History VideoGame / TheSimpsonsHitAndRun

27th May '17 6:58:16 AM Dallenson
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* RoomFullOfCrazy: When driving around Evergreen Terrace during Level 7, a house at the end of the block is covered head-to-toe with scribblings of "NO TV AND NO BEER MAKE HOMER GO CRAZY", a clear reference to the first act of ''Treehouse of Horror V'', in itself a reference to ''Film/TheShining''.

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* RoomFullOfCrazy: When driving around Evergreen Terrace during Level 7, a house at the end of the block is covered head-to-toe with scribblings of "NO TV AND NO BEER MAKE HOMER GO CRAZY", a clear reference to the first act of ''Treehouse of Horror V'', in itself a reference to ''Film/TheShining''.[[note]]Shh! You wanna get sued?![[/note]]
27th May '17 1:49:41 AM bt8257
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* AwesomeYetImpractical: The rocket car in Level 1 is extremely fast... but is barely controllable and is extremely fragile. You'll total it in one hit.

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* AwesomeYetImpractical: AwesomeButImpractical: The rocket car in Level 1 is extremely fast... but is barely controllable and is extremely fragile. You'll total it in one hit.



* TheDevTeamThinksOfEverything:

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* TheDevTeamThinksOfEverything:DevelopersForesight:



* ExtremelyShortTimespan: The date on the [[SpinningPaper Spinning Papers]] that accompany the loading screens are always one day later than the last, suggesting the game takes place over a single week (with the final level, appropriately enough, on [[AllHallowsEve October 31st]]). Not as short as some examples, but still fairly short. Though if it weren't for these, then the entire game would appear to take place across a single day, as the first level starts around midday with the following levels gradually transitioning to night. A few more hints at the short timespan exist, such as the burning Popsicle Stick Skyscraper in level 2 being reduced to rubble in level 5, with the same fire trucks still attending it.

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* ExtremelyShortTimespan: The date on the [[SpinningPaper Spinning Papers]] {{Spinning Paper}}s that accompany the loading screens are always one day later than the last, suggesting the game takes place over a single week (with the final level, appropriately enough, on [[AllHallowsEve October 31st]]). Not as short as some examples, but still fairly short. Though if it weren't for these, then the entire game would appear to take place across a single day, as the first level starts around midday with the following levels gradually transitioning to night. A few more hints at the short timespan exist, such as the burning Popsicle Stick Skyscraper in level 2 being reduced to rubble in level 5, with the same fire trucks still attending it.



** [[spoiler:FridgeBrilliance comes into play when you think about the fact that Level 7 is themed off of the Treehouse of Horror episodes. No matter how many main cast members die in those, they'll always be back by the next episode.]]

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** [[spoiler:FridgeBrilliance comes into play when you think about the fact that Level 7 is themed off of the Treehouse of Horror episodes. No matter how many main cast members die in those, they'll they're always be back by the next episode.]]
26th May '17 8:38:45 PM bt8257
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''The Simpsons: Hit & Run'' is a 2003 WideOpenSandbox game [[AffectionateParody in the vein of]] the ''VideoGame/GrandTheftAuto'' series, but with less firepower and more kicking. Five characters from the series are played in the seven chapter long story mode (In order: Homer, Bart, Lisa, Marge, Apu, Bart again and then Homer again), which initially starts off with Homer's antics on his way to work, but shifts into a conspiracy involving the kidnapping of Bart, strange floating wasp cameras, and a strange new brand of cola. And it gets even stranger from there...

A game notably filled to the brim with references to past episodes and the vehicles contained within, the creators of this game sure did their [[ShownTheirWork homework]] on ''WesternAnimation/TheSimpsons''. The sheer amount of ContinuityPorn and {{Easter Egg}}s could fill a page in and of itself, including an entire section devoted to the Halloween "[[HalloweenEpisode Treehouse of Horror]]" episodes. If a vehicle appeared on the show when this game was put into production, it was in this game.

to:

''The Simpsons: Hit & Run'' is a 2003 WideOpenSandbox game [[AffectionateParody in the vein of]] vein]] of the ''VideoGame/GrandTheftAuto'' series, but with less firepower and more kicking. Five characters from the series are played in the seven chapter level long story mode (In order: Homer, Bart, Lisa, Marge, Apu, Bart again and then Homer again), which initially starts off with Homer's antics on his way to work, but shifts into a conspiracy involving the kidnapping of Bart, strange floating wasp cameras, and a strange new brand of cola. And it gets even stranger from there...

A game notably filled to the brim with references to past episodes and the vehicles contained within, the creators of this game sure did their [[ShownTheirWork homework]] on ''WesternAnimation/TheSimpsons''. The sheer amount of ContinuityPorn and {{Easter Egg}}s could fill a page in and of itself, including an entire section devoted to for the Halloween "[[HalloweenEpisode Treehouse of Horror]]" episodes. If a vehicle appeared on the show when this game was put into production, it was in this game.



* AntiFrustrationFeature: Fail a mission five times and the game allows you to skip it, except for the final mission.

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* AntiFrustrationFeature: AntiFrustrationFeatures: Fail a mission five times and the game allows you to skip it, except for the final mission.
26th May '17 1:14:29 AM bt8257
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A game notably filled to the brim with references to past episodes and the vehicles contained within, the creators of this game sure did their [[ShownTheirWork homework]] on ''WesternAnimation/TheSimpsons''. The sheer amount of ContinuityPorn and {{Easter Egg}}s could fill a page in of itself, including an entire section devoted to the Halloween "[[HalloweenEpisode Treehouse of Horror]]" episodes. If a vehicle appeared on the show when this game was put into production, it was in this game.

to:

A game notably filled to the brim with references to past episodes and the vehicles contained within, the creators of this game sure did their [[ShownTheirWork homework]] on ''WesternAnimation/TheSimpsons''. The sheer amount of ContinuityPorn and {{Easter Egg}}s could fill a page in and of itself, including an entire section devoted to the Halloween "[[HalloweenEpisode Treehouse of Horror]]" episodes. If a vehicle appeared on the show when this game was put into production, it was in this game.
26th May '17 1:14:29 AM bt8257
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23rd May '17 4:42:37 AM Dallenson
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** Something closer to the trope: [[spoiler: Grandpa Abe, who is too senile to bail out of his Military Jeep, rigged with a rocket and nuclear waste, when he and Homer blow up Kang and Kodos' ship.]]

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** Something closer to the trope: [[spoiler: Grandpa Abe, who is too senile to bail out of his Military Jeep, rigged with a miniature V-1 rocket and nuclear waste, when he and Homer blow up Kang and Kodos' ship.]]


Added DiffLines:

* XRaySparks: Whenever you're hit by a wasp camera's electric blast. You simply lose five coins as there's no health to lose.
21st May '17 9:02:26 AM Dallenson
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* GameMod: Quite a few of them have been cropping up, the most one could do early on was modify the .txt files of vehicles but more and more include different textures, models and sounds. Recent ones have gone so far as to add completely new vehicles (like [[VideoGame/GrandTheftAutoV Trevor's Truck]] or the [[VideoGame/HalfLife2 "Mudskipper" Airboat]]), maps (like importing levels from ''VideoGame/TheSimpsonsRoadRage'' or brand new ones like [[VideoGame/FZero Big Blue]]) and even change up the missions. The most prominent being the Donut Mod that not only adds aesthetic changes like adding a roof to the Family Sedan but also includes a [[HarderThanHard Hellfish difficulty]], imagine the whole game but on Never Trust a Snake or Set to Kill difficulty levels.



* JokeItem: The Monorail bonus car in Level 2 is only slightly faster than a wrecked car chassis and has significantly worse steering.
* KilledOffForReal: [[spoiler: Kang and Kodos. Professor Frink, Snake, and Grandpa Abe may have died as well, as it's not explicitly stated whether they got out before their car was destroyed by the tractor beam. Kent Brockman is also devoured by zombies on TV at the start of the first mission in Level 7.]]

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* JokeItem: The Monorail bonus car in Level 2 is only slightly faster than a wrecked car chassis and has significantly worse steering.
steering, to the point it veers to the left without input.
* KilledOffForReal: [[spoiler: Kang [[spoiler:Kang and Kodos. Professor Frink, Snake, and Grandpa Abe may have died as well, as it's not explicitly stated whether they got out before their car was destroyed by the tractor beam. Kent Brockman is also devoured by zombies on TV at the start of the first mission in Level 7.]]
** [[spoiler:FridgeBrilliance comes into play when you think about the fact that Level 7 is themed off of the Treehouse of Horror episodes. No matter how many main cast members die in those, they'll always be back by the next episode.
]]


Added DiffLines:

* {{Mondegreen}}: Among the music and other noises, having Homer get out of his car might make him say what sounds like "Aww yeah! Crystal eggs in the crotch." but it's actually "Stretch the legs and the crotch."
19th May '17 10:11:57 AM Crossover-Enthusiast
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''The Simpsons: Hit & Run'' is a 2003 WideOpenSandbox game [[AffectionateParody in the vein of]] the ''VideoGame/GrandTheftAuto'' series, but with less firepower and more kicking. Five characters from the series are played in the seven chapter long story mode (In order: Homer, Bart, Lisa, Marge, Apu, Bart and then Homer), which initially starts off with Homer's antics on his way to work, but shifts into a conspiracy involving the kidnapping of Bart, strange floating wasp cameras, and a strange new brand of cola. And it gets even stranger from there...

to:

''The Simpsons: Hit & Run'' is a 2003 WideOpenSandbox game [[AffectionateParody in the vein of]] the ''VideoGame/GrandTheftAuto'' series, but with less firepower and more kicking. Five characters from the series are played in the seven chapter long story mode (In order: Homer, Bart, Lisa, Marge, Apu, Bart again and then Homer), Homer again), which initially starts off with Homer's antics on his way to work, but shifts into a conspiracy involving the kidnapping of Bart, strange floating wasp cameras, and a strange new brand of cola. And it gets even stranger from there...
18th May '17 6:02:35 AM Dallenson
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Added DiffLines:

** Anyone else feel like they re-used the CGI from ''[[Recap/TheSimpsonsS7E6TreehouseOfHorrorVI Homer³]]'' for the pre-rendered cut-scenes?
6th May '17 11:54:13 PM KingClark
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** In the final mission of Level 1, Homer discovers that the mysterious black vans supposedly spying on the citizens of Springfield are actually [[spoilers: pizza delivery vans]]. One of the generic traffic vehicles that spawn in Level 2 are similar-looking vans with the text [[spoilers:Black Van Pizza Delivery]] on the side of the vehicle.

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** In the final mission of Level 1, Homer discovers that the mysterious black vans supposedly spying on the citizens of Springfield are actually [[spoilers: [[spoiler: pizza delivery vans]]. One of the generic traffic vehicles that spawn in Level 2 are similar-looking vans with the text [[spoilers:Black [[spoiler:Black Van Pizza Delivery]] on the side of the vehicle.



** The [[spoilers:Zombies hosting the races in Level 7 don't even bother counting, and simply moan "Brains"]]

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** The [[spoilers:Zombies [[spoiler:Zombies hosting the races in Level 7 don't even bother counting, and simply moan "Brains"]]



* NoDamageRun: The final three missions, the "Alien "Auto"topsy" trilogy, each require you to deliver a barrel of waste to [[spoiler:the alien ship's tractor beam]]. Since it's strapped to your bumper, you have to make the delivery without a single major impact to the car. While this might sound easy, you're on a time limit and two of the three missions throw the [[spoilers:Black Alien Sports Car]] into the mix which you have to outrun on the first pass.

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* NoDamageRun: The final three missions, the "Alien "Auto"topsy" trilogy, each require you to deliver a barrel of waste to [[spoiler:the alien ship's tractor beam]]. Since it's strapped to your bumper, you have to make the delivery without a single major impact to the car. While this might sound easy, you're on a time limit and two of the three missions throw the [[spoilers:Black [[spoiler:Black Alien Sports Car]] into the mix which you have to outrun on the first pass.



* SideQuest: There's one bonus mission in each chapter, which rewards you with a car, plus the collector cards that unlock [[spoilers:a bonus movie of ''Itchy & Scratchy'']].

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* SideQuest: There's one bonus mission in each chapter, which rewards you with a car, plus the collector cards that unlock [[spoilers:a [[spoiler:a bonus movie of ''Itchy & Scratchy'']].
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