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* GPSEvidence: Holmes is able to locate the hospital in Whitechappel by it bheing the only one close to a cemetary.


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* LockedRoomMystery: The opening case where a pearl necklace gets stolen and the culprit was not to be found with doors and windows locked. Turns out it was a trained monkey that hid in the chandeliers and escaped while the servants put out the fire.


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* VoiceoverLetter: When the narration transitions from the children to Watson.
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A few minutes after editing I corrected an incorrect capitalization in "Worthy Opponent" examining the sentence.


* WorthyOpponent: At the end of the game [[spoiler: A dying Moriarty asks Holmes to raise his daughter, stating that Holmes, the only man who Moriarty considers an equal, is the only person worthy of doing so. However, in ''The Devil's Daughter'' it's shown that Moriarty was also hoping that, as Holmes' adopted daughter, she would be in a position to destroy Holmes upon growing up and learning her true heritage[[note]]A scheme he seems to have nicked wholecloth from Fu Manchu[[/note]]. Fortunately she ends up fully rejecting Moriarty and his legacy.]]

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* WorthyOpponent: At the end of the game [[spoiler: A a dying Moriarty asks Holmes to raise his daughter, stating that Holmes, the only man who Moriarty considers an equal, is the only person worthy of doing so. However, in ''The Devil's Daughter'' it's shown that Moriarty was also hoping that, as Holmes' adopted daughter, she would be in a position to destroy Holmes upon growing up and learning her true heritage[[note]]A scheme he seems to have nicked wholecloth from Fu Manchu[[/note]]. Fortunately she ends up fully rejecting Moriarty and his legacy.]]
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* FramingDevice: The game is set around a group of young children who have found and are reading Watsons old journals. These primary-school aged children apparently find the saga of blood, death, betrayal and murder to be enthralling. [[spoiler: Since the children happens to be Holmes and Watson's grandchildren, perhaps they would be interested in this kind of story.]]

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* FramingDevice: The game is set around a group of young children who have found and are reading Watsons Watson's old journals. These primary-school aged children apparently find the saga of blood, death, betrayal and murder to be enthralling. [[spoiler: Since the children happens to be Holmes and Watson's grandchildren, perhaps they would be interested in this kind of story.]]



* HatePlague: The early stages of the game introduce a nasty poison that causes the victim to go literally insane with rage. The rage poison becomes a reoccuring plot point, but you don't find out how it all fits in into the plot until the final chapter.

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* HatePlague: The early stages of the game introduce a nasty poison that causes the victim to go literally insane with rage. The rage poison becomes a reoccuring reoccurring plot point, but you don't find out how it all fits in into the plot until the final chapter.



** About halfway through the game, you have to examine a hat to identify it's owner. The characters comment multiple times on its high quality.

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** About halfway through the game, you have to examine a hat to identify it's its owner. The characters comment multiple times on its high quality.



** Averted throughout the game. Inspector Baynes is able to keep up with Holmes' investigations, and manages to independently identify the Bishop's murderers at the same rate Holmes' does, [[spoiler:although this is subverted when you discover that Baynes is one of Moriarty's men and that is most likely how he knew who the murderers were]]. Near the end of the final chapter, Scotland Yard locates [[spoiler: Moriarty's bombs]] fairly quickly.

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** Averted throughout the game. Inspector Baynes is able to keep up with Holmes' investigations, and manages to independently identify the Bishop's bishop's murderers at the same rate Holmes' does, [[spoiler:although this is subverted when you discover that Baynes is one of Moriarty's men and that is most likely how he knew who the murderers were]]. Near the end of the final chapter, Scotland Yard locates [[spoiler: Moriarty's bombs]] fairly quickly.

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* WorthyOpponent: At the end of the game [[spoiler: A dying Moriarty asks Holmes to raise his daughter, stating that Holmes, the only man who Moriarty considers an equal, is the only person worthy of doing so. However, in ''The Devil's Daughter'' it's shown that Moriarty was also hoping that, as Holme's adopted daughter, she would be in a position to destroy Holmes upon growing up and learning her true heritage[[note]]A scheme he seems to have nicked wholecloth from Fu Manchu[[/note]]. Fortunately she ends up fully rejecting Moriarty and his legacy.]]

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* WorthyOpponent: At the end of the game [[spoiler: A dying Moriarty asks Holmes to raise his daughter, stating that Holmes, the only man who Moriarty considers an equal, is the only person worthy of doing so. However, in ''The Devil's Daughter'' it's shown that Moriarty was also hoping that, as Holme's Holmes' adopted daughter, she would be in a position to destroy Holmes upon growing up and learning her true heritage[[note]]A scheme he seems to have nicked wholecloth from Fu Manchu[[/note]]. Fortunately she ends up fully rejecting Moriarty and his legacy.]]

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* AdaptationalVillainy: It appears Holmes is getting this treatment. [[spoiler: Not really however. Though it's played straight for Inspector Baynes, whom is a mole for Moriarty.]]

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* AdaptationalVillainy: It AdaptationalVillainy:
** PlayedWith when it
appears Holmes is getting this treatment. [[spoiler: Not really however. Though it's played straight however - he's being quite deliberately set up to look that way by Moriarty and co.]]
** PlayedStraight
for Inspector [[spoiler:Inspector Baynes, whom a minor police ally from the canon who in this version displaces Lestrade and is a mole for Moriarty.]]
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* WorthyOpponent: At the end of the game [[spoiler: A dying Moriarty asks Holmes to raise his daughter, stating that Holmes, the only man who Moriarty considers an equal, is the only person worthy of doing so. However, in ''The Devil's Daughter'' it's shown that Moriarty was also hoping that, as Holme's adopted daughter, she would be in a position to destroy Holmes upon growing up and learning her true heritage. Fortunately she ends up fully rejecting Moriarty and his legacy.]]

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* WorthyOpponent: At the end of the game [[spoiler: A dying Moriarty asks Holmes to raise his daughter, stating that Holmes, the only man who Moriarty considers an equal, is the only person worthy of doing so. However, in ''The Devil's Daughter'' it's shown that Moriarty was also hoping that, as Holme's adopted daughter, she would be in a position to destroy Holmes upon growing up and learning her true heritage.heritage[[note]]A scheme he seems to have nicked wholecloth from Fu Manchu[[/note]]. Fortunately she ends up fully rejecting Moriarty and his legacy.]]
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* WorthyOpponent: At the end of the game [[spoiler: A dying Moriarty asks Holmes to raise his daughter, stating that Holmes, the only man who Moriarty considers an equal, is the only person worthy of doing so. However, in ''The Devil's Daughter'' it's shown that Moriarty was also hoping that, as Holme's adopted daughter, she would be in a position to destroy Holmes upon growing up and learning her true heritage. Fortunately she ends up fully rejecting Moriarty and his legacy.]]
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* [[spoiler: AdaptationalVillainy]]: [[spoiler: Inspector Baynes, whom is a mole for Moriarty.]]

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* AdaptationalVillainy: It appears Holmes is getting this treatment. [[spoiler: AdaptationalVillainy]]: [[spoiler: Not really however. Though it's played straight for Inspector Baynes, whom is a mole for Moriarty.]]

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* BigBadFriend: The game drops hints that Holmes is this to Watson, which causes tension in their friendship. [[spoiler: The end of the penultimate chapter/intro to the final chapter reveals that Holmes is being framed by Moriarty and that he is, of course, innocent.]]



* HatePlague: The early stages of the game introduce a nasty poison that causes the victim to go literally insane with rage.

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* HatePlague: The early stages of the game introduce a nasty poison that causes the victim to go literally insane with rage. The rage poison becomes a reoccuring plot point, but you don't find out how it all fits in into the plot until the final chapter.



* InformingTheFourthWall: "I need something".
* InsufferableGenius: Holmes, natch. Actually a plot point, as while he's more than capable of solving cases single handedly, his manner in which he goes about it has started to ruffle some feather's, Watson's included.
* JerkWithAHeartOfGold: This game takes Sherlock's sociopathy to new levels.

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* InformingTheFourthWall: "I need something".
something" and "I need some information" are the game's ways of telling you that you're not yet ready to solve a particular puzzle. The former is to tell you that you still have items you need to collect first, and the latter is you need to further investigate the environment first.
* InsufferableGenius: Holmes, natch. Actually a plot point, as while he's more than capable of solving cases single handedly, his manner in which he goes about it is steadily becoming more and more cold and harsh and has started to ruffle some feather's, Watson's included.
included. [[spoiler: You find out in the intro to the final chapter that Holmes is doing it deliberately.]]
* JerkWithAHeartOfGold: This game takes Sherlock's sociopathy to new levels. [[spoiler: After the above-mentioned reveal that Holmes is doing it deliberately, he tones it down and becomes more likable again.]]



* TheMole: [[spoiler: Inspector Baynes]]

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* TheMole: [[spoiler: Inspector Baynes]]Baynes]].



** About halfway through the game, you have to examine a hat to identify it's owner. The characters comment multiple times on its high quality.



* PoliceAreUseless: An opinion strongly held by Holmes, which is why he goes to great lengths to keep them out of his hair in the early game. Whether or not he's right in doing so is a plot point...

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* PoliceAreUseless: An opinion strongly held by Holmes, which is why he goes to great lengths to keep them out of his hair in the early game. Whether or not he's right in doing so However, as the game goes on, Watson starts to wonder if that's the ''actual'' reason why Holmes doesn't want the police around...
** Averted throughout the game. Inspector Baynes
is a plot point...able to keep up with Holmes' investigations, and manages to independently identify the Bishop's murderers at the same rate Holmes' does, [[spoiler:although this is subverted when you discover that Baynes is one of Moriarty's men and that is most likely how he knew who the murderers were]]. Near the end of the final chapter, Scotland Yard locates [[spoiler: Moriarty's bombs]] fairly quickly.

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* [[spoiler: AdaptationalVillainy]]: [[spoiler: See {{Retcon}} below for Inspector Baynes.]]

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* [[spoiler: AdaptationalVillainy]]: [[spoiler: See {{Retcon}} below for Inspector Baynes.Baynes, whom is a mole for Moriarty.]]



* EvenEvilHasLovedOnes: It turns out [[spoiler: Moriarty]] has a daughter that he holds dear to. [[spoiler: His dying wish to Holmes was that he would take care of her.]]



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* WhatTheHellHero: Grant, Watson's old friend, delivers this to Watson for trying use the morgue in a manner that suggests he thinks that because he's in a good financial state he can do what he likes in the poorer districts. Watson might have accepted this if Grant hadn't suggested Watson understands the risks they face in Whitechapel. Watson then ''quickly'' turns it back around, angrily berating Grant for talking to ''a veteran'' and a man who deals with the criminal underworld like he doesn't understand risks. He goes on to note that if Grant did his job properly, Whitechapel might be in a better medical state.



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* WhatTheHellHero: Grant, Watson's old friend, delivers this to Watson for trying use the morgue in a manner that suggests he thinks that because he's in a good financial state he can do what he likes in the poorer districts. Watson might have accepted this if Grant hadn't suggested Watson understands the risks they face in Whitechapel. Watson then ''quickly'' turns it back around, angrily berating Grant for talking to ''a veteran'' and a man who deals with the criminal underworld like he doesn't understand risks. He goes on to note that if Grant did his job properly, Whitechapel might be in a better medical state.

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* TheReasonYouSuckSpeech: Grant, Watson's old friend, delivers this to Watson for trying use the morgue in a manner that suggests he thinks that because he's in a good financial state he can do what he likes in the poorer districts. Watson might have accepted this if Grant hadn't suggested Watson understands the risks they face in Whitechapel. Watson then ''quickly'' turns it back around, angrily berating Grant for talking to ''a veteran'' and a man who deals with the criminal underworld like he doesn't understand risks. He goes on to note that if Grant did his job properly, Whitechapel might be in a better medical state.


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* WhatTheHellHero: Grant, Watson's old friend, delivers this to Watson for trying use the morgue in a manner that suggests he thinks that because he's in a good financial state he can do what he likes in the poorer districts. Watson might have accepted this if Grant hadn't suggested Watson understands the risks they face in Whitechapel. Watson then ''quickly'' turns it back around, angrily berating Grant for talking to ''a veteran'' and a man who deals with the criminal underworld like he doesn't understand risks. He goes on to note that if Grant did his job properly, Whitechapel might be in a better medical state.

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* ICantUseTheseThingsTogether: "I need something".

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* ICantUseTheseThingsTogether: InformingTheFourthWall: "I need something".

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* JerkWithAHeartOfGold: This game takes Sherlock's sociopathy to new levels.



* SuperDickery: Essentially the main premise. The game showcases Sherlock's personality growing more and more extreme, from bullying a priest and terrifying hungry, wounded children, to breaking out a known serial poisoner and attempting to murder suspects. Eventually he [[spoiler: bombs the house of a corrupt judge, killing an innocent woman in the process. He later justifies his behavior as being necessary to protect Watson from being targeted by Moriarty's plot, but there are still too many incidents where Sherlock Holmes acted that way simply because he is indeed a bit of an asshole.]]

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* SuperDickery: Essentially the main premise. The game showcases Sherlock's personality growing more and more extreme, from bullying a priest and terrifying hungry, wounded children, to breaking out a known serial poisoner and attempting to murder suspects. Eventually he [[spoiler: bombs the house of a corrupt an honest judge, killing an innocent woman in the process. He later justifies his behavior as being necessary to protect Watson from being targeted by Moriarty's plot, as well as being framed for the bombing, but there are still too many incidents where Sherlock Holmes acted that way simply because he is indeed a bit of an asshole.]]
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* Superdickery: Essentially the main premise. The game showcases Sherlock's personality growing more and more extreme, from bullying a priest and terrifying hungry, wounded children, to breaking out a known serial poisoner and attempting to murder suspects. Eventually he [[spoiler: bombs the house of a corrupt judge, killing an innocent woman in the process. He later justifies his behavior as being necessary to protect Watson from being targeted by Moriarty's plot, but there are still too many incidents where Sherlock Holmes acted that way simply because he is indeed a bit of an asshole.]]

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* Superdickery: SuperDickery: Essentially the main premise. The game showcases Sherlock's personality growing more and more extreme, from bullying a priest and terrifying hungry, wounded children, to breaking out a known serial poisoner and attempting to murder suspects. Eventually he [[spoiler: bombs the house of a corrupt judge, killing an innocent woman in the process. He later justifies his behavior as being necessary to protect Watson from being targeted by Moriarty's plot, but there are still too many incidents where Sherlock Holmes acted that way simply because he is indeed a bit of an asshole.]]
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* Superdickery: Essentially the main premise. The game showcases Sherlock's personality growing more and more extreme, from bullying a priest and terrifying hungry, wounded children, to breaking out a known serial poisoner and attempting to murder suspects. Eventually he [[spoiler: bombs the house of a corrupt judge, killing an innocent woman in the process. He later justifies his behavior as being necessary to protect Watson from being targeted by Moriarty's plot, but there are still too many incidents where Sherlock Holmes acted that way simply because he is indeed a bit of an asshole.]]
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* AbdicateTheThrone: Queen Victoria was going be forced to abdicate in favor of Prince Woodville if [[spoiler: Professor Moriarty's]] plan had worked.


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* TheMole: [[spoiler: Inspector Baynes]]


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* PuppetKing: Prince Woodville if he had become king.
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Changed russian to Russian in Dirty Communists.


* DirtyCommunists: The russian brothers are anarchists.

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* DirtyCommunists: The russian Russian brothers are anarchists.
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* DirtyCommunists: The russian brothers are anarchists.


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* NiceHat: Holmes wears a top hat while Watson wears a bowler hat.
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* FramingDevice: The game is set around a group of young children who have found and are reading Watsons old journals. These primary-school aged children apparently find the saga of blood, death, betrayal and murder to be enthralling.

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* FramingDevice: The game is set around a group of young children who have found and are reading Watsons old journals. These primary-school aged children apparently find the saga of blood, death, betrayal and murder to be enthralling. [[spoiler: Since the children happens to be Holmes and Watson's grandchildren, perhaps they would be interested in this kind of story.]]
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Unlike the last few games in the series, ''Testament'' does not feature any influences from other contemporary sources (those past "crossovers" being with [[CosmicHorrorStory H.P. Lovecraft]], Literature/ArseneLupin and JackTheRipper), instead focusing on the relationship between Holmes and Watson as they find themselves embroiled in an intricate and sordid criminal investigation.

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Unlike the last few games in the series, ''Testament'' does not feature any influences from other contemporary sources (those past "crossovers" being with [[CosmicHorrorStory H.P. Lovecraft]], Literature/ArseneLupin and JackTheRipper), UsefulNotes/JackTheRipper), instead focusing on the relationship between Holmes and Watson as they find themselves embroiled in an intricate and sordid criminal investigation.



* ContinuityNod: References are made to the previous games in the series, particularly Holmes' recent conflicts with Literature/ArseneLupin and JackTheRipper. Late in the game, Holmes also bemoans [[spoiler: leaving the apparently brain-dead Moriarty in the Swiss mental asylum from ''The Awakened'', given that he's up and about now...]]

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* ContinuityNod: References are made to the previous games in the series, particularly Holmes' recent conflicts with Literature/ArseneLupin and JackTheRipper.UsefulNotes/JackTheRipper. Late in the game, Holmes also bemoans [[spoiler: leaving the apparently brain-dead Moriarty in the Swiss mental asylum from ''The Awakened'', given that he's up and about now...]]
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* [[spoiler: AdaptationalVillainy: See {{Retcon}} below for Inspector Baynes.]]

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* [[spoiler: AdaptationalVillainy: AdaptationalVillainy]]: [[spoiler: See {{Retcon}} below for Inspector Baynes.]]
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* [[spoiler: AdaptationalVillainy: See {{Retcon}} below for Inspector Baynes.]]
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* TheReasonYouSuckSpeech: Grant, Watson's old friend, delivers this to Watson for trying use the morgue in a manner that suggests he thinks that because he's in a good financial state he can do what he likes in the poorer districts. Watson might have accepted this if Grant hadn't suggested Watson understands the risks they face in Whitechapel. Watson then ''quickly'' turns it back around, angrily berating Grant for talking to ''a veteran'' and a man who deals with the criminal underworld like he doesn't understand risks. He goes on to note that if Grant did his job properly, Whitechapel might be in a better medical state.
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* HijackedByGanon: Holmes reveals to Watson that [[spoiler: Professor Moriarty]] is once again the mastermind behind the whole sinister plot in this game.
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* HidingBehindTheLanguageBarrier / ObfuscatingStupidity: The Russian brothers pretend to not understand English in order to avoid speaking to Watson. Their plan fails when Watson notices the (English) newspaper on the table, which they were reading before he arrived.


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* VodkaDrunkenski: The Russian brothers.
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* VictorianLondon: Mainly Whitechapel, in all its seedy glory.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/testament_of_sherlock_holmes_3392.jpg]]

A 2012 AdventureGame by Frogwares, and the 6th entry in the ''Adventures of Franchise/SherlockHolmes'' series.

Unlike the last few games in the series, ''Testament'' does not feature any influences from other contemporary sources (those past "crossovers" being with [[CosmicHorrorStory H.P. Lovecraft]], Literature/ArseneLupin and JackTheRipper), instead focusing on the relationship between Holmes and Watson as they find themselves embroiled in an intricate and sordid criminal investigation.

And as Holmes finds his integrity being questioned in the papers, with his methods becoming gradually more questionable and secretive, even Watson has to start considering just how far he's willing to trust his old friend.

NeedsWikiMagicLove.

!!The Testament of Sherlock Holmes contains examples of:
* ActuallyPrettyFunny: Watson does not let the rare occasion of him bringing Holmes up to speed for a change to go by unremarked.
-->'''Watson''': At last you understand!
-->'''Holmes''': You are reversing the roles on us Watson...''[{{Beat}}]''...very amusing!
* AmusementParkOfDoom: [[spoiler: The finale]] takes place in one.
* AndNowForSomeoneCompletelyDifferent: While the majority of the game is spent controlling Holmes, you will often switch over to Watson to perform certain errands. But on one occasion you take the part of [[spoiler: Toby, Sherlock's old faithful bloodhound]].
* AntiFrustrationFeatures: You can skip any puzzle you're stuck on. There is a Trophy/Achievement to not skip any.
* CatchPhrase: Holmes is fond of stating "It is simplicity itself!" whenever he/you solves a difficult puzzle.
** Also "Evidently," whenever he wants to avoid answering a question with a simple "yes" or "no".
* ContinuityNod: References are made to the previous games in the series, particularly Holmes' recent conflicts with Literature/ArseneLupin and JackTheRipper. Late in the game, Holmes also bemoans [[spoiler: leaving the apparently brain-dead Moriarty in the Swiss mental asylum from ''The Awakened'', given that he's up and about now...]]
* DeadpanSnarker: Watson, in the politest, most gentlemanly way possible.
-->'''Holmes''': ''[after coming to a deduction]'' Ahh! I understand now.
-->'''Watson''': Lucky you.
* FramingDevice: The game is set around a group of young children who have found and are reading Watsons old journals. These primary-school aged children apparently find the saga of blood, death, betrayal and murder to be enthralling.
* GameBreakingBug: Watson can get stuck in a doorway, leaving you with no way to leave the room. The only solution is to reload a saved game.
* HatePlague: The early stages of the game introduce a nasty poison that causes the victim to go literally insane with rage.
* HoistByHisOwnPetard: In what turns out to be a wonderful two-for-one-sale, [[spoiler: Schielman is infected by his own HatePlague poison, and in his maddened state attacks and kills Moriarty]].
* ICantUseTheseThingsTogether: "I need something".
* InsufferableGenius: Holmes, natch. Actually a plot point, as while he's more than capable of solving cases single handedly, his manner in which he goes about it has started to ruffle some feather's, Watson's included.
* [[spoiler: KilledOffForReal]]: Holmes [[spoiler: fakes it pretty convincingly. Moriarty, however, is not so lucky]].
* MasterPoisoner: Schielman.
* MoralityPet: [[spoiler: Professor Moriarty]] apparently has a daughter whom he cares very much for. So much in fact, that he's willing to give her up to be adopted by his worst enemy only because he knows he'll bring her up right.
* MythologyGag: Does anyone else think the judge that Holmes and Watson track down looks like Robert Downey Jr?
** In a more traditional sense - there are several items around their Baker St apartment from their earlier adventures.
* NiceJobBreakingItHero: Holmes [[spoiler: breaks Schielman out of prison]] in order to properly interrogate him about the HatePlague poison...only for [[spoiler: Moriarty's men]] to pick him up before he gets a chance to. Whoops.
* PoliceAreUseless: An opinion strongly held by Holmes, which is why he goes to great lengths to keep them out of his hair in the early game. Whether or not he's right in doing so is a plot point...
* {{Retcon}}: In the original canon, Inspector Baynes was one of the few Police Officers to prove to be, if not smarter, at least on a similar level of Holmes, even gaining his genuine admiration. In the opening chapters of the game, Holmes is instead less impressed by his efforts. Oh, and he's also [[spoiler: a mole for Moriarty]].
* [[spoiler: TakeOverTheWorld]]: [[spoiler: Holmes earnestly believes that, once he's seized control of Britain, then this will be Moriarty's next step. And he'd probably succeed too because, well, ''he's Moriarty''.]]
* UndyingLoyalty: Watson to Holmes. Even as Holmes actions become more and more suspect, Watson still sticks by him, albeit not without a grumble or two. [[spoiler: After Holmes' return and TheReveal, he's genuinely apologetic about how big a prick he's been to Watson, good reasons notwithstanding]].
* WhamLine: Which also doubles as TheReveal, unsurprisingly.
-->'''Watson''': And just who was it [[spoiler: you were protecting me from?]]
-->'''Holmes''': It was [[spoiler: Professor Moriarty.]]
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