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* Arc Words: ''A Good King Listens.''

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* Arc Words: ArcWords: ''A Good King Listens.''
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* MentorOccupationalHazard: [[spoiler: Your uncle is killed during one of the may skirmishes with the Odeden. His ghost lingers in the place between worlds.]]

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* MentorOccupationalHazard: [[spoiler: Your uncle is killed during one of the may many skirmishes with the Odeden. His ghost lingers in the place between worlds.]]
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* CanineCompanion: Alex receives a dog as perpetual companion if she feeds her.

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* CanineCompanion: Alex receives a dog as perpetual a temporary companion if she feeds her.
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* EveryoneCallsHimBarkeep: Shepherd's real name is Abdu-Rasheed, but he'll only refer to himself as Shepherd.

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* EveryoneCallsHimBarkeep: Shepherd's real name is Abdu-Rasheed, Abdul-Rasheed, but he'll only refer to himself as Shepherd.
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** [[spoiler: ''He's and Odeden spy.]]

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** [[spoiler: ''He's "He's and Odeden spy.]]"]]
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* BehindEveryGreatMan: [[spoiler: Ultimately, Alex refuses her rightful claim to the throne. Instead, she has her ear to the ground and understands the needs of the people, relaying them to her brother.]]


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* LesserOfTwoEvils: While she doesn't like letting the Baker run the town, it's a far better alternative than it [[spoiler: being destroyed by the Fay to create an undead army.]]


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* TheManBehindTheMan


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* ReasonableAuthorityFigure: Theo often makes Alex unwittingly participate in pranks, which would get her in trouble. Her uncle, in lieu of punishing her, raises her instead to use her authority for the sake of good.


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* RightfulKingReturns: [[spoiler: Subverted. The games seems to make a huge fuss about how Alex is the true heir and that she's the only one who can bring peace to the kingdom. Instead, Theo remains a beloved king and Alex is content to be his chancellor.]]


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--> '''Shepherd:'''Your terrible plan seems to be working.


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* ThresholdGuardians: Alex and co. encounter these whenever they find open rifts. They act as litmus tests to determine who is worthy of calling upon the assistance of the fay, making Alex more powerful whenever she defeats them.


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* WhoForgotTheLights: The game's central conceit, given the protagonist's blindness.

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* BattleDiscretionShot: It's implied that, whenever she enters combat, her companions are also fending off enemies. She's just unable to witness it on account of her condition.

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* BattleDiscretionShot: It's implied that, whenever she enters combat, her companions are also fending off enemies. She's just unable AlwaysChaoticEvil: Any Odeden is a mindless beast, ready to witness put you down at a moment's notice for merely existing. [[spoiler: Subverted because it on account of her condition.turns out Shepherd was Odeden this entire time and the game's ending requires you to convince tribes not wage war.]]



* BadassBoast: ''If you want the kingdom, you'll have to take it from me yourself." Alex says, sword drawn and shield ready.
* BattleDiscretionShot: It's implied that, whenever she enters combat, her companions are also fending off enemies. She's just unable to witness it on account of her condition.



* BeingGoodSucks: [[spoiler: Shepherd]] certainly thinks so, given how often they have to place themselves in danger to help people with scant rewards.

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* BeingGoodSucks: [[spoiler: Shepherd]] Shepherd certainly thinks so, given how often they have to place themselves in danger to help people with scant rewards.



* EveryoneCallsHimBarkeep: Shepherd's real name is Abdu-Rasheed, but he'll only refer to himself as Shepherd.



* FightingYourFriend: A seer forces Alex to fight [[spoiler: her recently deceased uncle.]]



* GreaterScopeVillain: The Fay. They're driving the Kingdom and the Barbarians to fight each other for their nefarious purposes.



* IGaveMyWord: The reason why Shepherd chooses to stay with Alex, despite all the madness that surrounds her.



* IMadeAPromise: The reason why Shepherd chooses to stay with Alex, despite all the madness that surrounds her.

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* IMadeAPromise: The reason why InLoveWithTheMark: [[spoiler: More of best friends with the mark. Shepherd chooses was an Odeden spy who wanted to stay with Alex, despite all capture Alex and bring her to his general. He learns to respect her and sees her as the madness that surrounds her.only person who can bring peace to the borderlands, and decides to help her every step of the way.]]



* LimitBreak: Striking enough times or blocking enough hits allows Alex to either [[spoiler: create a fire burst, or ignite her weapon.]]
* MentorOccupationalHazard: [[spoiler: Your uncle is killed during one of the may skirmishes with the Odeden. His ghost lingers in the place between worlds.]]



* TheNotLoveInterest: Shepherd. He's the only character that never leaves Alex's side from the beginning to the end. He puts up with everything she does despite all his grievances, he's the only person she fully trusts, she can't bear the thought of him leaving and he will sacrifice himself for her. There isn't any hint of romance between them.



* PleaseDontLeaveMe: After Alex is forced to fight [[spoiler: the ghost of her dead uncle]], she weeps, begging Shepherd not to abandon her. When he has to leave at the end of the game, she asks him to stay. They do keep in touch, however.



* SarcasticDevotee / SourSupporter: Shepherd doesn't like it when Alex stops to help people, but he never denies her the chance to do so. He'll just keep complaining about it.



* SourSupporter: Shepherd doesn't like it when Alex stops to help people, but he never denies her the chance to do so. He'll just keep complaining about it.



* SoProudOfYou: Alex's uncle [[spoiler: during your fight against him. Every time you'll land a strike, he'll give his pained approval. When he finally falls, he'll say this trope word for word.]]



* WhamLine: [[spoiler: Maggie reveals that Alex is the true firstborn.]]

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* WhamLine: WhamLine:
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[[spoiler: Maggie reveals that Alex is the true firstborn.]]
** [[spoiler: ''He's and Odeden spy.
]]
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* Arc Words: ''A Good King Listens.''


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* BookEnds: The story begins in the early morning, with Alex asking her uncle to describe the scenery around them. The game ends at sunset, with Alex asking Shepherd to describe the scenery around them.
* ButNowIMustGo: Shepherd has to leave Alex because [[spoiler: his markings betray him as an Odeden, and he'll surely be executed if he stayed.]]


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* CassandraTruth: Nobody believes Alex when she mentions the attack of the Odeden, which would lead to the deaths of thousands. [[spoiler: Fortunately, she foresees that nobody would believe her, so she changes her plans.]]
* ChronicHeroSyndrome: Alex has difficulty standing by while others need help. She'll often put herself in harm's way to protect strangers, much to the chagrin of Shepherd.


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* IMadeAPromise: The reason why Shepherd chooses to stay with Alex, despite all the madness that surrounds her.


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* ParentalSubstitute: Her father is much more focused into molding his son into the king, treating Alex as nothing more than his blind daughter. Luckily, her uncle is much more proactive in her life, teaching her how to fight and instilling in her the morals to be a righteous ruler should the day come.


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* TheReveal: [[spoiler: Shepherd was actually an Odeden spy and the reason he doesn't want to accompany you to the Glades is because he knows he'll be killed.]]
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The Vale: Shadow of the Crown is a game released in 2021 by Falling Squirrel Incorporated.

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The ''The Vale: Shadow of the Crown Crown'' is a game released in 2021 by Falling Squirrel Incorporated.

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* KarmaMeter: Sort of. Your accomplishments stack up, and the more side quests you complete, the more you're recognized for your altruism.



* ReputationSystem: Your accomplishments stack up, and the more side quests you complete, the more you're recognized for your altruism.

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* ForseeingMyDeath: A gameplay mechanic. Alex technically never falls in combat. The player losing a fight is interpreted as Alex seeing a possible future where she loses.

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* ForseeingMyDeath: ForeseeingMyDeath: A gameplay mechanic. Alex technically never falls in combat. The player losing a fight is interpreted as Alex seeing a possible future where she loses.


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* PartsUnknown: How Darko is introduced in the arena.


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* TheQuietOne: Darko, Dennis' first bodyguard. He'll only speak if you [[spoiler: defeat him in the tournament, declaring that he yields.]]
* ReputationSystem: Your accomplishments stack up, and the more side quests you complete, the more you're recognized for your altruism.

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* BeingGoodSucks: [[spoiler: Shepherd]] certainly thinks so, given how often they have to place themselves in danger to help people with scant rewards.



* DreamSpying: Alex's dreams allow her to eavesdrop on barbarian plans.



* FlashbackEcho: When a new mechanic is introduced, a flashback occurs explaining how Alex learned the skill in the first place. For example, before the player can fight off wolves with their sword, Alex receives a flashback to her first sword training session.
** These flashbacks actually occur in-universe, as Alex's flashbacks are just as vivid as what the player experiences.
* ForseeingMyDeath: A gameplay mechanic. Alex technically never falls in combat. The player losing a fight is interpreted as Alex seeing a possible future where she loses.



* IJustWantToBeSpecial: Alex wants something of her own, to prove that she is more than the prince's blind sister. [[spoiler: She's ecstatic to learn of her connection to the fae, and her ability to cast magic.]]



* NoNameGiven: The dog that Alex befriends is named "Girl," because she was scared of getting attached to her. [[spoiler: Before the final confrontation, she leaves Girl behind with Cass, who gives her a name. Princess.]]



* PlayingWithFire: Maggie uses fire to fend off magical creatures. [[spoiler: Alex eventually gains the ability to [[FlamingWeapons wreathe her sword in flames]] and create a ring of fire around her.]]

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* PlayingWithFire: Maggie uses fire to fend off magical creatures.creatures, and this seems to be the spell of choice of magic users. [[spoiler: Alex eventually gains the ability to [[FlamingWeapons wreathe her sword in flames]] and create a ring of fire around her.]]


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* RoyalsWhoActuallyDoSomething: While your primary goal is getting home, you can also help people along the way. Even restoring villages and protecting them from the barbarians if she's able.
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The game is audio-based action adventure game devoid of any sort of visuals save for a few specks motes floating in the darkness, representing how Alex "sees" the world. Any interaction with the world is based through sound whether it be following clues, searching for items, or fighting enemies.

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The game is audio-based action adventure game devoid of any sort of visuals save for a few specks motes floating in the darkness, representing how Alex "sees" the world. Any interaction with the world is based through sound whether it be following clues, searching for items, or fighting enemies.

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You play as Alex, the king's second born, sent to the outskirts of the kingdom to rule over a small chapter of land while your twin brother takes the throne. Ambushed by a horde of barbarians, Alex has to fight her way back and stop the kingdom from being overtaken.

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You play as Alex, Alexandria, the king's second born, sent to the outskirts of the kingdom to rule over a small chapter of land while your twin brother takes the throne. Ambushed by a horde of barbarians, Alex has to fight her way back and stop the kingdom from being overtaken.


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* UsefulNotes/BritishAccents: Given Alex's blindness, the accents of other characters are used to distinguish them from one another. Notably, Alex speaks in the Queen's English, which sharply contrasts with the commoners she regularly interacts with.


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* NonstandardGameOver: There are levels that will reset if Alex fails to sneak around her environment, or if she falls off cliffs or deep holes.
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* TooGoodForThisSinfulEarth: A word-for-word description of Adrianna. [[spoiler: She was taken by the fay specifically because of this.]]

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* BearsAreBadNews: Alex and Shepherd will occasionally fight a bear. These tend to be mini-boss encounters, as she fights them one at a time rather than in groups.



* CanineCompanion: Alex receives a dog as perpetual companion if she feeds her.
* DefusingTheTykebomb: Ainsley's brother, Finn, has been mind-controlled by the Baker [[spoiler: and can throw fireballs at Alex and her squad.]] Ainsley getting hurt brings Finn back.
* DisabilitySuperpower: It's heavily implied that all blind people have stronger connections to the fae, granting them special abilities. [[spoiler: Later on, however, it's shown that anyone who believes in the fae can be granted powers as well.]]



* EyeScream: [[spoiler: Maggie's eyes are plucked out because she told the queen the truth about Alex.]]
* FlamingSword: Anyone who can wield the power of the fae, like Maggie, can set weapons on fire. The Baker can even set his rolling pin on fire. [[spoiler: Alex learns how to do this as well.]]



* MookChivalry: Played with. Her enemies have no compunctions surrounding her, but they'll never strike her simultaneously, giving the player time to react.

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* MookChivalry: Played with. Her enemies have no compunctions surrounding her, but they'll never strike behind her nor simultaneously, giving the player time to react.react.
* MoreThanMindControl: The Baker insists that he doesn't use magic to control people, using their desires to ensure he gets what he wants. It's only half-true. He'll give people what they want, or use magic, or threaten them.


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* SavageWolves: Wolves are a regular enemy you find in the game. Later on, they get upgraded to nether wolves.


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* ShameIfSomethingHappened: According to the Baker, "If children want food, I feed them. If the sheriff doesn't want pigeons in the street, I keep them away. If the upper class want heirs, I tell my pigeons not to push them in the rivers."


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* WhamLine: [[spoiler: Maggie reveals that Alex is the true firstborn.]]
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* EditorialSynaesthesia: In order to visually represent the things Alex can't see, there are motes that flit in the void, that keep their position in space when Alex turns her head or walks around. These motes seem to represent motion, as they become streaky during chase sequences, or drop vertically when it rains.
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* HandyHelper: Shepherd functions as Alex's eyes, pointing out things of import or helping her in fights. In return, she hunts for them because he doesn't have enough fingers to properly use a bow.
* HidingTheHandicap: Shepherd gives Alex a blindfold during a tournament, doubling their prize money. Unbeknownst to her opponents, she's used to fighting blind.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_vale.jpg]]
[[caption-width-right:350:In the land of the blind, the princess is king.]]
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The Vale: Shadow of the Crown is a game released in 2021 by Falling Squirrel Incorporated.

You play as Alex, the king's second born, sent to the outskirts of the kingdom to rule over a small chapter of land while your twin brother takes the throne. Ambushed by a horde of barbarians, Alex has to fight her way back and stop the kingdom from being overtaken.

Also, she's completely blind.

The game is audio-based action adventure game devoid of any sort of visuals save for a few specks motes floating in the darkness, representing how Alex "sees" the world. Any interaction with the world is based through sound whether it be following clues, searching for items, or fighting enemies.
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!!The game provides examples of:
* BattleDiscretionShot: It's implied that, whenever she enters combat, her companions are also fending off enemies. She's just unable to witness it on account of her condition.
* BigBrotherMentor: Despite only being an older brother by a few seconds on account of them being twins, Theo fulfills this role for Alex, teaching her how to hunt and making sure that her blindness doesn't stop her from having her best life. [[spoiler: Subverted later on, because he was never actually the older brother.]]
* BlindSeer: Maggie is a blind woman, who receives visions and is attuned with the fae world. Her husband, Akram, is also a seer, but he uses it to see into history. [[spoiler: Alex is also a Seer, and she can eavesdrop on important conversations, see possible paths into the future, and vividly recall important memories.]]
* BlindWeaponMaster: Alex can comfortably wield swords, axes, shields and bows, relying only on the sounds her opponents make to know when to strike.
* EqualOpportunityEvil: You're as likely as to fight female ruffians as you are to fight male ones.
* GoodFeelsGood: Shepherd protests when Alex accepts Robin's quest to find her family, because she doesn't have any money to offer. When you do find them, and rescue them from an aquatic beast, Shepherd admits that it felt good to help a little girl.
* IncrediblyLamePun: "Not much of a looker, are you?" the cheeky combatant asks the blindfolded woman.
* MookChivalry: Played with. Her enemies have no compunctions surrounding her, but they'll never strike her simultaneously, giving the player time to react.
* PlayingWithFire: Maggie uses fire to fend off magical creatures. [[spoiler: Alex eventually gains the ability to [[FlamingWeapons wreathe her sword in flames]] and create a ring of fire around her.]]
* PrincessProtagonist: The only reason Alex isn't a queen is because her older brother is king by birth order.
* SourSupporter: Shepherd doesn't like it when Alex stops to help people, but he never denies her the chance to do so. He'll just keep complaining about it.
* WarriorPrincess: She's armed and dangerous, beating off hordes of barbarians at a time.
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