMomentOfFunny.

to:

* VideogameCrueltyPotential: Play the games the way they're meant to be played and you'll avoid it. But still, you can pickpocket virtually anyone (given the right circumstances), backstab anyone not aware of your presence from behind, snipe people and various fauna in the head with a broadhead arrow, blow up or gas people and creatures with fire arrows and bombs/mines, blackjack everyone in the city quarter and hide them in bushes or ignite puddles of oil and throw the unsuspecting innocents in there, blind people with flashbombs, blow zombies to chunky bits or dust with holy water arrows, etc., etc. And best of all, if you kill any normal living being, you can clean up the puddle of blood by shooting a water arrow into it. Of course, you should steer away from any open violence, since in the end, [[VideogameCrueltyPunishment the guards or creatures will probably catch you and arrest or kill you]].
**
you]]. The punishment tropes always comes come into effect on harder difficulties, where you may not even kill guards.
* VitriolicBestBuds: [[TheFool "Dumb Guard"]] (a.k.a. Benny) and [[SmartGuy "Smart Guard"]] (a.k.a. Hal, Nick or Jored). [[OddCouple As different as night and day]], but [[BuddyCopShow good pals]] and [[TheyFightCrime co-workers]]. A lot of their conversations turn into pure CrowningMomentOfFunny.



* WordSequel: The series went on an interesting trajectory, with ''VideoGame/ThiefTheDarkProject'', then ''VideoGame/ThiefIITheMetalAge'', and finally a numberless title again, ''VideoGame/ThiefDeadlyShadows''.



* WordSequel: The series went on an interesting trajectory, with ''VideoGame/ThiefTheDarkProject'', then ''VideoGame/ThiefIITheMetalAge'', and finally a numberless title again, ''VideoGame/ThiefDeadlyShadows''.
9th Dec '17 5:59:27 AM ZemplinTemplar
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** Public signs in the [[VideoGame/ThiefDeadlyShadows third game]] also hint at the world of the series using a different script to any real world one, even though all in-game texts and readables are rendered in Latin scrip to the reader.

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** Public signs in the [[VideoGame/ThiefDeadlyShadows third game]] also hint at the world of the series using a different script to any real world one, even though all in-game texts and readables are rendered in Latin scrip to script, [[TranslationConvention for the reader.player's convenience]].
9th Dec '17 5:57:15 AM ZemplinTemplar
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Added DiffLines:

* WordSequel: The series went on an interesting trajectory, with ''VideoGame/ThiefTheDarkProject'', then ''VideoGame/ThiefIITheMetalAge'', and finally a numberless title again, ''VideoGame/ThiefDeadlyShadows''.
26th Nov '17 11:07:30 AM addiemacgruer
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* CutsceneIncompetence: The intro videos for the first two games have Garrett killing a guard with his bow. On the highest difficulty level, that's not even allowed, and canonically Garrett is considered the master thief because he doesn't murder everyone in his path.
18th Sep '17 8:44:06 PM Ferot_Dreadnaught
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* EnemyChatter: Particularly memorable: the [[http://bearpits.ytmnd.com/ bear pits]] conversation in "Lord Bafford's Manor"; and a GenreSavvy guard asking a Mechanist how the cameras know to sound the alarm when they see a thief, but not when they see a guard. (His response? The Mechanists' version of the MST3KMantra, of course.)

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* EnemyChatter: Particularly memorable: the [[http://bearpits.ytmnd.com/ bear pits]] conversation in "Lord Bafford's Manor"; and a GenreSavvy savvy guard asking a Mechanist how the cameras know to sound the alarm when they see a thief, but not when they see a guard. (His response? The Mechanists' version of the MST3KMantra, of course.)
18th Aug '17 7:33:59 PM Zuxtron
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* TheDevTeamThinksOfEverything:

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* TheDevTeamThinksOfEverything:DevelopersForesight:



** If you were forced to kill someone and had already hid his body, but the blood stain is still in sight and could give you away, you can shoot water arrows into it to wash it away. And, in the third game only, shooting moss arrows at pursuing human enemies will cause them to leave you be, because they start choking on the magically expanding moss.



* VideogameCrueltyPotential: Play the games the way they're meant to be played and you'll avoid it. But still, you can pickpocket virtually anyone (given the right circumstances), backstab anyone not aware of your presence from behind, snipe people and various fauna in the head with a broadhead arrow, blow up or gas people and creatures with fire arrows and bombs/mines, blackjack everyone in the city quarter and hide them in bushes or ignite puddles of oil and throw the unsuspecting innocents in there, blind people with flashbombs, blow zombies to chunky bits or dust with holy water arrows, etc., etc. And best of all, if you kill any normal living being, [[TheDevTeamThinksOfEverything you can clean up the puddle of blood]] [[AwesomeYetPractical by shooting a water arrow into it]]. Of course, you should steer away from any open violence, since in the end, [[VideogameCrueltyPunishment the guards or creatures will probably catch you and arrest or kill you]].

to:

* VideogameCrueltyPotential: Play the games the way they're meant to be played and you'll avoid it. But still, you can pickpocket virtually anyone (given the right circumstances), backstab anyone not aware of your presence from behind, snipe people and various fauna in the head with a broadhead arrow, blow up or gas people and creatures with fire arrows and bombs/mines, blackjack everyone in the city quarter and hide them in bushes or ignite puddles of oil and throw the unsuspecting innocents in there, blind people with flashbombs, blow zombies to chunky bits or dust with holy water arrows, etc., etc. And best of all, if you kill any normal living being, [[TheDevTeamThinksOfEverything you can clean up the puddle of blood]] [[AwesomeYetPractical blood by shooting a water arrow into it]].it. Of course, you should steer away from any open violence, since in the end, [[VideogameCrueltyPunishment the guards or creatures will probably catch you and arrest or kill you]].
1st Aug '17 9:16:08 AM Bootlebat
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*AlwaysChaoticEvil: Averted with the undead, as you meet one [[spoiler: Brother Murus]] who is rather nice. Played straight with the Trickster's monsters and Kerras's robots.
22nd Jul '17 4:12:10 PM FireCrawler2002
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* KillItWithFire: The Hammerites and Mechanists are fond of this, with their Priests specializing in fire-elemental magic and firing hammer or gear-shaped fireballs at enemies, and in the third game Hammerite Priests using it to increase the attack power of their allies and allow them to harm undead enemies. Several enemies in the first game also utilize fire to attack; the Fire Shadows, invincible flaming undead enemies who can be driven off with attacks and drop fire crystals whenever they are; Fire Elementals, living flying fireballs aligned with the Pagans which launch smaller fireballs at enemies; and Fire Mages, who also launch small fireballs at enemies and can survive in lava.
** The fire arrow is one of the most damaging weapons in Garret's arsenal and can be used to light torches, but lights Garret up like a Christmas tree when readied and makes a ton of noise on impact with enemies/objects.

to:

* KillItWithFire: The Hammerites and Mechanists are fond of this, with their Priests specializing in fire-elemental magic and firing hammer or gear-shaped fireballs at enemies, and in the third game Hammerite Priests using it to increase the attack power of their allies and allow them to harm undead enemies. Several enemies in the first game also utilize fire to attack; fire; the Fire Shadows, invincible flaming undead enemies who can be driven off with attacks and drop fire crystals whenever they are; Fire Elementals, living flying fireballs aligned with the Pagans which launch smaller fireballs at enemies; and Fire Mages, who also launch small fireballs at enemies and can survive in lava.
** The fire arrow is one of the most damaging weapons in Garret's arsenal arsenal, is one of the few weapons that can kill undead (Except Fire Shadows, for obvious reasons) and can be used to light torches, but lights Garret up like a Christmas tree when readied and makes a ton of noise on impact with enemies/objects.
22nd Jul '17 4:04:45 PM FireCrawler2002
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* The moss arrows create patches of vegetation that muffle any movement you made on them, and in the third game can choke enemies it is fired at, rendering them temporarily helpless. The vine arrows in the second game create a vine down from any surface that it they are fired at which you can use to climb up high areas, unlike the similar rope arrows which can only create ropes down from wooden or grass surfaces.

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* ** The moss arrows create patches of vegetation that muffle any movement you made on them, and in the third game can choke enemies it is fired at, rendering them temporarily helpless. The vine arrows in the second game create a vine down from any surface that it they are fired at which you can use to climb up high areas, unlike the similar rope arrows which can only create ropes down from wooden or grass surfaces.
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