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History VideoGame / TheRevengeOfShinobi

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* ObviousBeta: Sega once sent a beta build of this game by mistake for an emulated compilation re-release for [=PCs=].
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* FlameSpewerObstacle: Second half of Round 4 has random jet flame emitters acting as a timed hazard.


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* InconvenientlyPlacedConveyorBelt: Factory area has conveyor belts often leading nowhere or to BottomlessPits.


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* LavaPit: Round 4 has lava in it inside a factory.


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* LocomotiveLevel: Second part of Round 6 takes place on a train.
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Updating Links


** In the early versions of the game, Musashi will fight against thinly-disguised pastiches of Franchise/{{Rambo}}, The Franchise/{{Terminator}} (or the [[ComicBook/TheIncredibleHulk Hulk]], depending on how you look at it), Franchise/SpiderMan (who later became official for a time, see SpecialGuest below), Franchise/{{Batman}}, and even Franchise/{{Godzilla}} as bosses. Unfortunately, the companies that made the characters started catching on, so shipment of the games was stopped in order to modify the sprite data. This happened at least 3-4 times, with each revision removing or altering the characters in question. By the time of the Wii re-release, Rambo was sprite-swapped, Spider-Man was recolored pink, Batman was a mutated Manga/{{Devilman}} ripoff, Godzilla's skin was peeled off and [[Creator/ShinichiChiba Sonny Chiba]]'s face on the title screen was replaced by a constipated guy's. Yep, that's right: only the Terminator[=/=]Hulk survived.

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** In the early versions of the game, Musashi will fight against thinly-disguised pastiches of Franchise/{{Rambo}}, The Franchise/{{Terminator}} (or the [[ComicBook/TheIncredibleHulk Hulk]], depending on how you look at it), Franchise/SpiderMan ComicBook/SpiderMan (who later became official for a time, see SpecialGuest below), Franchise/{{Batman}}, ComicBook/{{Batman}}, and even Franchise/{{Godzilla}} as bosses. Unfortunately, the companies that made the characters started catching on, so shipment of the games was stopped in order to modify the sprite data. This happened at least 3-4 times, with each revision removing or altering the characters in question. By the time of the Wii re-release, Rambo was sprite-swapped, Spider-Man was recolored pink, Batman was a mutated Manga/{{Devilman}} ripoff, Godzilla's skin was peeled off and [[Creator/ShinichiChiba Sonny Chiba]]'s face on the title screen was replaced by a constipated guy's. Yep, that's right: only the Terminator[=/=]Hulk survived.
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* ComicBookAdaptation: Had a strip in the British ''ComicBook/SonicTheComic''.
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* BarrageOfBats: The round 6 boss, the Spider-Man rip-off, summons a few bats to attack Shinobi after he changes into the Batman/Devilman rip-off.
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Updating Link


** In the early versions of the game, Musashi will fight against thinly-disguised pastiches of Franchise/{{Rambo}}, The Franchise/{{Terminator}} (or The ComicBook/IncredibleHulk, depending on how you look at it), Franchise/SpiderMan (who later became official for a time, see SpecialGuest below), Franchise/{{Batman}}, and even Franchise/{{Godzilla}} as bosses. Unfortunately, the companies that made the characters started catching on, so shipment of the games was stopped in order to modify the sprite data. This happened at least 3-4 times, with each revision removing or altering the characters in question. By the time of the Wii re-release, Rambo was sprite-swapped, Spider-Man was recolored pink, Batman was a mutated Manga/{{Devilman}} ripoff, Godzilla's skin was peeled off and [[Creator/ShinichiChiba Sonny Chiba]]'s face on the title screen was replaced by a constipated guy's. Yep, that's right: only the Terminator[=/=]Hulk survived.

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** In the early versions of the game, Musashi will fight against thinly-disguised pastiches of Franchise/{{Rambo}}, The Franchise/{{Terminator}} (or The ComicBook/IncredibleHulk, the [[ComicBook/TheIncredibleHulk Hulk]], depending on how you look at it), Franchise/SpiderMan (who later became official for a time, see SpecialGuest below), Franchise/{{Batman}}, and even Franchise/{{Godzilla}} as bosses. Unfortunately, the companies that made the characters started catching on, so shipment of the games was stopped in order to modify the sprite data. This happened at least 3-4 times, with each revision removing or altering the characters in question. By the time of the Wii re-release, Rambo was sprite-swapped, Spider-Man was recolored pink, Batman was a mutated Manga/{{Devilman}} ripoff, Godzilla's skin was peeled off and [[Creator/ShinichiChiba Sonny Chiba]]'s face on the title screen was replaced by a constipated guy's. Yep, that's right: only the Terminator[=/=]Hulk survived.
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* MultipleEndings: Either Joe saves Naoko and they watch the sunset together or he fails and mourns Naoko while imagining [[SkyFace her face in the sky]].

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* MultipleEndings: Either Joe saves Naoko and they [[WatchingtheSunset watch the sunset sunset]] together or he fails and mourns Naoko while imagining [[SkyFace her face in the sky]].

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Some more tropes for 8-2


* BilingualBonus: Only outside of Japan. The tablets on the walls in The Cellar Maze (8-2) are Japanese numerals that can help identify which disjointed section of the maze that you're in.



* GuideDangIt: Killing the Ninja Master can get like this, given he appears completely invulnerable and even the boss-killing Mijin magic deals no damage to him. As it turns out, you can only attack his body, which is usually protected by his deadly Kabuki hair -- [[TacticalSuicideBoss until he overextends it in his initial strike]], which leaves an opening that Joe can throw a shuriken at... or even detonate a ''Mijin'' into.

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* GuideDangIt: GuideDangIt:
**
Killing the Ninja Master can get like this, given he appears completely invulnerable and even the boss-killing Mijin magic deals no damage to him. As it turns out, you can only attack his body, which is usually protected by his deadly Kabuki hair -- [[TacticalSuicideBoss until he overextends it in his initial strike]], which leaves an opening that Joe can throw a shuriken at... or even detonate a ''Mijin'' into.into.
** The correct path in the penultimate level, The Cellar Maze, is very frustrating to find and many a player resort to maps to navigate it.
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Bad Habits - the Kasumi enemy

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* BadHabits: The Kasumi enemy is a kunoichi disgused as a Catholic nun. She cannot be attacked initially, but as soon as you pass her, she ditches her disguise and leaps at you with a dagger.
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It's actually about half way through


* {{Antepiece}}: The Chinatown level has one really wide gap between platforms to jump over towards the end, but there are no enemies or hazards to worry about. A few stages later, at the wharf, the player has to pull it off over a BottomlessPit.

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* {{Antepiece}}: The Chinatown level has one really wide gap between platforms to jump over towards about half way through the end, level, but there are no enemies or hazards to worry about. A few stages later, at the wharf, the player has to pull it off over a BottomlessPit.
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* InterfaceSpoiler: In versions of the game where one of the bosses turns into Spider-Man, the game spoils the appearance of the character right from the beginning with a copyright notice about his appearance being used under license by Marvel Comics during startup.
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* RealityEnsues: Falling into molten metal spells instant death, and getting hit by a car really hurts!

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* CreatorThumbprint: Takashi Yuda's signature [[https://twitter.com/VGDensetsu/status/1309905208030494733 can be seen]] in the highway stage and the following boss fight.

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* CreatorThumbprint: CreatorThumbprint:
** The background of the building climb stage [[https://twitter.com/VGDensetsu/status/1305545548519354369 is signed]] by Atsushi Seimiya.
** On the next stage,
Takashi Yuda's signature [[https://twitter.com/VGDensetsu/status/1309905208030494733 can be seen]] in the highway stage and the following boss fight.
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* AttractMode: It alternates between a text crawl with the storyline and gameplay demos. The demos have really lame gameplay, and by changing the difficulty settings you can make Joe die even faster or prevent him from dying. The latter case causes the demo to go on forever until you press Start.
* AwesomeButImpractical: The Jitsu of Mijin in Revenge of Shinobi causes Joe to explode and do enormous damage to everything onscreen. It's the only Ninjitsu that can be used repeatedly without needing additional pick-ups (though you need to have one use to use it to begin with)...at the cost of consuming a life every single time it's used. Needless to say, using it on your final life isn't a good idea...[[spoiler:unless you WANT to go out with a bang]]. Nevertheless, Mijin can be your best friend in this game. While it's true that using it will cost you a life, if you use it when you're almost out of energy and about to die, you'll continue with your life gauge at full and in the same space you were before. No need to restart the stage

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* AttractMode: It alternates between a text crawl with the storyline and gameplay demos. The demos have really lame gameplay, and by changing the difficulty settings you can make Joe die even faster or prevent him from dying. The latter case causes the demo to go on forever until you press Start.
Start due to running out of inputs.
* AwesomeButImpractical: The Jitsu Jutsu of Mijin in Revenge of Shinobi causes Joe to explode and do enormous damage to everything onscreen. It's the only Ninjitsu that can be used repeatedly without needing additional pick-ups (though you need to have one use to use it to begin with)...at the cost of consuming a life every single time it's used. Needless to say, using it on your final life isn't a good idea...[[spoiler:unless you WANT to go out with a bang]]. Nevertheless, Mijin can be your best friend in this game. While it's true that using it will cost you a life, if you use it when you're almost out of energy and about to die, you'll continue with your life gauge at full and in the same space you were before. No need to restart the stagestage.
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* {{Stellification}}: If you take too long defeating the FinalBoss, your girlfriend is crushed and you see her in the sky instead of at your side in the ending cutscene.
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Moving Trivia


* DummiedOut: A prototype for the game contains a cartoony bonus level based on the Mandara boss fight from the original ''Shinobi'' arcade game and a bad ending where Joe dies instead of Naoko. Unfortunately, little of the bonus level was actually coded in before it got dropped due to ROM space concerns, and the bad ending has no known context.
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* ColourCodedForYourConvenience: The second portion of Round 5 takes place on a highway. In the background, the gray cars are the ones that will not hurt Joe by collision damage. The red cars will hurt Joe with collision damage.
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* LowClearance: In the second part of Round 6, Joe Musashi is on top of a moving train and must periodically jump or duck to avoid beams while in a tunnel.

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* AwesomeButImpractical: The Jitsu of Mijin in Revenge of Shinobi causes Joe to explode and do enormous damage to everything onscreen. It's the only Ninjitsu that can be used repeatedly without needing additional pick-ups (though you need to have one use to use it to begin with)...at the cost of consuming a life every single time it's used. Needless to say, using it on your final life isn't a good idea...[[spoiler:unless you WANT to go out with a bang]].
** Nevertheless, Mijin can be your best friend in this game. While it's true that using it will cost you a life, if you use it when you're almost out of energy and about to die, you'll continue with your life gauge at full and in the same space you were before. No need to restart the stage

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* AwesomeButImpractical: The Jitsu of Mijin in Revenge of Shinobi causes Joe to explode and do enormous damage to everything onscreen. It's the only Ninjitsu that can be used repeatedly without needing additional pick-ups (though you need to have one use to use it to begin with)...at the cost of consuming a life every single time it's used. Needless to say, using it on your final life isn't a good idea...[[spoiler:unless you WANT to go out with a bang]].
**
bang]]. Nevertheless, Mijin can be your best friend in this game. While it's true that using it will cost you a life, if you use it when you're almost out of energy and about to die, you'll continue with your life gauge at full and in the same space you were before. No need to restart the stage
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None

Added DiffLines:

** Nevertheless, Mijin can be your best friend in this game. While it's true that using it will cost you a life, if you use it when you're almost out of energy and about to die, you'll continue with your life gauge at full and in the same space you were before. No need to restart the stage
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None

Added DiffLines:

* CreatorThumbprint: Takashi Yuda's signature [[https://twitter.com/VGDensetsu/status/1309905208030494733 can be seen]] in the highway stage and the following boss fight.
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** The Master Ninja is only vulnerable when he makes a stabbing motion with his hair. Moreover, you must throw shuriken in the gaps on the walls to halt the DescendingCeiling over Naoko.

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** The Ninja Master Ninja is only vulnerable when he makes a stabbing motion with his hair. Moreover, you must throw shuriken in the gaps on the walls to halt the DescendingCeiling over Naoko.

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