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* HedgeMaze: This is one of the structures that can generate. The mazes use a hedge block that damages the player if they attempt to break or stand on the block. There is no center of the maze, instead there being several open spaces containing chests and a spawner for either spiders or hostile wolves.
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* HedgeMaze: This is one of the structures that can generate. generate in the dimension. The mazes use a hedge block that damages blocks for their walls, which damage the player if they attempt to break or stand on the block. There is no center of the maze, instead there being several open spaces containing chests and a spawner for either spiders or hostile wolves.
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* HedgeMaze: This is one of the structures that can generate. The mazes use a hedge block that damages the player if they attempt to break or stand on the block. There is no center of the maze, instead there being several open spaces containing chests and a spawner for either spiders or hostile wolves.
* TheHedgeOfThorns: The Thornlands. To progress, you'll need the lamp of cinders to burn the thorns.
* TheHedgeOfThorns: The Thornlands. To progress, you'll need the lamp of cinders to burn the thorns.
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* TheHedgeOfThorns: The Thornlands. To progress, you'll need the lamp of cinders to burn the thorns.
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* SchmuckBait: You see that cube in the Ur-Ghast's tower? The one that has redstone blocks to push in? [[FiveSecondForeshadowing It makes diamond and gold blocks!]] [[OhCrap Until you realize that you can't mine the blocks...]] [[DeathByMaterialism and the room starts to disintegrate around you...]]
** Played with in the modpack Sevtech: Ages, where you need the cube itself for progression. You still don't want to activate it, though.
** Played with in the modpack Sevtech: Ages, where you need the cube itself for progression. You still don't want to activate it, though.
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* SchmuckBait: You SchmuckBait:
**You see that cube in the Ur-Ghast's tower? The one that has redstone blocks to push in? [[FiveSecondForeshadowing It makes diamond and gold blocks!]] [[OhCrap Until you realize that you can't mine the blocks...]] [[DeathByMaterialism and the room starts to disintegrate around you...]]
** *** Played with in the modpack Sevtech: Ages, where you need the cube itself for progression. You still don't want to activate it, though.
**You see that cube in the Ur-Ghast's tower? The one that has redstone blocks to push in? [[FiveSecondForeshadowing It makes diamond and gold blocks!]] [[OhCrap Until you realize that you can't mine the blocks...]] [[DeathByMaterialism and the room starts to disintegrate around you...]]
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* There are also some chests in the Labyrinth that are actually trapped, and will explode when you try to open them.
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Everything's Better With Penguins is no longer a trope
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* EverythingsBetterWithPenguins: There are Penguins that live on top of the Glaciers. They don't really do anything, but they're adorable.
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* PolarPenguins: There are Penguins that live on top of the Glaciers. They don't really do anything, but they're adorable.
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* OurKoboldsAreDifferent: The Kobolds in this game resemble small blue teddy bears. They're also vicious and often attack in packs, but are also very cowardly.
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* DirtyCoward: When you kill one member of a pack of Kobolds, the rest panic run away from you.
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%%* HomingProjectile: The aptly named Seeker Bow fires these.
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%%* AnIcePerson: The aptly named Snow Queen. The player can get in on this too with the Ice Sword, Ice Bow, and Ice Bombs.
%%* IcePalace: The Aurora Palace where the Snow Queen resides.
%%* KingMook: King Spiders and the Ur-Ghast.
%%* TheLegionsOfHell: The Carminites.
%%* LethalLavaLand: Fire Swamps. Dark Towers are these turned into vertical structures.
%%* IcePalace: The Aurora Palace where the Snow Queen resides.
%%* KingMook: King Spiders and the Ur-Ghast.
%%* TheLegionsOfHell: The Carminites.
%%* LethalLavaLand: Fire Swamps. Dark Towers are these turned into vertical structures.
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%%*
* TheLegionsOfHell: The
%%*
* LethalLavaLand: Fire
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* OurGhostsAreDifferent: Wraiths just sort of float around and damage you if you come to close. They also wear crowns for some reason.
%%** The Knight Phantoms on the other hand are no slouch.%%And are they examples of the trope, or...?
%%** The Knight Phantoms on the other hand are no slouch.%%And are they examples of the trope, or...?
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* OurGhostsAreDifferent: Wraiths just sort of float around and damage you if you come to close. They also wear crowns for some reason.
%%**reason. The Knight Phantoms on the other hand are no slouch.%%And are they examples of the trope, or...?much more aggressive.
%%**
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%%* ReptilesAreAbhorrent: The Naga and the Hydra certainly are.
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%%* SceneryPorn: OH YES.
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%%* SlippySlideyIceWorld: The Snowy Forests and Glaciers.
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%%* BigCreepyCrawlies: The various types of Spiders and Beetles, as well as Towerwood Borers.
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%%* BubblegloopSwamp: Swamps. Fire Swamps mix this with LethalLavaLand.
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An Axe To Grind is no longer a trope
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* AnAxeToGrind: Minotaurs, and the Minoshroom, primarily use axes as weapons, and can be dropped for use by the player.
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* BigCreepyCrawlies: The various types of Spiders and Beetles, as well as Towerwood Borers.
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* BrokenBridge: As opposed to the [[BeefGate Beef Gating]] of biomes, dungeons and boss arenas are surrounded by a magic barrier that prevents block-breaking and makes monsters invincible within.
** For example: while a vanilla fire resistance potion can allow you to infiltrate the Fire Swamp without eating Meef Stroganoff, the Hydra Lair at the center is non-negotiably protected, making it impossible to defeat the Hydra before the Minoshroom.
* BubblegloopSwamp: Swamps. Fire Swamps mix this with LethalLavaLand.
** For example: while a vanilla fire resistance potion can allow you to infiltrate the Fire Swamp without eating Meef Stroganoff, the Hydra Lair at the center is non-negotiably protected, making it impossible to defeat the Hydra before the Minoshroom.
* BubblegloopSwamp: Swamps. Fire Swamps mix this with LethalLavaLand.
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* BrokenBridge: As opposed to the [[BeefGate Beef Gating]] {{Beef Gat|e}}ing of biomes, dungeons and boss arenas are surrounded by a magic barrier that prevents block-breaking and makes monsters invincible within.
**within. For example: while a vanilla fire resistance potion can allow you to infiltrate the Fire Swamp without eating Meef Stroganoff, the Hydra Lair at the center is non-negotiably protected, making it impossible to defeat the Hydra before the Minoshroom.
* %%* BubblegloopSwamp: Swamps. Fire Swamps mix this with LethalLavaLand.
**
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!!The Twilight Forest contains examples of:
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!!''The Twilight
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* HomingProjectile: The aptly named Seeker Bow fires these.
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* AnIcePerson: The aptly named Snow Queen. The player can get in on this too with the Ice Sword, Ice Bow, and Ice Bombs.
* IcePalace: The Aurora Palace where the Snow Queen resides.
* KingMook: King Spiders and the Ur-Ghast.
* TheLegionsOfHell: The Carminites.
* LethalLavaLand: Fire Swamps. Dark Towers are these turned into vertical structures.
* IcePalace: The Aurora Palace where the Snow Queen resides.
* KingMook: King Spiders and the Ur-Ghast.
* TheLegionsOfHell: The Carminites.
* LethalLavaLand: Fire Swamps. Dark Towers are these turned into vertical structures.
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** The Knight Phantoms on the other hand are no slouch.
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* ReptilesAreAbhorrent: The Naga and the Hydra certainly are.
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* SceneryPorn: OH YES.
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* SlippySlideyIceWorld: The Snowy Forests and Glaciers.
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* TemporaryPlatform: The Timed Platform version appears in the Dark Towers. Reappearing blocks will temporarily become intangible when the player right clicks on one or they receive a redstone signal. While they are mostly used in lieu of doors in the Dark Towers, they are used this way in a few areas, with pressure plates on both ends, meaning an unobservant player will end up falling through the trap. The player can take these blocks with them for their own use too.
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* TemporaryPlatform: TemporaryPlatform:
** The Timed Platform version appears in the Dark Towers. Reappearing blocks will temporarily become intangible when the player right clicks on one or they receive a redstone signal. While they are mostly used in lieu of doors in the Dark Towers, they are used this way in a few areas, with pressure plates on both ends, meaning an unobservant player will end up falling through the trap. The player can take these blocks with them for their own use too.
** The Timed Platform version appears in the Dark Towers. Reappearing blocks will temporarily become intangible when the player right clicks on one or they receive a redstone signal. While they are mostly used in lieu of doors in the Dark Towers, they are used this way in a few areas, with pressure plates on both ends, meaning an unobservant player will end up falling through the trap. The player can take these blocks with them for their own use too.
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* WolfpackBoss: The Knight Phantoms are fought in a group of 6.
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* WolfpackBoss: The Knight Phantoms are fought in a group of 6.six.
----
----
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* BattleTrophy: Beating a boss or completing the Quest Ram's sidequest will award the player with a head that primarily serves as this. However, you will need one to open a Goblin Stronghold.
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* BattleTrophy: Beating a boss or completing the Quest Ram's sidequest side quest will award the player with a head that primarily serves as this. However, you will need one to open a Goblin Stronghold.
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* BrokenBridge: As opposed to the [[BeefGate Beef Gating]] of biomes, dungeons and boss arenas are surrounced by a magic barrier that prevents block-breaking and makes monsters invincible within.
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* BrokenBridge: As opposed to the [[BeefGate Beef Gating]] of biomes, dungeons and boss arenas are surrounced surrounded by a magic barrier that prevents block-breaking and makes monsters invincible within.
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* DungeonBypass: The Labyrinth dungeon is made out of Mazestone, which can be mined through, but uses much more durability from picks. However, it has a suprisingly low blast resistance, meaning it can be blown up by TNT, something acknowledged by some chests in the labyrinth having TNT inside. There also exists the secret Mazebreaker pickaxe, which lets you break Mazestone.
to:
* DungeonBypass: The Labyrinth dungeon is made out of Mazestone, which can be mined through, but uses much more durability from picks. However, it has a suprisingly surprisingly low blast resistance, meaning it can be blown up by TNT, something acknowledged by some chests in the labyrinth having TNT inside. There also exists the secret Mazebreaker pickaxe, which lets you break Mazestone.
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* TemporaryPlatform: The Timed Platform version appears in the Dark Towers. Reappearing blocks will temporarily become intangible when the player right clicks on one or they recieve a redstone signal. While they are mostly used in lieu of doors in the Dark Towers, they are used this way in a few areas, with pressure plates on both ends, meaning an inobservant player will end up falling through the trap. The player can take these blocks with them for their own use too.
to:
* TemporaryPlatform: The Timed Platform version appears in the Dark Towers. Reappearing blocks will temporarily become intangible when the player right clicks on one or they recieve receive a redstone signal. While they are mostly used in lieu of doors in the Dark Towers, they are used this way in a few areas, with pressure plates on both ends, meaning an inobservant unobservant player will end up falling through the trap. The player can take these blocks with them for their own use too.
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Up To Eleven is a defunct trope
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* StarScraper: Dark Towers are *monstrously* huge; they start from ground level (which is at Y=~32 in the Twilight Forest dimension), and the boss arena at the top will be within twenty blocks of the build limit (Y=~240) [[note]]Both the Aurora Palace and Final Castle also go up to similar heights, but they start from elevated plateaus instead of ground level and so are only about half as tall in total[[/note]]. Often, the distance fog will obscure the far end of the Tower when standing at either extremity. What's more, the wrecked state of the arena implies that the Tower used to be ''[[UpToEleven even taller]]'' before the Ur-Ghast showed up. Not bad for something made entirely out of half-burned wood!
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* StarScraper: Dark Towers are *monstrously* huge; they start from ground level (which is at Y=~32 in the Twilight Forest dimension), and the boss arena at the top will be within twenty blocks of the build limit (Y=~240) [[note]]Both the Aurora Palace and Final Castle also go up to similar heights, but they start from elevated plateaus instead of ground level and so are only about half as tall in total[[/note]]. Often, the distance fog will obscure the far end of the Tower when standing at either extremity. What's more, the wrecked state of the arena implies that the Tower used to be ''[[UpToEleven even taller]]'' ''even taller'' before the Ur-Ghast showed up. Not bad for something made entirely out of half-burned wood!
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* ALoadOfBull: The Minotaurs who live in the Labyrinths.
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* OurMinotaursAreDifferent: The Minotaurs who live in the Labyrinths.
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better wording
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[[https://minecraft.curseforge.com/projects/the-twilight-forest?gameCategorySlug=mc-mods&projectID=227639 The Twilight Forest]] is one of the largest {{Game Mod}}s for ''VideoGame/{{Minecraft}}'', and one of the [[LongRunners oldest mods]] for the game still being developed. It adds a new Realm along with the Overworld and the Nether: the Twilight Forest. The Twilight Forest is a vast forest where it's always dusk, but never fully day or night. A titanic canopy blocks out the sky, strange beasts roam the land, dungeons are scattered across the land. There's treasure to find, monsters to slay, and other such good stuff.
to:
[[https://minecraft.curseforge.com/projects/the-twilight-forest?gameCategorySlug=mc-mods&projectID=227639 The Twilight Forest]] is one of the largest {{Game Mod}}s for ''VideoGame/{{Minecraft}}'', and one of the [[LongRunners oldest mods]] for the game still being developed.actively updated. It adds a new Realm along with the Overworld and the Nether: the Twilight Forest. The Twilight Forest is a vast forest where it's always dusk, but never fully day or night. A titanic canopy blocks out the sky, strange beasts roam the land, dungeons are scattered across the land. There's treasure to find, monsters to slay, and other such good stuff.
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oops
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[[https://minecraft.curseforge.com/projects/the-twilight-forest?gameCategorySlug=mc-mods&projectID=227639 The Twilight Forest]] is one of the largest {{Game Mod}}s for ''VideoGame/{{Minecraft}}'', and one of the [[LongRunnersoldest mods]] for the game still being developed. It adds a new Realm along with the Overworld and the Nether: the Twilight Forest. The Twilight Forest is a vast forest where it's always dusk, but never fully day or night. A titanic canopy blocks out the sky, strange beasts roam the land, dungeons are scattered across the land. There's treasure to find, monsters to slay, and other such good stuff.
to:
[[https://minecraft.curseforge.com/projects/the-twilight-forest?gameCategorySlug=mc-mods&projectID=227639 The Twilight Forest]] is one of the largest {{Game Mod}}s for ''VideoGame/{{Minecraft}}'', and one of the [[LongRunnersoldest [[LongRunners oldest mods]] for the game still being developed. It adds a new Realm along with the Overworld and the Nether: the Twilight Forest. The Twilight Forest is a vast forest where it's always dusk, but never fully day or night. A titanic canopy blocks out the sky, strange beasts roam the land, dungeons are scattered across the land. There's treasure to find, monsters to slay, and other such good stuff.
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[[https://minecraft.curseforge.com/projects/the-twilight-forest?gameCategorySlug=mc-mods&projectID=227639 The Twilight Forest]] is one of the largest {{Game Mod}}s for ''VideoGame/{{Minecraft}}''. It adds a new Realm along with the Overworld and the Nether: the Twilight Forest. The Twilight Forest is a vast forest where it's always dusk, but never fully day or night. A titanic canopy blocks out the sky, strange beasts roam the land, dungeons are scattered across the land. There's treasure to find, monsters to slay, and other such good stuff.
to:
[[https://minecraft.curseforge.com/projects/the-twilight-forest?gameCategorySlug=mc-mods&projectID=227639 The Twilight Forest]] is one of the largest {{Game Mod}}s for ''VideoGame/{{Minecraft}}''.''VideoGame/{{Minecraft}}'', and one of the [[LongRunnersoldest mods]] for the game still being developed. It adds a new Realm along with the Overworld and the Nether: the Twilight Forest. The Twilight Forest is a vast forest where it's always dusk, but never fully day or night. A titanic canopy blocks out the sky, strange beasts roam the land, dungeons are scattered across the land. There's treasure to find, monsters to slay, and other such good stuff.
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Changed "Winner gains losers powers" to "Victor gains losers powers," fixing the broken link
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* WinnerGainsLosersPowers: The Twilight Lich boss drops one of their magical rods on death, each of which (except the [[LifeDrain Life Draining Scepter]]) references an attack the Lich uses.
to:
* WinnerGainsLosersPowers: VictorGainsLosersPowers: The Twilight Lich boss drops one of their magical rods on death, each of which (except the [[LifeDrain Life Draining Scepter]]) references an attack the Lich uses.
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* ActionBomb: Unstable Ice Cores normally attack the player in melee, but when they die, they explode.
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* AnAxeToGrind: Minotaurs, and the Minoshroom, primarily use axes as weapons, and can be dropped for use by the player.
* AntiFrustrationFeatures: Chests often contain sticks, coal, and food, allowing a player who has run out of torches or food to continue exploring.
* AntiFrustrationFeatures: Chests often contain sticks, coal, and food, allowing a player who has run out of torches or food to continue exploring.
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* BattleTrophy: Beating a boss or completing the Quest Ram's sidequest will award the player with a head that primarily serves as this. However, you will need one to open a Goblin Stronghold.
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* {{BFS}}: The aptly named Giant's Sword. It deals a lot of damage, but it is slow to use since it is massive.
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* {{BFS}}: The aptly named Giant's Sword. It deals a lot of damage, but it is slow to use since it is so massive.
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* DungeonBypass: The Labyrinth dungeon is made out of Mazestone, which is unbreakable by most tools. However, it has a suprisingly low blast resistance, meaning it can be blown up by TNT, something acknowledged by some chests in the labyrinth having TNT inside. There also exists the secret Mazebreaker pickaxe, which lets you break Mazestone.
to:
* DungeonBypass: The Labyrinth dungeon is made out of Mazestone, which is unbreakable by most tools.can be mined through, but uses much more durability from picks. However, it has a suprisingly low blast resistance, meaning it can be blown up by TNT, something acknowledged by some chests in the labyrinth having TNT inside. There also exists the secret Mazebreaker pickaxe, which lets you break Mazestone.Mazestone.
** The Dark Tower takes steps to avert this, with Ghastguards patrolling the outside to attack players who try to tower up through the dungeon, and anti-builders in some rooms to force the player to use the Carminite Builders to progress.
** The Dark Tower takes steps to avert this, with Ghastguards patrolling the outside to attack players who try to tower up through the dungeon, and anti-builders in some rooms to force the player to use the Carminite Builders to progress.
* EpicFlail: The Block and Chain Goblin enemy uses one. The player can use one themselves by crafting one from Knightmetal.
* HomingProjectile: The aptly named Seeker Bow fires these.
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* IcePalace: The Aurora Palace where the Snow Queen resides
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* IcePalace: The Aurora Palace where the Snow Queen residesresides.
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* LockAndKeyPuzzle: Several doors in the Dark Tower require a number of Tower Keys hidden throughout the dungeon to be opened.
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* OminousCube: A few enemies, such as the Roving Cube and Harbinger Cube, have this theme, though they are unfinished and do not attack the player. The impossible-to-get Cube of Annihilation is one that can be used by the player, being an upgraded Block and Chain.
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* TemporaryPlatform: The Timed Platform version appears in the Dark Towers. Reappearing blocks will temporarily become intangible when the player right clicks on one or they recieve a redstone signal. While they are mostly used in lieu of doors in the Dark Towers, they are used this way in a few areas, with pressure plates on both ends, meaning an inobservant player will end up falling through the trap. The player can take these blocks with them for their own use too.
** A different variant are the blocks formed by Carminite Builders in the same dungeon. When activated, they will place temporary blocks in the direction the player is looking, which will disappear after some time.
** A different variant are the blocks formed by Carminite Builders in the same dungeon. When activated, they will place temporary blocks in the direction the player is looking, which will disappear after some time.
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* {{BFS}}: The aptly named Giant's Sword. It deals a lot of damage, but it is slow to use since it is massive.
* FantasticFlora: There are a couple of magical tree saplings that can be found inside of dungeons and grown:
** The Miner's Tree brings underground ores to the surface.
** The Sorting Tree sorts items in chests around it.
** The Tree of Time speeds up crop growth near it.
** The Tree of Transformation changes the color of the ground around it.
** The Miner's Tree brings underground ores to the surface.
** The Sorting Tree sorts items in chests around it.
** The Tree of Time speeds up crop growth near it.
** The Tree of Transformation changes the color of the ground around it.
* GiantMook: The aptly named "Giants". They also happen to look just like the player, only bigger.
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* TheHedgeOfThorns: The Thornlands.
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* TheHedgeOfThorns: The Thornlands. To progress, you'll need the lamp of cinders to burn the thorns.
* AnIcePerson: The aptly named Snow Queen. The player can get in on this too with the Ice Sword, Ice Bow, and Ice Bombs.
* AnIcePerson: The aptly named Snow Queen. The player can get in on this too with the Ice Sword, Ice Bow, and Ice Bombs.
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* MagicStaff: The Lich wields one, which can be used by the player if they are defeated. The Scepter of Twilight has a ProjectileSpell, the Zombie scepter spawns zombie minions, the scepter of Life Draining drains life from enemies, and the scepter of fortification creates a shield around the user.
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** Played with in the modpack Sevtech: Ages, where you need the cube itself for progression. You still don't want to activate it, though.
* There are also some chests in the Labyrinth that are actually trapped, and will explode when you try to open them.
* SideQuest: The Questing Ram serves this role, not being required for progression in the mod. However, it gives you rewards if you supply it with every color of wool.
* There are also some chests in the Labyrinth that are actually trapped, and will explode when you try to open them.
* SideQuest: The Questing Ram serves this role, not being required for progression in the mod. However, it gives you rewards if you supply it with every color of wool.
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* TrickArrow: Several bows fire various types of arrows, while using normal arrows as ammo:
** The Ender Bow shoots arrows that swap the positions of the target and the user.
** The Ice Bow shoots arrows that slow down enemies.
** The Tri Bow fires a SpreadShot of three arrows.
** The Seeker Bow shoots a homing projectile.
** The Ender Bow shoots arrows that swap the positions of the target and the user.
** The Ice Bow shoots arrows that slow down enemies.
** The Tri Bow fires a SpreadShot of three arrows.
** The Seeker Bow shoots a homing projectile.
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* CosmeticAward: If the Immersive Engineering mod is installed, defeating a boss will have them drop a shader based on their appearance, alongside a random one. These shaders can be used to customize certain items in the aforementioned Immersive Engineering mod.
* DashAttack: The Minotaur Axe weapon facilitates this, dealing extra damage while you are sprinting.
* DungeonBypass: The Labyrinth dungeon is made out of Mazestone, which is unbreakable by most tools. However, it has a suprisingly low blast resistance, meaning it can be blown up by TNT, something acknowledged by some chests in the labyrinth having TNT inside. There also exists the secret Mazebreaker pickaxe, which lets you break Mazestone.
* DungeonBypass: The Labyrinth dungeon is made out of Mazestone, which is unbreakable by most tools. However, it has a suprisingly low blast resistance, meaning it can be blown up by TNT, something acknowledged by some chests in the labyrinth having TNT inside. There also exists the secret Mazebreaker pickaxe, which lets you break Mazestone.
* FlamingSword: The craftable Fiery Sword, which sets enemies on fire on hit. There also exists a pickaxe variant that auto-smelts items that are mined with it.
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* TheMaze: Hedge Mazes and Labyrinths.
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* TheMaze: Hedge Mazes and Labyrinths. The former are mainly optional, the latter are larger and required for progression.
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* WinnerGainsLosersPowers: The Twilight Lich boss drops one of their magical rods on death, each of which (except the [[LifeDrain Life Draining Scepter]]) references an attack the Lich uses.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/twilight_forest_banner.png]]
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* TennisBoss: During the first part of the fight with the Twilight Lich, it is protected from damage by a rotating ring of shields that are broken by deflecting it's projectiles back to towards it (in similar way to the Ghast's fireballs).
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* TennisBoss: During the first part of the fight with the Twilight Lich, it is protected from damage by a rotating ring of shields that are broken by deflecting it's projectiles back to towards it (in a similar way to the Ghast's fireballs).
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* TennisBoss: During the first part of the fight with the Twilight Lich, it is protected from damage by a rotating ring of shields that are broken by deflecting it's projectiles back to towards it (in similar way to the Ghast's fireballs).
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Cleanup as per https://tvtropes.org/pmwiki/posts.php?discussion=15383781390A18444400 - if they're not hiding it's unfinished it's not Obvious Beta.
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* BrightCastle: The Final Castle, in spite of its hostile inhabitants (and [[ObviousBeta unfinished state]]), is a gorgeous structure of clean white stone and colorful runes.
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* BrightCastle: The Final Castle, in spite of its hostile inhabitants (and [[ObviousBeta unfinished state]]), state), is a gorgeous structure of clean white stone and colorful runes.
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* SchmuckBait: You see that cube in the Ur-Ghast's tower? The one that has redstone blocks to push in? [[SchmuckBait It makes diamond and gold blocks!]] [[FiveSecondForeshadowing Until you realize]] [[OhCrap that you can't mine the blocks...]] [[FromBadToWorse and the room starts to disintegrate around you...]]
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* SchmuckBait: You see that cube in the Ur-Ghast's tower? The one that has redstone blocks to push in? [[SchmuckBait [[FiveSecondForeshadowing It makes diamond and gold blocks!]] [[FiveSecondForeshadowing [[OhCrap Until you realize]] [[OhCrap realize that you can't mine the blocks...]] [[FromBadToWorse [[DeathByMaterialism and the room starts to disintegrate around you...]]
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* BeefGate: The mod "soft gates" biomes by applying a debuff to players that wander in before they've completed the prerequisites, but it's still possible to traverse those areas and grind certain resources out of order if you can nullify the debuff (or just buck up and tank it).
* BrokenBridge: As opposed to the [[BeefGate Beef Gating]] of biomes, dungeons and boss arenas are surrounced by a magic barrier that prevents block-breaking and makes monsters invincible within.
** For example: while a vanilla fire resistance potion can allow you to infiltrate the Fire Swamp without eating Meef Stroganoff, the Hydra Lair at the center is non-negotiably protected, making it impossible to defeat the Hydra before the Minoshroom.
** For example: while a vanilla fire resistance potion can allow you to infiltrate the Fire Swamp without eating Meef Stroganoff, the Hydra Lair at the center is non-negotiably protected, making it impossible to defeat the Hydra before the Minoshroom.
* LuckilyMyShieldWillProtectMe: Goblin Knights carry a shield that weakens attacks from the front. You can break it by hammering at it for a while, but it's easier to just jump around behind them.
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* SchmuckBait: You see that cube in the Ur-Ghast's tower? The one that has redstone blocks to push in? [[HolyShitQuotient It makes diamond and gold blocks!]] [[FiveSecondForeshadowing Until you realize]] [[OhCrap that you can't mine the blocks...]] [[FromBadToWorse and the room starts to disintegrate around you...]]
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* SchmuckBait: You see that cube in the Ur-Ghast's tower? The one that has redstone blocks to push in? [[HolyShitQuotient [[SchmuckBait It makes diamond and gold blocks!]] [[FiveSecondForeshadowing Until you realize]] [[OhCrap that you can't mine the blocks...]] [[FromBadToWorse and the room starts to disintegrate around you...]]
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* StarScraper: Dark Towers are *monstrously* huge; they start from ground level (which is at Y=~32 in the Twilight Forest dimension), and the boss arena at the top will be within twenty blocks of the build limit (Y=~240) [[note]]Both the Aurora Palace and Final Castle also go up to similar heights, but they start from elevated plateaus instead of ground level and so are only about half as tall in total[[/note]]. Often, the distance fog will obscure the far end of the Tower when standing at either extremity. What's more, the wrecked state of the arena implies that the Tower used to be ''[[UpToEleven even taller]]'' before the Ur-Ghast showed up. Not bad for something made entirely out of half-burned wood!