History VideoGame / TheWalkingDeadSurvivalInstinct

22nd Mar '16 9:35:13 AM lolface123
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* AwesomeButImpractical: Firearms can kill zombies with a single headshot, but ammo is ''incredibly'' scarce, and firing off a single bullet will draw every zombie in the area to your direction. They do occasionally however prove incredibly useful when circumstances outside your control like the alarm at Para-Chem arise, which basically allows (and forces) you to go loud and start handing out lead lobotomies to any Walkers who plan on adding you to the menu.

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* AwesomeButImpractical: Firearms can kill zombies with a single headshot, but ammo is ''incredibly'' scarce, and firing off a single bullet will draw every zombie in the area to your direction. They do occasionally however prove incredibly useful when circumstances outside your control like the alarm at Para-Chem Clara-Chem arise, which basically allows (and forces) you to go loud and start handing out lead lobotomies to any Walkers who plan on adding you to the menu.
20th Mar '16 6:46:09 PM lolface123
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* AwesomeButImpractical: Firearms can kill zombies with a single headshot, but ammo is ''incredibly'' scarce, and firing off a single bullet will draw every zombie in the area to your direction. They do occasionally however prove incredibly useful when circumstances outside your control like the alarm at ParaChem arise, which basically allows (and forces) you to go loud and start handing out lead lobotomies to any Walkers who plan on adding you to the menu.

to:

* AwesomeButImpractical: Firearms can kill zombies with a single headshot, but ammo is ''incredibly'' scarce, and firing off a single bullet will draw every zombie in the area to your direction. They do occasionally however prove incredibly useful when circumstances outside your control like the alarm at ParaChem Para-Chem arise, which basically allows (and forces) you to go loud and start handing out lead lobotomies to any Walkers who plan on adding you to the menu.
20th Mar '16 6:45:28 PM lolface123
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* AwesomeButImpractical: Firearms can kill zombies with a single headshot, but ammo is ''incredibly'' scarce, and firing off a single bullet will draw every zombie in the area to your direction.

to:

* AwesomeButImpractical: Firearms can kill zombies with a single headshot, but ammo is ''incredibly'' scarce, and firing off a single bullet will draw every zombie in the area to your direction. They do occasionally however prove incredibly useful when circumstances outside your control like the alarm at ParaChem arise, which basically allows (and forces) you to go loud and start handing out lead lobotomies to any Walkers who plan on adding you to the menu.
24th May '15 10:01:01 AM Phoenixion
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''The Walking Dead: Survival Instinct'' is a FirstPersonShooter developed by Terminal Reality Games and published by Creator/{{Activision}}, which is set in the continuity of the [[Series/TheWalkingDead AMC TV series]], and follows [[BashBrothers Merle and Daryl Dixon]] as they fight to survive during the initial outbreak of walkers during the ZombieApocalypse.

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''The [[quoteright:340:http://static.tvtropes.org/pmwiki/pub/images/19a66f6c57c1dc138bcdb6a42185f49e.jpg]]
'''''The
Walking Dead: Survival Instinct'' Instinct''''' is a FirstPersonShooter developed by Terminal Reality Games and published by Creator/{{Activision}}, which is set in the continuity of the [[Series/TheWalkingDead AMC TV series]], and follows [[BashBrothers Merle and Daryl Dixon]] as they fight to survive during the initial outbreak of walkers during the ZombieApocalypse.
2nd May '15 6:01:16 PM nombretomado
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* MultiMookMelee: The Herd Mode DLC is a single-player riff on Horde Mode from ''GearsOfWar'', as well as ''CallOfDuty'''s famous ''NaziZombies''.

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* MultiMookMelee: The Herd Mode DLC is a single-player riff on Horde Mode from ''GearsOfWar'', as well as ''CallOfDuty'''s ''VideoGame/CallOfDuty'''s famous ''NaziZombies''.''VideoGame/NaziZombies''.
8th Jan '15 11:05:59 AM Nohbody
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** Unfortunately, this mechanic is flawed. You will randomly be hit and take damage during the chain event. Thus, many times you will die before being able to kill all of the zombies in time (and therefore will have to redo the whole fight again). Even if you have the health to outlast the zombies, which is sometimes irrelevant if you're in a situation where zombies respawn and join the crowd faster than you can kill them, the game may break and end the sequence early; you then die almost instantly from the multiple hit combo from the zombies that surround you.



* ContestWinnerCameo: AMC held a contest that would allow the winners to be featured in the game.
3rd Dec '14 5:30:58 AM Joylock
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Added DiffLines:

* RemovingTheHeadOrDestroyingTheBrain: It is impossible to kill zombies in this game with torso shots. Even if you use the infinite ammo perk, you can shoot a zombie in the torso all day and it still won't die. You either have to aim for the head, or dismember the limbs.
9th Nov '14 12:44:06 PM PotatoPatato
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Added DiffLines:

* BoomHeadshot: There isn't much point to shooting walkers anywhere else.
9th Nov '14 12:30:34 PM PotatoPatato
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Added DiffLines:

* HyperactiveMetabolism: Daryl restores his health by consuming energy drinks and MREs that he finds scattered throughout the levels. The MREs seem to restore about half of his total health while the energy drink gives him back about a third of it.
9th Nov '14 12:18:58 PM PotatoPatato
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Added DiffLines:

* DriveInTheater: One of the places Daryl and Merle stop at is a drive in theater where an old lady is using the giant screen to distract the hordes of zombies. One of the missions here involves Daryl rescuing her cat from a nearby house.


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* HyperspaceArsenal: Even near the beginning of the game Daryl has no trouble carrying enough food, weapons and ammo to stock up a small militia.


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* KnifeNut: Daryl's first weapon is a large knife which he uses in all of his zombie executions.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheWalkingDeadSurvivalInstinct