History VideoGame / Thief

22nd Oct '16 2:38:33 PM BreakinBenny
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* AdventurerArchaeologist: The elder civilizations aren't going to need those shiny things any more, are they ?
* AerithAndBob: The character names (and surnames) in the series' universe run the whole gamut. From common-sounding names of European or Asian origin and more rare RealLife historical names to more fantasyish MyNaymeIs variations or outright abstract, figurative or descriptive names.

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* AdventurerArchaeologist: The elder civilizations aren't going to need those shiny things any more, are they ?
they?
* AerithAndBob: The character names (and surnames) in the series' universe run the whole gamut. From common-sounding names of European or Asian origin and more rare RealLife historical names to more fantasyish MyNaymeIs variations or outright abstract, figurative or descriptive names.



* ArtificialStupidity: But on the other hand you can play some mean tricks in the first game. They won't notice torches that have been put out, the sudden appearance of moss on the floor or loot disappearing right under their noses. They are also more alerted by someone stepping on metal [[TheGuardsMustBeCrazy while not being alerted]] [[AcceptableBreaksFromReality by sounds of their fellow guards getting knocked out. In addition, the majority of the guards seem to have night blindness and surprisingly cannot spot the player if he's in the dark even if light backgrounds are behind him]]. The second game fixed some of the more obvious AI bugs, but most of them were fully dealt with only in the third game (where guards can even notice suspiciously opened doors, suddenly disappeared loot and other strange changes to the enviroment). Still, the AI is appropriately curious and unforgiving in all three games.
* ArtificialScript:

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* ** ArtificialStupidity: But on the other hand you can play some mean tricks in the first game. They won't notice torches that have been put out, the sudden appearance of moss on the floor or loot disappearing right under their noses. They are also more alerted by someone stepping on metal [[TheGuardsMustBeCrazy while not being alerted]] [[AcceptableBreaksFromReality by sounds of their fellow guards getting knocked out. In addition, the majority of the guards seem to have night blindness and surprisingly cannot spot the player if he's in the dark even if light backgrounds are behind him]]. The second game fixed some of the more obvious AI bugs, but most of them were fully dealt with only in the third game (where guards can even notice suspiciously opened doors, suddenly disappeared loot and other strange changes to the enviroment).environment). Still, the AI is appropriately curious and unforgiving in all three games.
* ArtificialScript: ArtificialScript:



** Pretty much anything to do with [[spoiler:The Hag]] in ''Deadly Shadows''. [[spoiler: She does much worse than eat children alive. In fact, eating a child alive would be kind compared to what she does to at least one. Then there's her body, which is a vaguely humanoid mass of flesh studded with eyes and mouths, most of which do not appear to be under her control.]]

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** Pretty much anything to do with [[spoiler:The Hag]] in ''Deadly Shadows''. [[spoiler: She [[spoiler:She does much worse than eat children alive. In fact, eating a child alive would be kind compared to what she does to at least one. Then there's her body, which is a vaguely humanoid mass of flesh studded with eyes and mouths, most of which do not appear to be under her control.]]



* [[TapOnTheHead Bop On The Bonce]]: With a [[CarryABigStick blackjack]]. Hitting an unaware target with the blackjack will knock him/her out quickly and quietly. (If they're aware, they cannot be knocked unconscious but can take damage, although the attack is less effective than if they were unaware.) Though even if you use the blackjack(at least in the first game) when a guard finds an "unconscious" person they'll loudly announce that someone's been murdered. The intention might be to render them unconscious but for all you know you are delivering a lethal blow more often than not.

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* [[TapOnTheHead Bop On The Bonce]]: With a [[CarryABigStick blackjack]]. Hitting an unaware target with the blackjack will knock him/her out quickly and quietly. (If they're aware, alerted, they cannot be knocked unconscious but can take damage, although the attack is less effective than if they were unaware.) Though even if you use the blackjack(at blackjack (at least in the first game) when a guard finds an "unconscious" person they'll loudly announce that someone's been murdered. The intention might be to render them unconscious but for all you know you are delivering a lethal blow more often than not.



* ConspicuouslySelectivePerception: The entire game mechanic is built around {{NPC}}s failing to notice the player character if he is in shadow, while being extraordinarily sensitive to noises he makes himself and oblivious to noises made by machines set in motion by the protagonist. The Keepers, and Garrett, as an ex-Keeper, have quasi-mystical ninja powers, and [[spoiler: the loss of all Glyph magic later]] implies that the stealth powers are non-magical, as well as the fact that young Garrett [[spoiler: (and later, the young girl)]] can see Keepers. Not to mention the fact that Garrett continues to possess his stealth capabilities even while [[spoiler: hiding in the Cradle's Memory (the past) while carrying a Toy.]] The Keepers' ability to hide buildings is magical. The Keeper Tower [[spoiler: was invisible to the city until it lost its glyph protection]].

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* ConspicuouslySelectivePerception: The entire game mechanic is built around {{NPC}}s failing to notice the player character if he is in shadow, while being extraordinarily sensitive to noises he makes himself and oblivious to noises made by machines set in motion by the protagonist. The Keepers, and Garrett, as an ex-Keeper, have quasi-mystical ninja powers, and [[spoiler: the [[spoiler:the loss of all Glyph magic later]] implies that the stealth powers are non-magical, as well as the fact that young Garrett [[spoiler: (and [[spoiler:(and later, the young girl)]] can see Keepers. Not to mention the fact that Garrett continues to possess his stealth capabilities even while [[spoiler: hiding [[spoiler:hiding in the Cradle's Memory (the past) while carrying a Toy.]] The Keepers' ability to hide buildings is magical. The Keeper Tower [[spoiler: was [[spoiler:was invisible to the city until it lost its glyph protection]].



* CrazyPrepared: The Keepers in the first two games. The third... not so much. Kind of justified by the fact that it was their turn to undergo a major crisis, just like the Pagans in the first game and the Hammerites in the second. Though, technically, [[spoiler: the Final Glyph is itself an example of Crazy Prepared: if someone like Gamall does what she did, wipe out all Glyphs to prevent them from being used for evil]]. The Keepers in the third game had problems merely because [[spoiler: Gamall herself was crazy prepared and erased all information as to the reason for the Final Glyph]].

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* CrazyPrepared: The Keepers in the first two games. The third... not so much. Kind of justified by the fact that it was their turn to undergo a major crisis, just like the Pagans in the first game and the Hammerites in the second. Though, technically, [[spoiler: the [[spoiler:the Final Glyph is itself an example of Crazy Prepared: if someone like Gamall does what she did, wipe out all Glyphs to prevent them from being used for evil]]. The Keepers in the third game had problems merely because [[spoiler: Gamall [[spoiler:Gamall herself was crazy prepared and erased all information as to the reason for the Final Glyph]].



** If you never [[spoiler: sell the Kurshok Crown]] in ''Deadly Shadows'', you won't have to [[spoiler: steal it in the final level]]. But they don't make it easy for you: [[spoiler: if you didn't sell the Crown, but head for the fence who buys stolen jewelry after exiting the Museum with all the other loot, you can accidentally sell the Kurshok Crown and break the ending because you cannot buy back the Crown.]] So the seemingly hard way is actually the easier way: [[spoiler: If you do sell the Crown, and have to steal it from the Museum, the Crown becomes a protected item and you will be unable to accidentally sell it, a handy feature in the chaos and confusion at the end of the game.]]
** In some levels, you can steal every key from a guard, have them chase you into a locked room, then quickly leave and close the door. Doing so will ''lock the guards into the room so they can't leave'', giving you free reign over the house. In fact, this is the best way to deal with the [[spoiler: golden baby]] in ''Thief II''.
** If you were forced to kill someone and had already hid his body, but the blood stain is still in sight and could give you away, you can shoot water arrows into it to wash it away. And, in the third game only, shooting moss arrows at pursuing human enemies will cause them to leave you be, because they start choking on the magically expanding moss.
** In level 5 of Thief 2, the intended method of beating the level is to listen in on Karras's conversation and learn where the safety deposit key is located. If you happen to find the key and make the wax mold first and then listen on the conversation, Garrett will say this:

to:

** If you never [[spoiler: sell [[spoiler:sell the Kurshok Crown]] in ''Deadly Shadows'', you won't have to [[spoiler: steal [[spoiler:steal it in the final level]]. But they don't make it easy for you: [[spoiler: if [[spoiler:if you didn't sell the Crown, but head for the fence who buys stolen jewelry after exiting the Museum with all the other loot, you can accidentally sell the Kurshok Crown and break the ending because you cannot buy back the Crown.]] So the seemingly hard way is actually the easier way: [[spoiler: If [[spoiler:If you do sell the Crown, and have to steal it from the Museum, the Crown becomes a protected item and you will be unable to accidentally sell it, a handy feature in the chaos and confusion at the end of the game.]]
** In some levels, you can steal every key from a guard, have them chase you into a locked room, then quickly leave and close the door. Doing so will ''lock the guards into the room so they can't leave'', giving you free reign over the house. In fact, this is the best way to deal with the [[spoiler: golden [[spoiler:golden baby]] in ''Thief II''.
** If you were forced to kill someone and had already hid his body, but the blood stain is still in sight and could give you away, you can shoot water arrows into it to wash it away. And, in the third game only, shooting moss arrows at pursuing human enemies will cause them to leave you be, because they start choking on the magically expanding moss.
moss.
** In level 5 of Thief 2, ''Thief II'', the intended method of beating the level is to listen in on Karras's conversation and learn where the safety deposit key is located. If you happen to find the key and make the wax mold first and then listen on the conversation, Garrett will say this:



* EldritchLocation

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* EldritchLocationEldritchLocation:



* ExactWords: Sometimes the mission briefings will give details about the mission away. In Hard Mode, the game normally says "Don't kill anyone", but two missions have different goals which tease towards their content: [[spoiler:"Trace the Courier", which says "Don't kill any '''humans'''", has you entering the Maw and running into some of the Chaos Beasts, while "Precious Cargo" says "Don't kill any '''Mechanists'''" because you have to MercyKill one of Viktoria's agents in order to progress.]]

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* ExactWords: Sometimes the mission briefings will give details about the mission away. In On Hard Mode, mode, the game normally says "Don't kill anyone", but two missions have different goals which tease towards their content: [[spoiler:"Trace the Courier", which says "Don't kill any '''humans'''", has you entering the Maw and running into some of the Chaos Beasts, while "Precious Cargo" says "Don't kill any '''Mechanists'''" because you have to MercyKill one of Viktoria's agents in order to progress.]]



* EyeScream: Garrett gets his eye plucked out by one of the bad guys during the first game. We later see a brief, detailed close-up of the shrivelled, bloody gap in his face. The third game [[spoiler: reintroduces Garrett to his missing eye, which talks to him and suggests that one day it may remove the other eye]].

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* EyeScream: Garrett gets his eye plucked out by one of the bad guys during the first game. We later see a brief, detailed close-up of the shrivelled, bloody gap in his face. The third game [[spoiler: reintroduces [[spoiler:reintroduces Garrett to his missing eye, which talks to him and suggests that one day it may remove the other eye]].



* GrayEyes ''and'' GreenEyes: Garrett for both tropes. His eyes are naturally gray (befitting a snarky, noir-esque loner) and [[spoiler: his mechanical eye is bright green, which also matches right up with his sneaky, untrustworthy nature, what with him being a professional criminal and all.]]

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* GrayEyes ''and'' GreenEyes: Garrett for both tropes. His eyes are naturally gray (befitting a snarky, noir-esque loner) and [[spoiler: his [[spoiler:his mechanical eye is bright green, which also matches right up with his sneaky, untrustworthy nature, what with him being a professional criminal and all.]]



* HighlyVisibleNinja: [[spoiler: The Keeper Assassins from the third game were criticized for their unstealthiness while dealing with other random [=NPCs=]. ]]

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* HighlyVisibleNinja: [[spoiler: The [[spoiler:The Keeper Assassins from the third game were criticized for their unstealthiness while dealing with other random [=NPCs=]. ]]



* InvisibleToNormals[=/=]JediMindTrick: The Keepers, thanks to their mastery of stealth and espionage, [[spoiler: and in the case of their buildings, their unique [[InstantRunes Glyph Magic]].]]

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* InvisibleToNormals[=/=]JediMindTrick: The Keepers, thanks to their mastery of stealth and espionage, [[spoiler: and [[spoiler:and in the case of their buildings, their unique [[InstantRunes Glyph Magic]].]]



* OhCrap: This isn't an expression we see Garrett use very often, but it snuck its way in, most memorably in a ''The Dark Project'' cutscene [[spoiler:when Viktoria takes his eye]] and in ''Deadly Shadows'' [[spoiler:when he spies Gamall animating statues in the Keeper compound.]] Just about every Keeper got this in ''Deadly Shadows'' during [[spoiler: Gamall's advancement ceremony when she revealed herself as the Hag]].

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* OhCrap: This isn't an expression we see Garrett use very often, but it snuck its way in, most memorably in a ''The Dark Project'' cutscene [[spoiler:when Viktoria takes his eye]] and in ''Deadly Shadows'' [[spoiler:when he spies Gamall animating statues in the Keeper compound.]] Just about every Keeper got this in ''Deadly Shadows'' during [[spoiler: Gamall's [[spoiler:Gamall's advancement ceremony when she revealed herself as the Hag]].



** In the ContinuityReboot (and possible StealthSequel), ''VideoGame/{{Thief 2014}}'', Garret took Erin on as an apprentice thief (WordOfGod is that she's an {{expy}} of the girl mentioned above). Not unlike the previous Garret, it's implied she [[ProfessionalKillers took on a career her mentor didn't approve of]]. [[spoiler: The game reveals that she ended up working as a HighClassCallGirl, but panicked and killed her first John before becoming Garret's apprentice]].

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** In the ContinuityReboot (and possible StealthSequel), ''VideoGame/{{Thief 2014}}'', Garret took Erin on as an apprentice thief (WordOfGod is that she's an {{expy}} of the girl mentioned above). Not unlike the previous Garret, it's implied she [[ProfessionalKillers took on a career her mentor didn't approve of]]. [[spoiler: The [[spoiler:The game reveals that she ended up working as a HighClassCallGirl, but panicked and killed her first John before becoming Garret's apprentice]].



** ''Thief 1'': "[[spoiler: The Trickster is dead.]] Beware the dawn of the Metal Age."

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** ''Thief 1'': "[[spoiler: The "[[spoiler:The Trickster is dead.]] Beware the dawn of the Metal Age."



** The punishment tropes always comes into effect on harder difficulties, where you may not even kill guards.



* WouldNotShootACivilian: While in the main game this only applies on "hard" or "expert", many fan missions make you auto fail if you kill an unarmed NPC by default.

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* WouldNotShootACivilian: While in the main game this only applies on "hard" Hard or "expert", Expert, many fan missions make you auto automatically fail if you kill an anyone unarmed NPC by default.
21st Sep '16 1:59:59 PM G-Editor
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21st Sep '16 2:22:14 AM PaulA
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* XMeetsY: [[{{Homage}} Garrett]] [[ShoutOut himself]]. Part Literature/PhilipMarlowe, part Literature/ArseneLupin, a pinch of RobinHood, some nods to Franchise/{{Batman}}, [[BadAss and all awesome.]]
** The series' setting itself could be described as a DarkerAndEdgier version of ''Literature/{{Discworld}}'' [[RefugeInAudacity on drugs]] + a somewhat [[{{Deconstruction}} deconstructed]] take on the LowFantasy and MedievalEuropeanFantasy tropes + heavy doses of SteamPunk and ClockPunk aesthetic + [[Creator/RaymondChandler Chandlerian]] FilmNoir.
** The overall stylistic tone is often pretty similar to the "NewWeird" fantasy works of Creator/ChinaMieville ([[UnbuiltTrope though the games slightly predate most of them]]).
** Also, the creators of the series acknowledged taking inspiration from authors and works as varied as Creator/FritzLeiber, Creator/MichaelMoorcock, Creator/UmbertoEco and ''Franchise/LupinIII''. German expressionist and classic FilmNoir movies (like the ''Film/TheCabinetOfDrCaligari'' and ''Film/TheThirdMan'') were also a large influence.
24th Jul '16 10:58:34 AM nombretomado
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** The overall stylistic tone is often pretty similar to the "NewWeird" fantasy works of ChinaMieville ([[UnbuiltTrope though the games slightly predate most of them]]).

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** The overall stylistic tone is often pretty similar to the "NewWeird" fantasy works of ChinaMieville Creator/ChinaMieville ([[UnbuiltTrope though the games slightly predate most of them]]).
9th Jul '16 12:57:41 AM Morgenthaler
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* CoolOldGuy: Artemus, the Keeper Elder who brought Garrett into the order and served the role of his teacher and father-like figure. Apparently the only Keeper who can still top Garrett in stealth. Overlaps a little with MrExposition in nearly every cutscene or location he appears in.



* TheObiWan[=/=]CoolOldGuy: Artemus, the Keeper Elder who brought Garrett into the order and served the role of his teacher and father-like figure. Apparently the only Keeper who can still top Garrett in stealth. Overlaps a little with MrExposition in nearly every cutscene or location he appears in.
22nd Jun '16 7:43:51 PM FearlessSon
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-->'''Garrett:''' Tell my ''friends'' that I don't need their secret book, or their glyph warnings, or their messengers. Tell them I'm through. Tell them it's

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-->'''Garrett:''' Tell my ''friends'' that I don't need their secret book, or their glyph warnings, or their messengers. Tell them I'm through. Tell them it's over. Tell them Garrett is ''done''.



** However, The ending of ''Thief II : The Metal Age'' was a subversion.

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** However, The ending of ''Thief II : The Metal Age'' was a subversion.[[SubvertedTrope subversion]], with Garrett ''finally'' accepting that [[YouCantFightFate he cannot escape his fate]], if still grudgingly.
25th May '16 6:53:23 PM nombretomado
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* ''VideoGame/{{Thief 2014}}'' -- A [[ContinuityReboot reboot of the series]] for the PC, PS3, PS4, {{Xbox360}}, and {{Xbox ONE}} developed by Eidos Montreal. [[http://www.gameinformer.com/b/news/archive/2013/03/05/april-cover-revealed-thief.aspx Announced in April's issue of Game Informer]] with all manner of shiny screenshots and even a reveal trailer.

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* ''VideoGame/{{Thief 2014}}'' -- A [[ContinuityReboot reboot of the series]] for the PC, PS3, PS4, {{Xbox360}}, UsefulNotes/{{PS3}}, UsefulNotes/{{PS4}}, UsefulNotes/XBox360, and {{Xbox ONE}} UsefulNotes/XBoxOne developed by Eidos Montreal. [[http://www.gameinformer.com/b/news/archive/2013/03/05/april-cover-revealed-thief.aspx Announced in April's issue of Game Informer]] with all manner of shiny screenshots and even a reveal trailer.
13th May '16 9:07:03 AM timotaka
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* TitleDrop: Of course the main title gets a lot of use, but the subtitles of each game each get only a single mention. In the first game [[spoiler:Constantine]] in one written journal calls his plan his "Dark project". The second game never uses the words "metal age", but those are the last words spoken in the {{sequel hook}} ending to the first game. In the third game, a Keeper prophecy talks of "deadly shadows" rising.

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* TitleDrop: Of course the main title gets a lot of use, but the subtitles of each game each get only a single mention. In the first game [[spoiler:Constantine]] in one written journal calls his plan his "Dark project". The second game never uses the words "metal age", but those are the last words spoken in the {{sequel hook}} ending to the first game. In the third game, a Keeper prophecy talks of "deadly shadows" rising.uses the phrase "the deadly shadows amass".
1st Dec '15 5:28:04 PM ZemplinTemplar
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** Public signs in the [[VideoGame/ThiefDeadlyShadows third game]] also hints at the world of the series using a different script to any real world one, even though all in-game texts and readables are rendered in Latin scrip to the reader.

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** Public signs in the [[VideoGame/ThiefDeadlyShadows third game]] also hints hint at the world of the series using a different script to any real world one, even though all in-game texts and readables are rendered in Latin scrip to the reader.
28th Nov '15 3:40:11 AM morenohijazo
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Added DiffLines:

* StompyMooks: Inverted. Garrett, the main character, actually wears loud boots because he believes the guards to be complete idiots. [[TheGuardsMustBeCrazy Not without good reason]], mind you.
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