History VideoGame / Thief

1st Dec '15 5:28:04 PM ZemplinTemplar
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** Public signs in the [[VideoGame/ThiefDeadlyShadows third game]] also hints at the world of the series using a different script to any real world one, even though all in-game texts and readables are rendered in Latin scrip to the reader.
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** Public signs in the [[VideoGame/ThiefDeadlyShadows third game]] also hints hint at the world of the series using a different script to any real world one, even though all in-game texts and readables are rendered in Latin scrip to the reader.
28th Nov '15 3:40:11 AM morenohijazo
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* StompyMooks: Inverted. Garrett, the main character, actually wears loud boots because he believes the guards to be complete idiots. [[TheGuardsMustBeCrazy Not without good reason]], mind you.
24th Nov '15 7:50:31 AM ZemplinTemplar
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* ArtificialScript: ** The [[http://thief.wikia.com/wiki/Category:Glyph Keeper Glyphs]] of the [[MysteryCult Order of]] [[TheWatcher the Keepers]]. ** Public signs in the [[VideoGame/ThiefDeadlyShadows third game]] also hints at the world of the series using a different script to any real world one, even though all in-game texts and readables are rendered in Latin scrip to the reader.
14th Nov '15 3:00:45 PM ZemplinTemplar
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* NoOSHACompliance: According to the briefing before the "Stopping Time" mission, more people have been killed by the gears of the city clocktower than the blade of the City's guillotine.

** In the third game, guards take pratfalls on oil slicks, and it's [[CrowningMomentOfFunny even more funny]] when they slip right off a dock. Thanks to their Super Drowning Skills, it's a useful tactic, too.
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** In the third game, guards take pratfalls on oil slicks, and it's [[CrowningMomentOfFunny even more funny]] funny when they slip right off a dock.pier in the docks. Thanks to their Super Drowning Skills, it's a useful tactic, too.

* TalkingToHimself: ** You'd never know it from just playing, but Garrett, Karras, Raoul the beggar and "Benny" the comedic guard are all voiced by Stephen Russell. This happens a lot for many other characters, too. ** Done in a slightly more in-universe sense for the Children of Karras, the robots whose voices are simply Karras' voice recorded.
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* TalkingToHimself: ** You'd never know it from just playing, but Garrett, Karras, Raoul SwissArmyWeapon: Garrett's ([[BoringButPractical perfectly ordinary]]) bow, when combined with the beggar use of various arrow types (including {{trick arrows}}), is by far the most versatile weapon and "Benny" the comedic guard are all voiced by Stephen Russell. This happens a lot for many other characters, too. ** Done in a slightly more in-universe sense for the Children of Karras, the robots whose voices are simply Karras' voice recorded.tool he has at his disposal.
10th Nov '15 7:45:24 PM ZemplinTemplar
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* AllInARow: A few groups of police and guards act this way in the second game, e.g. Cavador's bodyguards follow Cavador.
3rd Nov '15 5:37:26 PM ZemplinTemplar
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* ThankTheMaker: The Mechanist robots ''reeeally love this trope''. "Praise Karras", "All should hear the words of Karras, the words of Karras...", etc. Needless to say, [[MostAnnoyingSound it can get annoying]]. A full list of the phrases can be seen [[http://thief.wikia.com/wiki/T2_Sound_Folder:_Robots here]]. This trope is [[PlayingWithATrope slightly played with]] though - [[TalkingToHimself every robot uses a voice track recorded by Karras himself.]] It can become creepy hearing him speak from all of their mouths, even after you work out their limited speech patterns.
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* ThankTheMaker: The ''The Metal Age'''s Mechanist robots ''reeeally love this trope''. "Praise Karras", "All should hear the words of Karras, the words of Karras...", etc. Needless to say, [[MostAnnoyingSound it can get annoying]]. A full list of the phrases can be seen [[http://thief.wikia.com/wiki/T2_Sound_Folder:_Robots here]]. This trope is [[PlayingWithATrope slightly played with]] though - [[TalkingToHimself every robot uses a voice track recorded by Karras himself.]] It can become creepy hearing him speak from all of their mouths, even after you work out their limited speech patterns.
3rd Nov '15 5:03:29 PM ZemplinTemplar
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** The Mechanist Servants in the second game. Being made into one of these is so horrific, [[spoiler:some will thank you for killing them]].
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** The Mechanist Servants in the second game.''The 'Metal Age''. Being made into one of these is so horrific, [[spoiler:some will thank you for killing them]].

** Pretty much anything to do with [[spoiler:The Hag]] in Deadly Shadows. [[spoiler: She does much worse than eat children alive. In fact, eating a child alive would be kind compared to what she does to at least one. Then there's her body, which is a vaguely humanoid mass of flesh studded with eyes and mouths, most of which do not appear to be under her control.]]
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** Pretty much anything to do with [[spoiler:The Hag]] in Deadly Shadows.''Deadly Shadows''. [[spoiler: She does much worse than eat children alive. In fact, eating a child alive would be kind compared to what she does to at least one. Then there's her body, which is a vaguely humanoid mass of flesh studded with eyes and mouths, most of which do not appear to be under her control.]]

* CoolButInefficient: The grenade-launching robots seen in the second game can be tricked into destroying themselves by firing their grenades into the wall they are pressed against. Also, they can be disabled by water arrows in the ''open boiler on their back''. ** This weakness is mentioned within the game; apparently the smith just never got around to fixing it. ** What's more strange is that those big ugly death machines can be broken easily by StuffBlowingUp (if you have enough), but the annoying "steel cherubs" cannot.
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* CoolButInefficient: The grenade-launching robots seen in the second game can be tricked into destroying themselves by firing their grenades into the wall they are pressed against. Also, they can be disabled by water arrows in the ''open boiler on their back''. ** back''. This weakness is mentioned within the game; apparently the smith just never got around to fixing it. ** it. What's more strange is that those big ugly death machines can be broken easily by StuffBlowingUp (if you have enough), but the annoying "steel cherubs" cannot.

* ConspicuouslySelectivePerception: The entire game mechanic is built around {{NPC}}s failing to notice the player character if he is in shadow, while being extraordinarily sensitive to noises he makes himself and oblivious to noises made by machines set in motion by the protagonist. The Keepers, and Garrett, as an ex-Keeper, have quasi-mystical ninja powers, and [[spoiler: the loss of all Glyph magic later]] implies that the stealth powers are non-magical, as well as the fact that young Garrett [[spoiler: (and later, the young girl)]] can see Keepers. Not to mention the fact that Garrett continues to possess his stealth capabilities even while [[spoiler: hiding in the Cradle's Memory (the past) while carrying a Toy.]] ** The Keepers ability to hide buildings is magical. The Keeper Tower [[spoiler: was invisible to the city until it lost its glyph protection]].
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* ConspicuouslySelectivePerception: The entire game mechanic is built around {{NPC}}s failing to notice the player character if he is in shadow, while being extraordinarily sensitive to noises he makes himself and oblivious to noises made by machines set in motion by the protagonist. The Keepers, and Garrett, as an ex-Keeper, have quasi-mystical ninja powers, and [[spoiler: the loss of all Glyph magic later]] implies that the stealth powers are non-magical, as well as the fact that young Garrett [[spoiler: (and later, the young girl)]] can see Keepers. Not to mention the fact that Garrett continues to possess his stealth capabilities even while [[spoiler: hiding in the Cradle's Memory (the past) while carrying a Toy.]] ** ]] The Keepers Keepers' ability to hide buildings is magical. The Keeper Tower [[spoiler: was invisible to the city until it lost its glyph protection]].

* CrushKillDestroy: In ''Deadly Shadows'': -->'''[[spoiler:Stone Guardian:]]''' ''A noise... and find and crush and '''KILL AND CRUSH AND KILL!''''' * CrystalDragonJesus: The Hammerites are essentially your typical medieval Christian church [[{{Expy}} Expys]], but with a few twists on their mythology: The belief that the Builder (the one god) led humanity out of savagery by the gift of fire and more advanced tools like the first hammer, slightly mirrors the ancient Greek myth of Prometheus. It's also the reason why Hammerite rituals and worship are centered around human work, handicrafts and industry... And a possible explanation for the whole steampunk feel of the world.
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* CrushKillDestroy: In ''Deadly Shadows'': -->'''[[spoiler:Stone Guardian:]]''' ''A noise... and find and crush and '''KILL AND CRUSH AND KILL!''''' * CrystalDragonJesus: CrystalDragonJesus: ** The Hammerites are essentially your typical medieval Christian church [[{{Expy}} Expys]], but with a few twists on their mythology: The belief that the Builder (the one god) led humanity out of savagery by the gift of fire and more advanced tools like the first hammer, slightly mirrors the ancient Greek myth of Prometheus. It's also the reason why Hammerite rituals and worship are centered around human work, handicrafts and industry... And a possible explanation for the whole steampunk feel of the world.

* {{Cult}}: The [[ExactlyWhatItSaysOnTheTin Pagan]] faction, which shuns advanced technology and the society of the City. They worship nature and its incarnate deity - the legendary and powerful, but chaotic Trickster, who despises industry and the working of steel. Needless to say, Pagans don't get along very well with Hammerites and the feeling is mutual (despite some rare instances of WorthyOpponent between the two factions).
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* {{Cult}}: {{Cult}}: ** The [[ExactlyWhatItSaysOnTheTin Pagan]] faction, which shuns advanced technology and the society of the City. They worship nature and its incarnate deity - the legendary and powerful, but chaotic Trickster, who despises industry and the working of steel. Needless to say, Pagans don't get along very well with Hammerites and the feeling is mutual (despite some rare instances of WorthyOpponent between the two factions).

* DarkIsNotEvil: GrayAndGreyMorality. Light's just not any ''better''. ** In a more literal sense, most games condition players to be nervous around very dark rooms and more comfortable in well-lit areas. In this game, it's the opposite: darkness is very ''good'', and light is to avoided whenever possible. * DeadMansChest
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* DarkIsNotEvil: GrayAndGreyMorality. Light's just not any ''better''. ** ''better''. In a more literal sense, most games condition players to be nervous around very dark rooms and more comfortable in well-lit areas. In this game, it's the opposite: darkness is very ''good'', and light is to avoided whenever possible. * DeadMansChestpossible.

* PhantomThief[=/=]ImpossibleThief: Garrett, of course. While he steals for a living, he also turned to it to get out from under the self-imposed (and self-righteous) restrictions of the nigh-invisible Keepers. Many of his capers are clearly done as ''ars gratia artis''. In one first-game mission Garrett decides that the best revenge against a crimelord's assassination attempt is, instead of killing him, to sneak in and remove every valuable object from said crimelord's house. Granted, you also have the option of doing that ''and'' (depending on difficulty level) killing him. ** Also subverted in that Garrett's single most frequent recurring complaint is 'I have to do this job because the rent is due'.
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* PhantomThief[=/=]ImpossibleThief: Garrett, of course. ** While he steals for a living, he also turned to it to get out from under the self-imposed (and self-righteous) restrictions of the nigh-invisible Keepers. Many of his capers are clearly done as ''ars gratia artis''. In one first-game mission Garrett decides that the best revenge against a crimelord's assassination attempt is, instead of killing him, to sneak in and remove every valuable object from said crimelord's house. Granted, you also have the option of doing that ''and'' (depending on difficulty level) killing him. ** him. Also subverted in that Garrett's single most frequent recurring complaint is 'I have to do this job because the rent is due'.

* RefusalOfTheCall: Garrett does not want to be a Keeper or to be involved in their plots. [[TheCallKnowsWhereYouLive This doesn't stop The Keepers from seeking Garrett out.]]
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* RefusalOfTheCall: RefusalOfTheCall: ** Garrett does not want to be a Keeper or to be involved in their plots. [[TheCallKnowsWhereYouLive This doesn't stop The Keepers from seeking Garrett out.]]

* RemixedLevel: The Lost City. Appears in two different versions in the first and second game. ** The Hammerite Cathedral in the first game.
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* RemixedLevel: RemixedLevel: ** The Lost City. Appears in two different versions in the first and second game. ** The Hammerite Cathedral in the first game.game, within that installment only.

* SelfImposedChallenge: One popular challenge is to complete a mission without not only killing anyone, but not even knocking anyone out and going ''completely'' undetected (referred to as "ghosting".)
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* SelfImposedChallenge: One popular challenge is to complete a mission without not only killing anyone, but not even knocking anyone out and going ''completely'' undetected (referred undetected. This is referred to as "ghosting".)"ghosting". There are various other StealthRun and SpeedRun playstyle challenges thought up by the fandom.

* ShipTease: Plenty of it between Garrett and Viktoria in ''Thief II''.
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* ShipTease: Plenty of it between Garrett and Viktoria [[spoiler:Viktoria]] in ''Thief II''.II : The Metal Age''.

* SpiritAdvisor: Brother Murus [[spoiler:sends Garrett on multiple [[FetchQuest Fetch Quests]] to help him resolve his UnfinishedBusiness.]]
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* SpiritAdvisor: Brother [[spoiler:Brother Murus [[spoiler:sends (first game) and Lauryl (third game) send Garrett on multiple [[FetchQuest Fetch Quests]] to [[DueToTheDead help him resolve his them resolve]] their UnfinishedBusiness.]]

* StealthBasedGame: The series is effectively impossible to complete without either stealth or cheating. The main character simply isn't formidable enough to actually fight all the guards one at a time, let alone in groups, and in ''Thief 2'' there was at least one mission where remaining undetected was a required victory condition. Although lone guards are easy to dispatch if you could get a clear shot at their back while they were unaware of your presence, even then, some missions stipulate that you cannot disable any guards or civilians. ** It should be noted that circle-strafing and having lots of room to back up can help take out several guards at once. Most die after 2 or 3 overhead swings. The trick is just making sure they don't hit you.
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* StealthBasedGame: The series is effectively impossible to complete without either stealth or cheating. The main character simply isn't formidable enough to actually fight all the guards one at a time, let alone in groups, and in ''Thief 2'' there was at least one mission where remaining undetected was a required victory condition. Although lone guards are easy to dispatch if you could get a clear shot at their back while they were unaware of your presence, even then, some missions stipulate that you cannot disable any guards or civilians. ** It civilians. (It should be noted that in the first two games at least, circle-strafing and having lots of room to back up can help take out several guards at once. Most die after 2 or 3 overhead swings.swings from the sword. The trick is just making sure they don't hit you.)

* StrangeBedfellows: The second game has Garrett team up with the survivors of the group he defeated in the first. ** Late in the first game, he teams up with the Hammerites against a common enemy, an 'eye for an eye', if you will. Fittingly enough, the level in which the event takes place is called ''Strange Bedfellows''.
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* StrangeBedfellows: The second game has Garrett team up with the survivors of the group he defeated in the first. StrangeBedfellows: ** Late in the first game, ''The Dark Project'', he teams up with the Hammerites against a common enemy, an 'eye for an eye', if you will. Fittingly enough, the level in which the event takes place [[LampshadeHanging is called ''Strange Bedfellows''.called]] "Strange Bedfellows". ** ''The Metal Age'' has Garrett team up with the survivors of the group he defeated in the first.

* SuperDrowningSkills: In the first two games Garrett can swim, but in the third one he drowns instantly upon contact with nose-deep water.
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* SuperDrowningSkills: SuperDrowningSkills: ** In the first two games Garrett can swim, but in the third one he drowns instantly upon contact with nose-deep water.water. The need for swimming is avoided in the last game.

* TalkingToHimself: You'd never know it from just playing, but Garrett, Karras, Raoul the beggar and "Benny" the comedic guard are all voiced by Stephen Russell. This happens a lot for many other characters, too.
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* TalkingToHimself: TalkingToHimself: ** You'd never know it from just playing, but Garrett, Karras, Raoul the beggar and "Benny" the comedic guard are all voiced by Stephen Russell. This happens a lot for many other characters, too.

* ThievesGuild: Garrett's not interested in sharing his profits. The local guild bosses are less than pleased. One baron gives him trouble and giving it right ''back'' is the object of a mission in the first game. There's also a mission in Thief Gold that requires you to directly infiltrate the Downwind Thieves Guild, and steal something that the guild's bosses are arguing about.
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* ThievesGuild: Garrett's not interested in sharing his profits. The local guild bosses are less than pleased. One baron gives him trouble and giving it right ''back'' is the object of a mission in the first game. There's also a mission in Thief Gold ''Thief Gold'' that requires you to directly infiltrate the Downwind Thieves Thieves' Guild, and steal something that the guild's bosses are arguing about.

* TitleDrop: Of course the main title gets a lot of use, but the subtitles of each game each get only a single mention. In the first game [[spoiler:Constantine]] in one written journal calls his plan his "dark project". The second game never uses the words "metal age", but those are the last words spoken in the ending to the first game. In the third game, a Keeper prophecy talks of "deadly shadows" rising. * TooAwesomeToUse: Averted by BagOfSpilling: Not only can't you keep items you don't use, you can't even keep the extra cash if you don't buy them.
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* TitleDrop: Of course the main title gets a lot of use, but the subtitles of each game each get only a single mention. In the first game [[spoiler:Constantine]] in one written journal calls his plan his "dark "Dark project". The second game never uses the words "metal age", but those are the last words spoken in the {{sequel hook}} ending to the first game. In the third game, a Keeper prophecy talks of "deadly shadows" rising. * TooAwesomeToUse: TooAwesomeToUse: ** Averted by BagOfSpilling: BagOfSpilling in the first two games: Not only can't you keep items you don't use, you can't even keep the extra cash if you don't buy them.them. ** Though BagOfSpilling is averted in the third game, you're also given the in-game tip about hoarding loot being pointless, and are encouraged to invest in buying equipment whenever you need it.

* UndergroundLevel: ''The Dark Project'': "Escape from Cragscleft Prison", "Down in the Bonehoard", "Thieves' Guild", "The Lost City", part of "Song of the Caverns", "Strange Bedfellows", "The Maw of Chaos". ''The Metal Age'': part of "Trail of Blood", part of "Precious Cargo", "Kidnap". ''Deadly Shadows'': part of "Into the Pagan Sanctuary", "The Sunken Citadel". It's a thing.
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* UndergroundLevel: It's a recurring thing among the series' missions... ** ''The Dark Project'': "Escape from Cragscleft Prison", "Down in the Bonehoard", "Thieves' Guild", "The Lost City", part of "Song of the Caverns", "Strange Bedfellows", "The Maw of Chaos". Chaos". ** ''The Metal Age'': part Parts of "Trail of Blood", part parts of "Precious Cargo", "Kidnap". "Kidnap". ** ''Deadly Shadows'': A part of "Into the Pagan Sanctuary", Sanctuary" and "The Sunken Citadel". It's a thing.

* VideogameCaringPotential: Adorable drunk guards and any other innocents you can't convince yourself to kill or harm. And for some, in the first game, [[RidiculouslyCuteCritter burricks]].
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* VideogameCaringPotential: VideogameCaringPotential: ** Adorable drunk guards and any other innocents you can't convince yourself to kill or harm. And for some, in the first game, [[RidiculouslyCuteCritter burricks]].

** ''The Dark Mod'', built in the idTech 4 engine also used by ''VideoGame/{{Doom 3}}'''has been under continuous development since summer 2004 and became a fully standalone freeware game in October 2013. Part of the reason behind its existence was a craving for remaking the first two games in a more modern and more flexible engine, while another motivation was the lack of a more accessible level editor for ''Thief : Deadly Shadows''. While ''The Dark Mod'' doesn't use any copyrighted terminology from the series, it uses the same general art style, storytelling methods and gameplay approach. It's basically a freeware AdaptationDistillation of the three ''Thief'' games.
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** ''The Dark Mod'', built in the idTech 4 engine also used by ''VideoGame/{{Doom 3}}'''has 3}}'', has been under continuous development since summer 2004 and became a fully standalone freeware game in October 2013. Part of the reason behind its existence was a craving for remaking the first two games in a more modern and more flexible engine, while another motivation was the lack of a more accessible level editor for ''Thief : Deadly Shadows''. While Though ''The Dark Mod'' doesn't use any copyrighted terminology from the series, it uses the same general art style, storytelling methods and gameplay approach. It's basically a freeware AdaptationDistillation of the three ''Thief'' games.
3rd Nov '15 5:17:29 AM ZemplinTemplar
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!!This game series provides examples of:
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!!This !!General tropes of this game series provides examples of: series:
2nd Nov '15 2:19:38 PM DarkHunter
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* DoubleCaper
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* DoubleCaperDoubleCaper: A several layered one in ''The Dark Project'': someone hires Garrett to steal stuff from Constantine. Surprise! Constantine hired Garrett to steal stuff from himself (as a test). Constantine gives you a real mission. Surprise! [[spoiler:Constantine turns out to be the BigBad, and Garrett just stole the ArtifactOfDoom for him. Garrett then performs several more missions to stop Constantine/get revenge.]]
30th Oct '15 8:25:45 PM FF32
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* {{Magitech}}: Some of the technology in the game's universe seems to be of this variety. Sometimes, it's clearly related to the LostTechnology trope.
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* {{Magitech}}: {{Magitek}}: Some of the technology in the game's universe seems to be of this variety. Sometimes, it's clearly related to the LostTechnology trope.
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