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''The Walking Dead: Survival Instinct'' is a 2013 FirstPersonShooter developed by Terminal Reality Games and published by Creator/{{Activision}} for UsefulNotes/PS3, UsefulNotes/Xbox360, [[UsefulNotes/IBMPersonalComputer PC]] and UsefulNotes/WiiU. It is set in the continuity of the [[Series/TheWalkingDead2010 AMC TV series]], and follows [[BashBrothers Merle and Daryl Dixon]] as they fight to survive during the initial outbreak of walkers during the ZombieApocalypse.

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''The Walking Dead: Survival Instinct'' is a 2013 FirstPersonShooter developed by Terminal Reality Games and published by Creator/{{Activision}} for UsefulNotes/PS3, UsefulNotes/Xbox360, [[UsefulNotes/IBMPersonalComputer Platform/PS3, Platform/Xbox360, [[Platform/IBMPersonalComputer PC]] and UsefulNotes/WiiU.Platform/WiiU. It is set in the continuity of the [[Series/TheWalkingDead2010 AMC TV series]], and follows [[BashBrothers Merle and Daryl Dixon]] as they fight to survive during the initial outbreak of walkers during the ZombieApocalypse.



* NonStandardCharacterDesign: The human characters generally have a realistic appearance, since they're supposed to fit with the tv show, albeit with relatively low-polygon budget-level [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th gen]] character models. However, the zombies are very stylized and semi-cartoonish, looking like they were taken straight out of the Telltale Games series which was based more on the comics.

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* NonStandardCharacterDesign: The human characters generally have a realistic appearance, since they're supposed to fit with the tv show, albeit with relatively low-polygon budget-level [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames [[MediaNotes/TheSeventhGenerationOfConsoleVideoGames 7th gen]] character models. However, the zombies are very stylized and semi-cartoonish, looking like they were taken straight out of the Telltale Games series which was based more on the comics.
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Capitalization was fixedfrom Videogame.The Walking Dead Survival Instinct to VideoGame.The Walking Dead Survival Instinct. Null edit to update page.
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* NonStandardCharacterDesign: The human characters generally have a realistic appearance, since they're supposed to fit with the tv show, albeit with relatively low-polygon budget-level [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th gen]] character models. However, the zombies are very stylized and semi-cartoonish, looking like they were taken straight out of the Telltale Games series which was based more on the comics.
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* StarterEquipment: Daryl's first weapon is a large knife which he uses in all of his zombie executions. Completing the game and unlocking certain relics will allow Daryl to start his journey with a significantly beefier arsenal.

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* StarterEquipment: Daryl's first weapon is a large knife which he uses in all of his zombie executions. Completing the game and unlocking certain relics will can allow Daryl to start his journey with a significantly beefier arsenal.
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* StarterEquipment: Daryl's first weapon is a large knife which he uses in all of his zombie executions.

to:

* StarterEquipment: Daryl's first weapon is a large knife which he uses in all of his zombie executions. Completing the game and unlocking certain relics will allow Daryl to start his journey with a significantly beefier arsenal.
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* ZergRush: In the game, Daryl will find himself heavily outnumbered by the infected nine times out of ten. As a result, if Daryl isn’t careful and makes too much noise, he can find himself mobbed by every single Walker in the area, [[DevouredByTheHorde which usually ends in his gruesome death if he lacks an escape route, or the resources and firepower needed to take care of them.]]

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* ZergRush: In the game, Daryl will find himself heavily outnumbered by the infected nine times out of ten. As a result, if Daryl he isn’t careful and makes too much noise, he Daryl can find himself mobbed by every single Walker in the area, [[DevouredByTheHorde which usually ends in his gruesome death if he lacks an escape route, or the resources and firepower needed to take care of them.]]

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* RemovingTheHeadOrDestroyingTheBrain: It is impossible to kill zombies in this game with torso shots. Even if you use the infinite ammo perk, you can shoot a zombie in the torso all day and it still won't die. You either have to aim for the head, or dismember the limbs.

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* RemovingTheHeadOrDestroyingTheBrain: It is impossible to kill zombies in this game with torso shots. Even if you use the infinite ammo perk, you can shoot a zombie in the torso all day and it still won't die. You either have to aim for the head, or dismember the limbs.limbs or blow them to pieces.


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* ZergRush: In the game, Daryl will find himself heavily outnumbered by the infected nine times out of ten. As a result, if Daryl isn’t careful and makes too much noise, he can find himself mobbed by every single Walker in the area, [[DevouredByTheHorde which usually ends in his gruesome death if he lacks an escape route, or the resources and firepower needed to take care of them.]]
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''The Walking Dead: Survival Instinct'' is a 2013 FirstPersonShooter developed by Terminal Reality Games and published by Creator/{{Activision}} for UsefulNotes/PS3, UsefulNotes/Xbox360, [[UsefulNotes/IBMPersonalComputer PC]] and UsefulNotes/WiiU. It is set in the continuity of the [[Series/TheWalkingDead AMC TV series]], and follows [[BashBrothers Merle and Daryl Dixon]] as they fight to survive during the initial outbreak of walkers during the ZombieApocalypse.

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''The Walking Dead: Survival Instinct'' is a 2013 FirstPersonShooter developed by Terminal Reality Games and published by Creator/{{Activision}} for UsefulNotes/PS3, UsefulNotes/Xbox360, [[UsefulNotes/IBMPersonalComputer PC]] and UsefulNotes/WiiU. It is set in the continuity of the [[Series/TheWalkingDead [[Series/TheWalkingDead2010 AMC TV series]], and follows [[BashBrothers Merle and Daryl Dixon]] as they fight to survive during the initial outbreak of walkers during the ZombieApocalypse.
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* AwesomeButImpractical: Firearms can kill zombies with a single headshot, but ammo is ''incredibly'' scarce, and firing off a single bullet will draw every zombie in the area to your direction. They do occasionally however prove incredibly useful when circumstances outside your control like the alarm at Clara-Chem arise, which basically allows (and forces) you to go loud and start handing out lead lobotomies to any Walkers who plan on adding you to the menu.

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* AwesomeButImpractical: Firearms can kill zombies with a single headshot, but ammo is ''incredibly'' scarce, and firing off a single bullet will draw every zombie in the area to your direction. They do occasionally however prove incredibly useful when circumstances outside your control like the alarm at Clara-Chem arise, which basically allows (and forces) you to go loud and start handing out lead lobotomies to any Walkers who plan on adding you to the menu. Plus, it’s entirely possible to annihilate the scores of Walkers infesting an area you’re planning to loot if you’ve got enough ammunition to take them on.



* MonstersEverywhere: There are walkers everywhere, and more spawn when you kill the current ones.

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* MonstersEverywhere: There are walkers everywhere, and more spawn when you kill the current ones. Although, they often spawn slowly enough that you can explore an area with significantly less risk of being attacked if you manage to wipe out the Walkers infesting the place.

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* KnifeNut: Daryl's first weapon is a large knife which he uses in all of his zombie executions.


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* StarterEquipment: Daryl's first weapon is a large knife which he uses in all of his zombie executions.
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* SafeZoneHopeSpot: [[spoiler: Daryl and the survivors he’s picked up decide to go to Firesign Stadium upon hearing its been turned into a fortified refugee camp, but by the time they get there they find it in the process of being overrun by a Walker swarm with most of the military forces present having been wiped out. As a result, the group has to flee and fight their way through crowds of infected to reach one of the rescue helicopters.]]

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* ZombieApocalypse: The plot. Daryl first realises what’s happening when his father is ambushed and torn apart by undead during a hunting trip, then besieged along with Jess inside their rural home by a mob of them.

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* ZombieApocalypse: The plot. Daryl first realises what’s happening when his father is ambushed and torn apart by undead during a hunting trip, then besieged along with Jess inside their rural home hunting cabin by a mob of them.them. By the time they come down from the wilderness to find out what’s going on, all of the locations that they pass through have been either overwhelmed by the infected or are about to be, with the only living people Daryl finds being the ones who barricaded themselves inside and kept quiet.


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** Harrison’s wife is also shown to be a case of this, with a bandage on her ankle displaying where she was attacked. Her husband asks Daryl to pick up some painkillers from the pharmacy up the road, but she succumbs and turns by the time he gets back and Harrison is forced to euthanise her.

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* BoomHeadshot: There isn't much point to shooting walkers anywhere else.

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* BoomHeadshot: There isn't much point to shooting walkers anywhere else.else, as they’ll shrug off everything that isn’t head trauma or being turned into LudicrousGibs.



* LaserGuidedKarma: The bikers who make off with Daryl’s gear don’t get far before they’re torn apart by Walkers, with their ill-gotten gains retrieved by their original owner shortly afterwards.



* MoreDakka: The assault rifle gained in the final level (and unlockable once you beat the game) is fully automatic, packs 30 rounds per mag, and is a beast in the hands of a player with good trigger discipline, enabling them to gun down hordes of attacking walkers with near-impunity.



* OneManArmy: Zig-Zagged. While is is nearly impossible for Daryl to take on more than three zombies in head-on combat, he can still kill all the walkers with the most ease out of anyone.

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* OneManArmy: Zig-Zagged. While is is nearly impossible for Daryl to take on more than three zombies in head-on combat, he can still kill all the walkers with the most ease out of anyone. At the final level however, Daryl is forced to play this entirely straight when he’s forced to make a dead sprint to the evacuation zone, all the while fighting off dozens of Walkers gunning for him from all directions.



* ZombieApocalypse: The plot.

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* ZombieApocalypse: The plot. Daryl first realises what’s happening when his father is ambushed and torn apart by undead during a hunting trip, then besieged along with Jess inside their rural home by a mob of them.

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* DeathOfAChild: It can happen if you [[spoiler:let Jane die]], with her last words being her screaming about the zombies eating her unborn child.



* InfantImmortality: Averted if you [[spoiler:let Jane die]], with her last words being her screaming about the zombies eating her unborn child.
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* HyperactiveMetabolism: Daryl restores his health by consuming energy drinks and MREs that he finds scattered throughout the levels. The MREs seem to restore about half of his total health while the energy drink gives him back about a third of it.

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* HyperactiveMetabolism: Daryl restores his health by consuming energy drinks and MREs [=MREs=] that he finds scattered throughout the levels. The MREs [=MREs=] seem to restore about half of his total health while the energy drink gives him back about a third of it.

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Added release date.


'''''The Walking Dead: Survival Instinct''''' is a FirstPersonShooter developed by Terminal Reality Games and published by Creator/{{Activision}}, which is set in the continuity of the [[Series/TheWalkingDead AMC TV series]], and follows [[BashBrothers Merle and Daryl Dixon]] as they fight to survive during the initial outbreak of walkers during the ZombieApocalypse.

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'''''The ''The Walking Dead: Survival Instinct''''' Instinct'' is a 2013 FirstPersonShooter developed by Terminal Reality Games and published by Creator/{{Activision}}, which Creator/{{Activision}} for UsefulNotes/PS3, UsefulNotes/Xbox360, [[UsefulNotes/IBMPersonalComputer PC]] and UsefulNotes/WiiU. It is set in the continuity of the [[Series/TheWalkingDead AMC TV series]], and follows [[BashBrothers Merle and Daryl Dixon]] as they fight to survive during the initial outbreak of walkers during the ZombieApocalypse.



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* MythologyGag: Like in the TV series, Mere is first introduced sniping at Walkers at the top of a building.
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* InfinityPlusOneSword: The infinite ammo relic. In order to get it, you have to unlock all the other relics, which entails replaying the game at least 2 or 3 times. However, it completely changes the tone of the game (since it gives you infinite ammo) and is actually quite cathartic.
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* MultiMookMelee: The Herd Mode DLC is a single-player riff on Horde Mode from ''GearsOfWar'', as well as ''VideoGame/CallOfDuty'''s famous ''VideoGame/NaziZombies''.

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* MultiMookMelee: The Herd Mode DLC is a single-player riff on Horde Mode from ''GearsOfWar'', ''VideoGame/GearsOfWar'', as well as ''VideoGame/CallOfDuty'''s famous ''VideoGame/NaziZombies''.
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* TookALevelInKindness: Even with the history of abuse and alcoholism, [[spoiler:Daryl's dad seems to have a good relationship with his son years later that the latter won't even MercyKill him]], suggesting that he managed to turn his life around.
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* AwesomeButImpractical: Firearms can kill zombies with a single headshot, but ammo is ''incredibly'' scarce, and firing off a single bullet will draw every zombie in the area to your direction. They do occasionally however prove incredibly useful when circumstances outside your control like the alarm at Para-Chem arise, which basically allows (and forces) you to go loud and start handing out lead lobotomies to any Walkers who plan on adding you to the menu.

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* AwesomeButImpractical: Firearms can kill zombies with a single headshot, but ammo is ''incredibly'' scarce, and firing off a single bullet will draw every zombie in the area to your direction. They do occasionally however prove incredibly useful when circumstances outside your control like the alarm at Para-Chem Clara-Chem arise, which basically allows (and forces) you to go loud and start handing out lead lobotomies to any Walkers who plan on adding you to the menu.
Is there an issue? Send a MessageReason:
None


* AwesomeButImpractical: Firearms can kill zombies with a single headshot, but ammo is ''incredibly'' scarce, and firing off a single bullet will draw every zombie in the area to your direction. They do occasionally however prove incredibly useful when circumstances outside your control like the alarm at ParaChem arise, which basically allows (and forces) you to go loud and start handing out lead lobotomies to any Walkers who plan on adding you to the menu.

to:

* AwesomeButImpractical: Firearms can kill zombies with a single headshot, but ammo is ''incredibly'' scarce, and firing off a single bullet will draw every zombie in the area to your direction. They do occasionally however prove incredibly useful when circumstances outside your control like the alarm at ParaChem Para-Chem arise, which basically allows (and forces) you to go loud and start handing out lead lobotomies to any Walkers who plan on adding you to the menu.

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