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It plays similarly to ''VideoGame/TheSims2'' but is based on ''VideoGame/TheSims3'' assets. While mainline ''Sims'' titles use their own clock, ''The Sims Freeplay'' uses a real-time strategy based on games like ''VideoGame/FarmVille''. Due to this, unlike the main series, it can take real-world hours to do simple tasks. While the game is free-to-play, they actually managed to alleviate the microtransactions criticism by finding a happy medium between the ''Farmville'' formula and single player gaming (the in game currency, the Simoleon, is easy to get, and [[PremiumCurrency Life Points]] can be earned from watching [[AdReward ads]], hitting certain achievements, or even just completing tasks, instead of through exclusively buying them with real cash, and the wait time between actions is actually reasonable compared to many other games out in the market).
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It plays similarly to ''VideoGame/TheSims2'' but is based on ''VideoGame/TheSims3'' assets. While mainline ''Sims'' titles use their own clock, ''The Sims Freeplay'' uses a real-time strategy based on games like ''VideoGame/FarmVille''. Due to this, unlike the main series, it can take real-world hours to do simple tasks. While the game is free-to-play, they actually managed to alleviate the microtransactions criticism by finding a happy medium between the ''Farmville'' formula and single player gaming (the in game currency, the Simoleon, is easy to get, and [[PremiumCurrency Life Points]] can be earned from watching [[AdReward ads]], hitting certain achievements, or even just completing tasks, instead of through exclusively buying them with real cash, and the wait time between actions is actually reasonable compared to many other games out in the market).market, but still long enough to make completing quests within the time limit very difficult).
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* MundaneMadeAwesome: After competing almost any task, the screen blows up in Simoleons and your character does a little flip
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* MundaneMadeAwesome: After competing almost any task, the screen blows up in Simoleons and your character does a little flipflip.
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Typo
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* AdReward: Tjhere's a billboard on the town map where you can watch ads in exchange for for Lifestyle Points and other ingame currencies.
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* AdReward: Tjhere's There's a billboard on the town map where you can watch ads in exchange for for Lifestyle Points and other ingame currencies.
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Added "Fairy Companion".
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* FairyCompanion: In the form of pet fairies.
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* OneGenderRace: All the pet fairies seem to be female.
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* StupidityIsTheOnlyOption: For quite a while, a random event could pop up which required a player to either commit an immoral act (like, say, embezzling money) which the game itself would certainly punish the character for, or pay a prohibitively high amount of a currency a player would never be able to earn in-game and would thus have to pay real-world cash to acquire. There was no way to get rid of the "Choice" as it would reappear whenever the game was started. Needless to say, many players [[TakeAThirdOption refused to pay ''or'' behave immorally]], and instead [[AccidentalAesop realized they'd rather just quit playing the game entirely]] until they ''finally'' put in an option to walk away, which took ''years''.
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It plays similarly to ''VideoGame/TheSims2'' but is based on ''VideoGame/TheSims3'' assets. While mainline ''Sims'' titles use their own clock, ''The Sims Freeplay'' uses a real-time strategy based on games like ''VideoGame/FarmVille''. Due to this, unlike the main series, it can take real-world hours to do simple tasks. While the game is free-to-play, they actually managed to alleviate the microtransactions criticism by finding a happy medium between the ''Farmville'' formula and single player gaming (the in game currency, the Simoleon, is easy to get, and Life Points can be earned from watching ads, hitting certain achievements, or even just completing tasks, instead of through exclusively buying them with real cash, and the wait time between actions is actually reasonable compared to many other games out in the market).
to:
It plays similarly to ''VideoGame/TheSims2'' but is based on ''VideoGame/TheSims3'' assets. While mainline ''Sims'' titles use their own clock, ''The Sims Freeplay'' uses a real-time strategy based on games like ''VideoGame/FarmVille''. Due to this, unlike the main series, it can take real-world hours to do simple tasks. While the game is free-to-play, they actually managed to alleviate the microtransactions criticism by finding a happy medium between the ''Farmville'' formula and single player gaming (the in game currency, the Simoleon, is easy to get, and [[PremiumCurrency Life Points Points]] can be earned from watching ads, [[AdReward ads]], hitting certain achievements, or even just completing tasks, instead of through exclusively buying them with real cash, and the wait time between actions is actually reasonable compared to many other games out in the market).
* AdReward: Tjhere's a billboard on the town map where you can watch ads in exchange for for Lifestyle Points and other ingame currencies.
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* BribingYourWayToVictory: Or at least shortening the commute. Simoleons and Life Points are the main way you can circumvent the Real-Time InUniverseGameClock and, of course, you can buy both with real world money.
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* BribingYourWayToVictory: Or at least shortening the commute. Simoleons and Life Points are the main way you can circumvent the Real-Time InUniverseGameClock FreemiumTimer and, of course, you can buy both with real world money.money.
* FreemiumTimer: A lot of the gameplay actions have cooldown timers that runs real-time can be sped up using Lifestyle Points.
* FreemiumTimer: A lot of the gameplay actions have cooldown timers that runs real-time can be sped up using Lifestyle Points.
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* PremiumCurrency: The Lifestyle Points, which can be earned from reaching certain skill level at a particular hobby, watching ads or bought with real money, are required for buying premium items and speeding up certain tasks.
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* LiteralSoapboxSpeech: Assigning your Sim to a soapbox in the park allows him or her to make a speech.
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* SapientPet: One of the pets you buy from a pet store is, get this, fairies.
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* SapientPet: One of the pets you buy from a pet store is, get this, fairies. And not animalistic or inhuman ones either, just stock fully-sapient fairies.
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* SapientPet: One of the pets you buy from a pet store is, get this, fairies.
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* BribingYourWayToVictory: Or at least shortening the commute. Simoleans and Life Points are the main way you can circumvent the Real-Time InUniverseGameClock and, of course, you can buy both with real world money.
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* BribingYourWayToVictory: Or at least shortening the commute. Simoleans Simoleons and Life Points are the main way you can circumvent the Real-Time InUniverseGameClock and, of course, you can buy both with real world money.
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* MundaneMadeAwesome: After competing almost any task, the screen blows up in simoleans and your character does a little flip
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* MundaneMadeAwesome: After competing almost any task, the screen blows up in simoleans Simoleons and your character does a little flip
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* YouRequireMoreVespeneGas: Simoleans are treated this way.
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* YouRequireMoreVespeneGas: Simoleans Simoleons are treated this way.
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* SpiritualSuccessor: To the mobile version of ''Videogame/TheSims3'', to the point that the former is basically the demo version to The Sims Freeplay.
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* AllegedlyFreeGame: The game will shove you 30-45 second video ads at least after three interactions. After that you got random bonuses from money, life points, to actions completing instantly. To remove those ads, you have to purchase VIP 3, which is equivalent to at least $15 (with discounts!)
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The game started out very basic, but thanks to regular updates it now includes various things such as more clothes, children, new activities, etc. The game is now in its fifth year running and have seen dozens of updates and new contents- many available for free or via regular simoleons if you completed the given tasks in a limited time before becoming only available via Life Points. The game is the third game in the ''Sims'' franchise to require an online connection to play. ''The Sims Online'' and ''The Sims Social'' were the previous two.
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The game started out very basic, but thanks to regular updates it now includes various things such as more clothes, children, new activities, etc. The game is now in its fifth eighth year running and have seen dozens of updates and new contents- many available for free or [[AllegedlyFreeGame via regular simoleons Simoleons]] if you completed the given tasks in a limited time before becoming only available via Life Points. The game is the third game in the ''Sims'' franchise to require an online connection to play. ''The Sims Online'' and ''The Sims Social'' were the previous two.
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* MundaneMadeAwesome: after competing almost any task, the screen blows up in simoleans and your character does a little flip
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* MundaneMadeAwesome: after After competing almost any task, the screen blows up in simoleans and your character does a little flip
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* ScrewTheRulesIHaveMoney: You can use simoleans to make wait time shorter.
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* GRatedSex: Update V5 12.0 added in the "Woo-Hoo" option, which, like in all ''Sims'' titles, is what sex is referred to.
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* GRatedSex: Update V5 12.0 added in the "Woo-Hoo" option, which, like in all ''Sims'' titles, is what sex is referred to.
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* GRatedSex: Update V5 12.0 added in MundaneMadeAwesome: after competing almost any task, the "Woo-Hoo" option, which, like screen blows up in all ''Sims'' titles, is what sex is referred to. simoleans and your character does a little flip
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It plays similarly to ''VideoGame/TheSims2'' but is based on ''VideoGame/TheSims3'' assets. While mainline ''Sims'' titles use their own clock, ''The Sims Freeplay'' uses a real-time strategy based on games like ''VideoGame/FarmVille''. Due to this, unlike the main series, it can take real-world hours to do simple tasks. While the game is free-to-play, it's better at this than other titles. The in-game currency, the Simoleon, is easy to get in-game and Life Points can be earned from completing tasks, watching advertisements, or hitting achievements.
The game started out very basic, but thanks to regular updates it now includes various things such as more clothes, children, new activities, etc. It still gets updates as well. The game is the third game in the ''Sims'' franchise to require an online connection to play. ''The Sims Online'' and ''The Sims Social'' were the previous two.
The game started out very basic, but thanks to regular updates it now includes various things such as more clothes, children, new activities, etc. It still gets updates as well. The game is the third game in the ''Sims'' franchise to require an online connection to play. ''The Sims Online'' and ''The Sims Social'' were the previous two.
to:
It plays similarly to ''VideoGame/TheSims2'' but is based on ''VideoGame/TheSims3'' assets. While mainline ''Sims'' titles use their own clock, ''The Sims Freeplay'' uses a real-time strategy based on games like ''VideoGame/FarmVille''. Due to this, unlike the main series, it can take real-world hours to do simple tasks. While the game is free-to-play, it's better at this than other titles. The in-game they actually managed to alleviate the microtransactions criticism by finding a happy medium between the ''Farmville'' formula and single player gaming (the in game currency, the Simoleon, is easy to get in-game get, and Life Points can be earned from watching ads, hitting certain achievements, or even just completing tasks, watching advertisements, or hitting achievements.
instead of through exclusively buying them with real cash, and the wait time between actions is actually reasonable compared to many other games out in the market).
The game started out very basic, but thanks to regular updates it now includes various things such as more clothes, children, new activities, etc.It still gets The game is now in its fifth year running and have seen dozens of updates as well.and new contents- many available for free or via regular simoleons if you completed the given tasks in a limited time before becoming only available via Life Points. The game is the third game in the ''Sims'' franchise to require an online connection to play. ''The Sims Online'' and ''The Sims Social'' were the previous two.
The game started out very basic, but thanks to regular updates it now includes various things such as more clothes, children, new activities, etc.
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* BribingYourWayToVictory: Or at least shortening the commute. Simoleans and Lifestyle points are the main way you can circumvent the Real-Time InUniverseGameClock and, of course, you can buy both with real world money.
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* BribingYourWayToVictory: Or at least shortening the commute. Simoleans and Lifestyle points Life Points are the main way you can circumvent the Real-Time InUniverseGameClock and, of course, you can buy both with real world money.
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''The Sims Freeplay'' is a free-to-play mobile incarnation of ''VideoGame/TheSims'' series of life SimulationGames. It was initially released on December 15, 2011.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/the_sims_freeplay_logo.png]]
''The Sims Freeplay'' is a free-to-play mobile incarnation of ''VideoGame/TheSims'' series oflife lifestyle SimulationGames. It was initially released on December 15, 2011.
''The Sims Freeplay'' is a free-to-play mobile incarnation of ''VideoGame/TheSims'' series of
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* AdaptationNameChange: The "Child" stage is renamed to "Pre-teens" and "Elders" is renamed to "Seniors".
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* AdaptationNameChange: The "Child" stage is renamed to "Pre-teens" "Pre-Teens" and "Elders" is renamed to "Seniors"."Seniors".
* BribingYourWayToVictory: Or at least shortening the commute. Simoleans and Lifestyle points are the main way you can circumvent the Real-Time InUniverseGameClock and, of course, you can buy both with real world money.
* BribingYourWayToVictory: Or at least shortening the commute. Simoleans and Lifestyle points are the main way you can circumvent the Real-Time InUniverseGameClock and, of course, you can buy both with real world money.
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* InUniverseGameClock: Unlike most other titles, ''Freeplay'' uses a real-time clock. In most games 1 minute in-game is the equivalent of 1 real-life second. In ''Freeplay'' 1 minute takes literally 1 minute, unless you use Simoleons to get past that. This real-time clock system originated from the UsefulNotes/NintendoDS version of ''The Sims 2'' .
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* InUniverseGameClock: Unlike most other titles, ''Freeplay'' uses a real-time clock. In most games games, 1 minute in-game is the equivalent of 1 real-life second. In ''Freeplay'' 1 minute takes literally 1 minute, minute unless you use Simoleons to get past that. This real-time clock system originated from the UsefulNotes/NintendoDS version of ''The Sims 2'' .2''.
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* YouRequireMoreVespeneGas: Simoleans are treated this way
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* YouRequireMoreVespeneGas: Simoleans are treated this wayway.
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* ScrewTheRulesIHaveMoney: You can use simoleans to make wait time shorter
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* ScrewTheRulesIHaveMoney: You can use simoleans to make wait time shortershorter.
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* YouRequireMoreVespeneGas: Simoleans re treated this way
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* YouRequireMoreVespeneGas: Simoleans re are treated this way
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* VocalEvolution: Inverted. Most likely due to it being a mobile game, the Sims don't have the range of noises they make in most titles of the game. It's more akin to ''VideoGame/TheSims1''.
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* VocalEvolution: Inverted. Most likely due to it being a mobile game, the Sims don't have the range of noises they make in most titles of the game. It's more akin to ''VideoGame/TheSims1''.''VideoGame/TheSims1''.
* YouRequireMoreVespeneGas: Simoleans re treated this way
* YouRequireMoreVespeneGas: Simoleans re treated this way
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* ScrewTheRulesIHaveMoney: You can use simoleans to make wait time shorter
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* VocalEvolution: Inverted. Most likely due to it being a mobile game, the Sims don't have the range of noises they make in most titles of the game. It's repetitive akin to ''VideoGame/TheSims1''.
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* VocalEvolution: Inverted. Most likely due to it being a mobile game, the Sims don't have the range of noises they make in most titles of the game. It's repetitive more akin to ''VideoGame/TheSims1''.
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None
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The game started out very basic, but thanks to regular updates it now includes various things such as more clothes, children, new activities, etc. It still gets updates as well.
to:
The game started out very basic, but thanks to regular updates it now includes various things such as more clothes, children, new activities, etc. It still gets updates as well.
well. The game is the third game in the ''Sims'' franchise to require an online connection to play. ''The Sims Online'' and ''The Sims Social'' were the previous two.
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* InUniverseGameClock: Unlike most other titles, ''Freeplay'' uses a real-time clock. In most games 1 minute in-game is the equivalent of 1 real-life second. In ''Freeplay'' 1 minute takes literally 1 minute, unless you use Simoleons to get past that.
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* AdaptationNameChange: The "Child" stage is renamed to "Pre-teens" and "Elders" is renamed to "Seniors".
* HolidayMode: The game sometimes features events themed around upcoming or current holidays, such as the "Ghost Hunting Event" in October 2012 and "The Missing X-Mas Elves" in December 2013.
* InUniverseGameClock: Unlike most other titles, ''Freeplay'' uses a real-time clock. In most games 1 minute in-game is the equivalent of 1 real-life second. In ''Freeplay'' 1 minute takes literally 1 minute, unless you use Simoleons to get past that. This real-time clock system originated from the UsefulNotes/NintendoDS version of ''The Sims 2'' .
* HolidayMode: The game sometimes features events themed around upcoming or current holidays, such as the "Ghost Hunting Event" in October 2012 and "The Missing X-Mas Elves" in December 2013.
* InUniverseGameClock: Unlike most other titles, ''Freeplay'' uses a real-time clock. In most games 1 minute in-game is the equivalent of 1 real-life second. In ''Freeplay'' 1 minute takes literally 1 minute, unless you use Simoleons to get past that. This real-time clock system originated from the UsefulNotes/NintendoDS version of ''The Sims 2'' .
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* NotAllowedToGrowUp: Initially babies couldn't age, but future updates added in the ability to age up several stages.
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* GRatedSex: Update V5 12.0 added in the "Woo-Hoo" option, which, like in all ''Sims'' titles, is what sex is referred to.
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None
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''The Sims Freeplay'' is a free-to-play mobile incarnation of ''VideoGame/TheSims'' series of life simulation games. It was initially released on December 15, 2011.
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''The Sims Freeplay'' is a free-to-play mobile incarnation of ''VideoGame/TheSims'' series of life simulation games.SimulationGames. It was initially released on December 15, 2011.
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* InUniverseGameClock: Unlike most other titles, ''Freeplay'' uses a real-time clock. In most games 1 minute in-game is the equivalent of 1 real-life second. In ''Freeplay'' 1 minute takes literally 1 minute, unless you use Simoleons to get past that.
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''The Sims Freeplay'' is a free-to-play mobile incarnation of ''VideoGame/TheSims'' series of LifeSimulationGames. It was initially released on December 15, 2011.
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''The Sims Freeplay'' is a free-to-play mobile incarnation of ''VideoGame/TheSims'' series of LifeSimulationGames.life simulation games. It was initially released on December 15, 2011.
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None
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''The Sims Freeplay'' is a free-to-play mobile incarnation of ''VideoGame/TheSims'' series of LifeSimulationGames. It was initially released on December 15, 2011.
It plays similarly to ''VideoGame/TheSims2'' but is based on ''VideoGame/TheSims3'' assets. While mainline ''Sims'' titles use their own clock, ''The Sims Freeplay'' uses a real-time strategy based on games like ''VideoGame/FarmVille''. Due to this, unlike the main series, it can take real-world hours to do simple tasks. While the game is free-to-play, it's better at this than other titles. The in-game currency, the Simoleon, is easy to get in-game and Life Points can be earned from completing tasks, watching advertisements, or hitting achievements.
The game started out very basic, but thanks to regular updates it now includes various things such as more clothes, children, new activities, etc. It still gets updates as well.
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!!''The Sims Freeplay'' contains examples of:
* VocalEvolution: Inverted. Most likely due to it being a mobile game, the Sims don't have the range of noises they make in most titles of the game. It's repetitive akin to ''VideoGame/TheSims1''.
It plays similarly to ''VideoGame/TheSims2'' but is based on ''VideoGame/TheSims3'' assets. While mainline ''Sims'' titles use their own clock, ''The Sims Freeplay'' uses a real-time strategy based on games like ''VideoGame/FarmVille''. Due to this, unlike the main series, it can take real-world hours to do simple tasks. While the game is free-to-play, it's better at this than other titles. The in-game currency, the Simoleon, is easy to get in-game and Life Points can be earned from completing tasks, watching advertisements, or hitting achievements.
The game started out very basic, but thanks to regular updates it now includes various things such as more clothes, children, new activities, etc. It still gets updates as well.
----
!!''The Sims Freeplay'' contains examples of:
* VocalEvolution: Inverted. Most likely due to it being a mobile game, the Sims don't have the range of noises they make in most titles of the game. It's repetitive akin to ''VideoGame/TheSims1''.